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- Part I GETTING STARTED
-
- THE CURSE OF CROWLEY MANOR is the second in the series of "Other Ventures"
- from Adventure International. Like the others, there is a minimum of
- description (and clues) in the rooms through which you travel. This
- walkthrough will examine all the locations and objects, even if they aren't
- instrumental in solving the game. That way, you'll get the whole flavour of
- the adventure.
-
- You start in a large office with some furniture, and a closed door to the
- east. You might as well have a look around, because you can't do anything
- (including leave the room) until the telephone rings, and you answer it. So,
- type <I> for inventory and have a LOOK AT the objects that you are carrying.
- You can't EXAMINE anything, you can only LOOK. LOOK AT THE CALENDAR and
- NAMEPLATE on the desk, and have a LOOK OUT the window. Now you know who and
- where you are! You're Inspector Black of Scotland Yard in London, on the
- night of April 2, 1913.
-
- Finally, the telephone rings and you ANSWER it. Officer Strade tells you to
- get to CROWLEY MANOR, because there has been a murder. Now you can OPEN THE
- DOOR to the east, and when you do, you find yourself on a landing, with a
- hallway heading south. GO SOUTH <S>, and you will end up on a brick street
- in front of Scotland Yard.
-
- If you LOOK AT THE STREET, you will discover that a hansom cab is parked
- there, and the driver is smiling at you. This looks promising, so GO TO THE
- CAB. (Note that in some versions of the game, you cannot "GO TO THE CAB",
- you must "CLIMB IN"). If you TALK, the friendly driver will ask you where
- you are going. Why, CROWLEY MANOR, of course! (You will find that throughout
- the game, typing TALK or LISTEN will elicit information that will help you
- to solve the mystery.)
-
- LOOK AT THE DRIVER, and you will find a small VIAL. GET THE VIAL...it's
- HOLY WATER and will come in handy, later. While the cab is driving through
- the streets of London, have a LOOK as you pass some familiar landmarks, and
- eventually pull into the driveway that leads into CROWLEY MANOR.
-
- GET OUT of the cab, and the driver will tell you that he has taken 10 of
- your 50 shillings. You are on the porch, and if you LOOK, you will see
- Police Inspector Harbour. TALK, and he will tell you that the body is in the
- kitchen and Officer Strade is inside. CLIMB THE STEPS and you will end up in
- the plush entry hall, which contains a large, locked cabinet.
-
- From now on, you should type LOOK when you enter a room, and it will list
- the contents. When you type LOOK AT (a specific object), you will get some
- of the details that are included in this walkthrough.
-
- Now's the time to get rid of some of the baggage that you don't need: Drop
- the I.D. CARD, and the 40 SHILLINGS. If you were to quit or get killed, you
- would be returned to your office with all possessions intact. To get back to
- CROWLEY MANOR, you would need your money with you, but since this won't
- happen, you don't need to lug it around.
-
- GO WEST <W> and then <S>. This is the elegant music room, lined with old
- portraits. They stare at you with fiendish, inhuman eyes. You find an old
- victrola and a piano. LOOK AT THE VICTROLA, and you will see the crank. Try
- turning the crank. Hmmm...it's stuck! Have a LOOK AT THE CRANK and you will
- find a GOLD KEY. You don't need the GOLD KEY to solve the adventure, but
- take it anyway. Now the crank is unstuck and you can TURN it. LISTEN.
- Ahhh...MOZART!! Go <N> twice, into the dimly lit room. A small figure
- huddles in the dark, but you can't see much. The figure is on the floor.
- TALK to him. It is DAVONN, and NO MAN has murdered his master.
-
- GO EAST <E> into the study. It's full of old books and a desk. There is a
- silver book on the desk, which you can READ (Note that some versions of the
- game require you to "READ" twice). You learn that "the demon" is trapped in
- the house. Brrrrr!!! Open the desk, and get the CRYSTAL BALL. Go <W> (you
- will find Davonn has been cruelly murdered!), <S>, and <E>.
-
- If you want, unlock the large locked cabinet with the GOLD KEY. Officer
- Strade falls out! Now you have a personal stake in finding the demon of
- CROWLEY MANOR!! Drop the GOLD KEY and GO EAST. You are at the south end of a
- long hall. If you LOOK, you will find a statue which turns out to be a WHITE
- ELEPHANT. It is, so forget about it.
