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1998-03-02
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107KB
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: WBML: Schlachtgeschwader 2
Date: 01 Feb 1998 17:32:00 -0700
>Date: Mon, 02 Feb 1998 00:10:57 +0100
>From: "Jens B?rner" <lord@odn.de>
>Reply-To: jboerner@odn.de
>Organization: Confusion Design
>MIME-Version: 1.0
>To: "'War Birds Mailing List" <warbirds@employees.org>
>Subject: WBML: Schlachtgeschwader 2
>Sender: owner-warbirds@employees.org
>Precedence: bulk
>
>Hi lonesome warbirders!
>The Schlachtgeschwader 2 has opened up at
>http://members.xoom.com/SchlaG2/
>We invite everybody to have a first look at the pages-which are I have
>to admit-not yet completly finished. Still lacking the aircraft data and
>some other details. But u already can read about us-and become a member!
>
>So when u want to be in the first historically accurate Warbirds/Fighter
>Ops WING, with special positions and u like german fighters, this is ur
>place!
>
>Please send me any comments, hints or critism (if it makes u happy...;)
>)!
>
>BTW: U do not need a ICIGames account on Warbirds to join us, u can also
>fly Fighter Ops or
>want to fly Head-to Head.
>
>Gen. Maj. Jens "Silberfisch" Boerner,
>Kommodore Schlachtgeschwader 2 "Immelmann"
>
>..Und auf ihren Schwingen ritt der Tod......
>
-------------------------------------------------------------------------------
From: Elton Aguilar <eeagle@teleport.com>
Subject: (cww) B2 Pilot talks Audio-Live!
Date: 01 Feb 1998 22:35:01 +0000
Hi all.....
If anyone is interested, here is some info on a live-cast of a B2 pilot,
sponsored by the Discovery Channel...... see the info below.
Enjoy,
Echo out!
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Major Scott Land knows what it's like to be invisible. He pilots the
(until recently) ultra top secret B-2, affectionately known as the
Stealth
Bomber. He'll materialize this Wednesday to answer your questions at
LIVE! WITH
HOST NEAL CONAN. Then it's back into the shadows.
http://www.discovery.com/ex/ad/newsletter/area/live/discoverylive.html
Audio Event
Wednesday, Feb. 4
10 p.m. ET // 7 p.m. PT
(0300 GMT Thursday)
Major Scott Land is a B-2 Program Element Monitor at the Pentagon.
Before the B-2 even flew for the first time in 1989, Land was involved
in developing the curriculum to train pilots to fly the stealth bomber.
As an elite Class 0," he was one of the first evaluator pilots to fly
the B-2 and then became an instructor for the first pilots who flew the
B-2 for aircraft combat. National Public Radio's Neal Conan hosts our
audio netcast, but the questions and comments come from you. Submit 'em
now or during the show with the form below. Just scroll down.
--
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Elton Aguilar eeagle@teleport.com
Captain, VFMA-323rd Cougars
http://www.tstonramp.com/~kahuna/index2.html
Aguilar Family Home Page
http://www.teleport.com/~eeagle/AguilarFamHome.html
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Top Gun has gone gold!
Date: 06 Feb 1998 20:12:14 -0700
Newsgroups: comp.sys.mac.games.flight-sim
Organization: MacSoft
I am pleased to announce that Top Gun has gone Gold (has been sent off
for duplication) and will be shipping shortly. We would like to thank
everyone for their patience in waiting for this game, and we hope
everyone will be pleased with the results.
At this time we are unsure of whether it will be possible to create a
Demo version of the game, but we will eb looking into it.
--
Nate Birkholz
Asst. Product Manager
MacSoft
The dictio-NATE-ry, the directory of Nates on the web, and other
Fun Stuff - http://home.earthlink.net/~nateb/
Rosencrantz: I've frequently not been on boats.
Guildenstern: No, no, no... What you've been is not on boats.
-------------------------------------------------------------------------------
From: jim lee <jjlee@concentric.net>
Subject: Re: (cww) Top Gun has gone gold!
Date: 06 Feb 1998 21:33:22 -0800
>Rosencrantz: I've frequently not been on boats.
>Guildenstern: No, no, no... What you've been is not on boats.
Huh?
jmbo
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Top Gun has gone gold!
Date: 07 Feb 1998 14:30:12 +0000
>>Rosencrantz: I've frequently not been on boats.
>>Guildenstern: No, no, no... What you've been is not on boats.
>
>Huh?
>
>jmbo
yeh agreed jmbo and Ive got a degree in english too. Do people really find
tom stoppard funny?
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: dan@navnet.net (Dan Champagne)
Subject: (cww) Flying Nightmares
Date: 07 Feb 1998 14:44:40 -0400
I went to this ulr and apparently they were selling flying Nightmares 2.
Has anyone tried it yet? If so how is it? Zorro out.
ULR I went to:
http://www.4cds.com/prd.i/pgen/fourcds/0L/toproduct.html;sku=107801
-------------------------------------------------------------------------------
From: Andy Allen <arallen@panix.com>
Subject: Re: (cww) Top Gun has gone gold!
Date: 09 Feb 1998 07:08:36 -0500
At 2:30 PM +0000 2/7/98, Nick Harman wrote:
> >>Rosencrantz: I've frequently not been on boats.
> >>Guildenstern: No, no, no... What you've been is not on boats.
> >
> >Huh?
> >
> >jmbo
>
> yeh agreed jmbo and Ive got a degree in english too. Do people really find
> tom stoppard funny?
>
> Cockney
>
Ahh...but when played by Tim Roth and Gary Oldman it becomes so.
-heli-
"People have, on occasion, asked me what it felt like, inside of me, to
shoot down and kill an enemy pilot. To be truthful, I was elated - elated
that I'd shot the bastard down before he could shoot me down."
-- Willian R Dunn - WWII Fighter Pilot
!
Andy Allen !
arallen@panix.com /_\
Warbirds; -heli- <Pale Riders> =====/` - '\=====
Flying for the Glory of GOLD ( ( O ) )
--______-------________/\ - /\_______--------______--
---------____***___/`---'\__***____--------
-------------------------------------------------------------------------------
From: Keith Harrison <kch@hooked.net>
Subject: Re: (cww) Flying Nightmares
Date: 09 Feb 1998 05:33:29 -0800
Dan Champagne wrote:
>
> I went to this ulr and apparently they were selling flying Nightmares 2.
> Has anyone tried it yet? If so how is it? Zorro out.
> ULR I went to:
> http://www.4cds.com/prd.i/pgen/fourcds/0L/toproduct.html;sku=107801
Note that at the top of the page it shows a release date of April '98.
If we are lucky I might add.
Keith
-------------------------------------------------------------------------------
From: Tabookster@aol.com
Subject: (cww) Warbirds
Date: 09 Feb 1998 22:31:18 EST
Hey guys. Do any of you know anything about WB 2.0 for Mac? Like: is it out?
If not, then when will it be released? I have WB 1.11r3 and am anxious to fly
against another human. TIA
-Tabookie
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Warbirds
Date: 09 Feb 1998 22:50:47 -0600
At 10:31 PM -0500 2/9/98, Tabookster@aol.com wrote:
>Hey guys. Do any of you know anything about WB 2.0 for Mac? Like: is it out?
>If not, then when will it be released? I have WB 1.11r3 and am anxious to fly
>against another human. TIA
>
>-Tabookie
It's been out and is in beta2.
It can be found at:
ftp://icigames.com/pub/wbfiles/macintosh
Wade
---------------------------------------------------------------------------
Wade Williams "Put your message in a modem
Systems Engineer, CCIE #3373 and throw it in the Cyber Sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
---------------------------------------------------------------------------
-------------------------------------------------------------------------------
From: jtgolfer@nospam.basec.net
Subject: (cww) Pro Pedals for Sale
Date: 10 Feb 1998 00:41:36 -0500
Pardon me for using this list for this message, but...
I have two sets of CH Products' Pro Pedals for Macintosh. How I came about
two sets is a long story. Suffice it to say I have receipts, etc., for both
sets.
The newest set is 10 days old. I paid $100 + shipping and will sell them
for $85, shipping included.
The oldest set is 1 year old and just came back from CH Products.
Apparently there was a bad connection. Now they are fixed. I'll sell these
for $65, shipping included.
If you're interested in either set, let me know. Of course, I will be
keeping one set for myself.
"Slicer" in Skyfighters, Hornet and Warbirds 2.0
Make sure to remove "nospam" when replaying.
Please remove "no.spam" if replying to this e-mail address.
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Checking connection speed
Date: 10 Feb 1998 22:24:57 -0800
Heyas,
I ran across an article in the local paper about how to check what sort of
speed your phone line is capable of.
First off you need a terminal emulation program (I use Microphone)
You set it up to call 888-877-9248 (this is toll free). Once connected use
"Line" as your first name and "Test" as your last name. You just keep
presiing your return/enter key till it disconnects you.
Below is my results.
Dale
ATE1QV1&F1W2&C1&D0&K0M1L1\N3%C3S0=0
OK
ATDT1-888-877-9248
CONNECT 24000
CONNECT 21600/ARQ/V34/LAPM/V42BIS
CONNECT 115200 / 02-09-98 (23:08:14)
(Error Correcting Modem Detected)
USR Support BBS - Node 16 - Total Control Rack
PCBoard (R) v15.3/250 - Node 16
Testing your system capability...
