home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2001 June / Gamestar_30_2001-06_cd2.bin / TOOLS / Ini / SlaveZeroEasy.ini < prev    next >
INI File  |  1999-10-11  |  57KB  |  2,386 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7.  
  8. [Main Options]
  9. ; Debug Scripts is the master switch for Design Debugging
  10. ; If this is 0, none of the debug windows will open
  11. Debug Scripts    =    0
  12.  
  13. ; zLevel chooses the next map via the following entries.
  14. ; Change the mapnames or re-order maps by altering these fields.
  15. Mission_Startup    =    m00_intro
  16. m00            =    m00_startup
  17. m01_a            =    M01_A
  18. m01_b            =    M01_B
  19. m02_a            =    M02_a
  20. m02_b            =     M02_b
  21. M02_c            =    M02_c
  22. m03_a            =    M03_a
  23. m03_b            =    M03_b
  24. m03_c            =    M03_c
  25. m04_a            =    M04_a
  26. m04_b            =    M04_b
  27. m05_a            =    M05_a
  28. m05_b            =    M05_b
  29. m05_c            =    m06_A
  30. M07_A            =    M07_A
  31. M07_B            =    M07_B
  32. M07_C            =    M07_C
  33. M08_A            =    M08_A
  34. M08_B            =    M08_B
  35. M08_C            =    M08_C
  36. M09_A            =    M09_A
  37. M09_B            =    M09_B
  38. M09_C            =    M09_C
  39. M11_A            =    M11_A
  40. M11_B            =    M11_B
  41. M11_C            =    M11_C
  42. M12_A            =    M12_A
  43. M12_B            =    M12_B
  44. M12_C            =    M12_C
  45. M13_A            =    M13_A
  46. M13_B            =    M13_B
  47. M13_C            =    M13_C
  48. M14_a            =     M14_a
  49. M14_B            =    M14_B
  50. M14_C            =    M14_C
  51. M15_a            =     M15_a
  52. M15_B            =    M15_B
  53. M15_C            =    M15_C
  54. M15_D            =    credits
  55.  
  56. [Mission Chunk Names]
  57. m01_A    =    Comm Tower A
  58. m01_b    =    Comm Tower B
  59. m02_a    =    Lower City A
  60. m02_b    =    Lower City B
  61. M02_c    =    Lower City C
  62. m03_a    =    Lab Attack A
  63. m03_b    =    Lab Attack B
  64. m03_c    =    Lab Attack C
  65. m04_a    =    Sewer War A
  66. m04_b    =    Sewer War B
  67. m05_a    =    Escort Run A
  68. m05_b    =    Escort Run B
  69. m06_a    =    Escort Run C
  70. m07_a    =    Trainwreck A
  71. m07_b    =    Trainwreck B
  72. m07_c    =    Trainwreck C
  73. m08_a    =    Embryos A
  74. m08_b    =    Embryos B
  75. m08_c    =    Embryos C
  76. m09_a    =    High Climb A
  77. m09_b    =    High Climb B
  78. m09_c    =    High Climb C
  79. m11_a    =    Dropships A
  80. m11_b    =    Dropships B
  81. m11_c    =    Dropships C
  82. m12_a    =    Exo Rescue A
  83. m12_b    =    Exo Rescue B
  84. m12_c    =    Exo Rescue C
  85. m13_a    =    Dmat Rifle A
  86. m13_b    =    Dmat Rifle B
  87. m13_c    =    Dmat Rifle C
  88. m14_a    =    Upper City A
  89. m14_b    =    Upper City B
  90. m14_c    =    Upper City C
  91. m15_a    =    Apocalypse A
  92. m15_b    =    Apocalypse B
  93. m15_c    =    Apocalypse C
  94.  
  95. ; ******************************************************************************
  96. ; ********************                             ********************
  97. ; ********************            MISC                 ********************
  98. ; ********************                             ********************
  99. ; ******************************************************************************
  100. [zWeather]
  101. Thunder1 Sound    =    E_thunder_ambient_01
  102. Thunder2 Sound    =    E_thunder_ambient_02
  103. Rain Sound        =    E_rain_ambient_01
  104.  
  105. ; ******************************************************************************
  106. ; ********************                             ********************
  107. ; ********************            WEAPONS             ********************
  108. ; ********************                             ********************
  109. ; ******************************************************************************
  110.  
  111.  
  112. ;    SLUGS
  113.  
  114.  
  115. [zBullet]
  116. Riccochet1Sound        =    e_ricochet_01
  117. Riccochet1PitchMin    =    -4000
  118. Riccochet1PitchMax    =    2000
  119.  
  120. Riccochet2Sound        =    e_ricochet_02
  121. Riccochet2PitchMin    =    -4000
  122. Riccochet2PitchMax    =    2000
  123.  
  124. Riccochet3Sound        =    e_ricochet_03
  125. Riccochet3PitchMin    =    -4000
  126. Riccochet3PitchMax    =    2000
  127.  
  128.  
  129.  
  130. [zAvenger]
  131. FireDelayL            =    0.125
  132. FireDelayS            =    0.125
  133. DropDebounceDelay        =     4.0
  134. FadeAwayDelay        =     10.0
  135. FireSoundLoop        =     w_avenger_gun_fire
  136. FireSoundOutro        =     w_avenger_gun_fire
  137. DrySound            =    w_avenger_gun_dry
  138. ReadySound            =    w_weapon_readied
  139. StowSound            =    w_weapon_stow
  140. BulletDamage        =     1.25
  141. BulletSpeed            =     10
  142.  
  143.  
  144.  
  145. [zIronRoar]
  146. FireDelay            =    0.10
  147. DropDebounceDelay        =     4.0
  148. FadeAwayDelay        =     10.0
  149. FFeffect            =    Fire_Ironroar
  150. FireSoundLoop        =    w_ironroar_gun_fire_loop
  151. FireSoundOutro        =    w_ironroar_gun_fire_outro
  152. DrySound            =    w_ironroar_gun_dry
  153. ReadySound            =    w_ironroar_gun_reload
  154. StowSound            =    w_weapon_stow
  155. BulletDamage        =     2.5
  156. BulletSpeed            =     100
  157.  
  158.  
  159. [zCyclone]
  160. FireDelay            =    0.125
  161. DropDebounceDelay        =     4.0
  162. FadeAwayDelay        =     10.0
  163. FireSoundLoop        =     w_cyclone_gun_fire_loop
  164. FireSoundOutro        =     w_cyclone_gun_fire_outro
  165. DrySound            =    w_cyclone_gun_dry
  166. ReadySound            =    w_cyclone_gun_reload
  167. StowSound            =    W_WEAPON_STOW
  168. BulletDamage        =     7.00
  169. BulletSpeed            =     100
  170.  
  171.  
  172. [zSiegeCannon]
  173. FireDelay            =    2
  174. FFeffect            =    Fire_SiegeCannon
  175. FireSoundLoop        =    w_Seige_gun_fire
  176. FireSoundOutro        =    w_Seige_gun_fire_outro
  177. DrySound            =    w_cyclone_gun_dry
  178. ReadySound            =    w_Seige_gun_load
  179. StowSound            =    w_weapon_stow
  180. HitSound            =    w_seige_bullet_hit
  181. DropDebounceDelay        =    4.0
  182. FadeAwayDelay        =    10.0
  183. BulletDamage        =    10.0
  184. BulletSpeed            =    12.0
  185. BulletGravity        =    -0.02
  186. Explosion Damage        =    20.0
  187. Explosion Radius        =    80.0
  188. Explosion Force        =    20.0
  189. AmmoUsed            =    10
  190.  
  191.  
  192. ;    ENERGY
  193.  
  194.  
  195. [zDmatRifle]
  196. FireDelay            =    0.8
  197. FFeffect            =    Fire_DmatRifle
  198. FireSoundLoop        =    w_dmat_charge_loop
  199. FireSoundOutro        =    w_dmat_fire
  200. DrySound            =    w_cyclone_gun_dry
  201. ReadySound            =    w_weapon_ready_2
  202. StowSound            =    w_weapon_stow
  203. HitSound            =    w_dmat_hit
  204. DropDebounceDelay        =    4.0
  205. FadeAwayDelay        =    10.0
  206. BulletDamage        =    15.0
  207. BulletSpeed            =    5.0
  208. BulletGravity        =    0.0
  209. Ammo Used            =   10
  210. Explostion Damage    =    15.0
  211. Explostion Force    =    5.0
  212. Explostion Radius    =    280.0
  213.  
  214.  
  215. [zPlasmaBullet]
  216. ExplosionSound        =    w_plasma200_bullet_hit
  217. FlySound            =    w_plasma200_bullet_loop
  218. FlyPitchMin            =    -2000
  219. FlyPitchMax            =    2000
  220.  
  221.  
  222.  
  223. [zPlasma200]
  224. FireDelay            =    0.4
  225. Splatter Damage        =    0.0
  226. Splatter Radius        =    0.0
  227. DropDebounceDelay        =    4.0
  228. FadeAwayDelay        =    10.0
  229. FFeffect            =    Fire_Plasma200
  230. FireSound            =    w_plasma200_gun_fire
  231. FireSoundPitchMin        =    -1000
  232. FireSoundPitchMax        =    1000
  233. DrySound            =    w_cyclone_gun_dry
  234. ReadySound            =    w_plasma200_clip_load
  235. StowSound            =    w_weapon_stow
  236. ShotDamage            =    10.0
  237. ShotStartSpeed        =    7.0
  238. ShotMaxSpeed        =      9.0
  239.  
  240.  
  241.  
  242. [zPlasmaBurst]
  243. FireDelay            =    1
  244. DropDebounceDelay        =    4.0
  245. FadeAwayDelay        =    10.0
  246. FFeffect            =    Fire_Plasma200
  247. FireSound            =    w_plasmaburst_gun_fire
  248. FireSoundPitchMin        =    -1000
  249. FireSoundPitchMax        =    1000
  250. DrySound            =    w_cyclone_gun_dry
  251. ReadySound            =    w_plasmaburst_clip_load
  252. StowSound            =    w_weapon_stow
  253. ShotDamage            =    8
  254. Splatter Damage        =    0.0
  255. Splatter Radius        =    0.0
  256. ShotStartSpeed        =    5.0
  257. ShotMaxSpeed        =     8.0
  258. Spread Angle        =      -3.5
  259.  
  260.  
  261.  
  262. [zPlasmaRailCannon]
  263. FireDelay            =    2
  264. BeamOnTime            =    0.1
  265. Damage            =    60.0
  266. FFeffect            =    Fire_plasmarail
  267. FireSound            =    w_plasmarail_gun_fire
  268. DrySound            =    w_cyclone_gun_dry
  269. ReadySound            =    w_plasmarail_charge
  270. StowSound            =    w_weapon_stow
  271. HitSound            =    w_plasma200_bullet_hit
  272. DropDebounceDelay        =    4.0
  273. FadeAwayDelay        =    10.0
  274. AmmoUsed            =    4
  275.  
  276.  
  277. [zPlasma400]
  278. DamageDelay            =    6.0        ; (DamageDelay/120fr. - ie: 6.0 = 1/6 of a second)
  279. BeamDamage            =     12.0
  280. DropDebounceDelay        =    4.0
  281. FadeAwayDelay        =    10.0
  282. FFeffect            =    Fire_plasma400
  283. FireSound            =    a_shiva_fire_loop
  284. FireSoundOutro        =        w_p400_gun_fire_outro
  285. DrySound            =    w_cyclone_gun_dry
  286. ReadySound            =    w_weapon_ready_2
  287. StowSound            =    w_weapon_stow
  288. AmmoUsed            =    1
  289.  
  290.  
  291. ;    ROCKETS
  292.  
  293.  
  294. [zRocket]
  295. FlyPitchMin            =    -2000
  296. FlyPitchMax            =    2000
  297. ExplosionSound        =    W_SHRIEKER_BULLET_HIT
  298.  
  299. [zGuidedRocket]
  300. Fly Pitch Min        =    -1500
  301. Fly Pitch Max        =    1000
  302. Fly Sound            =    w_shrieker_bullet_loop
  303. Explosion Sound        =    w_shrieker_bullet_hit
  304.  
  305. [zShrieker]
  306. FireDelay            =    1.0
  307. DropDebounceDelay        =     4.0
  308. FadeAwayDelay        =     10.0
  309. FFeffect            =    Fire_Shrieker
  310. DrySound            =    w_shrieker_gun_dry
  311. FireSound            =    w_shrieker_gun_fire
  312. ReadySound            =    w_shrieker_clip_load
  313. StowSound            =    w_weapon_stow
  314. FireSoundPitchMax        =    2000
  315. FireSoundPitchMin        =    -1000
  316. MissileSpeed        =    10.0
  317. MissileDamage        =    10.5
  318. MissileSplatterDamage    =    10.5
  319. MissileSplatterRadius    =    50.0
  320.  