-
- GO NORTH again. You are in the centre of the hall. A tremendous force
- thrusts you against the wall, and there is a hideous smell. (This only
- happens if you LOOK. Without doing so, it would be a rather dull adventure
- indeed!) GO NORTH again to the north end, and CLIMB THE STAIRWAY there.
-
- You are in the kitchen. Blood splatters the walls and floor, but there is
- no body! If you LOOK again, you will discover a brown, slimey GROWTH on the
- floor. GET THE GROWTH and GO WEST, into the exquisite dining room.
-
- There is a china cabinet which you cannot open, and a marble table here.
- LOOK AT THE OAK TABLE. You must do this, to discover the delicious looking
- FOOD. DROP THE GROWTH and LOOK. It slides over to the plate, devours the
- food, and begins to grow. LOOK again. The GROWTH shoots under the china
- cabinet, which falls over with a crash. What have we here?! A LETTER OPENER
- and a HAND AXE! Get Them both. Return to the parlor: <E> <S> <S> <S> <W>
- <W>.
-
- Here you will find a Rosewood chest, screwed shut. But you have a LETTER
- OPENER! UNSCREW THE SCREWS, and OPEN THE CHEST. You will find a CRUCIFIX and
- an OLD NOTE. Get Them. When you read the note, you will see that it says
- "5271". Remember this, and drop the OLD NOTE, and the LETTER OPENER. Go back
- to the dining room <E> <E> <N> <N> <CLIMB STAIRS> <W>. GO NORTH to the food
- pantry. A closed door is to the east. OPEN THE DOOR, and you will be in a
- short E/W hall. GO EAST to the small storage room.
-
- If you LISTEN, you will hear a noise behind the plywood wall. CHOP A HOLE
- IN THE WALL WITH THE AXE. CLIMB THROUGH THE HOLE. You are in a darkened room
- with scientific instruments. LOOK, and a tremendous voice will boom out:
- "YOU HAVE NOT THE POWER TO FACE ME YET. BE WARNED..." Wow, the plot
- thickens!
-
-
- Part II COLLECTING THE WEAPONS
-
- LOOK AT THE SCIENTIFIC INSTRUMENTS. There is an ancient book here. READ THE
- BOOK, and you will learn that "GAFALA ALONE CAN HELP." Who is GAFALA? You'll
- GO WEST to the musty room. There is a door here, with a numeral lock.
- Luckily, you have sacraments (CRUCIFIX and HOLY WATER), or an icy creature
- would appear and kill you! SET THE DIAL TO 5271 (the number on the OLD
- NOTE). The door will click. OPEN THE DOOR.
-
- You are in a damp, brick walled room. There is a horrible stench. LOOK
- (several times): A powerful force slams you against the wall. Something
- screams. You are thrown flat on the floor. A voice bellows, "SOON YOU'LL BE
- MINE!!" The room cools and fills with smoke. Your crucifix is red hot. An
- evil smelling smoke drifts through the room. It forms frightening shapes.
- This is getting exciting, isn't it?!
-
- CLIMB THE STAIRWAY that lies to the east. You are at the south end of a N/S
- hall. Sound familiar? GO NORTH twice, then <W> through the doorway. You are
- in a stark room of red brick. This appears to be a dead end! Time to call in
- the reinforcements! Type GAFALA. A wall falls, and a voice shouts: "I AM
- HERE!" LOOK! The west wall has collapsed, revealing a stairway. CLIMB THE
- STAIRWAY.
-
- You are in a brilliant crystal room. A towering figure of white stands in
- the centre. A glowing mist surrounds the figure. TALK TO GAFALA. You learn
- that he is the evil demon's brother, and that two paths leave the room to
- the north and the south. It's a good thing that you had GAFALA to help you,
- because there's no indication of any exits from this room!
-
- GO SOUTH to the east end of an E/W hall. GO WEST to the crypt. If you LOOK,
- you will discover that THE HORROR IS HERE - THE DEMON! It screams: "WHERE IS
- YOUR WEAPON, MAGGOT?" Well...it seems that you need to arm yourself!
- Whatever you do, don't LOOK again, or you will end up back in the darkened
- room with DAVONN. This wouldn't be the end of the world, but you would have
- to retrace your steps.
-
- GO WEST to the dim, shimmering room. A ghostly figure sits at a piano. It
- resembles the portraits back in the music room! TALK, and it will tell you
- that it knows one composer and will play if you name him. Know any
- composers? How about MOZART! Sure enough, the figure plays and a stairway
- appears to the north. CLIMB THE STAIRWAY.
