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- Walk-Thru Solve Part I: The Largo Embargo
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You start on the bridge. Go left or right, either way, Largo will shake you
- down and mug you and steal your fundage. After he leaves, bail to the right
- side of the bridge. Stop at the sign. PICK UP SIGN. You will take the
- shovel. Exit right. You will then be at an overhead view of the map of the
- island. Go to the Swamp area. USE COFFIN. Row to the shack, you get taken
- up into the voodoo mojo chick's pad.LOOK AT TABLE in the first room, you'll
- see a thread of string on the table.PICK UP STRING. Now look at the jars on
- the shelves next to the table. Keep looking at things until you see the jar
- of ASHES-TO-LIFE. Now walk to the right side of the room and you will enter
- the next room. Talk to Mrs. Mojo Voodoo priestess chick about the ashes-to-
- life. You will need to know about this for later. Now talk to her about
- Largo and making a voodoo doll. She will give you a list of ingredients you
- need to make the doll.. (hair, thread, body fluid, part of a dead relative.)
- Leave and row back to shore, exit left back to map.
-
- Now go to the cemetery... at the top of the hill you see some graves and
- tombstones. Go up there and you will get a closeup of the area. The first
- grave on the left is Largo's grandfather's grave. USE SHOVEL ON GRAVE.
- You will dig up the grave and get a bone from the deceased old feller.
- Exit left back to the map.
-
- Go to the beach area. You'll find a stick on the ground. PICK UP STICK.
- Now leave back to the map.
-
- Go back to woodtick town. Go to Wally the cartographer's pad (second door
- from right). Talk to Wally about things. Take a blank sheet of paper from
- pile at bottom right hand side of screen. Watch Wally closely. He will
- place his monocle on the table and rub his eyes from time to time. When he
- does this, quickly PICK UP MONOCLE. Exit back out the door to the left.
-
- Look near bottom of screen, you will see a hatch leading down to the Bloody
- Lip bar and you will see some windows on the side of the ship. The window on
- the far left is accessible. WALK TO WINDOW and you jump into the window and
- find yourself in the kitchen. There's a knife on the table.. PICK UP KNIFE.
- Leave from the window you came in at.
-
- Walk down path towards far left, you reach the farthest ship on the left.
- Enter the door. See the little alligator tied to the post? USE KNIFE ON
- ROPE. You will cut the alligator (Pegbiter) loose and the little bastard
- runs away. The Innkeeper freaks out and goes after Pegbiter. PICK UP BOWL
- in order to get the cheese squigglies inside Pegbiter's bowl. Now exit
- through the door on the far left. This is Largo's room. Quickly, before he
- catches you in there, grab his toupee off the styrofoam head on top of the
- desk on the far left of the room. Now bail out the door, or wait till he
- comes in and throws you out.
-
- Go to the right and up to the screen where the pirates and the laundry dude
- is. PICK UP BUCKET (the bucket underneath the pirates). Pirate on left will
- say don't take it. Choose dialoge option number one for best results. You
- ask if it's his bucket, he says no... you ask if minds if you take it, he
- says go for it dude. You can get the bucket with the other dialogue but the
- conversation takes forever (but it's funny). Ok, now you see a box on the
- floor where the rat is scurrying around. OPEN BOX... USE STICK WITH BOX...
- USE STRING WITH STICK.... USE CHEESE SQUIGGLIES WITH BOX. What this does is
- set a trap to catch the little rodent. Exit this screen for a moment, then
- come back. The Rat will be eating the squigglies under the box. Pick Up
- and Pull the string. You will catch the rat in the box. OPEN BOX. TAKE
- RAT. Exit this screen.
-
- Now enter the hatch near the bottom of the screen to get into the Bloody Lip
- Bar. Talk to the Barkeeper. Keep asking him for a drink over and over and
- give him a bunch of excuses. Pretty soon Largo comes in and orders a drink.
- Largo spits on the wall before he leaves. After this, USE BLANK SHEET OF
- PAPER WITH DRIPPING SPIT. Now you take his spit off the wall (body fluid).
- Go up the stairs to leave this screen.
