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-
- MANHUNTER ][
- SAN FRANSISCO
-
-
- -------------------------------------------------------------------------------
- Before we begin we have to explain something.
- You do not have to type in actual commands as in other sierra games.
- You can move around with the arrow keys or use an joystick
- Directions are given as north, east, south, west, left, right, forward,
- backward or travel. (when needed).
- Some of the actions in the game are activated by function keys, they will be
- shown as <F1> .. <F10>.Or <TAB> as the TAB key.
-
- IMPORTANT:
- ----------
-
- It is not our intension to give you a complete read out of the people you
- can follow with tracker that's in the MAD.
- instead we will give all the locations that you can visit on that day,
- if you track ALL the people.
- Note down the hints you get,such as partial names,drawings markings etc etc.
- If you have trouble playing the arcade sequences try using <ESC> and go
- to easy arcade.
- Remember;every time you die the arcade sequence will be reset to hard !
-
- Save your game as much as you like.
- It will prove to be the best approach in case that you have forgotten
- something or worse you DIE !.
-
- Well, off to the game !!
- -------------------------------------------------------------------------------
- DAY 1
-
-
- You start day one in the spaceship ,chasing phil.
- You crash into a building (watch the corners), and make an emergency landing.
- You see youself coming out of the ship (you can tell by the 3 on the screen).
- To the left you can see a man lying under the ship.
- The game is hardly 2 minutes underway and there's the first corps already.
- Seems to be a tradition with the manhunter series.
- Don't be afraid, many will follow.
- Now move to the man lying under the ship.
- Move to take the ID card and the manhunter assignment device ( MAD).
- Use the INFO on the MAD to type in the name on the ID card.
- Exit the info by typing BYE and go to the tracker.
- Now track everyone you see.
-
- If you have done this properly you can visit the next locations.
-
- The scene of the crash.
- Bank of canton.
- Warehouse.
- Ferry building.
- Embarcadero fountain.
- Hyde street pier.
- Manhunter appartment.
-
- (There will be more places you can visit,but first you must gather some
- equipment an clues).
-
- Exit the MAD and use <F3> to travel to the manhunter appartment.
- In the appartment open the drawer and get the cloth.
- (Note the hint on it).
- Look out the windows and move arround to seesome locations.
- Now travel to the Warehouse and enter it.
- Play the game and enter the room on the bottom left.
- Get the mallet right next of the desk.(look at the fish on the mallet).
- Move over to the desk and note the writing on the desk.
- Leave the Warehouse and travel to the Bank of canton.
- Enter the tunnel.
- Look at the corps and take the note from the desk right of the man.
- Get the piece of newspaper left on the desk.
- Note the words on the glass door. BAT VOMIT.
- Never new bats could throw up.
- (must have been something he ate).
- Just reverse the letters, and there you have a name: TAD TIMOV.
- Enter your MAD and enter the name.
- Leave the bank and move to the left.
- There's a dead man lying there.
- You can look at his hand and his body.
- Take the fang from his neck and take the laundry receipt.
- Leave this scene and travel to the Embarcadero fountain.
- Go into the fountain.
- You must press enter to spinout and reach the tunnel on the right.
- Once in the tunnel you will have to fight of rats.
- Just stand there and wait for the rats to come(put it on easy arcade !).
- If you have killed all the rats move to the right.
- Get the drivers license from near the bed(note the name) & look at the corps.
- Take The flask.
- Go to the MAD and enter the name of MIC STONE.
- Leave the fountain and travel to the Ferry building.
- Look at the poster on the right wall.
- Leave the building and travel to the Hyde street pier.
- Look at the fence,move to the left down the stairs.
- move the ( 3 ) under the pier and climb the pole.
- Climb back and move to the tunnel on the right .
- Enter it.
- Don't worry you'll survive.
- (remember ,you MUST have been eaten by the rat,so don't restore the game).
- Leave the pier and travel to TAD TIMOV'S appartment.
- Enter it.
- You will be eaten by the dog.This is also nessecary.
- Now leave the appartment.
- You will get an orb override and you must enter the two names.
- END OF DAY ONE.
-
- DAY 2:
- ------
-
- You are given the assignment to investigate a burning boat at pier 5.
- Travel there and track everyone. (there are a lot to track !).
-
- If you have done this properly you can visit the next locations.
-
-
-
- Pier 5.
- The temple
- The shop
- Transamerica pyramid
- Dr's house.
- Laundry
- Cable car barn
- Private club
-
- There are more locations,but you will be able to visit them as you gather
- more information and clues.
-
- Now travel to Pier 5 and look at the boat.Look at the corps.
- Get the muzzle. Move the arrow to the mouth of the creature.
- A broken fang,how nice ,use <TAB> ,go to fang and press <ENTER>.
- A perfect fit.
- Travel to TAD TIMOV'S appartment and enter it.
- When the dog attacks you ,use <TAB> and use the muzzle.
- The dog is now harmless.
- Get the camera from the bench.
- You have just one flash,so don't spoil it.It may save your life someday!
- Look at the painting on the left wall. HEAVEN VISION.
- Note the signs on it.