Do you want graphics (Enter)=yes? (n )
\[[[[[[[\ \[[[[[[[\ (R)
[[_ _[[[ [[[[_ _[[[
\\\[[[ [[[[ \[[[[[\ \[[[[[[\
___[[[ [[[[ [[ [[ [[ [[ [[ Formerly U.S. Robotics
[[\ \[[[ [[[[\ \[[[ [[ [[ [[ [[ [[
_[[[[[[[_ _[[[[[[[_ _[[[[[_ [[ [[ [[
FIDO (1:115/500)
PRIME (98:212/1)
UMMMMMMMMMMMMMMMM8 RIME (USRUSA, #174)
3 Also call our 3 Running PCBoard 15.3
3 Fax on Demand 3 Now Featuring
3 1-800-ROBO1OD 3 U.S. Robotics Total
3 762-6163 3 Control Enterprise Hubs
3 1-847-676-8536 3 All Nodes x2 Capable
TMMMMMMMMMMMMMMMM>
What is your first name? line
What is your last name? test
\\\ \\\\D D\\\\\\\ \\\
] ] ^ ^] \ ^[[[[[[[ [[[
] ] ^ ^] [ ^[[[ [[[] [[[ [[[ [[[ (R)
] ] ^ ^] [ ^[[[ [[[] \\\\\ [[[\\\ \\\\\ \[[[\ \\\ \\\\\ \\\\\
] ] ^ ^] __[[[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[
] ] ^ ^[[\\ ^[[[[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[
] ] ^ ^] [ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ __[\\\
] _\_ ^] [ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[\ [[[
_\ \[] _ ^[[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[ [[[\ [[[ [[[ [[[ [[[ [[[
______ _D D____ ____ _____ ______ _____ ___ ___ _____ _____
56k Test Facility
ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
3 Testing in progress, please wait... 3
@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY
Test returned code 2
ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
3 x2 is not currently possible on this connection, or is likely to 3
3 be highly impaired. 3
3 3
3 Since line conditions can change from call to call, we recommend 3
3 that you make several calls to this test system to ensure an 3
3 accurate diagnosis. If you have multiple phone lines available 3
3 for use, we recommend that you try calling this system from each 3
3 line. 3
3 3
3 x2 failures are typically caused by additional analog to digital 3
3 conversions in your local phone lines. 3
3 3
3 It's important to remember that telephone network configurations 3
3 can change, so your chances of making high-speed connections may 3
3 improve over time. 3
@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY
ZDDDDDDDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDBDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
3 x2-STATS Version 1.05 3 02-09-98 23:08 3 Caller 3906518/16 3
CDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDBDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDD4
3 Elapsed Time 00:00:31 3 Modulation V.34+ 3
3 Blocks Received 15 3 Speed 21600/24000 3
3 Blers 0 3 Symbol Rate 3200/3200 3
3 Blocks sent 52 3 Carrier Frequency 1829/1829 3
3 Link Naks 0 3 Trellis Code 64S-4D/16S-4D 3
3 Blocks resent 0 3 Nonlinear Encoding ON/ON 3
3 Link Timeouts 0 3 Precoding ON/ON 3
3 Chars sent 2048 3 Shaping ON/ON 3
3 Octets sent 1150 3 Preemphasis 2/0 3
3 Chars lost 0 3 Rx Lev/TX Lev/SNR 24.1/12.3/36.0 3
3 Chars Received 0 3 Echo Loss Near Far 3
3 Octets Received 27 3 Roundtrip Delay 52 3
3 Protocol LAPM SREJ 3 Retrains Request/Grant 0/0 3
3 Block Size 128 3 Fallback Enabled 3
3 Window Size 15 3 HST Line Reversals 0 3
3 Compression V42BIS 3 HST Equalization Long 3
3 Dictionary Size 2048 3 SV: 07/24/97 DSP: 07/24/97 3
3 String Length 32 3 Reason: Online 3
@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY
ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
3 -28 3 y y [ [ [ [ [ [ [ [ [ [ \ \ \ \ \ y y y y y y y y 3 1 3
3 -30 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ \ y y y y 3 3 3
3 -32 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ \ y y y 3 5 3
3 -34 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y y 3 7 3
3 -36 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y y 3 9 3
3 -38 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 11 3
3 -40 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 13 3
3 -42 3 y [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 15 3
3 -44 3=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=[=y=y=3 17 3
3 -46 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y y 3 19 3
3 -48 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 21 3
3 -50 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 23 3
3 -52 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 25 3
3 -54 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 27 3
3 -56 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 29 3
3 -58 3 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ y 3 31 3
3Level@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDYAtten3
3 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 3
3 1 3 4 6 7 9 0 2 3 5 6 8 9 1 2 4 5 7 8 0 1 3 4 6 7 3
3 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 0 5 3
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3
@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDY
Minutes Used: 1
Thank you for calling the U.S. Robotics BBS
NO CARRIER
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: (cww) Re: WBML: Checking connection speed
Date: 11 Feb 1998 12:51:08 -0600
At 10:24 PM 2/10/98 -0800, Dale wrote:
>Heyas,
>
>I ran across an article in the local paper about how to check what sort of
>speed your phone line is capable of.
>
>First off you need a terminal emulation program (I use Microphone)
>
>You set it up to call 888-877-9248 (this is toll free). Once connected use
>"Line" as your first name and "Test" as your last name. You just keep
>presiing your return/enter key till it disconnects you.
One big problem with this. It only tests the X2 standard. 3Com/USR is the
*only* company supporting X2. Every other access server vendor has gone
with K56flex.
So, chances are, most ISp's will support K56flex, not X2. (Unfortunately,
most consumer systems are sold with X2 modems.)
Wade
--au--
Wade Williams "Put your message in a modem, and throw
Systems Engineer, CCIE #3373 it in the cyber sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
-------------------------------------------------------------------------------
From: Rob Muscoby <muscobyr@cadvision.com>
Subject: Re: (cww) Re: WBML: Checking connection speed
Date: 11 Feb 1998 13:40:39
At 12:51 PM 2/11/98 -0600, Wade Williams wrote:
>So, chances are, most ISp's will support K56flex, not X2. (Unfortunately,
>most consumer systems are sold with X2 modems.)
Um, no.
Since most consumer systems are sold with X2 modems, most ISP's WILL
support the X2 protocol, (obviously). ISP's want a maximum customer base.
Do you think it is reasonable that an ISP will support Flex, if a
competitor ISP is offering X2 service, and attracting the majority of the
business.
My ISP has both X2 and Flex. They only went to flex because there was a
sufficient customer base to warrant the purchase at the ISP side of Flex
modems. They had X2 service <1 month after X2 modems arrived here.
Scoob
-------------------------------------------------------------------------------
From: Rob Muscoby <muscobyr@cadvision.com>
Subject: Re: (cww) Re: WBML: Checking connection speed
Date: 11 Feb 1998 13:40:39
At 12:51 PM 2/11/98 -0600, Wade Williams wrote:
>So, chances are, most ISp's will support K56flex, not X2. (Unfortunately,
>most consumer systems are sold with X2 modems.)
Um, no.
Since most consumer systems are sold with X2 modems, most ISP's WILL
support the X2 protocol, (obviously). ISP's want a maximum customer base.
Do you think it is reasonable that an ISP will support Flex, if a
competitor ISP is offering X2 service, and attracting the majority of the
business.
My ISP has both X2 and Flex. They only went to flex because there was a
sufficient customer base to warrant the purchase at the ISP side of Flex
modems. They had X2 service <1 month after X2 modems arrived here.
Scoob
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) WB2b
Date: 12 Feb 1998 16:13:30 +0000
Probably this is a question that has already been answered, but is ordnance
not available off-line in WB2b? Is it a plot by IMOL to get us to do all
our practice on line and so spend more?
Oh yes and my mouse cursor is still visible in flight. I would have thought
they could have stomped that bug by now or is it just me?
Cockney
-------------------------------------------------------------------------------
From: "T. A. Lucas" <tal@netrax.net>
Subject: Re: (cww) WB2b
Date: 12 Feb 1998 12:18:38 -0500
Loved WB'2sb until I realized that warps are still an ugly fact of
life. Although the graphic (eye candy) interface is very nice in WB's,
when it comes right down to it, I fly for the competition---with the
lack of realiability regarding tracking the enemy, it kind of takes the
purpose away. Or could it be that the purpose is to make $$ for ICI?
Not a bad purpose, but, not with connections at the present time.
Give me WWII Skyfighters! Pay only $30 one time and fly for 24 hours a
day! No on-line charges. No server to hook up to - DIRECT TCP/IP
connections! You can even D/L the game for free while you decide if
it's for you. Warps happen only occassionally - usually with the AOL
crew. Try it - you have nothing to lose.
http://orgchem.colorado.edu/sf/default.html
http://www.nauticom.net/www/website/bullseye/
See you in the air -
Find us at #skyfighters on IRC (Sandnet)
Email me if you need help or have questions,
Thermo
CO, Saberdogs Squadron
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) WB2b
Date: 12 Feb 1998 13:54:55 -0600
At 04:13 PM 2/12/98 +0000, Nick Harman wrote:
>Probably this is a question that has already been answered, but is ordnance
>not available off-line in WB2b? Is it a plot by IMOL to get us to do all
>our practice on line and so spend more?
>
>Oh yes and my mouse cursor is still visible in flight. I would have thought
>they could have stomped that bug by now or is it just me?
>
>Cockney
Both bugs, both due to be fixed in the next release.
Wade
Wade Williams wwilliam@cisco.com
WarBirds ID: ==au==
4th Fighter Group Squadron
336th Rocketeers Fighter Squadron Commander
(http://home.earthlink.net/~fourthfg/)
Member of the WarBirds training staff
-------------------------------------------------------------------------------
From: Jakob Schmidt <jakob@plannine.demon.co.uk>
Subject: Re: (cww) WB2b
Date: 12 Feb 1998 20:08:38 +0000
T. A. Lucas wrote:
> Loved WB'2sb until I realized that warps are still an ugly fact of
> life. Although the graphic (eye candy) interface is very nice in
> WB's,
> when it comes right down to it, I fly for the competition---with the
> lack of realiability regarding tracking the enemy, it kind of takes
> the
> purpose away. Or could it be that the purpose is to make $$ for ICI?
> Not a bad purpose, but, not with connections at the present time.
The connection problems is most likely at your end. For me it's
veryobvious that the most warps happens in the peak times here..
After midnight I usually have very good connection.
Use WhatRoute or similar to check your connection to icigames.com
Ideally you should have a ping time below .400 and no packet loss
(it's the packet loss that causes the warps)
Ok, in general there are more warps than in 1.1, but according to Imol
that should be improved when the new server gets it's upgrade.(2 weeks!)
As for competetion, you wont find it better in WB.
Dont get this wrong..Skyfighters is great. But the flight & gunnery
model
is very limited compared to WB (though it's better than any other sim
for the
mac) Still, I'll probably be back in SF when the free beta ends (no way
I can afford
to pay for the amount I'm flying in the moment :P )
re: cockneys original questions, yeah there's still tons of bugs to be
sorted.
Then again..that also means longer free beta .
Daffy
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) WB2b
Date: 12 Feb 1998 23:06:46 +0000
Still, I'll probably be back in SF when the free beta ends (no way
>I can afford
>to pay for the amount I'm flying in the moment :P )
>
>Daffy
Eh daff?surely its the phone calls that really hurt. the price aint that bad
Nick
>
>
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Duncan <duncan@aus.Stanford.EDU>
Subject: (cww) TM Woes.
Date: 12 Feb 1998 20:12:55 -0800 (PST)
I've been grounded by a broken hat switch for a while now, and the
new one just arrived. It has resistors hanging off the bottom from
the various connection points. My original switch does not. After
holding for an hour, I gave up trying to wring an answer out of
TM's laughably bad tech support (slightly hacked off).
Anyone have a clue? My first guess is that I should lop off the
capacitors, and just solder the new switch into place exactly like
the previous unit. But, then, why are those resistors there?
Still grounded.
-obispo
-------------------------------------------------------------------------------
From: Justin Madden <jmadden@mail.usyd.edu.au>
Subject: (cww) CHPRO PEDALS/PROFLIGHTSTICK
Date: 13 Feb 1998 23:15:33 +1100
Does anybody know how to stop the propedals/and joystick from being
activated in every appliaction which is launched - I got the latest
software from CH, and have selected "off" in both control panels the
options for activation in "finder" and "unknown".
(I also do not have any of the apps and games on the list so they have
not been "set" as such to activate in specific progs.)
I have trashed prefs/ reinstalled yet the only way to stop it from being
activated is to 'pull the plug' as there is some joystick throttle input
at times. (Alternatively I can disable the alert sound and try to ignore
any resulting input)
(BTW both have been calibrated)
T.I.A.
Zipp
^^^^^^ ^^^^^^^
Zippo_ [Quick as a Light!]
____ *
| | * *
| | * *
| | * *
| | |OOO|
|___ *___|)()|___
| |
| |
| |
| |
| |
| Zippo |
__________
^^^^^^ jmadden@mail.usyd.edu.au ^^^^^^^
-------------------------------------------------------------------------------
From: "T. A. Lucas" <tal@netrax.net>
Subject: Re: (cww) TM Woes.
