Introduction * In what follows, examining things means right-clicking them with your mouse. * When I tell you to talk to people just talk to them about every available topic (starting at the end of the available topics and proceeding to the beginning is usually a good strategy). * If your opinion is asked about something, just use common sense (tell people what you think they like to hear). * If I don't specify a specific answer to be given to questions asked to you, it just doesn't matter what you answer. * There may be shorter routes to accomplish a certain task but I've just been writing down what I did to finish the game. * Enjoy and feel free to explore, I just mention the essential here. * The solution to the "Marseille Docks" part is also applicable to the playable demo. Professor Oubier's House * Examine the bookcase to the right of George. * Push the block under it. * Use the metal bracket on the wall. * Examine the bureau. * Click on the top part of it. * Take a drink from the bottle. * Pick up the worm. * Click on the bureau drawer. * Take the pot from it. * Examine the pot in your inventory. * Examine Nico's handbag. * Take a look at the items you got from it. * Take the poison dart from the floor. * Go over to the cabinet close to the fire. * Open it with the dart. * Take the full but hot cylinder using Nico's underwear. * Use the cylinder on the syfon on top of the cabinet (at the right). * Click the syfon on the fire. * Leave the room. * Use the telephone. * Use the small key on the front door. Montfauçon * Take a seat at the front table. * Order a coffee. * Talk to the retired gendarme. * Order another coffee. * Talk to the waiter. * Talk to Andre Lobineau. * Talk to the gendarme again. * Take his bottle when he's not looking. * Leave for Glease's Gallery. Glease's Gallery * Talk to the giggling girls. * Talk to the drinking fat man. * Talk to Glease, the gallery owner. * Go over to the fat man again, and when he's showing his glass, pour some of the absynth from the gendarme in it. * Do this once more. * Go to the crates at the back and examine them. Marseille: The Docks (Also applicable to the playable demo) * Go over to the guard's house. * Click on the window. * Talk to the guard. * Go down the stairs. * Take the hook at the right out of the water. * Use the hook to get the bottle at the left out of the water. * Return to the shed. * Click on the fence. Oops, you'll need to find a way around this. * Click on the chimney. * Use the bottle on the chimney. * Click on the chimney again. * Use the bottle on the chimney again. * Go down the stairs again, and climb into the shed through the floor gate. * Take a piece of coal from the coal chute. * Take the dog biscuits. * Leave the shed. * Use the biscuits on the platform. * Use the hook on the platform. * Return to the fence. * Click on the fence. Marseille: The Warehouse * Climb the ladder. * Open the window. * Use the boat hook on the fan. * Go down the ladder and knock on the door. * Get back on the roof as soon as the guy closes the spy window. * When he's outside, click on the barrels. * Do this again. * Go down and enter the warehouse. * Read the noticeboard. * Open the drawer. * Talk to the little guy and unlock his handcuffs. * Use the elevator. * Push the right crate. * Push the top switch to the right of the elevator. * Examine the scratches on the floor. * Examine the hidden door. * Enter the secret room. * Click on the rope around Nico's hands. * Take the fetish. * Talk to Nico. * Put the tape on the photo-electric cell in the elevator. * Push the crate out of the elevator. * Move the crate with the holes in it to the right crate. * Push the left crate. * Use the pallet carrier. * Attach the rope to the statue. * Click on the rope and attach it to the pulley. * Use the pallet carrier again. * Push the statue. * Talk to Nico. * Leave the room through the newly opened door. * Use the handcuffs on the cable. Quaramonte * Talk to Pearl in front of the police office. * Talk to everybody, especially the musicians and the guy sitting in front of his house. * Talk to Duane in the truck. * Enter the police station. * Talk to the general. * Talk to Ronaldo. * Look at the map, talk to the general again. * Climb the stairs to the mine office and talk to the lady (Conchita). * Talk to the secretary sitting at the left. * Go over to the truck