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- MARTIAN MEMORANDUM SOLUTION
-
- Shaking the cobwebs from my head, I decide to get back to business. I GET
- the mail laying by the door and find $1,000 cash. I remembered to wash my
- gun last night, so I GET it from its hook to the left of the door, then GET
- the bullets sitting on the top shelf behind my desk. Figuring I should
- check in with my girl-Friday, Stacy, I GET the comlink from the chair by
- the window. What I didn't need was a new case, but I USE the comlink and
- Stacy has a client -- one of the biggest. Before heading out, I GET the
- red lockpick kit from the shelf behind the desk, too. Then, I TRAVEL to
- Terraform.
-
- Terraform #1
-
- I walk into the reception area. I take a second to look at the secretary;
- she's a professional all the way, until you see the smolders in her eyes.
- Her name is Rhonda, and she is worth some time, but I had a client. I
- TALK to her using Response 1, and GO TO doorway once she opens it. It's
- dark in Marshall's office; I can barely see the man sitting behind the
- desk, let alone TALK to him. He promises to fax me some leads, so I exit
- by GOing TO the left edge of the room.
-
- Back in the reception area, I decide to talk to Rhonda, but after I clean
- up. The door to the left is obviously a washroom; I MOVE the button to the
- door's right, then GO TO open door. The place is cushy; the towels are so
- plush I MOVE one just to see whether it floats away. An earring drops out,
- which I GET. I GO TO doorway, and TALK to Rhonda. I OFFER her the earring
- and use Response 1. It's a date. I USE the comlink; Stacy gives me the
- address for Rockwell Bache, Jacques Sparrow, Mac Malden, and Alexis
- Alexander. I TRAVEL to the scene of the crime.
-
- Alexis's place
-
- I LOOK at a piece of paper to the left of bed; it has TMS written on it.
- One side of the bed is messy. I MOVE the bed's right edge, then OPEN the
- card file box and LOOK in it to find Chantal Vargas's address. There's
- nothing else, so I TRAVEL to Jacques Sparrow's.
-
- Jacques Sparrow
-
- Having the lockpick, a locked door doesn't stop me. Guy's a pervert;
- I've dealt with this type before, so I give him Response 3 1 1 1 1, and he
- starts to cooperate and let me TALK to him. I learned that Chantal,
- ex-roommate of Alexis, was heavy into drugs. Something about Chantal's
- address rang a bell; on a hunch I OFFER Jacques some cash and purchase a
- roll of film, then I TRAVEL back to my place.
-
- Tex's Office
-
- USEing the comlink, Stacy tells me that TMS is the Mars shuttle. I GET
- my camera (sitting on the right file cabinet), and GET the red cylindrical
- lens from my desk. I USE the camera on the tripod to the right, then USE
- the film on the camera. Finally, I MOVE the switch just to the left of the
- file cabinets. This raises the blinds so I can see the building across the
- way. LOOK camera.
-
- Using the 4 arrows surrounding the words SHOOT PHOTO, I move the view.
- I pan the camera down 1 level, then go to the right 2 windows. My hunch
- pays off: on the right there's a smaller window with a girl dancing. But
- it's the larger window, where I see her giving something to two men, that
- I SHOOT PHOTO. I suspect that is Chantal, making a drug buy. I EXIT the
- view and GET the developed photos on the ground by the tripod, and TRAVEL to
- CHANTAL VARGAS.
-
- Chantal Vargas
-
- She's giving me problems, but I give her Response 2 2, then OFFER photos.
- I ignore her comments knowing she'll TALK now. I ask about Alexis and
- learn about Rick Logan, her actor boyfriend. I decide to TRAVEL to Mac
- Malden's.
-
- Mac Malden #1
-
- Mac and I go 'way back, we work well together, but have this schtick about
- verbal abuse. So, I use Response 2 2 1 1 2. Well, I got the name Angelo
- Andretti. I'll check around and see if I can help out. Rick Logan's being
- an actor reminds me of Jacques, so I TRAVEL back there.
-
- Jacques Sparrow #2
-
- I ignore his questions and ASK ABOUT Rick Logan. Then I ask about Galactic
- Pictures. I TRAVEL to Galactic, but it's a dead end. I'm getting nowhere
- fast on this case. Maybe I could get somewhere with Rhonda. TRAVEL to Plaza
- Hotel.
