* In what follows, examining things means right-clicking them with your mouse.
* When I tell you to talk to people just talk to them about every available topic (starting at the end of the available topics and proceeding to the beginning is usually a good strategy).
* If your opinion is asked about something, just use common sense (tell people what you think they like to hear). * If I don't specify a specific answer to be given to questions asked to you, it just doesn't matter what you answer.
* There may be shorter routes to accomplish a certain task but I've just been writing down what I did to finish the game.
* Enjoy and feel free to explore, I just mention the essential here.
* The solution to the "Marseille Docks" part is also applicable to the playable demo.
Professor Oubier's House
* Examine the bookcase to the right of George.
* Push the block under it.
* Use the metal bracket on the wall.
* Examine the bureau.
* Click on the top part of it.
* Take a drink from the bottle.
* Pick up the worm.
* Click on the bureau drawer.
* Take the pot from it.
* Examine the pot in your inventory.
* Examine Nico's handbag.
* Take a look at the items you got from it.
* Take the poison dart from the floor.
* Go over to the cabinet close to the fire.
* Open it with the dart.
* Take the full but hot cylinder using Nico's underwear.
* Use the cylinder on the syfon on top of the cabinet (at the right).
* Click the syfon on the fire.
* Leave the room.
* Use the telephone.
* Use the small key on the front door.
Montfauτon
* Take a seat at the front table.
* Order a coffee.
* Talk to the retired gendarme.
* Order another coffee.
* Talk to the waiter.
* Talk to Andre Lobineau.
* Talk to the gendarme again.
* Take his bottle when he's not looking.
* Leave for Glease's Gallery.
Glease's Gallery
* Talk to the giggling girls.
* Talk to the drinking fat man.
* Talk to Glease, the gallery owner.
* Go over to the fat man again, and when he's showing his glass, pour some of the absynth from the gendarme in it.
* Do this once more.
* Go to the crates at the back and examine them.
Marseille: The Docks (Also applicable to the playable demo)
* Go over to the guard's house.
* Click on the window.
* Talk to the guard.
* Go down the stairs.
* Take the hook at the right out of the water.
* Use the hook to get the bottle at the left out of the water.
* Return to the shed.
* Click on the fence. Oops, you'll need to find a way around this.
* Click on the chimney.
* Use the bottle on the chimney.
* Click on the chimney again.
* Use the bottle on the chimney again.
* Go down the stairs again, and climb into the shed through the floor gate.
* Take a piece of coal from the coal chute.
* Take the dog biscuits.
* Leave the shed.
* Use the biscuits on the platform.
* Use the hook on the platform.
* Return to the fence.
* Click on the fence.
Marseille: The Warehouse
* Climb the ladder.
* Open the window.
* Use the boat hook on the fan.
* Go down the ladder and knock on the door.
* Get back on the roof as soon as the guy closes the spy window.
* When he's outside, click on the barrels.
* Do this again.
* Go down and enter the warehouse.
* Read the noticeboard.
* Open the drawer.
* Talk to the little guy and unlock his handcuffs.
* Use the elevator.
* Push the right crate.
* Push the top switch to the right of the elevator.
* Examine the scratches on the floor.
* Examine the hidden door.
* Enter the secret room.
* Click on the rope around Nico's hands.
* Take the fetish.
* Talk to Nico.
* Put the tape on the photo-electric cell in the elevator.
* Push the crate out of the elevator.
* Move the crate with the holes in it to the right crate.
* Push the left crate.
* Use the pallet carrier.
* Attach the rope to the statue.
* Click on the rope and attach it to the pulley.
* Use the pallet carrier again.
* Push the statue.
* Talk to Nico.
* Leave the room through the newly opened door.
* Use the handcuffs on the cable.
Quaramonte
* Talk to Pearl in front of the police office.
* Talk to everybody, especially the musicians and the guy sitting in front of his house.
* Talk to Duane in the truck.
* Enter the police station.
* Talk to the general.
* Talk to Ronaldo.
* Look at the map, talk to the general again.
* Climb the stairs to the mine office and talk to the lady (Conchita).
* Talk to the secretary sitting at the left.
