home *** CD-ROM | disk | FTP | other *** search
Text File | 1995-09-22 | 31.2 KB | 1,022 lines |
-
- Hint:
- Pick up your Royal Insignia Ring from the left side of the beach. Move the
- plank on the right of the screen to reveal a box. Use the Hand icon on the box
- to open it. Take the Daventry Coin from the box.
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I need from the book shop?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You need a number of things from the book shop. Talk to the book shop owner a
- few times. Take the Boring Book from the stand by the door. Look around the
- store until you find the Love Poem shelf. Use the Hand icon on the shelf to
- take a book of poems. A page will fall from the book and land on the floor.
- Pick up the page. Use the hand icon on the spell book on the counter to find
- out what the bookstore owner wants for it. Use your Royal Insignia Ring on the
- clown to get him to talk to you. Return to the book shop frequently to meet
- with the clown.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I need from the pawn shop?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Talk to the Ferryman before you go to the pawn shop. Talk to the pawn shop
- owner. Trade your Royal Insignia Ring to the Pawn Shop Owner for the Magic Map.
- Trade him a Pearl from the Isle of Wonder for your ring. Give the Pawn Shop
- Owner your Daventry coin to get the Wind-up Nightingale. You will need to trade
- in the Wind-up Nightingale for other items later in the game. You can only have
- one of these items at a time, but you can trade them in as often as you like.
- When you get the "Drink Me" potion later in the game, drink it in front of the
- black-robed man. Surprise!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- The girl in the rose garden won't talk to me. What should I do?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Beauty, the girl in the rose garden, won't be lured into talking with you until
- you bring her a White Rose. You can get a White Rose from the Isle of the
- Beast. Give Beauty the Beast's ring.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Is there any significance to the bird in the tree?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo the clown
- in the bookstore to find out about her. Make friends with Sing-Sing by using
- the Wind-up Nightingale. Sing-Sing will serve as a messenger to Cassima. Give
- her your Insignia Ring AFTER you've used it on the Guard Dogs, the pawn shop
- owner, and the clown. Take the ribbon she brings you. Give Sing-Sing the love
- poem from the book shop. Take and read the note she brings you. Finally, give
- Sing-Sing a White Rose from the Isle of the Beast.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I do when I visit the Ferryman?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The Ferryman lives on the wharf in the old boat. Knock on his door. He won't
- talk to you until you've talked to the book shop owner. After he lets you in,
- talk to him until he repeats himself. Take the rabbit's foot from the table.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I'd like a lamp from the Lamp Seller, how do I get one?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You can't do business with the Lamp Seller until you have the old Hunter's Lamp
- from the Isle of the Beast to use in trade. To determine which new lamp you
- should take, use the "Drink Me" potion on Alexander in the Pawn Shop in front
- of the old man.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get into the Castle?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Talk to the Guard dogs. Use your Royal Insignia Ring on them. They will admit
- you to the castle. If you try to enter again and they recognize you, they won't
- allow you to pass. The guards will not let you in if you have the Magic Map.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I've been in the Castle before, how do I get in again?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- If you have Beauty's clothes, use them as a disguise. The guards will let you
- by if they don't recognize you. If Beauty's clothes were burned up, you can use
- the Magic Paint spell. Once you have successfully cast the spell, use the Hand
- cursor on the magic door to enter.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get off the Isle of the Crown?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You must have the Magic Map to get off the island. Talk to the book shop owner,
- then to the Ferryman to find out about it. Go to the pawn shop and talk to the
- pawn shop owner. Give the pawn shop owner your Royal Insignia ring. He will
- trade you the ring for a Magic Map. Go to the beach and use the Magic Map on
- Alex. When the map comes up, select your destination.
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the King's Quest VI hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Isle of the Crown
- 2 ... Isle of Wonder
- 3 ... Isle of the Beast
- 4 ... Isle of the Sacred Mountain
- 5 ... The Catacombs
- 6 ... Isle of the Mists
- 7 ... Realm of the Dead.