-
- they are: -------- --------
- -------- --- ---
- -------- --------
-
- Leave and travel to The temple.
- Move to the right open the door and go to the man.
- Rememember the HEAVEN VISION SIGNS ?.
- Take four pinches from the second pot on the LEFT.
- Move to the pipe and smoke it, press <ENTER>..
- Watch the HEAVEN VISION of the girl turning into a monster.
- Get the statue and look at the inscription.
- Leave the man and enter the temple.
- Walk to the shield and get it.
- Play the game.
- Now walk under the statue.
- You are now at the stairs.
- Use <TAB> and look at the dragon note.
- Seems to be some sort of code.Guessed it already ??. NO !!!.
- Well here's the explenation.
- The R3 is the L1 to R4.
- Just look at the staue third from the right.
- Just look at the staue first from the left.
- Just look at the staue fourth from the right.
-
- The message is :The castle is the gateway to hell.
- Use <TAB> and look at the cloth.Read the text.
- Let's do just that.
- Go to the second statue on the right and look at it.
- Use <TAB> and use the cloth.
- Watch the puzzle.
-
- F oar P ruler.
- for orb ruler,or something like that.
-
- Now walk up the stairs.
- Play the acid game.(no we're not into new beat,we're into the heavy stuff).
- If you finish the game you will find yourself in the ninja initiation room.
- Watch the man in front of you get branded.
- When it is your turn move the arrow to the box behind the man.
- Get one of the scrolls.
- Now move the arrow to the right and jump out of the window.
- Note WEST on the scroll. It could be a direction,but it is part of a name.
- Enter the name ZAC WEST in your MAD.
- Now you have another location you can travel to.
- Travel to The transamerica pyramid.
- Move to the base of the pyramid and enter it.
- Look at the wall on the right and get the gun.
- Enter the pyramid again and move to the robot.
- Play the game. It's a little bit tricky but it can be done.
- After finishing the game and freeing the slave that the robot was beating
- up, travel to the laudry and try to enter it.
- It is closed today,maybe it's open tomorrow.
- Travel to the docter's house and enter it.
- Look at the man on the table,he's missing an a room.
- Move to the room at the back and look at the man.
- Get the letter from his pocket.
- Note the name on it.Now you have another name.
- Use MAD to enter it.(NOAH GORING).
- Look at the test tube on the desk.
- Use <TAB> and use the empty flask. It's now full.
- Mmmm a nice appetiser.
- Leave the docter's house and travel to the scientists house (noah goring).
- Look at the window.
- you can see coit tower and alcatraz and julius castle.
- Remember that the gateway to hell is the castle. Maybe this is it !.
- Move to the table and notice the needle and thread.
- Somebody has done some handy work here.
- Get the matchbook.
- Look at the files on the floor and read them all.
- Travel to the wax museum and go to the wax figure there.
- Remember the fish on the mallet ?.
- Use <TAB> and use the mallet.
- Press the button and watch the show.
- Move to the left.just look at this picture.Nothing to do here YET.
- Move left and climb up the chimney. ZAC'S HOWSE.
- Leave the wax museum and travel to the cable car barn and enter it.
-
- Hitch a ride on the next available car.
- You're now in the cable car barn game.
- As you have seen when you tracked the person going here, he went to
- the right side of a block ,top row , farmost right.
- (if you don't now what we mean track this scene again and watch carefully).
- Don't touch any other blocks or you'll be dead. And watch the robots.
- Now flip the switch on that block and walk through the door on the
- bottom righthand side of the screen.
- Look at the posters and look at the dead man.
- Get the letter from the belt.
- now go back and leave the cable car barn.
- Travel to the shop and note what the man has got in his hand.
- It's a rat's finger.
- Leave the shop and select travel.
- You now get an orb override.
- Enter the two names you've found.
- END OF DAY TWO.
-
-
- day three:
- ----------
-
- You are given the assignment to investigate a human on the
- chirardelli square.
- Track everyone.
-
- If you have done this properly you can visit the next location.
-
- Chirardelli square.
-
- Travel to the chirardelli square.
- Move to the alley and get the rats paw.
- Enter the alley.
- After being revived again travel to the laundry. It's open now.
- Show the laundry receipt to the girl there.
- Watch the show.
- You are set free by the slave that you freed from the transamerica pyramid.
- Get the walking stick and leave.
- Travel to the shop and enter it.
- Give the rat paw to the man.At least he seems to like it.
- Play the card game until you can get the rat masks as price.
- Take the rat mask on the left. This is rat mask 1.
- (Tip: wait until the cards are shuffled.save the game.pick one card.
- if it's the wrong one restore and try another one.do this if you can't win).
- Leave the shop and travel to the wax museum.
- Hit the fish over the head with the mallet.
- (don't worry he's made out of wax so he never gets a headache).
- Go to the middle screen. Look at the fresh meat on the pile.
- Take a closer look. It's noah goring.
- Look at his tie.Remember the needle and thread in his appartment.
- Use the fang to cut the tie.
- Get the card.
- Go to the left and climb up the chimney.
- Just intime for desert.
- Don't restore but leave the wax museum and travel to the private club.
