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INI File  |  1999-10-11  |  57KB  |  2,390 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7.  
  8. [Main Options]
  9.  
  10. ; zLevel chooses the next map via the following entries.
  11. ; Change the mapnames or re-order maps by altering these fields.
  12. Mission_Startup    =    m00_intro
  13. m00            =    m00_startup
  14. m01_a            =    M01_A
  15. m01_b            =    M01_B
  16. m02_a            =    M02_a
  17. m02_b            =     M02_b
  18. M02_c            =    M02_c
  19. m03_a            =    M03_a
  20. m03_b            =    M03_b
  21. m03_c            =    M03_c
  22. m04_a            =    M04_a
  23. m04_b            =    M04_b
  24. m05_a            =    M05_a
  25. m05_b            =    M05_b
  26. m05_c            =    m06_A
  27. M07_A            =    M07_A
  28. M07_B            =    M07_B
  29. M07_C            =    M07_C
  30. M08_A            =    M08_A
  31. M08_B            =    M08_B
  32. M08_C            =    M08_C
  33. M09_A            =    M09_A
  34. M09_B            =    M09_B
  35. M09_C            =    M09_C
  36. M11_A            =    M11_A
  37. M11_B            =    M11_B
  38. M11_C            =    M11_C
  39. M12_A            =    M12_A
  40. M12_B            =    M12_B
  41. M12_C            =    M12_C
  42. M13_A            =    M13_A
  43. M13_B            =    M13_B
  44. M13_C            =    M13_C
  45. M14_a            =     M14_a
  46. M14_B            =    M14_B
  47. M14_C            =    M14_C
  48. M15_a            =     M15_a
  49. M15_B            =    M15_B
  50. M15_C            =    M15_C
  51. M15_D            =    credits
  52.  
  53. [Mission Chunk Names]
  54. m01_A    =    Comm Tower A
  55. m01_b    =    Comm Tower B
  56. m02_a    =    Lower City A
  57. m02_b    =    Lower City B
  58. M02_c    =    Lower City C
  59. m03_a    =    Lab Attack A
  60. m03_b    =    Lab Attack B
  61. m03_c    =    Lab Attack C
  62. m04_a    =    Sewer War A
  63. m04_b    =    Sewer War B
  64. m05_a    =    Escort Run A
  65. m05_b    =    Escort Run B
  66. m06_a    =    Escort Run C
  67. m07_a    =    Trainwreck A
  68. m07_b    =    Trainwreck B
  69. m07_c    =    Trainwreck C
  70. m08_a    =    Embryos A
  71. m08_b    =    Embryos B
  72. m08_c    =    Embryos C
  73. m09_a    =    High Climb A
  74. m09_b    =    High Climb B
  75. m09_c    =    High Climb C
  76. m11_a    =    Dropships A
  77. m11_b    =    Dropships B
  78. m11_c    =    Dropships C
  79. m12_a    =    Exo Rescue A
  80. m12_b    =    Exo Rescue B
  81. m12_c    =    Exo Rescue C
  82. m13_a    =    Dmat Rifle A
  83. m13_b    =    Dmat Rifle B
  84. m13_c    =    Dmat Rifle C
  85. m14_a    =    Upper City A
  86. m14_b    =    Upper City B
  87. m14_c    =    Upper City C
  88. m15_a    =    Apocalypse A
  89. m15_b    =    Apocalypse B
  90. m15_c    =    Apocalypse C
  91.  
  92. ; ******************************************************************************
  93. ; ********************                             ********************
  94. ; ********************            MISC                 ********************
  95. ; ********************                             ********************
  96. ; ******************************************************************************
  97. [zWeather]
  98. Thunder1 Sound    =    E_thunder_ambient_01
  99. Thunder2 Sound    =    E_thunder_ambient_02
  100. Rain Sound        =    E_rain_ambient_01
  101.  
  102. ; ******************************************************************************
  103. ; ********************                             ********************
  104. ; ********************            WEAPONS             ********************
  105. ; ********************                             ********************
  106. ; ******************************************************************************
  107.  
  108.  
  109. ;    SLUGS
  110.  
  111.  
  112. [zBullet]
  113. Riccochet1Sound        =    e_ricochet_01
  114. Riccochet1PitchMin    =    -4000
  115. Riccochet1PitchMax    =    2000
  116.  
  117. Riccochet2Sound        =    e_ricochet_02
  118. Riccochet2PitchMin    =    -4000
  119. Riccochet2PitchMax    =    2000
  120.  
  121. Riccochet3Sound        =    e_ricochet_03
  122. Riccochet3PitchMin    =    -4000
  123. Riccochet3PitchMax    =    2000
  124.  
  125.  
  126.  
  127. [zAvenger]
  128. FireDelayL            =    0.125
  129. FireDelayS            =    0.125
  130. DropDebounceDelay        =     4.0
  131. FadeAwayDelay        =     10.0
  132. FireSoundLoop        =     w_avenger_gun_fire
  133. FireSoundOutro        =     w_avenger_gun_fire
  134. DrySound            =    w_avenger_gun_dry
  135. ReadySound            =    w_weapon_readied
  136. StowSound            =    w_weapon_stow
  137. BulletDamage        =     1.25
  138. BulletSpeed            =     10
  139.  
  140.  
  141.  
  142. [zIronRoar]
  143. FireDelay            =    0.10
  144. DropDebounceDelay        =     4.0
  145. FadeAwayDelay        =     10.0
  146. FFeffect            =    Fire_Ironroar
  147. FireSoundLoop        =    w_ironroar_gun_fire_loop
  148. FireSoundOutro        =    w_ironroar_gun_fire_outro
  149. DrySound            =    w_ironroar_gun_dry
  150. ReadySound            =    w_ironroar_gun_reload
  151. StowSound            =    w_weapon_stow
  152. BulletDamage        =     2.5
  153. BulletSpeed            =     100
  154.  
  155.  
  156. [zCyclone]
  157. FireDelay            =    0.125
  158. DropDebounceDelay        =     4.0
  159. FadeAwayDelay        =     10.0
  160. FireSoundLoop        =     w_cyclone_gun_fire_loop
  161. FireSoundOutro        =     w_cyclone_gun_fire_outro
  162. DrySound            =    w_cyclone_gun_dry
  163. ReadySound            =    w_cyclone_gun_reload
  164. StowSound            =    W_WEAPON_STOW
  165. BulletDamage        =     7.00
  166. BulletSpeed            =     100
  167.  
  168.  
  169. [zSiegeCannon]
  170. FireDelay            =    2
  171. FFeffect            =    Fire_SiegeCannon
  172. FireSoundLoop        =    w_Seige_gun_fire
  173. FireSoundOutro        =    w_Seige_gun_fire_outro
  174. DrySound            =    w_cyclone_gun_dry
  175. ReadySound            =    w_Seige_gun_load
  176. StowSound            =    w_weapon_stow
  177. HitSound            =    w_seige_bullet_hit
  178. DropDebounceDelay        =    4.0
  179. FadeAwayDelay        =    10.0
  180. BulletDamage        =    10.0
  181. BulletSpeed            =    12.0
  182. BulletGravity        =    -0.02
  183. Explosion Damage        =    20.0
  184. Explosion Radius        =    80.0
  185. Explosion Force        =    20.0
  186. AmmoUsed            =    10
  187.  
  188.  
  189. ;    ENERGY
  190.  
  191.  
  192. [zDmatRifle]
  193. FireDelay            =    0.8
  194. FFeffect            =    Fire_DmatRifle
  195. FireSoundLoop        =    w_dmat_charge_loop
  196. FireSoundOutro        =    w_dmat_fire
  197. DrySound            =    w_cyclone_gun_dry
  198. ReadySound            =    w_dmat_ready
  199. StowSound            =    w_weapon_stow
  200. HitSound            =    w_dmat_hit
  201. DropDebounceDelay        =    4.0
  202. FadeAwayDelay        =    10.0
  203. BulletDamage        =    10.0
  204. BulletSpeed            =    5.0
  205. BulletGravity        =    0.0
  206. Ammo Used            =   10
  207. Explostion Damage    =    10.0
  208. Explostion Force    =    5.0
  209. Explostion Radius    =    240.0
  210.  
  211.  
  212. [zPlasmaBullet]
  213. ExplosionSound        =    w_plasma200_bullet_hit
  214. FlySound            =    w_plasma200_bullet_loop
  215. FlyPitchMin            =    -2000
  216. FlyPitchMax            =    2000
  217.  
  218.  
  219.  
  220. [zPlasma200]
  221. FireDelay            =    0.4
  222. Splatter Damage        =    0.0
  223. Splatter Radius        =    0.0
  224. DropDebounceDelay        =    4.0
  225. FadeAwayDelay        =    10.0
  226. FFeffect            =    Fire_Plasma200
  227. FireSound            =    w_plasma200_gun_fire
  228. FireSoundPitchMin        =    -1000
  229. FireSoundPitchMax        =    1000
  230. DrySound            =    w_cyclone_gun_dry
  231. ReadySound            =    w_plasma200_clip_load
  232. StowSound            =    w_weapon_stow
  233. ShotDamage            =    10.0
  234. ShotStartSpeed        =    7.0
  235. ShotMaxSpeed        =      9.0
  236.  
  237.  
  238.  
  239. [zPlasmaBurst]
  240. FireDelay            =    1
  241. DropDebounceDelay        =    4.0
  242. FadeAwayDelay        =    10.0
  243. FFeffect            =    Fire_Plasma200
  244. FireSound            =    w_plasmaburst_gun_fire
  245. FireSoundPitchMin        =    -1000
  246. FireSoundPitchMax        =    1000
  247. DrySound            =    w_cyclone_gun_dry
  248. ReadySound            =    w_plasmaburst_clip_load
  249. StowSound            =    w_weapon_stow
  250. ShotDamage            =    7
  251. Splatter Damage        =    0.0
  252. Splatter Radius        =    0.0
  253. ShotStartSpeed        =    5.0
  254. ShotMaxSpeed        =     8.0
  255. Spread Angle        =      -3.5
  256.  
  257.  
  258.  
  259. [zPlasmaRailCannon]
  260. FireDelay            =    2
  261. BeamOnTime            =    0.1
  262. Damage            =    60.0
  263. FFeffect            =    Fire_plasmarail
  264. FireSound            =    w_plasmarail_gun_fire
  265. DrySound            =    w_cyclone_gun_dry
  266. ReadySound            =    w_plasmarail_charge
  267. StowSound            =    w_weapon_stow
  268. HitSound            =    w_plasma200_bullet_hit
  269. DropDebounceDelay        =    4.0
  270. FadeAwayDelay        =    10.0
  271. AmmoUsed            =    4
  272.  
  273.  
  274. [zPlasma400]
  275. DamageDelay            =    6.0        ; (DamageDelay/120fr. - ie: 6.0 = 1/6 of a second)
  276. BeamDamage            =     12.0
  277. DropDebounceDelay        =    4.0
  278. FadeAwayDelay        =    10.0
  279. FFeffect            =    Fire_plasma400
  280. FireSound            =    a_shiva_fire_loop
  281. FireSoundOutro        =        w_p400_gun_fire_outro
  282. DrySound            =    w_cyclone_gun_dry
  283. ReadySound            =    w_weapon_ready_2
  284. StowSound            =    w_weapon_stow
  285. AmmoUsed            =    1
  286.  
  287.  
  288. ;    ROCKETS
  289.  
  290.  
  291. [zRocket]
  292. FlyPitchMin            =    -2000
  293. FlyPitchMax            =    2000
  294. ExplosionSound        =    W_SHRIEKER_BULLET_HIT
  295.  
  296. [zGuidedRocket]
  297. Fly Pitch Min        =    -1500
  298. Fly Pitch Max        =    1000
  299. Fly Sound            =    w_shrieker_bullet_loop
  300. Explosion Sound        =    w_shrieker_bullet_hit
  301.  
  302. [zShrieker]
  303. FireDelay            =    1.0
  304. DropDebounceDelay        =     4.0
  305. FadeAwayDelay        =     10.0
  306. FFeffect            =    Fire_Shrieker
  307. DrySound            =    w_shrieker_gun_dry
  308. FireSound            =    w_shrieker_gun_fire
  309. ReadySound            =    w_shrieker_clip_load
  310. StowSound            =    w_weapon_stow
  311. FireSoundPitchMax        =    2000
  312. FireSoundPitchMin        =    -1000
  313. MissileSpeed        =    10.0
  314. MissileDamage        =    10.5
  315. MissileSplatterDamage    =    10.5
  316. MissileSplatterRadius    =    50.0
  317.  
  318.  
  319.  