- 8 ... Spells and Spell Book
- 9 ... The Castle
- 10 ... The Wedding
- X ... eXit to Series Selection Menu
-
- Please enter selection: 2
-
- Problem:
- How can I help the oyster sleep?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Talk to the oyster. He can't sleep because his mouth hurts. Make him sleepy by
- reading to him. Use the Boring Book on the oyster. The Boring Book can be found
- in the book shop on the Isle of the Crown. When the oyster yawns, use the Hand
- cursor to grab the pearl from his mouth.
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the first Guardian Gnome?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To fool the Smell Gnome, use the Flower of Stench on him. The Flower of Stench
- is from the Isle of the Sacred Mountain.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the second Guardian Gnome?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To fool the Sound Gnome, use the Wind-up Nightingale on him. The Wind-up
- Nightingale is from the pawn shop on the Isle of the Crown.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the third Guardian Gnome?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To fool the Taste Gnome, use the mint on him. The mint is from the pawn shop on
- the Isle of the Crown.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the fourth Guardian Gnome?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's Foot is
- from the Ferryman's house on the Isle of the Crown.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the fifth Guardian Gnome?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To fool the Sight Gnome, use the Invisible Ink on Alexander. You can find the
- Invisible Ink in the trash outside the pawn shop on the Isle of the Crown.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I deal with the Black Widow?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You need the scrap of paper at the edge of the Black Widow's web. Use the hand
- cursor on the loose thread at the bottom of the web. When the Black Widow runs
- down to see what you're doing, quickly grab the paper.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- I need help with the Bookworm!
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You need to obtain a Rare Book from the Bookworm. He will trade the book for a
- Dangling Participle from the Isle of the Beast. The Dangling Participle will
- only show up after you use the hand icon on the magic book in the bookstore and
- have actually talked with the Bookworm.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I obtain Swamp Ooze?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Get the Teacup from the garden on the Isle of Wonder. Use the Teacup on the
- swamp. Provoke the Stick-in-the-Mud into throwing some Swamp Ooze by using the
- Rotten Tomato on the Bump-on-a-Log. You can pick the Rotten Tomato from the
- garden on the Isle of Wonder. Once the Stick-in-the-Mud has thrown the Swamp
- Ooze, use the Teacup to collect it.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get Baby's Tears?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this island
- and give it to one of them. Once they're crying, use the Hunter's Lamp to catch
- the tears. You must have the Spell Book before you can get the Hunter's Lamp.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get the Hole-in-the-Wall?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You have to make the Wallflowers move before you can get the Hole-in-the-Wall.
- Use the Flute from the pawn shop on the Isle of the Crown on the Wallflowers.
- They will start dancing. After Alex stops playing the flute, they will continue
- to dance. When they bend away from the Hole-in-the-Wall, grab him!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I do in Chessboard Land?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The first time you go to Chessboard Land, walk toward the knights. Two Chess
- Queens will approach. Take the red scarf that they drop. The next time you
- visit, give them the Lump of Coal from the Isle of the Mists in trade for the
- Spoiled Egg.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What things do I need from the Isle of Wonder?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- From the beach you need the Partial Sentence in the sea and the Pearl from the
- Oyster's mouth. From the Bookworm's scene, you need to look at the Black
- Widow's note, and you need to obtain the Bookworm's Rare Book. From the swamp,
- you need the Milk Bottle and some Swamp Ooze. From the garden, you need the
- Rotten Tomato, some Baby's Tears, the Hole-in-the-Wall, the Teacup, the "Drink
- Me" potion, and a head of Iceberg Lettuce. From Chessboard Land, you need the
- Red Scarf and the Spoiled Egg. The Teacup will only appear after you have the
- Spell Book. The "Drink-Me" potion shows up after you've been through the
- Catacombs.
