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- *** Procyon Lotor, in cooperation with the Red Bomber, is proud to present ***
-
- ___ __ THE ____ ____
- / _ )___ __ _ / / ___ ______ _ ___ ____ / __// / /_
- / _ / _ \/ ' \/ _ \/ -_) __/ ' \/ _ `/ _ \ / _ \/_ __/
- /____/\___/_/_/_/_.__/\__/_/ /_/_/_/\_,_/_//_/ \___/ /_/
-
- FAQ v0.9 - Initial Release
-
- I) Contents:
- - Intro to FAQ
- - Version History
- - Intro to Game
- - Items and Controls
- - The Stages and Gold Cards
- Green Garden
- Blue Resort
- Red Mountain
- White Glacier
- Black Fortress
- Rainbow Palace - TO BE ADDED
- - Advanced Techniques
- Winning Gold Cards from Sub Bosses
- Remote Bombs as Staircases
- - Custom Items
- - Battle Mode Information - TO BE ADDED
-
- II) Introduction to FAQ
- Bomberman 64 is quite possibly the Nintendo 64 gem of the entire
- fourth quarter of 1997. With it's fabulous single player mode, complimented
- by the outstanding mutli-player battle mode, this game has something for
- everyone. The single player mode follows in the "tradition" of Mario 64
- inviting you to wander through fully three dimensional worlds completing a
- variety of tasks. This FAQ is primarily to guide you through those worlds,
- help you obtain all of the gold cards hidden throughout the game, and find
- all of the custom objects that allow you to alter Bomberman's appearance in
- the battle mode.
- For questions, comments, and additions to the Custom Item portion of
- the FAQ, please email howard@mailer.fsu.edu. For questions and comments
- regarding any other portion of the FAQ, please email procyon@netcom.com
-
- III) Version History
-
- v0.9 - Initial release.
- - Missing Rainbow Palace info
- - Missing Battle Mode info
- - Very rough Custom items info.
-
- IV) Introduction to Game.
- Bomberman's world is being threatened, and a strange hero has appeared
- to aid (?) Bomberman in freeing his world from evil's grasp. Bomberman must
- conquer four worlds that are chained to a commanding fifth world. Bomberman
- can tackle the first four world in any order (but a suggested order is give.)
- In each world are four stages. Two of the stage are full exploratory
- stages that Bomberman must battle through and search around to find his way
- out and on to the next board. The other two stages consist of battles with
- a stage sub boss, and the stage's final boss. In every stage, five gold cards
- can be obtained by completing certain tasks. If all 100 gold cards are found,
- the ending changes and a six world becomes explorable.
- Also in the exploratory stages, numbers of custom items can be found.
- These items add up in the custom menu and allow you to dress Bomberman up in
- a multitude of costumes and looks. You may only use your custom Bomberman in
- the battle mode.
-
- V) Items and Controls.
-
- Bomb - Bomberman once again has a seemingly unlimited supply of bombs. The
- only limitation is that you can lay down only so many at a time. But
- Bomberman has some new tricks this time around. You can press A to drop a
- bomb as usual, and you can press A again, or simply walk into the bomb, to
- kick the bomb forward. Once in motion, you can press the R button to stop
- the bomb from moving. However, if you press and hold B while pressing A, the
- bomb will appear in Bomberman's hands. You can hold the bomb for as long as
- you like without fear. You can toss it away by press B. You can throw the
- bomb three different distances, determined by whether the control stick is
- neutral, a little bit forward, or all the way forward. While in you hands,
- you can tap the A button to pump the bomb up into a larger bomb which has
- a larger blast radius, and is capable of damaging some structures a normal
- bomb can't.
-
- Bomb Item - When Bomberman blows up certain destructible parts of each stages,
- he might find one of the power up items. The Bomb Item is one of the most
- common items to find. By catching it, the number of bombs Bomberman can lay
- down at one time increases by one. Initially, you begin with the ability to
- lay two bombs. By catching enough of these you can lay a maximum of eight.
-
- Fire Item - This is the other very common item. This will increase the radius
- of the explosion from you bombs, allowing you to break objects or damage
- enemies (or yourself!) from farther away. This seems to max out after around
- five of these items have been picked up.
-
- Blue Gem - This is a very common item to receive from defeated enemies. A
- blue gem increases you gem count by one. By sending your count of 50, you
- will receive an extra credit.
-
- Red Gem - Just like a blue gem except that it increases your gem count by
- five for each one you touch.
-
- Heart - Certain difficult to destroy enemies will give you this item. By
- holding the heart, you can sustain one killing blow without dying. If you
- are hit by something that would kill you, you will flash for a little bit,
- signifying that you are invincible, and the heart will pop out and bounce
- away. If you are fast, you have the opportunity to reclaim the heart again.
-
- Remote Item - This looks like a heart with a bomb in it. By touching this,
- you bombs, big and small, are transformed to time bombs that are set off with
- the touch of the Z button. This is an extremely useful tool. Remote bombs,
- once set, will not go off at all until you trigger them with Z. Just be
- careful not to set them off when you're too near by.
-
- Super Bomb Item - This looks like a little bomb surrounded by an explosion.
