home *** CD-ROM | disk | FTP | other *** search
- Monkey Island II
-
- *** Part I - The Largo Embargo ***
-
- Scabb Island
- Accessible locations - woodtick, beach, swamp, cemetery, peninsula.
-
- Woodtick
- Accessible Locations - toll bridge, woodsmith, bar, kitchen, map
- maker, inn, laundry.
- Go to the right.
- Move the cursor around to check what places you can access.
-
- Peninsula
- Walk to boathouse.
- Talk to Captain Dread.
-
- Swamp
- Walk to the coffin.
- Use the coffin.
- Row to the right until you have reached the shack.
- Proceed to the right and talk to the voodoo lady, Mojo.
- Ask her about the voodoo doll.
-
- Item from the dead - Largo's ancestor.
-
- Woodtick
- Look at the sign at the toll bridge.
- Take the sign.
-
- Cemetery
- Go to graves and examine tombstones.
- Find Largo's ancestor grave.
- Use the shovel to dig the appropriate grave.
- Get a bone.
-
- Item from the body - Largo's body fluid.
-
- Woodtick
-
- 1. Proceed to Wally's place (the cartographer).
- 2. Go to the pile of papers.
- 3. Take a piece of paper.
- 4. Go to the hatch (bar).
- 5. Speak to the bartender.
- 6. Mention Largo.
- 7. Wait for him to exit.
- 8. Use the piece of paper to get the spit on the wall.
-
- Item from the head - Largo's hair
-
- Woodtick
-
- 1. Go to the window, just beside the hatch.
- 2. Enter the kitchen.
- 3. Go to table, take the knife.
- 4. Go to the inn.
- 5. Talk to the innkeeper.
- 6. Use the knife on the rope to release the alligator.
- 7. The innkeeper will run after the alligator so you enter the
- Largo's room.
- 8. In Largo's room, go to the plastic head.
- 9. Take the toupee.
-
- Item from the thread - Largo's clothing
-
- Woodtick
- Go to laundry shop.
- Walk to the left, and get the bucket.
-
- Swamp
- Look at swamp.
- Use bucket on swamp to get a bucket of mud.
-
- Woodtick
-
- 1. Back in Largo's room, close the door.
- 2. Place the bucket of mud on top of the door.
- 3. Wait for Largo to come in.
- 4. Follow Largo to the laundry.
- 5. Eavesdrop on the conversation.
- 6. Return to Largo's room.
- 7. Shut the door.
- 8. Take the laundry ticket behind the door.
- 9. Head to the laundry.
- 10. Give the ticket to the old man.
-
- Swamp
- Talk to Mojo.
- Give her the four items.
-
- Woodtick
- In Largo's room, use the pins on the voodoo doll.
-
- Peninsula
- Speak with Captain Dread, but you'll have to find something for him
- first.
-
- Woodtick
- Go to Wally's place and talk to him until he has nothing more to tell
- you.
- Wait for him to put down his monocle.
- Take the monocle.
-
- Peninsula
- Give the monocle to Captain Dread.
- He'll will want you to get 20 pieces of eight first.
-
- Woodtick
-
- 1. Proceed to the laundry.
- 2. Talk to the pirates.
- 3. Agree to buy the wood polish.
- 4. Go to the woodsmith's place.
- 5. Talk to him and buy the wood polish.
- 6. Go to laundry and use the wood polish on the peg leg and you'll
- receive a piece of eight each time you do that; but that is not
- sufficient money to pay the Captain.
-
- Beach
- Pick up the stick.
-
- Swamp
- Go to Mojo's place.
- Look around.
- Take the string.
-
- Woodtick
-
- 1. Go to the inn and look at bowl.
- 2. Take the cheese squiggles.
- 3. Go to laundry and open the box.
- 4. Use the stick on the box.
- 5. Use the cheese squiggles on the box.
- 6. Use the string on the stick.
- 7. Wait for the rat to eat the cheese.
- 8. Pull the string to catch the rat.
- 9. Open the box and take the rat.
- 10. Go to the kitchen, entering it from the window.
- 11. Put the rat in the pot.
- 12. Walk to the bar and talk to the bartender.
- 13. Ask him about the stew.