  320. [zStoneDog]
  321. FireDelay            =    1.0
  322. DropDebounceDelay        =     4.0
  323. FadeAwayDelay        =     10.0
  324. FFeffect            =    Stone_Dog
  325. FireSound            =    W_SHRIEKER_GUN_FIRE
  326. DrySound            =    W_SHRIEKER_GUN_DRY
  327. ReadySound            =    w_stonedog_gun_reload
  328. StowSound            =    W_WEAPON_STOW
  329. missilespeed         =    10.0
  330. MissileDamageDumb        =    9.5
  331. MissileDamageGuided    =    9.5
  332. MissileYawClipAngle     =     14.0
  333. MissilePitchClipAngle     =     14.0
  334. MissileTurnTimeLimit     =     8.0
  335. MissileLifespan         =    12.0
  336. MissileSplatterDamage    =    9.5
  337. MissileSplatterRadius    =    50.0
  338.  
  339.  
  340.  
  341. [zValhallaMissile]
  342. ExplosionSound        =    e_explosion_big_04
  343. FlySound            =    w_shrieker_bullet_loop
  344. FlyPitchMin            =    -2000
  345. FlyPitchMax            =    2000
  346.  
  347.  
  348. [zValhalla]
  349. FireDelay            =    2.5
  350. FFeffect            =    Fire_Valhalla
  351. FireSound            =    w_shrieker_gun_fire
  352. FireSoundPitchMin        =    -1000
  353. FireSoundPitchMax        =    2000
  354. DrySound            =    w_shrieker_gun_dry
  355. ReadySound            =    w_Valhalla_gun_reload
  356. StowSound            =    w_weapon_stow
  357. DropDebounceDelay        =    4.0
  358. FadeAwayDelay        =    10.0
  359. MissileSpeed        =    6.0
  360. MissileDamage        =    20.0
  361. SubMissileDamage        =      8.5
  362. SubMissileGravity        =       -0.001
  363. SplitDistance        =    200.0
  364. SplitExplosionRadius    =    100.0
  365. SplitExplosionDamage    =    1.5
  366. MissileLifeTimer        =       10.0
  367.  
  368.  
  369. [zZulu]
  370. FireDelay            =    0.3
  371. FFeffect            =    Zulu
  372. FireSound            =    w_shrieker_gun_fire
  373. DrySound            =    w_shrieker_gun_dry
  374. ReadySound            =    w_zulu_gun_reload
  375. StowSound            =    w_weapon_stow
  376. DropDebounceDelay        =    4.0
  377. FadeAwayDelay        =    10.0
  378. MissileSpeed        =    10.0
  379. MissileDamageGuided    =    18.5
  380. MissileClipYaw        =    6.0
  381. MissileClipPitch        =    6.0
  382. MissileTurnTimeLimit    =    8.0
  383. MissileLifespan        =    12.0
  384. MissileSplatterDamage    =    18.5
  385. MissileSplatterRadius    =    50.0
  386.  
  387.  
  388.  
  389. ; ******************************************************************************
  390. ; ********************                             ********************
  391. ; ********************            SENTINELS             ********************
  392. ; ********************                             ********************
  393. ; ******************************************************************************
  394.  
  395.  
  396. [zPiranha (Industrial)]
  397. Death Sound            =    a_piranha_death
  398. Hit Sound            =    a_sentinel_hit_03
  399. Step Sound            =    a_sentinel_step
  400. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  401. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  402. Fire Pitch Min        =    -2000
  403. Fire Pitch Max        =    1000
  404.  
  405. Shot Damage            =    1.0
  406. Shot Speed            =    5.0
  407. Shot Gravity        =    0.0
  408. Death Radius        =    30.0
  409. Death Radius Damage    =    2.0
  410.  
  411. Shot Delay Min        =    0.5
  412. Shot Delay Max        =    2.0
  413. Health            =    15.0
  414.  
  415. Pickup Delay Min        =    3.0
  416. Pickup Delay Max        =    5.0
  417. Throw Delay Min        =    1.0
  418. Throw Delay Max        =    3.0
  419.  
  420. Scent Turn Delay        =    0.5
  421. Scent Turn Rate        =    5.0
  422.  
  423. ; weapon typ
  424. ; 0 = avenger
  425. ; 1 = ironroar
  426. Weapon Type            =    0
  427.  
  428. [zPiranha (Police)]
  429. Death Sound            =    a_piranha_death
  430. Hit Sound            =    a_sentinel_hit_03
  431. Step Sound            =    a_sentinel_step
  432. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  433. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  434. Fire Pitch Min        =    -2000
  435. Fire Pitch Max        =    1000
  436.  
  437. Shot Damage            =    3.5
  438. Shot Speed            =    5.0
  439. Shot Gravity        =    0.0
  440. Death Radius        =    30.0
  441. Death Radius Damage    =    1.0
  442.  
  443. Shot Delay Min        =    0.25
  444. Shot Delay Max        =    2.0
  445. Health            =    20.0
  446.  
  447. Pickup Delay Min        =    3.0
  448. Pickup Delay Max        =    5.0
  449. Throw Delay Min        =    1.0
  450. Throw Delay Max        =    3.0
  451.  
  452. Scent Turn Delay        =    0.5
  453. Scent Turn Rate        =    5.0
  454.  
  455. ; weapon typ
  456. ; 0 = avenger
  457. ; 1 = ironroar
  458. Weapon Type    =    1
  459.  
  460. [zPiranha (Military)]
  461. Death Sound            =    a_piranha_death
  462. Hit Sound            =    a_sentinel_hit_03
  463. Step Sound            =    a_sentinel_step
  464. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  465. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  466. Fire Pitch Min        =    -2000
  467. Fire Pitch Max        =    1000
  468.  
  469. Shot Damage            =    2.0
  470. Shot Speed            =    5.0
  471. Shot Gravity        =    0.0
  472. Death Radius        =    30.0
  473. Death Radius Damage    =    2.0
  474.  
  475. Shot Delay Min        =    0.25
  476. Shot Delay Max        =    1.0
  477. Health            =    20.0
  478.  
  479. Pickup Delay Min        =    3.0
  480. Pickup Delay Max        =    5.0
  481. Throw Delay Min        =    1.0
  482. Throw Delay Max        =    3.0
  483.  
  484. Scent Turn Delay        =    0.5
  485. Scent Turn Rate        =    5.0
  486.  
  487. ; weapon typ
  488. ; 0 = avenger
  489. ; 1 = ironroar
  490. Weapon Type    =    1
  491.  
  492. [zSentinel1 (Industrial)]
  493. Death Sound            =    a_regulator_death
  494. Hit Sound            =    a_sentinel_hit_01
  495. Step Sound            =    a_sentinel_step
  496. Fire Sound            =    w_shrieker_gun_fire
  497. Fire Pitch Min        =    -2000
  498. Fire Pitch Max        =    2000
  499. Hit Pitch Min        =    -2000
  500. Hit Pitch Max        =    2000
  501.  
  502. Missile Damage        =    8.0
  503. Missile Splatter Damage    =    4.0
  504. Missile Splatter Radius    =    50.0
  505. Missile Start Speed        =    2.0
  506. Missile Max Speed        =    10.0
  507. Missile Acceleration    =    .6
  508.  
  509. Shot Delay Min            =    0.0
  510. Shot Delay Max            =    2.0
  511. Shot Delay2 Min            =    0.5
  512. Shot Delay2 Max            =    2.0
  513. Num Shots Min            =    1.0
  514. Num Shots Max            =    5.0
  515.  
  516. Death Radius        =    30.0
  517. Death Radius Damage    =    3.0
  518.  
  519. Death Sound            =    a_regulator_death
  520. Hit Sound            =    a_titan_hit_03
  521. Step Sound            =    a_titan_step
  522. Big Hit Damage        =    9
  523. Health            =    30.0
  524. Ambient Modifier        =    0.0
  525.  
  526. Hand Attack Range    =    50
  527. Punch Damage        =    2.0
  528. Punch Force            =    20.0
  529.  
  530. [zSentinel1 (Military)]
  531. Death Sound            =    a_regulator_death
  532. Hit Sound            =    a_sentinel_hit_01
  533. Step Sound            =    a_sentinel_step
  534. Fire Sound            =    w_shrieker_gun_fire
  535. Fire Pitch Min        =    -2000
  536. Fire Pitch Max        =    2000
  537. Hit Pitch Min        =    -2000
  538. Hit Pitch Max        =    2000
  539.  
  540. Missile Damage        =    10.0
  541. Missile Splatter Damage    =    6.0
  542. Missile Splatter Radius    =    60.0
  543. Missile Start Speed        =    2.0
  544. Missile Max Speed        =    4.5
  545. Missile Acceleration    =    0.6
  546.  
  547. Shot Delay Min            =    3.0
  548. Shot Delay Max            =    5.0
  549. Shot Delay2 Min            =    0.1
  550. Shot Delay2 Max            =    1.0
  551. Num Shots Min            =    1.0
  552. Num Shots Max            =    1.0
  553.  
  554. Death Radius        =    15.0
  555. Death Radius Damage    =    3.0
  556.  
  557. Big Hit Damage        =    9
  558. Health            =    50.0
  559. Ambient Modifier        =    0.0
  560.  
  561. Hand Attack Range    =    50
  562. Punch Damage        =    2.0
  563. Punch Force            =    20.0
  564.  
  565. [zJammer (Industrial)]
  566. Death Sound            =    e_explosion_generic_01
  567. Hit Sound            =    a_sentinel_hit_02
  568. Step Sound            =    a_sentinel_step
  569. Dry Sound            =    w_plasma_dry
  570. Fire Sound            =    w_plasma200_gun_fire
  571. Fire Pitch Min        =    -2000
  572. Fire Pitch Max        =    2000
  573. Explosion Sound        =    w_plasma200_bullet_hit
  574. Land Sound            =    a_sentinel_land_heavy
  575. Thrust Sound        =    a_jammer_fly_loop
  576.  
  577. Dodge Up Percent        =    0.0
  578. Shot Damage            =    3.0
  579. Shot Start Speed        =    3.0
  580. Shot Max Speed        =    25.0
  581. Shot Delay Min        =    1.0
  582. Shot Delay Max        =    3.0
  583.  
  584. Num Shots Min        =    1
  585. Num Shots Max        =    1
  586. Plasma Splatter Damage    =    1.0
  587. Plasma Splatter Radius    =    10.0
  588.  
  589. Health            =    20.0
  590. Ambient Modifier        =    0.0
  591. Explode Hierarchy        =    -5.0
  592.  
  593. Max Fall Speed                =    15.0
  594. Fall Acceleration            =    5.0
  595. Max Death Fall Speed        =    25.0
  596. Fall Death Acceleration        =    20.0
  597.  
  598. [zJammer (Military)]
  599. Death Sound            =    e_explosion_generic_01
  600. Hit Sound            =    a_sentinel_hit_02
  601. Step Sound            =    a_sentinel_step
  602. Dry Sound            =    w_plasma_dry
  603. Fire Sound            =    w_plasma200_gun_fire
  604. Fire Pitch Min        =    -2000
  605. Fire Pitch Max        =    2000
  606. Explosion Sound        =    w_plasma200_bullet_hit
  607. Land Sound            =    a_sentinel_land_heavy
  608. Thrust Sound        =    a_jammer_fly_loop
  609.  
  610.  
  611. Dodge Up Percent        =    50.0
  612. Shot Damage            =    4.0
  613. Shot Start Speed        =    3.0
  614. Shot Max Speed        =    30.0
  615. Shot Delay Min        =    0.5
  616. Shot Delay Max        =    3.0
  617.  
  618. Num Shots Min        =    3
  619. Num Shots Max        =    3
  620. Plasma Splatter Damage    =    1.0
  621. Plasma Splatter Radius    =    10.0
  622.  
  623. Health            =    20.0
  624. Ambient Modifier        =    0.0
  625. Explode Hierarchy        =    -5.0
  626.  
  627. Max Fall Speed                =    15.0
  628. Fall Acceleration            =    5.0
  629. Max Death Fall Speed        =    25.0
  630. Fall Death Acceleration        =    20.0
  631.  
  632. [zArbiter (Police)]
  633. Death Sound                =    a_piranha_death
  634. Hit Sound                =    a_sentinel_hit_02
  635. Step Sound                =    a_sentinel_step
  636. Dry Sound                =    w_plasma_dry
  637. Fire Sound                =    w_plasmaburst_gun_fire
  638. Shield Active Sound        =    w_plasma200_gun_fire
  639. Shield Hit Sound            =    a_arbiter_shield_hit
  640. Shield Destroyed Sound        =    e_explosion_small_02
  641. Jets Sound                =    a_jammer_fly_loop
  642.  
  643. Fire Pitch Min        =    -2000
  644. Fire Pitch Max        =    2000
  645. Explosion Sound        =    w_plasma200_bullet_hit
  646.  
