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1998-01-28
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From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) warbirds, 3d card= blackout?
Date: 02 Jan 1998 15:44:38 -0700
help Warbirds is makin my monitor blak and then go into standby on enter
arena on line and ready room offline.
Is it the 3d card in this mac?earlier saw comm messages go wrong color and
lost tracer too
Cockney
nick_harman copywriting
Tel: +44 0181 677 3356
Fax: +44 0181 769 7839
Mobile 0850 296102
Virtually a portfolio:http:// www.copycom.demon.co.uk
-------------------------------------------------------------------------------
From: Robert Sander <100755.3225@compuserve.com>
Subject: (cww) comanche
Date: 04 Jan 1998 13:44:59 -0500
Comanche is the worst Sim i've ever bought, a "CWoE" (complete waste of
money!)
FW-190
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Hornet 3.0 Radar Tutorial
Date: 09 Jan 1998 21:22:14 -0700
=46rom: william.hewett@gsc.gte.com (Bill Hewett)
Newsgroups: comp.sys.mac.games.flight-sim
I feel the Hornet 3.0 (and upcoming Korea) manuals are exceedingly we'll don=
e.
However, I offer the following in the simple hope that it may assist someone=
:
Radar
The new Radar modes of v3.0 are at the same time the most realistic, and mos=
t
difficult to learn, ever simulated. We will discuss each mode as it applies =
to
typical air-to-air and air-to-ground employment. we'll also cover the
miscellaneous modes available. Then we'll wrap up the section with a
potential A/A scenario. As we proceed to discuss this highly technical
capability do keep in mind that locating, tracking and identifying a bandit =
is
a daunting task in real life, and this difficulty has been faithfully modele=
d
in v3.0. The learning curve is steep but just as any other aspect of the sim
with practice your skills will rapidly improve and thereby your enjoyment. S=
o,
without further ado lets start with your primary concern, surviving and
prevailing over an airborne aggressor!
AIR-TO-AIR MODES
Velocity Search - The Velocity Search (VS) mode provides long-range, forward
sector, look-up, look-down, nose-on, target detection. It primarily scans fo=
r
fast moving objects in its emission pattern, hence velocity. This is the
mode you should use when your mission calls for locating bogies at great
distance and as early in the evolution as possible. The right DDI (display)
reflects a clean representation of airborne targets and shows the pilots
closing velocity on the vertical coordinate and azimuth angle on the
horizontal coordinate. You may cycle out to 80 nautical miles but keep in mi=
nd
that the scan will be relatively slow, and narrow over time, at this range.
Range While Search - The Range While Search (RWS) mode provides all-aspect
(nose-on, tail-on) and all-altitude (look-up, look-down) target detection. T=
he
right DDI (display) shows range on the vertical axis and azimuth angle on th=
e
horizontal. You may cycle out to 80 nautical miles, but as VS the scan is
relatively slower than the short-range modes. This is the most commonly used
mode upon nearing a hostile environment. It is a good balance of wide volume=
,
and fairly rapid, scan. This mode is often called "Raid" mode as it is used =
to
resolve (detect) multiple targets separated by less than the antenna
beam-width, at long range.
Tactical Designation Cursor - The Target Designator Control (TDC) cursor
displays antenna scan pattern altitude coverage. The TDC cursor may be
superimposed on a target and then designated for potential weapons employmen=
t.
This is best utilized in the long-range Velocity Search or Range While Searc=
h
modes.
Track While Scan - The Track While Scan (TWS) mode can track and display the
eight highest priority targets. The TWS range versus azimuth display shows
target location, velocity vector, Mach number, altitude, and launch and
steering data (missile) for the designated priority target. This is the "wor=
k
horse" mode and you will find it the one you utilize most often and for the
longest duration. TWS sacrifices acquisition scan distance (20 NM max) for
high detail and high scan frequency. This gives you the best situational
awareness as you quickly near your decision point for weapons employment. Th=
e
TDC cursor may also be used with this mode but even at the modes maximum
range you will generally be too busy to employ. A better bet is to use your
conventional target-cycle mode.