-
- Oh oh...another apparent dead end! This is a large deserted room with
- nothing in view. Luckily, you DO have five senses. LISTEN...and you will
- hear a noise above your head. LOOK UP, and then CLIMB THE ROPE you see
- hanging from the ceiling.
-
- You are in a damp, musty passage with a rope hanging through a hole in the
- floor. Why not have a LOOK? Sure enough, a GOLD SHIELD appears. GET THE GOLD
- SHIELD. If you look again, you will notice a light to the east. GO EAST.
-
- You are in a great silver room, with a circular depression on the floor.
- I'll bet you're carrying something that would fit that perfectly! DROP THE
- CRYSTAL BALL and LOOK. You see a vision of a sword and a beautiful fountain.
- LOOK again, and a magic SWORD will appear.
-
- GET THE SWORD and return to the crystal room where GAFALA is: <W> <CLIMB
- DOWN ROPE> <S> <E> (If you like, have a look when you get to the crypt, and
- you will find a SILVER CLUB and half decayed corpses on the floor. Don't
- bother with either!) Just for fun, GO NORTH, LOOK and GO SOUTH. Keep going
- to the crystal room: <E> <N>.
-
-
- Part III CHASING THE DEMON
-
- Now, take the other path NORTH <twice> and you will find yourself in a
- wide, dark, smelly pit. A low wailing moan permeates the darkness. LISTEN.
- BUT IS IT CLEANSED?" Hmmm...something else to keep in mind! CLIMB THE
- STAIRWAY to the north.
-
- You are in a stone room strewn with bones. A huge, ugly rat is here.
- Unfortunately , you can't kill the rat until it removes a chunk of flesh
- from your arm ! Don't do anything but LOOK. It will oblige you, and you can
- KILL THE RAT WITH THE REVOLVER. If you try to use any other weapon, it will
- rip out your throat! OPEN THE DOOR to the west, and you will be in a smelly
- dirt pit with fungus growing on the walls. A stairway to the north is
- blocked by wooden beams. CHOP THE BEAMS WITH THE AXE, and then you can CLIMB
- THE STAIRS.
-
- You are in a very eerie, black walled chamber. Strange, magical runes are
- drawn on the floor. A ghost-like image of GAFALA is here. TALK TO GAFALA,
- and he will give you some important advice: "YOU HAVE BUT ONE MOMENT TO
- STRIKE. STRIKE ONLY THEN."
-
- Now comes a rather annoying part of the game. There is no indication of any
- other exit from the room, except the golden doorway to the north. If you GO
- SOUTH, you will end up back in the pit.
-
- Yet, you must GO EAST!! Here you will find a brilliant green room with a
- beautiful fountain. It flows with green liquid and energy waves. CLEANSE THE
- SWORD in the fountain. You will be rewarded with a surge of power and a low
- moan from the north. If you hadn't gone east and cleansed your sword, than
- all would be lost!! Rather a significant thing to leave hidden away, isn't
- it? (Note that in some graphic versions of the game, the doorway to the east
- is visible in the picture)
-
- Return to the eerie chamber and through the golden doorway: <W> <N>. You
- end up in a gigantic cavern, stretching out of sight to the east and west,
- and filled with a sickening odor. Just head straight NORTH to the Gates of
- Hell. IT IS UPON YOU!
-
- LOOK (several times): The demon hurls you through the air. Your body slams
- against a wall. Your face is red hot from the heat of its breath. It howls,
- "THANK YOU FOR DROPPING IN, FOOL!" It slams you into a small passage and
- laughs, "YOU'VE BEEN DUPED! YOU CAN'T KILL ME!" Your body shakes with
- convulsions as the demon tries to crush you, but you are shielded! It
- touches your white hot sword and screams with pain. (Good thing you cleansed
- it, or you wouldn't have gotten even this far!) It belches a sheet of flame
- which engulfs your body. You're getting a little perturbed, but you're
- biding your time!
-
- The demon stares into your face. "JOIN ME...SPAWN OF DIRT, AND SHARE THE
- POWER THAT IS MINE." The time has come!!! Without further ado, KILL THE
- DEMON WITH THE SWORD.
-
- Your CRT explodes with light!! Congratulations! You have defeated the demon
- of CROWLEY MANOR!
- ə
- əEMON