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TL3EQUIP.DTA
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Text File
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1980-01-01
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15KB
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311 lines
GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
* (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by
* Steve Jackson Games and is only to be used within the limits of the original
* copyright on it. Commercial use of this file or the MAKECHAR program is
* prohibited by Bill's intellectual property agreement with his employer (IBM).
*
* Note that the MAKECHAR program is case sensitive. That means that "Resist
* Fire" is different than "Resist fire" and "resist fire". In general if you
* captalize the first letter of everything you'll be OK.
*
* Data item format:
* name;description;cost;weight*10;associated skill
* For armor, the first thing in the description *MUST* be "PD#,DR#,Covers:#"
* For shields, the first thing in the description *MUST* be "PD#"
* For weapons, the first thing in the description *MUST* be a comma-separated
* list of the damages, e.g., "Cut/Sw+3, Imp/Thr-2, Cr/4+4"
*
* The next line is the "title" of this GURPS data file. It is printed out
* as the file is read in.
*
title GURPS equipment for worlds of Tech Level 3
*
type modifier
category Sword Quality
Cheap; *4 $ Cost, /10 $ Cost
Good; *1 $ Cost
Fine; *4 $ Cost, +1 Damage Add Bonus
Very Fine; *20 $ Cost, +2 Damage Add Bonus
category Cut/Impale Quality
cheap; /2 $ Cost
good; *1 $ Cost
fine; *10 $ Cost, +1 Damage Add Bonus
very fine; *50 $ Cost, +2 Damage Add Bonus
category Crush Quality
Cheap weapon; /2 $ Cost
Good weapon; *1 $ Cost
Fine weapon; *3 $ Cost
category Missile Quality
Cheap Weapon; /2 $ Cost
Good Weapon; *1 $ Cost
Fine Weapon; *4 $ Cost
* The following are placeholders for magic enchantments (if they are used)
category Weapon
category Melee Weapon
category Missile Weapon
category Missile
category Armor
category Armor: Head
category Armor: Torso
category Armor: Jacket
category Armor: Clothing
category Armor: Arms/Legs/Hands/Feet
category Shield
type equipment
category Money
* Copper Coins;Generic $1 piece;1,0.01;
* Silver Coins;Generic $10 piece; 10,0.01;
* Gold Coins;Generic $100 piece; 100,0.01;
category Weapon: Axe/Mace (B.206)
Hatchet;Cut/Sw,Acc+1;40,2.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Axe;Cut/Sw+2;50,4.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Throwing Axe;Cut/Sw+2,Acc+2;60,4.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Small mace;Cr/Sw+2;35,3.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
Mace;Cr/Sw+3;50,5.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
Pick;Imp/Sw+1;70,3.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Small Throwing Hammer;Cr/Sw+2,Acc+1;45,3.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