- It is a very powerful item, and it turns your bombs red. Red bombs, big or
- small, can destroy things that even pumped up normal bombs can't. They also
- deal more damage to enemies. This item can be used in conjunction with the
- Remote power up.
-
- VI) The Stages, and the Gold Cards.
-
- Note about the maps:
- It's very hard to depict these maps in the most accurate way possible,
- but try to picture the maps being arranged relative to the direction the
- camera (not you) is facing when you begin the stage. (s) is the location at
- which you start.
-
- Note about the gold cards:
- For the exploratory stages, as you may have noticed, the fourth card
- is always for defeating 30 enemies in the stage. The 30th enemy destroyed
- will drop the card, so make sure you can pick it up from where it's destroyed.
- The fifth card is always for beating the board within the stage's target time.
- I usually go for the fifth card first, and come back for the other four.
-
- Green Garden
- Stage 1 Map: ___ ___ ___
- | | | | | |
- |h3 | | 4e| | 5 |__
- | __| |___| |___| |
- |d | | 6 |
- | 2c| |___|
- |g _|
- |f b|
- | 1 |
- |_sa|
-
- Stage 1 - Objective: Touch the four plates that will release the red diamond
- from the containment of the green orbs. Plate one (a) is to the right of
- where you start (s). You must face the wall opposite the three blue pillars
- and kick bombs underneath the crack at the bottom of the wall, so that they
- hit the wooden pillars that support the grating above. Once both are taken
- out, go to the opposite side and climb up the staircase to fall in and touch
- the plate. The next plate (b) is to the right of the crocodile head which,
- when blown up, permits you entrance to the next part of the stage. Next, go
- to the side of the altar opposite the stream to (c) and climb the steps to
- touch that plate. The last plate (d) is often obscured from view by the
- bridges, but it is located just below the croc head at the waterfall. Once
- all the plates are touched, the red diamond can be picked up.
-
- Gold Cards: Please note that this board is intended to be one of the harder
- boards to pick up all the gold cards from, and you may want to come back and
- do it after you've beaten the game (the ending can be very insightful).
- To get the gold cards, your going to need to get the Super Bomb
- item, which is very hard to get to in this board and is located at (e). To
- get to room 4, you must access the teleporter found above plate (c). This
- mainly requires that you get the Remote item from beneath the bridge in the
- back of room 2, and arranging the bombs so Bomberman can bounce from the low
- ledge across the way, up to the staircase. Read the Advanced Techniques
- section below to find out how to do that.
- Once you make it to room four, you will notice a grate held up by
- three pillars, and a lot of square platforms rising from the water like so:
- | 8 5 |
- | 7 4 2 T <- where you came in from
- | 6 3 1 |
- Knock down the pillars as follows. First, throw a bomb to 1, and then throw
- another bomb so it bounces off 1 and stays on 2, and finally throw one more
- so it bounces off 1 and 2 and lands in front of the pillar, and set them off
- (since, obviously, you need the Remote power in effect to do this). Next,
- pump up a bomb and throw it to 6, bounce a small one off that to 7, and once
- again to 8, and finally, one more so it lands in front of the pillar, and set
- them off. That leaves the middle pillar, which can't be done from 3 to 4 to 5
- because 3 is too high. Instead, you must bounce from 2 to 5 to the pillar.
- This just takes a little practice. Once you nail the pillars and the grate
- falls down, you may notice some of the boxes that were there were blown up.
- If the left most block was destroyed, teleport out and back in and the grating
- will still be down, plus that block will be back. Blow up the left block
- and you'll get the Super Bomb. Now go back to room 2 on the map.
- 1) Reach (g) by destroying some of the blue pillars that are in your way when
- crossing the bridge in room 2, and you'll notice a block hovering in the air.
- Pump up a remote bomb, throw it at the block and trigger it in mid air, and
- the gold card will fall out.
- 2) Reach (f) by destroying the blue pillars in room 1, and going across the
- bridge. Blow up the pillar against the wall.
- 3) In room 2, go across the bridge and fall down the side of the wall to the
- teleporter visible from the outside of the board (it's between (d) and (g)).
- This will teleport you to room 3. Walk across the room and blow up the box at
- the opposite end to find the card.
- 4) Destroy 30 enemies.
- 5) Beat the board in Normal by: 12000
- Hard by: 7000
-
- Stage 2 - Objective: beat the sub boss in combat.
-
- Gold Cards: Read about fighting the sub bosses in the Advanced Techniques
- section to find out how to win gold cards.
- 5) Beat the boss in Normal by: 20000
- Hard by: 20000
-
- Stage 3 Map: ___
- |e |
- | 2 |
- |_a_|___
- | b| fg|
- | 1c 3 |
- |_s_|_d_|
-
- Stage 3 - Objective: Chase the blue diamond around the board and pick it up at
- it's final resting place. The diamond starts out right in front of you (s)
- and get's whisked away to room 2 by a bird. Enter room 2 through the croc,
- proceed down the staircase at (a). Kick a bomb under the left most hole and
- stand on the platform directly above it to get blast in to the air. Keep
- going once you reach the high platform and the bird will take the diamond away
- and deposit at (b). Go back to room 1, and do the same bomb kick trick to
- reach the higher level and go for the diamond. The bird will come one last
- time and fly it to the top of the tower in room 3. Pump up a bomb and blow up
- the pillar blocking your way at (c). The diamond can be reached by repeating
- the bomb kick/flying platform trick a few times at (d).
