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- BELIEVABILITY
-
- By James G. Johnston.
-
- I was recently asked what I thought was the key factor in adventure
- writing and having given the matter some thought, gave the
- following reply - 'Believability'. Now I have to explain what I
- mean by 'believability' and to do this I will go back to when I was
- Dr. Watson to a young adventure writer, Ross Harris. We were in the
- middle of developing a Space Prison Adventure which involved
- escaping from the prison sphere, travelling the interconnecting
- passage, setting a timed explosion in the passage and sealing the
- administration sphere. After waiting for the resulting explosion to
- blow the administration sphere clear of the prison, the emergency
- pod is operated to complete your escape.
-
- We had just hit a problem of believability. How did you indicate
- the method of waste disposal for hundreds of prisoners in space
- and about the same number of guards etc? Too costly to shuttle
- down, you could not store it nor could you push it out into space.
- The waste would be gravitationally attracted to the largest body
- near it - the prison station - and end up clinging to the walls.
- Yeugh!! We were in the middle of detailing a central globe in the
- passage which would covert the waste to compost in its inner
- portion, the compost being used for food cultivation in the outer
- portion. As I was leaving, Ross handed me a set of sheets and
- asked me to glance over them. The sheets referred to a proposed
- 'spoof' adventure. Unfortunately time and the nature of things has
- meant that neither 'Space Prison Breakout' nor 'The Kidnap of
- Kristofer Rambo' was ever completed but here is the detail.
-
- This 'spoof' adventure is based loosely on Winnie the Pooh stories
- but, for copyright reasons, claims to never have heard of 'Pooh
- stories' before creating these original characters and story!!
-
- Characters
-
- Winno the Pugh (pronounced Pyuo). A friendly bear with many
- friends and a particular liking for hunny whiskey. Not a lot of
- brain though.
-
-
- Kristofer Rambo. Your average growing-up child. At the time of
- the story, about to leave home to go on a special holiday, called
- Supervised Community Work, the result of being caught playing his
- favourite pastime (Granny Scaring).
-
- Hee Haw. A very sarcastic donkey, suffering from acute depression
- due to a part of his anatomy having dropped off. Suggestions from
- his friends of "sticking it on again with superglue" or "strapping
- on an artificial one" have increased his depression and sarcasm.
-
- Snigger. A striped cat-like creature. Spends his time playing
- practical jokes, when not watching Kristofer Rambo 'Granny
- baiting'!
-
- Twiglet. A small very nervous piglet who has difficulty making up
- his mind what day it is.
-
-
- Titchy. A small and extremely timid creature of unknown type. The
- only creature in the whole world who considers Twiglet superior to
- him.
-
- Bajars. Disgusting, offensive, mindless, moronic animals who live
- in a commune in 'Bajar's Wood'
-
- Hamsturs. Small rat-like creatures who, having no courage of
- their own, live in the fringe of the Bajar Commune and will do
- anything to be recognised as Bajar friends.
-
- This list of characters was rounded off with a fancy bird called
- Yowl and two jumpy characters called Regretta and Rue (a mother
- and son).
-
- Now read on!!
-
- An introduction to Pugh's Adventure.
- 'The Kidnap of Kristofer Rambo'
-
- Chapter One
-
- IN WHICH WINNO THE PUGH FINDS OUT HE MUST GO AND RESCUE KRISTOFER
- RAMBO, AND THE READER WORKS OUT THAT HE ONLY NEEDS TO LOOK AT THE
- TITLE TO SEE WHAT HAPPENS.
-
- Winno the Pugh woke up, suddenly, in the middle of the night and
- listened. Hurriedly, he lit the candle he kept by his bed for
- such occasions. Avoiding the beer cans strewn across the floor,
- from Kristofer Rambo's farewell party held a few nights before, he
- made his way to the airing cupboard to see if anybody had been
- trying to steal his hunny-still or any of the illicit liquer he
- had laid down since. "That's lucky, that," thought Pugh. "Books,
- and I can get away with mis-spelling liquor!"
-
- Anyway, to Pugh's great relief, none had been touched.
-
- "I think......" he smiled, "I think it's going to be one of those
- get-up-in-the-middle-of-the-night-and-have-some-whisky-days!"
-
- He leaned down and picked up a half-full bottle, opened it gently,
- paused briefly to sample the sweet aroma of hunny, then downed the
- lot in one. Smiling from cheek to cheek, he made his way back to
- his bed with a glow in his tummy.
