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GameStar 2001 June
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Gamestar_30_2001-06_cd2.bin
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Ini
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reverb.ini
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INI File
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1999-08-27
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9KB
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397 lines
; All reverb settings are now taken out of this file. The lookup key
; is the PIE helper point name. If the entry is not found, it defaults
; to the the following
;I3DL2 Room = -10000 [-10000, 0]
;I3DL2 Room HF = 0 [-10000, 0]
;I3DL2 Room Rolloff Factor = 0.0 [0.0, 10.0]
;I3DL2 Decay Time = 1.0 [0.1, 20.0]
;I3DL2 Decay HF Ratio = 0.5 [0.1, 2.0]
;I3DL2 Reflections = -10000 [-10000, 0]
;I3DL2 Reflections Delay = 0.0 [0.0, 0.3]
;I3DL2 Reverb = -10000 [-10000, 0]
;I3DL2 Reverb Delay = 0.0 [0.0, 0.1]
;I3DL2 Diffusion = 100.0 [0.0, 100.0]
;I3DL2 Density = 100.0 [0.0, 100.0]
;I3DL2 HF Reference = 5000.0 [0.0, 20000.0]
;EAX Environment = 0
;EAX Volume = 0.0
;EAX Decay Time = 0.0
;EAX Damping = 0.0
; EITHER the ;I3DL2 settings OR the EAX settings are used depending
; on the users system config.
; The EAX Environment setting corresponds to the following :
; Generic = 0
; Padded Cell = 1
; Room = 2
; Bathroom = 3
; Livingroom = 4
; Stone Room = 5
; Auditorium = 6
; Concert Hall = 7
; Cave = 8
; Arena = 9
; Hangar = 10
; Carpeted Hallway = 11
; Hallway = 12
; Stone Corridor = 13
; Alley = 14
; Forest = 15
; City = 16
; Mountains = 17
; Quarry = 18
; Plain = 19
; Parking Lot = 20
; Sewer Pipe = 21
; Under Water = 22
; Drugged = 23
; Dizzy = 24
; Psychotic = 25
; User-Defined = 26
; EAX Volume must be set between 0.0 and 1.0
; EAX Decay Time must be set between 0.1 and 100.0
; EAX Damping must be set between 0.0 and 1.0
; This means that by default, all reverb uses the "Generic" reverb
; definiation. Keep in mind that we can make our own preset definitions
; if you'd like
; If the EAX Environment is set to 26 (User Defined), then the other
; three settings are valid. Otherwise, the last three values are
; unused as you have selected one of the predefined values...
; The following sample sets up the helper point "h_sample_case_01" to
; use the preset "Dizzy" reverb. Note how the other fields are not
; needed...
;[h_sample_case_01]
;EAX Environment = 24
; The following sample sets up the helper point "h_sample_case_02" to
; uses a "User-Defined" reverb setting. Note how all the fields are
; needed for this case (the values are completely made up...)