Date: 13 Feb 1998 07:38:29 -0500
Obi,
I doubt if the resisotrs would cause any problems. If there's room for
them in the stick, leave them there and wire it as though they weren't
(use the other end of the resistor for each soldering point). The
current that flows through a hat switch is in the microampere range and
the resistors simply help to isolate the switch and perhaps "condition"
the pulse that the hat switch delivers to the associated circuit. I'd
leave 'em in.
I also have a simialar hat switch to change sometime in my TM stick and
it has resistors too.
Thermo
-------------------------------------------------------------------------------
From: "T. A. Lucas" <tal@netrax.net>
Subject: Re: (cww) CHPRO PEDALS/PROFLIGHTSTICK
Date: 13 Feb 1998 07:40:48 -0500
I suspect CH software is similar to TM's in that a default set of sound
controls loads each time the computer is booted. You actually have to
adjust the sound level in the default screen or the Mac will behave
erratically on boot. Weird situation that isn't documented very well
imo.
Thermo
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) GSC accepting file uploads
Date: 15 Feb 1998 11:11:56 -0800
>Date: Sat, 14 Feb 1998 23:54:12 -0800
>From: Jon Blum <jblum@mci2000.com>
>Subject: RE: GSC Mac Uploads
>To: "'Dale'" <cdb@inficad.com>
>MIME-version: 1.0
>
>
>GSC is accepting file uploads for Korea Missions, Replays and Hornet
>related documentation, >as well as joystick settings, etc. Mission files
>for Mac and PC are cross-platform compatible.
>
>All you need to do is point to the File Section link on our homepage. From
>there you can >navigate the various directories and download files. To get
>to the upload page, just click on the >link at the top of the file
>listings, or go directly to http://www.graphsim.com/fsUpload.htm.
>
>Uploads can only be performed by browsers capable of file upload. These
>are listed on the >uploads page along with a link to the upload add-ons on
>the Microsoft page. The upload form has >complete instructions for
>uploading both Mac and PC files. In short, all uploads must be either
>>stuffed and hexed, or zipped, and filenames must be 12 characters or
>less, plus an extension >(i.e. filename.hqx). Again, complete instructions
>are on the uploads page.
>
>
>--Jon
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Hornet Tactical Briefing Redeployed
Date: 15 Feb 1998 12:47:10 -0800
>From: jonathan@quern.demon.co.uk (Jonathan Sanderson)
>Newsgroups: comp.sys.mac.games.flight-sim
>Subject: Hornet Tactical Briefing Redeployed
>Date: Mon, 26 Jan 1998 23:18:42 +0000
>
>Now hear this:
>
>As of 22:00 hours Zulu Monday 26th January 1998, the Hornet Tactical
>Briefing has redeployed to a temporary alternate location, vis:
>
> <http://www.quern.demon.co.uk/rvaf/hornet.html>
>
>Royal Virtual Air Force Training Command respectfully requests that all
>links to the HTB's Oxford base be reassigned to this new location.
>
>Further, please be alert for future movement orders.
>
>That is all.
>
>
>
>[ Translation:
>
>Richard's losing his webspace, and until he gets a new site sorted I'm
>hosting his Hornet Tactical Briefing. So far as I'm aware, the above
>link works; please inform me of any problems. We'll advise when it moves
>again, and there'll be links from the above URL. Ta. ]
>
>--
>Sqn Ldr Sanderson, No.VI OCU, RVAF
[Note to the mighty Sqn Ldr, you and your fellows should really join the
list so you can keep up on what is posted to it :))]
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) ICQ Chat
Date: 15 Feb 1998 13:23:44 -0800
For those of you that haven't seen it yet, Mac ICQ now offers the ability
to chat with other ICQ users. I don't know what sort of limit to the number
of people that can be in a chat at one time, but it seems to offer a viable
alternative to group conversations over IRC as they would be more secure.
The best use I can see for it is squadron meetings and anything that has a
tight focus for the reason to get together
Dale
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) To Hornet or not to Hornet?
Date: 16 Feb 1998 02:29:03 -0800
As some of you may know, prior to the release of Hornet Korea one person
openly declared that he would be warezing Korea as soon as it was released.
It has even been the channel topic. It use to be that just the hint of
having a pirate copy of Hornet was enough to get a person banned from
#hornet.
This warezing has been done intentionally and with great forethought to the
point of "marketing" to gain an advantage. But any advantage to be gained
is solely for one person. It is one thing to help people out, but this
warezing is being done only to promote the self interest of the distributer
without regard for what it might do to the long term interests of flight
sim users in general.
GSC certainly comes in for their fair share of criticism....their marketing
has been on the lame side and not shown much forethought or insight. Until
Korea, I hadn't thought GSC was trying to milk the market. But now I have
to wonder.
Why should GSC do anything (ie, a TCP/IP patch) for the online users when
it is the online users that are openly warezing and using pirate versions
of Hornet? And it's only the online user who does it because offline users
don't have any access. GSC's real mac market is offline and they can
concentrate on it and leave the online users with the leftovers.
So one person benefits short term and the rest of suffer the future
consequences. Online versions of games are a very narrow focus. Where there
are hundreds of thousands possible offline users, there are only hundreds
of online users.
There is a lot being left out like online users have never really had any
influence on GSC as we represent such a small percentage of their market.
There are so many factors since we don't represent a solid interest block.
But the future does not look bright.
Dale
-------------------------------------------------------------------------------
From: "Ryan Stanley" <rayns@blarg.net>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 16 Feb 1998 14:37:39 +0000
oh Dale come on. We all know that Nutcase is a warez freak and that he has
little if no interest in Hornet. Let him warez it. Let him set the topic on
#hornet. Just because one guy (who doesn't even fly) sets the topic or
states outloud of his warezing intentions DOES NOT mean the rest of the
community has warezed copies.
Also, why should Hornet be any different. ALL software gets warezed, period.
I do not think that the warez issue would cause GSC to not release a TCP/IP
patch. I think they their lack of ability as a company would probalby be the
primary reason.
shale
----------
>From: Dale <cdb@inficad.com>
>To: cww@xmission.com
>Subject: (cww) To Hornet or not to Hornet?
>Date: Mon, Feb 16, 1998, 10:29 AM
>
>As some of you may know, prior to the release of Hornet Korea one person
>openly declared that he would be warezing Korea as soon as it was released.
>It has even been the channel topic. It use to be that just the hint of
>having a pirate copy of Hornet was enough to get a person banned from
>#hornet.
>
>This warezing has been done intentionally and with great forethought to the
>point of "marketing" to gain an advantage. But any advantage to be gained
>is solely for one person. It is one thing to help people out, but this
>warezing is being done only to promote the self interest of the distributer
>without regard for what it might do to the long term interests of flight
>sim users in general.
>
>GSC certainly comes in for their fair share of criticism....their marketing
>has been on the lame side and not shown much forethought or insight. Until
>Korea, I hadn't thought GSC was trying to milk the market. But now I have
>to wonder.
>
>Why should GSC do anything (ie, a TCP/IP patch) for the online users when
>it is the online users that are openly warezing and using pirate versions
>of Hornet? And it's only the online user who does it because offline users
>don't have any access. GSC's real mac market is offline and they can
>concentrate on it and leave the online users with the leftovers.
>
>So one person benefits short term and the rest of suffer the future
>consequences. Online versions of games are a very narrow focus. Where there
>are hundreds of thousands possible offline users, there are only hundreds
>of online users.
>
>There is a lot being left out like online users have never really had any
>influence on GSC as we represent such a small percentage of their market.
>There are so many factors since we don't represent a solid interest block.
>
>But the future does not look bright.
>
>Dale
>
>
>
>
>
-------------------------------------------------------------------------------
From: "Ryan Stanley" <rayns@blarg.net>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 16 Feb 1998 14:37:39 +0000
oh Dale come on. We all know that Nutcase is a warez freak and that he has
little if no interest in Hornet. Let him warez it. Let him set the topic on
#hornet. Just because one guy (who doesn't even fly) sets the topic or
states outloud of his warezing intentions DOES NOT mean the rest of the
community has warezed copies.
Also, why should Hornet be any different. ALL software gets warezed, period.
I do not think that the warez issue would cause GSC to not release a TCP/IP
patch. I think they their lack of ability as a company would probalby be the
primary reason.
shale
----------
>From: Dale <cdb@inficad.com>
>To: cww@xmission.com
>Subject: (cww) To Hornet or not to Hornet?
>Date: Mon, Feb 16, 1998, 10:29 AM
>
>As some of you may know, prior to the release of Hornet Korea one person
>openly declared that he would be warezing Korea as soon as it was released.
>It has even been the channel topic. It use to be that just the hint of
>having a pirate copy of Hornet was enough to get a person banned from
>#hornet.
>
>This warezing has been done intentionally and with great forethought to the
>point of "marketing" to gain an advantage. But any advantage to be gained
>is solely for one person. It is one thing to help people out, but this
>warezing is being done only to promote the self interest of the distributer
>without regard for what it might do to the long term interests of flight
>sim users in general.
>
>GSC certainly comes in for their fair share of criticism....their marketing
>has been on the lame side and not shown much forethought or insight. Until
>Korea, I hadn't thought GSC was trying to milk the market. But now I have
>to wonder.
>
>Why should GSC do anything (ie, a TCP/IP patch) for the online users when
>it is the online users that are openly warezing and using pirate versions
>of Hornet? And it's only the online user who does it because offline users
>don't have any access. GSC's real mac market is offline and they can
>concentrate on it and leave the online users with the leftovers.
>
>So one person benefits short term and the rest of suffer the future
>consequences. Online versions of games are a very narrow focus. Where there
>are hundreds of thousands possible offline users, there are only hundreds
>of online users.
>
>There is a lot being left out like online users have never really had any
>influence on GSC as we represent such a small percentage of their market.
>There are so many factors since we don't represent a solid interest block.
>
>But the future does not look bright.
>
>Dale
>
>
>
>
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) SF Ladder
Date: 16 Feb 1998 14:41:52 -0800
Hi,
I have fixed the automated mailbombing by editing the ladder of everyone
that was recieving the messages. The effect of this was to clear 80% of the
ladder participants. In the event this causes any problems for anyone, I
apologize. It was either that or continue with the automated warnings
several times a day for the remaining 3o days of a given individual's 6
months.
But I think it creates more of an opportunity then a problem. The ladder
has 21 ranked opponents and this gives any new person a better shot at
climbing to the top faster :) It also helps all the active participants
more easily identify who to challenge rather then sitting around waiting on
someone who is inactive.
[Mich, when you get this please forward a copy to the Wardogs mailing list]
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: rlsnow@ameritech.net
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 16 Feb 1998 16:39:04 -0600
What exactly is warezing?
-------------------------------------------------------------------------------
From: "Ryan Stanley" <rayns@blarg.net>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 16 Feb 1998 16:29:54 +0000
warezing means to pirate software.
most of the oldschool online mac hornet pilots are in a relatively unique
breed. Being mac ppl they are secular. being online a lot they are usually
fairly intelligent and very resourceful. This means they share with each
other a lot. Also, most of 'em are the type that don't have tons of money
to spend on software and are apt enough to learn said software without
manuals.
the point being, these ppl are the mass of the Hornet online market. And
they're not going to pay $50 for a poopy product when they have the
resources to just download it.