  321.  
  322.  
  323. [zStoneDog]
  324. FireDelay            =    1.0
  325. DropDebounceDelay        =     4.0
  326. FadeAwayDelay        =     10.0
  327. FFeffect            =    Stone_Dog
  328. FireSound            =    W_SHRIEKER_GUN_FIRE
  329. DrySound            =    W_SHRIEKER_GUN_DRY
  330. ReadySound            =    w_stonedog_gun_reload
  331. StowSound            =    W_WEAPON_STOW
  332. missilespeed         =    10.0
  333. MissileDamageDumb        =    9.5
  334. MissileDamageGuided    =    9.5
  335. MissileYawClipAngle     =     14.0
  336. MissilePitchClipAngle     =     14.0
  337. MissileTurnTimeLimit     =     8.0
  338. MissileLifespan         =    12.0
  339. MissileSplatterDamage    =    9.5
  340. MissileSplatterRadius    =    50.0
  341.  
  342.  
  343.  
  344. [zValhallaMissile]
  345. ExplosionSound        =    e_explosion_big_04
  346. FlySound            =    w_shrieker_bullet_loop
  347. FlyPitchMin            =    -2000
  348. FlyPitchMax            =    2000
  349.  
  350.  
  351. [zValhalla]
  352. FireDelay            =    2.5
  353. FFeffect            =    Fire_Valhalla
  354. FireSound            =    w_shrieker_gun_fire
  355. FireSoundPitchMin        =    -1000
  356. FireSoundPitchMax        =    2000
  357. DrySound            =    w_shrieker_gun_dry
  358. ReadySound            =    w_Valhalla_gun_reload
  359. StowSound            =    w_weapon_stow
  360. DropDebounceDelay        =    4.0
  361. FadeAwayDelay        =    10.0
  362. MissileSpeed        =    6.0
  363. MissileDamage        =    20.0
  364. SubMissileDamage        =      8.5
  365. SubMissileGravity        =       -0.001
  366. SplitDistance        =    200.0
  367. SplitExplosionRadius    =    100.0
  368. SplitExplosionDamage    =    1.5
  369. MissileLifeTimer        =       10.0
  370.  
  371.  
  372. [zZulu]
  373. FireDelay            =    0.3
  374. FFeffect            =    Zulu
  375. FireSound            =    w_shrieker_gun_fire
  376. DrySound            =    w_shrieker_gun_dry
  377. ReadySound            =    w_zulu_gun_reload
  378. StowSound            =    w_weapon_stow
  379. DropDebounceDelay        =    4.0
  380. FadeAwayDelay        =    10.0
  381. MissileSpeed        =    10.0
  382. MissileDamageGuided    =    10.5
  383. MissileClipYaw        =    6.0
  384. MissileClipPitch        =    6.0
  385. MissileTurnTimeLimit    =    8.0
  386. MissileLifespan        =    12.0
  387. MissileSplatterDamage    =    10.5
  388. MissileSplatterRadius    =    50.0
  389.  
  390.  
  391.  
  392. ; ******************************************************************************
  393. ; ********************                             ********************
  394. ; ********************            SENTINELS             ********************
  395. ; ********************                             ********************
  396. ; ******************************************************************************
  397.  
  398.  
  399. [zPiranha (Industrial)]
  400. Death Sound            =    a_piranha_death
  401. Hit Sound            =    a_sentinel_hit_03
  402. Step Sound            =    a_sentinel_step
  403. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  404. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  405. Fire Pitch Min        =    -2000
  406. Fire Pitch Max        =    1000
  407.  
  408. Shot Damage            =    0.75
  409. Shot Speed            =    5.0
  410. Shot Gravity        =    0.0
  411. Death Radius        =    30.0
  412. Death Radius Damage    =    2.0
  413.  
  414. Shot Delay Min        =    1.0
  415. Shot Delay Max        =    3.0
  416. Health            =    12.0
  417.  
  418. Pickup Delay Min        =    3.0
  419. Pickup Delay Max        =    5.0
  420. Throw Delay Min        =    1.0
  421. Throw Delay Max        =    3.0
  422.  
  423. Scent Turn Delay        =    0.5
  424. Scent Turn Rate        =    5.0
  425.  
  426. ; weapon typ
  427. ; 0 = avenger
  428. ; 1 = ironroar
  429. Weapon Type            =    0
  430.  
  431. [zPiranha (Police)]
  432. Death Sound            =    a_piranha_death
  433. Hit Sound            =    a_sentinel_hit_03
  434. Step Sound            =    a_sentinel_step
  435. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  436. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  437. Fire Pitch Min        =    -2000
  438. Fire Pitch Max        =    1000
  439.  
  440. Shot Damage            =    2.0
  441. Shot Speed            =    5.0
  442. Shot Gravity        =    0.0
  443. Death Radius        =    30.0
  444. Death Radius Damage    =    1.0
  445.  
  446. Shot Delay Min        =    0.5
  447. Shot Delay Max        =    2.0
  448. Health            =    15.0
  449.  
  450. Pickup Delay Min        =    3.0
  451. Pickup Delay Max        =    5.0
  452. Throw Delay Min        =    1.0
  453. Throw Delay Max        =    3.0
  454.  
  455. Scent Turn Delay        =    0.5
  456. Scent Turn Rate        =    5.0
  457.  
  458. ; weapon typ
  459. ; 0 = avenger
  460. ; 1 = ironroar
  461. Weapon Type    =    1
  462.  
  463. [zPiranha (Military)]
  464. Death Sound            =    a_piranha_death
  465. Hit Sound            =    a_sentinel_hit_03
  466. Step Sound            =    a_sentinel_step
  467. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  468. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  469. Fire Pitch Min        =    -2000
  470. Fire Pitch Max        =    1000
  471.  
  472. Shot Damage            =    1.5
  473. Shot Speed            =    5.0
  474. Shot Gravity        =    0.0
  475. Death Radius        =    30.0
  476. Death Radius Damage    =    2.0
  477.  
  478. Shot Delay Min        =    0.25
  479. Shot Delay Max        =    1.0
  480. Health            =    15.0
  481.  
  482. Pickup Delay Min        =    3.0
  483. Pickup Delay Max        =    5.0
  484. Throw Delay Min        =    1.0
  485. Throw Delay Max        =    3.0
  486.  
  487. Scent Turn Delay        =    0.5
  488. Scent Turn Rate        =    5.0
  489.  
  490. ; weapon typ
  491. ; 0 = avenger
  492. ; 1 = ironroar
  493. Weapon Type    =    1
  494.  
  495. [zSentinel1 (Industrial)]
  496. Death Sound            =    a_regulator_death
  497. Hit Sound            =    a_sentinel_hit_01
  498. Step Sound            =    a_sentinel_step
  499. Fire Sound            =    w_shrieker_gun_fire
  500. Fire Pitch Min        =    -2000
  501. Fire Pitch Max        =    2000
  502. Hit Pitch Min        =    -2000
  503. Hit Pitch Max        =    2000
  504.  
  505. Missile Damage        =    6.0
  506. Missile Splatter Damage    =    3.0
  507. Missile Splatter Radius    =    50.0
  508. Missile Start Speed        =    2.0
  509. Missile Max Speed        =    10.0
  510. Missile Acceleration    =    .6
  511.  
  512. Shot Delay Min            =    0.0
  513. Shot Delay Max            =    2.0
  514. Shot Delay2 Min            =    0.5
  515. Shot Delay2 Max            =    2.0
  516. Num Shots Min            =    1.0
  517. Num Shots Max            =    5.0
  518.  
  519. Death Radius        =    30.0
  520. Death Radius Damage    =    2.0
  521.  
  522. Hand Attack Range    =    50
  523. Punch Damage        =    2.0
  524. Punch Force            =    20.0
  525.  
  526. Death Sound            =    a_regulator_death
  527. Hit Sound            =    a_titan_hit_03
  528. Step Sound            =    a_titan_step
  529. Big Hit Damage        =    9
  530. Health            =    25.0
  531. Ambient Modifier        =    0.0
  532.  
  533. [zSentinel1 (Military)]
  534. Death Sound            =    a_regulator_death
  535. Hit Sound            =    a_sentinel_hit_01
  536. Step Sound            =    a_sentinel_step
  537. Fire Sound            =    w_shrieker_gun_fire
  538. Fire Pitch Min        =    -2000
  539. Fire Pitch Max        =    2000
  540. Hit Pitch Min        =    -2000
  541. Hit Pitch Max        =    2000
  542.  
  543. Missile Damage        =    8.0
  544. Missile Splatter Damage    =    4.0
  545. Missile Splatter Radius    =    60.0
  546. Missile Start Speed        =    2.0
  547. Missile Max Speed        =    4.5
  548. Missile Acceleration    =    0.6
  549.  
  550. Shot Delay Min            =    3.0
  551. Shot Delay Max            =    5.0
  552. Shot Delay2 Min            =    0.1
  553. Shot Delay2 Max            =    1.0
  554. Num Shots Min            =    1.0
  555. Num Shots Max            =    1.0
  556.  
  557. Death Radius        =    15.0
  558. Death Radius Damage    =    3.0
  559.  
  560. Big Hit Damage        =    9
  561. Health            =    40.0
  562. Ambient Modifier        =    0.0
  563.  
  564. Hand Attack Range    =    50
  565. Punch Damage        =    2.0
  566. Punch Force            =    20.0
  567.  
  568. [zJammer (Industrial)]
  569. Death Sound            =    e_explosion_generic_01
  570. Hit Sound            =    a_sentinel_hit_02
  571. Step Sound            =    a_sentinel_step
  572. Dry Sound            =    w_plasma_dry
  573. Fire Sound            =    w_plasma200_gun_fire
  574. Fire Pitch Min        =    -2000
  575. Fire Pitch Max        =    2000
  576. Explosion Sound        =    w_plasma200_bullet_hit
  577. Land Sound            =    a_sentinel_land_heavy
  578. Thrust Sound        =    a_jammer_fly_loop
  579.  
  580. Dodge Up Percent        =    0.0
  581. Shot Damage            =    2.5
  582. Shot Start Speed        =    3.0
  583. Shot Max Speed        =    25.0
  584. Shot Delay Min        =    3.0
  585. Shot Delay Max        =    5.0
  586.  
  587. Num Shots Min        =    1
  588. Num Shots Max        =    1
  589. Plasma Splatter Damage    =    1.0
  590. Plasma Splatter Radius    =    10.0
  591.  
  592. Health            =    15.0
  593. Ambient Modifier        =    0.0
  594. Explode Hierarchy        =    -5.0
  595.  
  596. Max Fall Speed                =    15.0
  597. Fall Acceleration            =    5.0
  598. Max Death Fall Speed        =    25.0
  599. Fall Death Acceleration        =    20.0
  600.  
  601. [zJammer (Military)]
  602. Death Sound            =    e_explosion_generic_01
  603. Hit Sound            =    a_sentinel_hit_02
  604. Step Sound            =    a_sentinel_step
  605. Dry Sound            =    w_plasma_dry
  606. Fire Sound            =    w_plasma200_gun_fire
  607. Fire Pitch Min        =    -2000
  608. Fire Pitch Max        =    2000
  609. Explosion Sound        =    w_plasma200_bullet_hit
  610. Land Sound            =    a_sentinel_land_heavy
  611. Thrust Sound        =    a_jammer_fly_loop
  612.  
  613. Dodge Up Percent        =    50.0
  614. Shot Damage            =    3.0
  615. Shot Start Speed        =    3.0
  616. Shot Max Speed        =    30.0
  617. Shot Delay Min        =    1.0
  618. Shot Delay Max        =    4.0
  619.  
  620. Num Shots Min        =    3
  621. Num Shots Max        =    3
  622. Plasma Splatter Damage    =    1.0
  623. Plasma Splatter Radius    =    10.0
  624.  
  625. Health            =    15.0
  626. Ambient Modifier        =    0.0
  627. Explode Hierarchy        =    -5.0
  628.  
  629. Max Fall Speed                =    15.0
  630. Fall Acceleration            =    5.0
  631. Max Death Fall Speed        =    25.0
  632. Fall Death Acceleration        =    20.0
  633.  
  634. [zArbiter (Police)]
  635. Death Sound                =    a_piranha_death
  636. Hit Sound                =    a_sentinel_hit_02
  637. Step Sound                =    a_sentinel_step
  638. Dry Sound                =    w_plasma_dry
  639. Fire Sound                =    w_plasmaburst_gun_fire
  640. Shield Active Sound        =    w_plasma200_gun_fire
  641. Shield Hit Sound            =    a_arbiter_shield_hit
  642. Shield Destroyed Sound        =    e_explosion_small_02
  643. Jets Sound                =    a_jammer_fly_loop
  644.  
