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1994-07-29
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Path: cdrom.com!barrnet.net!parc!biosci!agate!bigbang!cdamond
From: cdamond@bigbang.Berkeley.EDU (Cory Dodt)
Newsgroups: alt.games.doom
Subject: Re: Most satisfying frags
Date: 29 Jul 1994 04:27:37 GMT
Organization: University of California, Berkeley
Lines: 36
Message-ID: <31a0fp$jvr@agate.berkeley.edu>
References: <Cto47K.3n44@austin.ibm.com>
NNTP-Posting-Host: bigbang-ether.berkeley.edu
X-Newsreader: TIN [version 1.2 PL2]
Chad Anson (anson@austin.ibm.com) wrote:
: Just out of curiosity, what was(were) your most satifying frag(s). You
: know, the kind that they would show on ESPN Sportscenter if they let
: DOOM on.
: My two favorite and fairly common are:
: "Touchdown pass" - This is where you shoot one rocket at the poor victim
: who is at the other side of a large room (or different room) and is running
: full speed. If you time it right, he'll smack right into it. . .touchdown!
: Anything with fists. Fisting rules! It is especially cool when the
: fistee is armed. . .this is easier when attacking a keyboard player. *grin*
: Chad Anson
: chadan@ccwf.cc.utexas.edu :: mail to austin.ibm.com will bounce
Definitely has to be when I was being chased through e1m6 by a mad
deathmatcher with vastly superior ammo. I couldn't shake him because
even after I triggered rooms full of monsters, my pursuer would just wade
through them without wasting time killing them. Finally I made some
stupid move and knew I was trapped, so I turned around and popped him
with one bullet from the pistol.
Seems maybe he should have been more careful running through those monsters
after all!
--
_________________________________
The Mighty "." / Cory Damon Dodt \ \\ |
/ cdamond@ \___\\_______|_
_________________________ uclink2.berkeley.edu \_\
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