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TL3BASIC.DTA
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Text File
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1993-01-27
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3KB
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55 lines
GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
* (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by
* Steve Jackson Games and is only to be used within the limits of the original
* copyright on it. Commercial use of this file or the MAKECHAR program is
* prohibited by Bill's intellectual property agreement with his employer.
*
* Note that the MAKECHAR program is case sensitive. That means that "Resist
* Fire" is different than "Resist fire" and "resist fire".
*
* The next line is the "title" of this GURPS data file. It is printed out
* as the file is read in.
*
title GURPS Basic rules (3rd edition) for Tech Level 3
type advantage
category Social Advantages
Literacy; 10/0
Semi-Literacy; 5/0
type disadvantage
category Age Disadvantages
Age Over 50 Years; -3/-3; 200 levels
category Social Disadvantages
Illiteracy; -0/0
type skill
category Artistic Skills
Illumination; P/A; Artist-2, DX-5; ; +Artistic Bonus
category Scientific Skills
Engineer: Primitive Machines; M/H, TL; Mechanic: Primitive Machines-6; Mechanic: Primitive Machines@12
Engineer: Mining; M/H, TL; ; Geology@12; +Mining Bonus
Engineer: Vehicles; M/H, TL; Mechanic: Vehicles-6; Mechanic: Vehicles@12
Engineer: Traps; M/H, TL; Mechanic: Small Gadgets-6; Traps@12
Engineer: Combat Engineering, TL; M/H; Architecture-6; Architecture@12
Geology; M/H, TL; IQ-6; ; +Mining Bonus
Metallurgy; M/H, TL; IQ-6, Blacksmith-8, Armoury-8, Chemistry-5, Jeweler-8; ; +Mining Bonus
Meteorology (Weather Sense); M/A, TL; IQ-4
Cyphering; M/E; IQ-2; ; +Math Bonus
category Craft Skills
Armoury; M/A, TL; IQ-5, Blacksmith-3; ; +Metal Craft Bonus
Distilling; M/A; IQ-4; ; +Non-Metal Craft Bonus
Dyeing; M/A; IQ-4; ; +Non-Metal Craft Bonus
Glassblowing; P/H; DX-6; ; +Non-Metal Craft Bonus
Masonry; P/E; IQ-3; ; +Non-Metal Craft Bonus
Needlecraft; P/A; DX-4; ; +Non-Metal Craft Bonus
Netmaking; P/E; DX-6; ; +Non-Metal Craft Bonus
Tanning; P/A; IQ-4; ; +Non-Metal Craft Bonus
Weaving; P/E; DX-2; ; +Non-Metal Craft Bonus
Mechanic: Primitive Machines; M/A, TL; IQ-5, Engineer: Primitive Machines-4; ; +Non-Metal Craft Bonus
Mechanic: Vehicles; M/A, TL; IQ-5, Engineer: Vehicles-4; ; +Non-Metal Craft Bonus
Mechanic: Small Gadgets; M/A, TL; IQ-5, Engineer: Traps-4; ; +Non-Metal Craft Bonus
Shipbuilding; M/H, TL; IQ-6; ; +Shipwright Bonus, +Non-Metal Craft Bonus