Once again tho, i don't think this affects GSC's decision to release a
TCP/IP patch for MacKorea
shale
----------
>From: rlsnow@ameritech.net
>To: cww@lists.xmission.com
>Subject: Re: (cww) To Hornet or not to Hornet?
>Date: Mon, Feb 16, 1998, 10:39 PM
>
>What exactly is warezing?
>
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 17 Feb 1998 08:14:58 -0700
Well I have always bought GSC product and will continue to.
I do warez their stuff only while waiting for UK availability, then I buy.
I guess that aint too bad an attitude?
Yeh, I have grabbed korea. But I will be buying it! so dont ban me!
May I say how good the pad view is now, the perspective makes the flying
more realistic. I never liked having the dashboard in my face as per View1.
I think Korea is an improvement on H3 Kuwait and hats off to GSC for doing
it. Yes the distance between bases in net does seem a little excessive, but
I suppose this could be edited?
What I cant understand is why so many people are being nasty about GSC. Its
a good product and they are marketing it as seems most effective. Wouldnt
do em any harm to run some ads in the press tho [hey gabe ckeck out my job
description :-)]
BTW some keyboard commands seem undocumented. Any chance of these being
listed at some point?
C
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Oz Trad <kahuna@tstonramp.com>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 17 Feb 1998 10:47:18 -0800
Cockney wrote:
>Well I have always bought GSC product and will continue to.
>I do warez their stuff only while waiting for UK availability, then I buy.
>I guess that aint too bad an attitude?
>Yeh, I have grabbed korea. But I will be buying it! so dont ban me!
>
>May I say how good the pad view is now, the perspective makes the flying
>more realistic. I never liked having the dashboard in my face as per View1.
>I think Korea is an improvement on H3 Kuwait and hats off to GSC for doing
>it. Yes the distance between bases in net does seem a little excessive, but
>I suppose this could be edited?
So do the rudders work now?
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 18 Feb 1998 10:50:39 -0800
At 2:37 PM +0000 2/16/98, Ryan Stanley wrote:
>oh Dale come on. We all know that Nutcase is a warez freak and that he has
>little if no interest in Hornet. Let him warez it. Let him set the topic on
>#hornet. Just because one guy (who doesn't even fly) sets the topic or
>states outloud of his warezing intentions DOES NOT mean the rest of the
>community has warezed copies.
>
You miss the point entirely here....it's not that he does warez, it's that
there is a double standard being created. Nut openly boasts of his
intentions and nothing is done. Some newbie comes along and he gets kicked
and banned by saying he has a pirate copy. It's ok if you've been on
#hornet a long time then?
>
>Also, why should Hornet be any different. ALL software gets warezed, period.
>
I pretty much agree with that, but warezing has no place on #hornet. And
certainly is not the place to warez #hornet. Various people point out from
time to time #hornet is suppose to be about flying. But I support a
divergance of topics. But warez has it's own specialized channel
>
>I do not think that the warez issue would cause GSC to not release a TCP/IP
>patch. I think they their lack of ability as a company would probalby be the
>primary reason.
>
GSC produces for a paying market and the ability to make money contributes
to their ability to produce. Undercut that ability and they won't produce.
While all (or most software) does get warezed, flight sim software is not
as high volume as a general purpose application like word processor
software. And the Mac market is still a small percentage market. So at
point does it become unprofitable to produce? And with the apparent
cancellation of FN2 and the ongoing delay of Screaming Demons, GSC is still
pretty much the big kid on the block for flight sims since a lot of people
are avoiding Skyfighters and Warbirds costs monthly and hourly access fees.
I don't like GSC being in the position it is, it's very uncompetitive. But
that's the way it is.
Dale
-------------------------------------------------------------------------------
From: PooBear <rayns@animal.blarg.net>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 18 Feb 1998 12:57:30 -0800 (PST)
Dale you are right. I think that a lot of the open talk about warezing
Korea was a direct attack at GSC for treating the Mac ppl so poorly. Most
of that was just talk tho. I know for a fact Nut bought Korea. And i just
sent in my order. I think what we have here is a case of the little guys
(the consumer in this case) trying to use whatever leverage they may over
the big guys in an (albeit feeble) attempt at getting what they want.
It's gotta be hard on GSC, especially since they are so personal with
lots of their consumers (irc).
you can please some of the people all the time. And you can please all of
the people some of the time. but you can't please all the people all the
time.
shale
On Wed, 18 Feb 1998, Dale wrote:
> At 2:37 PM +0000 2/16/98, Ryan Stanley wrote:
> >oh Dale come on. We all know that Nutcase is a warez freak and that he has
> >little if no interest in Hornet. Let him warez it. Let him set the topic on
> >#hornet. Just because one guy (who doesn't even fly) sets the topic or
> >states outloud of his warezing intentions DOES NOT mean the rest of the
> >community has warezed copies.
> >
> You miss the point entirely here....it's not that he does warez, it's that
> there is a double standard being created. Nut openly boasts of his
> intentions and nothing is done. Some newbie comes along and he gets kicked
> and banned by saying he has a pirate copy. It's ok if you've been on
> #hornet a long time then?
> >
> >Also, why should Hornet be any different. ALL software gets warezed, period.
> >
> I pretty much agree with that, but warezing has no place on #hornet. And
> certainly is not the place to warez #hornet. Various people point out from
> time to time #hornet is suppose to be about flying. But I support a
> divergance of topics. But warez has it's own specialized channel
> >
> >I do not think that the warez issue would cause GSC to not release a TCP/IP
> >patch. I think they their lack of ability as a company would probalby be the
> >primary reason.
> >
>
> GSC produces for a paying market and the ability to make money contributes
> to their ability to produce. Undercut that ability and they won't produce.
>
> While all (or most software) does get warezed, flight sim software is not
> as high volume as a general purpose application like word processor
> software. And the Mac market is still a small percentage market. So at
> point does it become unprofitable to produce? And with the apparent
> cancellation of FN2 and the ongoing delay of Screaming Demons, GSC is still
> pretty much the big kid on the block for flight sims since a lot of people
> are avoiding Skyfighters and Warbirds costs monthly and hourly access fees.
>
> I don't like GSC being in the position it is, it's very uncompetitive. But
> that's the way it is.
>
> Dale
>
>
>
-------------------------------------------------------------------------------
From: Micheal <gypsywlf@ma.ultranet.com>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 19 Feb 1998 07:56:33 -0500 (EST)
Dale,
<much snipped about warezing>...And with the apparent
>cancellation of FN2 and the ongoing delay of Screaming Demons, GSC is still
>pretty much the big kid on the block for flight sims since a lot of people
>are avoiding Skyfighters and Warbirds costs monthly and hourly access fees.
Perhaps a slip of the keyboard there. WWIISkyfighters has -no- hourly fees.
You buy the sim and fly for free. SF has had reilable, nearly warp-free
direct TCP/IP for well over a year now. It is WarBirds that has the online
hourly charge and montly fee.
Still, the point on warez should not be minimized. It's still theft, no
matter how organized or how many before you have done it. That's a looter's
rationale. I really don't know if quantites of folks -really- warezed Korea
or simple threatened to, but threatening to steal something hardly ever
makes an owner feel more cooperative towards the would-be band of thieves.
Warez, very simplly, steals the wages due the programmers. They worked for
hundreds of hours, but Mr. Warez refuses to pay. Only a fool would continue
to work for somebody who refuses to pay him. The Mac market is already so
small that most writers don't bother with us. We plainly can't afford to
starve out the few remaining ones we have.
-- Micheal
-- CO 493rd Fighter Group, WarDogs
-------------------------------------------------------------------------------
From: "T. A. Lucas" <tal@netrax.net>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 19 Feb 1998 09:36:20 -0500
Amen, Micheal!
Thermo
-------------------------------------------------------------------------------
From: Ed Agoff <goadeff@pcisys.net>
Subject: (cww) Invitation
Date: 18 Feb 1998 05:26:32 -0700
Dear Mr. Sander (AKA FW-190),
In response to the prompting of my squad mates, with whom I share a high opinion
of your piloting skills and personal demeanor, you are hereby invited to join
the ranks of The Screamin' Blue Messiahs. Should you accept, your primary duty
would be to continue wasting as much of your free time as possible, pursuing the
frivolous joys of simulated air combat. There is also the occasional required
participation in e-mail letter bomb campaigns against software companies who
continue to extend release dates on new games. Our squad is an otherwise
unremarkable list of names and bits of HTML posted on the web, but we are hoping
you will accompany us on our grand, albeit idle, adventure.
Regards,
CDR Ed "Deff" Agoff
The Screamin' Blue Messiahs
http://www.pcisys.net/~goadeff/SBM/
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 19 Feb 1998 09:35:46 -0800
At 7:56 AM -0500 2/19/98, Micheal wrote:
>Dale,
>
><much snipped about warezing>...And with the apparent
>>cancellation of FN2 and the ongoing delay of Screaming Demons, GSC is still
>>pretty much the big kid on the block for flight sims since a lot of people
>>are avoiding Skyfighters and Warbirds costs monthly and hourly access fees.
>
>Perhaps a slip of the keyboard there. WWIISkyfighters has -no- hourly fees.
>You buy the sim and fly for free. SF has had reilable, nearly warp-free
>direct TCP/IP for well over a year now. It is WarBirds that has the online
>hourly charge and montly fee.
>
Yep, a definite slip....it was suppose to be two sentences
>
>Still, the point on warez should not be minimized. It's still theft, no
>matter how organized or how many before you have done it. That's a looter's
>rationale. I really don't know if quantites of folks -really- warezed Korea
>or simple threatened to, but threatening to steal something hardly ever
>makes an owner feel more cooperative towards the would-be band of thieves.
>
>Warez, very simplly, steals the wages due the programmers. They worked for
>hundreds of hours, but Mr. Warez refuses to pay. Only a fool would continue
>to work for somebody who refuses to pay him. The Mac market is already so
>small that most writers don't bother with us. We plainly can't afford to
>starve out the few remaining ones we have.
>
>-- Micheal
>-- CO 493rd Fighter Group, WarDogs
Thanks Mich for making it so clear.
One thing I would like to add is that to threathen a course of action
obligates to it or else you won't be taken seriously again. That is perhaps
a more oriental way of saying it. But the Occidental would be that a threat
is a statement of intent to be taken serious unless you enjoyed being
screwed
So don't threathen unless you mean it....Nut or anyone else
Dale
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) To Hornet or not to Hornet?
Date: 19 Feb 1998 21:42:25 -0800
At 9:35 AM -0800 2/19/98, Dale wrote:
>
>Thanks Mich for making it so clear.
>
>One thing I would like to add is that to threathen a course of action
>obligates to it or else you won't be taken seriously again. That is perhaps
>a more oriental way of saying it. But the Occidental would be that a threat
>is a statement of intent to be taken serious unless you enjoyed being
>screwed
>
>So don't threathen unless you mean it....Nut or anyone else
>
>Dale
One thing I forgot to mention....Shale pointed out that he is sure Nut
bought Hornet. I never implied or otherwise claimed he hadn't or wouldn't.