-
- Now go back to the kitchen via the window.USE RAT IN VISCIOSUES (Soup). You
- drop the rat in there. Now bail again via the window. Now go back down the
- hatch to the Bloody Lip. Talk to the barkeep... a dialogue option about
- ordering soup now appears... Select this option. Barkeep goes into kitchen
- to check the soup out... finds rodent in soup.. fires cook... comes out and
- tries to serve you soup. Tell him you don't want the soup, he asks if you
- want a job. Take the job, get your weeks wages in advance. Now go into the
- kitchen.Forget this job, its boring,you can't cook,and you already got paid,
- so forget it and bail out the window.
-
- Exit right from the town, to the map. Go to the swamp area. USE BUCKET ON
- SWAMP. You fill bucket with mud. Exit back to map, head back into town.
- Go to Largo's room, CLOSE DOOR, USE BUCKET WITH DOOR, now hide behind the
- clothes changing curtain. Largo comes in, get's bucket of mud on head,
- clothes are dirty. Largo goes to cleaners, follow him there. Watch the
- conversation. Largo leaves. Now go back to his room, CLOSE DOOR. You will
- see a laundry ticket tacked to the back of the door. PICK UP TICKET. Go
- back to the laundry dude, give him the ticket, he gives you Largo's clothes.
-
- Now exit the town to the map, head to the swamp and back to the Mojo witch.
- Give all your voodoo doll ingredients (toupee, bone, bra and spit) to her.
- She will make a voodoo doll and give it to you with some pins.
-
- Now get back to the town, head to Largo's room. When you go in there he
- will start yelling and start to throw you out. While he's doing this,
- quickly USE PINS ON VOODOO DOLL. Now watch the animation sequence as you
- banish Largo from town.
-
- Head out of town to map. Go down to peninsula. You meat captain dreadlocks
- rastafarian joint toker. Talk to him. Now select ROLL JOINT, now SMOKE
- JOINT WITH RASTA MAN. The two of you start toking and get high.... ok just
- kidding. You talk to him and he tells you he needs his necklace to sail.
- Give him Wally's monocle and it will suffice. Now he'll give you a map and
- you tell him where you want to go. Select PHATT ISLAND from the map. While
- on Dread's boat remember to pick up the bag of Parrot Chow when you see it.
-
- Congratulations... You just finished Part I
-
-
- Walk-Thru Solve Part ][: The Four Pieces
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When you arrive on PHATT you get arrested by the guard no matter what you
- say to him. After the conversation with the Phatt pig you find yourself
- behind bars. PICK UP MATTRESS... there's a stick underneath. USE STICK ON
- BONE (the bone is the leg bone of the skeleton in the cell on the left.)
- You flip the bone into your cell with the stick. PICK UP BONE... GIVE BONE
- TO DOG. Dog walks to you, drops key, takes bone. PICK UP KEY, USE KEY ON
- CELL DOOR... you are now free. Before leaving be sure to grab the two
- envelopes on the shelf near the door. One is the MANILLA envelope and one
- is the GORILLA envelope. In the manilla is all your inventory, and in the
- gorilla is a banana and an organ. OPEN ENVELOPES to obtain the items. Now
- leave the jail.
-
- From the jail, head right. You will see a long path going off into the
- distance. Along this path you will see a few alleys and a library on the
- left, and a pier on the right. Head to the pier. Talk to the old man
- who is fishing. Brag to him about what a great fisher you are. He will
- challenge you to a contest from which you can get his fishing pole if you
- win. The contest is who catches the biggest fish. After you talk to him
- leave the screen to the left. Head to the Library.
-
- Inside the library, to the left is a model lighthouse. OPEN LIGHTHOUSE.
- You find a lighthouse lens... pick it up and keep it. Now go talk to the
- librarian. Apply for a library card. Now you have a temporary card. Go
- over to the card catalogue. Select a book that you WON'T NEED later. My
- favorite book to use for this is the Pirate's Primer found under P in the
- catalog. It's a book about software piracy... haha... You need to get
- two other books at this point that you will need later. One is under D
- for Disasters and pertains to the sunken ship Mad Monkey. The other book
- pertains to the Ashes to Life spell and is found under A for Ashes. Or V
- for Voodoo... can't remember... When you find the three books and select
- Hmmm I better remember this book for each one, go over to the librarian
- and ask for each book by name. She will give you the books you request.
- Now leave the library and head back to the left towards the jail.... keep
- going left past the jail and you'll see a long path to the left heading off
- into the distance. Take this path to the map screen. Now head to PHATT
- Mansion.