Large Throwing Hammer;Cr/Sw+3,Acc+2;60,5.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Blackjack
Blackjack;Cr/Thr;20,1.0;Blackjack; ; Weapon, Melee Weapon
category Weapon: Broadsword
Broadsword;Cut/Sw+1, Cr/Thr+1;500,3.0;Broadsword; ; Sword Quality, Weapon, Melee Weapon
Thrusting broadsword;Cut/Sw+1, Imp/Thr+2;600,3.0;Broadsword; ; Sword Quality, Weapon, Melee Weapon
Light club;Cr/Sw+1;10,3.0;Broadsword; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Flail
Morningstar;Cr/Sw+3;80,6.0;Flail; ; Crush Quality, Weapon, Melee Weapon
Flail;Cr/Sw+4;100,8.0;Flail; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Knife
Large knife;Cut/Sw-2, Imp/Thr,Acc+0;40,1.0;Knife; ; Sword Quality, Weapon, Melee Weapon
Small knife;Cut/Sw-3, Imp/Thr-1,Acc+0;30,0.5;Knife; ; Sword Quality, Weapon, Melee Weapon
Dagger;Imp/Thr-1,Acc+0;20,0.25;Knife; ; Sword Quality, Weapon, Melee Weapon
category Weapon: Lance
Lance;Imp/Thr+3;60,60;Lance; ; Cut/Impale Quality, Weapon, Melee Weapon
category Weapon: Polearm
Glaive;Cut/Sw+3, Imp/Thr+3;100,8.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon
Poleaxe;Cut/Sw+4, Cr/Sw+4;120,10.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon
Halberd;Cut/Sw+5, Imp/Sw+4, Imp/Thr+3;150,12.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon
category Weapon: Shortsword
Shortsword;Cut/Sw, Imp/Thr;400,2.0;Shortsword; ; Sword Quality, Weapon, Melee Weapon
Baton;Cr/Sw, Cr/Thr;20,1.0;Shortsword; ; Crush Quality, Weapon, Melee Weapon
Shillelagh;Cr/Sw, Cr/Thr;0,1.0;Shortsword; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Spear
Javelin;Imp/Thr+1,Acc+3;30,2.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon
Spear;Imp/Thr+2, Imp/Thr+3, Imp/Thr+3,Acc+2;40,4.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon
category Weapon: Staff
Quarterstaff;Cr/Sw+2, Cr/Thr+2;10,4.0;Staff; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Two-handed Axe/Mace
Great Axe;Cut/Sw+3;100,8.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Warhammer;Imp/Sw+3;100,7.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Maul;Cr/Sw+4;80,12.0;Two-handed Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
Scythe;Cut/Sw+2, Imp/Sw;15,1.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
Two-Handed Throwing Hammer;Cr/Sw+4,Acc+2;100,11.0;Two-handed Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Two-handed Sword
Bastard sword;Cut/Sw+2, Cr/Thr+2;650,5.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
Thrusting Bastard Sword;Cut/Sw+2, Imp/Thr+3;750,5.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
Greatsword;Cut/Sw+3, Cr/Thr+2;800,7.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
Thrusting greatsword;Cut/Sw+3, Imp/Thr+3;900,7.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
category Weapon: Whip
Whip;Cr/Sw-2;20,2.0;Whip; ; Crush Quality, Weapon, Melee Weapon
category Weapon: Blowpipe
Blowpipe;p.B49,Acc+1;30,1.0;Blowpipe;