The question is, what did he do with his copy after he bought it? In order
to warez something, you have to have it in the first place.
Dale
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) WB rev 2
Date: 19 Feb 1998 10:25:34 +0000
Well, a new wb rev. How nice and only 8mb too! Who wants a simple easily
downloaded patch like the win95 boys get </irony>
Is it me, tell me I'm wrong, but have the imol chaps forgotten to FIX THE
BLOODY MOUSE CURSOR IN FLIGHT bug!!!
Really...
But, the input sprocket set up seems better, the planes don't wallow about
anymore. Any brainiac like to post an idiots guide to using the damper set
up etc?
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) FN2 and F4
Date: 20 Feb 1998 12:28:59 -0800
[The following is taken from a PC game zine. The thing that mosts interests
me is the possible number of players F4 will allow]
Falcon 4.0 and Flying Nightmares 2 Update
We're Sorry Sir, But It Appears Your Flight Has Been Delayed or
Cancelled
by Denny Atkin
If there's one thing you can be sure of in the simulations market,
it's that you can always count on developers to be optimistic on
product ship dates. On average, it seems as if simulations ship
anywhere from three months to over a year after their intended street
date. In this first web sim column--an exclusive for CGW's online
readers--we'll update you on the progress a couple of high-profile
titles which have had troubled development periods. We'll get to the
longest-anticipated of these, Falcon 4.0, at the end of the column.
But first the big--and not necessarily good--news about Eidos' Flying
Nightmares 2.
Nightmarish
We've been following the development of Flying Nightmares 2 for quite
some time and have looked forward to the title with great
anticipation, as it was one of the first truly original sim ideas in
quite a while. The simulation lets you fly Harriers and SuperCobra
helicopters in both canned missions and on a real-time strategic
battlefield. In multiplayer mode, one player can act as commandant on
a strategic map, controlling ground forces and sending instructions to
human pilots. Produced by veteran Apache pilot Bryan Walker, it
promised to be
By last Fall, I was seeing versions of FN2 with sophisticated flight
modeling, top-notch special effects, and a fine-tuned interface.
Everything was there, it seemed, but the artificial intelligence. The
addition of Gary Stottlemeyer (of Falcon 3.0 and Red Baron II fame) to
the team last month seemed to bode well for the AI coming together and
the product finally shipping.
Then last week, the axe dropped. Eidos sent around an internal email
announcing that Flying Nightmares 2 had been indefinitely postponed,
and that the members of the team had been reassigned to other products
such as the Confirmed Kill WW II flight sim. So what happened?
Bryan Walker says one of the primary reasons for the delays was that
the team had a "problem child" programmer on the team, and that
Walker's efforts to get this person replaced or bring another person
in to supplement him were vetoed by two Eidos executives. Eventually
he was able to bring Stottlemeyer in on the team. When Stottlemeyer
looked at the current state of the AI code, he said it would take at
least six months before he'd be able to set up a feature-complete
executable. That meant the product would likely slip until Christmas,
1998.
When faced with this prolonged development, Walker says Eidos execs
chose to suspend the product--this despite the fact that, even with
the delay, the product would come in at less than half of Longbow 2's
budget. While this was happening, Walker had received a job offer from
one of the industry's most prestigious sim developers, and given his
recent experiences with executive roadblocks, he decided to accept the
offer.
Walker stresses that his decision to leave Eidos was not based on any
lack of faith in Flying Nightmares 2 or the team. "Eidos is a company
with a lot of good, hard-working folks," he said. He expressed hope
that FN2 would be restarted, or would find a home with another
publisher who'd be willing to see it through to completion.
In the meantime, although disappointed with FN2's suspension,
Confirmed Kill producer Mike Gilmartin is happy to have the extra help
with the WW II sim, which will appear first on the TEN online network
(closed beta is slated for the end of March) and then may appear in a
boxed version. The latest version of CK incorporates much of the
technology created for FN2. If a boxed version comes to fruition, some
of FN2's more innovative features, such as the Commandant mode, may
make the transition to CK.
In the meantime, don't write off Flying Nightmares 2 completely. Eidos
spokesman Gary Keith stressed that the project has been suspended--not
killed--while the company evaluates how to complete it with Walker's
departure. Gilmartin expressed enthusiasm for picking up FN2
development again in-house, and if Eidos decided not to resume
development, so much work has already been completed on the sim's
graphics engine, flight modeling, and general design that it would be
an attractive acquisition for another developer.
Falcon's Approach
Meanwhile, there's bad news and good news on the Falcon 4.0 front. The
bad news is that the release has been delayed again--the development
team didn't want to give specific dates, but from their progress so
far and some general comments I'd guess that the July 1 date many
software stores are quoting is right on the money. The good news is
that the sim is progressing very nicely, and the extra time will go
into incorporating many of the suggestions from users who played the
alpha demo version released on the Internet and on CGW's March CG-ROM.
One area that has significantly improved since the demo is special
effects. The simple, canned explosions of the demo version have been
replaced by elaborate, particle-based explosions that send debris
flying and emit semi-transparent smoke. Missile trails look much
better, as do other lighting effects such as flares. Still on the
plate is frame-rate optimization; the team is confident it will be
able to speed up the sim's performance on lower-end systems before it
ships.
One area that has changed from the initial specs is the player limit
for multiplayer games--it's been bumped from 16 to 720 players, with a
180-player-per-team limit replacing the old six-player cap. Obviously
it's going to take a hellishly fast server and network to accommodate
such large-scale games, but it's nice to see MicroProse looking to the
future.
Another change from the initial plan is that TEN will no longer be the
online host for multiplayer games. Experienced net players will be
able to set up their own TCP/IP games, and MicroProse is currently
evaluating the options as to which matchmaking service it will use.
The last major piece that was still unimplemented when I wrote the
January preview--Tactical Engagement, the mission editor--is now up
and running. This is a very sophisticated mission editor which will
let users create very elaborate mission scenarios. In addition to
setting up the typical conditions--air and ground forces, targets, and
so on--you'll be able to create very detailed objectices and victory
conditions. And missions won't be pass/fail--there are six ratings
from Decisive Victory to Crushing Defeat. And one of the biggest
problems in "canned" missions has been addressed--you don't have to
give specific victory conditions, such as "destroy all planes in this
flight." Rather, you can give broader objectives, along the lines of
"gain air superiority in this area," so that letting one plane get
away doesn't unrealistically cause you to fail your mission.
In addition, thought has been given to multiplayer play here. The host
can actually change victory conditions during a mission. For instance,
you might vector flights to take care of annoying mobile SAM sites.
The host can also put time limits on objectives, so that a flight may
gain victory by taking an objective within three game hours and
holding it until five have passed.
The one element that's still missing is the ability to randomize the
location or chance of appearance of a flight. But while conditions
will always be the same when a mission starts out, MicroProse's Leon
Rosenshein said that the AI will have different reactions each time,
so missions shouldn't play out exactly the same. Still, the ability to
randomize is a sad omission in an otherwise groundbreaking mission
editor. (And one that the competition, Jane's F-15, does have.)
Falcon 4.0 is taking a long time to taxi onto the runway, but it's by
far the most elaborate sim anyone has attempted to produce. Teething
pains are to be expected, and every indication is that the final
result will be more than worth the wait.
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) WB rev 2
Date: 20 Feb 1998 12:49:18 -0800
At 10:25 AM +0000 2/19/98, Nick Harman wrote:
>Well, a new wb rev. How nice and only 8mb too! Who wants a simple easily
>downloaded patch like the win95 boys get </irony>
>
>Is it me, tell me I'm wrong, but have the imol chaps forgotten to FIX THE
>BLOODY MOUSE CURSOR IN FLIGHT bug!!!
>
>Really...
>
>But, the input sprocket set up seems better, the planes don't wallow about
>anymore. Any brainiac like to post an idiots guide to using the damper set
>up etc?
>
I haven't used input sprocket since I noticed that the rudder bug. Is that
fixed? As for the cursor, I have that on mine. But Leaddog and I were
playing 1v1 and he said he didn't have it. I also had some redraw problems
of where the cursor was in and in it's immediate area. Anybody else see
this?
And how important is it setting a six letter ID for yourself with 1v1 when
WB sets some strange one for you?
Dale
-------------------------------------------------------------------------------
From: Keith Harrison <kch@hooked.net>
Subject: Re: (cww) WB rev 2
Date: 20 Feb 1998 16:24:30 -0800
What rudder bug are you referring to? I use ISp successfully with my CH
setup and I have no problems with my rudders. Did you make sure to
change the default settings from "Rudder" to "Rudder Trim" in the ISp
setting? The only cursor problem that I notice is sometimes it will pop
up in the center of the screen when I enter the plane. But I can just
move it off to the corner of the screen and it will stay there.
Wicked
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) WB rev 2
Date: 20 Feb 1998 23:23:39 -0800
At 4:24 PM -0800 2/20/98, Keith Harrison wrote:
>What rudder bug are you referring to? I use ISp successfully with my CH
>setup and I have no problems with my rudders. Did you make sure to
>change the default settings from "Rudder" to "Rudder Trim" in the ISp
>setting? The only cursor problem that I notice is sometimes it will pop
>up in the center of the screen when I enter the plane. But I can just
>move it off to the corner of the screen and it will stay there.
>
>Wicked
First off where are these settings you refer to? Do you need to actually
have rudders to access them?
I have an CH F-16 stick (no rudders) and with the standard control panel
and having the flight controls set to mouse, I can use my thumb rocker to
work the rudder. But when using the input sprocket, I can't.
Also, (note to Cockney) if you use the input sprockets you don't get the
cursor on the screen. And something I'm not sure if it's connected, when I
have the cursor on the screen I have redraw problems at or near where the
cursor is.
Also I am looking for info on cross paltform connections....I tried with
one PC user and it didn't happen.
Dale
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) WB rev 2
Date: 21 Feb 1998 03:34:32 -0700
>Also, (note to Cockney) if you use the input sprockets you don't get the
>cursor on the screen.
Oh yes you do!! Im using isp all the time now, whenevr you press f12
(joystik center) the arrow appears bang screen centre and you have to move
it away. Retrim in flight by pressing f12 and presto, the bugger jumps
straight bak to centre again! Its an annoyance.
I dont understand the sliders in sprockets, are they like an x/y graph with
stik centre control far left and outer lmit of stik to the right, or do the
centre ones control damping at centre of stik and outers control limits of
stik?
Either way, my first experiment of bringing all sliders down to 95% gave me
a plane that was a little stodgy in hard turns but when I came to draw a
bead, revelation!! No twitch, no jerk - tore his dam wing off, got three
kills in as many minutes. I knew there was something wrong with my wb
gunnery and I am glad to discover it was the twitchy stik and not my hot
hands.
I need to know how those sliders work so I can now optimise for gunnery
without affecting turn performance so much.
Thanks to IMOL for the choice of routes in btw - exhaustive tests here have
revealed a good route for me and the steadier green im getting certainly
helps.
>And something I'm not sure if it's connected, when I
>have the cursor on the screen I have redraw problems at or near where the
>cursor is.
