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INI File  |  1999-08-27  |  9KB  |  397 lines

  1. ; All reverb settings are now taken out of this file.  The lookup key
  2. ; is the PIE helper point name.  If the entry is not found, it defaults
  3. ; to the the following
  4.  
  5. ;I3DL2 Room                    =    -10000            [-10000, 0]
  6. ;I3DL2 Room HF                =    0                [-10000, 0]
  7. ;I3DL2 Room Rolloff Factor    =    0.0                [0.0, 10.0]
  8. ;I3DL2 Decay Time            =    1.0                [0.1, 20.0]
  9. ;I3DL2 Decay HF Ratio        =    0.5                [0.1, 2.0]
  10. ;I3DL2 Reflections            =    -10000            [-10000, 0]
  11. ;I3DL2 Reflections Delay    =    0.0                [0.0, 0.3]
  12. ;I3DL2 Reverb                =    -10000            [-10000, 0]
  13. ;I3DL2 Reverb Delay            =    0.0                [0.0, 0.1]
  14. ;I3DL2 Diffusion            =    100.0            [0.0, 100.0]
  15. ;I3DL2 Density                =    100.0            [0.0, 100.0]
  16. ;I3DL2 HF Reference            =    5000.0            [0.0, 20000.0] 
  17.  
  18. ;EAX Environment    =    0
  19. ;EAX Volume            =    0.0
  20. ;EAX Decay Time        =    0.0
  21. ;EAX Damping        =    0.0
  22.  
  23. ; EITHER the ;I3DL2 settings OR the EAX settings are used depending
  24. ; on the users system config.
  25.  
  26. ; The EAX Environment setting corresponds to the following :
  27. ; Generic                =    0
  28. ; Padded Cell            =    1
  29. ; Room                    =    2
  30. ; Bathroom                =    3
  31. ; Livingroom            =    4
  32. ; Stone Room            =    5
  33. ; Auditorium            =    6
  34. ; Concert Hall            =    7
  35. ; Cave                    =    8
  36. ; Arena                    =    9
  37. ; Hangar                =    10
  38. ; Carpeted Hallway        =    11
  39. ; Hallway                =    12
  40. ; Stone Corridor        =    13
  41. ; Alley                    =    14
  42. ; Forest                =    15
  43. ; City                    =    16
  44. ; Mountains                =    17
  45. ; Quarry                =    18
  46. ; Plain                    =    19
  47. ; Parking Lot            =    20
  48. ; Sewer Pipe            =    21
  49. ; Under Water            =    22
  50. ; Drugged                =    23
  51. ; Dizzy                    =    24
  52. ; Psychotic                =    25
  53. ; User-Defined            =    26
  54.  
  55. ; EAX Volume must be set between 0.0 and 1.0
  56. ; EAX Decay Time must be set between 0.1 and 100.0
  57. ; EAX Damping must be set between 0.0 and 1.0
  58.  
  59. ; This means that by default, all reverb uses the "Generic" reverb
  60. ; definiation.  Keep in mind that we can make our own preset definitions
  61. ; if you'd like
  62.  
  63. ; If the EAX Environment is set to 26 (User Defined), then the other
  64. ; three settings are valid.  Otherwise, the last three values are 
  65. ; unused as you have selected one of the predefined values...
  66.  
  67. ; The following sample sets up the helper point "h_sample_case_01" to 
  68. ; use the preset "Dizzy" reverb.  Note how the other fields are not
  69. ; needed...
  70.  
  71. ;[h_sample_case_01]
  72. ;EAX Environment    =    24
  73.  
  74. ; The following sample sets up the helper point "h_sample_case_02" to 
  75. ; uses a "User-Defined" reverb setting.  Note how all the fields are 
  76. ; needed for this case (the values are completely made up...)
  77.  
  78. ;[h_sample_case_02]
  79. ;EAX Environment    =    26
  80. ;EAX Volume            =    0.7
  81. ;EAX Decay Time        =    0.2
  82. ;EAX Damping        =    0.5
  83.  
  84. ;MISSION 01
  85.  
