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- Users
-
- By Steve Cook
-
- First (and probably the last) in an occasional series of articles
- examining the people who keep the industry going.
-
- 1. The Experienced Novice
-
- For the sake of the article, we'll call him Norman. Now Norman is
- probably in his mid-twenties and has been involved with computers
- from back in the days of the 1K Spectrum. Lacking in manual
- dexterity, Norman graduated towards the world of adventures. Now
- he's not exactly a thickie, it's just that he cannot get his head
- around the concept of lateral thinking, something of a major
- disability. This means that after about 10 years, Norman has only
- ever completed one adventure unaided (almost). After upgrading to
- an Acorn Electron, Norm found himself struggling with "The Sphinx".
- After six months, the included hints, several letters to the man
-
- who wrote the adventures column in the Electron Magazine, our Norm
- gave up. He just could not get over that bridge (if only he'd
- rubbed that acorn!)
-
- Unabashed, Norman upgraded to the Amstrad CPC 6128 because he'd
- heard all about the brilliant adventures coming from an American
- company called Infocom. A week after paying out his money, Norman
- read with great anxiety that Infocom were not going to continue
- converting their wares onto the CPC. (Another thing - our Norman
- isn't the luckiest bloke around). But whilst the going was good,
- Norm went out and bought Wishbringer (introductory level). Here
- was the pinnacle of Norman's adventuring career. In four weeks the
- game was completed, and he'd only peeked a couple of times at the
- adventure helpline columns.
-
- Some of the shine was taken off though when his nine year old
- niece sat down and worked her way through the game in about 2 1/2
- hours. But, not to be put off, our hero continued to fail
- miserably on a great selection of adventures.
-
- After a couple of years it was again time to upgrade and the
- obvious choice at the time was the Atari ST. Once again, Infocom
- games were back on the menu.
-
- Zork: Great game if only he could have got into that house. Still,
- the 2% he'd completed had been most enjoyable.
-
- Hitchhikers: Another gem. With all the usual help relied upon,
- Norm finds himself struggling with - you can guess this -
- the babel fish. He never stood a chance.
-
- Beyond Zork: This is more like it. Very nearly a success this,
- over 60% completed. If only he could have got that helmet to
- work. The secret of Norm's success here was a very nice lady
- called Sue who provided enough help for a brain-dead moron
- to finish the game. Still, 60% is not to be sniffed at.
-
- With the glow of pride still flushing his cheeks, Norman had found
- a new style of game he could attempt, the RPGs. Norm rushed out
-
- and bought Bard's Tale. A great game and Norman spent months
- happily running around getting absolutely nowhere but beating the
- hell out of passing bands of nomads and loving every minute of it.
-
- The next step on was a little French number called Drakkhen. Great
- game - really fun, but how the hell did you get into that castle
- without being turned into strawberry jam?
-
- And then, the ultimate! First person perspective, massive
- dungeons, loads of stuff to collect, monsters to scrap with,
- spells to cast. What else could it have been? Dungeon Master!
-
- Four months, many bald patches, several hint books, umpteen
- "complete solutions" printed in various computer mags later, Level
- Three is still a far off, much dreamed of place.
-
- Time for a new computer and, hopefully, a change of luck. Norman
- is now the proud owner of an Amiga A500. His software collection
- comprises all the "must-buys".
-
- Captive: Yes, he is ... on Level One.
-
- Galdregon's Domain: He can keep it, Norm got nowhere fast.
-
- DM and Chaos: Looks great, but demoralising. So much there, so
- little accessible.
-
- Bard's Tale 1-3: See above.
-
- Eye of the Beholder: How do you get past those bloody spiders.
- Please note that the spiders reside on Level 4!! - thanks, Sue.
-
- So there you have it. Norman owns the latest in home computers,
- the Amiga, but he's holding onto his old CPC just in case, one
- day, he does manage to get somewhere in "Heroes of Karn". His
- persistence does him credit but gets him nowhere. And to rub salt
- into the wound, every time he looks in desperation at the helpline
- columns, he has to read about some 13 year old who's complaining
- about how he finished DM in only three days and how simple it all
- was - bloody infuriating.
-
- So there we leave Norman and I think it's reached the stage in the
- article (i.e. everyone's long since lost interest and stopped
- reading) where I can confess that this is all autobiographical. I
- know you're shocked, aren't you, but, never mind, we all have our
- crosses to bear. I'd like to thank Sue Medley, the Pilgrim, The
- Boggit and many others who man adventure helplines and adventure
- columns, people who we experienced novices - 'crap adventurers'
- - would be totally lost without.
-
- And one final thought. If you've noticed any symptoms in yourself,
- then feel free to join the society I'm forming - well, just as
- soon as I've sussed out how to form a society. I've got the name,
- though, FIDDLERS - Floundering In Deepest Dungeons Losing Energy,
- Reload Soon!?!
-
- Anyway, to all prospective members ... good luck. If you're
- anything like me, you're gonna need it!
-
- - o -