category Weapon: Bolas
Bolas;p.B49;50,1.0;Bolas; ; Weapon, Missile Weapon
category Weapon: Bow
Short bow;Imp/Thr,Acc+1;50,2.0;Bow; ; Missile Quality, Weapon, Missile Weapon
Regular bow;Imp/Thr+1,Acc+2;100,2.0;Bow; ; Missile Quality, Weapon, Missile Weapon
Longbow;Imp/Thr+2,Acc+3;200,3.0;Bow; ; Missile Quality, Weapon, Missile Weapon
Composite bow;Imp/Thr+3,Acc+3;900,4.0;Bow; ; Missile Quality, Weapon, Missile Weapon
category Weapon: Crossbow, Prodd
Crossbow;Imp/Thr+4,Acc+4;150,6.0;Crossbow; ; Missile Quality, Weapon, Missile Weapon
Prodd;Cr/Thr+4,Acc+2;150,6.0;Crossbow; ; Missile Quality, Weapon, Missile Weapon
category Weapon: Arrows, bolts, misc
Arrow;;2,0.0625; ; ; Weapon, Missile
Quarrel;;2,0.0625; ; ; Weapon, Missile
Sling stone;;0,0.0625; ; ; Weapon, Missile
Quiver;Holds 10;10,0.5;
Goat's-foot;+5 ST for loading crossbow;50,2.0;
category Weapon: Lasso
Lasso;p.B51,Acc+0;40,3.0;Lasso; ; Weapon, Missile Weapon
category Weapon: Net
Large net;p.B51,Acc+1;40,20.0;Net; ; Weapon, Missile Weapon
Melee net;p.B51,Acc+1;20,5.0;Net; ; Weapon, Missile Weapon
category Weapon: Sling
Sling;Cr/Sw,Acc+0;10,0.5;Sling; ; Missile Quality, Weapon, Missile Weapon
Staff sling;Cr/Sw+1,Acc+1;20,2.0;Sling; ; Missile Quality, Weapon, Missile Weapon
category Weapon: Spear Thrower
Spear Thrower;+5 ST when throwing spear/javelin;20,2.0;Spear Thrower;
category Weapon: Thrown objects
Rock;Cr/Thr-1,Acc+0;0,1.0;Throwing;
Oil flask;p.B121,Acc+0;50,1.0;Throwing;
category Shields
Buckler;PD1;25,2.0;Buckler;;Shield, Armor
Small shield;PD2;40,8.0;Shield;;Shield, Armor
Medium shield;PD3;60,15.0;Shield;;Shield, Armor
Large shield;PD4, -2 weapon skill, -1 parry;90,25.0;Shield;;Shield, Armor
category Armor: Normal Clothing
Peasant Rags;PD0,DR0,Covers:6,8-14,17-18;2,1.0;;;Armor: Clothing
Lower-class Clothing;PD0,DR0,Covers:6,8-14,17-18;10,1.0;;;Armor: Clothing
Lower-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;10,2.0;;;Armor: Clothing
Middle-class Clothing;PD0,DR0,Covers:6,8-14,17-18;40,1.0;;;Armor: Clothing
Middle-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;40,2.0;;;Armor: Clothing
Upper-class Clothing;PD0,DR0,Covers:6,8-14,17-18;200,1.0;;;Armor: Clothing
Upper-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;200,2.0;;;Armor: Clothing
Noble Dress;PD0,DR0,Covers:6,8-14,17-18;1000,1.0;;;Armor: Clothing
Noble-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;1000,2.0;;;Armor: Clothing
category Armor: Winter Clothing
Peasant winter rags;PD0,DR1,Covers:6,8-14,17-18;4,3.0;;;Armor: Clothing
Low-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;20,3.0;;;Armor: Clothing
Lower-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;20,4.0;;;Armor: Clothing
Mid-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;80,3.0;;;Armor: Clothing
Middle-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;80,5.0;;;Armor: Clothing