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the King's Quest VI hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Isle of the Crown
- 2 ... Isle of Wonder
- 3 ... Isle of the Beast
- 4 ... Isle of the Sacred Mountain
- 5 ... The Catacombs
- 6 ... Isle of the Mists
- 7 ... Realm of the Dead.
- 8 ... Spells and Spell Book
- 9 ... The Castle
- 10 ... The Wedding
- X ... eXit to Series Selection Menu
-
- Please enter selection: 3
-
- Problem:
- What should I do with the creature hanging from the tree on the beach?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The creature hanging from the tree is a Dangling Participle. You can capture
- him by using the Partial Sentence. The Partial Sentence is from the beach on
- the Isle of Wonder.
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the boiling pond?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You have to use the head of Iceberg Lettuce to cool it down! The Iceberg
- Lettuce is from the garden on the Isle of Wonder. Hurry, or it will melt!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What should I do with the gardener?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Don't do anything with the gardener. He is trying to lure you to your death!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the Stone Archer?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You have to use the Shield on Prince Alexander. You can find the shield in the
- Catacombs on the Isle of the Sacred Mountain.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get through the rose bushes blocking the gate?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Scythe on the rosebushes to get through the gate. The Scythe is from
- the Isle of the Mists.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What things do I need from the Island of the Beast?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You need the Dangling Participle from the beach scene. You need the Hunter's
- Lamp from the boiling pond scene. You need the Brick and two White Roses from
- the garden scene. You need to use the Hunter's Lamp on the fountain to catch
- falling water for the Make Rain spell. You need to get the mirror and the
- Beast's ring from the Beast. You need to get Beauty's clothes when you return
- to the Beast with Beauty.
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the King's Quest VI hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Isle of the Crown
- 2 ... Isle of Wonder
- 3 ... Isle of the Beast
- 4 ... Isle of the Sacred Mountain
- 5 ... The Catacombs
- 6 ... Isle of the Mists
- 7 ... Realm of the Dead.
- 8 ... Spells and Spell Book
- 9 ... The Castle
- 10 ... The Wedding
- X ... eXit to Series Selection Menu
-
- Please enter selection: 4
-
- Problem:
- How do I solve the first Logic Cliff Puzzle?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To make the first Logic Cliff puzzle appear, click the Hand cursor or the Eye
- cursor on the writing on the cliff. Select the letters R-I-S-E. Choose the "R"
- in the word "Ignorance", the "I" in the word "Kills", the "S" in the word
- "Wisdom", and the "E" in the word "Elevates". When the steps appear, CAREFULLY
- click the Walk icon on each one in order until you come to the next puzzle.
- Save your game OFTEN!
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I solve the second Logic Cliff Puzzle?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select the symbols for the word S-O-A-R. The translation of the
- symbols can be found in your documentation. When the steps appear, CAREFULLY
- click the Walk icon on each one in order until you come to the next puzzle.
- Save your game OFTEN!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I solve the third Logic Cliff Puzzle?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select stone number four, stone number one, and stone number
- two, in that order. When the steps appear, CAREFULLY click the Walk icon on
- each one in order until you come to the next puzzle. Save your game OFTEN!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I solve the fourth Logic Cliff Puzzle?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select the symbols for Azure, Caterpillar, Tranquility, and Air.
- These symbols can be found in your documentation. When the steps appear,
- CAREFULLY click the Walk icon on each one in order until you come to the next
- puzzle. Save your game OFTEN!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I solve the fifth Logic Cliff Puzzle?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Hand cursor or the Eye cursor on the writing on the cliff to make the
- puzzle appear. Select the letters for the word A-S-C-E-N-D. When the steps
- appear, CAREFULLY click the Walk icon on each one in order until you reach the
- top of the cliffs. Save your game OFTEN!