-
- Gold Cards: Compared to Stage 1, these are a breeze.
- 1) Proceed cautiously to (e) by going to room 2 and talking the left route
- over the water. Take care which blocks you blow up along the way as some will
- cut you off and you'll have to exit and reenter the room to try again. You'll
- need the Remote power since the card is up in the air in one of the blocks in
- the far corner of the passage (left of the long staircase). Get it by tossing
- a bomb in the air and triggering it to explode in mid-air by the blocks.
- 2) In Room 3, go to (f) and use the bomb kick/flying platform move to scale
- the tower. A gold card can be found by blowing up a block that is off to the
- left of the platform you arrive at. You will have to fall back down to
- collect it.
- 3) Now go to (g) by tossing some bombs between the yellow platform and the
- small gray wall, and then again to reach the corner of the board. Then run
- right from edge of the second platform to reach the block that contains the
- card.
- 4) Destroy 30 enemies.
- 5) Beat the board in Normal by: 15000
- Hard by:
-
- Stage 4 - Strategy: Here you have to fight the blue dragon from a narrow
- bridge (don't worry, you can't fall off). He'll come at you with a variety
- of attacks, from trying to bite you and pick you up, to breathing fire at him.
- Keep pumping up bombs and triggering them to explode near his body and he'll
- go down. Remember, you can't get all five without getting the first four
- within the Target time. Coming back after getting the first four cards to
- beat him fast enough will still only give you four cards.
-
- Gold Cards: Basically, you need to burn different body parts enough to win
- them from him. Remember, you can't get all five without getting the first
- four within the Target time. Coming back after getting the first four cards
- to beat him fast enough will still only give you four cards.
- 1) Burn his head.
- 2) Burn his left wing.
- 3) Burn his right wing.
- 4) Burn his tail. This can be the toughest. Try to nail his tail when he's
- slightly sideways while breathing fire at you. Don't detonate the bomb until
- you're sure it's far enough out.
- 5) Beat the boss in Normal by: 20000
- Hard by:
-
- Blue Resort
- Stage 1 Map: _______
- |g 3 |
- |_b __ _|
- | | |
- | 4 - 2f|
- |h_c|__ |
- |d 1 a|
- |_e____s|
-
- Stage 1 - Objective: You must lower the drawbridge by (e) to get out of the
- board. But in order to do that, you need to lower a lot of the water holed
- up in the board. So start by proceeding to (a) where you'll notice a draw
- bridge stuck in the up position. One pumped up bomb blast will knock it down
- for you and you can can go to room 2. In room 2, keep going up and up until
- you reach room 3. Just left of where you came up is a stairway down, and a
- smaller staircase (b) leading to a plate. Step on the plate and the water in
- room 4 will drain. Now you can take the other stairway down. In room 4,
- around (c), you will find the Super Bomb item that will enable you to blast
- open the steel doors at (e) (not the only way in however...). From (c), drop
- down to room 1 again and blow up the bridge to get back across. Optionally,
- you can head to (d) and trigger the water to empty from room 1. Once you're
- inside the house at (e), stand on the plate to drop the final drawbridge and
- exit.
-
- Gold Cards: A little snooping around will help you find all three.
- 1) In room 2, the potted plants at edges of the staircases contain Remote
- items. Collect one, and go over to the cannons at (f). Toss a bomb at
- them and blow them up, and one will reveal a gold card when destroyed.
- 2) At the side of room 2 (by the (-) ) is a bridge that can be knocked down
- by a pumped up bomb. Cross it, and you be in a small area with two cannons
- on either side. Across the other side is another bridge. If you collected
- the Remote item in room 2, you can pump up a bomb, and toss it at the far
- bridge and trigger an explosion just close enough to bring it down. Cross it
- and if you explore enough, you find the next gold card around (h).
- 3) The last one is easily found if you watch your footing. Proceed to room 3,
- and before you touch the trigger at (b), go down the staircase beyond the one
- you entered the room from and keep going to the high far ledge. Then work
- your way left to the tower, bomb one of the boxes in your way, and approach the
- box at the far side of the tower. Bomb it and the card is yours.
- 4) Defeat 30 enemies.
- 5) Beat the board in Normal by: 13000
- Hard by:
-
- Stage 2 - Objective: Beat Artemis in combat. Watch her gun, which she fires
- off in three directions in spray fashion. The bullets don't hurt you, but the
- explosions can. The bullets can also explode the bombs.
-
- Gold Cards: Read about fighting the sub bosses in the Advanced Techniques
- section to find out how to win gold cards.