I havent seen that one dale, must be your cruddy comp:-}
Yours faithfully
Sir Cockney (lord of the skies and certain parts of south london)
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) WB rev 2
Date: 21 Feb 1998 15:16:20 -0800
>Date: 20 Feb 98 15:40:48 -0800
>Subject: Re: (cww) WB rev 2
>From: "LeadDog" <LeadDog@SoftHome.net>
>To: cww@lists.xmission.com
>X-Mailer: Cyberdog/2.0
>MIME-Version: 1.0
>Message-Id: <B114402D-31E8@207.114.143.120>
>Content-Type: text/plain; charset=US-ASCII
>Content-Transfer-Encoding: 7bit
>
>
>
>LeadDog@SoftHome.netOn Fri, Feb 20, 1998 12:49
>> >Is it me, tell me I'm wrong, but have the imol chaps
>> forgotten to FIX THE
>> >BLOODY MOUSE CURSOR IN FLIGHT bug!!!
>> >
>> >Really...
>
>> fixed? As for the cursor, I have that on mine. But
>> Leaddog and I were
>> playing 1v1 and he said he didn't have it. I also had
>> some redraw problems
>> of where the cursor was in and in it's immediate
>> area. Anybody else see
>> this?
>
>Correction I have the cursor in the middle of my screen. You said
>something about yours freezing in the middle of the screen when we were
>flying. I did not have that happen.
>
>>
>> And how important is it setting a six letter ID for
>> yourself with 1v1 when
>> WB sets some strange one for you?
>
>I tried a 6 letter nick twice today and ended up being aaaaaa. I have know
>idea where that comes from.
>
>LeadDog
>
>
>"The world's greatest athletes eat raw meat, run naked, and sleep in the
>snow" (sled dogs of course!)
>---------------------------------------------------------
>Cyberdog ---A Product of Apple Computer, Inc.
>---------------------------------------------------------
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: (fscombat) 89th (NZ) Fighter Wing January/February Newsletter
Date: 21 Feb 1998 15:15:07 -0800
>From: bgates@host02.net.voyager.co.nz
>To: flanker@wlv.ac.uk, ef2000@Gamers.Org, fscombat@lists.xmission.com
>Date: Sat, 21 Feb 1998 22:32:34 +0000
>MIME-Version: 1.0
>Subject: (fscombat) 89th (NZ) Fighter Wing January/February Newsletter
>Sender: owner-fscombat@lists.xmission.com
>Precedence: bulk
>Reply-To: fscombat@lists.xmission.com
>
>I wish to inform everyone that the January/February newsletter of the
>89th (NZ) Fighter Wing has finally been posted to our website.
>
>VISIT:
>
>http://www.geocities.com/CapeCanaveral/Hangar/4610/janfebs.htm
>
>Included in this months edition are the following articles:
>
>1. Condensed Air Power Manual of the Royal Australian Air Force
>2. After Action Report from January 24th-25th Netmeet
>3. Basic Flying 101: Landing Procedures
>4. Basic Air Combat Tactics: Fighter Wing Doctrine
>5. SQNLDR Chris Brace's DIY Series: Part II Building a Cockpit.
> -WARNING: THIS PAGE IS GRAPHICS INTENSIVE
>
>We may be short on pretty pictures in this months newsletter but we
>are LONG on interesting and hardcore reading!!!!!
>
>Anyway feedback is always appreciated. Drop me a line to let me know
>how you found our newsletter.
>
>Regards
>
>Mailman
>
>
>"Even the Lions appeared to be scared of the cornered Christians"
>
>Ludnum Octavius
>Roman Scribe, 12AD
>
>E-Mail: bgates@voyager.co.nz
>WWW: http://ww.geocities.com/CapeCanaveral/Hangar/4610/index.html
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) H*lp this French Dude
Date: 21 Feb 1998 16:55:05 -0800
>Date: Sat, 21 Feb 1998 14:08:03 -0800
>To: cww@lists.xmission.com
>From: Oz Trad <kahuna@tstonramp.com>
>Subject: Help this French Dude
>Cc: icare@lac.gulliver.fr
>
>Hi all, Don't know how I came to be the recipient of this email but if
>anyone can help out this gentleman you guys can.
>
>Kahuna
>------------------------------------------------
>>From: RAZOR BLADE <icare@lac.gulliver.fr>
>>To: <kahuna@tstonramp.com>
>>Subject: Help me !!
>>Date: Sat, 21 Feb 1998 18:17:37 +0100
>>X-MSMail-Priority: Normal
>>X-Priority: 3
>>MIME-Version: 1.0
>>
>>PEASE HELP A FRANCH VIRTUAL PILOT !!!
>>
>>Please could you send , if you have it, templates or links for Ch Products
>>HOTAS joystick.
>>I have some problems for programing Throttle axis ( + / - keys )
>>If you have some informations , please help me , because i can't play with
>>my joysticks at this marvellous game !!!!!
>>Have you some links or friends (E-mail) to help me.
>>Thank you and "Check your Six !!!!!
>>
>>
>>icare@lac.gulliver.fr
>>
>
-------------------------------------------------------------------------------
From: Tabookster@aol.com
Subject: Re: (cww) WB rev 2
Date: 21 Feb 1998 23:54:18 EST
I hope the cursor stays on the screen (when the mouse is the chosen device for
flight). Is there anyway we could have a little circle (like SkyFighters has)
as the cursor?
-Tabookie
-------------------------------------------------------------------------------
From: bgreen@dmci.net (Green, Billy)
Subject: (cww) JOYSTICK PROBLEM
Date: 22 Feb 1998 00:09:55 -0400
I am using a cheap ass Questick, which was working fine with F/A-18 Hornet
2.0, but when upgrading to 3.0 my joystick seems SUPER JUMPY, the slightest
touch will make my plane spin out and crash, making it impossible to fly,
anyone know whats going on?
ED
---------------] ____________________________________
( )]]]]]]]]]]>})<>===========================------------
---------------] -------------------------------------------------------
()====-->}--========================>
[] Edin Darklighter (ED)
| Emperor of the DLoC
| e-darklighter@usa.net
<========================--{<--====()
---------------] ____________________________________
( )]]]]]]]]]]>})<>===========================------------
---------------] -------------------------------------------------------
-------------------------------------------------------------------------------
From: dan@navnet.net (Dan Champagne)
Subject: (cww) Joystick
Date: 22 Feb 1998 01:13:52 -0400
Had the same problem, check joystick in h-3 preferences, rather than mouse.
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Hornet 2 Ladder
Date: 22 Feb 1998 01:54:40 -0800
[The following was sent to all the members of the CWW Ladders]
In an effort to make the H2 ladder more responsive to those people that are
still active on it, I did some trimming. If you take a look at the ladder
now it is very eye opening, I eliminated approx 200 people from it.
The ones eliminated are the people that have not been active since Oct '97.
This has made me wonder, is there enough interest in the H2 ladder for it
to continue? Right now I would say no, but I am willing to entertain
discussion on the matter.
The matter will be open to discussion on either the CWW mailing list or on
the IRC channel #macflightsims on Dalnet today, Sunday, Feb 22 and next
weekend
If it doesn't continue, I will roll it over and make it the Hornet: Korea
ladder but NOT UNTIL HK has a TCP/IP capability.
Dale
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: (fscombat) airline sillies, kinda dumb
Date: 22 Feb 1998 04:06:09 -0800
>Date: Sun, 22 Feb 1998 02:35:33 -0800
>From: Neko <maddabbo@MCI2000.com>
>Subject: (fscombat) airline sillies, kinda dumb
>To: Fscombat <fscombat@mail.xmission.com>
>MIME-version: 1.0
>X-Priority: 3
>Sender: owner-fscombat@lists.xmission.com
>Precedence: bulk
>Reply-To: fscombat@lists.xmission.com
>
>
>>>
>>> Airline Pilot Collection
>>>
>>> Landing: A controlled mid-air collision with a planet.
>>>
>>> ---
>>>
>>> An airline pilot wrote that on this particular flight he had hammered
>
>>> his ship into the runway really hard. The airline had a policy which
>
>>> required the first officer to stand at the door while the passengers
>>> exited, give a smile, and a "Thanks for flying XYZ airline." He said
>
>>> that in light of his bad landing, he had a hard time looking the
>>> passengers in the eye, thinking that someone would have a smart
>>> comment. Finally everyone had gotten off except for this little old
>>> lady walking with a cane. She said, "Sonny, mind if I ask you a
>>> question?"
>>>
>>> "Why no Ma'am, what is it?"
>>>
>>> "Did we land or were we shot down?"
>>>
>>> ---
>>>
>>> "Welcome aboard Southwest Flight XXX, to YYY. To operate your
>>> seatbelt, insert the metal tab into the buckle, and pull tight. It
>>> works just like every other seatbelt, and if you don't know how to
>>> operate one, you probably shouldn't be out in public unsupervised.
>>>
>>> In the event of a sudden loss of cabin pressure, oxygen masks will
>>> descend from the ceiling. Stop screaming, grab the mask, and pull it
>
>>> over your face. If you have a small child travelling with you, secure
>>> your mask before assisting with theirs. If you are travelling with
>>> two small children, decide now which you love more.
>>>
>>> Weather at our destination is 50 degrees with some broken clouds, but
>
>>> they'll try to have them repaired before we arrive. Thank you, and
>>> remember, nobody loves you, or your money, more than Southwest
>>> Airlines."
>>>
>>> ---
>>>
>>> On another Southwest flight: "Well, ladies and gentlemen, we're
>>> ready to quit taxiing and actually take off, so please stow your
>>> tray tables, put your seat backs in the full upright and most
>>> uncomfortable position, buckle your seatbelts, and roll up your
>>> windows real tight because we'll be going very, very fast. Those
>>> of you with cellular telephones should turn them off now, as they
>>> may interfere with the captain's pacemaker.
>>>
>>> "We do try to maintain cabin pressure during the flight, but
>>> in the event that it should fail, yellow margerine cups will
>>> fall down out of the ceiling. Stop screaming long enough to
>>> pull one over your big ol' nose and mouth, and then insert
>>> a quarter for the first minute of oxygen. If you're travelling
>>> with a family, first put your own mask on, and then assist
>>> your husband with his."
>>>
>>> ---
>>>
>>> United Airlines FA: "Ladies and Gentlemen, as you are all now
>>> painfully aware, our Captain has landed in Seattle. From all of us at
>>> United Airlines we'd like to thank you for flying with us today and
>>> please be very careful as you open the overhead bins as you may be
>>> killed by falling luggage that shifted during our so called "touch
>>> down."
>>>
>>> ---
>>>
>>> About 5 or 6 years ago I was on an American Airlines flight into
>>> Amarillo, Texas on a particularly windy and bumpy day. I could tell
>>> during the final that the Captain was really having to fight it, and
>>> after an extremely hard landing, the Flight Attendant come on the PA
>>> and announces, "Ladies and Gentlemen, welcome to Amarillo. Please
>>> remain in your seats with your seatbelt fastened while the Captain
>>> taxies what's left of our airplane to the gate!"
>>>
>>> ---
>>>
>>> Another flight Attendant's comment on a less than perfect landing: "We
>>> ask you to please remain seated as Captain Kangaroo bounces us to the
>>> terminal."
>>>
>>> ---
>>>
>>> Overheard by a guy giving rides: "Sorry about the rough landing, but
>>> I'm practicing for a job at Continental. Next time I'll try to lose
>>> your luggage."