-
- Enter the mansion through the front door. Try to walk up the stairs. The
- guard stops you. Tell him he's confused you with your cousin Guybrush.Then
- tell him you think there is a fire in the kitchen. He leaves, you can now
- proceed up the stairs. When you get into the Phattboy's bedroom he's asleep.
- Notice there is a book on top of his fat belly. Move the cursor over the
- book and you see the title is famous pirate quotations. You will now need
- to use your book to offset the weight of his book so you can take it. Select
- USE PIRATE PRIMER WITH FAMOUS PIRATE QUOTES.After a short animation which is
- reminiscent of Indy Jones and the Temple of Doom, you end up with the Quote
- book. Leave this place now and go back to the wharf.
-
- Head over to the path where the library is. You will see two alleys. Head
- into the first alley. There's a guy betting with a guy who's running a
- roulette wheel. He wins the bet and leaves... quickly follow this guy out
- of the alley. He heads into the second alley, follow him there and hide
- behind the crates and watch what he does. He then leaves. Now go up to the
- door, select OPEN PEEPHOLE,Guybrush knocks on the door.When the dude answers
- the door select the first dialogue option(Give me the next roulette number).
- He will ask for the password. What he will do is hold up some fingers and
- say one thing, then hold up different fingers and say another thing. For
- instance he'll hold up 4 fingers and say "If this is two",then he'll hold
- up one finger and say "Then what is this". You will then have to select a
- number. In this example the answer would be FOUR. Why? Well, here's the
- secret - When he first holds his hand up, count how many fingers he has up.
- This will be the magic number. Everything else he says is just designed to
- throw you off. He'll make you repeat the deal successfully three times in
- a row. Just keep telling him the number of fingers he holds up first and
- you'll get it right each time. After three times he tells you the number
- you need to win roulette. After you get the number, go back to the roulette
- wheel and place a bet. Win the ticket to the party, go back to the gamblers
- club, get the next number, go back to roulette, place bet, win, take the
- money, go back to the gamblers club, get the next number, go back to the
- roulette dude, place bet, win, take the circus tickets.... Now leave and go
- back to Dread's ship on the far right. Ask Homeboy to take you to BOOTY
- ISLAND.
-
- When you arrive on Booty go into the first shop you see on the left, the
- antique shop and buy everything you can get. This includes the following
- items: SHIPS HORN, SIGN ABOUT PARROT, FEATHER PEN, HUB CAPS, PIRATE HATS,
- ELVIS PLATE, SHINY SAW, PARROT'S MIRROR, maybe some other stuff too...
- Don't worry about money, you will have plenty to get all you need. In order
- to buy things select PICK UP (ITEM) and Guybrush will say he wants to buy
- it. The Antique Dealer will then either tell Guybrush the price and offer
- to sell the item, or decline to sell the item entirely. The few things
- you might have trouble buying are the Sign about Parrot and the Parrot's
- Mirror. To buy the sign about the parrot, the antique dealer will decline
- to sell it first, then agree to sell it. With the parrot's mirror, the
- dealer will decline to sell it unless you do something first. Here's what
- you do... First make sure you bought the sign about the parrot. Once you
- do this there will be an empty hook left in the place where the sign was.
- Take your bag of parrot chow that you got from Dread's ship. Select USE
- EMPTY BAG OF PARROT CHOW ON HOOK. You will hang the parrot chow bag on
- the hook. The picture of the parrot on the parrot chow bag will attract
- the parrot. The parrot will walk from the left end of the perch to the
- right end of it in order to look at the bag of parrot chow. Now that the
- parrot is not looking at the mirror anymore, the dealer will let you buy
- the parrots mirror. Select PICK UP MIRROR to get the dealer to sell it.
- After you buy everything, talk to the dealer about the piece of the map
- on his counter. He wants millions for this map piece, but he'll also trade
- something for it. He tells you about the figurehead of a sunken ship called
- the Mad Monkey. Find the figurehead and he'll trade it for the map. We'll
- find the figurehead later.... for now, leave the antique shop and head on
- across the street over to the costume shop.
-
- Inside the costume shop the costume dude will not give you a costume unless
- you have one reserved. If you show him your ticket to Governor Marley's
- party he will give you your reserved costume. Select GIVE MARDIS GRAS PARTY
- TICKET TO COSTUME DUDE. He will give you the costume that had been reserved
- for the previous owner of the ticket. Unfortunately the costume is not quite
- your style, but you are stuck with it and it will get you where you need
- to go, so take it and leave.