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Finally! I've reached the top of the Logic Cliffs. What do I do now?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Avoid the old woman and enter the Cave behind and to the right of the
- Nightshade bush. Use the Hand cursor on the cave entrance to enter the cave.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I get past the Old Woman?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- If you eat the Nightshade berries, you will die. Just refuse the Old Woman's
- offer and eventually she will leave.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I do in the cave?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Tinderbox from the pawn shop so you can see in the cave. The cave
- continues to the right. Proceed to the right until you see an opening in the
- cave wall. Take the Peppermint Leaves from the cave opening ledge. Exit the
- cave the same way you came in.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I ride the black horse?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You must enchant the black horse at the top of the cliffs so it will take you
- to the Realm of the Dead. To do this, you have to cast the "Charming a Creature
- of the Night" spell from the spell book in her presence.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What do I need from the Isle of the Sacred Mountain?
-
- We have no other problems for this category.
-
- H ... Hint display P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- From the beach, you need the Flower of Stench and the Black Feather. You need
- the Peppermint Leaves from the cave at the top of the Logic Cliffs. Take the
- path to the North to encounter the Winged Ones and accept the Catacomb
- challenge. You can enchant the black horse at the top of the Logic Cliffs with
- the "Enchanting a Creature of the Night" spell.
- We have no other problems or hints for this category.
-
- H ... Hint redisplay P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: c
-
- OK, returning to the Category Selection Menu...
-
- This is the King's Quest VI hint section.
- Please select the area in which you are having trouble.
-
- 1 ... Isle of the Crown
- 2 ... Isle of Wonder
- 3 ... Isle of the Beast
- 4 ... Isle of the Sacred Mountain
- 5 ... The Catacombs
- 6 ... Isle of the Mists
- 7 ... Realm of the Dead.
- 8 ... Spells and Spell Book
- 9 ... The Castle
- 10 ... The Wedding
- X ... eXit to Series Selection Menu
-
- Please enter selection: 5
-
- Problem:
- How do I get through the Catacombs?
-
- You are at the beginning of this category.
-
- H ... Hint display N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The best way to survive the Catacombs is to map the maze. If you want to map
- the maze yourself, we suggest using a piece of graph paper. You can also find a
- basic map hidden in the game documentation! A complete, labeled map can be
- found in the King's Quest VI Hint book, sold separately.
- You are at the beginning of this category.
-
- H ... Hint redisplay N ... Next problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- What objects do I need to survive the Catacombs?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To leave the Catacombs alive, you will need the following objects: The Red
- Scarf from Chessboard Land on the Isle of Wonder, the Hole-in-the-Wall from the
- Garden on the Isle of Wonder, the Brick from the Stone Archer scene on the Isle
- of the Beast, and the Tinderbox from the pawn shop on the Isle of the Crown.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I avoid getting spiked in the Spike Maze?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- The solution to this maze can be found in your documentation. Starting with the
- tile to Alex's right, click the Walk icon on the three rose tiles. They should
- take you in a diagonal line. Now click on the scythe tile to the north of the
- rose tiles. Click on the crown tile. Click on the dove tile. Click on the skull
- and crossbones tile. Click on the blank tile in front of the door. Now use the
- Walk icon to go through the door.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- How do I avoid being crushed by the Crushing Ceiling?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- You have to throw the Brick found in the garden scene on the Isle of the Beast
- into the gears of the machine. The ceiling will stop.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Help! It's dark in here! How do I turn on the lights?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- Use the Tinderbox from the pawn shop on the Isle of the Crown to light the
- room.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
- Problem:
- Where is the Minotaur's lair?
-
- H ... Hint display
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: h
-
- Hint:
- To reach the Minotaur's lair, find the room with the tapestry hanging on the
- wall. Use the Hand cursor on the tapestry to get in. You must first spy on the
- Minotaur from the cul-de-sac room before you can enter his lair.
- H ... Hint redisplay
- N ... Next problem P ... Previous problem
- C ... Category Menu X ... eXit to Series Selection
-
- Please enter selection: n
-
-