  86. [h_reverb_01]
  87. EAX Environment        =    5
  88. ;stone room
  89. ;I3DL2 Room            =    -602
  90. ;I3DL2 Room HF            =    -530
  91. ;I3DL2 Room Rolloff Factor    =    0.000
  92. ;I3DL2 Decay Time        =    2.310
  93. ;I3DL2 Decay HF Ratio        =    .64
  94. ;I3DL2 Reflections        =    -810
  95. ;I3DL2 Reflections Delay        =    .011
  96. ;I3DL2 Reverb            =    -20
  97. ;I3DL2 Reverb Delay        =    .017
  98. ;I3DL2 Diffusion            =    100
  99. ;I3DL2 Density            =    78.8
  100. ;I3DL2 HF Reference        =    5000
  101.  
  102. [h_reverb_02]
  103. EAX Environment        =    14
  104. ;alley
  105. ;I3DL2 Room            =    -1204
  106. ;I3DL2 Room HF            =    -270
  107. ;I3DL2 Room Rolloff Factor    =    0.000
  108. ;I3DL2 Decay Time        =    1.490
  109. ;I3DL2 Decay HF Ratio        =    .86
  110. ;I3DL2 Reflections        =    0
  111. ;I3DL2 Reflections Delay        =    .007
  112. ;I3DL2 Reverb            =    -310
  113. ;I3DL2 Reverb Delay        =    .011
  114. ;I3DL2 Diffusion            =    0
  115. ;I3DL2 Density            =    87
  116. ;I3DL2 HF Reference        =    5000
  117.  
  118. [h_reverb_03]
  119. EAX Environment        =    20
  120. ;parking lot
  121. ;I3DL2 Room            =    -1364
  122. ;I3DL2 Room HF            =    0
  123. ;I3DL2 Room Rolloff Factor    =    0.000
  124. ;I3DL2 Decay Time        =    1.650
  125. ;I3DL2 Decay HF Ratio        =    1.5
  126. ;I3DL2 Reflections        =    0
  127. ;I3DL2 Reflections Delay        =    .014
  128. ;I3DL2 Reverb            =    -590
  129. ;I3DL2 Reverb Delay        =    .021
  130. ;I3DL2 Diffusion            =    100
  131. ;I3DL2 Density            =    98.6
  132. ;I3DL2 HF Reference        =    5000
  133.  
  134. [h_reverb_04]
  135. EAX Environment        =    16
  136. ;city
  137. ;I3DL2 Room            =    -1909
  138. ;I3DL2 Room HF            =    -800
  139. ;I3DL2 Room Rolloff Factor    =    0.000
  140. ;I3DL2 Decay Time        =    1.490
  141. ;I3DL2 Decay HF Ratio        =    .67
  142. ;I3DL2 Reflections        =    -360
  143. ;I3DL2 Reflections Delay        =    .007
  144. ;I3DL2 Reverb            =    -220
  145. ;I3DL2 Reverb Delay        =    .011
  146. ;I3DL2 Diffusion            =    50
  147. ;I3DL2 Density            =    87
  148. ;I3DL2 HF Reference        =    5000
  149.  
  150. [h_reverb_05]
  151. EAX Environment        =    18
  152. ;quarry
  153. ;I3DL2 Room            =    0
  154. ;I3DL2 Room HF            =    -390
  155. ;I3DL2 Room Rolloff Factor    =    0.000
  156. ;I3DL2 Decay Time        =    1.490
  157. ;I3DL2 Decay HF Ratio        =    .83
  158. ;I3DL2 Reflections        =    -170
  159. ;I3DL2 Reflections Delay        =    .007
  160. ;I3DL2 Reverb            =    -290
  161. ;I3DL2 Reverb Delay        =    .011
  162. ;I3DL2 Diffusion            =    64
  163. ;I3DL2 Density            =    87
  164. ;I3DL2 HF Reference        =    5000
  165.  
  166. ;END MISSION 01
  167.  
  168. ;m02_a and m02_b
  169.  