-
- Now walk to the right from the costume shop and meet up with Kate who is
- standing near Stan's Used Coffin Store waving flyers and yelling. Talk to
- her and take a flyer from her. Now say goodbye and proceed on your way,
- moving right.
-
- Walk past Stan's shop (you'll deal with him later),you will see the spitting
- contest, just keep walking past it towards the right of the screen (you'll
- enter it later), and then you'll get to the far right of the screen, exit it
- and arrive at the map of the island. Select Gov. Marley's Mansion from the
- map.
-
- On your way to the mansion you meet a chick guard dressed as LeChuck. Have a
- conversation with her, put your costume on, then proceed to the mansion.
- When you get to the mansion,before you enter, notice there is a path running
- to the back of the mansion. There are actually two paths, one heading left,
- and one right. Take either path and you arrive in back. There is a back door
- which leads to the kitchen and there are some garbage cans. Select PUSH
- GARBAGE CANS. You make a loud noise with the cans and the cook get's way
- pissed and comes out yelling at you. Run away from the cook and he will
- chase after you. Run to the path and follow it to the front of the mansion.
- Keep running past the front of the mansion to the opposite path and follow
- it around the other side of the mansion towards the rear again.You will have
- made a complete circle around the mansion, the cook has been chasing you all
- the way. Quickly enter the kitchen door before the cook catches you.Inside
- the kitchen you see a pot of fish.Take one of the fish and leave the kitchen.
- Let the cook yell some more and ignore him and he will go back in the
- kitchen.
- Now take one of the paths back to the front of the mansion and enter the
- mansion via the front door.All of the guests will ignore you so don't waste
- time talking to them. Look to the far left side of the room, there is a
- painting there. You see a piece of the map you need stuck on the corner of
- the painting. PICK UP PIECE OF MAP. Now leave the mansion. You will get
- stopped by the gardener and the dog and taken back into the mansion & taken
- upstairs to see Gov. Marley. Marley will be pissed and the two of you will
- have a conversation.Select all of the polite, grovelling dialogue selections
- and you will be ok.Don't piss her off more. She will end up taking the map
- and tossing it out the window.Leave the room, head on downstairs and out the
- front door. Try to pick up the map piece and it will float away and then
- get carried by the wind and finally land on the side of the cliff. Go back
- inside the mansion. Go upstairs and into Gov. Marley's room. She's gone now.
- Notice the oar mounted above her bed. PICK UP OAR. Now leave, go downstairs
- and out the door. The dog will bark and you tell him to shut the hell up.
- When the dog shuts up, select PICK UP DOG,and you will take the dog Guybrush
- and stuff him in your pocket. Now leave to the right, heading down the path
- away from the mansion and you will arrive back at the overhead view of the
- map. Select Dread's ship from here and when you get to the ship have him
- take you back to PHATT Island.
-
- Back on Phatt Island take the path over to the pier with the old fishing
- man. Select GIVE FISH TO MAN.You will have a conversation and he will admit
- you caught the biggest fish and you win.Your prize is his fishing pole so
- he gives you his pole and leaves. Go back to Dread's Ship and have him take
- your ass back to BOOTY Island.
-
- Back on Booty Island go down the path to the left past the antique shop,
- behind the old man with the cannon and you'll enter the overhead view map.
- Select the cliff at the bottom of the map. When you arrive there, select
- WALK TO SIDE OF CLIFF. You will get a view of the map on the side of the
- cliff. Select USE FISHING POLE WITH PIECE OF MAP. You will cast your
- line, hook the map and start reeling it up. When you almost have the map,
- a bird flys by and takes the map from you and flys to the BIG TREE. Leave
- the cliff area and you'll be back on the overhead view of the map of the
- island. From here, select the big tree and walk to it.
-
- When you arrive at the big tree, you will see a bunch of holes in the tree.
- The first hole has a plank stuck into it that will act like a step. Take
- the oar from your inventory and stick it into the second hole. ie. USE
- OAR WITH HOLE. Now step up on the big tree root from the left. Now walk
- to the plank, now walk to the oar. When you step on the oar it will break
- and you will fall and hit your head and become unconscious. You will have
- a dream then you will wake up again. Pick up the broken oar and leave this
- scene, back to the overhead map. From here select Dread's ship. When you
- get to the ship, have him take you back to SCAB Island.
