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-
- ULTIMA UNDERWORLD I - Part 1
-
- All you ever wanted to know about the Stygian Abyss
-
- a walkthrough by Hazel Bradshaw
-
- @~Hazel also provided full maps to the game which are in
- @~the SynTax Library list.
-
- Make sure you have the upgraded version or your game will crash at
- some stage and you will have to send for the upgrade, re-load and
- start again from scratch. This happened to me on Level 3 and I
- was not amused!
-
- For those who just need a few hints, I have listed below the 8
- Talismans and how to find them, and a few essentials which are
- less than obvious.
-
-
- The Talismans
- -------------
-
- 1 Standard of Honour
- Given to you by Dorna for killing Rodrick.
- 2 Taper of Sacrifice
- Zak will trade it for food.
- 3 Ring of Humility
- Derek tells you how to use the levers on Level 5. Give him
- the gemcutter you got from Goldthirst as a reward for killing
- the gazer in his mines.
- 4 Book of Honesty
- Morlock tells you how to find this.
- 5 Wine of Compassion
- Dr. Owl tells you where to find this as a reward for freeing
- Murgo from the Lizardmen.
- 6 Cup of Wonder
- Chant the three-part mantra you learnt by burning incense
- and the shrines will direct you where to play the flute tune
- Eyesnack taught you.
- 7 Sword of Justice
- Take the blade you found in the S.E. corner of Level 3 and
- the hilt from the tombs on Level 5 to Shak to repair.
- 8 Shield of Valour
- Presented to you by the golem on Level 6.
-
- To make rotworm stew, put all the ingredients in a bowl and click
- on the recipe.
-
- Maze of Silas - to get the code for the precious levers, read the
- silver and gold dots on the two tombstones to the N.W. of the
- knights' quarters on Level 4. Take the dots in order from left to
- right. (Clue from Biden) You must have dragon-scale boots. Take
- the scales given to you by Sethar and the spider-thread from Level
- 1 to Marrowsuck the tailor and he will make boots for you.
-
- Go down to Level 8 three times before you attempt Tyball's maze.
- Sleep after killing Tyball, then destroy his orb with orb-rock.
- Carasso on Level 8 directs you to Garamon's bones. USE the bones
- on the tombstone of the empty grave on Level 5 to bury them. The
- answers to Garamon's questions are 'The Talismans' and 'The
- Volcano'.
-
- Assemble the key of infinity by dropping the keys of courage,
- truth and love on top of each other in your inventory. When you
- and the Slasher of Veils are sucked through the Moongate, all you
- can do is run for your life!
-
- Walkthrough - General Hints and Tips
- ------------------------------------
-
- The object of the game is not just to rescue the Princess Arial
- and escape from the Abyss as you were told in the beginning - you
- have to save Britannia from destruction. To do this you must find
- all Sir Cabirus' 8 Talismans and destroy the Slasher of Veils.
- The notes that follow reveal all the secrets and solve all the
- puzzles. The numbers I have used are to locate items on the maps
- and do not suggest that the game should be played in a particular
- order.
-
- Choosing your character
- -----------------------
-
- Magic is essential - you will not survive without it and it is
- great fun to use. Strength is the next most important statistic -
- it affects not only your fighting ability but also how much you
- can carry. If you create, say, a Druid with a strength of 26,
- life will be easy. If you go for a Shepherd with a strength of 18
- life will be very hard - but he can make it! Maybe somewhere
- between the two - the choice is yours. The game gives you a lot
- of sets of statistics for each character - make notes but don't
- keep anything. If you then exit the game and start again you will
- get the same sets of statistics in the same order, but this time
- you will know which to keep.
-
- Using the Shrines
- -----------------
-
- Always save your game before chanting a mantra, and when chanting
- Summ Ra only advance in your chosen weapon group and attack or
- defence. You will be offered lots of different skills (e.g.
- unarmed, axe, unarmed when you want sword, attack, defence) but be
- persistent and you will eventually get what you want. You also
- need lots of mana, casting and lore from Mu Ahm. The third
- mantra, Om Cah, is less important.
