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1994-08-09
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Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!dog.ee.lbl.gov!overload.lbl.gov!ames!pendragon!bcm!news.msfc.nasa.gov!europa.eng.gtefsd.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!dsinc!netnews.upenn.edu!netaxs.com!cellar!revpk
From: revpk@cellar.org (Brian "Rev P-K" Siano)
Subject: Re: What a new Doom engine should have...
Organization: The Cellar electronic community and public access system
Date: Tue, 09 Aug 94 15:26:41 EDT
Message-ID: <7i3sqc2w164w@cellar.org>
References: <40806043515$71C7@brenet.esnet.com>
Sender: bbs@cellar.org (BBS user account)
Lines: 19
If I could suggest one enhancement in a DOOM engine, it'd be an
option to cut out some of the extras just to make the game more playable on
slower machines. I use a 386DX running at 25mhz, and while I love DOOM, some
of the WAD files are just too large and unweildy to work very effectively--
even when the screen is minimized and at Low Res.
Now, When someone's designing a WAD on a 486 66MHz, I'm sure it's
loads of fun, but I don't feel like upgrading just to get a cool game. I'd
prefer a stripped-down DOOM option over costs anyday.
Brian "Rev. P-K" Siano (revpk@cellar.org) sez:
(New sig file under construction. Until then, we recommend the
following Fun Things: Donald E. Westlake's novel _Don't Ask_, Neil Gaiman's
_Sandman_ comics series, Paul Chadwick's _Concrete_, anything Harlan
Ellison's ever written, the Durants' _Story of Civilization_, and
Christopher Hitchens' collection _For the Sake of Argument_.)