-
- Head on over to the left and enter the first door you see, which will be the
- Woodsmith's workshop. Select GIVE BROKEN OAR TO WOODSMITH. The Woodsmith
- will fix your oar, reinforce it, and give it back to you.Leave the workshop.
- Walk left and head on over to Wally the Cartographer's pad.
-
- At Wally's all you need to do is replace his monocle with something he can
- see with. Give him the lighthouse lens you got from the model lighthouse
- at the library. Select GIVE LIGHTHOUSE LENS TO WALLY. Now leave Wally's
- abode and head on across the way to the Bloody Lip Bar.
-
- When you get down the hatch to the Bloody Lip Bar, order some drinks. The
- barkeep dude will have a variety of specialty drinks that have colorful
- names. Order one of each drink. The Barkeeper will give you a free crazy
- straw. You will USE CRAZY STRAW WITH DRINKS later in the game in order to
- drink them. Now ask the barkeep for some near-grog.
- He'll tell you that Kate bought all the near grog. You'll need to know
- about this later. Now look over at Jojo the monkey. See his metronome?
- (That ticking thing on top of the piano). Place the banana on the metronome
- ie. USE BANANA ON METRONOME. Jojo becomes dazed while looking at the banana.
- Select PICK UP JOJO... you pick the monkey up and stuff him in your pocket.
- Now leave this scene, head back up the stairs to the surface.
-
- Now proceed left and up to where the laundry dude and the pirates are. The
- pirates are all kicking back and sleeping.You need to get a few things from
- the Woodsmith's workshop, so the goal here is to somehow get the Woodsmith
- to leave his shop... Perhaps if you created an incident where an emergency
- Woodsmith housecall would be necessary you could accomplish your task. Any
- ideas? Take a look at 'ole pegleg the pirate... see his peg leg? Select
- USE SAW ON PEGLEG. You saw his peg leg off! haha. Now leave this area.
- The pegleg dude wakes up, notices his peg leg is gone and starts screaming.
- From here go to the Woodsmiths Workshop.
-
- When you get to the workshop, notice that the Woodsmith is gone.He went out
- to go fix the peg leg you sawed off. Now that he's gone you can take a few
- things that you will need later. Take the Woodsmith's hammer from the wall,
- then take some nails. That's all you'll need from here so leave this area
- and go back down the path to the right till you get to the overhead map.
- Now select Dread's ship and have him take you back to BOOTY Island.
-
- Back on Booty Island head on over to Stan's and go inside. Stan is a high
- pressure salesman and one of the most hilarious characters I've seen in an
- adventure game in a very long time. Some of the things he will say to sell
- you his things are incredibly funny. So ask Stan to see a coffin and enjoy
- some of the things he says during the conversation. At one point he hops
- inside the coffin to show you how roomy it is. At this point select CLOSE
- COFFIN, and you will close the coffin door on top of him. Stan should give
- you a complimentary Stan's Used Coffin's promotional hanky sometime at this
- point of the game. Now, quickly select USE NAILS ON COFFIN. If you do this
- quickly enough you will hammer the coffin lid down with the nails and seal
- it shut. If you aren't quick enough Stan jumps out before you get the
- chance, but you can get him to go back in just by talking to him and asking
- him to show you the coffin again. After Stan is nailed shut into the coffin
- he really starts saying some damn funny things. For a really good laugh
- ring the bell on the counter while stan is sealed in the coffin... OK now
- do what you came to do, take the CRYPT KEY. It's on the back wall behind
- the counter. You can break the cash register open with the hammer if you
- want, but it's empty so don't bother. Leave Stan's store (poor Stan).
