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- CUTTHROATS
- (Infocom)
-
- Welcome aboard, matey! Dust off your scuba tank, shake out your flippers,
- and prepare to go treasure hunting. But first, a word from our sponsor.
- Cutthroats, like most Infocom games, has several solutions. This walkthru
- will show you one way of completing the adventure. However, there are
- others, so when you've finished, you might want re-play the game, doing
- different things, to see if you can come up with another way of recovering
- the treasures successfully.
-
- Also, you should be aware that you can only recover treasures from 2 of the
- ships, the Sao Vera and the S.S. Leviathan. The other wrecks are only red
- herrings, and you don't have to bother with them. Which of the two real
- wrecks you will dive for depends on the item you are shown by Johnny Red.
- If he shows you the gold coin, it's the Sao Vera; if it's the dinner plate,
- then the ship is the Leviathan.
-
- Further, most of your actions up to the dive itself will be pretty much the
- same, so this section of the walkthru will take you up almost to the dive
- itself. After that, consult either the Sao Vera section, or the Leviathan
- section, depending on which ship you're investigating. Ok! The game starts
- with a long lead in, explaining how you came by the book of shipwrecks. You
- will have to sit through this on each boot-up; no way around it.
-
- After that, the game really begins, with you lying in bed in your scruffy
- room at the Red Boar Inn. The first thing to do is stand up, then wind your
- watch (time is important in the game, and if your watch runs down, you
- can't keep track of the time). There's a note on the floor. Read that, then
- open your dresser. Inside are the shipwreck book, your bankbook, and a room
- key. Get the key, open the door, go out, and lock the door again. You don't
- want to leave the door open, or the Weasel will come by later and steal the
- shipwreck book.
-
- If that happens, the game is over before it even starts. You don't need to
- take the book with you, so locking the door is effective here. Now, go
- downstairs and out to the Wharf Road. Follow the road East until you get to
- the Shanty. Enter the Shanty, and you will see Johnny Red and Pete the Rat
- already there. Sit down and order breakfast, then wait for Weasel to show.
- Order a glass of water when you get thirsty. While you're waiting, you
- might want to listen to the parrot.
-
- He doesn't have anything important to say, but you might get a chuckle out
- of him. Eventually, Weasel will arrive, and Johnny will ask if you're
- interested in doing some treasure hunting. Say yes, and then Johnny will
- have you all meet again a little later at the lighthouse, in order to keep
- McGinty from finding out what you're up to. After that, leave the Shanty,
- go back West to the end of Wharf Road, and from there Southwest twice and
- Northwest once, which brings you to the lighthouse.
-
- Now, wait for Pete, who will be the last person to arrive. Once Pete gets
- there, Johnny will show an object, either the coin or the plate. This
- indicates which wreck to dive for. After that, he'll give further
- instructions, which you should read carefully. When he's finished, go back
- to your room at the Red Boar. Get your passbook. If you're diving for the
- Leviathan, also get your scuba gear from the closet (scuba gear not needed
- for the Sao Vera).
-
- Leave the room (lock the door behind you!), and go back out. Walk East
- along Wharf road to the end, and go Southeast to the Ocean Road. If you're
- going to use your scuba gear for the dive, go Southwest into the alley, and
- drop your scuba gear there. You don't want McGinty to see you lugging it
- around. Follow the Ocean Road south to the end, then go Southwest to the
- Ocean Road, and North into the bank. Make your withdrawl, then leave and
- return to Ocean Road, where you go Southeast to Point Lookout.
-
- Drop your passbook here (that Mcginty has sharp eyes, and you don't want
- him to see you with that, either), and wait for Johnny. When Johnny
- arrives, show him the money you just took from the bank. He'll be
- satisfied, and then ask if the wreck is more than 200 feet underwater.
- Answer yes if it's the Sao Vera, no if it's the Leviathan. The two of you
- will then head back to International Outfitters to rent a ship and purchase
- supplies and equipment. McGinty will be in the store when you get there.
-
- However, just wait, and he'll leave eventually. Johnny will make his
- purchases first, and you will have to chip in some of the cash you're
- carrying. However, you will have plenty of money left over to buy whatever
- you need. When it's your turn, buy the flashlight and the shark repellent.