  647. Death Radius        =    30.0
  648. Death Radius Damage    =    5.0
  649.  
  650. ;Horizontal Inaccuracy    =    15.0
  651. ;Horizontal Inaccuracy2    =    40.0
  652. Vertical Inacuracy    =    5.0
  653. Vertical Inacuracy2    =    10.0
  654. Shot Damage            =    1.0
  655. Shot Damage Radius     =     20.0
  656. Shot Speed            =      3
  657. Shot Spread Angle        =    -2.5
  658. Shot Delay Min        =    2.0
  659. Shot Delay Max        =    5.0
  660. Shot Delay2 Min        =    1.0
  661. Shot Delay2 Max        =    2.0
  662.  
  663. Health            =    20.0
  664. Shield Health        =    60.0
  665. Ambient Modifier        =    0.0
  666. Explode Hierarchy        =    -5.0
  667.  
  668. Backward Max Speed        =    -2.0
  669. Backward Acceleration        =    -2.0
  670. Backward Decceleration        =    2.0
  671. Forward Max Speed            =    3.0
  672. Forward Acceleration        =    2.0
  673. Forward Decceleration        =    -4.0
  674. Charge Max Speed            =    6.0
  675. Charge Acceleration        =    4.0
  676. Charge Decceleration        =    -2.0
  677.  
  678.  
  679. Shield Charge Min Distance    =    200.0
  680. Shield Charge Percentage    =    75.0
  681. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  682. Shield Damage            =    5.0
  683. Shield Force            =    50.0
  684.  
  685. Max Fall Speed            =    20.0
  686. Fall Acceleration            =    10.0
  687.  
  688. [zArbiter (Military)]
  689. Death Sound            =    a_piranha_death
  690. Hit Sound            =    a_sentinel_hit_02
  691. Step Sound            =    a_sentinel_step
  692. Dry Sound            =    w_plasma_dry
  693. Fire Sound            =    w_plasmaburst_gun_fire
  694. Shield Active Sound        =    w_plasma200_gun_fire
  695. Shield Hit Sound        =    a_arbiter_shield_hit
  696. Shield Destroyed Sound    =    e_explosion_small_02
  697. Jets Sound        =    a_jammer_fly_loop
  698.  
  699. Fire Pitch Min        =    -2000
  700. Fire Pitch Max        =    2000
  701. Explosion Sound        =    w_plasma200_bullet_hit
  702.  
  703. Death Radius        =    30.0
  704. Death Radius Damage    =    5.0
  705.  
  706. ;Horizontal Inaccuracy    =    15.0
  707. ;Horizontal Inaccuracy2    =    40.0
  708. Vertical Inacuracy    =    5.0
  709. Vertical Inacuracy2    =    10.0
  710. Shot Damage            =    1.0
  711. Shot Damage Radius     =     20.0
  712. Shot Speed            =      5
  713. Shot Spread Angle        =    -2.0
  714. Shot Delay Min        =    2.0
  715. Shot Delay Max        =    5.0
  716. Shot Delay2 Min        =    1.0
  717. Shot Delay2 Max        =    2.0
  718.  
  719. Health            =    20.0
  720. Shield Health        =    60.0
  721. Ambient Modifier        =    0.0
  722. Explode Hierarchy        =    -5.0
  723.  
  724. Backward Max Speed        =    -2.0
  725. Backward Acceleration        =    -2.0
  726. Backward Decceleration        =    2.0
  727. Forward Max Speed            =    3.0
  728. Forward Acceleration        =    2.0
  729. Forward Decceleration        =    -4.0
  730. Charge Max Speed            =    6.0
  731. Charge Acceleration        =    4.0
  732. Charge Decceleration        =    -2.0
  733.  
  734. Shield Charge Min Distance    =    200.0
  735. Shield Charge Percentage    =    75.0
  736. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  737. Shield Damage            =    5.0
  738. Shield Force            =    50.0
  739.  
  740. Max Fall Speed            =    30.0
  741. Fall Acceleration            =    20.0
  742.  
  743. [zRaider (Police)]
  744. Health                =    50.0
  745. Acceleration        =    0.5
  746.  
  747. Death Sound            =    a_piranha_death
  748. Hit Sound            =    a_sentinel_hit_03
  749. Fire Sound            =    w_shrieker_gun_fire
  750. Fly Sound            =    a_raider_fly_loop
  751. Fire Pitch Min        =    500
  752. Fire Pitch Max        =    1500
  753.  
  754. Death Explosion        =    e_explosion_core
  755.  
  756. Fire Guided Rockets        =    0
  757. Shot Delay Min            =    1.0
  758. Shot Delay Max            =    1.0
  759. Num Shots Min            =    1
  760. Num Shots Max            =    1
  761. Shot Damage                =    2.0
  762. Shot Splatter Damage        =    3.0
  763. Shot Splatter Radius        =    60.0
  764. Shot Start Speed            =    1.0
  765. Shot Max Speed            =    4.0
  766. Shot Acceleration            =    0.75
  767.  
  768. ; only for dumb fire rockets
  769. Horizontal Shot Inaccuracy    =    7.0
  770. Vertical Shot Inaccuracy    =    3.0
  771.  
  772. ; only for guided rockets
  773. Shot Yaw Clip Angle        =    25.0
  774. Shot Pitch Clip Angle    =    23.0
  775. Shot Turn Time Limit    =    8.0
  776. Shot Turn Delay            =    0.2
  777. Shot Lifespan            =    12.0
  778.  
  779. Horizontal Shot Inaccuracy    =    7.0
  780. Vertical Shot Inaccuracy    =    3.0
  781.  
  782. [zRaider (Military)]
  783. Health                =    55.0
  784. Acceleration        =    0.5
  785.  
  786. Death Sound            =    a_piranha_death
  787. Hit Sound            =    a_sentinel_hit_03
  788. Fire Sound            =    w_shrieker_gun_fire
  789. Fly Sound            =    a_raider_fly_loop
  790. Fire Pitch Min        =    500
  791. Fire Pitch Max        =    1500
  792.  
  793. Death Explosion        =    e_explosion_core
  794.  
  795. Fire Guided Rockets        =    0
  796. Shot Delay Min            =    1.0
  797. Shot Delay Max            =    1.0
  798. Num Shots Min            =    1
  799. Num Shots Max            =    1
  800. Shot Damage                =    2.0
  801. Shot Splatter Damage        =    3.0
  802. Shot Splatter Radius        =    60.0
  803. Shot Start Speed            =    2.0
  804. Shot Max Speed            =    4.0
  805. Shot Acceleration            =    0.75
  806.  
  807. ; only for dumb fire rockets
  808. Horizontal Shot Inaccuracy    =    7.0
  809. Vertical Shot Inaccuracy    =    3.0
  810.  
  811. ; only for guided rockets
  812. Shot Yaw Clip Angle        =    25.0
  813. Shot Pitch Clip Angle    =    23.0
  814. Shot Turn Time Limit    =    8.0
  815. Shot Turn Delay            =    0.2
  816. Shot Lifespan            =    12.0
  817.  
  818. [zBlackWidow (Recluse)]
  819. Death Sound            =    a_piranha_death
  820. Hit1 Sound            =    a_sentinel_hit_01
  821. Hit2 Sound            =    a_sentinel_hit_02
  822. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  823. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  824. Step Sound            =    a_blackwidow_step
  825. Rise Sound            =    a_blackwidow_rise
  826. Lower Sound            =    a_blackwidow_lower
  827.  
  828. Fire Pitch Min        =    -2000
  829. Fire Pitch Max        =    2000
  830.  
  831. Health            =    20.0
  832. Pursuit Speed Min        =    80.0
  833. Pursuit Speed Max        =    80.0
  834. Shot Damage            =    1.0
  835. Shot Speed            =    5.0
  836. Shot Gravity        =    0.0
  837. Num Shots Min        =    5
  838. Num Shots Max        =    10
  839. Shot Delay Min        =    0.5
  840. Shot Delay Max        =    1.5
  841. Shot Delay2 Min        =    0.1
  842. Shot Delay2 Max        =    0.3
  843.  
  844. Ambient Modifier        =    0.0
  845. Explode Hierarchy        =    -5.0
  846. Fall Height                =    5.0
  847. Reactive Lag Delay        =    2.5
  848. Reactive Random Motion Delay    =    1.0
  849. Reactive Random Motion Duration    =    1.5
  850.  
  851. [zBlackWidow (Industrial)]
  852. Death Sound            =    a_piranha_death
  853. Hit1 Sound            =    a_sentinel_hit_01
  854. Hit2 Sound            =    a_sentinel_hit_02
  855. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  856. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  857. Step Sound            =    a_blackwidow_step
  858. Rise Sound            =    a_blackwidow_rise
  859. Lower Sound            =    a_blackwidow_lower
  860.  
  861. Fire Pitch Min        =    -2000
  862. Fire Pitch Max        =    2000
  863.  
  864. Health            =    40.0
  865. Pursuit Speed Min        =    80.0
  866. Pursuit Speed Max        =    80.0
  867. Shot Damage            =    2.5
  868. Shot Speed            =    5.0
  869. Shot Gravity        =    0.0
  870. Num Shots Min        =    5
  871. Num Shots Max        =    10
  872. Shot Delay Min        =    0.25
  873. Shot Delay Max        =    1.0
  874. Shot Delay2 Min        =    0.1
  875. Shot Delay2 Max        =    0.3
  876.  
  877. Ambient Modifier        =    0.0
  878. Explode Hierarchy        =    -5.0
  879. Fall Height                =    5.0
  880. Reactive Lag Delay        =    2.5
  881. Reactive Random Motion Delay    =    1.0
  882. Reactive Random Motion Duration    =    1.5
  883.  
  884. [zBlackWidow (Sovkhan)]
  885. Death Sound            =    a_piranha_death
  886. Hit1 Sound            =    a_sentinel_hit_01
  887. Hit2 Sound            =    a_sentinel_hit_02
  888. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  889. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  890. Step Sound            =    a_blackwidow_step
  891. Rise Sound            =    a_blackwidow_rise
  892. Lower Sound            =    a_blackwidow_lower
  893.  
  894. Fire Pitch Min        =    -2000
  895. Fire Pitch Max        =    2000
  896.  
  897. Health            =    40.0
  898. Pursuit Speed Min        =    80.0
  899. Pursuit Speed Max        =    80.0
  900. Shot Damage            =    2.5
  901. Shot Speed            =    5.0
  902. Shot Gravity        =    0.0
  903. Num Shots Min        =    5
  904. Num Shots Max        =    10
  905. Shot Delay Min        =    0.5
  906. Shot Delay Max        =    2.0
  907. Shot Delay2 Min        =    0.25
  908. Shot Delay2 Max        =    0.5
  909.  
  910. Ambient Modifier        =    0.0
  911. Explode Hierarchy        =    -5.0
  912. Fall Height                =    5.0
  913. Reactive Lag Delay        =    2.5
  914. Reactive Random Motion Delay    =    1.0
  915. Reactive Random Motion Duration    =    1.5
  916.  
  917. [zGhostSpider (Industrial)]
  918. Step Land Sound        =    a_ghost_step_land_loop
  919. Step Water Sound        =    a_ghost_step_water_loop
  920. Warning Sound        =    a_ghost_beep
  921. Explosion Sound        =    a_ghost_attack
  922.  
  923. Explosion Damage        =    10.0
  924. Explosion Radius        =    20.0
  925. Explosion Force        =    5.0
  926. Explosion Template    =    e_explosion_core
  927.  
  928. Attack Speed        =    120.0
  929. Attack Delay Min        =    1.0
  930. Attack Delay Max        =    4.0
  931. Attach Time            =    5.0
  932.  
  933. Pursuit Speed Min        =    90.0
  934. Pursuit Speed Max        =    120.0
  935. Scatter Speed        =    90.0
  936.  
  937. Health            =    10.0
  938. Gravity            =    -0.05
  939. Scent Delay Min        =    0.05
  940. Scent Delay Max        =    0.05
  941. Scent Turn Rate        =    3.0
  942.  
  943.  
  944. [zGhostSpider (Sovkhan)]
  945. Step Land Sound        =    a_ghost_step_land_loop
  946. Step Water Sound        =    a_ghost_step_water_loop
  947. Warning Sound        =    a_ghost_beep
  948. Explosion Sound        =    a_ghost_attack
  949.  
  950. Explosion Damage        =    10.0
  951. Explosion Radius        =    20.0
  952. Explosion Force        =    5.0
  953. Explosion Template    =    e_explosion_core
  954.  
  955. Attack Speed        =    120.0
  956. Attack Delay Min        =    1.0
  957. Attack Delay Max        =    3.0
  958. Attach Time            =    5.0
  959.  