Single Target Track - The Single Target Track (STT) mode provides accurate
tracking of a single target and can function automatically by engaging auto
acquisition (AACQ); manually by designating a target on the VS, RWS or TWS
displays; or by launching an AIM-120 Sparrow missile while in the TWS mode.
STT displays show the tracked target, velocity vector, maximum and minimum
range, missile launch limits, an allowable steering error circle and an aim
dot. This mode is highly recommended, as you close to optimum medium-range
missile range, to reduce distraction. But after you successfully engage, don=
t
forget that there may be more bandits out there! Quickly switch back to TWS =
to
regain the big picture.
Auto Acquisition Mode (stabilized)- The radar set has an Auto Acquisition
(AACQ) capability in the VS, RWS and TWS modes. When selected, the radar wil=
l
automatically acquire and track the first/nearest target detected in the VS
and RWS modes or the launch and steering target (missile) in the TWS mode.
AACQ is "stabilized" which means that it is independent of your aircrafts
relative pitch. This makes it useful for initial bandit targeting, but it is
not recommended for close-in ACM, e.g. gunfighting.
Auto Acquisition Modes (destabilized)- Also known as Air Combat Maneuvering
Modes, there are four modes of destabilized auto acquisition, with a max ran=
ge
of 10 NM. Being non-independent of aircraft pitch they are best used for a
knife fight in a telephone booth. They are:
WACQ - Wide Acquisition which displays the target nearest your aircraft afte=
r
a wide azimuth scan. The radar scans six bars horizontally and + or - 30
degrees (caged) in azimuth centered on the aircraft longitudinal reference
axis with the antenna being stable with the horizon in the roll axis. If
youve temporarily lost some of your situational awareness this is the auto
acquisition mode to use to scan the most close-in volume.
VACQ - Vertical Acquisition in which the radar scans +55=95 to +5=95 vertica=
lly,
with a two-bar scan centered on the longitudinal axis, and automatically
acquires and tracks the first target detected within the specified range. Th=
e
scan pattern is referenced to the aircraft roll and pitch axes. This mode is
best employed when you suspect a large vertical separation between you and
your foe.
GACQ - Gunsight Acquisition which displays the target nearest your aircraft
after a scan of volume projected off your HUD field of view. This is the wor=
k
horse of the close-in, auto-acquisition, gunfight modes. If your situational
awareness is pretty good this mode will help you maintain it, or quickly
enhance it.
BST (BACQ) - Boresight Acquisition which displays the target nearest your
aircraft after a conical scan centered off your nose. The HUD shows the
antenna beam limits and the pilot maneuvers to bring a visible target within
this circle. This is a Very narrow scan but if you already have high
situational awareness this mode will provide the highest fidelity. Fidelity
which just may save your bacon as you narrowly avoid some head-to-head bandi=
t
tracers!
AIR-TO-GROUND MODES
[Real Beam Ground] Map - Real Beam Ground Map (RBGM) provides the convention=
al
air-to-ground radar functions of large area mapping, large discrete target
tracking, and general navigation. Its range scales 5 NM to 160 NM with azimu=
th
scan angles up to +60=95.
Sea Surface Search - Sea Surface Search (SSS) is an extension of RBGM
optimized for operation over water. It scans a large area to locate and
acquire ships in cluttered seas. Range scales and azimuth sectors are simila=
r
to RBGM except that automatic thresholding produces a clutter-free display.