and talk to professor Oubier. * Talk to the man sitting in his porch. * Talk to Ronaldo again. * Talk to Duane again. * Talk to Conchita again. * Talk to Nico, enter the police station and talk to the general. * Talk to Ronaldo, then to Pearl about the temple visit. * Look at the map. * Go over to the jail area. * Talk to Miguel. * Go to the mine building and talk to Conchita again. * Go over to the cupboard behind her and open it. * Give the detonator to Duane. * Go back to Miguel for another chat. * Playing Nico, look around the general's apartment, and talk to him. * Being George again, talk to Miguel about the noose. * Tie the noose to the window bars. * Give the noose to Duane. The Treehouse: First Time * Take the vine from the washing machine. * Put the banknote on the leaves. * Use the little statue (fetish) on the waterwheel. * Talk to the priest. * Put the vine the press, then the collar. * Pick up the cross. * Use the cross on the press. * Give the collar to the priest. * Talk to the priest. The Village As George * Talk to the guard. * Give the biscuits to the guard. * Put the obsidian stone in the biscuits. * Give the biscuits to the guard again. * Talk to the shaman. The Treehouse: Second Time * Put the cone on the press. * Put the root on the press. * Use the cross on the press. * Take the cone and go up the ladder. The Carribean: At The Beach * Talk to Bronson. * Get up the stairs. * Talk to the ladies (Ketch Sisters). * Extend the ladder. * Go talk to Bronson again. * Look through the theodolite. * Talk to Bronson about it. * Go to the pier. * Talk to the boy. * Go talk to Bronson again. * Go back to the house and talk to the ladies again (they will take off after this). * Talk to Rio again. * Give him the worm. * Talk to Bronson once more. * Return to Rio and ask for the fish. * Examine the bicycle, and get the inner tube. * Talk to Rio about it, and ask for that fish again. * Wait until he catches a fish and ask for it. * Return to the house. * Climb up the ladder, attach the inner tube on the flagpole. * Climb down the ladder and attach the fish to the inner tube. * Take the ball. * Climb up the ladder again and retrieve the inner tube. * Use the inner tube on the tree. * Click the ball on the inner tube. * Wait for Bronson to arrive and take away the ladder when he's on the flagpole. * Take the marker. * Go back to the beach and take the theodolite and the plans. * Return to the house and show the plans to the Ketch Sisters. London: The British Museum * Look at all cabinets, display cases and statues. * Talk to the attendant. * Talk to professor Oubier (doesn't matter about what). * Talk to the attendant again. * Take the key from the display case. * Talk to the attendant and tell him about the key. * Use the key on the cabinet to the left of the phone. * Examine the cabinet and find a dagger. * Click on the curtain. * Use the dagger on the door. The Carribean: The Pirate Museum * Take the quill on the desk. * Read the ship's logs under the ship model. * Look at the portrait. * Click on the sea chest. * Talk to Emily about all (especially about the cross and the captain). * Take the map and put it on the desk. * Take the lamp and put it in the ink well. * Go outside and give the quill to the cat. * Take the feather shreds. * Go to the deck and talk to Rio (leave the shreds for last). * Give the shreds to Rio. * Give the conch to Emily, she'll give you her cross. * Put the cross in the pen holder, and you'll know where to find the treasure. * Have one more chat with Rio. Zombie Island: Arrival Point * Look at the cliff and the rock outcrop and examine the boat. * Talk to Rio about the net. * Use the net on the rock outcrop. London: The Subway * Examine Nico's handbag. * Use the hairclip on the coin slot of the vending machine. * Click on the coin reject slot. * Use the coin on the coin slot. * Take the chocolate from the vending slot and the coin from the coin reject slot. * Use the coin on the weighing machine. * Examine the card. * Use the dagger on the cupboard. * Use the card on the crack. * Push the button. Zombie Island: The Jungle * Follow the top exit. * At the swamp, take the reed. * Take the right exit. * Use the reed on the lair. * Combine the reed with the dart. * Take the bottom left exit. * Take the left exit and you're back at your starting point. * Follow the exit to the