- 14. The bartender will give you 420 pieces of eight.
-
- Peninsula
- Talk to the Captain.
-
- *** Part II - Four Map Pieces ***
-
- Outside of the boat, pick up the parrot chow.
- Read the book about Big Whoops.
-
- Map piece from Rapp Scallion the cook.
-
- Booty Isle
- Go in to the antique shop.
- Buy the well polished saw near the door.
-
- Scabb Isle
-
- Woodtick
- Walk to the laundry.
- Use the well polished saw on the peg leg.
- Go to the woodsmith's place.
- He'll be out for emergency services.
- Take the hammer and nails.
-
- Booty Isle
-
- 1. Go into Stan's coffin shop and talk to him.
- 2. Ask him to show you the coffin.
- 3. When he enters, close the coffin.
- 4. Close the coffin again.
- 5. Use the hammer with the nails to trap Stan inside the coffin.
- 6. Take the crypt key.
-
- Scabb Isle
-
- Cemetery
- Use the crypt key to open the crypt.
- Go into the crypt.
- Find out which one is Rapp's coffin so you can open the coffins.
-
- Phatt's Isle
-
- 1. Once you reach the isle, you'll be captured.
- 2. In the jail, open the mattress and take the stick.
- 3. Use the stick on the bone.
- 4. Give the bone to the dog.
- 5. Get the key.
- 6. Use the key to open the jail door.
- 7. Take the envelopes.
- 8. One of them contains your personal item and the other contain a
- banana and an organ.
- 9. Go to the library and borrow a few books.
- 10. Get a temporary library card from the librarian.
- 11. Sign out the book on voodoo "receipts: the joy of hex".
-
- Mansion
-
- 1. Open the gate and walk to the door.
- 2. Enter the door.
- 3. Speak with the guard.
- 4. Find some reason to get him away and then proceed upstairs.
- 5. Use the book (any one will do) to swap the book from the governor.
- 6. Flip through the book.
- 7. It's contain all the famous quotes of many pirates.
-
- Scabb Isle
-
- Cemetery
- Look at the coffins and open the coffin of Rapp Scallion.
- Look inside.
- Take the ash.
-
- Swamp
- Head to Mojo's place.
- Look at the jar, and one of them is the ash 2 life potion.
- Speak to Mojo.
- Give her the ash of Rapp Scallion and get the ash-2-life potion from
- her.
- Use the book of voodoo receipts when needed.
-
- Cemetery
- Use the potion on Rapp's ash.
- Speak to Rapp.
- Agree to check up his hut and get a key from him.
-
- Beach
- Use the key to open door to the weenie hut.
- Use the knob to turn off the gas.
-
- Cemetery
- Speak with Rapp again.
-
- Map piece from Young Lindy, the cabin boy.
-
- Booty Isle
-
- 1. Go to the antique shop and you'll find the map piece is on sale
- there for 6 million pieces of eight.
- 2. You'll need to find the head piece from the Mad Monkey to exchange
- for it.
- 3. Buy the horn.
- 4. Speak to Captain Kate (the women with the big hat). Get a leaflet
- from her.
- 5. Go to spitting contest. Try spitting.
- 6. Walk to the flags and look at them.
- 7. Attempt to pick them up.
- 8. Use the horn.
- 9. Pick up the flags and shift their position.
- 10. Try spitting again and you will do a bit better, but not good
- enough.
-
- Scabb Isle
- Go to the bar.
- Show the library card to the innkeeper.
- Buy the blue drink and yellow drink.
- Use the blue drink on the yellow drink to get the green drink.
-
- Booty Isle
-
- 1. Go to the spit master.
- 2. Use the crazy straw with the green drink.
- 3. Try the contest again.
- 4. Try spitting again, this time spit only when you find the women
- scarf is flying (this indicates that it's windy).
- 5. Go to the antique shop.
- 6. Sell the plague to the dealer for 6000 pieces of eight.
- 7. Talk to Captain Kate.
- 8. Charter the ship but don't go to sea yet.
-
- Phatt Isle
- Borrow the book "Disaster : Great shipwrecks of the century".
- Read the book and note the location of the sunken monkey.