Ground Moving Target [Indication] - Ground Moving Target Indication (GMTI)
detects moving ground targets. GMTI normally functions as an activity
indicator and as an aid in cueing sensor pods. In normal operation GMTI
targets are alternately overlaid on the RBGM display on a frame-to-frame
basis. It has range scales out to 40 NM and azimuth scan angles up to +45=95=
=2E
Doppler Beam Sharpening (EXP1) - Doppler Beam Sharpening (DBS) provides high
resolution air-to-ground mapping. DBS Expand 1 improves azimuth angular
resolution 19:1 with ground coverage over a 1.25 NM square patch. This mode
enables rapid detection of tactical targets and provides much more finely
detailed mapping than the GMTI overlay on RBGM. The tradeoff is a much small=
er
area of mapping.
MISCELLANEOUS MODES
Radar Elevation Up/Down - This refers to the potential articulation of your
radar antenna, and hence scan, up/down in relation to the longitudinal axis =
of
the aircraft. The "Band" in which your radar traverses may be
elevated/decremented. This Band is delineated as "Bars" through which your
radar scans and are indicated by 2B, 4B, and 6B. A 6B setting will scan a mu=
ch
taller vertical range of airspace with each horizontal cycle, but at the
expense of update duration (less current information). To further comprehend
this principle keep in mind that the radar scans left-right/top-bottom to
fully annunciate on the DDI, much as a TV sets electron gun passes across th=
e
phosphor coating to fill the picture tube.
Radar Azimuth Left/Right - Much like Radar Elevation but applied to the
horizontal scanning capability of the radar. A 6B setting will scan a much
wider horizontal range of airspace with each cycle. Again as Elevation, the
tradeoff is timeliness of update for a larger volume of scanned airspace. At
great distance to bogie this is probably a good investment, but close-in you
need the fastest scan possible to properly evaluate the threat.
Terrain Avoidance - Terrain Avoidance is used for all-weather low-altitude
penetration and navigation. Hornet v3.0 does not fully model this capability
however it is "built in" to autopilot when at very low altitude and utilizin=
g
Radar Altimeter. By the way, use of radar altimeter will not negate a
stealthy approach as it is a pulse device directed straight down from the
belly of the aircraft. Only when banked at, or greater than, 90 degrees woul=
d
it come into play as a detectable emission, but the interval is so short and
randomly radiated that it is negligible to your tactical planning.
Silent Operation - In Silent Operation, the radar stops transmitting but
continues to process received signals. The radar will transmit for a single
frame when the TDC [designate] key is pressed. The radar display freezes whe=
n
SIL is selected and again after an active frame is completed.
IFF - When the Identify Friend or Foe probe is activated the bogies
transponder will be interrogated. If a Friend the transponder will respond
with a positive return and a tone will be heard. If a Foe no return will be
received and no tone heard. Fratricide (causing friendly casualties) is
punishable by a minimum of Courts-Martial!
TYPICAL A/A SCENARIO
This scenario starts with you spooled up on the waist catapult of the USS
Nimitz, on station in the Indian Ocean. Your mission is to provide Combat Ai=
r
Patrol a hundred nautical miles out from your Battle Groups patrol route and
your rules of engagement permit weapons loose upon negative IFF squawk.
You select zone three afterburner, salute the catapult officer smartly, and =
in
the time it takes you to scan the instruments once you are thundering down t=
he
ramp. Drop out of AB, clean up, and youre ready to rock n roll!
Upon reaching angels ten you set up your Hornet for air-to-air mode. You
select Velocity Search as your initial Radar Mode to scan for any fast mover=
s
at maximum range. You pick up the characteristic "blocks" indicating multipl=
e
bogies at 80 NM.
Next you switch to Range While Search to ascertain bogie bearing relative to
your aircraft. Theyre incoming at fifteen degrees angle off your port nose,
and closing fast. You maintain lateral separation as you close to 40 NM and
initiate an IFF probe - Confirmed Bandits, Tally Ho!
Your fine training shows as you immediately switch to Auto Acquisition to
automatically lock on to the lead. After all, he must be the brains behind
this foolhardy group.