-
- Now head on over to the right and you arrive at the spitting contest. Stand
- over near the flag markers in the ground and select USE SHIP HORN (the horn
- that you got from the antique shop). When you blow the horn the spitmaster
- will leave momentarily. Now's your chance so act quickly. Select PICK UP
- FLAG. You will move the flag markers around in a way such that the distance
- is less to win first place in the spit contest. The Spitmaster will now
- come back. Look at the colorful drinks from the bar in your inventory. You
- will need to mix the blue and the yellow drink to form a green drink that
- will make your spit thick. Select USE YELLOW DRINK WITH BLUE DRINK. The
- drinks will mix into a green one. Now select USE CRAZY STRAW WITH GREEN
- DRINK. You will drink some of the green drink and it will make your spit
- nice and thick. Now select TALK TO SPITMASTER... Tell him you want to enter
- the contest... Select a name for yourself, I chose the best one, Captain
- Loogie. haha. Ok now you don't need to hawk or swish or anything to win the
- contest, the trick is all in the wind at this point. See the line of spit
- contest spectators? Look at the last spectator on the right.She is wearing
- this sash around her waist that will blow in the wind from time to time.Keep
- a close eye on this sash. Point the icon to PTOOIE and poise your finger
- over your mouse, ready to click. When the wind blows the sash up you know
- the wind will be right to help your spit fly high and far. With a little
- timing you can click on PTOOIE just as the sash is blowing & your spit will
- fly well and you will win first prize. (A plaque with a loogie on it). If
- you screw up, you can try and try again so keep trying until you win and get
- your Loogie Plaque. When you do get your first prize, head back over towards
- the left and go back to the antique shop.
-
- At the shop select GIVE PLAQUE TO SHOPKEEPER. He won't seem to interested in
- buying the plaque at first, but in your conversation if you keep selecting
- dialogue selections that hype up the plaque & make it sound like a valuable
- item you can get the dude to offer you 6000 pieces of eight for the plaque.
- Say yes and sell him the plaque for the 6k, then leave the shop.Now you have
- enough money to charter a glass bottom boat from Kate and search for the
- Figurehead of the sunken ship, Mad Monkey. Ahh, but first you must know the
- coordinates of where the sunken ship is located. Select LOOK AT MAD MONKEY
- BOOK, and it will tell you the coordinates. Write these coordinates down
- and walk over to the right and talk to the flyer lady, Kate.
-
- Talk to Kate and ask her to charter her ship. She'll ask you to show her
- where you want to go on the map. When you move the icon around, coordinates
- will appear.Move the icon around until you are pointing to the same
- coordinates shown in the book that you wrote down. Select that point and
- you'll be out on Kates boat in the ocean. Select "Dive down into the sea".
- You will swim down to the bottom of the ocean and see a sunken ship.
- The Figurehead is at the front of the ship to the right. Swim over to it and
- pick it up. It is too heavy to swim back up to the surface with,
- so swim back over to the left and you'll see the anchor. Swim to the anchor
- and select PULL ROPE (the rope that is attached to the anchor)...
- Once you do this Kate will haul you and the anchor back aboard the boat.
- You will soon arrive back on BOOTY Island. Talk to kate again.
- Ask her if she is the same Kate who bought all the near-grog. She is, so
- ask her for some of the near-grog. She'll be a stingy and refuse to give
- you any. You'll get some revenge on the cunt for that a little later.
- For now, head on over to the Antique Shop.
-
- At the antique shop select GIVE FIGUREHEAD TO ANTIQUE SHOPKEEPER DUDE. He
- will trade you his piece of the map. You now have your first of four map
- pieces that you need. Let's go get the second piece from the Big Tree....
- Exit the shop, head off to the left to get to the overhead map view. From
- here select BIG TREE and go there.
-
- Once you arrive at the big tree select USE REINFORCED OAR WITH HOLE to place
- your repaired oar back into that second hole. Now walk to the big tree root,
- walk to the plank, walk to the oar. Now you will be standing atop the oar,
- and you will need to select PICK UP PLANK.Pick up the plank from behind you.
- Now Select USE PLANK WITH HOLE to put the plank in the third hole up which
- is to the right of the oar you're standing on.Pretty soon he'll get the idea
- and climb up the rest of the tree by himself. When you get there and you see
- the three treehouses, look way up at the top treehouse on the left. Select
- it to walk up there.You will find a telescope up there... PICK UP TELESCOPE.
- Now head back down to the first treehouse and enter the doorway. The bird
- that stole your map piece is in there sitting on top of a large pile of
- other maps that you will never need.How will you ever find your map now?Well
- remember the doggie at Marley's pad? He seemed to have a nose that could
- sniff out objects that belonged to Gov. Marley. Maybe he could sniff out
- the map for you... Select USE DOGGIE ON PILE OF MAPS. The dog will jump
- into the pile and come out with your map. Congratulations you now have two
- of four map pieces. Leave the treehouse and climb back down the tree. Go
- to the overhead map view and select Dread's ship. Have him take your ass
- back to SCAB Island.
-
-