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-
- Once you arrive on SCAB Island,head back to the right to get to the overhead
- map view. From here select the CEMETERY. At the CEMETERY on the right hand
- side there are several tombs and one crypt. Go to the crypt and select USE
- CRYPT KEY (from Stan's) ON CRYPT. You will open the door and go inside.
- Walk to the last coffin on the very bottom right-hand side of the room. Now
- you need to refer to your book of pirate quotes that you got from King Phatt
- boy. Select LOOK AT BOOK OF PIRATE QUOTATIONS. Read a few of the quotes.
- Now select LOOK AT COFFIN, to examine the coffin on the bottom right hand
- side of the room. You will notice some familiar quotes.
- Now select OPEN COFFIN. You will remove the lid and see some ashes inside.
- Now select PICK UP ASHES and you will get some ashes. Now leave the crypt,
- exit the CEMETERY to the left and you'll be back on the overhead map.
- From here go to the swamp area.
-
- At the swamp area take the coffin boat back to the voodoo mojo and tell
- her you got some ashes so she can make an ashes-to-life potion for you. Give
- her the ashes and she'll say she forgot the recipe for the potion. Give her
- the book about ashes to life that you got from the library.The book contains
- the recipe and will allow her to make the potion for you. Get the potion and
- leave the place, row back to the shore and exit left back to the map. From
- here head back on over to the CEMETERY.
-
- Back at the CEMETERY enter the crypt again and LOOK AT OPEN COFFIN. Now
- select USE ASHES-TO-LIFE POTION ON ASHES. The dead dude will come back to
- life. He's the guy who owns that wiener hut on the beach. He didn't know he
- was dead. Talk to him and tell him he's dead. He has this nagging feeling
- he left his stove burners on back at the wiener shack. Offer to turn the
- stove off for him and he'll give you the key to the place. Leave the crypt
- and exit the CEMETERY back to the map. Select the beach area at the top of
- the map and and go there.
-
- At the beach walk over to the shack and select USE KEY ON DOOR,the door will
- open. Walk inside and you'll see that the burners are indeed on. Select USE
- KNOBS and you will turn the burners off. Now exit the shack, then exit the
- beach left and get back to the map. From here select the CEMETERY again.
-
- Back at the CEMETERY, enter the open crypt again. Look at the open coffin.
- Select USE ASHES-TO-LIFE POTION ON ASHES and he comes back to life again...
- Tell him you turned his burners off.. he can rest in peace now and will give
- you his piece of the map. Congratulations you now have THREE OF FOUR Map
- Pieces! Exit the crypt, exit the CEMETERY and you'll be back on the map.
- Select Dread's ship and have him take you over to PHATT ISLAND.
-
- Now that you're back on PHATT Island you're gonna get some payback on that
- Kate who wouldn't give you any near-grog. Still have Kate's flyer
- in your inventory? Good... See your face on that wanted poster pasted to
- the wall? Select USE KATE'S PICTURE ON WANTED POSTER and you will paste
- Kate's face over yours on the wanted poster! Now leave this scene by going
- into the library or something. Kate will walk up to the poster and see it.
- The guard will come over and, thinking she is you, take Kate and throw
- the witch in jail. Now head back over to the jail and go inside. Kate's
- envelope containing her personal possessions is lying on one of the shelves
- near the door. Take the envelope and open it and you will have yourself a
- bottle of near-grog. You'll need this later. Leave the jail and walk
- back over towards the right. Take the path where the library is way down to
- the end so you can get to the overhead map view of the island. From here
- select the waterfall area and go there.
-
- Once you arrive at the waterfall walk up along side of it to the top of the
- hill. When you get here the view will change to a small clearing above the
- waterfall and you will see a pump here. The pump controls the waterfall
- flow and to get past the waterfall you're gonna need to turn the water off
- via this pump. But how do you manipulate the pump?You need a tool of some
- sort, like a wrench, perhaps... or maybe a monkey wrench? Or maybe even a
- monkey! Yep that's right, select USE JOJO (The monkey from the bar) WITH
- PUMP. Jojo will act as a monkey wrench on the pump and the waterfall will
- be turned off.
-
- Go back down the side of the waterfall from whence you came. The waterfall
- is off now and you can see a "newly discovered gaping hole" which lies at
- the base of the fall. Walk into this hole and you will be headed down a
- tunnel. The tunnel you are walking through is taking you underneath the
- sea that separates the small island with the cottage on it from the larger
- island of PHATT. Proceed on through this tunnel until you come out on the
- other side. You are now on the small island!
-
- On the small island you can see a cottage high above you, a path leading up
- to the cottage on the left, the tunnel back to PHATT to the right of the
- path,and to the right of the tunnel, under the cottage there is a hole.Don't
- bother with the hole just yet, select the cottage with your icon. Guybrush
- will walk up the path to the cottage and soon arrive there. Open the cottage
- front door and walk inside.