  170. [H_EAX_M2_MIDOPEN]
  171. EAX Environment        =    16
  172. [H_EAX_M2_CORR01]
  173. EAX Environment        =    14
  174. ;EAX Volume = 20
  175. [H_EAX_M2_CORR02]
  176. EAX Environment        =    12
  177. ;EAX Volume = 30
  178. [H_EAX_M2_SMOPEN]
  179. EAX Environment        =    20
  180. [H_EAX_M2_LAROPEN]
  181. EAX Environment        =    19
  182. ;EAX Volume = .13
  183. ;EAX Decay Time = 2.1
  184. [H_EAX_M2_MEDENC]
  185. EAX Environment        =    2
  186. [H_EAX_M2_LARENC]
  187. EAX Environment        =    6
  188. ;EAX Volume = .33
  189. ;EAX Decay Time = 3.4
  190.  
  191. M3
  192.  
  193. [H_EAX_M3_MIDOPEN]        
  194. EAX Environment        =    16
  195. [H_EAX_M3_CORR01]        
  196. EAX Environment        =    14
  197. ;EAX Volume = .20
  198. [H_EAX_M3_CORR02]    
  199. EAX Environment        =    12
  200. ;EAX Volume = .30
  201. [H_EAX_M3_SMOPEN]    
  202. EAX Environment        =    20
  203. [H_EAX_M3_LAROPEN]    
  204. EAX Environment        =    19
  205. ;EAX Volume = .13
  206. ;EAX Decay Time = 2.1
  207. [H_EAX_M3_MEDENC]     
  208. EAX Environment        =    2
  209. [H_EAX_M3_LARENC]        
  210. EAX Environment        =    6
  211. ;EAX Volume = .33
  212. ;EAX Decay Time = 3.4
  213.  
  214. ;Mission04:
  215.  
  216. [H_EAX_M4_TUBE]  
  217. EAX Environment        =    21
  218. ;EAX Decay Time = 2.0
  219. [H_EAX_M4_SMALLTUBE]
  220. EAX Environment        =     21
  221. [H_EAX_M4_ROOM]  
  222. EAX Environment        =    5
  223. [H_EAX_M4_OPENAIR]
  224. EAX Environment        =    18
  225. ;EAX Volume = .47
  226.  
  227. ;Mission 5
  228.  
  229. [H_EAX_M5_TUBE]  
  230. EAX Environment        =    21
  231. ;EAX Decay Time = 2.0    
  232. [H_EAX_M5_SMALLTUBE]  
  233. EAX Environment        =     21
  234. [H_EAX_M5_ROOM]  
  235. EAX Environment        =    5
  236. [H_EAX_M5_BOSSROOM]  
  237. EAX Environment        =    18
  238. ;EAX Volume = .59
  239. ;EAX Decay Time = 2.2
  240.  
  241.  
  242. ;MISSION 07
  243. [h_eax_m7_alley]
  244. EAX Environment        =    14
  245. [h_eax_m7_cave]
  246. EAX Environment        =    18
  247. [h_eax_m7_canyon]
  248. EAX Environment        =    20
  249. [h_eax_m7_corner]
  250. EAX Environment        =    16
  251. [h_eax_m7_wide]
  252. EAX Environment        =    15
  253. [h_eax_m7_smallroom]
  254. EAX Environment        =    5
  255. ;End Mission 7
  256.  
  257.  
  258. ;Mission08
  259.  
  260. [H_EAX_M8_PLAZA]
  261. EAX Environment        =    6
  262. ;EAX Volume = .33
  263. ;EAX Decay Time = 3.4
  264. [H_EAX_M8_NOOK]
  265. Eax Environment        =    5  
  266. [H_EAX_M8_CLOUDCITY]
  267. EAX Environment        =    19
  268. ;EAX Volume = .20
  269. ;EAX Decay Time = 1.5
  270.  
  271.  
  272. ;Mission09:
  273.  
  274. [H_EAX_M9_PLAZA]
  275. EAX Environment        =    6
  276. ;EAX Volume = .33
  277. ;EAX Decay Time = 3.4
  278. [H_EAX_M9_NOOK]  
  279. Eax Environment        =    5  
  280. [H_EAX_M9_CLOUDCITY] 
  281. EAX Environment        =    19
  282. ;EAX Volume = .20
  283. ;EAX Decay Time = 1.5
  284. [H_EAX_M9_BOSSROOM]
  285. EAX Environment        =    19
  286.  
  287.  
  288. ;Mission 11
  289.  