-
- Plaza Hotel
-
- I GO TO the right doorway, GET ROSE, and USE CASH on Woman.GO TO LEFT to get
- back to the foyer then GO TO left side to enter restaurant. Rhonda looks a
- lot wilder than in the office, and I suspect she's not the quiet, demure
- type. I use Response 1 1 2 3, and since it seems appropriate here,OFFER rose
- and then use Response 1 2 1.
-
- Later, when she is more "amenable," I ASK ABOUT Marshall and learn that
- Marshall has acted strangely, and that Alexis was arguing a lot with him.
- Alexis hated her mother, so I figured Mom would be no help. Rhonda thought
- Logan was suspicious. I ask her about Galactic, and she gives me the
- address of Guy Callabero, the owner. It's time to move on, so I TRAVEL to
- Guy Callabero's.
-
- Guy Callabero
-
- Guy knows of Logan, that he has a place somewhere in the jungle, and
- that Logan hung around with some toad named Johnny Fedora. Didn't know much
- else, but I hit pay dirt when I ask about Angelo Andretti; Guy gives me a
- film about Andretti. Keeping my hopes up, I TRAVEL back to Mac Malden's.
-
- Mac Malden #2
-
- This is important enough that I ignore Mac's caustic remarks and just
- OFFER Andretti film. In Mac's typical fashion, his face doesn't exactly
- light up with joy, but at least I can ASK ABOUT people. Mac doesn't know
- where Rick Logan is, but Johnny Fedora is currently residing in the morgue.
- Fortunately, Mac gives me Fedora's old address and I TRAVEL there.
-
- Johnny Fedora
-
- Fedora's place is a dump, literally. There appears to be a hole on the
- roof of the boxcar, so I look around for some way to get up there. I walk
- to the right, being especially careful not to step in the radioactive red
- puddle. I keep walking to the right, and eventually find a shack next to
- a gray car, OPEN SHACK, and GET ladder. I notice a small metal cover on
- the metal box sitting to the left of the gray car. I OPEN cover and find
- boots suitable for walking through radioactive water. I nonchalantly head
- back to the boxcar, and while standing to left of the boxcar door, USE
- ladder on boxcar. GO TO ladder (when standing next to it), I get to the top,
- and GO TO hole on right side of roof to get inside the boxcar.
-
- It's even more depressing than my office. I GET the knife on the left
- dresser, then I OPEN the dresser's drawer and GET the cat food I find.
- LOOKing at several papers around the dresser, I learn of the Stanton
- Expedition and Collier Stanton. The wall behind the large, right dresser
- looks funny, so I MOVE it and find a large tear in the wall. I OPEN the
- tear and get shocked by the protecting electric charge. I remember
- seeing a cable going from the boxcar to the shack with the guard dog.
- OPENing the door on the right, I GO TO door and then GO TO ladder to get up
- to the roof again. The dog seems more interested in the cat, and the cat
- looks starved. It's a dirty trick, but I USE the cat food on the cat.
-
- With the dog gone, I GO TO ladder to get down, then walk over to shack and
- OPEN door on left side. I move the red lever to shut off generator and
- GO TO boxcar doorway where I can now OPEN the safe. Aside from $500 cash
- and some of Jacques work, I get Rick Logan's jungle hideaway location.
- Stacy calls; I figure I'd better go cover my butt, so I TRAVEL to the
- murder scene.
-
- Murder Scene
-
- I TALK to Malden, standing on the left. Spotting something in the dirt
- to the right of the corpse, I GET Marshall Alexander's key ring. By
- MOVEing aside the crooked bucket in the lower right corner, I find and
- GET a dagger -- the murder weapon. I'm not sure why, but I withhold the
- keys and give Mac only the dagger by USEing dagger on Malden. I decide to
- leave, TRAVEL back to the office, and do some heavy drinking (with no
- client, so much for the Big Case). But once I start traveling, Rockwell
- Bache -- Alexander's lawyer -- calls and retains me to stay on the case.
- I decide to follow up with the key ring, and TRAVEL to Marshall Alexander's
- office at Terraform.
-
- Terraform #2
-
- I GO TO Marshall Alexander's office and look around. When I MOVE the left
- painting, I find a safe that can be opened if I USE keys on safe. I LOOK in
- safe and I find payment vouchers of $250,000 to a Lawrence Barkley and a
- note from one Ferris Collett. I GO TO the left edge of screen to go back to
- the lobby where I USE the comlink to research Collier Stanton, Lawrence
- Barkley, TMS, and the Stanton Expedition, and learn about something called
- the Oracle Stone.Since all of them are on Mars, and a quick check on the MTS
- note in Alexis's room reveals that the Mars shuttle won't leave for 4
- weeks, I decide to TRAVEL to Rick Logan's to find Alexis.