  645. Fire Pitch Min        =    -2000
  646. Fire Pitch Max        =    2000
  647. Explosion Sound        =    w_plasma200_bullet_hit
  648.  
  649. Death Radius        =    30.0
  650. Death Radius Damage    =    5.0
  651.  
  652. ;Horizontal Inaccuracy    =    15.0
  653. ;Horizontal Inaccuracy2    =    40.0
  654. Vertical Inacuracy    =    5.0
  655. Vertical Inacuracy2    =    10.0
  656. Shot Damage            =    0.75
  657. Shot Damage Radius     =     20.0
  658. Shot Speed            =      3
  659. Shot Spread Angle        =    -2.5
  660. Shot Delay Min        =    5.0
  661. Shot Delay Max        =    5.0
  662. Shot Delay2 Min        =    1
  663. Shot Delay2 Max        =    2
  664.  
  665. Health            =    15.0
  666. Shield Health        =    40.0
  667. Ambient Modifier        =    0.0
  668. Explode Hierarchy        =    -5.0
  669.  
  670. Backward Max Speed        =    -2.0
  671. Backward Acceleration        =    -2.0
  672. Backward Decceleration        =    2.0
  673. Forward Max Speed            =    3.0
  674. Forward Acceleration        =    2.0
  675. Forward Decceleration        =    -4.0
  676. Charge Max Speed            =    6.0
  677. Charge Acceleration        =    4.0
  678. Charge Decceleration        =    -2.0
  679.  
  680.  
  681. Shield Charge Min Distance    =    200.0
  682. Shield Charge Percentage    =    75.0
  683. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  684. Shield Damage            =    4.0
  685. Shield Force            =    50.0
  686.  
  687. Max Fall Speed            =    20.0
  688. Fall Acceleration            =    10.0
  689.  
  690. [zArbiter (Military)]
  691. Death Sound            =    a_piranha_death
  692. Hit Sound            =    a_sentinel_hit_02
  693. Step Sound            =    a_sentinel_step
  694. Dry Sound            =    w_plasma_dry
  695. Fire Sound            =    w_plasmaburst_gun_fire
  696. Shield Active Sound        =    w_plasma200_gun_fire
  697. Shield Hit Sound        =    a_arbiter_shield_hit
  698. Shield Destroyed Sound    =    e_explosion_small_02
  699. Jets Sound        =    a_jammer_fly_loop
  700.  
  701. Fire Pitch Min        =    -2000
  702. Fire Pitch Max        =    2000
  703. Explosion Sound        =    w_plasma200_bullet_hit
  704.  
  705. Death Radius        =    30.0
  706. Death Radius Damage    =    3.0
  707.  
  708. ;Horizontal Inaccuracy    =    15.0
  709. ;Horizontal Inaccuracy2    =    40.0
  710. Vertical Inacuracy    =    5.0
  711. Vertical Inacuracy2    =    10.0
  712. Shot Damage            =    0.75
  713. Shot Damage Radius     =     20.0
  714. Shot Speed            =      5
  715. Shot Spread Angle        =    -2.0
  716. Shot Delay Min        =    5.0
  717. Shot Delay Max        =    5.0
  718. Shot Delay2 Min        =    1
  719. Shot Delay2 Max        =    2
  720.  
  721. Health            =    15.0
  722. Shield Health        =    40.0
  723. Ambient Modifier        =    0.0
  724. Explode Hierarchy        =    -5.0
  725.  
  726. Backward Max Speed        =    -2.0
  727. Backward Acceleration        =    -2.0
  728. Backward Decceleration        =    2.0
  729. Forward Max Speed            =    3.0
  730. Forward Acceleration        =    2.0
  731. Forward Decceleration        =    -4.0
  732. Charge Max Speed            =    6.0
  733. Charge Acceleration        =    4.0
  734. Charge Decceleration        =    -2.0
  735.  
  736. Shield Charge Min Distance    =    200.0
  737. Shield Charge Percentage    =    75.0
  738. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  739. Shield Damage            =    4.0
  740. Shield Force            =    50.0
  741.  
  742. Max Fall Speed            =    30.0
  743. Fall Acceleration            =    20.0
  744.  
  745. [zRaider (Police)]
  746. Health                =    40.0
  747. Acceleration        =    0.5
  748.  
  749. Death Sound            =    a_piranha_death
  750. Hit Sound            =    a_sentinel_hit_03
  751. Fire Sound            =    w_shrieker_gun_fire
  752. Fly Sound            =    a_raider_fly_loop
  753. Fire Pitch Min        =    500
  754. Fire Pitch Max        =    1500
  755.  
  756. Death Explosion        =    e_explosion_core
  757.  
  758. Fire Guided Rockets        =    0
  759. Shot Delay Min            =    1.0
  760. Shot Delay Max            =    1.0
  761. Num Shots Min            =    1
  762. Num Shots Max            =    1
  763. Shot Damage                =    1.5
  764. Shot Splatter Damage        =    2.0
  765. Shot Splatter Radius        =    60.0
  766. Shot Start Speed            =    1.0
  767. Shot Max Speed            =    4.0
  768. Shot Acceleration            =    0.75
  769.  
  770. ; only for dumb fire rockets
  771. Horizontal Shot Inaccuracy    =    7.0
  772. Vertical Shot Inaccuracy    =    3.0
  773.  
  774. ; only for guided rockets
  775. Shot Yaw Clip Angle        =    25.0
  776. Shot Pitch Clip Angle    =    23.0
  777. Shot Turn Time Limit    =    8.0
  778. Shot Turn Delay            =    0.2
  779. Shot Lifespan            =    12.0
  780.  
  781. Horizontal Shot Inaccuracy    =    7.0
  782. Vertical Shot Inaccuracy    =    3.0
  783.  
  784. [zRaider (Military)]
  785. Health                =    35.0
  786. Acceleration        =    0.5
  787.  
  788. Death Sound            =    a_piranha_death
  789. Hit Sound            =    a_sentinel_hit_03
  790. Fire Sound            =    w_shrieker_gun_fire
  791. Fly Sound            =    a_raider_fly_loop
  792. Fire Pitch Min        =    500
  793. Fire Pitch Max        =    1500
  794.  
  795. Death Explosion        =    e_explosion_core
  796.  
  797. Fire Guided Rockets        =    0
  798. Shot Delay Min            =    1.0
  799. Shot Delay Max            =    1.0
  800. Num Shots Min            =    1
  801. Num Shots Max            =    1
  802. Shot Damage                =    1.5
  803. Shot Splatter Damage        =    1.5
  804. Shot Splatter Radius        =    60.0
  805. Shot Start Speed            =    2.0
  806. Shot Max Speed            =    4.0
  807. Shot Acceleration            =    0.75
  808.  
  809. ; only for dumb fire rockets
  810. Horizontal Shot Inaccuracy    =    7.0
  811. Vertical Shot Inaccuracy    =    3.0
  812.  
  813. ; only for guided rockets
  814. Shot Yaw Clip Angle        =    25.0
  815. Shot Pitch Clip Angle    =    23.0
  816. Shot Turn Time Limit    =    8.0
  817. Shot Turn Delay            =    0.2
  818. Shot Lifespan            =    12.0
  819.  
  820. [zBlackWidow (Recluse)]
  821. Death Sound            =    a_piranha_death
  822. Hit1 Sound            =    a_sentinel_hit_01
  823. Hit2 Sound            =    a_sentinel_hit_02
  824. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  825. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  826. Step Sound            =    a_blackwidow_step
  827. Rise Sound            =    a_blackwidow_rise
  828. Lower Sound            =    a_blackwidow_lower
  829.  
  830. Fire Pitch Min        =    -2000
  831. Fire Pitch Max        =    2000
  832.  
  833. Health            =    15.0
  834. Pursuit Speed Min        =    80.0
  835. Pursuit Speed Max        =    80.0
  836. Shot Damage            =    0.75
  837. Shot Speed            =    5.0
  838. Shot Gravity        =    0.0
  839. Num Shots Min        =    5
  840. Num Shots Max        =    10
  841. Shot Delay Min        =    2.0
  842. Shot Delay Max        =    3.0
  843. Shot Delay2 Min        =    0.1
  844. Shot Delay2 Max        =    0.3
  845.  
  846. Ambient Modifier        =    0.0
  847. Explode Hierarchy        =    -5.0
  848. Fall Height                =    5.0
  849. Reactive Lag Delay        =    2.5
  850. Reactive Random Motion Delay    =    1.0
  851. Reactive Random Motion Duration    =    1.5
  852.  
  853. [zBlackWidow (Industrial)]
  854. Death Sound            =    a_piranha_death
  855. Hit1 Sound            =    a_sentinel_hit_01
  856. Hit2 Sound            =    a_sentinel_hit_02
  857. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  858. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  859. Step Sound            =    a_blackwidow_step
  860. Rise Sound            =    a_blackwidow_rise
  861. Lower Sound            =    a_blackwidow_lower
  862.  
  863. Fire Pitch Min        =    -2000
  864. Fire Pitch Max        =    2000
  865.  
  866. Health            =    30.0
  867. Pursuit Speed Min        =    80.0
  868. Pursuit Speed Max        =    80.0
  869. Shot Damage            =    0.75
  870. Shot Speed            =    5.0
  871. Shot Gravity        =    0.0
  872. Num Shots Min        =    5
  873. Num Shots Max        =    10
  874. Shot Delay Min        =    1.0
  875. Shot Delay Max        =    3.0
  876. Shot Delay2 Min        =    0.1
  877. Shot Delay2 Max        =    0.3
  878.  
  879. Ambient Modifier        =    0.0
  880. Explode Hierarchy        =    -5.0
  881. Fall Height                =    5.0
  882. Reactive Lag Delay        =    2.5
  883. Reactive Random Motion Delay    =    1.0
  884. Reactive Random Motion Duration    =    1.5
  885.  
  886. [zBlackWidow (Sovkhan)]
  887. Death Sound            =    a_piranha_death
  888. Hit1 Sound            =    a_sentinel_hit_01
  889. Hit2 Sound            =    a_sentinel_hit_02
  890. Fire Sound Loop        =    w_ironroar_gun_fire_loop
  891. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  892. Step Sound            =    a_blackwidow_step
  893. Rise Sound            =    a_blackwidow_rise
  894. Lower Sound            =    a_blackwidow_lower
  895.  
  896. Fire Pitch Min        =    -2000
  897. Fire Pitch Max        =    2000
  898.  
  899. Health            =    30.0
  900. Pursuit Speed Min        =    80.0
  901. Pursuit Speed Max        =    80.0
  902. Shot Damage            =    0.75
  903. Shot Speed            =    5.0
  904. Shot Gravity        =    0.0
  905. Num Shots Min        =    5
  906. Num Shots Max        =    10
  907. Shot Delay Min        =    2.0
  908. Shot Delay Max        =    6.0
  909. Shot Delay2 Min        =    0.25
  910. Shot Delay2 Max        =    0.5
  911.  
  912. Ambient Modifier        =    0.0
  913. Explode Hierarchy        =    -5.0
  914. Fall Height                =    5.0
  915. Reactive Lag Delay        =    2.5
  916. Reactive Random Motion Delay    =    1.0
  917. Reactive Random Motion Duration    =    1.5
  918.  
  919. [zGhostSpider (Industrial)]
  920. Step Land Sound        =    a_ghost_step_land_loop
  921. Step Water Sound        =    a_ghost_step_water_loop
  922. Warning Sound        =    a_ghost_beep
  923. Explosion Sound        =    a_ghost_attack
  924.  
  925. Explosion Damage        =    8.0
  926. Explosion Radius        =    20.0
  927. Explosion Force        =    5.0
  928. Explosion Template    =    e_explosion_core
  929.  
  930. Attack Speed        =    120.0
  931. Attack Delay Min        =    2.0
  932. Attack Delay Max        =    5.0
  933. Attach Time            =    5.0
  934.  
  935. Pursuit Speed Min        =    90.0
  936. Pursuit Speed Max        =    120.0
  937. Scatter Speed        =    90.0
  938.  
  939. Health            =    8.0
  940. Gravity            =    -0.05
  941. Scent Delay Min        =    0.05
  942. Scent Delay Max        =    0.05
  943. Scent Turn Rate        =    3.0
  944.  
  945.  
  946. [zGhostSpider (Sovkhan)]
  947. Step Land Sound        =    a_ghost_step_land_loop
  948. Step Water Sound        =    a_ghost_step_water_loop
  949. Warning Sound        =    a_ghost_beep
  950. Explosion Sound        =    a_ghost_attack
  951.  