- If you're diving for the Sao Vera, that's all you need. However, if you are
- diving for the Leviathan, also buy the following items: C battery, putty,
- and electromagnet, and also rent the small air compresser (so you can fill
- your tank).
-
- All these items will be delivered to the ship for you, so you don't have to
- take them with you. Now, it's time to uncover a little double-dealing.
- Leave Outfitters, and go back East along Wharf Road to the end, then
- Southeast again to Ocean Road. Go along Ocean Road to the end, then
- Southwest to Shore Road, and continue West along Shore Road until you reach
- the Ferry dock. Wait around.
-
- Soon McGinty will appear, and a short while later, Weasel. The two men will
- go off to a corner and talk. Then Weasel will hand something to McGinty,
- and board the Ferry (you can't get on it yourself, but you have other
- things to do, anyway). Ok, now you've seen that, go back to Ocean Road, and
- then into the alleyway. The alley runs behind all the buildings, and it
- will come in very handy! Go West along the alley (pick up your scuba gear
- if you dropped it here earlier) , until you're standing behind the vacant
- lot, which is next door to McGinty's.
-
- Wait here, and McGinty will come by, heading from East to West. Continue
- waiting, and he will soon re-appear, going from West to East (he is walking
- along Wharf Road, of course). Once you see him the second time, go West
- once, and you're behind his store. The door is locked, but you can open the
- window and get through into the place. Here you will find an envelope that
- proves the Weasel is out to double-cross you all. Get the envelope, then
- leave by the window.
-
- Go back along the alley to the Vacant lot, then go straight North until you
- come to the dock where the rental ships are moored. Both ships have
- approximately the same layout; they are slightly different on the top deck,
- but below they are exactly the same. Enter whichever ship has been rented
- for the dive, and go below deck. Then go north until you reach the crews
- quarters, and hide your envelope under the bed. You don't want Weasel to
- know you have it (he'll kill you), and if you show it to Johnny now, you'll
- cancel the expedition.
-
- Now you have to do some more waiting. The delivery boy will come around,
- and drop off the items you've bought. Then the others will start to arrive.
- When Johnny comes, go to the Captain's Cabin, and tell him the longitude
- and latitude of the wreck, which you can easily get by looking at the
- shipwreck book that came in the game package. Then go back to the crews
- quarters, and wait some more. Eventually, you'll reach the dive site. At
- this point, you should now read either the Sao Vera section or the
- Leviathan section, whichever is applicable.
-
- Ok, so it's time for the Leviathan. Get up, then go North to the storage
- locker. Here you will find all the things you bought at Outfitters. Put on
- your wet suit and flippers. Get the drill and the C battery, open the
- drill, put the battery inside, and close the drill. Get the remaining
- items, except the compresser. Fill your tank with the compresser, then go
- South. Along the way, get the envelope from under the bed. Stop in the
- galley to eat and drink, then continue on South to the Captain's Quarters.
-
- Show Johnny the envelope. That will take care of Weasel! Now go North and
- up. Put on your tank and mask. Johnny will tell you about the orange line,
- but for this dive, it won't be needed. You're all set, so dive in! Once
- underwater, turn on your flashlight, because it's going to get dark pretty
- soon. Oops! A shark just showed up! Good thing you have the repellent. Open
- the canister, and the shark will take off. Now, just keep going down until
- you reach the wreck.
-
- You're on the top deck of the Leviathan, with a hole at your feet. Go down
- through the hole, to the Middle Deck. Here, you can only go up or down, so
- go down again, to the Below Decks area. From there, go South, to the room
- with the closed door. You might want to read the sign on the door before
- you open it. Once past the door, you're in a mine locker. All the mines are
- tied down, except for one loose one, floating in front of a hole.
- Fortunately, you can take care of that problem without difficulty. Touch
- the magnet to the mine, then turn on the magnet.
-
- Drop the magnet (why that doesn't blow you to bits, I don't know, but
- that's how it works). Now you can go up through the hole. You're on the
- Middle Deck again, although a different part of it. The way South is
- narrow, so remove your tank, then go due South until you come to the room
- with the safe. This is the tricky part. Turn on the drill, drill the lock,
- and then *immediately* turn off the drill again. Otherwise, it will burn
- out, and you'll have a big problem later!