Time to warm up the AIM-120 Sparrow at 20 NM and to switch to Track While Sc=
an
to maintain better overall situational awareness. You target-designate the
lead bandit and Single Target Track automatically engages. You bring your no=
se
into the weapons optimum release zone and fire the missile as soon as you ge=
t
within parameters. It corkscrews as it tracks on the bandits reflected radar
energy. A miss - damn this guy is good!
Switch to winder and at closure to 12 NM you launch and watch the missile
track smoothly on the bandits leading edge radiant energy. Blaam - Good Kill=
!
Without pausing to rejoice you switch to Air Combat Maneuvering Mode, starti=
ng
with Wide Acquisition to keep the two remaining bandits in radar view.
=46ortunately theyre still in echelon formation and you concentrate on the n=
ew
lead.
Bringing up Gunsight Acquisition you switch to your mighty 20 mm Vulcan.
Keeping the bandit laterally separated you start a lead turn just prior to t=
he
merge. It pays off and you turn inside his arc for an effortless kill.
Unfortunately youve lost SA and you frantically scan the sky; hes out there
somewhere! You switch to Vertical Acquisition and voila, hes 5k above you,
nose on. No time for a pretty move, you bring your own nose on and switch to
Boresight Acquisition to ensure observation of any slight change in the
bandits flight path. He must be a rookie because hes yawed to starboard. You
correct for angular deviation, let the CCIP piper compute a solution, and fi=
re
at max effective range. The instant plume of black smoke tells the tale as y=
ou
quickly employ a guns defense high-G pull out of plane. His too-late fired
rounds pass harmlessly by and you savor the easy mop up to come.
we'll done Naval Aviator, RTB for a wet cell on the Boss!
-------------------------------------------------------------------------------
From: "William Helm" <billyh@bogo.co.uk>
Subject: (cww) Mac 2.0 Warbirds beta released, Nuff said (No text)
Date: 10 Jan 1998 10:14:40 +0100
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) (fscombat) Human Factors in Airmanship
Date: 10 Jan 1998 11:33:25 -0700
>From: "Mailman" <bgates@voyager.co.nz>
>To: "Jean-Fran=E7ois Laissus" <laissus@total.net>,
> "Mike Zandvliet" <saint@xtra.co.nz>,
> "Emoliano Molina" <bm@triode.net.au>,
> "Michael Barnes" <michaelb@OntheNet.com.au>,
> "Paul Heimel" <PHEIMEL@clear.co.nz>,
> "Chris Brace" <chrisb@wlg.auldhouse.co.nz>,
> "David Morrison" <dj.morrison@qut.edu.au>,
> "Ed Reddy" <reddye@cadvision.com>, <ef2000@gamers.org>,
> <flanker@wlv.ac.uk>, <fscombat@lists.xmission.com>,
> <longbow@sverige.net>
>Subject: (fscombat) Human Factors in Airmanship
>Date: Sat, 10 Jan 1998 22:44:50 +1300
>X-MSMail-Priority: Normal
>X-Priority: 3
>MIME-Version: 1.0
>Sender: owner-fscombat@lists.xmission.com
>Precedence: bulk
>Reply-To: fscombat@lists.xmission.com
>
>This is a discussion on the human factors involved with basic airmanship,
>and as such your comments on this topic can only but improve everyone's
>"basic airmanship".
>
>
>1. AIRMANSHIP
>~~~~~~~~~~~~
>
>Airmanship can be defined as the common sense precautions we take in the
>air in addition to observing the rules which are not only set down by law
>but also by our training to keep ourselves (and those in our flight) safe.
>
>In the air we rely on the traditional culture practised by the Squadron you
>are based with, and learnt over many hours/years of experience to help us
>follow guidelines which have stood the test of time. Some examples of good
>airmanship are:
>
> a) Never lower landing gear while engaged in a/a combat,
> b) Ensuring relevant switches are engaged (ie, master arm switch
>"ON" when
> attacking enemy A/C)
> c) Not lowering Flaps in excess of recommended maximum safe airspeed
> d) When diving never pull negative G's. Always roll inverted then pull
> back on the stick.