;[h_sample_case_02]
;EAX Environment = 26
;EAX Volume = 0.7
;EAX Decay Time = 0.2
;EAX Damping = 0.5
;MISSION 01
[h_reverb_01]
EAX Environment = 5
;stone room
;I3DL2 Room = -602
;I3DL2 Room HF = -530
;I3DL2 Room Rolloff Factor = 0.000
;I3DL2 Decay Time = 2.310
;I3DL2 Decay HF Ratio = .64
;I3DL2 Reflections = -810
;I3DL2 Reflections Delay = .011
;I3DL2 Reverb = -20
;I3DL2 Reverb Delay = .017
;I3DL2 Diffusion = 100
;I3DL2 Density = 78.8
;I3DL2 HF Reference = 5000
[h_reverb_02]
EAX Environment = 14
;alley
;I3DL2 Room = -1204
;I3DL2 Room HF = -270
;I3DL2 Room Rolloff Factor = 0.000
;I3DL2 Decay Time = 1.490
;I3DL2 Decay HF Ratio = .86
;I3DL2 Reflections = 0
;I3DL2 Reflections Delay = .007
;I3DL2 Reverb = -310
;I3DL2 Reverb Delay = .011
;I3DL2 Diffusion = 0
;I3DL2 Density = 87
;I3DL2 HF Reference = 5000
[h_reverb_03]
EAX Environment = 20
;parking lot
;I3DL2 Room = -1364
;I3DL2 Room HF = 0
;I3DL2 Room Rolloff Factor = 0.000
;I3DL2 Decay Time = 1.650
;I3DL2 Decay HF Ratio = 1.5
;I3DL2 Reflections = 0
;I3DL2 Reflections Delay = .014
;I3DL2 Reverb = -590
;I3DL2 Reverb Delay = .021
;I3DL2 Diffusion = 100
;I3DL2 Density = 98.6
;I3DL2 HF Reference = 5000
[h_reverb_04]
EAX Environment = 16
;city
;I3DL2 Room = -1909
;I3DL2 Room HF = -800
;I3DL2 Room Rolloff Factor = 0.000
;I3DL2 Decay Time = 1.490
;I3DL2 Decay HF Ratio = .67
;I3DL2 Reflections = -360
;I3DL2 Reflections Delay = .007
;I3DL2 Reverb = -220
;I3DL2 Reverb Delay = .011
;I3DL2 Diffusion = 50
;I3DL2 Density = 87
;I3DL2 HF Reference = 5000
[h_reverb_05]
EAX Environment = 18
;quarry
;I3DL2 Room = 0
;I3DL2 Room HF = -390
;I3DL2 Room Rolloff Factor = 0.000
;I3DL2 Decay Time = 1.490
;I3DL2 Decay HF Ratio = .83
;I3DL2 Reflections = -170
;I3DL2 Reflections Delay = .007
;I3DL2 Reverb = -290
;I3DL2 Reverb Delay = .011
;I3DL2 Diffusion = 64
;I3DL2 Density = 87
;I3DL2 HF Reference = 5000
;END MISSION 01
;m02_a and m02_b
[H_EAX_M2_MIDOPEN]
EAX Environment = 16
[H_EAX_M2_CORR01]
EAX Environment = 14
;EAX Volume = 20
[H_EAX_M2_CORR02]
EAX Environment = 12
;EAX Volume = 30
[H_EAX_M2_SMOPEN]
EAX Environment = 20
[H_EAX_M2_LAROPEN]
EAX Environment = 19
;EAX Volume = .13
;EAX Decay Time = 2.1
[H_EAX_M2_MEDENC]
EAX Environment = 2
[H_EAX_M2_LARENC]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
M3
[H_EAX_M3_MIDOPEN]
EAX Environment = 16
[H_EAX_M3_CORR01]
EAX Environment = 14
;EAX Volume = .20
[H_EAX_M3_CORR02]
EAX Environment = 12
;EAX Volume = .30
[H_EAX_M3_SMOPEN]
EAX Environment = 20
[H_EAX_M3_LAROPEN]
EAX Environment = 19
;EAX Volume = .13
;EAX Decay Time = 2.1
[H_EAX_M3_MEDENC]
EAX Environment = 2
[H_EAX_M3_LARENC]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
;Mission04:
[H_EAX_M4_TUBE]
EAX Environment = 21
;EAX Decay Time = 2.0
[H_EAX_M4_SMALLTUBE]
EAX Environment = 21
[H_EAX_M4_ROOM]
EAX Environment = 5
[H_EAX_M4_OPENAIR]
EAX Environment = 18