  960. Pursuit Speed Min        =    90.0
  961. Pursuit Speed Max        =    120.0
  962. Scatter Speed        =    90.0
  963.  
  964. Health            =    10.0
  965. Gravity            =    -0.05
  966. Scent Delay Min        =    0.05
  967. Scent Delay Max        =    0.05
  968. Scent Turn Rate        =    3.0
  969.  
  970.  
  971. [zShiva (Military)]
  972. P400 Damage            =    3.0
  973. P400 Duration Min        =    2.0
  974. P400 Duration Max        =    5.0
  975. P200 Damage            =    5.0
  976. P200 Splatter Damage    =    5.0
  977. P200 Splatter Radius    =    20.0
  978. P200 Start Speed        =    13.0
  979. P200 Max Speed        =    30.0
  980.  
  981. Rocket Damage        =    5.0
  982. Rocket Splatter Damage    =    5.0
  983. Rocket Splatter Radius    =    60.0
  984. Rocket Speed        =    3.5
  985. Rocket Turn Time Limit    =    8.0
  986. Rocket Turn Delay        =    0.2
  987. Rocket Lifespan        =    5.0
  988.  
  989. Hand Attack Range        =    100.0
  990. Punch Damage        =    2.0
  991. Punch Force            =    50.0
  992.  
  993. Health            =    320.0
  994. Mini Boss Health        =    640.0
  995.  
  996. Shot Delay Min        =    1.0
  997. Shot Delay Max        =    3.0
  998.  
  999. Death Explosion        =    e_explosion_core
  1000. Death Radius        =    60.0
  1001. Death Radius Damage    =    6.0
  1002. Explode Hierarchy        =    -25.0
  1003. Fall Height            =    5.0
  1004. Big Hit Damage        =    15.0
  1005.  
  1006. Death Sound            =    a_regulator_death
  1007. Hit Sound            =    a_slave0_hit_02
  1008. Step Sound            =    a_titan_step
  1009. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1010. P400 Charge Sound        =    a_titan_gun_arm_charge
  1011. P400 Fire Sound        =    a_shiva_fire_loop
  1012. P400 Hit Sound        =    w_p400_sizzle_loop
  1013. P200 Fire Sound        =    w_plasma200_gun_fire
  1014. Rocket Fire Pitch Min    =    -2000
  1015. Rocket Fire Pitch Max    =    3000
  1016. Step Pitch Min        =    -3000
  1017. Step Pitch Max        =    2000
  1018. Hit Pitch Min        =    -3000
  1019. Hit Pitch Max        =    2000
  1020.  
  1021. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1022.  
  1023. [zShiva (Sovkhan)]
  1024. P400 Damage            =    3.0
  1025. P400 Duration Min        =    2.0
  1026. P400 Duration Max        =    5.0
  1027. P200 Damage            =    5.0
  1028. P200 Splatter Damage    =    5.0
  1029. P200 Splatter Radius    =    20.0
  1030. P200 Start Speed        =    13.0
  1031. P200 Max Speed        =    30.0
  1032.  
  1033. Rocket Damage        =    5.0
  1034. Rocket Splatter Damage    =    5.0
  1035. Rocket Splatter Radius    =    60.0
  1036. Rocket Speed        =    3.5
  1037. Rocket Turn Time Limit    =    8.0
  1038. Rocket Turn Delay        =    0.2
  1039. Rocket Lifespan        =    5.0
  1040.  
  1041. Hand Attack Range        =    100.0
  1042. Punch Damage        =    2.0
  1043. Punch Force            =    50.0
  1044.  
  1045. Health            =    500.0
  1046. Mini Boss Health        =    640.0
  1047.  
  1048. Shot Delay Min        =    1.0
  1049. Shot Delay Max        =    3.0
  1050.  
  1051.  
  1052. Death Explosion        =    e_explosion_core
  1053. Death Radius            =    60.0
  1054. Death Radius Damage        =    6.0
  1055. Explode Hierarchy        =    -5.0
  1056. Fall Height            =    5.0
  1057. Big Hit Damage        =    15.0
  1058.  
  1059. Death Sound            =    a_regulator_death
  1060. Hit Sound            =    a_slave0_hit_02
  1061. Step Sound            =    a_titan_step
  1062. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1063. P400 Charge Sound        =    a_titan_gun_arm_charge
  1064. P400 Fire Sound        =    a_shiva_fire_loop
  1065. P400 Hit Sound        =    w_p400_sizzle_loop
  1066. P200 Fire Sound        =    w_plasma200_gun_fire
  1067. Rocket Fire Pitch Min    =    -2000
  1068. Rocket Fire Pitch Max    =    3000
  1069. Step Pitch Min        =    -3000
  1070. Step Pitch Max        =    2000
  1071. Hit Pitch Min        =    -3000
  1072. Hit Pitch Max        =    2000
  1073.  
  1074. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1075.  
  1076. ;Debug Script        =    0
  1077.  
  1078. [zUmberKnight (Military)]
  1079. Shot Damage            =    12.0
  1080. Shot Speed            =    5.0
  1081. Shot Gravity        =    -0.01
  1082. Shot Delay Min        =    1.0
  1083. Shot Delay Max        =    4.0
  1084. Shot Hit Sound        =   w_seige_bullet_hit
  1085.  
  1086. Health            =    160.0
  1087. Death Radius        =    30.0
  1088. Death Radius Damage    =    3.0
  1089. Turn Rate            =    1.5
  1090. Retreat Speed        =    -80.0
  1091. Punch Damage        =    2.0
  1092. Punch Force            =    50.0
  1093. Punch Range            =    100.0
  1094. Lance Charge Percentage    =    25.0
  1095. Lance Charge Lock Range    =    200.0
  1096. Lance Damage        =    2.0
  1097. Lance Force            =    50.0
  1098. Big Hit Damage        =    15.0
  1099. Fall Height            =    5.0
  1100.  
  1101. Death Sound            =    a_piranha_death
  1102. Hit Sound            =    a_sentinel_hit_02
  1103. Step Sound            =    a_sentinel_step
  1104. Fire Sound            =    w_seige_gun_fire
  1105. Shield Activated Sound    =    a_umberknight_shield_plant
  1106. Shield Hit Sound        =    a_titan_hit_03
  1107. Fire Pitch Min        =    -2000
  1108. Fire Pitch Max        =    2000
  1109. Hit Pitch Min        =    -2000
  1110. Hit Pitch Max        =    2000
  1111.  
  1112. Shield Time Min        =    1.0
  1113. Shield Time Max        =    2.0
  1114. Shield Delay Min    =    3.0
  1115. Shield Delay Max    =    5.0
  1116.  
  1117. [zUmberKnight (Sovkhan)]
  1118. Shot Damage            =    12.0
  1119. Shot Speed            =    5.0
  1120. Shot Gravity        =    -0.01
  1121. Shot Delay Min        =    1.0
  1122. Shot Delay Max        =    4.0
  1123. Shot Hit Sound        =   w_seige_bullet_hit
  1124.  
  1125. Health            =    160.0
  1126. Death Radius        =    30.0
  1127. Death Radius Damage    =    3.0
  1128. Turn Rate            =    1.5
  1129. Retreat Speed        =    -80.0
  1130. Punch Damage        =    2.0
  1131. Punch Force            =    25.0
  1132. Punch Range            =    100.0
  1133. Lance Charge Percentage    =    10.0
  1134. Lance Charge Lock Range    =    200.0
  1135. Lance Damage        =    2.0
  1136. Lance Force            =    50.0
  1137. Big Hit Damage        =    15.0
  1138. Fall Height            =    5.0
  1139.  
  1140. Death Sound            =    a_piranha_death
  1141. Hit Sound            =    a_sentinel_hit_02
  1142. Step Sound            =    a_sentinel_step
  1143. Fire Sound            =    w_seige_gun_fire
  1144. Shield Activated Sound    =    a_umberknight_shield_plant
  1145. Shield Hit Sound        =    a_titan_hit_03
  1146. Fire Pitch Min        =    -3000
  1147. Fire Pitch Max        =    1000
  1148. Hit Pitch Min        =    -3000
  1149. Hit Pitch Max        =    1000
  1150.  
  1151. Shield Time Min        =    1.0
  1152. Shield Time Max        =    2.0
  1153. Shield Delay Min    =    3.0
  1154. Shield Delay Max    =    5.0
  1155.  
  1156. [zTitan (Police)]
  1157. Death Sound                =    a_regulator_death
  1158. Hit Sound                =    a_slave0_hit_01
  1159. Step Sound                =    a_titan_step
  1160. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1161. Rail Charge Sound            =    a_titan_gun_arm_charge
  1162. Rail Fire Sound            =    a_titan_gun_arm_fire
  1163. Hand Attack Sound            =    a_titan_arm_swipe
  1164. Land Sound                =    a_sentinel_land_heavy
  1165.  
  1166. Rocket Fire Pitch Min        =    0
  1167. Rocket Fire Pitch Max        =    0
  1168. Step Pitch Min            =    -2000
  1169. Step Pitch Max            =    2000
  1170. Hit Pitch Min            =    -2000
  1171. Hit Pitch Max            =    2000
  1172.  
  1173. Health                =    100.0
  1174. Mini Boss Health            =    200.0
  1175. Hand Damage                =    10.0
  1176. Rail Damage                =    10.0
  1177. Rail Shot Delay Min        =    2.0
  1178. Rail Shot Delay Max        =    5.0
  1179. Rail Shot Delay2 Min        =    0.0
  1180. Rail Shot Delay2 Max        =    0.5
  1181. Num Rail Shots Min        =    1
  1182. Num Rail Shots Max        =    1
  1183.  
  1184. Cluster Damage            =    12.0
  1185. Cluster Explostion Damage    = 10.0
  1186. Cluster Explostion Force    = 5.0
  1187. Cluster Explostion Radius    = 40.0
  1188. Cluster Shot Delay        =    2.0
  1189. Fall Height                =    5.0
  1190. Max Fall Speed            =    30.0
  1191. Fall Acceleration            =    20.0
  1192.  
  1193. Death Radius            =    60.0
  1194. Death Radius Damage        =    6.0
  1195. Max Rail Yaw            =    55.0
  1196. Max Rail Pitch            =    55.0
  1197.  
  1198. Hand Attack Range    =    50
  1199. Punch Damage        =    2.0
  1200. Punch Force            =    20.0
  1201.  
  1202. [zTitan (Military)]
  1203. Death Sound                =    a_regulator_death
  1204. Hit Sound                =    a_slave0_hit_01
  1205. Step Sound                =    a_titan_step
  1206. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1207. Rail Charge Sound            =    a_titan_gun_arm_charge
  1208. Rail Fire Sound            =    a_titan_gun_arm_fire
  1209. Hand Attack Sound            =    a_titan_arm_swipe
  1210. Land Sound                =    a_sentinel_land_heavy
  1211.  
  1212. Rocket Fire Pitch Min        =    0
  1213. Rocket Fire Pitch Max        =    0
  1214. Step Pitch Min            =    0
  1215. Step Pitch Max            =    0
  1216. Hit Pitch Min            =    0
  1217. Hit Pitch Max            =    0
  1218.  
  1219. Health                =    125
  1220. Mini Boss Health            =    200.0
  1221. Hand Damage                =    12.0
  1222. Rail Damage                =    12.0
  1223. Rail Shot Delay Min        =    1.0
  1224. Rail Shot Delay Max        =    3.0
  1225. Rail Shot Delay2 Min        =    0.0
  1226. Rail Shot Delay2 Max        =    0.5
  1227. Num Rail Shots Min        =    1
  1228. Num Rail Shots Max        =    1
  1229. Cluster Damage            =    15.0
  1230. Cluster Explostion Damage    = 10.0
  1231. Cluster Explostion Force    = 5.0
  1232. Cluster Explostion Radius    = 40.0
  1233. Cluster Shot Delay        =    2.0
  1234. Fall Height                =    5.0
  1235. Max Fall Speed            =    80.0
  1236. Fall Acceleration            =    40.0
  1237. Death Radius            =    60.0
  1238. Death Radius Damage        =    6.0
  1239. Max Rail Yaw            =    55.0
  1240. Max Rail Pitch            =    55.0
  1241.  
  1242. Hand Attack Range    =    50
  1243. Punch Damage        =    2.0
  1244. Punch Force            =    20.0
  1245.  
  1246. [zTitanCluster]
  1247. ExplosionSound            =    e_explosion_big_01
  1248. Height                =   150.0
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254.  
  1255. [zWolfSpider (Industrial)]
  1256. Death Sound            =    a_regulator_death
  1257. Hit1 Sound            =    a_sentinel_hit_02
  1258. Hit2 Sound            =    a_sentinel_hit_03
  1259. Fire Sound            =    w_shrieker_gun_fire
  1260. Step Sound            =    a_wolf_step
  1261. Ghost Spawn Sound        =    a_wolf_fire
  1262.  