-
- Inside you meet up with a man. Have a conversation with him and pretty soon
- he will challenge you to a drinking contest. He will move off-screen to the
- left to prepare a mug of grog for you, then he'll come back & set it on the
- table. He will then go back off-screen to the left to prepare a mug of grog
- for himself. When he leaves at this point, you must act quickly. What you
- want to do is empty the grog from your cup and refill it with near-grog so
- you can win the drinking contest. Select PICK UP MUG OF GROG. Walk over to
- the tree in the barrel located on the far upper left hand corner of this
- screen. Select USE MUG OF GROG ON TREE and you will empty the mug of grog
- onto the tree. Now select USE NEAR-GROG ON MUG to fill the mug with near
- grog. Now select USE MUG OF NEAR-GROG ON TABLE to put the mug back down. If
- you worked quickly, by this time the man should be just arriving back into
- the room with his mug of grog and you both sit down. He makes you drink
- first.You drink your near-grog and you are fine... He then drinks his mug
- of grog & passes out cold on the floor. You win the contest! alk over to the
- top of the room and find the mirror frame hanging on the wall. Hmm I think
- a mirror needs to go here. Take the mirror you got from the antique shop
- and place it into the frame... Select USE MIRROR WITH MIRROR FRAME. When
- that is done, walk on over to the bottom right hand side of the room. The
- front door is on this side and there is a window to the right of this door
- in the bottom right corner of the room. You will need to open this window
- before you go on. Select OPEN WINDOW. Once the window is open, go outside
- through the front door. See that ugly statue out there on the lawn? Walk
- over to it. There is an inscribed plaque at the base of the front of the
- statue. Read this plaque and you'll get a hint about what to do next.
- Can you figure it out? No? ok well here's what you do... Take your
- telescope that you got from the top of the Big Tree. Put your telescope in
- the statue's hand. To do this select USE TELESCOPE WITH UGLY STATUE. You
- will see a beam of sunlight shine through the telescope, through the open
- window into the cottage, bounce off the mirror you put in the mirror frame,
- and finally it will shine upon a single brick in the wall on the far left
- side of the room. Remember this brick. The light will stop shining and
- the telescope will drop to the ground and you will pick it up automatically.
- Now walk back into the cottage and walk over to the left side of the room
- where that brick wall is. What you want to do here is pull the brick that
- the spotlight showed you. Below the trap door you are standing on is a
- basement that contains the fourth and last piece to the map. The basement
- also contains a hole with a chute that spills out onto the beach below
- the cottage. Above this chute is a butt slide that your butt slides down
- when you fall through the trap door. If you pull the wrong brick, this
- butt slide will spill you out onto the beach below and you'll have to
- hike back up the hill to the cottage again. If you pull the right brick,
- (the one the spotlight pointed out), the butt slide will spill you out
- right into the basement. So pull this brick; select PULL BRICK and click
- on the spotlighted brick. You will fall down the trap door and find
- yourself in the basement. If you pulled the wrong brick or forgot the
- right brick you'll find yourself on the beach. You can hike back up
- the hill and use the telescope on the statue again to find out the right
- brick. If you did it right and you are now in the basement, pick up the
- map that the skeleton is holding. Now bail through the hole in the floor.
- From the beach, climb back up the path to get to the overhead map view.
- From here select captain Dread's ship. Have Dread take you over to SCAB
- Island.
-
- At Scab Island you'll want to head on over to Wally the Cartographer's pad
- and have him put this map together for you. When you get to Wally's, select
- GIVE MAP PIECE TO WALLY. You can give him any one of the map pieces and
- he'll get the other three from you automatically. It seems that Wally had
- ordered a love potion from The House Of Mojo and asks you to go pick it up
- for him while he puts your map back together. So leave Wally's and head on
- over to the swamp area and visit the House Of Mojo. Talk to the Mojo witch
- and select the dialogue about Wally's Love Potion. She'll give you his
- love potion (Inside the Juju bag), but first she has a vision. She senses
- Wally being kidnapped by LeChuck. She tells you to go save his ass. Leave
- and row back to shore. Open the juju bag or look at it and a love bomb
- and some matches will pop out. Now head over to Woodtick and visit Wally's
- pad again. Look at his table and see the message he scratched into it. Now
- go back to the House of Mojo in the swamp. Walk over to where the swamp
- meets the shoreline. See that crate sitting up there on the shore? Walk
- over to it. LOOK AT CRATE. See who it's addressed to? Get an idea
- of what to do now? Select OPEN CRATE... now select USE CRATE. Guybrush
- will hop into the crate and shut the lid. Some UPS type dudes will pick
- the crate up with you in it and ship it over to Lechuck's Fortress.