- 5) Beat the boss in Normal by: 20000
- Hard by:
-
- Stage 3 Map: ___ ___
- | f2| cg|
- | d _3_|
- |_ b|
- |e |
- | 1|
- |sa|
-
- Stage 3 - Objective: From the starting point (s), go under the bridge and up
- the staircase, and pump up a bomb to destroy the cannon at (a). Cross the
- bridge, and while dodging the cannonballs, proceed to room 2. Once there,
- pump up a bomb and knock down the bridge to your right at (b). Climb the
- staircase, and move to room 3. Knock down the bridge you find there, and
- cross to access the plate at point (c) to drain the water out of room 2. Now
- go back to room 2, and drop into the newly drained pit. A Super Bomb item
- can be found in one of the blocks closest to the bridge at (b). Now hit the
- wall at (d) with red bombs until the wall pushes back far enough to allow the
- water to slide into the goddess statue, which will raise a staircase in order
- for you to exit the stage.
- Gold Cards: All of these are easily accessed.
- 1) The first card is right ahead of where you start, by (e).
- 2) When you arrive in room 2, knock down the bridge straight ahead from where
- you enter, and wrap around the structure until to reach (f) and blow up the
- potted plant.
- 3) Right near where you hit the switch to lower the water at (c), keep going
- a little further to find the potted plant at (g).
- 4) Defeat 30 enemies.
- 5) Beat the board in Normal by: 12000
- Hard by:
-
- Stage 4 - Strategy: The fish has four modes. In the first, he just swims
- behind you moving from side to side, posing no threat. In the second, he
- pops out of the water, still behind you, and tries to mash you with his
- tentacle thing. In the third, he swims just ahead of you tossing bubbles at
- you with his tail, which dizzy on contact. And lastly, he swims far out ahead
- and flips out of the water. When he flips, two "blades" will slice up the
- raft closest to where you are. If you want to keep the raft large, go to one
- side, let the blades come at you, and cross back to the center. If you did it
- right, only one or two of the logs will break away.
-
- Gold Cards: Some strategy is required for this one...
- 1) Burn up his tentacle thing. Done easy in his first and second mode.
- 2) Burn up his tail. Done easy in his third mode.
- 3) Pop a bomb in his mouth. Can only be done in the second mode when he
- rises out of the water a lot to smash you.
- 4) Let only one log of the raft remain. As soon as the raft is down to just
- one more log, you'll get the card. Stand on the edge, and don't cross back
- to the center during mode four if you want this one really fast.
- 5) Beat the boss in Normal by: 25000
- Hard by:
-
-
- Red Mountain
- Stage 1 Map: ___________
- | a xf| |
- | | |
- | 3 | 2 | 1e|
- | | b |
- |_____c_|_sd|
-
- Stage 1 - Objective: Reach the exit (x) from your starting point (s). There
- aren't many tricks to this, just a lot of dangers. Start by making your way
- from the start to room 2 (you can just push up when you start and fall off the
- cliff for a shortcut). As you traverse the bridges in room 2, beware of the
- fireballs that rise and fall. They're presence is indicated by a fast noise,
- so listen for it and move to safety. Make your way to the bottom of room 2 by
- crossing the long bridge to the platform with a lot of rocks, and then down
- on to the fork, where you move to room 3. Reach the far side of room 3, by
- taking either the left side (of the map) or the long staircase if you have
- Super Bombs to blow up the guy blocking your way. Cross back to room 2 from
- the high side of the board, and you'll find a blue and red grate. You're safe
- on the blue side, but you need to hit the switches found on the wall around
- the exit from the red side. So time your moves carefully, and hit all three
- switches with thrown bombs before they have time to rise back up.
-
- Gold Cards: You'll definitely need the Super Bomb (a) to get two of the cards,
- and the Remote item (b) wouldn't hurt either.
- 1) The first card can be easily found at (c). Move the opposite direction
- from room 3 when you reach the fork. Watch your footing getting back on to
- the ladder, that monster tends to be stubborn.
- 2) After you get the Super Bombs, you can destroy the metal doors found in
- three locations around the stage. The next gold card is hidden behind the
- door around location (d).
- 3) The last card will take you through the yet unexplored parts of this stage.
- From the start, go to the large platform at (e). There you will find a tall
- red stone which can be knocked down to form a bridge with a blast from a red
- super bomb. Cross the bridge and begin the trek through the narrow ladders,
- until you're back in room 2. The gold card can be found on the right edge of
- the highest platform (f), which should be the end of your journey through that
- part of the stage. You can drop down to the left to exit the stage.
-
- Stage 2 - Objective: Beat Orion in combat. Orion has a force shield which
- protects him from bombs so they won't hurt him and can make you dizzy. He
- has a fondness for picking up dizzy opponents and dropping them in the lava
- so rotate the controller to get up faster.
-
- Gold Cards: Read about fighting the sub bosses in the Advanced Techniques
- section to find out how to win gold cards.
- 1) Run into his force shield
- 5) Beat the boss in Normal by: 20000
- Hard by:
-
- Stage 3 Map: ___
- | c |
- | 5 |
- | _|
- ___| |
- |d | 2 |
- | 3 e_|___
- |___ | b |
- | 1 4a|
- |_s_|___|
-
- Stage 3 - Objective: You _could_ get to room 4 by going from room 1 to 2 to 3,
- back through 1, and on to 4, but it's much simpler to just drop from the track
- that leads to room 2 down to the track that leads to room 4. Position the
- camera so you know exactly where it's safe to fall down, and you're on your
- way. In room 4, you must climb the very long stairway at (a) and follow the
- tracks for a very long stretch until you reach a platform just before the
- track starts to turn. There is a ladder that leads down off the platform.