Upper-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;400,3.0;;;Armor: Clothing
Upper-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;400,5.0;;;Armor: Clothing
Noble winter dress;PD0,DR1,Covers:6,8-14,17-18;2000,3.0;;;Armor: Clothing
Noble-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;2000,5.0;;;Armor: Clothing
category Armor: Headgear and Helmets
Cloth cap;PD1,DR1,Covers:3-4;5,0;;;Armor: Head
Leather helm;PD2,DR2,Covers:3-5;20,0;;;Armor: Head
Chain coif;PD3,DR4,Covers:3-5;55,4.0;;;Armor: Head
Pot-helm;PD3,DR4,Covers:3-4;100,5.0;;;Armor: Head
Greathelm;PD4,DR7,Covers:3-5;340,10.0;;;Armor: Head
category Armor: Torso and Jackets
Cloth shirt;PD1,DR1,Covers:9-11,17-18;30,6.0;;;Armor: Torso
Leather shirt;PD2,DR2,Covers:9-11,17-18;100,10.0;;;Armor: Torso
Leather jacket;PD1,DR1,Covers:6,8-11,17-18;50,4.0;;;Armor: Jacket
Chainmail shirt;PD3,DR4,Covers:9-11,17-18;230,25.0;;;Armor: Torso
Scale jacket;PD3,DR4,Covers:9-11,17-18;420,35.0;;;Armor: Jacket
Breastplate (bronze);PD4,DR4,Covers:9-11,17-18;400,20.0;;;Armor: Torso
Breastplate (steel);PD4,DR5,Covers:9-11,17-18;500,18.0;;;Armor: Torso
Corselet;PD4,DR6,Covers:9-11,17-18;1300,35.0;;;Armor: Torso
Heavy Corselet;PD4,DR7,Covers:9-11,17-18;2300,45.0;;;Armor: Torso
category Armor: Arm and Leg
Cloth arm armor;PD1,DR1,Covers:6,8;20,2.0;;;Armor: Arms/Legs/Hands/Feet
Cloth leg armor;PD1,DR1,Covers:12-14;20,2.0;;;Armor: Arms/Legs/Hands/Feet
Leather arm armor;PD2,DR2,Covers:6,8;50,2.0;;;Armor: Arms/Legs/Hands/Feet
Leather leg armor;PD2,DR2,Covers:12-14;60,4.0;;;Armor: Arms/Legs/Hands/Feet
Chainmail arm armor;PD3,DR4,Covers:6,8;70,9.0;;;Armor: Arms/Legs/Hands/Feet
Chainmail leg armor;PD3,DR4,Covers:12-14;110,15.0;;;Armor: Arms/Legs/Hands/Feet
Scale arm armor;PD3,DR4,Covers:6,8;210,14.0;;;Armor: Arms/Legs/Hands/Feet
Scale leg armor;PD3,DR4,Covers:12-14;250,21.0;;;Armor: Arms/Legs/Hands/Feet
Plate arm armor;PD4,DR6,Covers:6,8;1000,15.0;;;Armor: Arms/Legs/Hands/Feet
Plate leg armor;PD4,DR6,Covers:12-14;1100,20.0;;;Armor: Arms/Legs/Hands/Feet
Heavy plate arm armor;PD4,DR7,Covers:6,8;1500,20.0;;;Armor: Arms/Legs/Hands/Feet
Heavy plate leg armor;PD4,DR7,Covers:12-14;1600,25.0;;;Armor: Arms/Legs/Hands/Feet
category Armor: Gloves
Cloth gloves;PD1,DR1,Covers:7;15,0;;;Armor: Arms/Legs/Hands/Feet
Leather gloves;PD2,DR2,Covers:7;30,0;;;Armor: Arms/Legs/Hands/Feet
Gauntlets;PD3,DR4,Covers:7;100,2.0;;;Armor: Arms/Legs/Hands/Feet
category Armor: Shoes and boots
Sandals;PD0,DR0,Covers:15-16;10,1.0;;;Armor: Arms/Legs/Hands/Feet
Slippers;PD0,DR0,Covers:15-16;10,1.0;;;Armor: Arms/Legs/Hands/Feet
Lower class shoes;PD1,DR1,Covers:15-16;10,2.5;;;Armor: Arms/Legs/Hands/Feet
Shoes;PD1,DR1,Covers:15-16;40,2.0;;;Armor: Arms/Legs/Hands/Feet
Boots;PD2,DR2,Covers:15-16;80,3.0;;;Armor: Arms/Legs/Hands/Feet
Reinforced Boots;PD2,DR3,Covers:15-16;160,5.0;;;Armor: Arms/Legs/Hands/Feet
Sollerets;PD3,DR4,Covers:15-16;150,7.0;;;Armor: Arms/Legs/Hands/Feet
category Armor (Basic rules)