  952. Explosion Damage        =    8.0
  953. Explosion Radius        =    20.0
  954. Explosion Force        =    5.0
  955. Explosion Template    =    e_explosion_core
  956.  
  957. Attack Speed        =    120.0
  958. Attack Delay Min        =    2.0
  959. Attack Delay Max        =    5.0
  960. Attach Time            =    5.0
  961.  
  962. Pursuit Speed Min        =    90.0
  963. Pursuit Speed Max        =    120.0
  964. Scatter Speed        =    90.0
  965.  
  966. Health            =    8.0
  967. Gravity            =    -0.05
  968. Scent Delay Min        =    0.05
  969. Scent Delay Max        =    0.05
  970. Scent Turn Rate        =    3.0
  971.  
  972.  
  973. [zShiva (Military)]
  974. P400 Damage            =    2.0
  975. P400 Duration Min        =    2.0
  976. P400 Duration Max        =    5.0
  977. P200 Damage            =    3.5
  978. P200 Splatter Damage    =    3.5
  979. P200 Splatter Radius    =    20.0
  980. P200 Start Speed        =    13.0
  981. P200 Max Speed        =    30.0
  982.  
  983. Rocket Damage        =    3.5
  984. Rocket Splatter Damage    =    3.5
  985. Rocket Splatter Radius    =    60.0
  986. Rocket Speed        =    3.5
  987. Rocket Turn Time Limit    =    8.0
  988. Rocket Turn Delay        =    0.2
  989. Rocket Lifespan        =    5.0
  990.  
  991. Hand Attack Range        =    100.0
  992. Punch Damage        =    1.5
  993. Punch Force            =    50.0
  994.  
  995. Health            =    256.0
  996. Mini Boss Health        =    512.0
  997.  
  998. Shot Delay Min        =    1.0
  999. Shot Delay Max        =    3.0
  1000.  
  1001. Death Explosion        =    e_explosion_core
  1002. Death Radius        =    60.0
  1003. Death Radius Damage    =    5.0
  1004. Explode Hierarchy        =    -25.0
  1005. Fall Height            =    5.0
  1006. Big Hit Damage        =    15.0
  1007.  
  1008. Death Sound            =    a_regulator_death
  1009. Hit Sound            =    a_slave0_hit_02
  1010. Step Sound            =    a_titan_step
  1011. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1012. P400 Charge Sound        =    a_titan_gun_arm_charge
  1013. P400 Fire Sound        =    a_shiva_fire_loop
  1014. P400 Hit Sound        =    w_p400_sizzle_loop
  1015. P200 Fire Sound        =    w_plasma200_gun_fire
  1016. Rocket Fire Pitch Min    =    -2000
  1017. Rocket Fire Pitch Max    =    3000
  1018. Step Pitch Min        =    -3000
  1019. Step Pitch Max        =    2000
  1020. Hit Pitch Min        =    -3000
  1021. Hit Pitch Max        =    2000
  1022.  
  1023. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1024.  
  1025. Debug Script        =    0
  1026.  
  1027. [zShiva (Sovkhan)]
  1028. P400 Damage            =    2.5
  1029. P400 Duration Min        =    2.0
  1030. P400 Duration Max        =    5.0
  1031. P200 Damage            =    3.5
  1032. P200 Splatter Damage    =    3.0
  1033. P200 Splatter Radius    =    20.0
  1034. P200 Start Speed        =    13.0
  1035. P200 Max Speed        =    30.0
  1036.  
  1037. Rocket Damage        =    3.0
  1038. Rocket Splatter Damage    =    3.0
  1039. Rocket Splatter Radius    =    60.0
  1040. Rocket Speed        =    3.5
  1041. Rocket Turn Time Limit    =    8.0
  1042. Rocket Turn Delay        =    0.2
  1043. Rocket Lifespan        =    5.0
  1044.  
  1045. Hand Attack Range        =    100.0
  1046. Punch Damage        =    1.0
  1047. Punch Force            =    50.0
  1048.  
  1049. Health            =    400.0
  1050. Mini Boss Health        =    510.0
  1051.  
  1052. Shot Delay Min        =    1.0
  1053. Shot Delay Max        =    3.0
  1054.  
  1055.  
  1056. Death Explosion        =    e_explosion_core
  1057. Death Radius            =    60.0
  1058. Death Radius Damage        =    6.0
  1059. Explode Hierarchy        =    -5.0
  1060. Fall Height            =    5.0
  1061. Big Hit Damage        =    15.0
  1062.  
  1063. Death Sound            =    a_regulator_death
  1064. Hit Sound            =    a_slave0_hit_02
  1065. Step Sound            =    a_titan_step
  1066. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1067. P400 Charge Sound        =    a_titan_gun_arm_charge
  1068. P400 Fire Sound        =    a_shiva_fire_loop
  1069. P400 Hit Sound        =    w_p400_sizzle_loop
  1070. P200 Fire Sound        =    w_plasma200_gun_fire
  1071. Rocket Fire Pitch Min    =    -2000
  1072. Rocket Fire Pitch Max    =    3000
  1073. Step Pitch Min        =    -3000
  1074. Step Pitch Max        =    2000
  1075. Hit Pitch Min        =    -3000
  1076. Hit Pitch Max        =    2000
  1077.  
  1078. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1079.  
  1080. Debug Script        =    0
  1081.  
  1082. [zUmberKnight (Military)]
  1083. Shot Damage            =    6.0
  1084. Shot Speed            =    5.0
  1085. Shot Gravity        =    -0.01
  1086. Shot Delay Min        =    2.0
  1087. Shot Delay Max        =    4.0
  1088. Shot Hit Sound        =   w_seige_bullet_hit
  1089.  
  1090. Health            =    120.0
  1091. Death Radius        =    30.0
  1092. Death Radius Damage    =    2.0
  1093. Turn Rate            =    1.5
  1094. Retreat Speed        =    -80.0
  1095. Punch Damage        =    1.0
  1096. Punch Force            =    50.0
  1097. Punch Range            =    100.0
  1098. Lance Charge Percentage    =    25.0
  1099. Lance Charge Lock Range    =    200.0
  1100. Lance Damage        =    1.5
  1101. Lance Force            =    50.0
  1102. Big Hit Damage        =    15.0
  1103. Fall Height            =    5.0
  1104.  
  1105. Death Sound            =    a_piranha_death
  1106. Hit Sound            =    a_sentinel_hit_02
  1107. Step Sound            =    a_sentinel_step
  1108. Fire Sound            =    w_seige_gun_fire
  1109. Shield Activated Sound    =    a_umberknight_shield_plant
  1110. Shield Hit Sound        =    a_titan_hit_03
  1111. Fire Pitch Min        =    -2000
  1112. Fire Pitch Max        =    2000
  1113. Hit Pitch Min        =    -2000
  1114. Hit Pitch Max        =    2000
  1115.  
  1116. Shield Time Min        =    1.0
  1117. Shield Time Max        =    2.0
  1118. Shield Delay Min    =    3.0
  1119. Shield Delay Max    =    5.0
  1120.  
  1121. [zUmberKnight (Sovkhan)]
  1122. Shot Damage            =    8.0
  1123. Shot Speed            =    5.0
  1124. Shot Gravity        =    -0.01
  1125. Shot Delay Min        =    2.0
  1126. Shot Delay Max        =    4.0
  1127. Shot Hit Sound        =   w_seige_bullet_hit
  1128.  
  1129. Health            =    120.0
  1130. Death Radius        =    30.0
  1131. Death Radius Damage    =    2.0
  1132. Turn Rate            =    1.5
  1133. Retreat Speed        =    -80.0
  1134. Punch Damage        =    1.0
  1135. Punch Force            =    25.0
  1136. Punch Range            =    100.0
  1137. Lance Charge Percentage    =    10.0
  1138. Lance Charge Lock Range    =    200.0
  1139. Lance Damage        =    1.0
  1140. Lance Force            =    50.0
  1141. Big Hit Damage        =    15.0
  1142. Fall Height            =    5.0
  1143.  
  1144. Death Sound            =    a_piranha_death
  1145. Hit Sound            =    a_sentinel_hit_02
  1146. Step Sound            =    a_sentinel_step
  1147. Fire Sound            =    w_seige_gun_fire
  1148. Shield Activated Sound    =    a_umberknight_shield_plant
  1149. Shield Hit Sound        =    a_titan_hit_03
  1150. Fire Pitch Min        =    -3000
  1151. Fire Pitch Max        =    1000
  1152. Hit Pitch Min        =    -3000
  1153. Hit Pitch Max        =    1000
  1154.  
  1155. Shield Time Min        =    1.0
  1156. Shield Time Max        =    2.0
  1157. Shield Delay Min    =    3.0
  1158. Shield Delay Max    =    5.0
  1159.  
  1160. [zTitan (Police)]
  1161. Death Sound                =    a_regulator_death
  1162. Hit Sound                =    a_slave0_hit_01
  1163. Step Sound                =    a_titan_step
  1164. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1165. Rail Charge Sound            =    a_titan_gun_arm_charge
  1166. Rail Fire Sound            =    a_titan_gun_arm_fire
  1167. Hand Attack Sound            =    a_titan_arm_swipe
  1168. Land Sound                =    a_sentinel_land_heavy
  1169.  
  1170. Rocket Fire Pitch Min        =    0
  1171. Rocket Fire Pitch Max        =    0
  1172. Step Pitch Min            =    -2000
  1173. Step Pitch Max            =    2000
  1174. Hit Pitch Min            =    -2000
  1175. Hit Pitch Max            =    2000
  1176.  
  1177. Health                =    80.0
  1178. Mini Boss Health            =    160.0
  1179. Hand Damage                =    8.0
  1180. Rail Damage                =    8.0
  1181. Rail Shot Delay Min        =    2.0
  1182. Rail Shot Delay Max        =    5.0
  1183. Rail Shot Delay2 Min        =    0.0
  1184. Rail Shot Delay2 Max        =    0.5
  1185. Num Rail Shots Min        =    1
  1186. Num Rail Shots Max        =    1
  1187.  
  1188. Cluster Damage            =    9.0
  1189. Cluster Explostion Damage    = 9.0
  1190. Cluster Explostion Force    = 5.0
  1191. Cluster Explostion Radius    = 40.0
  1192. Cluster Shot Delay        =    2.0
  1193. Fall Height                =    5.0
  1194. Max Fall Speed            =    30.0
  1195. Fall Acceleration            =    20.0
  1196.  
  1197. Death Radius            =    60.0
  1198. Death Radius Damage        =    5.0
  1199. Max Rail Yaw            =    55.0
  1200. Max Rail Pitch            =    55.0
  1201.  
  1202. Debug Script            =    0
  1203.  
  1204. [zTitan (Military)]
  1205. Death Sound                =    a_regulator_death
  1206. Hit Sound                =    a_slave0_hit_01
  1207. Step Sound                =    a_titan_step
  1208. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  1209. Rail Charge Sound            =    a_titan_gun_arm_charge
  1210. Rail Fire Sound            =    a_titan_gun_arm_fire
  1211. Hand Attack Sound            =    a_titan_arm_swipe
  1212. Land Sound                =    a_sentinel_land_heavy
  1213.  
  1214. Rocket Fire Pitch Min        =    0
  1215. Rocket Fire Pitch Max        =    0
  1216. Step Pitch Min            =    0
  1217. Step Pitch Max            =    0
  1218. Hit Pitch Min            =    0
  1219. Hit Pitch Max            =    0
  1220.  
  1221. Health                =    100
  1222. Mini Boss Health            =    160.0
  1223. Hand Damage                =    8.0
  1224. Rail Damage                =    8.0
  1225. Rail Shot Delay Min        =    1.0
  1226. Rail Shot Delay Max        =    3.0
  1227. Rail Shot Delay2 Min        =    0.0
  1228. Rail Shot Delay2 Max        =    0.5
  1229. Num Rail Shots Min        =    1
  1230. Num Rail Shots Max        =    1
  1231. Cluster Damage            =    12.0
  1232. Cluster Explostion Damage    = 8.0
  1233. Cluster Explostion Force    = 5.0
  1234. Cluster Explostion Radius    = 40.0
  1235. Cluster Shot Delay        =    2.0
  1236. Fall Height                =    5.0
  1237. Max Fall Speed            =    80.0
  1238. Fall Acceleration            =    40.0
  1239. Death Radius            =    60.0
  1240. Death Radius Damage        =    6.0
  1241. Max Rail Yaw            =    55.0
  1242. Max Rail Pitch            =    55.0
  1243.  
  1244. Debug Script            =    0
  1245.  
  1246. [zTitanCluster]
  1247. ExplosionSound            =    e_explosion_big_01
  1248. Height                =   150.0
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254.  