  1263. Health            =    160.0
  1264. Run Speed Min        =    30.6
  1265. Run Speed Max        =    61.2
  1266.  
  1267. Shot Delay Min        =    1.0
  1268. Shot Delay Max        =    3.0
  1269.  
  1270. ; see ghost spider for shot damage
  1271. ; ShotDamage        =    10.0
  1272. Max Ghosts Spiders    =    4
  1273.  
  1274. [zWolfSpider (Sovkhan)]
  1275. Death Sound            =    a_regulator_death
  1276. Hit1 Sound            =    a_sentinel_hit_02
  1277. Hit2 Sound            =    a_sentinel_hit_03
  1278. Fire Sound            =    w_shrieker_gun_fire
  1279. Step Sound            =    a_wolf_step
  1280. Ghost Spawn Sound        =    a_wolf_fire
  1281.  
  1282. Health            =    160.0
  1283. Run Speed Min        =    30.6
  1284. Run Speed Max        =    61.2
  1285.  
  1286. Shot Delay Min        =    1.0
  1287. Shot Delay Max        =    3.0
  1288.  
  1289. ; see ghost spider for shot damage
  1290. ; ShotDamage        =    12.0
  1291. Max Ghosts Spiders    =    8
  1292.  
  1293.  
  1294.  
  1295. [zSlave1]
  1296. Death Sound                    =    a_piranha_death
  1297. Hit Sound                    =    a_slave0_hit_03
  1298. Step Sound                    =    a_sentinel_step
  1299.  
  1300. Hand Attack Range                =    50.0
  1301. Punch Damage                =    5.0
  1302. Punch Force                    =    20.0
  1303.  
  1304. Iron Roar Shot Damage            =    2.0
  1305. Iron Roar Shot Speed            =    5.0
  1306. Iron Roar Shot Gravity            =    0.0
  1307. Iron Roar Shot Delay Min        =    0.75
  1308. Iron Roar Shot Delay Max        =    1.0
  1309. Iron Roar Shot Delay2 Min        =    0.25
  1310. Iron Roar Shot Delay2 Max        =    0.5
  1311. Iron Roar Num Shots Min            =    4
  1312. Iron Roar Num Shots Max            =    8
  1313. Iron Roar Horizontal Inaccuracy    =    7.0
  1314. Iron Roar Vertical Inaccuracy        =    5.0
  1315. Iron Roar Switch Timer            =    10.0
  1316.  
  1317. Ironroar Loop Sound            =    w_ironroar_gun_fire_loop
  1318. Ironroar Outro Sound            =    w_ironroar_gun_fire_outro
  1319. Iron Roar Fire Pitch Min        =    0
  1320. Iron Roar Fire Pitch Max        =    0
  1321.  
  1322. Plasma 200 Shot Damage            =    2.0
  1323. Plasma 200 Shot Speed            =    5.0
  1324. Plasma 200 Shot Gravity            =    0.0
  1325. Plasma 200 Shot Delay Min        =    0.5
  1326. Plasma 200 Shot Delay Max        =    1.5
  1327. Plasma 200 Shot Delay2 Min        =    0.25
  1328. Plasma 200 Shot Delay2 Max        =    0.5
  1329. Plasma 200 Num Shots Min        =    4
  1330. Plasma 200 Num Shots Max        =    8
  1331. Plasma 200 Horizontal Inaccuracy    =    7.0
  1332. Plasma 200 Vertical Inaccuracy    =    5.0
  1333. Plasma 200 Splatter Damage        =    0.0
  1334. Plasma 200 Splatter Radius        =    0.0
  1335. Plasma 200 Switch Timer            =    10.0
  1336. Plasma 200 Fire Sound            =    w_plasma200_gun_fire
  1337. Plasma 200 Fire Pitch Min        =    0
  1338. Plasma 200 Fire Pitch Max        =    0
  1339.  
  1340. Plasma Burst Shot Damage        =    2.0
  1341. Plasma Burst Shot Speed            =    5.0
  1342. Plasma Burst Shot Gravity        =    0.0
  1343. Plasma Burst Shot Delay Min        =    0.75
  1344. Plasma Burst Shot Delay Max        =    2.0
  1345. Plasma Burst Num Shots Min        =    4
  1346. Plasma Burst Num Shots Max        =    4
  1347. Plasma Burst Horizontal Inaccuracy    =    7.0
  1348. Plasma Burst Vertical Inaccuracy    =    5.0
  1349. Plasma Burst Splatter Damage        =    0.0
  1350. Plasma Burst Splatter Radius        =    0.0
  1351. Plasma Burst Switch Timer        =    10.0
  1352. Plasma Burst Fire Sound            =    w_plasma200_gun_fire
  1353. Plasma Burst Fire Pitch Min        =    0
  1354. Plasma Burst Fire Pitch Max        =    0
  1355.  
  1356. Plasma Rail Shot Delay Min        =    5.0
  1357. Plasma Rail Shot Delay Max        =    5.0
  1358. Plasma Rail Shot Delay2 Min        =    5.5
  1359. Plasma Rail Shot Delay2 Max        =    5.5
  1360. Plasma Rail Num Shots Min        =    1
  1361. Plasma Rail Num Shots Max        =    1
  1362. Plasma Rail Shot Damage            =    6.0
  1363. Plasma Rail Push Force            =    50.0
  1364. Plasma Rail Patch                =    w_plasma200_patch
  1365. Plasma Rail Switch Timer        =    10.0
  1366. Plasma Rail Fire Sound            =    w_plasma200_gun_fire
  1367. Plasma Rail Fire Pitch Min        =    0
  1368. Plasma Rail Fire Pitch Max        =    0
  1369.  
  1370. Shrieker Shot Delay Min            =    3.0
  1371. Shrieker Shot Delay Max            =    7.0
  1372. Shrieker Shot Delay2 Min        =    1
  1373. Shrieker Shot Delay2 Max        =    3
  1374. Shrieker Num Shots Min            =    4
  1375. Shrieker Num Shots Max            =    8
  1376. Shrieker Shot Damage            =    8.0
  1377. Shrieker Shot Speed            =    4.0
  1378. Shrieker Horizontal Inaccuracy    =    7.0
  1379. Shrieker Vertical Inaccuracy        =    5.0
  1380. Shrieker Splatter Damage        =    6.0
  1381. Shrieker Splatter Radius        =    60.0
  1382. Shrieker Fire Sound            =    w_shrieker_gun_fire
  1383. Shrieker Fire Pitch Min            =    0
  1384. Shrieker Fire Pitch Max            =    0
  1385.  
  1386. Stone Dog Shot Delay Min        =    3.0
  1387. Stone Dog Shot Delay Max        =    7.0
  1388. Stone Dog Shot Delay2 Min        =    1
  1389. Stone Dog Shot Delay2 Max        =    2
  1390. Stone Dog Num Shots Min            =    4
  1391. Stone Dog Num Shots Max            =    8
  1392. Stone Dog Shot Damage            =    8.0
  1393. Stone Dog Shot Speed            =    4.0
  1394. Stone Dog Horizontal Inaccuracy        =    7.0
  1395. Stone Dog Vertical Inaccuracy        =    5.0
  1396. Stone Dog Yaw Clip Angle        =    12.0
  1397. Stone Dog Pitch Clip Angle        =    12.0
  1398. Stone Dog Turn Time Limit        =    8.0
  1399. Stone Dog Life Span            =    12.0
  1400. Stone Dog Splatter Damage        =    6.0
  1401. Stone Dog Splatter Radius        =    60.0
  1402. Stone Dog Fire Sound            =    w_shrieker_gun_fire
  1403. Stone Dog Fire Pitch Min        =    0
  1404. Stone Dog Fire Pitch Max        =    0
  1405.  
  1406. Slave1 Health                =    100.0
  1407. Slave2 Health                =    120.0
  1408. Death Radius                =    50.0
  1409. Death Radius Damage            =    20.0
  1410. Fall Height                    =    20.0
  1411.  
  1412. Ambient Modifier                =    0.0
  1413. Explode Hierarchy                =    -5.0
  1414.  
  1415. ;        DROPSHIP
  1416.  
  1417. [zDropShip]
  1418. Health                =    2000.0
  1419. Splatter Damage        =    10.0
  1420. Splatter Radius        =    300.0
  1421. Explosion Template    =    e_explosion_core
  1422. Ambient Value        =    0.1
  1423.  
  1424. [zExplosion]
  1425. ExplosionSoundPitchMax    =    2000
  1426. ExplosionSoundPitchMin    =    -3000
  1427.  
  1428. ;        Cruiser
  1429.  
  1430. [zCruiser]
  1431. ; parts of the cruiser
  1432. Base            =    a_nemesis
  1433. Door1            =    nemesis_door_01
  1434. Door2            =    nemesis_door_02
  1435. Door3            =    nemesis_door_03
  1436. Gun1            =    nemesis_gun_01
  1437. Gun2            =    nemesis_gun_02
  1438. Gun3            =    nemesis_gun_03
  1439.  
  1440. ; the jammers
  1441. Jammer1            =    h_jammer_01
  1442. Jammer1 ID        =    1900
  1443. Jammer1 Path 1    =    h_path_jammer_01
  1444. Jammer1 Path 2    =    h_path_jammer_01
  1445. Jammer1 Path 3    =    h_path_jammer_01
  1446. Jammer2            =    h_jammer_02
  1447. Jammer2 ID        =    1901
  1448. Jammer2 Path 1    =    h_path_jammer_04
  1449. Jammer2 Path 2    =    h_path_jammer_04
  1450. Jammer2 Path 3    =    h_path_jammer_04
  1451. Jammer3            =    h_jammer_03
  1452. Jammer3 ID        =    1902
  1453. Jammer3 Path 1    =    h_path_jammer_07
  1454. Jammer3 Path 2    =    h_path_jammer_07
  1455. Jammer3 Path 3    =    h_path_jammer_07
  1456.  
  1457. ; cruiser path
  1458. Path            =    h_nemesis_path
  1459. Path Trigger    =    10000
  1460.  
  1461. ; death information received
  1462. Death Trigger    =    90211
  1463.  
  1464. ; audio
  1465. DeathSound        =    v_nemesis_die
  1466. MoveSound        =    v_nemesis_move_loop
  1467. IdleSound        =    v_nemesis_move_idle
  1468.  
  1469. ;Debug Script    =    0
  1470.  
  1471.  
  1472. ;        BOSS RELATED
  1473.  
  1474. [zBoss1]
  1475. ; general stuff
  1476. Trigger Received        =    9101        ; 666
  1477. Time Delay            =    0.0
  1478. Health            =    800.0
  1479. Enraged Health        =    400.0
  1480. Enraged Trigger        =    9102        ; 667
  1481. Max Turn Rate        =    90.0
  1482. Turn Acceleration        =    40.0
  1483. Turn Decceleration    =    60.0
  1484. Hand Attack Range        =    120.0
  1485. Hand Damage            =    30.0
  1486. Push Force            =    100.0
  1487. Beam Trigger        =    9103        ; 1
  1488. Beam Duration Min        =    4.25
  1489. Beam Duration Max        =    4.25
  1490. Beam Damage            =    4.0
  1491. Plasma Trigger        =    9104        ; 2
  1492. Plasma Damage        =    20.0
  1493. Plasma Splatter Damage    =    10.0
  1494. Plasma Splatter Radius    =    20.0
  1495. Plasma Start Speed    =    2.0
  1496. Plasma Max Speed        =    10.0
  1497. Plasma Num Bullets    =    5
  1498. Wave Force            =    100.0
  1499. Wave Damage            =    12.0
  1500. Wave Radius            =    600.0
  1501. Wave Sound            =    b_boss1_butt_attack
  1502.  
  1503. Red Ambient Value    =    0.3
  1504. Green Ambient Value    =    0.65
  1505. Blue Ambient Value    =    0.3
  1506.  
  1507. Head Armor            =    66.0
  1508. Body Armor            =    300.0
  1509. Leg Armor            =    200.0
  1510. Death Trigger        =    9105        ; 9999
  1511. Health Meter Start Trigger    =    9101
  1512. Health Meter End Trigger    =    9999
  1513. Health Meter Screen Percentage    =    90.0
  1514.  