- Take it down and carefully make your way across the narrow gap. The furnace
- you find along the way has a Remote item, but you don't need it. Make your
- way to (b), and you'll see an upraised section of track being held aloft by
- four pillars. Blow up the pillars so the track comes down and you can cross
- to the exit.
-
- Gold Cards: These take a little ingenuity to find.
- 1) Follow the tracks that you find from your starting point around to the
- other side of the room. Swing the camera 180 degrees so you can see the
- opposite face of the wall, and you'll notice an entrance to room 2 through
- the wall. Take it and cross room 2 to room 5. Once in room 5, drop to the
- platform on your immediate left where you see boulders falling down. Cross
- with care and touch the switch at the far side. Climb up the slope, dodging
- the boulders (they fall in a pattern, so watch them for a while), and hit the
- switch you find at the top. Move back to the other side of the slope. Before
- you start blowing up the barrels, hug the side of the slope and go back down
- to find a third switch. Now come back up, blast the barrels, and hit the
- final switch. The arrow switch in front of the spikes should light up. If
- you activate it, not only will the spikes go down, allowing you safe passage,
- but the card will appear as well at (c).
- 2) When you enter room 3, don't blow up any of the barrels you find on the
- floor. They allow you to safely cross over the boulders from mesh to mesh.
- Reach point (d) and blow up the furnace by the flame monster to find the card.
- 3) This one is just a pain. Go to the point in room 2 where there is a barrel
- stacked above and slightly to the side of another barrel on the track (e).
- You can go ahead and blow up the bottom barrel. Now stand on the very edge of
- the track, as close to being underneath the hanging barrel as you dare. Make
- sure you have the Remote item (there's one a bit down the track from where
- you start the stage on the edge of a cliff), pump up a bomb, and try to throw
- it ahead of the barrel, but high enough so that when you trigger it, the
- explosion will hit the barrel (and not yourself). If you stand close enough
- to the edge, you'll catch the card as it falls.
- 4) Defeat 30 enemies.
- 5) Beat the board in Normal by: 15000
- Hard by:
-
- Stage 4 - Strategy: The fire robo has a few different attack modes. The first
- is where he stops, tries to punch you and nail you with his eye beams. The
- second is when he stretches out both arms and rotates. Only his hands can
- harm you. His arms (or lack there of) will do no damage). And his third is
- when he dunks under the lava, and pops just his head out to shoot you with one
- eye and possibly, but not always, the other.
-
- Gold Cards: Compared with the fish, this isn't much different.
- 1) Burn up his left hand.
- 2) Burn up his right hand.
- 3) Burn up his hat.
- 4) Once the hat has been burned off, let him go into attack mode three (which
- he always will if you burned his hands), pump up a large bomb, and throw it at
- his head. Don't blow it up, just let it bounce off his head, and he'll pop up
- dizzy, exposing his operator, Orion. Toss a bomb in the opening at Orion,
- and the card is yours.
- 5) Beat the boss in Normal by: 12000
- Hard by:
-
- White Glacier
- Stage 1 Map: _______
- | |
- | 2b| 3 |
- | __|__ |
- |a | |
- | 1s| 4 |
- |_____c_|
-
- Stage 1 - Objective: Make it to the ski lift to exit the stage in room 3. To
- leave the start room 1, cross the bridge you see to your immediate left.
- There should be a frozen sign, which you can read after you bomb it. it warns
- you about avalanches, so go make one. Climb the slope and place a bomb at the
- base of the snow bank. Make sure you give yourself enough time to reach safety
- or you'll be brushed away with the snow fall. Wait for the avalanche to stop,
- and climb back up the slope. Now you can fall down to a ledge with a snowman
- and a tree. Blast the tree (a) and you're on your way to room 2 through the
- door. Once in room 2, beware of the strong gusts of wind that threaten to
- blow you off the stage and back to room 1. Fight the wind and make your way
- up the slope. Cross over to the right once you're at the top and use the
- bridge to enter room 3. Now climb the slopes in room 3 until you reach the
- peak. At the top you can go forward which would lead you to room 4, left to
- the ski lift, and right to a house. Go right, and blow the house down with a
- pumped up bomb, cross the roof and activate the switch which will call the
- ski lift over. Go back to the ski lift, and you're out.
- Note: In at least two places on this board, one in room 2, and again in room
- 4, are hidden caves with a whole bed of flowers growing, which you can bomb
- for plenty of power ups. Find them by pushing up into the long walls of
- ice that you find along the mountain.
-
- Gold Cards: Only one card will make you go for a long trek.
- 1) If you followed the instructions above, you should have already found the
- first card under the tree that blocks the path to the door to room 2.
- 2) Once you enter room 2, go around to the right, and fight the wind to the
- lone tree on the side of the mountain. Bomb it for another card.