  1255. [zWolfSpider (Industrial)]
  1256. Death Sound            =    a_regulator_death
  1257. Hit1 Sound            =    a_sentinel_hit_02
  1258. Hit2 Sound            =    a_sentinel_hit_03
  1259. Fire Sound            =    w_shrieker_gun_fire
  1260. Step Sound            =    a_wolf_step
  1261. Ghost Spawn Sound        =    a_wolf_fire
  1262.  
  1263. Health            =    60.0
  1264. Run Speed Min        =    30.6
  1265. Run Speed Max        =    61.2
  1266.  
  1267. Shot Delay Min        =    1.0
  1268. Shot Delay Max        =    3.0
  1269.  
  1270. ; see ghost spider for shot damage
  1271. ; ShotDamage        =    8.0
  1272. Max Ghosts Spiders    =    4
  1273.  
  1274. [zWolfSpider (Sovkhan)]
  1275. Death Sound            =    a_regulator_death
  1276. Hit1 Sound            =    a_sentinel_hit_02
  1277. Hit2 Sound            =    a_sentinel_hit_03
  1278. Fire Sound            =    w_shrieker_gun_fire
  1279. Step Sound            =    a_wolf_step
  1280. Ghost Spawn Sound        =    a_wolf_fire
  1281.  
  1282. Health            =    60.0
  1283. Run Speed Min        =    30.6
  1284. Run Speed Max        =    61.2
  1285.  
  1286. Shot Delay Min        =    1.0
  1287. Shot Delay Max        =    3.0
  1288.  
  1289. ; see ghost spider for shot damage
  1290. ; ShotDamage        =    8.0
  1291. Max Ghosts Spiders    =    8
  1292.  
  1293.  
  1294.  
  1295. [zSlave1]
  1296. Death Sound                    =    a_piranha_death
  1297. Hit Sound                    =    a_slave0_hit_03
  1298. Step Sound                    =    a_sentinel_step
  1299.  
  1300. Hand Attack Range                =    100.0
  1301. Punch Damage                =    3.0
  1302. Punch Force                    =    50.0
  1303.  
  1304. Iron Roar Shot Damage            =    1.5
  1305. Iron Roar Shot Speed            =    5.0
  1306. Iron Roar Shot Gravity            =    0.0
  1307. Iron Roar Shot Delay Min        =    2.0
  1308. Iron Roar Shot Delay Max        =    7.0
  1309. Iron Roar Shot Delay2 Min        =    0.25
  1310. Iron Roar Shot Delay2 Max        =    0.5
  1311. Iron Roar Num Shots Min            =    4
  1312. Iron Roar Num Shots Max            =    8
  1313. Iron Roar Horizontal Inaccuracy    =    7.0
  1314. Iron Roar Vertical Inaccuracy        =    5.0
  1315. Iron Roar Switch Timer            =    10.0
  1316.  
  1317. Ironroar Loop Sound            =    w_ironroar_gun_fire_loop
  1318. Ironroar Outro Sound            =    w_ironroar_gun_fire_outro
  1319. Iron Roar Fire Pitch Min        =    0
  1320. Iron Roar Fire Pitch Max        =    0
  1321.  
  1322. Plasma 200 Shot Damage            =    1.5
  1323. Plasma 200 Shot Speed            =    5.0
  1324. Plasma 200 Shot Gravity            =    0.0
  1325. Plasma 200 Shot Delay Min        =    2.0
  1326. Plasma 200 Shot Delay Max        =    7.0
  1327. Plasma 200 Shot Delay2 Min        =    0.25
  1328. Plasma 200 Shot Delay2 Max        =    0.5
  1329. Plasma 200 Num Shots Min        =    4
  1330. Plasma 200 Num Shots Max        =    8
  1331. Plasma 200 Horizontal Inaccuracy    =    7.0
  1332. Plasma 200 Vertical Inaccuracy    =    5.0
  1333. Plasma 200 Splatter Damage        =    0.0
  1334. Plasma 200 Splatter Radius        =    0.0
  1335. Plasma 200 Switch Timer            =    10.0
  1336. Plasma 200 Fire Sound            =    w_plasma200_gun_fire
  1337. Plasma 200 Fire Pitch Min        =    0
  1338. Plasma 200 Fire Pitch Max        =    0
  1339.  
  1340. Plasma Burst Shot Damage        =    1.5
  1341. Plasma Burst Shot Speed            =    5.0
  1342. Plasma Burst Shot Gravity        =    0.0
  1343. Plasma Burst Shot Delay Min        =    2.0
  1344. Plasma Burst Shot Delay Max        =    7.0
  1345. Plasma Burst Num Shots Min        =    4
  1346. Plasma Burst Num Shots Max        =    4
  1347. Plasma Burst Horizontal Inaccuracy    =    7.0
  1348. Plasma Burst Vertical Inaccuracy    =    5.0
  1349. Plasma Burst Splatter Damage        =    0.0
  1350. Plasma Burst Splatter Radius        =    0.0
  1351. Plasma Burst Switch Timer        =    10.0
  1352. Plasma Burst Fire Sound            =    w_plasma200_gun_fire
  1353. Plasma Burst Fire Pitch Min        =    0
  1354. Plasma Burst Fire Pitch Max        =    0
  1355.  
  1356. Plasma Rail Shot Delay Min        =    5.0
  1357. Plasma Rail Shot Delay Max        =    5.0
  1358. Plasma Rail Shot Delay2 Min        =    5.5
  1359. Plasma Rail Shot Delay2 Max        =    5.5
  1360. Plasma Rail Num Shots Min        =    1
  1361. Plasma Rail Num Shots Max        =    1
  1362. Plasma Rail Shot Damage            =    4.0
  1363. Plasma Rail Push Force            =    50.0
  1364. Plasma Rail Patch                =    w_plasma200_patch
  1365. Plasma Rail Switch Timer        =    10.0
  1366. Plasma Rail Fire Sound            =    w_plasma200_gun_fire
  1367. Plasma Rail Fire Pitch Min        =    0
  1368. Plasma Rail Fire Pitch Max        =    0
  1369.  
  1370. Shrieker Shot Delay Min            =    3.0
  1371. Shrieker Shot Delay Max            =    7.0
  1372. Shrieker Shot Delay2 Min        =    1
  1373. Shrieker Shot Delay2 Max        =    3
  1374. Shrieker Num Shots Min            =    4
  1375. Shrieker Num Shots Max            =    8
  1376. Shrieker Shot Damage            =    6.0
  1377. Shrieker Shot Speed            =    4.0
  1378. Shrieker Horizontal Inaccuracy    =    7.0
  1379. Shrieker Vertical Inaccuracy        =    5.0
  1380. Shrieker Splatter Damage        =    6.0
  1381. Shrieker Splatter Radius        =    60.0
  1382. Shrieker Fire Sound            =    w_shrieker_gun_fire
  1383. Shrieker Fire Pitch Min            =    0
  1384. Shrieker Fire Pitch Max            =    0
  1385.  
  1386. Stone Dog Shot Delay Min        =    3.0
  1387. Stone Dog Shot Delay Max        =    7.0
  1388. Stone Dog Shot Delay2 Min        =    1
  1389. Stone Dog Shot Delay2 Max        =    2
  1390. Stone Dog Num Shots Min            =    4
  1391. Stone Dog Num Shots Max            =    8
  1392. Stone Dog Shot Damage            =    6.0
  1393. Stone Dog Shot Speed            =    4.0
  1394. Stone Dog Horizontal Inaccuracy        =    7.0
  1395. Stone Dog Vertical Inaccuracy        =    5.0
  1396. Stone Dog Yaw Clip Angle        =    12.0
  1397. Stone Dog Pitch Clip Angle        =    12.0
  1398. Stone Dog Turn Time Limit        =    8.0
  1399. Stone Dog Life Span            =    12.0
  1400. Stone Dog Splatter Damage        =    6.0
  1401. Stone Dog Splatter Radius        =    60.0
  1402. Stone Dog Fire Sound            =    w_shrieker_gun_fire
  1403. Stone Dog Fire Pitch Min        =    0
  1404. Stone Dog Fire Pitch Max        =    0
  1405.  
  1406. Slave1 Health                =    80.0
  1407. Slave2 Health                =    90.0
  1408. Death Radius                =    50.0
  1409. Death Radius Damage            =    10.0
  1410. Fall Height                    =    20.0
  1411.  
  1412. Ambient Modifier                =    0.0
  1413. Explode Hierarchy                =    -5.0
  1414.  
  1415. ;        DROPSHIP
  1416.  
  1417. [zDropShip]
  1418. Health                =    1600.0
  1419. Splatter Damage        =    10.0
  1420. Splatter Radius        =    300.0
  1421. Explosion Template    =    e_explosion_core
  1422. Ambient Value        =    0.1
  1423.  
  1424. [zExplosion]
  1425. ExplosionSoundPitchMax    =    2000
  1426. ExplosionSoundPitchMin    =    -3000
  1427.  
  1428. ;        Cruiser
  1429.  
  1430. [zCruiser]
  1431. ; parts of the cruiser
  1432. Base            =    a_nemesis
  1433. Door1            =    nemesis_door_01
  1434. Door2            =    nemesis_door_02
  1435. Door3            =    nemesis_door_03
  1436. Gun1            =    nemesis_gun_01
  1437. Gun2            =    nemesis_gun_02
  1438. Gun3            =    nemesis_gun_03
  1439.  
  1440. ; the jammers
  1441. Jammer1            =    h_jammer_01
  1442. Jammer1 ID        =    1900
  1443. Jammer1 Path 1    =    h_path_jammer_01
  1444. Jammer1 Path 2    =    h_path_jammer_01
  1445. Jammer1 Path 3    =    h_path_jammer_01
  1446. Jammer2            =    h_jammer_02
  1447. Jammer2 ID        =    1901
  1448. Jammer2 Path 1    =    h_path_jammer_04
  1449. Jammer2 Path 2    =    h_path_jammer_04
  1450. Jammer2 Path 3    =    h_path_jammer_04
  1451. Jammer3            =    h_jammer_03
  1452. Jammer3 ID        =    1902
  1453. Jammer3 Path 1    =    h_path_jammer_07
  1454. Jammer3 Path 2    =    h_path_jammer_07
  1455. Jammer3 Path 3    =    h_path_jammer_07
  1456.  
  1457. ; cruiser path
  1458. Path            =    h_nemesis_path
  1459. Path Trigger    =    10000
  1460.  
  1461. ; death information received
  1462. Death Trigger    =    90211
  1463.  
  1464. ; audio
  1465. DeathSound        =    v_nemesis_die
  1466. MoveSound        =    v_nemesis_move_loop
  1467. IdleSound        =    v_nemesis_move_idle
  1468.  
  1469. Debug Script    =    0
  1470.  
  1471.  
  1472. ;        BOSS RELATED
  1473.  
  1474. [zBoss1]
  1475. ; general stuff
  1476. Trigger Received        =    9101        ; 666
  1477. Time Delay            =    0.0
  1478. Health            =    640.0
  1479. Enraged Health        =    320.0
  1480. Enraged Trigger        =    9102        ; 667
  1481. Max Turn Rate        =    90.0
  1482. Turn Acceleration        =    40.0
  1483. Turn Decceleration    =    60.0
  1484. Hand Attack Range        =    120.0
  1485. Hand Damage            =    24.0
  1486. Push Force            =    100.0
  1487. Beam Trigger        =    9103        ; 1
  1488. Beam Duration Min        =    4.25
  1489. Beam Duration Max        =    4.25
  1490. Beam Damage            =    3.0
  1491. Plasma Trigger        =    9104        ; 2
  1492. Plasma Damage        =    16.0
  1493. Plasma Splatter Damage    =    8.0
  1494. Plasma Splatter Radius    =    20.0
  1495. Plasma Start Speed    =    2.0
  1496. Plasma Max Speed        =    10.0
  1497. Plasma Num Bullets    =    5
  1498. Wave Force            =    100.0
  1499. Wave Damage            =    8.0
  1500. Wave Radius            =    600.0
  1501. Wave Sound            =    b_boss1_butt_attack
  1502.  
  1503. Red Ambient Value    =    0.3
  1504. Green Ambient Value    =    0.65
  1505. Blue Ambient Value    =    0.3
  1506.  
  1507. Head Armor            =    52.0
  1508. Body Armor            =    240.0
  1509. Leg Armor            =    160.0
  1510. Death Trigger        =    9105        ; 9999
  1511. Health Meter Start Trigger    =    9101
  1512. Health Meter End Trigger    =    9999
  1513. Health Meter Screen Percentage    =    90.0
  1514.  