> e) Stay with your wingman, never get separated as a separated pilot
>is an
> easy kill.
> f) Keep your fingers away from the trigger, especially in EF2000 as
>there
> are no safety's, and so on......
>
>As you can see the underlying factor in the above examples is "COMMON
>SENSE". See how many other "examples" of good airmanship you can come up
>with.
>
>DO NOT BE THE PILOT THAT DOES SOMETHING STUPID AS ITS MORE THAN LIKELY
>GOING TO KILL SOMEONE ELSE!!!
>
>
>THINK AND ACT LIKE A PROFESSIONAL
>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>You have an obligation to yourself and your fellow airmen to fly safely.
>Rather than just learning the mechanics of being able to control an
>aircraft, it will help if you think and act like a professional pilot.
>
>The three things that distinguish you as a learner and a professional pilot
>are:
>
> 1) Think ahead of the A/C. Anticipate what will be required next.
> 2) Always have choices. Always have a way out if difficulties arise
>or if
> your attacked by enemy aircraft. During quiet moments play the
>"what if"
> game (ie, what if I have an engine failure - what will I do?) A
>PILOT WITH
> NO CHOICES IN A/A COMBAT IS A DEAD PILOT!!!!
> 3) When flying your A/C you have the same authority as the Flight
>Leader,
> although considerably less to worry about. Learn to act as a
>pilot in
> command. Act with authority to ensure the safety of your A/C. If the
> Flight Leader fails to see an enemy flight that you believe
>constitutes a
> threat to your safety bring it to his attention and request other
> alternatives to his original order.
>
>
>EMERGENCIES
>~~~~~~~~~~~~
>
>These occur in flying just as in everyday life. There can be minor ones,
>such as an overshoot or major ones like working out what your going to do
>now that half your A/C has been destroyed by a SAM
>
>Whatever the situation, the basic pilot should always remember:
>
> *AVIATE - Fly the A/C. Loss of control because your talking on the
> radio, looking at your map or to busy shitting
>yourself because
> your FBW system has been shot out is inexcusable!
> *NAVIGATE - Work out where you want to go and point the
>aircraft in
> that direction.
> *COMMUNICATE -Tell someone what you've decided to do if your
>actions are
> a departure from what you have previously
>intended to do, or been
> cleared for. This someone will often be your
>Flight Leader or the
> AWACS A/C but regardless of who it is ensure
>that you at least tell
> someone.
>
> NEVER CHANGE THE ORDER - AVIATE, NAVIGATE, COMMUNICATE
>
>
> ------------ END RANT---------
>
>So there we have it people. Hopefully this little rant of mine will have
>made you all realise that regardless of what A/C we fly the above applies
>to each and every one of us.
>
>Feedback and comments would be appreciated.
>
>Regards
>
>Scott "Mailman" Boswell
>Squadron Leader
>76 "Flying Kiwi" Squadron
>89th (New Zealand) Fighter Wing
>
>"Even the Lions appeared to be scared of the
>cornered christians"
>
>Ludinum Octavius, 12AD (Roman Scribe).
>
>e-mail: bgates@voyager.co.nz
>WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html
>ICQ UIN 5947761
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) WB 2.0 site and 1v1
Date: 10 Jan 1998 13:53:54 -0700
Hi,
For those of you that may have gone to to either ftp.imagiconline.com or
icigames.com to see if you could get it that way instead of having to d/l
thru a browser, you probably found what I did....the WB 1.11r3.
The strange thing is the browser does connect to ftp.imagiconline.com, but
it's not the same one (obviously). If you use 206.173.139.20 instead with
an FTP client, you will connect to the right FTP site.
I am only d/l'g 2.0 now so I am depending on past commitments to the 1v1
part to be implemented (for the Mac) for the following....
