home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
0200
/
0236
< prev
next >
Wrap
Internet Message Format
|
1994-07-29
|
2KB
Path: cdrom.com!barrnet.net!parc!biosci!agate!bigbang!cdamond
From: cdamond@bigbang.Berkeley.EDU (Cory Dodt)
Newsgroups: alt.games.doom
Subject: Re: A Few Questions About Deathmatch "Ethics"...
Date: 29 Jul 1994 04:17:23 GMT
Organization: University of California, Berkeley
Lines: 24
Message-ID: <319vsj$jvr@agate.berkeley.edu>
References: <accoladeCtKyyu.8pn@netcom.com> <CtLx9H.1y0E@austin.ibm.com> <318urg$6t4@agate.berkeley.edu> <Cto38s.442@world.std.com>
NNTP-Posting-Host: bigbang-ether.berkeley.edu
X-Newsreader: TIN [version 1.2 PL2]
azog (azog@world.std.com) wrote:
[I wrote....snipped]
: Of course, all you need to do to verify a kill is to check the frag
: counter. If it has not increased, he aint dead, and is most
: liekly ambushing you...
: And of course, when I kill someone, I leave the area FAST. Why?
: The dead guy may be playing dead, and watching you before
: coming back into the game, thusly giving him an advantage
: of knowing your general area (oh, he went up the lift, did he?
: theres only one way out!)
I _said_ they were dumb :)
--
_________________________________
The Mighty "." / Cory Damon Dodt \ \\ |
/ cdamond@ \___\\_______|_
_________________________ uclink2.berkeley.edu \_\
ocf.berkeley.edu \|
_____________________ FINGER FOR PGP^^^ _____/
_____________________ I suck at ASCII/\graphics. So sue me. /\
_______________ __________________\/_______________________\/