-
- I found some search, acrobat, charm and appraise useful, but not
- swimming, repair, picklock, track or sneak. You can already swim,
- you can have excellent repairs done cheaply on Level 2, and most
- doors have keys. Later, you will learn a specific mantra for each
- skill, but until then make the most of the three mantras you have.
-
- Poison
- ------
-
- Your vitality flask will turn green when you are poisoned. Click
- on it to see how bad it is - mild cases will heal themselves
- gradually or you can sleep. For more serious poisoning you can
- USE leeches, a potion or a spell.
-
- Bartering
- ---------
-
- Up to you - if you enjoy it, maybe get some extra charm and
- appraise. You will find lots of gems, coins and weapons you don't
- need that you can use to barter with.
-
- Identifying your possessions
- ----------------------------
-
- You will find red and green potions, wands, scrolls and other
- items which 'look' will not fully reveal to you. When you can
- cast 'name enchantment' (or find a wand which will do it for you)
- name these items permanently in your inventory.
-
- Tips for fighting
- -----------------
-
- Try not to get surrounded. Back off into a passage or doorway and
- take the creatures one at a time if you can. Use your wands where
- there is space to fire, and keep a heal potion or spell ready to
- give yourself a quick boost if your vitality drops dangerously
- low. You can always run away, rest and then go back when you are
- fit.
-
- If a fight is too hard, get more experience points elsewhere to
- earn another trip to a shrine before you try again - it really
- does make a difference.
-
- To fight worms and spiders, I used 1 on the keyboard to look down
- - you are not always as close to them as you think you are.
-
- Starting out
- ------------
-
- Use the excellent tutorial in the handbook. It tells you all you
- need to know about moving around and finding the first essentials.
- Keep your map handy and use it constantly, marking where people
- are so that you can find them again easily. Fill in all the water
- and lava - there are lots of little places you can only see from
- there. Keep a notebook, you never know what clues may be important
- later. Make a list of spells, you will need them in a hurry.
- 'Look' whenever you meet anyone. Always talk to people with
- names, they will have something to tell you. Also look at the
- creatures and only attack if they are hostile. Pick up everything
- you find - some things you need, some you can barter. If you get
- over-loaded, keep a pile of things in a handy place.
-
- Check your condition often, and have food ready before you sleep,
- as you always wake up hungry.
-
- Using the maps
- --------------
-
- The maps have been provided in separate graphics files with this
- walkthrough and should be used in conjunction with the following
- points. Each point is numbered, which corresponds to the numbers
- which can be found on the maps.
-
-
- LEVEL 1
-
- 1 All these items are covered in the tutorial in the handbook.
- Find your starter sack, runebag, runestones S, B, L, I, O and
- J, a red key, leggings and a bedroll. Plant the silver seed
- and talk to Bragit. (Cast IL for a magic torch to try using
- magic. It will add brightness to the torch you are using)
- 2 Switch opens door to the North.
- 3 Talk to outcasts and learn about shrines.
- 4 Talk to Gulik and Hagbard - presumably Bragit's people.
- 5 Secret door.
- 6 Switch opens door to the North, which leads to the shrine.
- 7 Bash this door open - it is damaged. Find an iron key.
- 8 USE the orb.
- 9 Green potion. Until you can identify potions, save your game
- and try them out to see what they do before wasting them.
- 10 Leap for the shrine. Difficult jump - save before trying it!
- (Use 1 on the keyboard to look down at the edge, 2 to go back
- to normal)
-
- 11 The shrine. There are three general mantras on the walls
- (See notes on using the shrine)
- 12 Red key opens this door.
- 13 M and Y stones - now you can create food.
- 14 Use the iron key.
- 15 Lever opens portcullis. Way down to Level 2.
- 16 Green goblins. Speak to Drog through the portcullis.
- 17 Locked door "KEEP OUT", my advice - do just that. There is
- nothing here that you need. If later you open the door, the
- goblins will attack, and whereas you could grab their meagre
- possessions and run away, that would be stealing!
- 18 Talk to Lanugo. Keep the recipe he gives you and collect a
- bowl and the ingredients as you find them. You will need
- them on Level 4.