-
- Booty Isle
-
- 1. Talk to Captain Kate again.
- 2. Search for sunken treasure.
- 3. Go to the location indicated in the book and dive for the
- treasure.
- 4. When you have found the ship, pick up the head piece.
- 5. Use the anchor to go up.
- 6. Go to the antique shop.
- 7. Give the head piece to the dealer, and receive the map piece.
-
- Map piece from Captain Marley.
-
- Phatt Isle
-
- 1. Go to the alley.
- 2. Talk to the man.
- 3. Play the game and notice the little guy always wins.
- 4. Follow the little guy to another alley.
- 5. Watch what he does.
- 6. When he has left, knock on the slot on the door.
- 7. Ask about the next winning number. You'll be shown two signs.
- Always answer with the number of fingers you are shown previously,
- i.e.: if he shows you 4 then 5 answer 4, if he show you 5 then 2
- answer 5, if he show you 1 then 2 answer 1.
- 8. Remember the number and go an play the game again.
- 9. Win the invitation card.
-
- Booty Isle
- Go to the costume shop.
- Give the invitation to the man.
- Get your costume.
-
- Mansion
-
- 1. Put on the costume and go to the governor's mansion.
- 2. Go to the side of the mansion.
- 3. Open door and enter the kitchen.
- 4. Try to get the fish. You'll be chased outside.
- 5. Attempt to pick up the trashcan and this will irritate the chef
- and he will chase after you.
- 6. Run round the mansion and enter the kitchen again. Pick up the
- fish.
- 7. Enter the mansion and take the map piece.
- 8. Leave the mansion.
- 9. Try to get away. The dog and the gardener will stop you and bring
- you the Elaine.
- 10. Talk to her as sweetly as you can.
- 11. After she has thrown the map piece outside the window, pick up
- the oars.
- 12. Exit the mansion and try to pick up the map. The wind will blow
- it away to the cliff.
- 13. Pick up the dog.
-
- Cliff
- Go to the side.
- Look at the map piece; you'll need something to get the map piece.
-
- Phatt Isle
- Walk to the pier and speak to fisherman.
- Bet with him.
- Give him the fish to receive the fishing pole.
-
- Booty Isle
-
- Cliff
- Walk to the side of the cliff. Use the fishing pole on the map. A
- bird will take the map away.
-
- Big Tree
- Walk to the big tree. Pick up the plank.
- Use the oar in the first hole.
- Go to the tree and then stand on oars. The oar will break and you'll
- have a dream.
- Look at the piece of paper in your inventory after the dream.
-
- Scabb Isle
-
- Woodtick
- Go to the woodsmith's place.
- Give the oars to smithy.
-
- Booty Isle
- Big Tree
-
- 1. Use the oar in first hole.
- 2. Stand on the oar.
- 3. Use the plank in second hole.
- 4. Stand on the plank.
- 5. Pick up the oar and put it in the third hole.
- 6. Stand on the oar, pick up the plank and put it in the fourth
- hole... etc., until you reach the top of the tree. Enter the door.
- 7. Look at the pile of maps.
- 8. Use the dog to get the map piece.
-
- Map piece from Mister Roger, the first mate
-
- Booty Isle
- Big Tree
- Pick up the telescope.
-
- Wharf
- Go to the antique shop.
- Purchase the sign beside parrot.
- Notice the hook behind the sign. Use the parrot chow with the hook.
- Buy the mirror.
-
- Scabb Isle
- Go to the bar and use the banana on the metronome.
- Pick up the monkey.
-
- Phatt Isle
-
- 1. Use the leaflet (from Captain Kate) on the poster.
- 2. Leave the island.
- 3. Enter the jail.
- 4. Use the key to free her.
- 5. Pick up the envelope with her belongings.
- 6. There's a bottle of half grog inside.
-
- Waterfall
- Walk to the path above the waterfall.
- Use the monkey on the pump and the water will stop flowing.
- Go into the cave. This leads you to the cottage.
-
- Cottage
-
- 1. Talk to the man.
- 2. Try the challenge.
- 3. Take the challenge again.
- 4. Pick up the mug.
- 5. Use the mug on the tree to empty it first.