-
- Congratulations... you just finished Part ][
-
-
- Walk-Thru Solve Part ]I[: LeChuck's Fortress
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You start out here standing in the fortress next to the shipping crate that
- you arrived in. Walk to the right and go up the stairs and enter the door
- at the top. Walk straight across the room to the far right and enter the
- doorway. Walk past bones to the door across the room to the right and enter
- that door. Now walk down the stairs over to the cell and you'll find Wally
- strung up by his wrists in the cell. Talk to Wally, he'll tell you to go
- get the key to the cell. Leave Wally, head back on up the stairs and out
- the door. Head left over to the three "Ugly Bone Things". Remember the
- paper you got Largo's spit on? Look at this spit encrusted paper now.
- See the song? Read the first verse of the song. Note how the bones are
- connected in this song. Now go back to the view of the room. Find the
- skeleton whose bone configuration corresponds to that of the first verse
- of the song. Push that skeleton. Walk through it. When you arrive in the
- next room look at the paper again. Read the second verse of the song. Push
- the skeleton whose bone configuration corresponds to the second verse of
- the song. Keep doing this for all four verses and you will finally arrive
- in a room with a huge door and many locks on it. Simply select OPEN DOOR
- and walk inside. See the key hanging on the wall to the right of LeChucks
- throne? Walk over and pick the key up. Surprise, Lechuck captures you.
- There's no way to avoid this so don't worry about it.
-
- In the next scene you and Wally are strung up over this pit of acid. Lechuck
- explains what will happen to you when the candle burns down. Ask Lechuck
- some stupid questions and he will finally leave. Now, for a good laugh,
- talk to Wally and ask him some questions. Ok, now get down to business.
- Go to your inventory and select USE CRAZY STRAW WITH GREEN DRINK. Now you
- can spit at things. See that shield to your immediate right side? You need
- to spit at the EXTREME bottom left-hand corner of this shield to put the
- candle out. Position your icon properly and spit. If you miss, keep trying
- and remember... EXTREME bottom left hand corner of the shield. Sooner or
- later you'll put the candle out and the screen will go completely dark.
- Light a match to see what's going on... Select USE MATCHES.... Oooops...
- Surprise... Kaboom!
-
- Congratulations... You just finished part ]I[... Short huh?
-
-
- Walk-Thru Solve Part IV: Dinky Island
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You arrive on Dinky Island. Walk over to the far right and talk to Herman
- Toothrot. When he asks you what color the tree is, if you cycle through all
- 50 or so colors in the dialogue box you will finally get to select "ALL
- COLORS" and he will say that is the correct answer and leave you alone. You
- don't really have to talk to this chump but hey, I had to suffer through his
- so you should too! Now walk over to the left and look at the base
- of the still on the ground. You should see a martini glass there, and a
- black crowbar lying on the ground to the right of the glass. Pick em both
- up. Now look on the left bottom corner of the screen. See that bottle
- lying there half in the water and half on shore? Go pick it up. Now, see
- that rock there to the left of the still? Select USE BOTTLE ON ROCK to
- bust the bottle open. Now walk over to the barrel underneath the parrot.
- Select OPEN BARREL and you'll get yourself a cracker. Select GIVE CRACKER
- TO PARROT. The parrot will give you a clue (Head due East from Pond to
- Dinosaur). Now select USE MARTINI GLASS ON OCEAN to fill it with sea water.
- Now select USE MARTINI GLASS WITH STILL to distill the sea water and make
- clean distilled salt-free water. Now walk along the beach to the left and
- about half way down the beach you will see a hole leading into the jungle;
- enter this hole.
-
- In the jungle you see a path heading up and one heading left. Take the path
- on the left first. Follow the path on the next screen all the way up to
- the top. When you arrive on the next screen after this you will see a bag
- tied up to a tree and hanging there. Select USE BROKEN BOTTLE ON BAG and
- you will cut the bag open to reveal a box of cracker mix which falls to the
- ground. Pick up the box of cracker mix and follow the path all the way
- back to where you started at the opening to the jungle. Now take the path
- leading up to the top of the screen. You will find a box with a rope tied
- around it sitting on the ground next to a pond on the next screen. Select
- PICK UP ROPE to get it. Now select USE CROWBAR ON BOX to open it. Now
- take the dynamite from the box and head east (right) two screens until you
- arrive at the dinosaur. When you do, the parrot will fly into the scene
- and land on the dinosaur. Select USE MARTINI GLASS WITH WATER ON CRACKER
- MIX. You will get two crackers. Give one cracker to the bird for another
- hint (Head North from dinosaur to pile of rocks). Follow this hint. When
- you arrive at the rock pile the bird will fly over again. Give him the
- last cracker for the final hint (Head due east to Big 'X'). Follow this
- hint by walking off the right side of the screen and you'll see the Big
- X... (ya can't miss it... haha). Herman will walk over and tell you he
- knew a shortcut all along.. what a dick. Herman takes you back to camp
- so when you get there take his shortcut (move right) to get back to the
- Big X. Select USE SHOVEL ON BIG X to dig a hole. Now select USE MATCHES
- ON DYNAMITE to lite your dynamite. Now select USE LIT DYNAMITE ON HOLE.