  1515. ; audio stuff
  1516. Intro Rise Sound        =    b_boss1_intro_raise
  1517. Intro Chains Sound    =    b_boss1_intro_chain_break
  1518. Intro Roar Sound        =    b_boss1_intro_roar
  1519. Fire1 Intro Sound        =    b_boss1_fire1_intro
  1520. Fire2 Intro Sound        =    b_boss1_fire2_intro
  1521. Fire1 Loop Sound        =    b_boss1_fire1_loop
  1522. Fire1 Outro Sound        =    b_boss1_fire1_outro
  1523. Fire1 Sizzle Sound    =    b_boss1_fire1_sizzle_loop
  1524. Fire Plasma Sound        =    b_boss1_fire3
  1525. Turn Sound            =    b_boss1_turn_loop
  1526. Aggravated Roar Sound    =    b_boss1_phase2_roar
  1527. Death Sound            = b_boss1_die
  1528. Meat Hit Sound        =    b_boss1_hit_meat
  1529. Armor Hit Sound        =    b_boss1_hit_armor
  1530.  
  1531. [zBoss2]
  1532. ; general stuff
  1533. Height Distance        =    50.0
  1534. Height End Distance    =    10.0
  1535. Heavy Hit            =    20.0
  1536. Health            =    4000.0
  1537.  
  1538. Red Ambient Value    =    0.3
  1539. Green Ambient Value    =    0.65
  1540. Blue Ambient Value    =    0.3
  1541.  
  1542. Health Meter Start Trigger    =    19020
  1543. Health Meter End Trigger    =    42
  1544. Health Meter Screen Percentage    =    90.0
  1545.  
  1546. ;Debug Script        =    0
  1547.  
  1548. ; audio
  1549. JetsSound                =    b_boss2_jets_loop
  1550. FM1FireSound            =    b_boss2_plasma_fire
  1551. FM2FireSound            =    b_boss2_missile_fire
  1552. Fm2OpenSound            =    b_boss2_missile_hatch
  1553. MegaChargeSound            =    b_boss2_beam_charge_loop
  1554. MegaFireSound            =    b_boss2_beam_fire
  1555. BOOWSound                =    b_boss2_water_out
  1556. BIW                    =    b_boss2_water_in
  1557. Hit1Sound                =    b_boss2_hit_01
  1558. Hit2Sound                =    b_boss2_hit_02
  1559. Hit3Sound                =    b_boss2_hit_03
  1560. DeathSound                =    b_boss2_die
  1561.  
  1562. ; phase one stuff
  1563. Phase One Start Trigger        =    997
  1564. Phase One Timer            =    4.0
  1565. Phase One Path            =    h_path_phase01
  1566. Phase One Shot Start Trigger    =    1000
  1567. Phase One Shot End Trigger    =    1001
  1568.  
  1569. ; phase two stuff
  1570. Phase Two Damage            =    240.0
  1571. Phase Two Timer            =    1.0
  1572. Phase Two Path            =    h_path_phase02
  1573. Phase Two Trigger            =    1002
  1574. Phase Two Shot Start Trigger    =    1100
  1575. Phase Two Shot End Trigger    =    1101
  1576.  
  1577. ; phase three stuff
  1578. Phase Three Damage        =    300.0
  1579. Phase Three Timer            =    0.5
  1580. Phase Three Path            =    h_path_phase03
  1581. Phase Three Start Trigger    =    1203
  1582. Phase Three Trigger        =    1204
  1583. Phase Three Shot Start Trigger=    1200
  1584. Phase Three Shot End Trigger    =    1201
  1585.  
  1586. ; fire mode one stuff
  1587. FM1 Shot Trigger            =    1
  1588. FM1 Num Shots Min            =    2
  1589. FM1 Num Shots Max            =    8
  1590. FM1 Shot Delay Min        =    0.30
  1591. FM1 Shot Delay Max        =    0.40
  1592. FM1 Shot Damage            =    1.0
  1593. FM1 Horizontal Inaccuracy    =    8.0
  1594. FM1 Verticle Inaccuracy        =    8.0
  1595. FM1 Explosion Sound        =    w_plasma200_bullet_hit
  1596. FM1 Splatter Damage        =    1.0
  1597. FM1 Splatter Radius        =    10.0
  1598. FM1 Start Speed            =    1.0
  1599. FM1 Max Speed            =    5.0
  1600.  
  1601. ; fire mode two stuff
  1602. FM2 Shot Trigger            =    2
  1603. FM2 Shot Damage            =    4.0
  1604. FM2 MissileSpeed            =    2.0
  1605. FM2 MissileYawClipValue        =    6.0
  1606. FM2 MissilePitchClipValue    =    4.0
  1607. FM2 MissileTurnTimeLimit    =    8.0
  1608. FM2 MissileLifespan        =    12.0
  1609.  
  1610. ; fire mode three stuff
  1611. FM3 Shot Trigger            =    3
  1612.  
  1613. ; fire mode four stuff
  1614. FM4 Shot Trigger            =    4
  1615. FM4 Target1 Name            =    1st_pipe_chunk
  1616. FM4 Target1                =    10
  1617. FM4 Target1    Destroyed        =    11
  1618.  
  1619. ; mega weapon stuff
  1620. Megashot Timer            =    4.0
  1621. Megashot Charge Time        =    2.0
  1622. Megashot Fire Time        =    4.0
  1623. Megashot Damage            =    10.0
  1624. Megashot Interrupt Damage    =    30.0
  1625. Megashot Turn Rate Max        =    360.0
  1626. Megashot Acceleration        =    300.0
  1627. Megashot Decceleration        =    360.0
  1628.  
  1629.  
  1630. [zBoss3]
  1631. ; audio
  1632. Merge Sound            =    b_boss3_merge
  1633. Bomb Fire Sound            =    a_slave0_land
  1634. Plasma Fire Sound        =    b_boss3_plasma_fire
  1635. Plasma Hit Sound        =    b_boss3_plasma_hit
  1636. plasma storm            =    b_boss3_plasma_storm
  1637.  
  1638. Phase1 Health            =    1100.0
  1639. Phase2 Health            =    1400.0
  1640. Phase2 Final Merge Health    =    100.0
  1641. Merge Damage Multiplyer        =    0.25
  1642.  
  1643. Shot Delay2 Min                    =    0.25
  1644. Shot Delay2 Max                    =    0.5
  1645. Shot Delay3 Min                    =    3.0
  1646. Shot Delay3 Max                    =    5.0
  1647. Num Shots Min                    =    5
  1648. Num Shots Max                    =    7
  1649. Plasma Shot Damage                =    5.0
  1650. Plasma Shot Speed                    =    5.0
  1651. Plasma Splatter Damage                =    0.0
  1652. Plasma Splatter Radius                =    0.0
  1653. Plasma Horizontal Inaccuracy            =    8.0
  1654. Plasma Vertical Inaccuracy            =    2.0
  1655. Plasma Patch                    =    w_SiegeCannon_patch
  1656.  
  1657. Movement Speed                    =    240
  1658.  
  1659. Alpha Plasma Activation Trigger            =    8104
  1660. Beta Plasma Activation Trigger            =    8108
  1661.  
  1662. Death Trigger Sent                =    43
  1663.  
  1664. Alpha Bomb Activation Trigger            =    8105
  1665. Beta Bomb Activation Trigger            =    8109
  1666.  
  1667. ;Dark Matter Storm Trigger Sent            =    8106
  1668. Dark Matter Storm 1 Trigger Sent        =    8201
  1669. Dark Matter Storm 2 Trigger Sent        =    8202
  1670. Dark Matter Storm 3 Trigger Sent        =    8203
  1671. Dark Matter Storm 4 Trigger Sent        =    8204
  1672.  
  1673. Attack Target 1 Health    =    1050
  1674. Attack Target 2 Health    =    700
  1675. Attack Target 3 Health    =    350
  1676. Attack Target 4 Health    =    100
  1677.  
  1678. Target 1 Name    =    h_bossb_01_live
  1679. Target 2 Name    =    h_bossb_02_live
  1680. Target 3 Name    =    h_bossb_03_live
  1681. Target 4 Name    =    h_bossb_04_live
  1682.  
  1683. Building 1 Trigger Received        =    9301
  1684. Building 2 Trigger Received        =    9302
  1685. Building 3 Trigger Received        =    9303
  1686. Building 4 Trigger Received        =    9304
  1687.  
  1688. sp groupa pt1        =    h_bb1_01
  1689. sp groupa pt2        =    h_bb4_03
  1690. sp groupa pt3        =    h_bb1_03
  1691. sp groupa pt4        =    h_bb2_04
  1692.  
  1693. sp groupb pt1        =    h_bb1_01
  1694. sp groupb pt2        =    h_bb2_02
  1695. sp groupb pt3        =    h_bb3_03
  1696. sp groupb pt4        =    h_bb2_04
  1697.  
  1698. sp groupc pt1        =    h_bb2_01
  1699. sp groupc pt2        =    h_bb3_02
  1700. sp groupc pt3        =    h_bb4_01
  1701. sp groupc pt4        =    h_bb3_04
  1702.  
  1703. sp groupd pt1        =    h_bb1_04
  1704. sp groupd pt2        =    h_bb4_02
  1705. sp groupd pt3        =    h_bb3_03
  1706. sp groupd pt4        =    h_bb4_04
  1707.  
  1708. Merged Trigger Sent                =    8111
  1709. Unmerged Trigger Sent                =    8112
  1710.  
  1711. Dark Matter Storm Time Min            =    3.0
  1712. Dark Matter Storm Time Max            =    3.0
  1713. Final Dark Matter Storm Time        =    15.0
  1714.  
  1715. Dark Matter Storm Delay Min            =    1.5
  1716. Dark Matter Storm Delay Max            =    1.5
  1717. Final Dark Matter Storm Delay        =    10.0
  1718.  
  1719. Merge Interrupt Damage                =    10000
  1720. Unmerge Damage                    =    15000
  1721.  
  1722. Alpha Merge Point                    =    alpha_emitter
  1723. Beta Merge Point                    =    beta_emitter
  1724.  
  1725. Alpha Red Ambient Value    =    0.3
  1726. Alpha Green Ambient Value    =    0.65
  1727. Alpha Blue Ambient Value    =    0.3
  1728.  
  1729. Beta Red Ambient Value    =    0.3
  1730. Beta Green Ambient Value    =    0.65
  1731. Beta Blue Ambient Value    =    0.3
  1732.  
  1733. Delta Red Ambient Value    =    0.3
  1734. Delta Green Ambient Value    =    0.65
  1735. Delta Blue Ambient Value    =    0.3
  1736.  
  1737. Alpha Health Meter Start Trigger        =    0
  1738. Alpha Health Meter End Trigger        =    0
  1739. Alpha Health Meter Screen Percentage    =    90.0
  1740. Beta Health Meter Start Trigger        =    0
  1741. Beta Health Meter End Trigger            =    0
  1742. Beta Health Meter Screen Percentage    =    90.0
  1743. Delta Health Meter Start Trigger        =    8003
  1744. Delta Health Meter End Trigger        =    43
  1745. Delta Health Meter Screen Percentage    =    90.0
  1746.  
  1747. [zBoss4]
  1748. ; audio
  1749. Mouth Loop Sound        =    b_boss4_mouth_loop
  1750. Mouth Outro Sound        =    b_boss4_mouth_outro
  1751. DMAT Fire Sound            =    w_dmat_fire
  1752. Step Sound                =    b_boss4_step
  1753. Phase Sound                =    b_boss4_phase
  1754. Hit Sound                =    a_sentinel_hit_02
  1755.  
  1756. Health                =    4000.0
  1757. Ambient Modifier            =    0.5
  1758. Start Trigger            =    9100
  1759. Death Trigger            =    9101
  1760. Health Meter Start Trigger    =    998
  1761. Health Meter End Trigger    =    999
  1762. Health Meter Screen Percentage    =    90.0
  1763.  
  1764. Movement Delay            =    1.0
  1765. Approach Distance            =    200.0
  1766. Approach Lag Distance        =    0.0
  1767. Movement Radius            =    425.0
  1768. Movement Speed            =    80.0
  1769. Turn Rate                =    135.0
  1770.  
  1771. Phase Distance                =    180.0
  1772. Phase Distance Tolerance    =    200.0
  1773. Phase Delay Min            =    1.0
  1774. Phase Delay Max            =    5.0
  1775. Phase Point 1 Name        =    h_phase1
  1776. Phase Point 2 Name        =    h_phase2
  1777. Phase Point 3 Name        =    h_phase3
  1778. Phase Point 4 Name        =    h_phase4
  1779. Phase Health            =    2500.0
  1780.  
  1781.  
  1782. Recluse Name                =    h_recluse_01
  1783. Max Spawned Recluse            =    3
  1784. Recluse Trigger Received    =    9120
  1785.  
  1786. Shot Delay Min                =    5.0
  1787. Shot Delay Max                =    7.0
  1788. Attack Range                =    1000.0
  1789.  