  290. [H_EAX_M11_BIGROOM]
  291. EAX Environment        =    6
  292. ;EAX Volume = .33
  293. ;EAX Decay Time = 3.4
  294. [H_EAX_M11_WIDEHALL] 
  295. EAX Environment        =    14
  296. ;EAX Volume = .20
  297. [H_EAX_M11_SMALLHALL] 
  298. EAX Environment        =    12
  299. ;EAX Volume = .30
  300. [H_EAX_M11_ELEVSHAFT] 
  301. EAX Environment        =    8
  302. [H_EAX_M11_WIDEROOM]
  303. EAX Environment        =    19
  304. ;EAX Volume = .13
  305. ;EAX Decay Time = 2.1
  306.  
  307. ;Mission 12
  308.  
  309. [H_EAX_M12_BIGROOM]
  310. EAX Environment        =    6
  311. ;EAX Volume = .33
  312. ;EAX Decay Time = 3.4
  313. [H_EAX_M12_WIDEHALL]
  314. EAX Environment        =    14
  315. ;EAX Volume = .20
  316. [H_EAX_M12_SMALLHALL]
  317. EAX Environment        =    12
  318. ;EAX Volume = .30
  319. [H_EAX_M12_ELEVSHAFT] 
  320. EAX Environment        =    8
  321. [H_EAX_M12_WIDEROOM]
  322. EAX Environment        =    19
  323. ;EAX Volume = .13
  324. ;EAX Decay Time = 2.1
  325. [H_EAX_M12_AIRLOCK]
  326. EAX Environment        =    1
  327.  
  328.  
  329. ;Mission 13
  330.  
  331. [H_EAX_M13_BIGROOM]
  332. EAX Environment        =    6
  333. ;EAX Volume = .33
  334. ;EAX Decay Time = 3.4
  335. [H_EAX_M13_WIDEHALL]
  336. EAX Environment        =    14
  337. ;EAX Volume = .20
  338. [H_EAX_M13_SMALLHALL]
  339. EAX Environment        =    12
  340. ;EAX Volume = .30
  341. [H_EAX_M13_ELEVSHAFT] 
  342. EAX Environment        =    8
  343. [H_EAX_M13_WIDEROOM]
  344. EAX Environment        =    19
  345. ;EAX Volume = .13
  346. ;EAX Decay Time = 2.1
  347. [H_EAX_M13_AIRLOCK] 
  348. EAX Environment        =    1
  349.  
  350. ;M14
  351.  
  352. [H_EAX_M14_BIGOPEN]        
  353. EAX Environment        =    19
  354. ;EAX Volume = .20
  355. ;EAX Decay Time = 1.5
  356. [H_EAX_M14_CITIBLOK]        
  357. EAX Environment        =    6
  358. ;EAX Volume = .33
  359. ;EAX Decay Time = 3.4
  360. [H_EAX_M14_MIDROOM]        
  361. EAX Environment        =    2
  362. [H_EAX_M14_TUNNEL]        
  363. EAX Environment        =    12
  364. ;EAX Volume = .30
  365. [H_EAX_M14_CANYON]        
  366. EAX Environment        =    20
  367.  
  368. ;M15
  369. [H_EAX_M15_TUNNEL]        
  370. EAX Environment        =    12
  371. ;EAX Volume = .30
  372. [H_EAX_M15_MIDROOM]        
  373. EAX Environment        =    2
  374. [H_EAX_M15_BIGROOM]        
  375. EAX Environment        =    6
  376. ;EAX Volume = .33
  377. ;EAX Decay Time = 3.4
  378. [H_EAX_M15_MIDOPEN]        
  379. EAX Environment        =    16
  380. [H_EAX_M15_BIGOPEN]        
  381. EAX Environment        =    19
  382. ;EAX Volume = .13
  383. ;EAX Decay Time = 2.1
  384. [H_EAX_M15_SMALLOPEN]    
  385. EAX Environment        =    20
  386. [H_EAX_M15_SPIDTUNNEL]    
  387. EAX Environment        =    21
  388. ;EAX Decay Time = 2.0
  389. [H_EAX_M15_INPALACE]
  390. Eax Environment        =    4
  391. ;EAX Volume = .16
  392. [H_EAX_M15_OUTPALACE]
  393. EAX Environment        =    19
  394. ;EAX Volume = .20
  395. ;EAX Decay Time = 1.5
  396.  
  397.