- 3) Now for the tough one. Go forward from the peak in room 3, being careful
- not to slip off the edge. There is a bridge in the lower left corner of the
- screen if you have your camera turned around so the ski lift would be on your
- right. Take the bridge and you're in room 4. Go down to the base of room 4.
- You'll see one of those houses again. Go past it to the other side of the
- mountain, and another lone tree is there holding the last card. It would be
- around (c) but by now you must have noticed how useless the map is for this
- stage. The door behind the house however, will take you back to room 1.
-
- 4) Defeat 30 enemies.
- 5) Beat the board in Normal by: 15000
- Hard by:
-
- Stage 2 - Objective: Beat Regulus in combat. Regulus has an attack where he
- dashes at you. Make sure he doesn't connect or it's all over.
-
- Gold Cards: Read about fighting the sub bosses in the Advanced Techniques
- section to find out how to win gold cards.
- 1) Kick a bomb at him when he tries to rush you.
- 5) Beat the boss in Normal by: 20000
- Hard by:
-
- Stage 3 Map: _______
- | a 4 d |
- |_ ___ _|
- | | |
- | 3 | 2 |
- |_ b|c _|
- | 1 |
- |___s___|
-
- Stage 3 - Objective: You will either hate this board or worship the
- programmers for their ingenuity (I did both). The crazy effect done on this
- game should not actually affect you very much until you start searching for
- cards or custom items, or the Remote item which you really don't need. The
- objective is simple. Make it from room 1, to room 4, activate the switch for
- the ski lift (a) and make it back to room 1. Easy enough. Go to room 2 from
- room 1, and viola... you get a new perspective on things. Don't panic, if you
- really just want to get through the board, hold the joystick in the same
- direction you were pressing when you entered, and you'll slide right across to
- the entrance to room 4. Now, position yourself at the far side of the big ice
- slope, make sure you know where possible gaps are, and plunge down the slope
- and you should have just enough momentum to reach a point on the other side
- where you can quickly slide to the right, and reach the platform on which the
- switch is found (a). Now to get back... fall back down to the middle of the
- two slopes, and take the elevator to room 3. Again, if you just want to make
- it across, simply hold the direction you were moving in, and you just go
- forward to the entrance of room 1. And now you can exit via the ski lift.
-
- Gold Cards: OK, now is when the perspective can be a little troublesome. For
- the purposes of the map, you'll have to try to visualize things right side up.
- 1) One card is in room 3, under one of the icicles. When you enter, and the
- perspective changes, make your way to relative right (or towards room 2) and
- there will be a part of the ice that becomes a bit of a peninsula. The card
- is in the far icicle.
- 2) Likewise, in room 2, make your way relative left (or towards room 3).
- This icicle is much easier to get to.
- 3) The last card is in room 4. Instead of falling down the slope, move to the
- far side of the slope and take the snowy path all the way to the left until
- all you can do is drop to a small platform with a single icicle. That icicle
- contains the card.
- 4) Defeat 30 enemies.
- 5) Beat the board in Normal by: 10000
- Hard by:
-
- Stage 4 - Strategy: The Ice Arachnid has powerful attacks, but is usually
- incapable of hitting you if you stand directly beneath him. Watch out though
- once he hits a wall, because he will jump up and try to smash you with his
- pincers. Try to stay under his large shadow. If you reduce him down to just
- one heart, he will smash through the ice floor to his web, where walking can
- be dangerous as you mustn't fall through the web. If he changes form, he will
- start to deposit larva on the board, which can be defeated with one bomb blast
- and you can nail the spider while he's doing it to knock him on his back.
-
- Gold Cards: You know the drill by now...
- 1) Burn his left claw
- 2) Burn his right claw
- 3) Burn the shield off his face.
- 4) Burn his tail. This is most easily done when you knock him on his back
- as described above.
- 5) Beat the boss in Normal by: 12000
- Hard by:
-
- Black Fortress
- Stage 1 Map: _______________________
- | c | |
- |s1 |-2-| 3 |-4-| 5 6 | -> up
- |______a_______b____|___|
-
- Stage 1 - Objective: Race through the streets from room 1 to room 6 while
- avoiding any oncoming traffic. The safest (while not the only) way to get by
- is to take the skywalks over the street as far as they will take you. If you
- find yourself back on the street (which will happen a lot), run to one side or
- the other to find the ramp leading back to the skywalk. Once you reach room
- 6, be sure to go up the purple ramps and blow up the boxes over the entrance.
- You'll definitely want the Super Bomb item, but you may find it more helpful to
- avoid the Remote item. You have to fight as boss to get out of this stage.
- It locks on to you with guns, fires beams at you, and deposits enemies. It's
- actually very easy to win against it. Stand at the tail of the symbol on the
- floor, and the guns can't reach you. Keep drop kicking bombs at the center,
- and when it's gone, take out the side guns separately.
-
- Gold Card: This board is tough enough without worrying about the cards.
- They're all very easy to find.
- 1) When you leave room 1 to room 2, go through the right side. The card is
- in the pole towards the very end of the room (a).
- 2) Likewise, the next card is in the back of room 4 (b).
- 3) After you get it, cross to the other side and get the other one (c).
- 4) Defeat 30 enemies.