right. * Keep on going right until you face a boar. * Use the reed and dart on the boar. * Continue to the right. * Take the creeper from the rock. * Use the net on the marker, then this combination on the creeper. * Use the total combo on the rock. * Follow the top exit, then go right, up-left, left, up-right. * Go over to the right of the screen and take the middle exit (the other two exits lead you to some spots you already visited in this maze). * Go right once more. * Use the theodolite on the three holes. * Look through it and turn it until you see the marker (11 moves to the right). * Click on the big rock in the middle of your view, somewhere near the hole close to the zero point. * Leave to the right. London: The Docks * When the guard is at the right side of the ship, move Nico to the other crate and from there to the ladder. * When the guard stops to talk to Pablo, climb down the ladder, open the cupboard (left door) and climb back up the ladder. * When the guard enters the cupboard, go down the ladder, close the door, take the mop to the left of it, and use it on the door. * Look through the porthole. * Click on Oubier, then on the jaguar stone. * When Karzac tries to strangle you, quickly use the dagger on him. Zombie Island: The Film Set * Talk to everyone (director, stuntman, actors). * Go over to the table and take a pancake, a bun and the syrup. * Combine the pancake with the syrup. * Click on the bush. * Give the pancake with syrup to the stuntman when he's close to the bush. * Use the bun on the bush, take another one, use it on the bush and keep on doing this until the bees attack Bert. * At the beach, talk to the director, Bert and Flash. * Click on the handheld camera. * Talk to the director again. The Village As Nico * Talk to Titipoco. * Try to take the stone to the left of the big barrel. * Click on the barrel. * Ask Titipoco to help you. * Take the Mayan stone. * Leave to the left. At The Pyramid * Look at the scaffolding. * Take the rope and ask Titipoco to use it on the scaffolding. * Use the rope on the engine. * Take the cylinder from the generator. * Use the dagger on the fuel line. * Use the cylinder on the fuel line. * Use the filled cylinder on the fuel cap of the engine. * Push the button. * Pull the lever. * Talk to Titipoco. * Get in the elevator. * Talk to Titipoco. * Take the ammunition belt and go down again. * Walk over to the guards and talk to them (you can tell them whatever you want). * Take the torch and ask Titipoco to light it. * Use the ammo on the burning fuel. * Talk to General Grasiento (Raoul). * Use the dagger on George. * Try to pull both levers. * Ask George to help you. Inside The Pyramid As Nico * Here you have to solve the only real puzzle in the entire game. * Walk over to the right and take a look at the tiles. * You need to press all four combined tiles under the statue. * In order to be able to do this you have to press the two partial tiles from the larger panel that make up the specific combined tile. * The tiles in the large panel can only be pressed when you aligned the correct symbols on the Mayan wheels. * If you look at the two symbols facing each other initially in the middle of the Mayan wheels, you'll notice that they make up one of the partial tiles. * Press this partial tile, check out the combined tiles to find the other partial tile associated with the pressed one (both of them together should make up a combined tile). * Turn the wheels by clicking on their edge (where the holes are) until the two symbols that make up the partial tile are facing each other in the middle. * Press the corresponding partial tile. * Now press the combined tile associated with the two active partial tiles. * Repeat this for the other three combined tiles and the skull door will open. * Descend the stairs that now are revealed. Inside The Pyramid As George * Take the torch and click it on Titipoco, ask him to light it. * Pull the wall lever at the left of the statue. * Take the torch and lit the torch at the right with it. * Pull the lever in the middle of the room. * Enter the door at your left. * Pull the right lever first, then the left lever. * Leave the room. * Pull the frontmost lever in this hallway and enter the open door. * Descend the stairs. * Pull one more lever and descend the stairs towards a "Certain Death". Enjoy The Ending Sequence!!!