-
- Just before he reached the bed, however, he heard the noise that
- had initially woken him up. It sounded like the sort of noise a
- Hamstur would make if used to hammer a nail into a heavy wooden
- front door.
-
- "Hum ho, it sounds like the sort of noise a Hamstur would make if
- used to hammer a nail into my heavy front door", agreed Pugh.
-
- Cautiously, or as cautiously as a Pugh can be with the contents
- of a half-bottle of hunny whisky in him, he made his way to the
- door. Slowly he opened the large wooden door and saw before him a
- large Bajar carrying a very dazed looking Hamstur. "Are you Winno
- the Pugh?" asked the Bajar. "Yes I am", replied Pugh politely...
- but just before he could say more, he belched a loud and fruity
- belch.
-
- Now a Pugh belching is not a pretty sight, at the best of times,
- but coupled with the hunny whisky and the candle, it became a very
- effective flamethrower. The Bajar squeaked a pitiful little
- squeak that you might do if caught by surprise by a Pugh with a
- flamethrower and ran off into the woods in a
- fast-zig-zagging-I-don't-like-being-on-fire manner.
-
- Pugh eventually looked away and was about to close the door when
- he saw the message nailed there. The nail was bent and crooked, as
- if it hadn't been knocked in with a hammer. It was also rather
- sticky. At any rate, it had ruined his lovely teak door, the one
- Kristofer Rambo's daddy had given him in exchange for the spiky
- weeds that were growing in Mr. Pedro's garden. He decided then
- and there, as Pughs tend to do, that he would get even with those
- Bajars.
-
- He ripped the note off the door and read it. It said, "WE BAJARS
- HAV KRISEFUR ROMBOW AN WIL REELEEZE HIM IN ERXECHANG FOR TWELRVE
- BOTTLES OF HUNNY WHISKY".
-
- This annoyed Pugh so much that he uttered a lot of naughty words
- that can't be said in children's books - including two new ones.
- There were two reasons why this annoyed him so. Firstly Bajars
- only like twelve year old hunny whisky, which is very hard for a
- four year old bear to acquire. The second thing was the atrocious
- spelling, as most animals in the wood, (except Rue, who was too
- young), could spell perfectly but whenever the Author typed what
- they had said or written, it always contained appalling spelling
- mistakes just to make him look good. And with a determined stomp
- that annoyed teddy bears make, he went back to bed.
-
- Chapter Two.
-
- IN WHICH WINNO THE PUGH FINDS A MYSTERY OUTSIDE HIS VERY FRONT
- DOOR, AND HEE HAW IS AS SARCASTIC AS EVER.
-
- Pugh got up with a start. He hadn't the faintest idea how it had
- got into his bed, just that it was there. He wished it wasn't. But
- now he had woken up properly and had looked under his bed, he
- found that it had gone as suddenly as it had appeared. Anyway, it
- had turned out to be fine day in the wood and the birds were
- singing loudly. Too loud, Pugh could still hear them even when he
- played his Walkman full blast. He decided that birds singing
- would be very nice, if conducted out of earshot of his humble
- dwelling. "I pay my rates," he cried, "I'll have to put a stop to
- this right now!".
-
- A few minutes later, the birds saw a small bear leave Pugh's house
- with a very determined stomp. Indeed they had never seen Pugh with
- such a determined stomp before. In fact it was because of the
- stomp that they never noticed the flock of Kestruls until it was
- too late.
-
- A small bear was seen heading back to Pugh's house with a slight
- spring in its feet.
-
- After elevenses, Pugh decided that there had been enough waffling
- in this chapter and so he set out to tell his friends about
- Kristofer Rambo and his capture. For the first time that day, Pugh
- looked at the ground. There he noticed something that he had not
- seen before. A dark path led off from his very front door into the
- wood, following a brand new clearing. A Mystery!! "A mystery!!"
- gasped Pugh,( "A mystery!!" repeated the Narrator), "and one
- outside my very front door, I must investigate at once, if not
- sooner!" decided Pugh.
-
- Pugh followed the trail and found that it led to Twiglet's house.
- At least, it would have yesterday when the house hadn't been razed
- to the ground. The air was thick with the smell of burnt fur.
-
- Twiglet was sitting in the exact spot where his house wasn't,
- evidently wondering why not. He was covered from head to toe in
- soot. Pugh thought of a extremely witty thing to say but decided
- against it on the grounds that it may have been taken as racist
- and, worse still, the book taken off the market.