- 5) Beat the board in Normal by: 20000
- Hard by:
-
- Stage 2 - Strategy: Stage 2 and 4 seem to swap for this level. This is a boss
- like all the other stage 4's. He'll just pummel you with one attack after
- another. If he shoot's heat seeking missiles at you, be sure to run from them
- leaving bombs behind that will detonate the missiles and save you. Other
- favorite tactics it has is sending satellites to locate you and try to capture
- you in a fire blast, and locking on to you with machine guns. Keep moving!
-
- Gold Card: It's just like all the other bosses... find the weak spots.
- 1) Burn the left gun turret
- 2) Burn the right gun turret
- 3) Blast the gray blob he puts out at least once.
- 4) This one is tricky. You have to try to hit him with air bombs and try to
- burn off the overhead shielding. Doesn't always work when you think it will.
- 5) Defeat the boss in Normal by: 10000
- Hard by:
-
- Stage 3 - Map: N/A
-
- Stage 3 - Objective: Make your way up the tower and find the exit at the top.
- You start at the bottom and you'll learn about stepping on the switch plates.
- The following will tell you how to make it out of the tower in the shortest
- amount of time. From the start, step on the first switch to your left to
- activate the bridge. Go up the left steps and touch switch two. Watch out
- for the laser beams when going back to the stairs. Take the right steps now
- and time your steps on the red blocks so you are in time with the green light.
- Take the elevator up. Go all the way forward to activate the switch, and come
- back to find the elevator to the left of the one you came up in. Watch out
- for the lasers again. Blast away the box in the air, and take the next
- elevator up. Touch switch two, and go straight. Activate switch four, and
- dodge the laser beams to get back. Now hit switch one and take the new
- bridges to the elevator. Make your way over the platforms to the next
- elevator. When you get off, blast open the big door with a pumped up bomb,
- safely cross the series of platforms and steps, and make your way to the exit.
-
- Gold Cards: Some of these take a tremendous amount of exploration.
- 1) The first card is easily found on the second level of the tower, in a box
- on the left side of the stage (relative to the way you entered)
- 2) The next one is in the room where you had to press switch two, and then
- switch four and dodge all the laser beams. Once back, instead of hitting
- switch one, hit switch three, and go the opposite way. You'll be treated
- to one medium, and one very long series of red alarm tiles. Stay with the
- green and if you make it to the back of the room that is all red tiles, bomb
- the box you find there for the card.
- 3) OK, this one will take a bit to explain... In the second room where card 1
- is, activate the switch and take the elevator up. But don't take the elevator
- you find in the sky. Instead, bomb the far box and drop down to the raised
- platform. From here, you need to reach the diagonally opposed raised platform
- which means bouncing off at least two bombs dropped from the platform to the
- dividing pathway two times. If you make it across, you'll be at the elevator
- which you couldn't reach before. Take it up, and you'll be presented with a
- series of platforms separated by elevators. Make your way to the highest one
- from which you can take an elevator to a brand new room. Once you're there,
- cross the blue bridge, and activate the switch. From there, go back, and move
- to your right (if the switch was at your back) and bomb the objects on that
- side of the board. One of them will be the card. *phew*
- 4) Defeat 30 Enemies
- 5) Beat the board in Normal by: 20000
- Hard by:
-
- Stage 4 - Defeat Altair in battle. At first he has a counterpart which will
- shoot a searing laser in your direction. One touch and you're dead, so be
- especially careful around it. Altair will run around dropping bombs, and
- generally making a lot of mistakes, but you can take him out too. Once he's
- been hurt enough, he and his counterpart will join together and become more
- powerful. All in all, he's still just like one of the sub bosses, and you can
- defeat him similarly. He likes to teleport away from blasts and pumped up
- bombs.
-
- Gold Cards: Read about fighting the sub bosses in the Advanced Techniques
- section to find out how to win gold cards.
- 1) You get one card just for beating him before he joins with his counterpart.
- 5) Beat the boss in Normal by: 20000
- Hard by:
-
- Rainbow Palace
- WILL BE ENTERED IN THE NEXT VERSION.
-
- VII) Advanced Techniques
-
- Winning Gold Cards from Sub Bosses: Apart from the obvious gold card won by
- beating the sub bosses within the target time, the other cards can be won by
- performing some of the following standard tricks:
- i) Bounce a pumped up bomb on their head.
- ii) Hit them with a blast from an exploding pumped up bomb.
- iii) Kick back one of their own bombs to them and hit them with the blast
- iv) Some sub bosses have a special attack that can be countered (see
- individual sub boss descriptions for each).
- Remember that when hit, sub bosses release hearts. Make sure you have one at
- all times if possible.
-
- Using Remote Bombs as staircases: When you watch the ending, one of the
- sequences you see shows you how to set up a bomb staircase. If you
- arrange pumped up and normal bombs like so (with o being small bombs, and
- O being large bombs): O O o
- O o o O o you can jump off the small bomb and
- bounce all the way up to the two large bombs. It comes in handy particularly
- in the first stage in Green Gardens with the teleport to the Super Bomb item,
- and the teleporter in the first room.
