home *** CD-ROM | disk | FTP | other *** search
- ------------------------------------------------------------
- BLOODY ROAR FAQ/MOVE LIST
- Version: 1.2
- By: Geoff Chiang
- ------------------------------------------------------------
-
- Contents:
- 1. Notes & Disclaimer
- 2. Versions
- 3. Gameplay
- 4. Move list conventions
- 5. Common moves
- 6. Individual character move lists
- 7. Miscellaneous information
-
- ------------------------------------------------------------
-
- Notes:
- - This move list is completely based on the PSX version of the
- game; I've been told that there is an arcade version, but I
- have never seen it in any of the arcades I go to (could be
- because down here in Australia we don't get arcade games
- until they are obsolete...)
-
- - Anyone wishing to print this document should do so in Notepad,
- or at least use a single-width font in their word-processor
- (eg. Courier font). Note the disclaimer below.
-
- - Any corrections, additions, ideas, etc. are welcome. Please
- email these to the address given at the bottom of this document.
-
- - The latest version of this FAQ can be found at www.gamefaqs.com
-
- Disclaimer:
- - The author incurs no liability from public or private use or
- misuse of this document. The correctness and accuracy of
- the contents of this document are not guaranteed, and the author
- will not be liable for any damage resulting from errors or
- omissions.
-
- - Permission for private use of this document is granted by the
- author. Permission is also granted to edit the document for
- PRIVATE use only. Permission is NOT granted for submissions of
- any part of this document to any magazine or paper for their use,
- unless permission is sought and granted by the author beforehand.
-
- - This document may be distributed in its UNEDITED form.
-
- ------------------------------------------------------------
-
- Versions:
- - Ver. 1.0: (15 November 1997)
- Added moves for normal characters.
- - Ver. 1.1: (22 November 1997)
- Corrected Long's combos.
- Added info on counter-attacks.
- Added some combos.
- - Ver. 1.2 (current version): (27 November 1997)
- Added new rushing attacks for all characters.
- Added new special move combos for all characters.
- Added to common moves section.
- Added "Miscellaneous information" section
-
- ------------------------------------------------------------
-
- Gameplay:
- - The game combines elements of both Tekken and Virtua Fighter;
- having the PPK combos of Virtua Fighter and the special move
- styles of Tekken.
- - Gameplay takes place inside a ring, although the fighting itself
- is 2 dimensional (some characters, however, have moves which
- move them into and out of the screen).
-
- ------------------------------------------------------------
-
- Conventions:
- P: Punch button
- K: Kick button
- B: Beast button
- lowercase dir: Tap direction; only hold for that attack
- UPPERCASE DIR: Hold direction; hold until stated otherwise
- X, Y: Button X then button Y
- X/Y: Button X or button Y
- X+Y: Button X and button Y
- running While running (f, F obviously)
- QCF: Quarter circle forward (d, df, f)
- QCB: Quarter circle back (d, db, b)
-
- Abbreviations:
- KD: Knocks opponent down
- FA: Faces away (turns you around)
- floats: Floats opponent
- throw: Will execute a throw routine. Note: not all moves
- marked "throw" are actually throws, but the program
- is executing a throw routine. You can see this for
- yourself if you do the move in Practice mode.
-
- ------------------------------------------------------------
-
- Common moves:
- f, f Dash forward
- f, F Run
- b, b Dash backward
- d, D Low crouch (will stay for about 1 sec.)
- P+K Throw (opponent standing)
- d+P+K Throw (opponent crouching)
- P+K (in air) Land on feet if floated
- u+P/K/B (beast) Pounce (opponent on ground)
-
- Air attacks:
- f+P/b+P (in air) Descending mid slam (KD)
- f+K (in air) Double foot kick & backward roll (KD)
- b+K (in air) Back double foot kick & forward roll
- d+P (just before landing) Rushing low punch (KD)
- d+K (just before landing) Sweep
-
- While getting up:
- direction Roll in direction pressed
- K Kick-up attack
-
- Beast mode:
- - Underneath the stamina bar is the "beast bar" (again, I have no
- idea what the proper name of this is). When there is a "B" at
- the end of the bar, then by pressing the "B" button, the
- character transforms into its beast form. A little energy is
- healed when this happens.
- - Any combos in the movelist with a "B" can only be used when your
- character is in beast mode (otherwise you'll turn into a beast if
- you can).
- - In the beast form, the moves do more damage, but the character is
- slightly slower.
- - Also, in this mode, it is possible to jump off the walls.