;EAX Volume = .47
;Mission 5
[H_EAX_M5_TUBE]
EAX Environment = 21
;EAX Decay Time = 2.0
[H_EAX_M5_SMALLTUBE]
EAX Environment = 21
[H_EAX_M5_ROOM]
EAX Environment = 5
[H_EAX_M5_BOSSROOM]
EAX Environment = 18
;EAX Volume = .59
;EAX Decay Time = 2.2
;MISSION 07
[h_eax_m7_alley]
EAX Environment = 14
[h_eax_m7_cave]
EAX Environment = 18
[h_eax_m7_canyon]
EAX Environment = 20
[h_eax_m7_corner]
EAX Environment = 16
[h_eax_m7_wide]
EAX Environment = 15
[h_eax_m7_smallroom]
EAX Environment = 5
;End Mission 7
;Mission08
[H_EAX_M8_PLAZA]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M8_NOOK]
Eax Environment = 5
[H_EAX_M8_CLOUDCITY]
EAX Environment = 19
;EAX Volume = .20
;EAX Decay Time = 1.5
;Mission09:
[H_EAX_M9_PLAZA]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M9_NOOK]
Eax Environment = 5
[H_EAX_M9_CLOUDCITY]
EAX Environment = 19
;EAX Volume = .20
;EAX Decay Time = 1.5
[H_EAX_M9_BOSSROOM]
EAX Environment = 19
;Mission 11
[H_EAX_M11_BIGROOM]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M11_WIDEHALL]
EAX Environment = 14
;EAX Volume = .20
[H_EAX_M11_SMALLHALL]
EAX Environment = 12
;EAX Volume = .30
[H_EAX_M11_ELEVSHAFT]
EAX Environment = 8
[H_EAX_M11_WIDEROOM]
EAX Environment = 19
;EAX Volume = .13
;EAX Decay Time = 2.1
;Mission 12
[H_EAX_M12_BIGROOM]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M12_WIDEHALL]
EAX Environment = 14
;EAX Volume = .20
[H_EAX_M12_SMALLHALL]
EAX Environment = 12
;EAX Volume = .30
[H_EAX_M12_ELEVSHAFT]
EAX Environment = 8
[H_EAX_M12_WIDEROOM]
EAX Environment = 19
;EAX Volume = .13
;EAX Decay Time = 2.1
[H_EAX_M12_AIRLOCK]
EAX Environment = 1
;Mission 13
[H_EAX_M13_BIGROOM]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M13_WIDEHALL]
EAX Environment = 14
;EAX Volume = .20
[H_EAX_M13_SMALLHALL]
EAX Environment = 12
;EAX Volume = .30
[H_EAX_M13_ELEVSHAFT]
EAX Environment = 8
[H_EAX_M13_WIDEROOM]
EAX Environment = 19
;EAX Volume = .13
;EAX Decay Time = 2.1
[H_EAX_M13_AIRLOCK]
EAX Environment = 1
;M14
[H_EAX_M14_BIGOPEN]
EAX Environment = 19
;EAX Volume = .20
;EAX Decay Time = 1.5
[H_EAX_M14_CITIBLOK]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M14_MIDROOM]
EAX Environment = 2
[H_EAX_M14_TUNNEL]
EAX Environment = 12
;EAX Volume = .30
[H_EAX_M14_CANYON]
EAX Environment = 20
;M15
[H_EAX_M15_TUNNEL]
EAX Environment = 12
;EAX Volume = .30
[H_EAX_M15_MIDROOM]
EAX Environment = 2
[H_EAX_M15_BIGROOM]
EAX Environment = 6
;EAX Volume = .33
;EAX Decay Time = 3.4
[H_EAX_M15_MIDOPEN]
EAX Environment = 16
[H_EAX_M15_BIGOPEN]
EAX Environment = 19
;EAX Volume = .13
;EAX Decay Time = 2.1
[H_EAX_M15_SMALLOPEN]
EAX Environment = 20
[H_EAX_M15_SPIDTUNNEL]
EAX Environment = 21
;EAX Decay Time = 2.0
[H_EAX_M15_INPALACE]
Eax Environment = 4
;EAX Volume = .16
[H_EAX_M15_OUTPALACE]
EAX Environment = 19
;EAX Volume = .20
;EAX Decay Time = 1.5