  1790. DMAT Health                =    2000.0
  1791. DMAT Num Shots Min        =    1
  1792. DMAT Num Shots Max        =    1
  1793. DMAT Damage                =    8.0
  1794. DMAT Speed                =    8.0
  1795. DMAT Gravity            =    -0.02
  1796. DMAT Horizontal Inaccuracy    =    10.0
  1797. DMAT Vertical Inaccuracy    =    5.0
  1798.  
  1799. Beam Turn Rate Max        =    235.0
  1800. Beam Acceleration            =    40.0
  1801. Beam Decceleration        =    60.0
  1802. Beam Damage                =    3.0
  1803. Beam Duration Min            =    5.0
  1804. Beam Duration Max            =    7.0
  1805.  
  1806.  
  1807. [zBoss5]
  1808. ; audio
  1809. Step Sound                =    b_boss5_step
  1810. Hit Sound                =    e_explosion_big_04
  1811. FM1 Sound                =    b_boss5_mgun_fire        ; slug attack
  1812. FM3 Sound                =    w_shrieker_gun_fire        ; rocket attack
  1813. FM4 Loop Sound            =    b_boss4_mouth_loop        ; mouth beam attack
  1814. FM4 Outro Sound            =    b_boss4_mouth_outro        ; mouth beam attack
  1815. FM4 Hit Sound            =    b_boss1_fire1_sizzle_loop        ; mouth beam attack
  1816.  
  1817. ; general stuff
  1818. Health                    =    6000.0
  1819. Ambient Modifier            =    0.2
  1820. Walking Tolerance                =    45.0
  1821. Weapon Destroyed Trigger Sent        =    666
  1822. Start Trigger                =    9200
  1823. Death Trigger                =    46
  1824. Health Meter Start Trigger        =    9200
  1825. Health Meter End Trigger        =    0
  1826. Health Meter Screen Percentage    =    90.0
  1827. In Podium Trigger Received        =    5625
  1828. Out Podium Trigger Received        =    5627
  1829.  
  1830. ; phase one stuff
  1831. Phase One Damage                =    1000.0
  1832. Phase One Speed Multiplyer        =    1.2
  1833. Phase One End Trigger Sent        =    667
  1834.  
  1835. ; phase two stuff
  1836. Phase Two Damage                =    2000.0
  1837. Phase Two Speed Multiplyer        =    2.0
  1838. Phase Two End Trigger Sent        =    668
  1839.  
  1840. ; phase three stuff
  1841. Phase Three Speed Multiplyer        =    3.0
  1842.  
  1843. ; generic firing stuff
  1844. Shot Delay Min                    =    1.0
  1845. Shot Delay Min                    =    4.0
  1846. Attack Mode 1 Min Health        =    3000.0
  1847.  
  1848. ; fire mode one stuff  - Giant Iron Roar
  1849. FM1 Shot Trigger                =    9100
  1850. FM1 Shot Delay Min            =    0.05
  1851. FM1 Shot Delay Max            =    0.1
  1852. FM1 Num Shots Min                =    20
  1853. FM1 Num Shots Max                =    70
  1854. FM1 Bullet Damage                =    6.0
  1855. FM1 Horizontal Inaccuracy        =    9.0
  1856. FM1 Verticle Inaccuracy            =    9.0
  1857. FM1 Patch                    =    w_boss5_slug_patch
  1858. FM1 Explosion                =    w_boss5_slug_hit
  1859. FM1 Shot Speed                =    8.0
  1860. FM1 Shot Gravity                =    -0.02
  1861. FM1 Health                    =    1000.0
  1862.  
  1863. ; fire mode three stuff    - Homing Rockets
  1864. FM3 Shot Trigger                =    9102
  1865. FM3 Missle Damage                =    8.0
  1866. FM3 Missle Splatter Damage        =    4.0
  1867. FM3 Missle Splatter Radius        =    100.0
  1868. FM3 Missile Speed                =    3.0
  1869. FM3 Health                    =    1000.0
  1870. FM3 Explosion Sound            =    e_explosion_big_01
  1871. FM3 Num Shots Min                =    4.0
  1872. FM3 Num Shots Max                =    4.0
  1873. FM3 Shot Delay Min            =    1.0
  1874. FM3 Shot Delay Max            =    1.0
  1875. FM3 MissileYawClipValue            =   6.0
  1876. FM3 MissilePitchClipValue        =   4.0
  1877. FM3 MissileTurnTimeLimit        =   8.0
  1878. FM3 MissileLifespan            =   12.0
  1879.  
  1880. ; fire mode four stuff    - Mouth Beam
  1881. FM4 Shot Trigger                =    9103
  1882. FM4 Max Turn Rate                =    40.0
  1883. FM4 Turn Acceleration            =    20.0
  1884. FM4 Turn Decceleration            =    500
  1885. FM4 Beam Duration Min            =    4.0
  1886. FM4 Beam Duration Max            =    10.0
  1887. FM4 Beam Damage                =    6.0
  1888.  
  1889. ; fire mode six stuff    - Fist Slam
  1890. FM6 Shot Trigger                =    9105
  1891. FM6 Force                        =    100.0
  1892. FM6 Damage                        =    20.0
  1893. FM6 Radius                        =    600.0
  1894. FM6 Wave Sound                    =    b_boss5_fist_slam
  1895. FM6 Max Attack Distance            =    250.0
  1896.  
  1897. ; fire mode seven stuff    - Dark Matter Summoning
  1898. FM7 Trigger Sent                =    9106
  1899. FM7 Duration Min                =    5.0
  1900. FM7 Duration Max                =    10.0
  1901. FM7 Fire Health 1                =    75.0
  1902. FM7 Fire Health 2                =    25.0
  1903.  
  1904. ;     LITTLE AI GUYS
  1905.  
  1906. [zZeppelin]
  1907. Advertisement Time            = 190.0;
  1908.  
  1909. ; explosion types
  1910. ;    0 = Small
  1911. ;    1 = Glass
  1912. ;    2 = Big
  1913. Explosion Type                =    0
  1914.  
  1915. [zAPC]
  1916. Engine Sound        =    v_m99_engine_loop
  1917. Fire Sound            =    w_firestreak_gun_fire
  1918. Doors Open Sound        =    v_apc_doors_open
  1919. Doors Close Sound        =    v_apc_doors_close
  1920. Deploy Sound        =    v_apc_unload
  1921. Death Sound        =    v_m99_death
  1922.  
  1923. Health            =     10.0
  1924. Shot Damage            =    1.0
  1925. Ambient Modifier        =    0.6
  1926.  
  1927. ; explosion types
  1928. ;    0 = Small
  1929. ;    1 = Glass
  1930. ;    2 = Big
  1931. Explosion Type    =    0
  1932.  
  1933.  
  1934. [zBloodKnight]
  1935. Fire Sound            =    w_penetrator_gun_fire
  1936.  
  1937. Shot Damage            =    1.0
  1938. Shot Speed            =    2.5
  1939. Shot Gravity        =    0.0
  1940. Shot Delay Min        =    1
  1941. Shot Delay Max        =    4
  1942. Horizontal Inaccuracy    =    7.0
  1943. Vertical Inaccuracy    =    10.0
  1944. Shot Explosion Damage    =    10.0
  1945. Shot Explosion Radius    =    20.0
  1946. Shot Explosion Force    =    0.0
  1947.  
  1948. Scent Time            =    .05
  1949. Scent Turn Rate        =    0.5
  1950. Retreat Speed        =    100.0
  1951. Pursuit Speed Min        =    100
  1952. Pursuit Speed Max        =    160
  1953.  
  1954. Jump Gravity        =    -0.15
  1955. Jump Attack Range        =    300.0
  1956. Jump Attack Speed        =    220.0
  1957. Jump Delay Min        =    1.0
  1958. Jump Delay Max        =    5.0
  1959.  
  1960. Weld Damage            =    2.0
  1961. Weld Delay            =    0.5
  1962. Weld Timeout        =    5.0
  1963.  
  1964. Health            =    10.0
  1965. Ambient Modifier        =    0.0
  1966. Explode Hierarchy        =    -5.0
  1967.  
  1968. ; explosion types
  1969. ;    0 = Small
  1970. ;    1 = Glass
  1971. ;    2 = Big
  1972. Explosion Type        =    0
  1973.  
  1974. Death Sound            =    a_piranha_death
  1975. Hit1 Sound            =    a_sentinel_hit_01
  1976. Hit2 Sound            =    a_sentinel_hit_02
  1977. Fire Sound Loop        =    w_penetrator_gun_fire
  1978. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  1979. Step Sound            =    a_blackwidow_step
  1980.  
  1981. Fire Pitch Min    =    0
  1982. Fire Pitch Max    =    0
  1983.  
  1984. [zCommando]
  1985. Squish Sound    =    a_ped_squish
  1986. Fire Sound        =    w_commando_gun_fire
  1987.  
  1988. Shot Damage        =    0.25
  1989. Shot Speed        =    4.0
  1990. Shot Gravity    =    0.0
  1991. Ambient Value    =    0.9
  1992.  
  1993. [zConvoy]
  1994. Death Sound        =    v_boat_death
  1995.  
  1996. ; explosion types
  1997. ;    0 = Small
  1998. ;    1 = Glass
  1999. ;    2 = Big
  2000. Explosion Type    =    0
  2001.  
  2002. ;Debug Script    =    0
  2003.  
  2004. [zFirestreak]
  2005. startspeed        =    1.333
  2006. maxspeed        =    1.333
  2007. acceltime        =    0.0
  2008.  
  2009.  
  2010. [zFireFly]
  2011. Health            =    1.0
  2012.  
  2013. Shot Delay Min        =    2.0
  2014. Shot Delay Max        =    7.0
  2015. Shot Delay2 Min        =    0.25
  2016. Shot Delay2 Max        =    0.5
  2017.  
  2018. Shot Damage            =    0.5
  2019. Shot Speed            =    6.0
  2020. Shot Gravity        =    0.0
  2021. Death Radius        =    50.0
  2022. Death Radius Damage    =    1.0
  2023.  
  2024. Num Shots Min        =    2
  2025. Num Shots Max        =    5
  2026.  
  2027. Pursuit Speed Min        =    90.0
  2028. Pursuit Speed Max        =    120.0
  2029. Scent Delay Min        =    0.75
  2030. Scent Delay Max        =    1.5
  2031. Scent Turn Rate        =    2.0
  2032.  
  2033. Ambient Modifier    =    0.3
  2034.  
  2035. Death Sound        =       v_m99_death
  2036. Fly Sound        =       v_helicopter_fly
  2037. Fire Sound        =       w_helicopter_fire
  2038. Fire Pitch Min    =    -1000
  2039. Fire Pitch Max    =    200
  2040.  
  2041. Explosion Sound Type    =    0
  2042.  
  2043. [zHover]
  2044. DopplerSound    =    v_hovercar_A_doppler
  2045. ExplosionSound    =    e_explosion_small_01
  2046.  
  2047. [zHyena]
  2048. Shot Delay Min    =    0.5
  2049. Shot Delay Max    =    2.0
  2050.  
  2051. Num Fire Streaks    =    3
  2052. Fire Streak Fire Sound            =    w_firestreak_gun_fire
  2053. Torpedo Fire Sound            =    w_firestreak_gun_fire
  2054. Engine Sound                =    v_hyena_engine_loop
  2055. Engine Pitch Min                =    0
  2056. Engine Pitch Max                =    0
  2057. Bomb Damage                    =    20.0
  2058. Bomb Speed                    =       2.0
  2059. Bomb Gravity                =      -0.04
  2060. Bomb Fire Sound                =    w_firestreak_gun_fire
  2061. Bomb Explosion Sound            =    e_explosion_generic_01
  2062.  
  2063. ; explosion types
  2064. ;    0 = Small
  2065. ;    1 = Glass
  2066. ;    2 = Big
  2067. Explosion Type    =    0
  2068.  
  2069.  
  2070. [zTurret]
  2071.  
  2072. ; plasma turret information
  2073. Plasma Fire Sound            =    w_shrieker_gun_fire
  2074. Plasma Rotate Sound        =    a_turret_plasma200_turn
  2075. Plasma Shot Damage        =    4.0
  2076. Plasma Shot Delay            =    1.5
  2077. Plasma Shot Delay2        =    1.0
  2078. Plasma Num Shots            =    2
  2079. Plasma Splatter Damage        =    4.0
  2080. Plasma Splatter Radius        =    20.0
  2081. Plasma Turret Health        =    30.0
  2082.  
  2083. ; flak gun information
  2084. Flak Fire Sound            =    w_flakgun_fire
  2085. Flak Rotate Sound            =    a_turret_plasma200_turn
  2086. Flak Shot Damage            =    0.5
  2087. Flak Shot Delay            =    2.0
  2088. Flak Shot Delay2            =    0.05
  2089. Flak Num Shots            =    5
  2090. Flak Shot Gravity            =    -0.05
  2091. Flak Shot Speed            =    2.0
  2092. Flak Target Offset        =    88.0
  2093. Flak Turret Health        =    1.0
  2094.  