  1515. ; audio stuff
  1516. Intro Rise Sound        =    b_boss1_intro_raise
  1517. Intro Chains Sound    =    b_boss1_intro_chain_break
  1518. Intro Roar Sound        =    b_boss1_intro_roar
  1519. Fire1 Intro Sound        =    b_boss1_fire1_intro
  1520. Fire2 Intro Sound        =    b_boss1_fire2_intro
  1521. Fire1 Loop Sound        =    b_boss1_fire1_loop
  1522. Fire1 Outro Sound        =    b_boss1_fire1_outro
  1523. Fire1 Sizzle Sound    =    b_boss1_fire1_sizzle_loop
  1524. Fire Plasma Sound        =    b_boss1_fire3
  1525. Turn Sound            =    b_boss1_turn_loop
  1526. Aggravated Roar Sound    =    b_boss1_phase2_roar
  1527. Death Sound            =    b_boss1_die
  1528. Meat Hit Sound        =    b_boss1_hit_meat
  1529. Armor Hit Sound        =    b_boss1_hit_armor
  1530.  
  1531. [zBoss2]
  1532. ; general stuff
  1533. Height Distance        =    50.0
  1534. Height End Distance    =    10.0
  1535. Heavy Hit            =    20.0
  1536. Health            =    3200.0
  1537.  
  1538. Red Ambient Value    =    0.3
  1539. Green Ambient Value    =    0.65
  1540. Blue Ambient Value    =    0.3
  1541.  
  1542. Health Meter Start Trigger    =    19020
  1543. Health Meter End Trigger    =    42
  1544. Health Meter Screen Percentage    =    90.0
  1545.  
  1546. Debug Script        =    0
  1547.  
  1548. ; audio
  1549. JetsSound                =    b_boss2_jets_loop
  1550. FM1FireSound            =    b_boss2_plasma_fire
  1551. FM2FireSound            =    b_boss2_missile_fire
  1552. Fm2OpenSound            =    b_boss2_missile_hatch
  1553. MegaChargeSound            =    b_boss2_beam_charge_loop
  1554. MegaFireSound            =    b_boss2_beam_fire
  1555. BOOWSound                =    b_boss2_water_out
  1556. BIW                    =    b_boss2_water_in
  1557. Hit1Sound                =    b_boss2_hit_01
  1558. Hit2Sound                =    b_boss2_hit_02
  1559. Hit3Sound                =    b_boss2_hit_03
  1560. DeathSound                =    b_boss2_die
  1561.  
  1562. ; phase one stuff
  1563. Phase One Start Trigger        =    997
  1564. Phase One Timer            =    4.0
  1565. Phase One Path            =    h_path_phase01
  1566. Phase One Shot Start Trigger    =    1000
  1567. Phase One Shot End Trigger    =    1001
  1568.  
  1569. ; phase two stuff
  1570. Phase Two Damage            =    192.0
  1571. Phase Two Timer            =    1.0
  1572. Phase Two Path            =    h_path_phase02
  1573. Phase Two Trigger            =    1002
  1574. Phase Two Shot Start Trigger    =    1100
  1575. Phase Two Shot End Trigger    =    1101
  1576.  
  1577. ; phase three stuff
  1578. Phase Three Damage        =    240.0
  1579. Phase Three Timer            =    0.5
  1580. Phase Three Path            =    h_path_phase03
  1581. Phase Three Start Trigger    =    1203
  1582. Phase Three Trigger        =    1204
  1583. Phase Three Shot Start Trigger=    1200
  1584. Phase Three Shot End Trigger    =    1201
  1585.  
  1586. ; fire mode one stuff
  1587. FM1 Shot Trigger            =    1
  1588. FM1 Num Shots Min            =    2
  1589. FM1 Num Shots Max            =    8
  1590. FM1 Shot Delay Min        =    0.30
  1591. FM1 Shot Delay Max        =    0.40
  1592. FM1 Shot Damage            =    0.80
  1593. FM1 Horizontal Inaccuracy    =    8.0
  1594. FM1 Verticle Inaccuracy        =    8.0
  1595. FM1 Explosion Sound        =    w_plasma200_bullet_hit
  1596. FM1 Splatter Damage        =    0.8
  1597. FM1 Splatter Radius        =    10.0
  1598. FM1 Start Speed            =    1.0
  1599. FM1 Max Speed            =    5.0
  1600.  
  1601. ; fire mode two stuff
  1602. FM2 Shot Trigger            =    2
  1603. FM2 Shot Damage            =    3.0
  1604. FM2 MissileSpeed            =    2.0
  1605. FM2 MissileYawClipValue        =    6.0
  1606. FM2 MissilePitchClipValue    =    4.0
  1607. FM2 MissileTurnTimeLimit    =    8.0
  1608. FM2 MissileLifespan        =    12.0
  1609.  
  1610. ; fire mode three stuff
  1611. FM3 Shot Trigger            =    3
  1612.  
  1613. ; fire mode four stuff
  1614. FM4 Shot Trigger            =    4
  1615. FM4 Target1 Name            =    1st_pipe_chunk
  1616. FM4 Target1                =    10
  1617. FM4 Target1    Destroyed        =    11
  1618.  
  1619. ; mega weapon stuff
  1620. Megashot Timer            =    4.0
  1621. Megashot Charge Time        =    2.0
  1622. Megashot Fire Time        =    4.0
  1623. Megashot Damage            =    8.0
  1624. Megashot Interrupt Damage    =    24.0
  1625. Megashot Turn Rate Max        =    360.0
  1626. Megashot Acceleration        =    300.0
  1627. Megashot Decceleration        =    360.0
  1628.  
  1629.  
  1630. [zBoss3]
  1631. ; audio
  1632. Merge Sound            =    b_boss3_merge
  1633. Bomb Fire Sound            =    a_slave0_land
  1634. Plasma Fire Sound        =    b_boss3_plasma_fire
  1635. Plasma Hit Sound        =    b_boss3_plasma_hit
  1636. plasma storm            =    b_boss3_plasma_storm
  1637. Phase2 Health            =    1120.0
  1638. Phase2 Final Merge Health    =    100.0
  1639. Merge Damage Multiplyer        =    0.5
  1640.  
  1641. Shot Delay2 Min                    =    0.25
  1642. Shot Delay2 Max                    =    0.5
  1643. Shot Delay3 Min                    =    3.0
  1644. Shot Delay3 Max                    =    5.0
  1645. Num Shots Min                    =    5
  1646. Num Shots Max                    =    7
  1647. Plasma Shot Damage                =    3.0
  1648. Plasma Shot Speed                    =    5.0
  1649. Plasma Splatter Damage                =    0.0
  1650. Plasma Splatter Radius                =    0.0
  1651. Plasma Horizontal Inaccuracy            =    8.0
  1652. Plasma Vertical Inaccuracy            =    2.0
  1653. Plasma Patch                    =    w_plasma200_patch
  1654.  
  1655. Movement Speed                    =    240
  1656.  
  1657. Alpha Plasma Activation Trigger            =    8104
  1658. Beta Plasma Activation Trigger            =    8108
  1659.  
  1660. Death Trigger Sent                =    43
  1661.  
  1662. Alpha Bomb Activation Trigger            =    8105
  1663. Beta Bomb Activation Trigger            =    8109
  1664.  
  1665. ;Dark Matter Storm Trigger Sent            =    8106
  1666. Dark Matter Storm 1 Trigger Sent        =    8201
  1667. Dark Matter Storm 2 Trigger Sent        =    8202
  1668. Dark Matter Storm 3 Trigger Sent        =    8203
  1669. Dark Matter Storm 4 Trigger Sent        =    8204
  1670.  
  1671. Attack Target 1 Health    =    840
  1672. Attack Target 2 Health    =    560
  1673. Attack Target 3 Health    =    280
  1674. Attack Target 4 Health    =    80
  1675.  
  1676. Target 1 Name    =    h_bossb_01_live
  1677. Target 2 Name    =    h_bossb_02_live
  1678. Target 3 Name    =    h_bossb_03_live
  1679. Target 4 Name    =    h_bossb_04_live
  1680.  
  1681. Building 1 Trigger Received        =    9301
  1682. Building 2 Trigger Received        =    9302
  1683. Building 3 Trigger Received        =    9303
  1684. Building 4 Trigger Received        =    9304
  1685.  
  1686. sp groupa pt1        =    h_bb1_01
  1687. sp groupa pt2        =    h_bb4_03
  1688. sp groupa pt3        =    h_bb1_03
  1689. sp groupa pt4        =    h_bb2_04
  1690.  
  1691. sp groupb pt1        =    h_bb1_01
  1692. sp groupb pt2        =    h_bb2_02
  1693. sp groupb pt3        =    h_bb3_03
  1694. sp groupb pt4        =    h_bb2_04
  1695.  
  1696. sp groupc pt1        =    h_bb2_01
  1697. sp groupc pt2        =    h_bb3_02
  1698. sp groupc pt3        =    h_bb4_01
  1699. sp groupc pt4        =    h_bb3_04
  1700.  
  1701. sp groupd pt1        =    h_bb1_04
  1702. sp groupd pt2        =    h_bb4_02
  1703. sp groupd pt3        =    h_bb3_03
  1704. sp groupd pt4        =    h_bb4_04
  1705.  
  1706. Merged Trigger Sent                =    8111
  1707. Unmerged Trigger Sent                =    8112
  1708.  
  1709. Dark Matter Storm Time Min            =    3.0
  1710. Dark Matter Storm Time Max            =    3.0
  1711. Final Dark Matter Storm Time        =    15.0
  1712.  
  1713. Dark Matter Storm Delay Min            =    1.5
  1714. Dark Matter Storm Delay Max            =    1.5
  1715. Final Dark Matter Storm Delay        =    10.0
  1716.  
  1717. Merge Interrupt Damage                =    10000
  1718. Unmerge Damage                    =    15000
  1719.  
  1720. Alpha Merge Point                    =    alpha_emitter
  1721. Beta Merge Point                    =    beta_emitter
  1722.  
  1723. Alpha Red Ambient Value    =    0.3
  1724. Alpha Green Ambient Value    =    0.65
  1725. Alpha Blue Ambient Value    =    0.3
  1726.  
  1727. Beta Red Ambient Value    =    0.3
  1728. Beta Green Ambient Value    =    0.65
  1729. Beta Blue Ambient Value    =    0.3
  1730.  
  1731. Delta Red Ambient Value    =    0.3
  1732. Delta Green Ambient Value    =    0.65
  1733. Delta Blue Ambient Value    =    0.3
  1734.  
  1735. Alpha Health Meter Start Trigger        =    0
  1736. Alpha Health Meter End Trigger        =    0
  1737. Alpha Health Meter Screen Percentage    =    95.0
  1738. Beta Health Meter Start Trigger        =    0
  1739. Beta Health Meter End Trigger            =    0
  1740. Beta Health Meter Screen Percentage    =    95.0
  1741. Delta Health Meter Start Trigger        =    8003
  1742. Delta Health Meter End Trigger        =    43
  1743. Delta Health Meter Screen Percentage    =    95.0
  1744.  
  1745. [zBoss4]
  1746. ; audio
  1747. Mouth Loop Sound        =    b_boss4_mouth_loop
  1748. Mouth Outro Sound        =    b_boss4_mouth_outro
  1749. DMAT Fire Sound            =    w_dmat_fire
  1750. Step Sound                =    b_boss4_step
  1751. Phase Sound                =    b_boss4_phase
  1752. Hit Sound                =    a_sentinel_hit_02
  1753. Health                =    2000.0
  1754. Ambient Modifier            =    0.5
  1755. Start Trigger            =    9100
  1756. Death Trigger            =    9101
  1757. Health Meter Start Trigger    =    998
  1758. Health Meter End Trigger    =    999
  1759. Health Meter Screen Percentage    =    95.0
  1760.  
  1761. Movement Delay            =    1.0
  1762. Approach Distance            =    200.0
  1763. Approach Lag Distance        =    0.0
  1764. Movement Radius            =    425.0
  1765. Movement Speed            =    80.0
  1766. Turn Rate                =    135.0
  1767.  
  1768. Phase Distance                =    180.0
  1769. Phase Distance Tolerance    =    200.0
  1770. Phase Delay Min            =    1.0
  1771. Phase Delay Max            =    5.0
  1772. Phase Point 1 Name        =    h_phase1
  1773. Phase Point 2 Name        =    h_phase2
  1774. Phase Point 3 Name        =    h_phase3
  1775. Phase Point 4 Name        =    h_phase4
  1776. Phase Health            =    2000.0
  1777.  
  1778.  
  1779. Recluse Name                =    h_recluse_01
  1780. Max Spawned Recluse            =    3
  1781. Recluse Trigger Received    =    9120
  1782.  
  1783. Shot Delay Min                =    5.0
  1784. Shot Delay Max                =    7.0
  1785. Attack Range                =    800.0
  1786.  