- Kaboom...
-
- Watch cut-away screen with Elaine... You are now inside deep hole facing
- treasure. Select USE ROPE WITH CROWBAR, then select USE ROPE & CROWBAR
- WITH TWISTED RODS (located at the top where the hole is). You will end
- up swinging over to the treasure but left hanging there. This is where
- you came in at! Elaine will talk to you for a minute, then the rope
- breaks and you fall down into pitch dark. Move the icon around to feel
- around for a light switch. When you find it, select USE LIGHT SWITCH.
- Boo!
-
- Have a conversation with LeChuck and find out his startling revelation
- about the two of you... Sorta like Star Wars, huh? Lechuck will zap
- you with his voodoo doll a few times. Walk back to the treasure room
- when the coast is clear (first room on the far left hand end of the
- tunnel). Pick up the ticket from the smashed up treasure chest. Walk
- right all the way through the tunnel to the very far right hand end
- of the tunnel. Enter the door to the first aid room from here.
-
- Inside the First Aid room take a look at the skeletons. Now PICK UP
- DADS SKULL. Walk across the room over to the trash can located
- underneath the First Aid sign. Open the trash can and take the surgical
- gloves out of it. Now open the medical drawer to your immediate left.
- Take the hypodermic syringe from the medical drawer. Now leave this room
- and head back on down the tunnel to the left. In the next room you'll
- see another door to the left of the first aid sign. Enter this door and
- you'll be in a storage room. Open all the boxes on the floor. You'll
- find a balloon in one box, rootbeer in another box, and a voodoo doll
- in the last box. Take each of these items, doll, balloon and root beer
- and exit the room. Head back on down the tunnel to the left. On the
- next screen you'll find another door on the back wall to the right of
- the elevator sign. Enter this door and you'll be in a room with a
- broken grog machine. Use the gloves and the balloon with the helium
- container. Walk over to the grog machine and look it over. See the
- coin return at the top? Select USE COIN RETURN and a coin will pop
- out and roll on the floor. At this point LeChuck should come in and
- pick up the coin. If he doesn't right away then just wait awhile or
- do the coin trick again. When LeChuck does finally arrive and bends
- over to pick the coin up, his big ass and underwear will be hanging
- out. Select PULL UNDERWEAR to yank his shorts out. LeChuck will voodoo
- zap you into another room. Go back to the grog room and mess with the
- coin return again to cause another coin to drop. Wait for LeChuck to
- come back again. This time when he bends over to pick up the coin
- select USE HANKIE (from Stan's) WITH LECHUCK. LeChuck will take the
- hankie from you, blow his nose and give it back, then zap you into
- another room. Walk to the elevator room, push the elevator button and
- walk inside. Stand near the lever and when LeChuck arrives select USE
- LEVER as fast as you can. If your timing is right the doors will close
- in LeChuck's face and cut part of his beard off. Pick the beard up.
- The elevator takes you up to the top floor. Open the door and exit.
-
- Remember this scene from Monkey Island I? Yeah, me too... Ok you'll
- have some peace and quiet up here to make your voodoo doll of LeChuck.
- What you want to do is put the doll, the beard, the skull, the hankie,
- and the underwear into the JUJU bag that the love bomb came in. Select
- USE <ITEM> ON JUJU BAG with each item to place it in the bag. On the
- last item Guybrush will shake the bag up and produce a custom LeChuck
- voodoo doll. Now enter the elevator through the door again and go back
- downstairs to find LeChuck. When you meet up with him, quickly select
- USE HYPODERMIC SYRINGE ON VOODOO DOLL. You'll stick LeChuck and he'll
- say a few things then walk out of the room. Follow him out of the room
- and in the next room you'll speak with him again. Select the dialoge
- option regarding pulling his leg off the voodoo doll. After this you
- talk some more and he ends up asking you to take his mask off. Go
- ahead and do it, don't be afraid. When you do this you pretty much
- have ended the game. The ending moves on from this point pretty much
- automatically. The ending is quite a shocker, and a bit of a let down
- if you ask me... But hey the game was fun as hell. Hope you enjoyed
- it as much as me, TC and Bubba... and Silencer who started late and
- keeps asking us for hints even though he wants to "Solve it himself".
-