>>>
>>> ---
>>>
>>> Upon landing hard, the pilot gets on the PA system, "Sorry folks for
>>> the hard landing. It wasn't the pilot's fault, and it wasn't the
>>> plane's fault. It was the asphalt."
>>>
>>> ---
>>>
>>> A photographer from a well know national magazine was assigned to
>>> cover the fires at Yellowstone National Park. The magazine wanted to
>>> show some of the heroic work of the fire fighters as they battled the
>>> blaze. When the photographer arrived, he realized that the smoke was
>>> so thick that it would seriously impede or make it impossible for him
>>> to photograph anything from ground level. He requested permission to
>>> rent a plane and take photos from the air. His request was approved
>>> and arrangements were made. He was told to report to a nearby airport
>>> where a plane would be waiting for him. He arrived at the airport and
>>> saw a plane warming up near the gate. He jumped in with his bag and
>>> shouted, "Let's go!'' The pilot swung the little plane into the wind,
>>> and within minutes they were in the air. The photographer said, "Fly
>>> over the park and make two or three low passes so I can take some
>>> pictures."
>>>
>>> "Why?" asked the pilot.
>>>
>>> "Because I am a photographer," he responded, "and photographers take
>>> photographs."
>>>
>>> The pilot was silent for a moment; finally he stammered, "You mean
>>> you're not the flight instructor?"
>>>
>>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: Ladder HORNET
Date: 22 Feb 1998 15:19:09 -0800
>Envelope-to: thon@xmission.com
>Subject: Ladder HORNET
>Date: Sun, 22 Feb 1998 22:50:31 -0000
>x-sender: u77102004@m1.771.telia.com
>From: u77102004 <u77102004@stockholm.mail.telia.com>
>To: <owner-cwwladders@lists.xmission.com>
>Mime-Version: 1.0
>
>>In an effort to make the H2 ladder more responsive to those people that are
>>still active on it, I did some trimming. If you take a look at the ladder
>>now it is very eye opening, I eliminated approx 200 people from it.
>>Sender: owner-cwwladders@lists.xmission.com
>>Precedence: bulk
>>Reply-To: Dale <cdb@inficad.com>
>>
>>The ones eliminated are the people that have not been active since Oct '97.
>>This has made me wonder, is there enough interest in the H2 ladder for it
>>to continue? Right now I would say no, but I am willing to entertain
>>discussion on the matter.
>>
>>The matter will be open to discussion on either the CWW mailing list or on
>>the IRC channel #macflightsims on Dalnet today, Sunday, Feb 22 and next
>>weekend
>>
>>If it doesn't continue, I will roll it over and make it the Hornet: Korea
>>ladder but NOT UNTIL HK has a TCP/IP capability.
I would suggest that we make a gathered effort to maintain the
knowledge and experience together with the great sense of
community feeleing by discussing the TCP/IP issues, cross
plattforming and more asap
Michel previously known as Strychnine having a groing
wife changing nick to Embryon, since famly is expanding
Michel Louis Tagliati
4th Year Medical Student, Karolinska Institute
IT Freelance Journalist
______________E_M_B_R_Y_O_N_I_C_S______________
> With a potential to grow...
>
> http://www.embryonics.com
> michel@embryonics.com
>
>ICQ: 7365760
>
>
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) gravis firebird help
Date: 23 Feb 1998 10:34:06 -0700
Im going to lend my old gravis firebird to a friend and I am trying to set
it up for Warbirds for him.
Input Sprokts on Wb seems the best way to go as they let you damp down the
FBs legendary twitchiness. However when I set the hat switch to views,
pressing forward on the switch has no effect, presumably its set to 'look
forward'.
I dunno about anyone else but I like hat forward to give me a 45 degree or
90 look up view. Using the left hand to dart for the numeric keypad 5 tends
to not be a good idea when in a hard stall fight:-) Especially when that
hand is holding the base down as well as working the ruddr keys.
is there a way to make the FB treat hat switch forward as look up in
sprokets? No other button on the FB appears to be configurable to look up.
Answers on a postcard to:
Cockney
BTW I keep asking but does no one know how those sliders in sprokets
damping work? left to right? inner to outer?
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) gravis firebird help
Date: 23 Feb 1998 13:34:26 -0600
At 10:34 AM 2/23/98 -0700, Nick Harman wrote:
>Im going to lend my old gravis firebird to a friend and I am trying to set
>it up for Warbirds for him.
>is there a way to make the FB treat hat switch forward as look up in
>sprokets? No other button on the FB appears to be configurable to look up.
Don't know about the FB, but I haven't been able to map the forward-hat to
up-forward on CH either. I've just gotten used to forward-hat/and look up
(which is my pinky button).
And based on the amount of trouble people are having, I wouldn't recommend
sticking with the Firebird - get CH or TM. (And don't get the cheap CH
stick - get the F16 Fighterstick)
>BTW I keep asking but does no one know how those sliders in sprokets
>damping work? left to right? inner to outer?
Left to right.
Wade
Wade Williams wwilliam@cisco.com
WarBirds ID: ==au==
4th Fighter Group Squadron
336th Rocketeers Fighter Squadron Commander
(http://home.earthlink.net/~fourthfg/)
Member of the WarBirds training staff
-------------------------------------------------------------------------------
From: David Rimmer <daverimmer@earthlink.net>
Subject: Re: (cww) gravis firebird help
Date: 24 Feb 1998 01:54:40 -0600
This is a multi-part message in MIME format.
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Screw that! The firebird stick is the best game device for warbirds
hands-down! I have had no problems with mapping upward views on my hat switch
atall. What i have is the lower handle "squeeze" button mapped to "5" and the
forward hat position to 8. This gives me the 3/4 ahead view when used alone,
and the upper forward view when used with the squeze button. In fact, using
the squeeze button in combo with any hat position will give a great 3/4 view
in any direction!
Gravis Firebird, keep it, revel in it, become one with it...
Frito]
Wade Williams wrote:
> At 10:34 AM 2/23/98 -0700, Nick Harman wrote:
> >Im going to lend my old gravis firebird to a friend and I am trying to set
> >it up for Warbirds for him.
> >is there a way to make the FB treat hat switch forward as look up in
> >sprokets? No other button on the FB appears to be configurable to look up.
>
> Don't know about the FB, but I haven't been able to map the forward-hat to
> up-forward on CH either. I've just gotten used to forward-hat/and look up
> (which is my pinky button).
>
> And based on the amount of trouble people are having, I wouldn't recommend
> sticking with the Firebird - get CH or TM. (And don't get the cheap CH
> stick - get the F16 Fighterstick)
>
> >BTW I keep asking but does no one know how those sliders in sprokets
> >damping work? left to right? inner to outer?
>
> Left to right.
>
> Wade
> -----------------------------------------------------------------------
> Wade Williams wwilliam@cisco.com
> WarBirds ID: ==au==
> 4th Fighter Group Squadron
> 336th Rocketeers Fighter Squadron Commander
> (http://home.earthlink.net/~fourthfg/)
>
> Member of the WarBirds training staff
> -----------------------------------------------------------------------
--
David Rimmer
David Rimmer mailto:daverimmer@earthlink.net
Freelance Author
Independence, Missouri Warbirds Handle: Rimmer
ICQ#3856541 Fly Warbirds! http://www.icigames.com
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-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) gravis firebird help
Date: 24 Feb 1998 01:23:40 -0700
>Screw that! The firebird stick is the best game device for warbirds
>hands-down! I have had no problems with mapping upward views on my hat switch
>atall. What i have is the lower handle "squeeze" button mapped to "5" and the
>forward hat position to 8. This gives me the 3/4 ahead view when used alone,
>and the upper forward view when used with the squeze button. In fact, using
>the squeeze button in combo with any hat position will give a great 3/4 view
>in any direction!
>
>Gravis Firebird, keep it, revel in it, become one with it...
>
>
Ahhh youre talking about standard mapping, I mean using the sprokets
config...there is no way to assign lookup in sprokets.
Hmm I had the FB for a while before I bought the TM. Im afraid once youve
tried one then the the other (FB) seems very poor indeed. Lotsa lovely
buttons but unbearably twitchy. I just tried it again and its mad to
control.
However if you could send me your FB set, Id like to see if it helps. What
version of software u using?
C
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: David Rimmer <daverimmer@earthlink.net>
Subject: Re: (cww) gravis firebird help
Date: 24 Feb 1998 10:51:12 -0600
This is a multi-part message in MIME format.
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Nick:
Nope, I am using the iinput sprockets that came with warbirds. You or anyone else
is welcome to my set though.
There is a new patch for the firebird at www.gravis.com which I use. Maybe that
helps.
Frito
Nick Harman wrote:
> >Screw that! The firebird stick is the best game device for warbirds
> >hands-down! I have had no problems with mapping upward views on my hat switch
> >atall. What i have is the lower handle "squeeze" button mapped to "5" and the
> >forward hat position to 8. This gives me the 3/4 ahead view when used alone,
> >and the upper forward view when used with the squeze button. In fact, using
> >the squeeze button in combo with any hat position will give a great 3/4 view
> >in any direction!
> >
> >Gravis Firebird, keep it, revel in it, become one with it...
> >
> >
>
> Ahhh youre talking about standard mapping, I mean using the sprokets
> config...there is no way to assign lookup in sprokets.
>
> Hmm I had the FB for a while before I bought the TM. Im afraid once youve
> tried one then the the other (FB) seems very poor indeed. Lotsa lovely
> buttons but unbearably twitchy. I just tried it again and its mad to
> control.
>
> However if you could send me your FB set, Id like to see if it helps. What
> version of software u using?
>
> C
>
> nick_harman copywriting UK
> Tel: 0181 677 3356
> Fax: 0181 769 7839
> Mobile 0850 296102.
> virtually a portfolio:
> http://www.copycom.demon.co.net
> stuart.harman freelance creative team:
> http://freespace.virgin.net/stuart.harman
--
David Rimmer
David Rimmer mailto:daverimmer@earthlink.net
Freelance Author
Independence, Missouri Warbirds Handle: Rimmer
ICQ#3856541 Fly Warbirds! http://www.icigames.com
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-------------------------------------------------------------------------------
From: Oz Trad <kahuna@tstonramp.com>
Subject: (cww) 3Dfx Help
Date: 24 Feb 1998 15:30:07 -0800
Hi gang,
I have recently received my copy of HK3 (yeah!). Now I have heard a lot of
discourse on the subject of 3d cards and the problems and I have a
(hopefully) simple question. What should I get? I have a 7500/100, 256 lvl2
cache, 132mgs ram, a Sony 20se (run by built in video with 4mg vram
upgrade) and (2) 15 apple monitors (run by 2 ati cards). Will I have to run
my 20inch at 600 x 400 res to use the 3dfx? what will it look like on that
big monitor? Will it be worth it? I have heard you can run the 3dfx card at
800 x 600 but it is slow. What will I need to upgrade for playability? Is
the techworks card the only thing going for the mac? Anyone running 3dfx on
a 17in or larger monitor? Whats it like?