  1787. DMAT Health                =    1000.0
  1788. DMAT Num Shots Min        =    1
  1789. DMAT Num Shots Max        =    1
  1790. DMAT Damage                =    6.0
  1791. DMAT Speed                =    8.0
  1792. DMAT Gravity            =    -0.02
  1793. DMAT Horizontal Inaccuracy    =    10.0
  1794. DMAT Vertical Inaccuracy    =    5.0
  1795.  
  1796. Beam Turn Rate Max        =    235.0
  1797. Beam Acceleration            =    40.0
  1798. Beam Decceleration        =    60.0
  1799. Beam Damage                =    2.5
  1800. Beam Duration Min            =    5.0
  1801. Beam Duration Max            =    7.0
  1802.  
  1803.  
  1804. [zBoss5]
  1805. ; audio
  1806. Step Sound                =    b_boss5_step
  1807. Hit Sound                =    e_explosion_big_04
  1808. FM1 Sound                =    b_boss5_mgun_fire    ; slug attack
  1809. FM3 Sound                =    w_shrieker_gun_fire        ; rocket attack
  1810. FM4 Loop Sound            =    b_boss4_mouth_loop        ; mouth beam attack
  1811. FM4 Outro Sound            =    b_boss4_mouth_outro        ; mouth beam attack
  1812. FM4 Hit Sound            =    b_boss1_fire1_sizzle_loop        ; mouth beam attack
  1813.  
  1814. ; general stuff
  1815. Health                    =    4800.0
  1816. Ambient Modifier            =    0.2
  1817. Walking Tolerance                =    45.0
  1818. Weapon Destroyed Trigger Sent        =    666
  1819. Start Trigger                =    9200
  1820. Death Trigger                =    46
  1821. Health Meter Start Trigger        =    9200
  1822. Health Meter End Trigger        =    0
  1823. Health Meter Screen Percentage    =    90.0
  1824. In Podium Trigger Received        =    5625
  1825. Out Podium Trigger Received        =    5627
  1826.  
  1827. ; phase one stuff
  1828. Phase One Damage                =    978.0
  1829. Phase One Speed Multiplyer        =    1.0
  1830. Phase One End Trigger Sent        =    667
  1831.  
  1832. ; phase two stuff
  1833. Phase Two Damage                =    2400.0
  1834. Phase Two Speed Multiplyer        =    2.0
  1835. Phase Two End Trigger Sent        =    668
  1836.  
  1837. ; phase three stuff
  1838. Phase Three Speed Multiplyer        =    3.0
  1839.  
  1840. ; generic firing stuff
  1841. Shot Delay Min                    =    5.0
  1842. Shot Delay Min                    =    10.0
  1843. Attack Mode 1 Min Health        =    75.0
  1844. Attack Mode 2 Min Health        =    50.0
  1845. Attack Mode 3 Min Health        =    25.0
  1846.  
  1847. ; fire mode one stuff  - Giant Iron Roar
  1848. FM1 Shot Trigger                =    9100
  1849. FM1 Shot Delay Min            =    0.05
  1850. FM1 Shot Delay Max            =    0.1
  1851. FM1 Num Shots Min                =    20
  1852. FM1 Num Shots Max                =    70
  1853. FM1 Bullet Damage                =    5.0
  1854. FM1 Horizontal Inaccuracy        =    9.0
  1855. FM1 Verticle Inaccuracy            =    9.0
  1856. FM1 Patch                    =    w_boss5_slug_patch
  1857. FM1 Explosion                =    w_boss5_slug_hit
  1858. FM1 Shot Speed                =    8.0
  1859. FM1 Shot Gravity                =    -0.02
  1860. FM1 Health                    =    100.0
  1861.  
  1862. ; fire mode three stuff    - Homing Rockets
  1863. FM3 Shot Trigger                =    9102
  1864. FM3 Missle Damage                =    6.0
  1865. FM3 Missle Splatter Damage        =    3.0
  1866. FM3 Missle Splatter Radius        =    100.0
  1867. FM3 Missile Speed                =    3.0
  1868. FM3 Health                    =    80.0
  1869. FM3 Explosion Sound            =    e_explosion_big_01
  1870. FM3 Num Shots Min                =    4.0
  1871. FM3 Num Shots Max                =    4.0
  1872. FM3 Shot Delay Min            =    1.0
  1873. FM3 Shot Delay Max            =    1.0
  1874. FM3 MissileYawClipValue            =   6.0
  1875. FM3 MissilePitchClipValue        =   4.0
  1876. FM3 MissileTurnTimeLimit        =   8.0
  1877. FM3 MissileLifespan            =   12.0
  1878.  
  1879. ; fire mode four stuff    - Mouth Beam
  1880. FM4 Shot Trigger                =    9103
  1881. FM4 Max Turn Rate                =    40.0
  1882. FM4 Turn Acceleration            =    20.0
  1883. FM4 Turn Decceleration            =    500
  1884. FM4 Beam Duration Min            =    4.0
  1885. FM4 Beam Duration Max            =    10.0
  1886. FM4 Beam Damage                =    5.0
  1887.  
  1888. ; fire mode six stuff    - Fist Slam
  1889. FM6 Shot Trigger                =    9105
  1890. FM6 Force                        =    100.0
  1891. FM6 Damage                        =    12.0
  1892. FM6 Radius                        =    600.0
  1893. FM6 Wave Sound                    =    b_boss5_fist_slam
  1894. FM6 Max Attack Distance            =    500.0
  1895.  
  1896. ; fire mode seven stuff    - Dark Matter Summoning
  1897. FM7 Trigger Sent                =    9106
  1898. FM7 Duration Min                =    5.0
  1899. FM7 Duration Max                =    10.0
  1900. FM7 Fire Health 1                =    60.0
  1901. FM7 Fire Health 2                =    18.0
  1902.  
  1903. ;     LITTLE AI GUYS
  1904.  
  1905. [zZeppelin]
  1906. Advertisement Time            = 190.0;
  1907.  
  1908. ; explosion types
  1909. ;    0 = Small
  1910. ;    1 = Glass
  1911. ;    2 = Big
  1912. Explosion Type                =    0
  1913.  
  1914. [zAPC]
  1915. Engine Sound        =    v_m99_engine_loop
  1916. Fire Sound            =    w_firestreak_gun_fire
  1917. Doors Open Sound        =    v_apc_doors_open
  1918. Doors Close Sound        =    v_apc_doors_close
  1919. Deploy Sound        =    v_apc_unload
  1920.  
  1921. Health            =     8.0
  1922. Shot Damage            =    0.8
  1923. Ambient Modifier        =    0.6
  1924.  
  1925. ; explosion types
  1926. ;    0 = Small
  1927. ;    1 = Glass
  1928. ;    2 = Big
  1929. Explosion Type    =    0
  1930.  
  1931.  
  1932. [zBloodKnight]
  1933. Fire Sound            =    w_penetrator_gun_fire
  1934.  
  1935. Shot Damage            =    0.8
  1936. Shot Speed            =    2.5
  1937. Shot Gravity        =    0.0
  1938. Shot Delay Min        =    1
  1939. Shot Delay Max        =    4
  1940. Horizontal Inaccuracy    =    7.0
  1941. Vertical Inaccuracy    =    10.0
  1942. Shot Explosion Damage    =    10.0
  1943. Shot Explosion Radius    =    20.0
  1944. Shot Explosion Force    =    0.0
  1945.  
  1946. Scent Time            =    .05
  1947. Scent Turn Rate        =    0.5
  1948. Retreat Speed        =    100.0
  1949. Pursuit Speed Min        =    100
  1950. Pursuit Speed Max        =    160
  1951.  
  1952. Jump Gravity        =    -0.15
  1953. Jump Attack Range        =    300.0
  1954. Jump Attack Speed        =    220.0
  1955. Jump Delay Min        =    1.0
  1956. Jump Delay Max        =    5.0
  1957.  
  1958. Weld Damage            =    1.5
  1959. Weld Delay            =    0.5
  1960. Weld Timeout        =    5.0
  1961.  
  1962. Health            =    8.0
  1963. Ambient Modifier        =    0.0
  1964. Explode Hierarchy        =    -5.0
  1965.  
  1966. ; explosion types
  1967. ;    0 = Small
  1968. ;    1 = Glass
  1969. ;    2 = Big
  1970. Explosion Type        =    0
  1971.  
  1972. Death Sound            =    a_piranha_death
  1973. Hit1 Sound            =    a_sentinel_hit_01
  1974. Hit2 Sound            =    a_sentinel_hit_02
  1975. Fire Sound Loop        =    w_penetrator_gun_fire
  1976. Fire Sound Outro        =    w_ironroar_gun_fire_outro
  1977. Step Sound            =    a_blackwidow_step
  1978.  
  1979. Fire Pitch Min    =    0
  1980. Fire Pitch Max    =    0
  1981.  
  1982. [zCommando]
  1983. Squish Sound    =    a_ped_squish
  1984. Fire Sound        =    w_commando_gun_fire
  1985.  
  1986. Shot Damage        =    0.15
  1987. Shot Speed        =    4.0
  1988. Shot Gravity    =    0.0
  1989. Ambient Value    =    0.9
  1990.  
  1991. [zConvoy]
  1992. Death Sound        =    v_boat_death
  1993.  
  1994. ; explosion types
  1995. ;    0 = Small
  1996. ;    1 = Glass
  1997. ;    2 = Big
  1998. Explosion Type    =    0
  1999.  
  2000. Debug Script    =    0
  2001.  
  2002. [zFirestreak]
  2003. startspeed        =    1.333
  2004. maxspeed        =    1.333
  2005. acceltime        =    0.0
  2006.  
  2007.  
  2008. [zFireFly]
  2009. Health            =    1.0
  2010.  
  2011. Shot Delay Min        =    2.0
  2012. Shot Delay Max        =    7.0
  2013. Shot Delay2 Min        =    0.25
  2014. Shot Delay2 Max        =    0.5
  2015.  
  2016. Shot Damage            =    0.4
  2017. Shot Speed            =    6.0
  2018. Shot Gravity        =    0.0
  2019. Death Radius        =    50.0
  2020. Death Radius Damage    =    1.0
  2021.  
  2022. Num Shots Min        =    2
  2023. Num Shots Max        =    5
  2024.  
  2025. Pursuit Speed Min        =    90.0
  2026. Pursuit Speed Max        =    120.0
  2027. Scent Delay Min        =    0.75
  2028. Scent Delay Max        =    1.5
  2029. Scent Turn Rate        =    2.0
  2030.  
  2031. Ambient Modifier    =    0.3
  2032.  
  2033. Death Sound        =       v_m99_death
  2034. Fly Sound        =       v_helicopter_fly
  2035. Fire Sound        =       w_helicopter_fire
  2036. Fire Pitch Min    =    -1000
  2037. Fire Pitch Max    =    200
  2038.  
  2039. Explosion Sound Type    =    0
  2040.  
  2041. [zHover]
  2042. DopplerSound    =    v_hovercar_A_doppler
  2043. ExplosionSound    =    e_explosion_small_01
  2044.  
  2045. [zHyena]
  2046. Shot Delay Min    =    0.5
  2047. Shot Delay Max    =    2.0
  2048.  
  2049. Num Fire Streaks    =    3
  2050. Fire Streak Fire Sound            =    w_firestreak_gun_fire
  2051. Torpedo Fire Sound            =    w_firestreak_gun_fire
  2052. Engine Sound                =    v_hyena_engine_loop
  2053. Engine Pitch Min                =    0
  2054. Engine Pitch Max                =    0
  2055. Bomb Damage                    =    18.0
  2056. Bomb Speed                    =       2.0
  2057. Bomb Gravity                =      -0.04
  2058. Bomb Fire Sound                =    w_firestreak_gun_fire
  2059. Bomb Explosion Sound            =    e_explosion_generic_01
  2060.  
  2061. ; explosion types
  2062. ;    0 = Small
  2063. ;    1 = Glass
  2064. ;    2 = Big
  2065. Explosion Type    =    0
  2066.  
  2067.  
  2068. [zTurret]
  2069.  
  2070. ; plasma turret information
  2071. Plasma Fire Sound            =    w_shrieker_gun_fire
  2072. Plasma Rotate Sound        =    a_turret_plasma200_turn
  2073. Plasma Shot Damage        =    3.0
  2074. Plasma Shot Delay            =    1.5
  2075. Plasma Shot Delay2        =    1.0
  2076. Plasma Num Shots            =    2
  2077. Plasma Splatter Damage        =    3.0
  2078. Plasma Splatter Radius        =    20.0
  2079. Plasma Turret Health        =    30.0
  2080.  