- Take a closer look at the door and wear the rat mask.
- Knock and you will go into the club.
- Now you have to play with the dice.
- Look at the arm that the rat shows you.
- Remember the signs on it.(write them down).
- When it's your turn to play the rats will unmask you.
- When they do, use the flask to distract their attention.
- Get the hatchet and
- leave the club.
- Travel to chirardelli square.
- Climb up the rope and go to the right.
- Ther's a man hanging from the sign and he's throwing things at you.
- This man has a ring on his neck and you must get it.
- In order to get to him you must climb the sign.
- You must get very close to him and use the walking stick to get the ring.
- When you've got the ring you can just let yourself drop on the ground.
- Now enter the window on the left.
- Use the ring to open the gate.
- Phil is aware of your presence beca
- use he has the viewer.
- When you move through the tunnel you will fall.
- When you drop into phil's kingdom ,you will drop right ontop of him,
- ripping of his arm.
- He also drops something.Get this.
- It's an orb on a stick .
-
- (not orat,thats another game you've played and finished thanx to
- our solution.
- don't thank us we're glad doing it for you).
-
- When phil throws you into the rat pit use the camera to blind the rats.
- Once on the pier descend the stairs and go under the pier.
- Climb the pole and use the hatchet to make a hole.
- Now you're in for a pretty long show.
- Once in the warehouse use the hatchet to free yourself from the crate.
- You find yourself in some sort of a detention block.
- Look at the prisoner second from the middle row.
- Looks familiar eh ?!.
- It's the girl who has turned into a mutant from the HEAVEN VISION.
- Give the statue to her.If the mutant cries you've got the right one.
- Now move to the left and take a look at the cell door machine.
- Use the orb card to open it and use the orb-on-a-stick to fool the camera.
- You are carried away buy the girl mutant.(where's the boobs ?).
- When you are in the balloon take a closer look at the burner.
- Pull the handle and use the matchbook to light the fire.
- Enjoy your flight.
- And now for some serious landing.
- Remember that the gateway to hell is the castle ?.
- Well when you are flying over the city you can see coit tower on the
- right side of the screen.
- Left from it is a castle.
- You have to land exactely on top of it.
- Now you have reached hell.
- Look at the screen.
- At the left you will see:
-
- lava button.
- slave button.
- robot button.
-
- The object of this game is to kill the robots with lava and save the slaves.
- Think this is hard,just watch the next game.
- We will try to explain how to pull this off.
- If it doesn't work don't blame us,try solving it yourself.
- On the map you can see lava lakes,pipes, lava doors(green), little rooms
- and three bigger rooms.Named HELL,FREEDOM and SLAVERY.
- Move to the slave button and press it. Look where the slaves are.
- Move to the robot button and press it. Look where the robots are.
- Move all the robots to a room where there a NO slaves.
- You can use the room above the FREEDOM room.
- If you have done that close ALL the lava doors.
- The closed doors are represented by an *.
- Move to the slave button and press it.
- Move ALL the slaves to the SLAVERY room.
- Move to the robot button and press it.
- Move ALL the robots in the room above the FREEDOM room to the little room
- on the bottom of the scre
- en.(just above the lava lake at the bottom).
- You can recognize it by a pipe sticking out of the bottem with a dead end.
- Now switch to lava again.
- Move to the top of the screen.
- You can see the city there and the buildings.
- Move to the building named: bank of america headquarters.
- Just below it you can see a lava door.
- Direct under that lava door you see another lava door.
- Open that one.
- Move to the bottom of the screen and open the lava door above the room
- where you have put all the robots in.(the one with the dead end pipe).
- Now move a bit down and to the right and open the final lava door.
- If all goes well you have killed the robots and saved the slaves.
- After the show is over move to the slave button and press it.
- Move the slaves from SLAVERY to HELL (where you are).
- The slaves will come and pick you up and carry you to FREEDOM.
- They will put you in somesort of a giant drill.
- Remember the markihgs on the mans arm that the rat showed you.
- Enter them on the screen.
- Press the big red button above it and look at the map below.
-
- And now we can not help you anymore.
- You're on your own now.
- This is the lava maze.
- You have to find a way through the maze and come up in the city.
- The exit is two screens to the right and one up,in the top corner right.
- If you want a map of the maze you can order one by:
-
- SIERRA ON LINE.
- P.O. BOX 485
- COARSEGOLD
- CALIFORNIA.
- CA 93614.
-
- WE FOUND THE EXIT,AND SO CAN YOU.
-
- If you are out of the lava maze you will see phil escaping in his ship.
- Watch
- this.
-
- Press <ENTER> to continue and look at the middle of the screen.
-
-
- To be continued.....
-
-
- So see you in MANHUNTER ]I[
-
-
- THE END.
- --------
-
-
- HOPE YOU ENJOYED THE GAME AS MUCH AS WE DID!!!!!!.
-
-
- PS.PS.
-
- WE TAKE NO RESPONSIBILITY FOR ANY MISTAKES MADE IN THIS SOLUTION.
- TRY SOLVING IT YOURSELF THE NEXT TIME.
- OR BLAME YOURSELF FOR BUYING THIS GAME.
-