- 6. Use the mug with the bottle of half grog., and this allow you to
- win the contest.
- 7. Go to the trapdoor and push the brick.
- 8. Open the window.
- 9. Use the mirror on the mirror frame.
- 10. Go outside the cottage and use the telescope on the grotesque
- statue.
- 11. Push the brick again.
- 12. Look at the skeleton.
- 13. Take the map piece.
-
- Phatt Isle
- Go to the library.
- Open the lighthouse model.
- Pick up the lens.
-
- Booty Isle
- Go to Wally's place.
- Give him the lens.
- Give him the map pieces.
-
- Swamp
- Talk to Mojo.
- Get the juju bag and look inside it.
-
- Woodtick
- Go to Wally's place.
-
- Swamp
- Notice that there is a box laying near the swamp. Look at it, open it
- and use it.
-
- *** Part III - LeChuck's Fortress ***
-
- 1. Walk to the right. You'll find a lots of signs there. Don't enter
- it yet.
- 2. Go to the right tunnel and look at the jail.
- 3. Speak to Wally.
- 4. Return to the signs.
- 5. Enter the back tunnels. Look at the piece of paper you have.
- 6. Push bones according to what is written on the piece of paper.
- 7. Repeat this 4 times, each time using one of the verses.
- 8. Open the huge door.
- 9. Take the jail key.
- 10. Use the crazy straw on the green drink using your mouth.
- 11. Spit on many places but concentrate on the pan (just below Wally)
- and the shield (to your right).
- 12. Notice that they changes their angle slightly every time you spit
- on them.
- 13. Spit on them to adjust their angle. The correct angle will let
- you spit on the shield, bounce off to the pan, which in turn sends it
- to the candle.
- 14. In the darkness, use the box of matches
-
- *** Part IV - Dinky Island ***
-
- 1. Speak to Herman.
- 2. Talk until you hit the right answer.
- 3. On the beach, pick up crowbar, the martini glass.
- 4. Use the glass with the ocean.
- 5. Use the glass of sea water with the still to get purify the water.
- 6. Pick up the bottle in the ocean.
- 7. Use the bottle on the rock to break it.
- 8. Open the barrel to get the cracker.
- 9. Give the cracker to the parrot and note what it says.
- 10. Enter the jungle.
- 11. Walk to the left all the way to the big tree.
- 12. Use the broken bottle on the bag.
- 13. Take the cracker mix.
- 14. Use the distilled water on the cracker mix to make two crackers.
- 15. Walk to the pond (Walk right three times).
- 16. Take the rope.
- 17. Use the crowbar on the box.
- 18. Get the dynamite.
- 19. Follow the directions given by parrot.
- 20. Give another cracker to it.
- 21. Follow the directions given by the parrot.
- 22. The parrot should be there. Give it the last piece of the
- cracker.
- 23. Use the shovel on the big X.
- 24. Use the matches with dynamite.
- 25. Use the dynamites with the hole to blow it up.
- 26. Use the crowbar with the rope.
- 27. Use crowbar 'n' rope with metal rod.
- 28. In the darkness, move the cursor around until you find the light
- switch.
- 29. Turn in on.
- 30. In the first aid room, open the trashcan to get two surgical
- gloves.
- 31. Open the drawer to get the hypodermic needle.
- 32. Take skull.
- 33. In the room with many boxes, open all the boxes you can.
- 34. Take the root beer, voodoo doll, and balloon.
- 35. In the room you find LeChuck in, give a hankie to LeChuck,
- 36. In the room with the broken grog machine, use the helium tank
- with the two surgical gloves and the balloon.
- 37. Use the coin return. A coin will drop out.
- 38. Wait for LeChuck to enter the room.
- 39. Pick up his underwear.
- 40. At the elevator, go inside.
- 41. Wait for LeChuck to come in and use the lever to go up.
- 42. Use the juju bag with the voodoo doll, beard, underwear, used
- hankie and the skull.
- 43. Mix them to get the voodoo doll of LeChuck.
- 44. Walk around to look for LeChuck.
- 45. When he enter the room, use the neddle on the voodoo doll and
- he'll run away from you.
- 46. Walk around to look for him.
- 47. Sit back and go through the end game.
-