Padded cloth; PD1,DR1,Covers:3-18;180,14.0;;;Armor
Light leather; PD1,DR1,Covers:3-18;210,10.0;;;Armor
Heavy leather; PD2,DR2,Covers:3-18;350,20.0;;;Armor
Chainmail suit; PD3,DR4,Covers:3-18;550,45.0;;;Armor
Scale suit; PD3,DR4,Covers:3-18;750,50.0;;;Armor
Half plate; PD4,DR5,Covers:3-18;2000,70.0;;;Armor
Light plate; PD4,DR6,Covers:3-18;4000,90.0;;;Armor
Full plate; PD4,DR7,Covers:3-18;6000,110.0;;;Armor
category Food
Traveller's rations;1 meal;2,0.5
Water (quart);;0,2.0;
Water (gallon);;0,8.0;
Wine (quart);;2,2.0;
Brandy (quart);;150,2.0;
category Medical Equipment
Simple first aid kit;+1 to First Aid;30,2.0;
Crash kit;+2 to First Aid;100,10.0;
Doctor's black bag;+2 to First Aid;300,15.0;
category Rope, Spikes and Grapnels
Cord;10 yards;1,0.5;
Rope;10 yards;5,1.5;
Heavy rope;10 yards;25,5.0;
Iron spike;;1,0.5;
Grapnel hook;;20,2.0;
category Thieving Equipment
Lockpicks;;30,0;
Lockpicks (good);+1 to skill;200,0;
category Basics
Personal basics;cup,spoon,towel,etc.;5,0;
Group basics;pots,pans,etc.;50,20.0;
category Camping gear
Whetstone;;5,1.0;
Torch;1 hour;3,1.0;
Lantern;;20,2.0;
Oil;1 pint, 24 hours;2,1.0;
One-man tent;;50,5.0;
Two-man tent;;80,12.0;
Four-man tent;;150,30.0;
Pavillion (20);;300,100.0;
Blanket (hvy wool);;20,5.0;
Sleeping bag;for freezing weather;100,15.0;
Fishing net;;30,10.0;
category Containers
Quart ceramic bottle;;3,1.0;
Gallon ceramic bottle;;5,4.0;
Gallon wineskin;;10,0.25;
Five gallon wineskin;;30,1.0;
category Packs and Bags
Small pouch;Holds 3 lbs.;10,0;
Large pouch;Holds 10 lbs.;30,1.0;
Small pack;Holds 40 lbs.;60,3.0;
Large pack;Holds 100 lbs.;100,10.0;
category Animal accessories
Saddle (w. bit & bridle);For a riding horse;150,0;
War saddle (w. bit & bridle);For a warhorse;400,0;
Saddlebags;40 lbs;60,0;
Pack saddle;Not for riding - carries 250lbs;250,0;
category Animals (B. 144)
Donkey;;1000,0;
Small Mule;;1000,0;
Large Mule;;2000,0;
Pony;;1500,0;
Racehorse;;4000,0;
Saddle Horse;;1200,0;
Cavalry Horse;;4000,0;
Heavy Warhorse;;5000,0;
Draft Horse;;2000,0;
Ox;;1500,0;
Camel;;1500,0;
Elephant;;10000,0;
Trained Falcon;;1000,0;
Dog;;25,0;
Trained Companion Dog;;250,0
Trained War-Dog;;700,0;
* Trained Riding Dog;;500,0
Trained Performing Dog;;1000,0
Cat (ordinary);;0,0;
Cat (special);;50,0;
category Musical Instruments
Lute;;150,8.0;
Lap Harp;;200,8.0;
Mandolin;;150,5.0
Bodhrán (drum);;100,2.0;
Flute;;50,2.0;
Lyre;;150,4.0;
Zither;;100,4.0;
Bowed Psalter;;250,5.0;
Pan Pipes;;30,1.0;
Horn;;200,2.0;
Bagpipes;;120,8.0;
Reed Horn;;100,2.0;
category Poisons
Caustic Tar (p. B132);;30,0.2
Wolfsbane (p. B132);;40,0.2
Cobra Venom (p. B132);;100,0.2
type package
category Equipment kits
* name; point-cost/$-cost; bonuses; gives; equipment gives
One person camping kit; 0/0; ; ; Large pouch, Gallon wineskin, One-man tent, Blanket (hvy wool)
One person winter camping kit; 0/0; ; ; Small pack, Gallon wineskin, One-man tent, Sleeping bag