-
- Counter-attacks:
- - Bloody Roar does not have reversals in the Tekken sense, but it
- is possible to dodge an attack and execute it almost immediately.
- This is true even if the attack is blocked; the delay time is
- dramatically reduced and your counter-attack will come out almost
- immediately.
- - To counter an attack, you have a fraction of a second AFTER the
- opponent's attack has taken place, to press FORWARD. The
- opponent's attack may or may not be blocked, as long as it
- doesn't hit you. If it is executed correctly, you will flash and
- step to the side. You can then enter into your favourite combo
- immediately.
-
- ------------------------------------------------------------
-
- Fox
-
- Moves:
- P Head jab
- f+P Mid swipe
- df+P Rising mid swipe
- d+P Low punch
- db+P Double low attack (FA)
- b+P Turning mid slap
- ub/u/uf+P Flip over opponent
- K High Kick
- f+K Step-in high kick (KD)
- df+K Mid kick
- d+K Low kick
- db+K Standing sweep (KD)
- b+K Roundhouse kick (KD)
- ub/u/uf+K Flip kick (KD)
-
- Beast mode:
- B Mid kick
- f+B Step-in mid jab
- df+B Low claw (KD)
- d+B Low jab
- db+B Double leg low kick (KD)
- b+B Turning backhand swipe (KD)
-
- While facing away:
- d/db+K Sweep (KD)
- K Descending mid kick (KD)
- d/db+B Sweep (KD)
-
- Special moves:
- QCF+P Triple mid strike
- QCB+P Charge-up rising backhand strike
- QCF+K Rising kick
- QCB+K Rising windmill kick
- QCF+B Charging double-claw swipe
- QCB+B Roll back (Press B while rolling to do jumping attack)
-
- Rushing attacks:
- running +P Charging leg sweep
- running +K Charging forward flip head stomp
- running +B Flying headbutt
- f, f+P Rushing mid strike
- f, f+K Rushing knee
- f, f+B Forward flip slam
- b, b+B Flip back, handsping forward attack
-
- Crouching attacks (from d, D position):
- P Rising slap uppercut
- K 2 hit leg sweep
- B Hind leg kick
-
- Ground attacks (opponent on ground):
- d+P Double ground strike
- d+K Ground kick
- d+B Ground swipe
-
- Combos:
- P, P, P, P B, B, B, B
- P, P, P, d+K B, B, special move
- P, P, K f+B, B
- P, K P, P, B, B
- df+P, P
- d+K, K
- D+K, K
- f+P, P, P, b+K
- f+P, P, P, d+K
- u+P, P
- U+P, P
- f, f+K, K
- QCF+P, P
-
- ------------------------------------------------------------
-
- Long
-
- Moves:
- P High Punch
- f+P Strong high punch
- df+P Turning low punch (FA)
- d+P Low punch
- db+P Mid attack (similar to Wang's "bowling" punch)
- b+P Charge-up double palm (KD)
- ub/u/uf+P Jumping head strike
- K Back leg high kick
- f+K Forward double-hit jumping roundhouse (KD)
- df+K Mid kick
- d+K Low kick
- db+K Sweep kick (KD)
- b+K Forward roundhouse kick (KD)
- ub/u/uf+K Jumping reverse roundhouse kick (KD)
-
- Beast mode:
- B High slash
- f+B Descending back leg slam (KD)
- df+B Double claw slash sweep (KD)
- d+B Low slash
- db+B Back leg sweep (KD, FA)
- b+B Back leg kick-up (KD, FA)
- ub/u/uf+B Flip kick (KD)
-
- While facing away:
- K Roundhouse kick (KD)
- d/db+B Low swipe (KD)
- B Back slam (KD)
-
- Special moves:
- QCF+P Charging high punch
- QCB+P Charge-up mid elbow
- QCF+K Jumping double kick
- QCB+K Head stomp (head stomp throw if at correct range)
- QCF+B Diving neck throw (at correct range)
- QCB+B Earthquake stomp
-
- Rushing attacks:
- running +P Charging mid punch
- running +K Flying kick
- running +B Flying somersault attack
- f, f+P Rushing mid elbow
- f, f+K Step-in sweep
- f, f+B Uppercut slash
- b, b+B Flip back, rushing shoulder charge
-
- Crouching attacks (from d, D position):
- P, P Uppercut, descending strike
- K Handspring rising kick
- B Lifting attack
-
- Ground attacks (opponent on ground):
- d+P Ground punch
- d+K Ground stomp
- d+B Ground slash
-
- Combos:
- - The combos are arranged with a starting combo (eg. P, P, P,)
- followed by possible combinations. In most groups, there are
- four combos: two combos which are mirror images of each other,
- a normal finishing move and a beast finishing move. The finishing
- moves are listed at the end of the combos.