-
- Ok, inside the safe is a glass case containing some valuable stamps. Alas,
- there is a crack in the case, and water is starting to seep in. However,
- don't be alarmed; you'll have enough time to fix that. Go back North to the
- room with the hole in it. Put your tank back on. Go through the hole into
- the mine locker, then North, then up through another hole. Surprise! This
- room still has air in it. Good thing, too, because the water level in the
- case was starting to get too high for comfort! Now, turn on the drill, and
- drill a hole in the case.
-
- As the water drains out, the drill dies (lasted just long enough). Now,
- open the tube of putty, and put the glob of putty on the hole. The putty
- will seal both the hole and the crack. And that's just about it for the
- Leviathan. All you have to do now is go back through the ship, and up to
- your own boat, where your comrades are waiting. Congratulations! You're now
- a very rich diver!
-
- Ok, it's off to the Sao Vera. This one has a few more obstacles than the
- Leviathan did, but none of them are particularly difficult. The first thing
- is to get off the bed, and head North to the Storage Locker. Here you'll
- find the flashlight and repellent, as well as a deap-sea diving outfit.
- There is also a small machine here, that you won't be needing (it's a
- locater box. If you really want to fiddle with it, you have to buy a dry
- cell to make it work).
-
- Get everything but the box, then go back South. Get the envelope from under
- your bed, stop off in the Galley to eat and drink, then continue on to
- Johnny's cabin. Show him the envelope, which will put an end to Weasel's
- double-cross. Now wear the suit and go up on deck. Johnny will be there,
- and will tell you about the orange line. Keep in mind what he says. If you
- look around, you'll see a large air compressor, with an air hose. Attach
- that to your suit, and then turn on the compressor.
-
- You're all set, so dive in! Once underwater, turn on your flashlight.
- There's that pesky shark again! Open your canister to get rid of it, then
- keep on going down. It will be a long way down, but you'll get there. Now
- you're on the top deck of the Sao Vera, with a hole at your feet. Go down
- the hole. Crash! Looks like the ladder broke. You may have a problem
- getting back up again! Then again, maybe not. Leave that for now, and make
- your way South, into the room with the iron bars. Get one, because it will
- come in handy soon. Then keep going South, until you come to the room with
- the bunks barring the way.
-
- Move the bunks with the bar, then wedge the bar under the bunks to keep
- them from moving back. Now you can go South again, to another room, with a
- ladder leading down. Climb down that one. Oops! Crash again! This time,
- though, the whole ladder didn't crumble. Still, it's going to be hard to
- reach it on your way back. No matter, you still have to find tha treasure,
- so go North. Uh Oh!! There's a giant squid here! Good thing for you it's
- asleep. And if you're smart, you won't wake it up! So, just go right on by,
- don't try doing anything to the squid at all.
-
- In the next room is an oak chest, along with a hole in the side of the
- ship. Leave that for now, and keep going North. In the next room are some
- skeletons, remains of the crew. Examine them, and you'll see one wears a
- scabbard. In the scabbard is a sword. Get that, and go North again, to the
- last room. Here you will find a maple chest. The chest is to heavy to
- carry, so push it back South until you come to the oak chest (note: you
- must say "Push Maple Chest South"). Hmmmm, now, which chest to take? Let's
- try the oak chest. Push that out West through the hole (carefully!
-
- You don't want to cut your air supply!). Wait awhile, and the orange line
- will appear. Get that, tie it to the oak chest, and tug on the line. The
- chest will slowly make its way upward, while you return to the ship. Now,
- push the maple chest south, past the sleeping squid, and south again into
- the room with the ladder. Climb on the chest, and you'll be able to reach
- the ladder and climb back up to the middle deck. From there, go North until
- you reach the room with the cask in it.
-
- Now, push the cask north with you, until you come back to the room with the
- mast and the rope tied around it. Climb on the cask, then cut the rope with
- the sword. Drop the sword (you can't leave with it), and then make your way
- up and out. Once on the top deck, just keep going up until you're back on
- the boat. The chest will be opened to display hundreds of gold coins.
- Congratulations, you're now a very rich diver!
-
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