  2095. ; explosion types
  2096. ;    0 = Small
  2097. ;    1 = Glass
  2098. ;    2 = Big
  2099. Explosion Type    =    0
  2100.  
  2101. [zWalker]
  2102. ; explosion types
  2103. ;    0 = Small
  2104. ;    1 = Glass
  2105. ;    2 = Big
  2106. Explosion Type    =    0
  2107.  
  2108. [zDoor]
  2109. JawOpenIntroSound    =    e_swr_door_jaw_open_intro
  2110. JawOpenLoopSound    =    e_swr_door_jaw_open_loop
  2111. JawOpenOutroSound    =    e_swr_door_jaw_open_outro
  2112. JawOpenStuckSound    =    e_swr_door_jaw_open_stuck
  2113. JawCloseIntroSound    =    e_swr_door_jaw_close_intro
  2114. JawCloseLoopSound    =    e_swr_door_jaw_close_loop
  2115. JawCloseOutroSound    =    e_swr_door_jaw_close_outro
  2116.  
  2117. ApertureOpenSound    =    e_swr_door_aperture_open
  2118. ApertureCloseSound    =    e_swr_door_aperture_close
  2119.  
  2120. Red Ambient Value = 0.2
  2121. Blue Ambient Value = 0.2
  2122. Green Ambient Value = 0.2
  2123.  
  2124. ;Debug Script    =    0
  2125.  
  2126. [zDriver]
  2127. SquishSound        =    a_ped_squish
  2128. Scream1Sound    =    a_ped_scream_female_generic
  2129. Scream2Sound    =    a_ped_scream_female_help
  2130. Scream3Sound    =    a_ped_scream_female_no_01
  2131. Scream4Sound    =    a_ped_scream_female_no_02
  2132. Scream5Sound    =    a_ped_scream_female_ohgod
  2133. Scream6Sound    =    a_ped_scream_male_generic
  2134. Scream7Sound    =    a_ped_scream_male_help
  2135. Scream8Sound    =    a_ped_scream_male_no_01
  2136. Scream9Sound    =    a_ped_scream_male_no_02
  2137. Scream10Sound    =    a_ped_scream_male_ohgod
  2138.  
  2139. [zManta (Sovkhan)]
  2140. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  2141. Torpedo Fire Sound        =    w_firestreak_gun_fire
  2142. Engine Sound            =    v_hyena_engine_loop
  2143. Engine Pitch Min            =    0
  2144. Engine Pitch Max            =    0
  2145.  
  2146. Health                =    500.0
  2147.  
  2148. ; explosion types
  2149. ;    0 = Small
  2150. ;    1 = Glass
  2151. ;    2 = Big
  2152. Explosion Type    =    2
  2153.  
  2154. ; splatter damage is only done if manta is
  2155. ; "Not Carrying" cargo (setable in MAX)
  2156. Radius Damage                =    80.0
  2157. Radius                    =    50.0
  2158.  
  2159. [zManta (Rebel)]
  2160. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  2161. Torpedo Fire Sound        =    w_firestreak_gun_fire
  2162. Engine Sound            =    v_hyena_engine_loop
  2163. Engine Pitch Min            =    0
  2164. Engine Pitch Max            =    0
  2165.  
  2166. Health                        =    150.0
  2167.  
  2168. ; explosion types
  2169. ;    0 = Small
  2170. ;    1 = Glass
  2171. ;    2 = Big
  2172. Explosion Type    =    2
  2173.  
  2174. ; splatter damage is only done if manta is
  2175. ; "Not Carrying" cargo (setable in MAX)
  2176. Radius Damage                =    80.0
  2177. Radius                    =    50.0
  2178.  
  2179. [zMine]
  2180. ; explosion types
  2181. ;    0 = Small
  2182. ;    1 = Glass
  2183. ;    2 = Big
  2184. Explosion Type    =    2
  2185.  
  2186. [zMortar]
  2187. ExplosionSound    =    e_explosion_generic_04
  2188.  
  2189. [zPed]
  2190. SquishSound        =    a_ped_squish
  2191. Scream1Sound    =    a_ped_scream_female_generic
  2192. Scream2Sound    =    a_ped_scream_female_help
  2193. Scream3Sound    =    a_ped_scream_female_no_01
  2194. Scream4Sound    =    a_ped_scream_female_no_02
  2195. Scream5Sound    =    a_ped_scream_female_ohgod
  2196. Scream6Sound    =    a_ped_scream_male_generic
  2197. Scream7Sound    =    a_ped_scream_male_help
  2198. Scream8Sound    =    a_ped_scream_male_no_01
  2199. Scream9Sound    =    a_ped_scream_male_no_02
  2200. Scream10Sound    =    a_ped_scream_male_ohgod
  2201.  
  2202. [zPickup]
  2203. IdleSound            =    P_HEALTH_IDLE_LOOP
  2204. PickupHealthSound        =    A_SLAVE0_COLLECT_HEALTH
  2205. PickupSound            =    A_SLAVE0_COLLECT_ITEM
  2206.  
  2207.  
  2208. [wHud]
  2209.  
  2210. Reticule Track Sound    = i_hud_reticule_track
  2211. Reticule Lock Sound        = i_hud_reticule_lock
  2212. Show Message Sound        = i_hud_display
  2213.  
  2214. ; value at which the text number goes red
  2215. Slug Red Threshold    = 20
  2216. Slug Energy Threshold    = 19
  2217. Slug Missile Threshold    = 5
  2218. Health Red Threshold    = 20
  2219.  
  2220. ; screen icons location, relative to a 640x480 screen. It will scale correctly for other sizes
  2221. Health X                = 534
  2222. Health Y                = 438
  2223. Slug Ammo X                = 10
  2224. Slug Ammo Y                = 366
  2225. Energy Ammo X            = 10
  2226. Energy Ammo Y            = 402
  2227. Missile Ammo X            = 10
  2228. Missile Ammo Y            = 438
  2229. Chat X                = 1
  2230. Chat Y                = 350
  2231. Score X                = 100
  2232. Score Y                = 100
  2233.  
  2234.  
  2235.  
  2236. [zPlayer]
  2237.  
  2238. Num Slug Pickup        = 60
  2239. Num Energy Pickup        = 50
  2240. Num Missile Pickup    = 12
  2241.  
  2242. Max Slug Ammo        = 300
  2243. Max Energy Ammo        = 100
  2244. Max Missile Ammo        = 50
  2245.  
  2246. Gib Health            = -20.0
  2247. Stomp Radius        = 60.0
  2248. Stomp Damage        = 10.0
  2249. Stomp Look Angle        = 10.0
  2250. Punch Hand Damage        = 12.0
  2251. Punch Hand Range        = 40.0
  2252. Punch Girder Damage    = 15.5
  2253. Punch Girder Range    = 60.0
  2254.  
  2255. Punch 1 Whiff    =    w_slave0_punch_whiff
  2256. Punch 2 Whiff    =    w_slave0_punch_whiff
  2257. Punch 3 Whiff    =    w_slave0_punch_whiff
  2258. Punch 4 Whiff    =    w_slave0_punch_whiff
  2259. Girder Whiff    =    w_slave0_pipe_whoosh
  2260.  
  2261. Punch 1 Hit        =    w_slave0_punch_hit
  2262. Punch 2 Hit        =    w_slave0_punch_hit
  2263. Punch 3 Hit        =    w_slave0_punch_hit
  2264. Punch 4 Hit        =    w_slave0_punch_hit
  2265. Girder Hit        =    w_slave0_pipe_hit
  2266.  
  2267. Max Girder Hits    =    5
  2268.  
  2269. PunchPitchMin    =    -3000
  2270. PunchPitchMax    =    1000
  2271.  
  2272. Ouch Sound 1    =    a_slave0_hit_01
  2273. Ouch Sound 2    =    a_slave0_hit_02
  2274. Ouch Sound 3    =    a_slave0_hit_03
  2275. Ouch Sound 4    =    a_slave0_hit_04
  2276.  
  2277. OuchPitchMin    =    -3000
  2278. OuchPitchMax    =    1000
  2279.  
  2280. WaterStepSoundRight        =    a_slave0_step_water_right
  2281. StepSoundRight            =    a_slave0_step_right
  2282. StepSoundRightPitchMax        =    3000
  2283. StepSoundRightPitchMin        =    -4000
  2284.  
  2285. WaterStepSoundLeft        =    a_slave0_step_water_left
  2286. StepSoundLeft            =    a_slave0_step_left
  2287. StepSoundLeftPitchMax        =    3000
  2288. StepSoundLeftPitchMin        =    -4000
  2289.  
  2290. LandSound                =    a_slave0_land
  2291. RoarSound                =    a_slave0_roar
  2292. DeathSound                =    a_slave0_death_03
  2293.  
  2294. StrafeIntroSound            =    a_slave0_strafe_intro
  2295. StrafeLoopSound            =    a_slave0_strafe_loop
  2296. StrafeOutroSound            =    a_slave0_strafe_outro
  2297.  
  2298. ReticuleChangeSound        =    i_hud_reticule_switch
  2299. ZuluTargetTimer            =    10.0
  2300.  
  2301.  
  2302. [zSDS]
  2303. Move Loop Sound        =    e_sdl_alarm_loop
  2304. Move Outro Sound    =    e_sdl_move_outro
  2305. Warning Sound        =    e_sdl_alarm_loop
  2306. Death Sound            =    e_sdl_destruct
  2307.  
  2308. Ambient Value        =    0.3
  2309. Explosion Template    =    e_explosion_sds
  2310. Smoke Template        =    e_sds_fire
  2311. Splatter Damage        =    0.0
  2312. Splatter Radius        =    0.0
  2313.  
  2314. ;Debug Script            =    0
  2315.  
  2316. [zSpotLight]
  2317. ; explosion types
  2318. ;    0 = Small
  2319. ;    1 = Glass
  2320. ;    2 = Big
  2321. Explosion Type    =    1
  2322.  
  2323. [zTank]
  2324. Engine Sound        =    v_m99_engine_loop
  2325. Fire Sound            =    w_laser_tank_fire
  2326. Explosion Sound        =    v_m99_death
  2327.  
  2328. Shot Damage            =    2.0
  2329. Shot Speed            =    3.0
  2330. Shot Gravity        =    -0.1
  2331. Shot Delay Min        =    1
  2332. Shot Delay Max        =    2
  2333.  
  2334. Scent Time            =    .05
  2335. Scent Turn Rate        =    0.5
  2336. Retreat Speed        =    100.0
  2337. Pursuit Speed Min        =    40
  2338. Pursuit Speed Max        =    60
  2339.  
  2340. Health            =    20.0
  2341. Ambient Modifier        =    0.6
  2342.  
  2343. [zTorpedo]
  2344. ExplosionSound        =    e_explosion_generic_01
  2345.  
  2346. [zThrowable]
  2347. Splat Sound            =    a_ped_splat
  2348. Explosion Sound        =    v_m99_death
  2349. Car Damage            =    5.0
  2350. Hand Weapon Damage    =    8.0
  2351. Ped Damage            =    1.0
  2352.  
  2353. [zTraffic]
  2354. Horn Sound1            =    v_car_a_honk
  2355. Horn Sound2            =    v_car_b_honk
  2356. Doppler Sound1        =    v_car_a_loop
  2357. Doppler Sound2        =    v_car_b_loop
  2358. Doppler Pitch Min        =    0
  2359. Doppler Pitch Max        =    0
  2360.  
  2361. ; explosion types
  2362. ;    0 = Small
  2363. ;    1 = Glass
  2364. ;    2 = Big
  2365. Explosion Type    =    0
  2366.  
  2367. [zTrain]
  2368. Ambient Value        =    0.3
  2369. Impact Damage        =    10.0
  2370. Impact Force        =    50.0
  2371. Splatter Damage        =    10.0
  2372. Splatter Radius        =    100.0
  2373. Explosion Template    =    e_explosion_core
  2374.  
  2375. Engine Sound        =    v_train_engine_loop
  2376. Engine Pitch Min        =    0
  2377. Engine Pitch Max        =    0
  2378.  
  2379. ; explosion types
  2380. ;    0 = Small
  2381. ;    1 = Glass
  2382. ;    2 = Big
  2383. Explosion Type    =    2
  2384.  
  2385. [zBuilding]
  2386. Screen Shake Amplitude    =    20.0
  2387. Screen Shake Frequency    =    0.5
  2388. Screen Shake Duration    =    1.0
  2389. Screen Shake Max Range    =    500.0
  2390.