- - The finishing moves are split into two main types:
- (i) normal finishing moves (marked as "finishing")
- (ii) beast finishing moves (marked as "beast finishing")
- Obviously, the latter can only be performed in beast mode. Also,
- the beast finishing moves need slightly more precise timing.
- - Under every mid chain (ie. after the starting combo), it is
- possible to break the combo at any time and execute a finishing
- move (or "B, beast finishing move" if in beast mode).
-
- P, P, P,
- - P,
- - f+K, d+P, K, f+P, d+K, finishing
- - d+K, f+P, K, d+P, f+K, finishing
- - finishing
- - B, beast finishing
- - f+P,
- - K, d+P, f+K, P, d+K, finishing
- - d+K, P, f+K, d+P, K, finishing
- - finishing
- - B, beast finishing
- - d+P,
- - K, f+P, d+K, P, f+K, finishing
- - f+K, P, d+K, f+P, K, finishing
- - finishing
- - B, beast finishing
- - K,
- - f+P, d+K, P, f+K, d+P. finishing
- - d+P, f+K, P, d+K, f+P, finishing
- - finishing
- - B, beast finishing
- - f+K,
- - P, d+K, f+P, K, d+P, finishing
- - d+P, K, f+P, d+K, P, finishing
- - finishing
- - B, beast finishing
- - d+K,
- - P, f+K, d+P, K, f+P, finishing
- - f+P, K, d+P, f+K, P, finishing
- - finishing
- - B, beast finishing
-
- P, P, f+P,
- - K, d+P, f+K, P, d+K, finishing
- - d+K, P, f+K, d+P, K, finishing
- - finishing
- - B, beast finishing
-
- P, P, f+K,
- - P, d+K, f+P, K, d+P, finishing
- - d+P, K, f+P, d+K, P, finishing
- - finishing
- - B, beast finishing
-
- f+P, P,
- - f+K, d+P, K, f+P, d+K, finishing
- - d+K, f+P, K, d+P, f+K, finishing
- - finishing
- - B, beast finishing
-
- f+P, K,
- - f+P, d+K, P, f+K, d+P, finishing
- - d+P, f+K, P, d+K, f+P, finishing
- - finishing
- - B, beast finishing
-
- K, d+P,
- - K, f+P, d+K, P, f+K, finishing
- - f+K, P, d+K, f+P, K, finishing
- - finishing
- - B, beast finishing
-
- K, d+K,
- - P, f+K, d+P, K, f+P, finishing
- - f+P, K, d+P, f+K, P, finishing
- - finishing
- - B, beast finishing
-
- P, K, d+K, forward or down finishing
-
- B, B, beast finishing
-
- QCB+B,
- - B, B, B, QCB+K
- - F+B, B, B, B, B, B, finishing
- - B+B, B, B, B, B, B, finishing
- - D+B, B, B, B, B, B, finishing
- - U+B, B, B, B, B, B, finishing
-
- Finishing moves:
- Forward finishing moves:
- - f, f+P - Reverse body slam
- - f, f+K - Forward flip kick
- Back finishing moves:
- - b+P - Charging slam
- - b+K - 2 kicks
- Down finishing moves:
- - d, d+P - Stunning uppercut & punch fury (throw)
- - d, d+K - Sweep
-
- Beast finishing moves:
- - B - Jumping spin kick (FA)
- - f+B - Lifting attack (floats)
- - d+B - Double-claw leg attack
- - QCF+P - Charging high punch
- - QCB+P - Jumping double kick
- - QCF+K - Charge-up mid elbow
- - QCB+K - Head stomp (throw)
- - QCF+B - Diving neck throw
- - QCB+B - Earthquake stomp (can be extended, continue with
- QCB+B starting combos listed above)
-
- ------------------------------------------------------------
-
- Bakuryu
-
- Moves:
- P High punch
- f+P Turning mid swipe
- df+P Rising mid strike
- d+P Low punch
- db+P Leg strike (FA)
- b+P Turning mid backhand
- ub/u/uf+P Jump over opponent
- K High kick
- f+K Forward flip kick
- df+K Shin kick
- d+K Low kick
- db+K Sweep (KD)
- b+K Revolving side kick
- ub/u/uf+K Flip kick
-
- Beast mode:
- B High slash
- f+B Step-in mid slash
- df+B Slide (KD)
- d+B Low slash
- db+B Uppercut slash (KD)
- b+B Step-back double-claw slash (KD)
- ub/u/uf+B Jump-in slam (KD)
-
- While facing away:
- K Turning roundhouse (KD)
- d/db+K Sweep (KD)
- B Turning slash (KD)
- d/db+B Quick crawl away
-
- Special moves:
- QCF+P Air throw (opponent must be at correct range in the air.