-
- Rick Logan's
-
- This place is booby-trapped, so I move cautiously and pray I've paid my
- insurance and eye doctor (save the game here). Just to the right of where
- I can see a tree trunk above my head, I notice something funny about the
- trees. I can't find anything, so I quickly run under the area and run back
- again. Lucky call, because the log that drops would have hit me if I
- hadn't gone back. Suspecting more traps, I GET the log and keep going right
- until the dirt path ends and the quicksand starts. I can just walk onto
- the first stone in the quicksand(but use GO TO once on stone 1!). Here's the
- route I take, going in numerical progression starting with 1:
-
- o o o 5 6 7
- o 3 4 o 8 o o is a stone you don't use
- 1 2 o o 9 10
- 11 --> now, just walk off the rock
-
- After walking off the last rock I walk to the right, but carefully scan
- the dirt path. It suddenly ends at a pile of leaves and jungle debris; my
- suspicious nature makes me USE the log on the green area, revealing a
- spiked pit that the log now traverses. To cross, the only safe place to
- step on the log appears to be where there is a small grass patch on the
- left side of the pit. I walk across and notice a small mound on the right
- side of the pit. Not having any digging tools, I continue walking to the
- right and find Logan's hut.
-
- The place stinks, but it is in the jungle so that seems natural. I head
- over to the right side of the hut and find a shovel, which I GET. As I
- push the white screen back from the bathtub, I wonder where Logan and
- Alexis are. Then I stop wondering about Logan. He's long gone, but
- there's enough of him still here to GET the white key around his neck.
- As I suspected, the key opens the chest to the left of the white screen
- revealing a list with the names Big Dick Castro, Deacon Hawke, and Lowell
- Percival. USEing the comlink, only Percival's name gets me any data.
- Again, references to the stone.
-
- The only place in Logan's hut I haven't checked is the wall cabinet by
- the door; I'm not exactly unprepared when a snake jumps out as I OPEN it.
- Since I am standing on the left side of the hut entrance, as far away as
- I can while opening the cabinet, I have just enough time to USE gun on
- snake (although timing _is_ critical, so save before trying this). By
- LOOKing at the message inside the cabinet, I get the location of a
- smugglers' base where I can hitch a ride to Mars.
-
- Of course, to get there I must retrace my steps back to the entrance to
- the jungle. As I head back, I come again to the pit and see the dirt mound.
- I USE the shovel on the mound, OPEN the box I find, and learn about Jane
- Mansfield. Retracing my steps on the quicksand rocks (GO TO stone 11 and
- walk in reverse order and just walk off stone #1), I walk all the way to
- the left end of the jungle and TRAVEL to the Smugglers' Base.
-
- Smugglers' Base
-
- Gotta distract the guard, so I GET a stone just to the left of my foot.
- I recognize the antique Mayan jug next to the logs at the wall, so I
- USE stone at jug. Once the guard moves, I go through the gate and GO TO
- pyramid opening to right of shuttle. Once inside, I quickly hide behind
- the large crate at the lower left, so the returning smuggler doesn't see
- me. Once he leaves, I walk over to the table on the right side and GET
- both the blue remote and the green and gray boxes of food. I USE the
- remote control, and the crate (a refrigerator) opens up. I quickly get
- inside before the smuggler returns.
-
- Casino #1
-
- I wander into the alley between the two casinos. Laying against the wall
- in the lower right corner is a board. I MOVE it and LOOK at the wall writing
- which reveals what might be the Casino password "Bombshell." I Walk to
- the bottom of the screen to exit.
-
- I OPEN the door to Big Dick's then GO TO doorway. I LOOK at card just to the
- right of right stairway, then GET it.Then,I OPEN doorway to left of woman in
- white (playing slots) and GO TO open doorway. The man exiting the stall
- has left something in it. OPENing the stall door, I find and GET blueprints.
- I LOOK at the metal duct screen above the sink. The casino holds
- no interest for me, so I GO TO exit and once back in the casino, I OPEN door
- between stairs and GO TO door to exit casino. Finally, I TRAVEL to Power
- Plant.
-
- Power Plant
-
- I enter the plant, and LOOKing at the left door, I see the name Ferris
- Collett, the name from Marshall's safe. Examining the machine by the
- right door, I observe that it would take a door key card to get past the
- right door. So, I MOVE the red button just to the left of the left door
- and GO TO the open doorway. Ferris's back is turned, so I look around. I
- LOOK at the white lab coat to my right and spot a door key card, which I
- GET. Then I TALK to Ferris about Percival, Alexis, Deacon, Castro, and the
- Stanton Expedition. Interesting stuff, but nothing immediately useful, so I
- make a quick exit by MOVEing the door switch and GO TO open door.
-
- Once back in the main room, I go over to the security machine on the
- right and USE door card key on machine, then I GO TO the now open security
- door. Looking around, everything looks ok. I find a door on the right,
- but no way to open it. Some worker has left a wrench on the ground by the
- door, which I GET. I'm careful to walk behind the trap door, so I don't
- fall in. Looking up, I see a walkway on the top of the machine with a dark
- doorway. No obvious way up, but if I stand directly under the magnet and
- USE monkey wrench on the huge magnet just as it comes overhead, I get
- levitated and dropped at the walkway. Walking right into the doorway, I
- find a small storage room. I LOOK at the crate in the room, finding a pair
- of hex wrenches and a hoverboard. OPENing the door and GOing TO door gets me
- back to the lower level. I GO TO open doorway and decide to blow this place.
- I'm a little sore, but don't know if it's this nutty case or just me.
- Either way, I TRAVEL to the Aerobics Academy for a chat with Jane
- Mansfield.
-
- Aerobics Academy #1
-
- An attendant points to the short-haired girl in the corner when I ask
- for Jane Mansfield. We TALK. Everything seems ok, until I start to
- ask about Alexis and the late Rick Logan. Her eyes shift faster than a
- 4-speed car on a freeway on-ramp. She's lying, but without proof she'd
- never change her story. She goes back to her jogging; I LOOK at the
- counter by the window, OPEN her green handbag with her address inside, and
- TRAVEL to Jane's place.
-
- Jane's Place
-
- I decide to search the place, looking for clues. OPENing the closet to the
- right of the TV screen, I find luggage with Alexis's name on it. More
- importantly I MOVE the pillows on the left couch and then LOOK at the
- revealed letter to learn that Alexis has a brother named Brad. That's the
- proof I need to make Jane talk, so I GET the letter. While I'm thinking
- about my next step, I MOVE the gray control panel on the coffee table. The
- blonde on the screen is worth a LOOK; it gets me Deacon Hawke's address.
- She's definitely put on my future agenda, but for now I TRAVEL back to the
- academy.
-
- Aerobics Academy #2
-
- I TALK to Jane, OFFERing her the letter. This time she comes clean. When
- I ask about Marshall, she admits Alexis has the stone and is still on
- Mars. Asking about Alexis and then Bradley Ericson gets me his address. I
- thank her for her help and TRAVEL to Bradley Ericson's.
-
- Bradley Ericson #1
-
- Bradley's a bitter young man; I suspect he's got good reason to be. But
- despite his animosity towards his father when I TALK to him, he obviously
- cares for his sister. When I ask him about Big Dick Castro, he gives me a
- pair of infrared glasses. Bradley knows Alexis is hiding, but doesn't
- know where.
-
- I've reached a dead end. I decide to backtrack a bit and TRAVEL to see
- Lawrence Barkley.
-
- Dr. Lawrence Barkley
-
- The receptionist lets me in Barkley's office. It's a long wait, and
- I get bored easily, so I start to look around. I LOOK at the red box on the
- shelf and decide to GET it. The doctor finally shows up and we TALK. Seems
- Barkley knows for a fact that Marshall Alexander is Collier Stanton, but
- the vouchers in Marshall's safe were not for blackmail, just an unusual
- business arrangement. Not much help there, so I decide to TRAVEL to my last
- solid lead, Lowell Percival. But just as I start out, I get a call from Mac
- Malden back on Earth with the name of Marshall's assassin: Nathan
- Bloodworth. Nathan doesn't seem related to finding Alexis, so I still
- TRAVEL to Percival.
-
- Lowell Percival #1
-
- Percival's a hard case; I won't get anywhere with him unless I do the
- "favor" he wants. I TRAVEL back to Dick Castro's casino.
-
- Casino #2
-
- (Note that you can also enter the office from the ventilation shaft, by
- using the hex wrenches on the duct grill in the bathroom; see pages 9 and
- 13 of the game manual for information on traveling in the ducts.)I go inside
- the casino and walk right, through the casino, until I come to a door
- labeled "Office." No one is watching so I quickly OPEN the door and GO TO
- the open doorway. Then I find out why no one watches the outside. I would
- have preferred to meet Castro under my conditions. I realize a tight spot
- when I see one, so I use Response 1 1 2. (This really _is_ a timed event;
- you must do the next sequence quickly; save and restore to keep the time
- down.) I LOOK at the desk and GET the card on its left side. On a hunch
- I MOVE the light above Castro's painting which reveals a passageway.
-
- I GO TO passageway. I'd never figure out the alarm combination, so I
- concentrate on the odd-looking floor that starts just before the lasers.
- Since I have the infrared glasses, I can see the lasers. The floor is
- pressure-sensitive; I walk up to the edge of the odd floor and USE the
- hoverboard. The route is tricky and tight. I go between first 2 beams, in
- front of the 3rd, behind the 4th, then in front of the 5th and 6th. That
- gets me past the first bank of lasers, but it's never that easy: there's
- a second bank of lasers. I go behind the first 3, in front of the 4th and
- 5th, behind the 6th (close to and in front of number 7), in front of number
- 8 and I was through! I hop off the board once I get to a normal floor;
- the safe lock is the machine to my right. I USE the safe card key from
- Castro's desk, and USE the facial kit I got from the doctor's office
- (using Castro's picture on the trading card) for the computer scan. The
- computer lock validates me as Castro, and the safe opens.
-
- Walking right to the safe, I LOOK on each of the 3 shelves and TAKE
- the memorandum to Collier Stanton. Looking at the memorandum gives me
- the name Thomas Dangerfield. What the heck, I TAKE the $125,000 too, and
- am sure to TAKE the marker for Percival. Time's getting short, so I
- reverse the procedure back through the laser beams, and quickly get back
- to Castro's office. I OPEN the duct cover on the right side of the office
- and GO TO the duct. Having the blueprints not only gives me the duct view,
- but also an overhead view of where I am (see pages 9 and 13 for navigating
- in the ducts). I GO TO the bathroom exit, then OPEN the Casino door, and
- GO TO the exit. Once outside, I TRAVEL back to Percival's.
-
- Lowell Percival #2
-
- He's still not exactly someone you'd wanna split a beer with, but he's
- willing to TALK now. Asking about Castro, I learn about Rocky Bulwinkle.
- When I ask about Rocky, Percival suggests tailing him. I TRAVEL back to
- the casino.
-
- Casino #3
-
- It's a long wait; sometimes I even play around with the casino door
- waiting for Rocky to leave the casino. He finally does, and heads into
- the alley. I GO TO the alley myself, and quickly duck into the doorway on
- the left side. Good thing, too, because before he activates a secret door
- he checks the alley for a tail. His eyes are only for the door once he
- heads left; I move quickly even before he's inside so I can GO TO it before
- the door closes. I spot Larry Hammond inside and we talk. He helps me out
- by giving me an amulet to get in good with Deacon Hawke; he also gives me
- Nathan Bloodworth's address. I figure I've put off Nathan long enough, so
- I TRAVEL to go talk to Michelle Bloodworth.
-
- Michelle Bloodworth
-
- They say love's blind, but after seeing Michelle I suspect it's Nathan
- that's blind. I ask her about Nathan and she gives me the address to a
- Remote Outpost. She tells me that someone goaded Nathan into killing
- Alexander, and into conning Alexis into getting the stone. There's a
- possible tie between Nathan and Thomas Dangerfield, the name on the
- memorandum. I TRAVEL to the Remote Outpost.
-
- Remote Outpost
-
- I get there, but I'm too late. Nathan's barely alive and fading faster
- than I could get him to a doctor. I TALK to him and make out something
- about a trap, but don't know what he means. I open the door of the shack
- on the left and TAKE the rebreather on the table -- a useful device for
- the thin air on Mars. I see some tools next to the door, so I TAKE them,
- too. It's cold in here, but the heat of the fire on the left side of the
- cave seems to help. On the right side I spy a large chest; OPENing it I
- find an access key card. I TAKE the card and all hell breaks loose. _This_
- is the trap that Nathan was trying to warn me about, but it's too late
- now. A door on the right side of the shack opens up, and I desperately TAKE
- the jetpack. With no igniter, I need some other form of heat to ignite the
- pack; I USE the jetpack on the fire and take off. I'm at a dead end again.
- Larry Hammond had mentioned that Deacon Hawke seemed to know everything
- that goes on, so I TRAVEL to the temple.
-
- Temple
-
- I'd heard that the temple gate was always closed, but it's wide open now.
- I get an itchy feeling something is wrong; I GO TO the temple doorway and
- look in. I'm not about to tangle with a guy packing a laser, but this bozo
- doesn't look too bright. I spot two pink, full-height mirrors and start to
- smile. I MOVE the mirror on the right, then walk across the temple and MOVE
- the other. The goon never notices me; once I had moved both mirrors, I MOVE
- the wooden candle extinguisher leaning against the pillar to get the goon's
- attention. Sure enough, he fires his laser and the light beam bounces off
- the two mirrors to come back and hit him. Some guys are born saps, some die
- that way, too.
-
- I go up to Deacon and TALK to her. She sounds a little nutty, but gives me
- a lead on Alexis: Cooper Bradbury, titular ruler of the mutant population
- here on Mars. Her comments about the Oracle stone leave me a little
- worried. I ask her about herself to try and get a handle on her, but she
- just talks about my destiny and gives me a location in the colonist ruins
- that she claims will aid my search. I figure she's got a screw loose, but
- maybe I should check out the ruins since I don't know where to find Cooper.
- I TRAVEL to the ruins.
-
- Colonist Ruins
-
- The mood of the place gets to me, so I give the place a quick search. Just
- to my right I find a box of H2CL acid, which I TAKE. I walk right and keep
- going until I find a real large piece of metal. MOVEing it reveals an
- electronic tuning fork, which I also TAKE. Standing around, looking at
- the ruins, I consider the case. Something about Cooper Bradbury is bugging
- me, and it finally breaks through: Bradley Ericson, being a fellow mutant
- in a close-knit environment like Mars, can probably help me out with
- finding Cooper. I TRAVEL to Bradley Ericson again.
-
- Bradley Ericson #2
-
- I ask Bradley about Cooper Bradbury and he gives me Cooper's address,
- which I TRAVEL to.
-
- Cooper Bradbury
-
- Cooper Bradbury is willing to talk; he is aware of the Oracle stone and
- wants it for himself. He seems to know nothing about Alexis, and most of
- what he says is just so much rhetoric until I ask him about Thomas
- Dangerfield, and get a new address. I TRAVEL to the cave at the address.
-
- Cave
-
- Entering the passage, I stand at the left end of a long tunnel. I head
- down the tunnel expecting booby traps, but I don't find any. I guess
- Dangerfield expects the door to keep everyone out. But I have the
- interlock key card from the Remote Outpost, which I USE on the door and
- then I GO TO the open doorway.
-
- The door closes and I look into the eyes of one frightened, beautiful
- young lady. I TALK to Alexis and she ties up some loose ends to this case.
- The biggest thing she mentions is Dangerfield's machine, reminding me of
- what Deacon Hawke said about the Oracle stone.
-
- I start to leave, but notice there are no controls for the door on this
- side. That doesn't make sense; this doubtlessly was not a Martian cell,
- so there should be controls for the door. I notice a patch of plaster on
- the wall to the right of the door. I look around, my eyes falling on
- some of Alexis's clothes hanging from a steel rod. My mind wanders,
- looking at them and Alexis, but only for a split second, then I GET the
- rod and USE it on the plaster once I'm right in front of it. The metal
- plate surprises me, but I USE the H2CL acid I found in the Colonist Ruins
- to eat the plate away. A button is exposed and I MOVE it...only to
- find the trap I'd been waiting for.
-
- Endgame
-
- As Dangerfield walks into his cubicle, I look around. I see a control
- panel on the outside of his cubicle, next to the ground. Looking up, I
- see a large bolt in the ceiling of our cage. I GET the bolt. I TALK to
- Alexis, using Response 1 1. This slows Dangerfield down a bit, giving me
- time to think.
-
- They say your life flashes before your eyes when you're gonna die; good
- thing, too, because it reminds me of my childhood and gives me an idea.
- Looking at Alexis gives me other ideas, but only one that is going to
- get us out of here. I TALK to her and use Response 1 2 1. I GET the bra
- from her hand, then USE the bra on the control panel to smash it.
-
- Quickly, I walk over to the right of the glass case with the stone in it
- situated on the right side of the room, and USE the tuning fork on the
- glass (you have to be fairly accurate about where you click to click on
- the glass). The glass shatters, as do Dangerfield's dreams, and the
- stone falls. I GET the stone, and with Alexis following, GO TO the
- speedster car sitting on the right side. We take off before Dangerfield
- can get out of his booth for a shot at us, and we head back to the temple.
-
- I dump the stone off with Deacon. Knowing what it can do, she seems like
- the safest bet. Things are looking pretty good, and Alexis seems to think
- so too, so case closed.
-
-