-
- "Ddddid yyou see tttthe ccomet last night Pugh?" stuttered
- Twiglet.
-
- "No," said Pugh, temporarily forgetting the plight of Kristofer
- Rambo.
-
- "It came all the way through the wood and hit my lovely house and
- burnt it all up!"
-
- By this time Pugh was totally engrossed in Twiglet's story. To
- think that a comet had been at his door - and he had been fast
- asleep. "Tell me more," enquired Pugh, trying to hide his
- excitement.
-
- "Well, it was big, about the size of a Bajar - but, of course, you
- never see a Bajar on fire and it made a sort of horrid noise as it
- dodged from side to side."
-
- "And then it hit your house?" asked Pugh.
-
- "Yes, and burned it down. But I don't think it meant to. It even
- left a large pot roast ready cooked for me, but the really funny
- thing was that it must have known that Titchy was visiting me".
-
- "How was that?" inquired Pugh
-
- "Well it left me a small pot roast for him".
-
- Though Pugh had no Brains, even though it had a capital 'B', for
- no obvious reason, he was not slow. Pugh made a hasty retreat
- once Twiglet started pestering him about making the incident about
- the comet into a Pugh Hum. However, the sun was shining. This was
- just the kind of day that Pughs like to hum and Pugh hummed the
- best hum that Pugh had hummed in a long time.
- Why is it when I write a sign
- or attempt to write a letter
- The spelling is the worst there's been
- The more twisted it seems the better.
-
- But when I hum a poem
- and this seems strange to me
- The words come out the right way round
- and rhyme most perfectly.
-
- But the end of the second chapter had been reached and he still
- hadn't told any of his friends.
-
- "Not to worry," he thought, "That's the way they pad out these
- books."
-
- And Pugh went straight to bed, with a smile that only comes if you
- know that people have found out that the chapter titles lie.
-
- The broad outline of the locations and tasks followed and it
- looked a good 'spoof'. The skilful way he had used the graphics
- for the insert and the adventure introduction to paint the scene
- and set up the personalities ensured a high believability factor.
-
- Having got this far, the actual adventure did not create a great
- deal of difficulty since the clues/puzzle information would flow
- naturally from the introduction and characters would act
- accordingly.
-
- Thus you would never expect Snigger to go to the Bajars' lair and
- demand the whereabouts of Kristofer Rambo but he would take part
- in a practical joke on them.
-
- Twiglet will never do anything about anything on his own but if
- his little friend Titchy, who looks up to him, makes the request
- (maybe on behalf of the adventurer), he will find it difficult to
- refuse.
-
- You, as Winno, are fortified with hunny whiskey to keep yourself
- on top of the situation and, if successful in rescuing Kristofer
- Rambo, must pay for all the booze at the celebration party (Do you
- really want to give away all that hunny whiskey?)!!!
-
- I trust that I have managed to put across what I feel is the main
- criteria for any piece of fiction (story, film, play or computer
- adventure) to be successful - believability.
-
- If the reader finds himself saying "wait a minute, that's not
- practical (possible, logical, etc,)" then you have failed to
- maintain your illusion and your story, instead of giving pleasure,
- irritates and believability is gone forever.
-
- To illustrate a breakdown in believability, I will take an example
- from a current adventure. You are required to cross a river! You
- search around for a means to cross. Six locations away, unknown
- distance, you find a boat. GET BOAT, WEST, WEST, SOUTH, SOUTH,
- WEST, DOWN, DROP BOAT, ROW BOAT ....... Wait a touch! Shipmate! I
- was brought up in a fishing town on the river Forth and I never
- saw a boat under 12 ft. Built as boats are, to be buoyant and safe
- as possible, it took about eight of us to move our 17ft. racing
- yawl, on rollers, down the 500 yards of soft sand to the water
- edge. We were glad of a rest before preparing the boat for
- sailing.
-
- Wandering about with a boat on your back, dropping it so that it
- falls directly and unharmed into the water, with you in it, then
- calmly rowing away, without mention of oars at any time, is to me
- utterly unbelievable and at that point the 'adventure' finished
- for me.
-
- Without believability, you are wasting your time.
-
- 1. While you are preparing the data for your adventure, check
- that at every stage that it is believable to you.
-
- 2. Get a friend to read it over and give you his opinion and a
- note of any suspect points.
-
- 3. Ask your playtesters to give their opinion on believability.
-
- You cannot overcheck for believability.
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