-
- VIII) Custom Items
-
- Note: For all questions and comments regarding this part of the FAQ, please
- email howard@mailer.fsu.edu
-
- - HEAD Costume Pieces - [Red (?)'s]
-
- Knight Helmet - N/A
- Given to you at the beginning
-
- Dragon Helmet - Green 1
- As shown in the final credit sequence, create a bomb staircase up to
- the teleporter in the first section. The teleporter will take you to
- another small room which contains this costume piece.
-
- Metal Goggles - Red 1
- There are three metal doors one the first level, all of which need red
- bombs to open. This costume piece is located inside the door which is
- connected to your starting platform. There is a small ramp right before
- it, so you'll have bomb jump to enter.
-
- Chicken Head - White 1
- On the final section of this level, there is a cottage with a snowman on
- top, which you need to destroy to reach the switch activating the ski
- lift. Don't blow up the house. Destroy the snow man with little bombs.
- Then use the small ledge to create a bomb jump to the top of the house.
- There will be a small platform to the right of the house with one tree
- (the costume piece). After getting the piece, fall off the platform to the
- left (towards the moutain).
-
- - BODY Costume Pieces - [Purple (?)'s]
-
- Knight Armor - N/A
- Given to you at the beginning
-
- Dragon Mail - Green 3
- On the first section, you'll notice a teleporter across a bit of water,
- which you can't reach at first. Get the detonator, and remove all the
- blocks in that area. Then put a bomb in the elevator (don't detonate it
- yet!). Then put two large bombs, one on top of the other, against the
- wall, as close to the edge of the platform as possible. The easiest way to
- do this is to face the wall and throw the bombs. Then use the elevator to
- go up, and line yourself up with those bombs. Then carefully walk off and
- push in the direction of the teleporter. If all goes well, you should
- bounce off the bombs and into the teleporter.
-
- Metal Armor - White 1
- Go the way of the avalanche. At the very top of the second section is a
- cottage. Blow it up with a big bomb. On the other side is a tree with the
- costume piece.
-
- Cat Suit - ????? Got this piece, but forgot where ?????
-
- Ribbon Dress - Black 3
- The instructions to get this piece are actually in the credit sequence.
- On the second section, there is an elevator block which is seemingly
- unreachable. Complete the section as normal, and activate the first
- elevator. Going up will take you to a suspended platform with three
- planks. Walk of the last plank, and you should fall on top of one of the
- four sections below. Use a couple small bombs to bomb hop from one section
- to another, until you find the other section. This secret section is
- rather large, but isn't to difficult. The costume piece is near the gold
- card, I believe.
-
- Wooden Horse - Red 3
- Getting to this costume piece is fairly easy compared to some of the
- others. At the very end of the level, there will be a platform which you
- need to make fall by destroying the supporting pillars. Before you do
- that, fall through the hole it will eventually plug. This costume piece
- should be in a furnace block real close by. Use the tracks to escape the
- area.
-
- - FEET Costume Pieces - [Yellow (?)'s]
-
- Knight Shoes - N/A
- Given to you at the beginning
-
- Dragon Spikes - Green 3
- On the last section of this level (with the big tower), on the far wall
- of the structure, facing away from the teleporter which brought you here,
- is a secret entrance. It looks like a wall, but you can walk through it.
- You can find it by pulling the camera in as close as possible, and
- standing next to the wall. Rotate the camera until it is inside the
- building. There will be two pots in there, one of which is the Dragon
- Spikes.
-
- Metal Shoes - ????? Got them, but forgot where ?????
-
- Cat Shoes - Red 3
- There is only one metal door on this level, and the cat shoes are behind
- it. The red bomb is actually in the barrel which is close to the door, but
- don't blow up the barrel which you need to walk there by accident. If you
- do, just leave the area and come back.
-
- Tennis Shoes - Blue 3
- On Cliff, after first dam (get it beforehand)
-
- Bunny Slippers- Black 3
- In the second section, there is a [::] switch. On a wall right next to
- it are a couple blocks. One of them wil have the costume piece.
-
-
- - ARM Costume Pieces - [Green (?)'s]
-
- Sword & Shield - N/A
- Given to you at the beginning
-
- Dragon Claws - Green 1
- After receiving the Red Bombs, head towards the second section, and
- enter the teleporter on the left (which is obscured behind a wall). You
- will need the Red Bomb to blow up the blue pillars. After going through
- the teleporter, this costume piece will be easy to find in that room.
-
- Metal Knuckles - Blue 1
- This one is easy. It is in the same room as the switch which opens the
- exit.
-
- Slasher Claw - Red 1
- Knock down the planks to go the alternative way. Near the exit, you will
- find yourself right above a single block on a short railroad track. kick a
- bomb off your higher ground, but use the R-button to stop it as soon as it
- leaves the platform. It should land right on top of the piece. After the
- explosion, drop down and get the piece. Use the broken tracks to fall down
- to the bottom level.
-
- Chicken Wings - White 3
- Once first starting, head through the white door. This costume piece
- will be easy to find, but the strange view might make it seem harder than
- it is. The costume piece will be out on a ledge in that section, and
- somewhat hard to navigate to.
-
- IX) Battle Mode info
-
- WILL BE ENTERED NEXT VERSION