  2081. ; flak gun information
  2082. Flak Fire Sound            =    w_flakgun_fire
  2083. Flak Rotate Sound            =    a_turret_plasma200_turn
  2084. Flak Shot Damage            =    0.5
  2085. Flak Shot Delay            =    2.0
  2086. Flak Shot Delay2            =    0.05
  2087. Flak Num Shots            =    5
  2088. Flak Shot Gravity            =    -0.05
  2089. Flak Shot Speed            =    2.0
  2090. Flak Target Offset        =    88.0
  2091. Flak Turret Health        =    1.0
  2092.  
  2093. ; explosion types
  2094. ;    0 = Small
  2095. ;    1 = Glass
  2096. ;    2 = Big
  2097. Explosion Type    =    0
  2098.  
  2099. [zWalker]
  2100. ; explosion types
  2101. ;    0 = Small
  2102. ;    1 = Glass
  2103. ;    2 = Big
  2104. Explosion Type    =    0
  2105.  
  2106. [zDoor]
  2107. JawOpenIntroSound    =    e_swr_door_jaw_open_intro
  2108. JawOpenLoopSound    =    e_swr_door_jaw_open_loop
  2109. JawOpenOutroSound    =    e_swr_door_jaw_open_outro
  2110. JawOpenStuckSound    =    e_swr_door_jaw_open_stuck
  2111. JawCloseIntroSound    =    e_swr_door_jaw_close_intro
  2112. JawCloseLoopSound    =    e_swr_door_jaw_close_loop
  2113. JawCloseOutroSound    =    e_swr_door_jaw_close_outro
  2114.  
  2115. ApertureOpenSound    =    e_swr_door_aperture_open
  2116. ApertureCloseSound    =    e_swr_door_aperture_close
  2117.  
  2118. Red Ambient Value = 0.2
  2119. Blue Ambient Value = 0.2
  2120. Green Ambient Value = 0.2
  2121.  
  2122. Debug Script    =    0
  2123.  
  2124. [zDriver]
  2125. SquishSound        =    a_ped_squish
  2126. Scream1Sound    =    a_ped_scream_female_generic
  2127. Scream2Sound    =    a_ped_scream_female_help
  2128. Scream3Sound    =    a_ped_scream_female_no_01
  2129. Scream4Sound    =    a_ped_scream_female_no_02
  2130. Scream5Sound    =    a_ped_scream_female_ohgod
  2131. Scream6Sound    =    a_ped_scream_male_generic
  2132. Scream7Sound    =    a_ped_scream_male_help
  2133. Scream8Sound    =    a_ped_scream_male_no_01
  2134. Scream9Sound    =    a_ped_scream_male_no_02
  2135. Scream10Sound    =    a_ped_scream_male_ohgod
  2136.  
  2137. [zManta (Sovkhan)]
  2138. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  2139. Torpedo Fire Sound        =    w_firestreak_gun_fire
  2140. Engine Sound            =    v_hyena_engine_loop
  2141. Engine Pitch Min            =    0
  2142. Engine Pitch Max            =    0
  2143.  
  2144. Health                =    400.0
  2145.  
  2146. ; explosion types
  2147. ;    0 = Small
  2148. ;    1 = Glass
  2149. ;    2 = Big
  2150. Explosion Type    =    2
  2151.  
  2152. ; splatter damage is only done if manta is
  2153. ; "Not Carrying" cargo (setable in MAX)
  2154. Radius Damage                =    80.0
  2155. Radius                    =    50.0
  2156.  
  2157. [zManta (Rebel)]
  2158. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  2159. Torpedo Fire Sound        =    w_firestreak_gun_fire
  2160. Engine Sound            =    v_hyena_engine_loop
  2161. Engine Pitch Min            =    0
  2162. Engine Pitch Max            =    0
  2163.  
  2164. Health                        =    150.0
  2165.  
  2166. ; explosion types
  2167. ;    0 = Small
  2168. ;    1 = Glass
  2169. ;    2 = Big
  2170. Explosion Type    =    2
  2171.  
  2172. ; splatter damage is only done if manta is
  2173. ; "Not Carrying" cargo (setable in MAX)
  2174. Radius Damage                =    80.0
  2175. Radius                    =    50.0
  2176.  
  2177. [zMine]
  2178. ; explosion types
  2179. ;    0 = Small
  2180. ;    1 = Glass
  2181. ;    2 = Big
  2182. Explosion Type    =    2
  2183.  
  2184. [zMortar]
  2185. ExplosionSound    =    e_explosion_generic_04
  2186.  
  2187. [zPed]
  2188. SquishSound        =    a_ped_squish
  2189. Scream1Sound    =    a_ped_scream_female_generic
  2190. Scream2Sound    =    a_ped_scream_female_help
  2191. Scream3Sound    =    a_ped_scream_female_no_01
  2192. Scream4Sound    =    a_ped_scream_female_no_02
  2193. Scream5Sound    =    a_ped_scream_female_ohgod
  2194. Scream6Sound    =    a_ped_scream_male_generic
  2195. Scream7Sound    =    a_ped_scream_male_help
  2196. Scream8Sound    =    a_ped_scream_male_no_01
  2197. Scream9Sound    =    a_ped_scream_male_no_02
  2198. Scream10Sound    =    a_ped_scream_male_ohgod
  2199.  
  2200. [zPickup]
  2201. IdleSound            =    P_HEALTH_IDLE_LOOP
  2202. PickupHealthSound        =    A_SLAVE0_COLLECT_HEALTH
  2203. PickupSound            =    A_SLAVE0_COLLECT_ITEM
  2204.  
  2205.  
  2206. [wHud]
  2207.  
  2208. Reticule Track Sound    = i_hud_reticule_track
  2209. Reticule Lock Sound        = i_hud_reticule_lock
  2210. Show Message Sound        = i_hud_display
  2211.  
  2212. ; value at which the text number goes red
  2213. Slug Red Threshold    = 20
  2214. Slug Energy Threshold    = 20
  2215. Slug Missile Threshold    = 5
  2216. Health Red Threshold    = 20
  2217.  
  2218. ; screen icons location, relative to a 640x480 screen. It will scale correctly for other sizes
  2219. Health X                = 534
  2220. Health Y                = 438
  2221. Slug Ammo X                = 10
  2222. Slug Ammo Y                = 366
  2223. Energy Ammo X            = 10
  2224. Energy Ammo Y            = 402
  2225. Missile Ammo X            = 10
  2226. Missile Ammo Y            = 438
  2227. Chat X                = 1
  2228. Chat Y                = 350
  2229. Score X                = 100
  2230. Score Y                = 100
  2231.  
  2232.  
  2233.  
  2234. [zPlayer]
  2235.  
  2236. Num Slug Pickup        = 80
  2237. Num Energy Pickup        = 70
  2238. Num Missile Pickup    = 20
  2239.  
  2240. Max Slug Ammo        = 300
  2241. Max Energy Ammo        = 100
  2242. Max Missile Ammo        = 50
  2243.  
  2244. Gib Health            = -20.0
  2245. Stomp Radius        = 60.0
  2246. Stomp Damage        = 10.0
  2247. Stomp Look Angle        = 10.0
  2248. Punch Hand Damage        = 12.0
  2249. Punch Hand Range        = 40.0
  2250. Punch Girder Damage    = 15.5
  2251. Punch Girder Range    = 60.0
  2252.  
  2253. Punch 1 Whiff    =    w_slave0_punch_whiff
  2254. Punch 2 Whiff    =    w_slave0_punch_whiff
  2255. Punch 3 Whiff    =    w_slave0_punch_whiff
  2256. Punch 4 Whiff    =    w_slave0_punch_whiff
  2257. Girder Whiff    =    w_slave0_pipe_whoosh
  2258.  
  2259. Punch 1 Hit        =    w_slave0_punch_hit
  2260. Punch 2 Hit        =    w_slave0_punch_hit
  2261. Punch 3 Hit        =    w_slave0_punch_hit
  2262. Punch 4 Hit        =    w_slave0_punch_hit
  2263. Girder Hit        =    w_slave0_pipe_hit
  2264.  
  2265. PunchPitchMin    =    -3000
  2266. PunchPitchMax    =    1000
  2267.  
  2268. Ouch Sound 1    =    a_slave0_hit_01
  2269. Ouch Sound 2    =    a_slave0_hit_02
  2270. Ouch Sound 3    =    a_slave0_hit_03
  2271. Ouch Sound 4    =    a_slave0_hit_04
  2272.  
  2273. OuchPitchMin    =    -3000
  2274. OuchPitchMax    =    1000
  2275.  
  2276. WaterStepSoundRight        =    a_slave0_step_water_right
  2277. StepSoundRight            =    a_slave0_step_right
  2278. StepSoundRightPitchMax        =    3000
  2279. StepSoundRightPitchMin        =    -4000
  2280.  
  2281. WaterStepSoundLeft        =    a_slave0_step_water_left
  2282. StepSoundLeft            =    a_slave0_step_left
  2283. StepSoundLeftPitchMax        =    3000
  2284. StepSoundLeftPitchMin        =    -4000
  2285.  
  2286. LandSound                =    a_slave0_land
  2287. RoarSound                =    a_slave0_roar
  2288. DeathSound                =    a_slave0_death_03
  2289.  
  2290. StrafeIntroSound            =    a_slave0_strafe_intro
  2291. StrafeLoopSound            =    a_slave0_strafe_loop
  2292. StrafeOutroSound            =    a_slave0_strafe_outro
  2293.  
  2294. ReticuleChangeSound        =    i_hud_reticule_switch
  2295. ZuluTargetTimer            =    10.0
  2296.  
  2297.  
  2298. [zSDS]
  2299. Move Loop Sound        =    e_sdl_alarm_loop
  2300. Move Outro Sound    =    e_sdl_move_outro
  2301. Warning Sound        =    e_sdl_alarm_loop
  2302. Death Sound            =    e_sdl_destruct
  2303.  
  2304. Ambient Value        =    0.3
  2305. Explosion Template    =    e_explosion_sds
  2306. Smoke Template        =    e_sds_fire
  2307. Splatter Damage        =    0.0
  2308. Splatter Radius        =    0.0
  2309.  
  2310. Debug Script            =    0
  2311.  
  2312. [zSpotLight]
  2313. ; explosion types
  2314. ;    0 = Small
  2315. ;    1 = Glass
  2316. ;    2 = Big
  2317. Explosion Type    =    1
  2318.  
  2319. [zTank]
  2320. Engine Sound        =    v_m99_engine_loop
  2321. Fire Sound            =    w_laser_tank_fire
  2322. Explosion Sound        =    v_m99_death
  2323.  
  2324. Shot Damage            =    1.5
  2325. Shot Speed            =    3.0
  2326. Shot Gravity        =    -0.1
  2327. Shot Delay Min        =    1
  2328. Shot Delay Max        =    2
  2329.  
  2330. Scent Time            =    .05
  2331. Scent Turn Rate        =    0.5
  2332. Retreat Speed        =    100.0
  2333. Pursuit Speed Min        =    40
  2334. Pursuit Speed Max        =    60
  2335.  
  2336. Health            =    15.0
  2337. Ambient Modifier        =    0.6
  2338.  
  2339. [zTorpedo]
  2340. ExplosionSound        =    e_explosion_generic_01
  2341.  
  2342. [zThrowable]
  2343. Splat Sound            =    a_ped_splat
  2344. Explosion Sound        =    v_m99_death
  2345. Car Damage            =    5.0
  2346. Hand Weapon Damage    =    8.0
  2347. Ped Damage            =    1.0
  2348.  
  2349. [zTraffic]
  2350. Horn Sound1            =    v_car_a_honk
  2351. Horn Sound2            =    v_car_b_honk
  2352. Doppler Sound1        =    v_car_a_loop
  2353. Doppler Sound2        =    v_car_b_loop
  2354. Doppler Pitch Min        =    0
  2355. Doppler Pitch Max        =    0
  2356.  
  2357. ; explosion types
  2358. ;    0 = Small
  2359. ;    1 = Glass
  2360. ;    2 = Big
  2361. Explosion Type    =    0
  2362.  
  2363. [zTrain]
  2364. Ambient Value        =    0.3
  2365. Impact Damage        =    8.0
  2366. Impact Force        =    50.0
  2367. Splatter Damage        =    8.0
  2368. Splatter Radius        =    100.0
  2369. Explosion Template    =    e_explosion_core
  2370.  
  2371. Engine Sound        =    v_train_engine_loop
  2372. Engine Pitch Min        =    0
  2373. Engine Pitch Max        =    0
  2374.  
  2375. ; explosion types
  2376. ;    0 = Small
  2377. ;    1 = Glass
  2378. ;    2 = Big
  2379. Explosion Type    =    2
  2380.  
  2381. [zBuilding]
  2382. Screen Shake Amplitude    =    20.0
  2383. Screen Shake Frequency    =    0.5
  2384. Screen Shake Duration    =    1.0
  2385. Screen Shake Max Range    =    500.0
  2386.