* Go over to the truck and talk to professor Oubier.
* Talk to the man sitting in his porch.
* Talk to Ronaldo again.
* Talk to Duane again.
* Talk to Conchita again.
* Talk to Nico, enter the police station and talk to the general.
* Talk to Ronaldo, then to Pearl about the temple visit.
* Look at the map.
* Go over to the jail area.
* Talk to Miguel.
* Go to the mine building and talk to Conchita again.
* Go over to the cupboard behind her and open it.
* Give the detonator to Duane.
* Go back to Miguel for another chat.
* Playing Nico, look around the general's apartment, and talk to him.
* Being George again, talk to Miguel about the noose.
* Tie the noose to the window bars.
* Give the noose to Duane.
The Treehouse: First Time
* Take the vine from the washing machine.
* Put the banknote on the leaves.
* Use the little statue (fetish) on the waterwheel.
* Talk to the priest.
* Put the vine the press, then the collar.
* Pick up the cross.
* Use the cross on the press.
* Give the collar to the priest.
* Talk to the priest.
The Village As George
* Talk to the guard.
* Give the biscuits to the guard.
* Put the obsidian stone in the biscuits.
* Give the biscuits to the guard again.
* Talk to the shaman.
The Treehouse: Second Time
* Put the cone on the press.
* Put the root on the press.
* Use the cross on the press.
* Take the cone and go up the ladder.
The Carribean: At The Beach
* Talk to Bronson.
* Get up the stairs.
* Talk to the ladies (Ketch Sisters).
* Extend the ladder.
* Go talk to Bronson again.
* Look through the theodolite.
* Talk to Bronson about it.
* Go to the pier.
* Talk to the boy.
* Go talk to Bronson again.
* Go back to the house and talk to the ladies again (they will take off after this).
* Talk to Rio again.
* Give him the worm.
* Talk to Bronson once more.
* Return to Rio and ask for the fish.
* Examine the bicycle, and get the inner tube.
* Talk to Rio about it, and ask for that fish again.
* Wait until he catches a fish and ask for it.
* Return to the house.
* Climb up the ladder, attach the inner tube on the flagpole.
* Climb down the ladder and attach the fish to the inner tube.
* Take the ball.
* Climb up the ladder again and retrieve the inner tube.
* Use the inner tube on the tree.
* Click the ball on the inner tube.
* Wait for Bronson to arrive and take away the ladder when he's on the flagpole.
* Take the marker.
* Go back to the beach and take the theodolite and the plans.
* Return to the house and show the plans to the Ketch Sisters.
London: The British Museum
* Look at all cabinets, display cases and statues.
* Talk to the attendant.
* Talk to professor Oubier (doesn't matter about what).
* Talk to the attendant again.
* Take the key from the display case.
* Talk to the attendant and tell him about the key.
* Use the key on the cabinet to the left of the phone.
* Examine the cabinet and find a dagger.
* Click on the curtain.
* Use the dagger on the door.
The Carribean: The Pirate Museum
* Take the quill on the desk.
* Read the ship's logs under the ship model.
* Look at the portrait.
* Click on the sea chest.
* Talk to Emily about all (especially about the cross and the captain).
* Take the map and put it on the desk.
* Take the lamp and put it in the ink well.
* Go outside and give the quill to the cat.
* Take the feather shreds.
* Go to the deck and talk to Rio (leave the shreds for last).
* Give the shreds to Rio.
* Give the conch to Emily, she'll give you her cross.
* Put the cross in the pen holder, and you'll know where to find the treasure.
* Have one more chat with Rio.
Zombie Island: Arrival Point
* Look at the cliff and the rock outcrop and examine the boat.
* Talk to Rio about the net.
* Use the net on the rock outcrop.
London: The Subway
* Examine Nico's handbag.
* Use the hairclip on the coin slot of the vending machine.
* Click on the coin reject slot.
* Use the coin on the coin slot.
* Take the chocolate from the vending slot and the coin from the coin reject slot.
* Use the coin on the weighing machine.
* Examine the card.
* Use the dagger on the cupboard.
* Use the card on the crack.
* Push the button.
Zombie Island: The Jungle
* Follow the top exit.