- Usually will only work in beast mode).
- QCB+P Charge-up mid palm
- QCF+K Ninja disappear: appear behind opponent (at correct range)
- QCB+K Ninja disappear: spinning move in front of opponent
- QCF+B Stab and slash (throw)
- QCB+B Slashing uppercut (floats)
-
- Rushing attacks:
- running +P Charging leg sweep
- running +K Running jump kick
- running +B Diving attack and spring back (FA)
- f, f+P Rushing double palm
- f, f+K Rising kick
- f, f+B Rushing double claw
- b, b+B Rush back, jumping swipe
-
- Crouching attacks (from d, D position):
- P Mid strike
- K, K Rising face kick, forward flip kick
- B Low double swipe
-
- Ground attacks (opponent on ground):
- d+P Ground punch
- d+K Ground kick
- d+B, B, B, B, B Ground slashes
-
- Combos:
- P, P, P, P, f+P B, B, B
- P, P, P, u+P B, B, d+B
- P, P, P, d+K, P B, B, D+K, K
- P, P, d+K, P B, B, d+K, K, K
- P, P, K, K f+B, B, B, B, B
- P, P, K, d+K f+B, B, special move
- P, K, K, K f+B, K, K, K
- K, K, K f+B, K, K, b+K
- K, K, b+K
- df+P, P
- df+P, K
- df+K, K, K
- DF+K, K
- f+K, b+K
- f, f+K, K, K
-
- ------------------------------------------------------------
-
- Yugo
-
- Moves:
- P High punch
- f+P Mid punch (strong)
- df+P Mid punch (weak)
- d+P Low punch
- db+P Turning low punch
- b+P Turning high punch
- ub/u/uf+P Jumping elbow slam (KD)
- K High kick
- f+K Axe kick (KD)
- df+K Mid kick
- d+K Low kick
- db+K Sweep (KD)
- b+K Spinning kick (KD)
- ub/u/uf+K Flying spinning kick (KD)
-
- Beast mode:
- B Mid slash
- f+B Jumping double slash
- df+B Low swipe
- d+B Lifting attack (floats)
- db+B Low kick-out (FA)
- b+B Turning backhand swipe (KD)
- ub/u/uf+B Flip kick (KD)
-
- While facing away:
- K Turn around kick (KD)
- d/db+K Standing sweep (KD)
- B Turning claw (KD)
- d/db+K Rising handspring kick (floats)
-
- Special moves:
- QCF+P Rushing elbow
- QCB+P Charge-up uppercut
- QCF+K Jumping knee
- QCB+K Flip kick
- QCF+B Neck rip (throw, FA)
- QCB+B Jump back (if close enough to a wall, press P or B
- to attack off the wall, or B to jump off the wall)
-
- Rushing attacks:
- running +P Rushing attack
- running +K Rushing sweep
- running +B Somersault face stomp
- f, f+P Jumping uppercut (FA)
- f, f+K Rushing knee
- f, f+B Claw slam
- b, b+B Turn-around low swipe
-
- Crouching attacks (from d, D position):
- P Uppercut (floats)
- K, K Double axe kick
- B Rising uppercut (floats)
-
- Ground attacks (opponent on ground):
- d+P Ground punch
- d+K Ground kick
-
- Combos:
- P, P, P, K B, B, B
- P, P, P, d+K B, B, special move
- P, P, K DB+B, B
- P, K, K P, P, B
- K, K
- K, d+K
- DF+P, P, P, P
- df+K, K
- D+K, K
- B+P, P, P
- QCF+P, F+P, P
- f, f+K, d+K
-
- ------------------------------------------------------------
-
- Gado
-
- Moves:
- P High punch
- f+P Elbow
- df+P Mid punch
- d+P Low punch
- db+P Turn-around low punch
- b+P Turn-aroung elbow
- ub/u/uf+P Jumping chop (KD)
- K High side kick
- f+K Knee
- df+K Mid roundhouse kick
- d+K Low kick
- db+K Sweep (KD)
- b+K High reverse roundhouse kick (KD)
- ub/u/uf+K Jumping face stomp kick (KD)
-
- Beast mode:
- B High swipe
- f+B Mid stab
- df+B Pouncing double claw swipe
- d+B Low slash
- db+B Back leg sweep (KD, FA)
- b+B Reverse roundhouse kick (KD)
- ub/u/uf+B Flip kick (KD)
-
- While facing away:
- K Back kick (KD)
- d/db+K Sweep (KD)
- B Kick-out mid stomp (KD)
- d/db+K Low slash
-
- Special moves:
- QCF+P Double hit & toss (throw)
- QCB+P Charge-up power punch
- QCF+K Double axe kick
- QCB+K Charge-up triple kick
- QCF+B Neck rip & slash (throw)
- QCB+B Uppercut slash (floats)
-
- Rushing attacks:
- running +P Running tackle
- running +K Rushing sweep
- running +B Running dive
- f, f+P Shoulder charge
- f, f+K Rushing knee
- f, f+B Jumping headbutt
- b, b+B Step back, advancing uppercut, descending strike
-
- Crouching attacks (from d, D position):
- P, P Double uppercut (floats)
- K Rising kick (floats)
- B Rolling low swipe
-
- Ground attacks (opponent on ground):
- d+P Jumping ground elbow
- d+K Ground kick
-
- Combos:
- P, P, f+P B, B, B
- f+P, P, P B, B, special move
- f+P, K d+B, B, special move
- df+P, P B, d+B, B, special move
- DF+P, K f+B, B
- b+P, P
- K, K, K
- f+K, K, K
-
- ------------------------------------------------------------
-
- Greg
-
- Moves:
- P High punch
- f+P High slam (KD)
- df+P Mid punch
- d+P Low jab
- db+P Mid backhand
- b+P Double descending strike
- ub/u/uf+P Jumping strike
- K Face stomp kick
- f+K Step-in mid kick
- df+K Low kick (front leg)
- d+K Shin kick
- db+K Low kick (back leg)
- b+K Back lifting kick (floats)
- ub/u/uf+K Jumping rising kick (floats)
-
- Beast mode:
- B Face swipe
- f+B Backhand
- df+B Double hammer (KD)
- d+B Low slash
- db+B Low double claw swipe
- b+B Face slap (FA)
- ub/u/uf+B Lifting slap (floats)
-
- While facing away:
- K Turn-around kick (KD)
- d/db+K Sweep (KD)
- B Mid backhand (KD)
- d/db+K Low power punch (KD)
-
- Special moves:
- QCF+P Leg grab & swing throw
- QCB+P Wind up punch (keep holding back and tapping P)
- QCF+K Lifting throw (forward)
- QCB+K Charge-up kick
- QCF+B Grab & triple slam throw
- QCB+B Lifting throw (backward)
-
- Rushing attacks:
- running +P Low dive
- running +K Flying face stomp
- running +B Charging belly hit (for lack of a better name...)
- f, f+P Dashing hammer
- f, f+K Flying kick (FA)
- f, f+B Mid punch
- b, b+B Backward flop
-
- Crouching attacks (from d, D position):
- P Lifting strike (floats)
- K Leg stomp
- B Lifting throw (backward)
-
- Ground attacks (opponent on ground):
- d+P Jumping ground elbow
- d+K Ground kick
-
- Combos:
- P, P, P B, B, B
- df+P, P, P B, f+B
- D+P, K, K B, d+B
- u+P, P B, B, special move
- P, K
- b+K, K
- f, f+P, P
-
- ------------------------------------------------------------
-
- Mitsuko
-
- Moves:
- P Face attack
- f+P Fast head punch (KD)
- df+P Lifting middle punch (KD)
- d+P Low punch
- db+P Overhead mid swipe
- b+P Double fist slam (KD)
- ub/u/uf+P Jumping double fist slam (KD)
- K High kick
- f+K Mid knee
- df+K Shin kick
- d+K Low kick
- db+K Sweep (of sorts; KD)
- b+K Reverse roundhouse kick (FA)
- ub/u/uf+K Jumping face kick
-
- Beast mode:
- B Headbutt
- f+B Knee
- df+B Rush-in lifting sweep (floats)
- d+B Lifting shoulder (floats)
- db+B Low charge (KD)
- b+B Charging headbutt (KD)
- ub/u/uf+B Jump-in slam (KD)
-
- While facing away:
- b+K Jump back attack (KD, still FA)
- d/db+K Standing sweep (KD)
- B Mid back stomp kick (KD)
- d/db+B Low swipe (KD)
-
- Special moves:
- QCF+P Neck slam (throw)
- QCB+P Charge-up head strike
- QCF+K Neck throw (King style throw)
- QCB+K Earthquake stomp
- QCF+B Lift & smash throw
- QCB+B Wind up (repeatedly tap B to attack for 9 hits)
-
- Rushing attacks:
- running +P Shoulder charge
- running +K Rushing low double foot kick
- running +B Diving headbutt
- f, f+P Turning mid punch
- f, f+K Rushing forward kick
- f, f+B Rushing headbutt
- b, b+B Dash back, charge in, lifting headbutt (floats)
-
- Crouching attacks (from d, D position):
- P Jumping uppercut
- K Strong rising kick
- B Head-first slide
-
- Ground attacks (opponent on ground):
- d+P Ground punch
- d+K Ground stomp
- d+B Horn ground attack
-
- Combos:
- P, P, P B, B, f+B
- P, P, K B, B, d+B, B
- P, P, d+K B, B, special move
- P, K, P P, P, B, B, f+B
- f+P, K P, P, B, B, d+B, B
- f+K, K P, P, B, B, special move
- db+P, P
- K, P
- DF+K, K, K
-
- ------------------------------------------------------------
-
- Alice
-
- Moves:
- P High punch
- f+P Strong mid slash
- df+P Mid punch
- d+P Low punch
- db+P Spinning leg punch
- b+P Retreat & mid punch
- ub/u/uf+P Jumping head attack
- K High kick
- f+K Forward flip kick
- df+K Shin kick
- d+K Low lick
- db+K Turning leg kick (FA)
- b+K Fast reverse roundhouse kick (KD)
- ub/u/uf+K Jumping rising kick (KD)
-
- Beast mode:
- B High punch
- f+B Jump kick
- df+B Low leg stomp kick (KD)
- d+B Low punch
- db+B Turning low kick
- b+B Jumping double foot stomp kick (KD)
- ub/u/uf+B Forward flip kick (KD)
-
- While facing away:
- K Turning mid kick (KD)
- d/db+K Sweep (KD)
- B Jumping back stomp kick (KD)
- d/db+B Low punch-sweep (KD)
-
- Special moves:
- QCF+P Rising spin attack
- QCB+P Charge-up mid forearm attack
- QCF+K Handstand flip kick
- QCB+K Flip kick
- QCF+B Jump-in head throw
- QCB+B Jump & land kick attack
-
- Rushing attacks:
- running +P Shoulder charge
- running +K Slide attack
- running +B Run-up flip kick
- f, f+P Rushing low punch
- f, f+K Rushing knee
- f, f+B Dashing rising kick (floats)
- b, b+B Retreats and waits impatiently (hit B to uppercut
- while waiting)
-
- Crouching attacks (from d, D position):
- P Rising double fist strike
- K Backward handstand flip kick
- B Somersault handspring kick (floats)
-
- Ground attacks (opponent on ground):
- d+P Double fist ground attack
- d+K Splits kick
- d+B Jumping somersault splits kick
-
- Combos:
- P, P, P, f+P B, B, B, f+B
- P, P, P, d+P B, B, B, b+B
- P, P, P, b+K B, B, B, d+B
- P, K, K, b+K d+B, special move
- P, K, K, d+K
- b+P, P, K
- b+P, K
- df+P, P
- db+P, K
- K, K, f+K
- K, K, b+K
- K, K, d+K
- f+K, b+K
- d+K, K
- D+K, K
-
- ------------------------------------------------------------
-
- Miscellaneous information:
- - This section will include any cheats, codes and other information.
- - Much of the information in this section will be incomplete; any
- additions and/or corrections will be welcome.
-
- (i) Omake section:
- - This menu under the options menu allows access to extra
- options when certain events are achieved.
- - The menu includes:
- - Big arm type
- - No gauge mode
- - Camera mode
- - No lighting mode
- - No guard mode
- - No wall mode
- - Wall display off
- - Vitality recover
- - Small stage
- - ??? stage (my guess is "big stage")
- - ????? move
- - Afterimage mode
- - ?????? Alice
-
- ------------------------------------------------------------
- - I would appreciate any extra info that you might have on the game.
- Any moves, combos, information, cheats, etc. are welcome.
- - E-mail to Geoff Chiang at: shadow9578@hotmail.com--
-