- 19 Talk to Vernix. Use horrible flattery, ask no questions
- except about himself and he will tell you all he knows.
- 20 There is a lurker here - magic missiles are the safest way to
- kill them. Kill all you meet - lots of experience points.
- 21 Use iron key.
-
- 22 Secret door here is locked. 'Pick' it if you can. It is
- just a short-cut.
- 23 Use iron key. Colours on the floor match blocks below.
- 24 The aim here is to climb the stairway on the south wall to a
- room in the south east corner. I left the gold lever alone,
- raised the one next to it one position and jumped from there.
- If you want a nice staircase, turn lever furthest from door
- to NE, next one to E, next one to SE and gold one to S.
- 25 Secret door.
- 26 Grey goblins. Eb will open the portcullis.
- 27 Talk to Queen Retichall, then
- 28 King Ketchaval (you have never heard of Vernix!) Find out
- about killer spider.
- 29 See note 17 above.
- 30 USE button to open door. Bragit's former cell.
- 31 Poisonous red spider here. Pick up strong thread and keep it
- safe for Level 5.
- 32 There is a big jump and a way down to Level 2 here. Not
- worth it - easily reached from Level 2 later.
- 33 Iron key. Rubies are good - don't barter them all, save some.
-
- LEVEL 2
-
- 1 Stairs up to Level 1.
- 2 Shrine.
- 3 Mountainmen. Brawnclan will open up.
- 4 Incense. Light it by clicking it on a lit torch, then USE it.
- Collect three pairs of letters and make a note of them.
- 5 RA - very useful mantra.
- 6 UN - charm.
- 7 USE pole on switch to open portcullis.
- 8 USE chest - H and M stones. IS spell for shield.
- 9 Orb. You will understand this later, it shows a moonstone.
- 10 Key with badly chipped red gem.
- 11 Way up to Level 1 (see note 32, Level 1). Use iron key.
- 12 Ironwit. Go and find his blueprints!
- 13 Jump across here.
- 14 Follow yellow path carefully - find yellow gem key.
- 15 Use yellow gem key. Red potion is poison, green is 'fly'.
-
- 16 Look at your map - you see a door but there isn't one there.
- Look up (3 on keyboard) and when you think you are nearest to
- the door, use 'fly' potion. (E on keyboard to go up, Q to
- land) Yellow gem key opens the door.
- 17 Find blueprints and U stone. (You should always carry a rock
- hammer)
- 18 Use chipped red key.
- 19 Corby and Mondor.
- 20 Goldthirst. No flattery here - hail him and tell him you
- seek adventure. He will tell you about the gazer in his mines
- and you will offer to kill it for him.
- 21 Steeltoe. There is a locked door here which leads to
- Goldthirst's strongroom. If at some stage you give Goldthirst
- a big enough gift of gold, he will give you the password and
- Steeltoe will open the door. If not, come back later and cast
- 'open door'. You will need levitate to get out again. (There
- is nothing in here that you need - you will soon have more
- wealth than Goldthirst!) The password is Deco Morono.
- 22 Stairs down to Level 3.
- 23 Smash barrel to get past. (Not with your best weapon)
- 24 Go for a swim (lurker here).
- 25 Visit Shak. He will fix anything for you at a very reasonable
- price, but you do have to wait. Always go away and do
- something else, it doesn't matter if you are late but if you
- are too early, he sends you away again!
- 26 Hewstone.
- 27 LU - mantra for search. You do need about 10 points.
- 28 USE rock hammer on the boulders - then watch out!
- 29 The gazer. Cast 'magic shield' - he casts lethal electrical
- bolts, but he needs room to cast them. I found the best way
- to fight him was to rush him, pin him against a wall and bash!
- When you have killed him be sure to go back and tell
- Goldthirst. His reward of a gemcutter is vital to the game
- (Level 4).
- 30 P and Y stones.
- 31 Go for a swim, but don't go through the dangerous drain until
- you have done some of Level 3, you can't get back.
- 32 This wand casts missiles.
- M There is a moonstone here (shown by the orb).
- - o -
- ə