Thanks in advance
Captain Oz 'Kahuna' Trad, Information Officer
VMFA-323rd Cougars, "We Fight as One"
http://www.tstonramp.com/~kahuna/index.html
-------------------------------------------------------------------------------
From: "Mark Eastwold " <marke@knology.net>
Subject: Re: (cww) 3Dfx Help
Date: 24 Feb 1998 19:13:01 -0600
After installing the 3Dfx card into the confuser - use the 'pass through
cable' that comes with the card to go from your computer's video out to the
video in jack on the 3Dfx card. Connect the monitor (20" good!) to the 3Dfx
card. (Just make sure you have a spare slot for the card. Some confusers
The confuser you have sounds like it's speedy enuf to run HKM.
I use a 21" monitor at 640x480 and HKM fills the screen. No prob. But the
displays are a tad 'chunky' looking. They look great at 800x600 - but then
the frame rate drops through the basement. For the slow witted or the
hesitant jet jockey it might be a benifit - give 'em more time to figure
out what they're gonna do next. (Like me!)
The slowness encountered at 800x600 is not due to the confuser but to the
poorly written 3Dfx drivers. (Although provided by TechWorks they are
actually written by the 3Dfx bunch.) When 3Dfx gets enuf hate mail from
fustrated Mac drivers they may get around to getting them optimized.
(As I scribbled in a post on the GSC board:
1) Macs & PCs - at the same mhz rated processor - Macs proccess
faster than PCs. i.e. PCs run slower than Macs.
2) PC drivers using 3Dfx cards at 800x600 do not have the slow
frame rate experienced by Mac drivers (using the exact same card - the
Diamond Monster3d in this case).
Sooooo - If a slower PC doesn't have any problem at 800x600 then the faster
Mac shouldn't either. All indications point to the drivers.
Bottom line: Plug your 3Dfx into your 20" monitor. Looks great! (Even
better if 3Dfx ever fixes the drivers!!!)
me
>Hi gang,
>I have recently received my copy of HK3 (yeah!). Now I have heard a lot of
>discourse on the subject of 3d cards and the problems and I have a
>(hopefully) simple question. What should I get? I have a 7500/100, 256 lvl2
>cache, 132mgs ram, a Sony 20se (run by built in video with 4mg vram
>upgrade) and (2) 15 apple monitors (run by 2 ati cards). Will I have to run
>my 20inch at 600 x 400 res to use the 3dfx? what will it look like on that
>big monitor? Will it be worth it? I have heard you can run the 3dfx card at
>800 x 600 but it is slow. What will I need to upgrade for playability? Is
>the techworks card the only thing going for the mac? Anyone running 3dfx on
>a 17in or larger monitor? Whats it like?
>
>Thanks in advance
>
>Captain Oz 'Kahuna' Trad, Information Officer
>VMFA-323rd Cougars, "We Fight as One"
>http://www.tstonramp.com/~kahuna/index.html
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ | _/
_/ Mark Eastwold | Internet: marke@knology.net _/
_/ Montgomery, AL | _|_ _/
_/ | -o-o-( )-o-o- _/
_/ | _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-------------------------------------------------------------------------------
From: dan@navnet.net (Dan Champagne)
Subject: (cww) 3DFX
Date: 24 Feb 1998 22:38:01 -0400
Like you, and many Mac owners, we want speed with our 3dfx cards. The pc
guys will be getting the monster 2 card, that can interlace it's memory
with another card to make a total of 16 megs. This means you can run 1024 x
768 in 3 d mode. Mean while we grovel in our 640 x 480 3d mode waiting for
something to happen for the Mac. Hopefully some card manufacturer will make
one that works like a monster 2 for a Mac. If anyone knows anything, I'd be
interested in finding any info on any new 3dfx cards that will at least run
at 800 x 600 without any frame rate drop. Thanks in advance.
-------------------------------------------------------------------------------
From: "Mark Eastwold " <marke@knology.net>
Subject: Re: (cww) 3DFX
Date: 24 Feb 1998 21:03:32 -0600
Right now the problems isn't so much a limitation of what the card can do,
but that our (Mac) drivers, written by the folks at 3Dfx, are a tad
underpowered.
3Dfx is the only source for the drivers. They give the drivers to the card
manufacturers (Mac & PC) who put their names on them and then in turn, give
them to us.
Having a 3Dfx card with 8meg memory (vs the 4meg of the TechWorks card)
might help. Someone who has a PC buddy that has a 3Dfx card with 8meg (or
more) could borrow the card and pop it into his Mac and see if HKM runs
peachy at 800x600. Anyone who gets away with this please let us in on what
the outcome was.
We Mac drivers have several options:
1) Screech at 3Dfx to optimize the Mac drivers.
2) Screech at TechWorks to screech at 3Dfx to optimize the Mac drivers.
3) Screech at TechWorks to provide a memory upgrade to their Mac
3Dfx card.
4) Wait 6-12 months for something better.
5) Buy a cheap PC and install your 3Dfx card in it. (I know, this
is heresy...)
Just remember, those who like to live on the bleeding edge of technology
sometimes get the opportunity to do just that. Bleed.
Rats...
me
>Like you, and many Mac owners, we want speed with our 3dfx cards. The pc
>guys will be getting the monster 2 card, that can interlace it's memory
>with another card to make a total of 16 megs. This means you can run 1024 x
>768 in 3 d mode. Mean while we grovel in our 640 x 480 3d mode waiting for
>something to happen for the Mac. Hopefully some card manufacturer will make
>one that works like a monster 2 for a Mac. If anyone knows anything, I'd be
>interested in finding any info on any new 3dfx cards that will at least run
>at 800 x 600 without any frame rate drop. Thanks in advance.
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) 3DFX
Date: 25 Feb 1998 01:09:02 -0800
>Date: 25 Feb 98 03:32:00 +0000
>Subject: Re: (cww) 3DFX
>From: "William helm" <billy-h@dircon.co.uk>
>To: cww@lists.xmission.com
>X-Mailer: Cyberdog/2.0
>MIME-Version: 1.0
>Message-Id: <B1194137-13DBA1@194.112.51.98>
>Content-Type: text/plain; charset=US-ASCII
>Content-Transfer-Encoding: 7bit
>
>:Like you, and many Mac owners, we want speed with our 3dfx cards. The pc
>:guys will be getting the monster 2 card, that can interlace it's memory
>:with another card to make a total of 16 megs. This means you can run 1024
>x
>:768 in 3 d mode. Mean while we grovel in our 640 x 480 3d mode waiting for
>:something to happen for the Mac. Hopefully some card manufacturer will
>make
>:one that works like a monster 2 for a Mac. If anyone knows anything, I'd
>be
>:interested in finding any info on any new 3dfx cards that will at least
>run
>:at 800 x 600 without any frame rate drop. Thanks in advance.
>
>
>theyr is a Mac 3dfx card that Is twin 3dfx chips with a bridge chip, With
>upto 16Meg of memory, or perhaps even more, Infact I think its also a 2d
>card of special note, now, I really cant rember who makes it, but Ill
>keep an eye out and get back to you all
>
>seya star side
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) 3DFX
Date: 25 Feb 1998 14:30:36 -0800
>Date: 25 Feb 98 18:57:34 +0000
>Subject: Re: (cww) 3DFX
>From: "William helm" <billy-h@dircon.co.uk>
>To: cww@lists.xmission.com
>X-Mailer: Cyberdog/2.0
>MIME-Version: 1.0
>Message-Id: <B11A1A24-2EA6D@192.168.1.1>
>X-Fontfamily: Monaco
>X-Fontsize: 10
>Content-Type: text/enriched; charset=ISO-8859-1
>Content-Transfer-Encoding: quoted-printable
>
><SMALLER><FIXED>http://macsonly.com/3dod.html Is the aformentiond
>product..., Its expensive but, Untill VooDoo2, It really is
>something else!
>
>
>Cheers, Billy</FIXED></SMALLER>
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) WB2 H2H Mac<->PC
Date: 27 Feb 1998 17:36:49 -0800
[I found the following on the Mac flight sim newsgroup. I had tried it with
PC user and of two tries, we connected once but couldn't communicate or
anything else. I'm looking for whatever info/experiences other people have
had]
Newsgroups: comp.sys.mac.games.flight-sim
Organization: Purdue University Computing Center
Lines: 25
Message-ID: <6d5l2i$d9p@mozo.cc.purdue.edu>
References: <6d50pm$el3@q.seanet.com>
NNTP-Posting-Host: expert.cc.purdue.edu
Xref: news.inficad.com comp.sys.mac.games.flight-sim:30620
I wish I had answers, but I've been having some problems trying to get
a Mac to PC H2H to work, myself. My roommate and I have a direct TCP/IP
connection, and we've tried with both the PC and the Mac as host.
When the PC is the host, we can connect up, and we appear at the same
airfield. My (the Mac) call-sign is messed up. When he hits the roster
button, it shows up correctly, but when we send messages, my name
is aaaaaa. We can fly against each other, and I can see, hit and, kill him
with out a problem. It's not quite as smooth the other way around though.
A good chunk of the time when he hits my plane, a message comes up on
his screen stating 'hit invalid player slot zero'. Also, he can only get
the range on my plane, neither the call-sign or plane type icons work. If
he lays into me enough, my plane will die sooner or later, but I don't think
all the hits are registering (at least my machine doesn't make the 'got hit'
sound when the invalid message comes up)
When we tried that Mac as host, we couldn't even get off the ground. He'd
select a plane and hit fly, but he wouldn't go. Every time he hit fly, I
got a message about his plane being invalid. This is with the most recent
version for both of us. Any tips would be appreciated. Thanks!
Ben Galanti
Purdue University
galanti@ecn.purdue.edu
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) WB2 H2H Mac<->PC
Date: 28 Feb 1998 09:33:57 +0000
>[I found the following on the Mac flight sim newsgroup. I had tried it with
>PC user and of two tries, we connected once but couldn't communicate or
>anything else. I'm looking for whatever info/experiences other people have
>had]
>
>When the PC is the host, we can connect up, and we appear at the same
>airfield. My (the Mac) call-sign is messed up.
This also happens mac to mac
>When he hits the roster button, it shows up correctly, but when we send
>messages, my name
>is aaaaaa.
Again, same problem with mac to mac
We can fly against each other, and I can see, hit and, kill him
>with out a problem. It's not quite as smooth the other way around though.
>A good chunk of the time when he hits my plane, a message comes up on
>his screen stating 'hit invalid player slot zero'.
Yep another mac to mac problem I see that message a lot
If
>he lays into me enough, my plane will die sooner or later, but I don't think
>all the hits are registering (at least my machine doesn't make the 'got hit'
>sound when the invalid message comes up)
Dunno about this, certainly planes seem stronger. maybe he hasnt got his
lethality settinh high?
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) suicidal koreans
Date: 27 Feb 1998 16:43:46 +0000
Anyone else noticed how the korean p planes (thats how they mysteriously
designate in rwr) seem incapable of staying aloft? One after the other they
will plough into the ground if you make em chase you thru a simple loop or
split s.
BTW I quite liked the auto couple landing on carriers in Kuwait, but in
Korea even tho it says cpl, making it active has you flying out on a
mission to nowhere, or at least nowhere near the carrier.
Even on final approach, the plane will go off course if you shift l, shift
A (cpl), A.
Odd or maybe my mechanic wants courtmartialling
C
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman