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- Day One:
- 1) Go to the Hospital. Take a good look at the dead dude. His name is Reno
- Davis. Look him up in the Info selection from MAD.
-
- 2) Go to the Bar. Play the Video Game. The first time, some dudes will drag
- you away and make you chuck knives between a guy's fingers. This takes
- practice, but can be done. When you accomplish this, play the game again.
- This time, make a COMPLETE map of the maze, including the location of the
- little squares. If you have trouble, use graph paper. The map is important.
-
- 3) Go to The Park where the bathrooms are. Go to the ladies room (on the left)
- and go to the very last toilet on the right. Sit on it and flush it three
- times. Whoosh!
-
- 4) Ok, this sewer you're in now, this is the maze from the arcade game. Every
- square in your map is a key card. Get EVERY Key Card before you leave the
- maze. Pay CLOSE attention to your map. When you get to the cave with the
- dock, make SURE you get the medallion from the dock.
-
- 5) Go to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls in this
- order.
- 1) Top row, third doll.
- 2) Middle Row, second doll.
- 3) Bottom Row, last doll.
- When the guy looks at you funny, show him the medallion. He'll give you a
- data card.
-
- At the end of each day, MAD will ask you for the names of your suspect(s). I
- have found that it doesn't make a difference what you put, but the best names
- to use are probably Phillipe Cook, Harvey Osborne, Anna Osborne, and Harry
- Jones.
-
- Day Two:
- 1) Go to your Tracker and track the other two dudes that were with the original
- guy you were tracking. One goes to the Museum and one to the Park.
-
- 2) Go to the Wretched Excess Nightclub. Go around into the alley. This next
- arcade sequence is pretty self explanatory. You don't really need to save the
- game here because of the fact that they let you keep doing the same thing over
- and over again even though you keep dying. When you make it through here,
- though, it may be a good idea to save. Once you're in the Nightclub, take a
- closer look at the people. When you get to the screen where you're looking the
- backs of people's heads and the rock group, take a closer look at the only
- person that has a brown robe on, on the left half of the screen. When you get
- knocked over, a keycard will fall onto the ground. Before the bouncer can grab
- you and throw you out, grab the keycard. You should now have a total of 13
- keycards between this one and the sewer maze.
-
- 3) Go to Central Park. You'll notice that if you point the arrow up and start
- moving to the left or right, the arrow will blink off and on. This means that
- there isn't just ONE screen above here, each time it's blinking on and off
- you're traveling to a different ANGLE. So instead of three possible ways to go
- from this screen, there are actually about 15. From this first screen, get the
- arrow to be pointing right but be as far down as you can get it. Move it up
- twice. It should still be facing right. Hit Enter. For this screen, line the
- arrow up with the path straight ahead of you facing up. Move it to the left
- twice. Hit Enter. For the third screen, line the arrow up with the path
- facing right, just below the tree. Hit Enter. For the fourth screen, get the
- arrow to line up with the path straight ahead of you facing up. Move it to the
- left four times. Hit Enter. For the fifth screen, get the arrow as far to the
- right as you can get it and still be facing up. Move it to the left once. Hit
- Enter. For this screen, get the arrow to be facing left but as far up as you
- can get it. Hit Enter. Pick up the crowbar. You should now be back at the
- screen you were just at. Make the arrow face down and Hit Enter. Now you're
- at the previous screen. Make the arrow be pointing up but as far left as you
- can get it. Now move it twice to the right. Hit Enter. For this screen, make
- the arrow be pointing right but as far up as you can get it. Hit Enter. For
- this screen, get the arrow to be pointing up just left of the monument. Move
- it to the left 5 (if not 5, 6) times. Hit Enter. You should now see a dead
- dude. Take a close look at the papers around him, and at his face.
-
- 4) Go to your Mad Info. Look up Harvey Osborne.
-
- 5) Go to Harvey Osborne's House, near the museum. Look in the shopping bag and
- get the key. Push the button. This game has quite a body count, doesn't it?
- Take a look at the bitch, push the button again, and leave.
-
- 6) Go back to your tracker and watch the guy that goes to the museum. Make a
- map of where he went. You CAN NOT mess up at the museum. You need every key
- card, all 13.
-
- 7) Go to the museum. Go around to the locked glass doors and use the keys.
- Use your map to get through the museum, up to the fourth floor where the dude's
- signal stopped. When you use a keycard to open a door, you must pass through
- the door QUICKLY, or it will close. When you get to the big wooden door, use
- the crowbar. When the dragon starts to run after you, use the medallion.
- He'll remove the wood and you can go through. When you get to the dead dude,
- take a close look at the map on the wall and at the dead dude. Take the Module
- out of his hands.
-
- Day Three:
- 1)Go to the cemetary. There's nothing you need here, but the sight of the dead
- orb with the spear through him is worth going.
-
- 2) Go to the Church. Go to the set of candles ob the left. Light them in this
- order.
- 1) Top Row, first candle.
- 2) Middle Row, third candle.
- 3) Bottom Row, fourth candle.
- Take the Module out of the compartment. Extinguish the candles.
-
- 3) Go to Abdul's Pawn Shop. Take a closer look at him. Buy the badges in this
- order.
- 1) The Cross
- 2) The one near it that looks like one vertical line, with a bunch of
- horizontal lines extending out of it to the right, the longest one being the
- one on the bottom.
- 3) The Star
- You should now fall through a trap door and land in a secret room with a
- painting and a door. Take a closer look at the painting. You will be prompted
- to enter a code. The correct code will let you pass to the next room, each one
- identical to the first. The codes are as follows:
- 1) 4,1
- 2) 1,0,3,1
- 3) 2,6,4
- 4) 4,2,5
- You should now see a dead body (Yes, ANOTHER dead body). Take a close look at
- this one two. Go around the corner and you should see a dude standing on
- a ladder leading to a manhole. He'll jump down and try to stab you. This
- section is similar to the punks in the alley behind the nightclub. When you
- punch him and he runs away, pick up the piece of paper he drops. It reads:
- 843769
- Climb up the ladder.
-
- 4) Go to the theatre in times square. Go to the room on the right and remove
- the picture on the left of the wall facing straight ahead of you. The code is
- (yep, you guessed it):
- 843769
- Take out the paper. It reads:
- UCUCC
-
- 5) Go to your MAD Info. Look up Harry Jones.
-
- 6) Go to Harry Jones's House, it's on the southern tip of Manhatten. Go over
- to the radio, and smash it with the crowbar. Remove the Module.
-
- 7) Go to your MAD Info. Look up Phillipe Cook.
-
- 8) Go to The Empire State Building. Go to the computer and turn it on. The
- password is (yep, you guessed it):
- UCUCC
- Select Site Alpha, and switch the robot from Special Detail (or whatever) to
- Hall Patrol. Quit the computer.
-
- Day Four:
- 1) Go to the hospital. The Robot should not be guarding the door anymore. Go
- through the door. Don't worry about being caught and thrown in the room with
- pile of bones. Use the crowbar on the window. This is what it means to be
- "transfered to Chicago." Now wait until the guard, the orb, and the other
- robot leave the room. Take a closer look at the machine. Take Module D. The
- switch goes up and down, as well as the middle stopped position. Fix it so
- that the belt goes left, away from the People-Smasher. Climb up the ladder and
- you'll pass out of the room via the conveyer belt. Now, just what we all
- needed, another arcade sequence. This one is a mother, but not as hard as the
- punks outside the nightclub (at least we didn't think so). When you get
- through it, you'll wind up falling out a window and landing outside the
- hospital.
-
- 2) Go to Grand Central Station. Take a look at the three little windows at the
- lower left side of the screen. Use the crowbar. Climb through the window and
- enter the ship. First press the upper left button (the only button you're
- allowed to press at all so far). You now have access to the three square
- buttons on the bottom of the screen and the three other assorted buttons above
- it. Now press the middle square button. After the little scene with the guard
- robots is over, press the upper middle button with the little screen. Now
- press the button just to the right of it. Now press the right square, and then
- the left square. Manuever the ship out through the hatch in the upper right
- wall.
-
- 3) This maze is so easy I'm not going to take you through it. If you can't
- figure it out on your own, you're too lame to be playing Manhunter: New York.
-
- 4) After you come up through the bathrooms at the park, see Philippe getting
- into his ship, and it says, "Meanwhile, back in your cockpit...", take a closer
- look at the screen.
-
- 5) You're now flying around New York. You must drop bombs on Sites Alpha,
- Beta, Gamma, and Delta. It doesn't matter in which order. First go to the
- Statue of Liberty. See the big island with the star where the Statue should
- be? Guess again, it ain't there. See the two small islands to the left? Go
- to the lower left island. Press Enter to Drop the Bomb. Try to hit the
- colored square on the island. You may have to experiment. Next go up to the
- screen with the Hospital, The Empire State Building, and Grand Central Station.
- You now have to contend with Philippe. Don't let him touch you, if he does
- you've got a problem. Drop a bomb on the Empire State Building. If you don't
- remember where it is, load in a game where it's a location on your map, and
- take a note of where it is. Next, drop one on Grand Central Station. Finally,
- on Bellevue Hospital. If you mess up with even ONE bomb, let Phil kill you
- and start over, you need all four to hit their targets. As I said before,
- this exact order isn't necessary, but I went from hardest to hit to easiest to
- hit, so you don't hit all the easy ones and mess up on the hard ones after all
- that work.
-
- You've now done all the typing and keypressing necessary. All that remains
- is to watch the ending sequences and tell all your friends that you "solved"
- Manhunter: New York.
-