* At the swamp, take the reed.
* Take the right exit.
* Use the reed on the lair.
* Combine the reed with the dart.
* Take the bottom left exit.
* Take the left exit and you're back at your starting point.
* Follow the exit to the right.
* Keep on going right until you face a boar.
* Use the reed and dart on the boar.
* Continue to the right.
* Take the creeper from the rock.
* Use the net on the marker, then this combination on the creeper.
* Use the total combo on the rock.
* Follow the top exit, then go right, up-left, left, up-right.
* Go over to the right of the screen and take the middle exit (the other two exits lead you to some spots you already visited in this maze).
* Go right once more.
* Use the theodolite on the three holes.
* Look through it and turn it until you see the marker (11 moves to the right).
* Click on the big rock in the middle of your view, somewhere near the hole close to the zero point.
* Leave to the right.
London: The Docks
* When the guard is at the right side of the ship, move Nico to the other crate and from there to the ladder.
* When the guard stops to talk to Pablo, climb down the ladder, open the cupboard (left door) and climb back up the ladder.
* When the guard enters the cupboard, go down the ladder, close the door, take the mop to the left of it, and use it on the door.
* Look through the porthole.
* Click on Oubier, then on the jaguar stone.
* When Karzac tries to strangle you, quickly use the dagger on him.
Zombie Island: The Film Set
* Talk to everyone (director, stuntman, actors).
* Go over to the table and take a pancake, a bun and the syrup.
* Combine the pancake with the syrup.
* Click on the bush.
* Give the pancake with syrup to the stuntman when he's close to the bush.
* Use the bun on the bush, take another one, use it on the bush and keep on doing this until the bees attack Bert.
* At the beach, talk to the director, Bert and Flash.
* Click on the handheld camera.
* Talk to the director again.
The Village As Nico
* Talk to Titipoco.
* Try to take the stone to the left of the big barrel.
* Click on the barrel.
* Ask Titipoco to help you.
* Take the Mayan stone.
* Leave to the left.
At The Pyramid
* Look at the scaffolding.
* Take the rope and ask Titipoco to use it on the scaffolding.
* Use the rope on the engine.
* Take the cylinder from the generator.
* Use the dagger on the fuel line.
* Use the cylinder on the fuel line.
* Use the filled cylinder on the fuel cap of the engine.
* Push the button.
* Pull the lever.
* Talk to Titipoco.
* Get in the elevator.
* Talk to Titipoco.
* Take the ammunition belt and go down again.
* Walk over to the guards and talk to them (you can tell them whatever you want).
* Take the torch and ask Titipoco to light it.
* Use the ammo on the burning fuel.
* Talk to General Grasiento (Raoul).
* Use the dagger on George.
* Try to pull both levers.
* Ask George to help you.
Inside The Pyramid As Nico
* Here you have to solve the only real puzzle in the entire game.
* Walk over to the right and take a look at the tiles.
* You need to press all four combined tiles under the statue.
* In order to be able to do this you have to press the two partial tiles from the larger panel that make up the specific combined tile.
* The tiles in the large panel can only be pressed when you aligned the correct symbols on the Mayan wheels.
* If you look at the two symbols facing each other initially in the middle of the Mayan wheels, you'll notice that they make up one of the partial tiles.
* Press this partial tile, check out the combined tiles to find the other partial tile associated with the pressed one (both of them together should make up a combined tile).
* Turn the wheels by clicking on their edge (where the holes are) until the two symbols that make up the partial tile are facing each other in the middle.
* Press the corresponding partial tile.
* Now press the combined tile associated with the two active partial tiles.
* Repeat this for the other three combined tiles and the skull door will open.
* Descend the stairs that now are revealed.
Inside The Pyramid As George
* Take the torch and click it on Titipoco, ask him to light it.
* Pull the wall lever at the left of the statue.
* Take the torch and lit the torch at the right with it.
* Pull the lever in the middle of the room.
* Enter the door at your left.
* Pull the right lever first, then the left lever.
* Leave the room.
* Pull the frontmost lever in this hallway and enter the open door.
* Descend the stairs.
* Pull one more lever and descend the stairs towards a "Certain Death".