If you're interested in setting up 1v1 matches, you can use the IRC
channels either, #macflightsims or #fscombat on DalNet. Or you can use the
flight server on Kali.
For those of you that do fly 1v1 matches, the WB competition ladder that
the CWW has set up is open to anyone at anytime at
http://www.xmission.com/~thon/CWW/competition/fsgc.html
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Bradley Williams <bradlew@aloha.net>
Subject: Re: (cww) (fscombat) Human Factors in Airmanship
Date: 10 Jan 1998 11:00:35 +0000
In all due respect, there is ALWAYS a choice that a pilot can
make......E-J-E-C-T..... So what if you end up a POW? This is ONLY a
GAME, so it really shouldn't matter if you get shot down, crash into
your wingman cuz you were fooling around, or make some strange
maneuvers.....I ALWAYS pull negative G's, cuz I love the color red.
Besides that, being an unorthodox pilot induces creativity...I.E., the
dangerous pilot, is the unpredictable hunter. *Remember Top Gun?* I
still buzz the tower after a mission, and I do so at maximum
afterburner, at no higher than 30 ft. *Except by the carrier tower,
where 30 ft will splatter you and your plane accross the sides* So, In
short, airmanship ONLY applies to those of us who DON'T know how to have
fun, OR those of us who are REALLY pilots and just fly by the book
because it's common practice.
B A Williams
aka Hellscream or Steel Rain
Have a nice day!!!!
-------------------------------------------------------------------------------
From: Ed Agoff <goadeff@pcisys.net>
Subject: (cww) WB2 & FTP Tips
Date: 10 Jan 1998 09:22:47 -0700
If you want to use an ftp client besides a browser when d/ling WB2.0, connect to
icigames.com, NOT ftp.icigames.com. Also, a handy trick I've used to improved
download times of large files is to telnet to my ISP account, ftp to the site in
question, download the file at T1+ speeds, then use Fetch to transfer the file
from my ISP account to my Mac. A Fetch download from my ISP account is often
faster than from the original site, and the time involved in downloading to my
ISP account is made negligible by the faster connection.
Ed
-------------------------------------------------------------------------------
From: "Ted A. Lucas" <tal@netrax.net>
Subject: Re: (cww) Mac 2.0 Warbirds beta released, Nuff said (No text)
Date: 11 Jan 1998 13:20:39 -0500
Anyone have keystroke controls??
Thermo
-------------------------------------------------------------------------------
From: Stephen Fox <foxy@who.net>
Subject: Re: (cww) (fscombat) Human Factors in Airmanship
Date: 12 Jan 1998 23:26:32 +1100
Hell, it's ONLY a game really...
=46oxOne
foxy@who.net
>>From: "Mailman" <bgates@voyager.co.nz>
>>To: "Jean-Fran=E7ois Laissus" <laissus@total.net>,
>> "Mike Zandvliet" <saint@xtra.co.nz>,
>> "Emoliano Molina" <bm@triode.net.au>,
>> "Michael Barnes" <michaelb@OntheNet.com.au>,
>> "Paul Heimel" <PHEIMEL@clear.co.nz>,
>> "Chris Brace" <chrisb@wlg.auldhouse.co.nz>,
>> "David Morrison" <dj.morrison@qut.edu.au>,
>> "Ed Reddy" <reddye@cadvision.com>, <ef2000@gamers.org>,
>> <flanker@wlv.ac.uk>, <fscombat@lists.xmission.com>,
>> <longbow@sverige.net>
>>Subject: (fscombat) Human Factors in Airmanship
>>Date: Sat, 10 Jan 1998 22:44:50 +1300
>>X-MSMail-Priority: Normal
>>X-Priority: 3
>>MIME-Version: 1.0
>>Sender: owner-fscombat@lists.xmission.com
>>Precedence: bulk
>>Reply-To: fscombat@lists.xmission.com
>>
>>This is a discussion on the human factors involved with basic airmanship,
>>and as such your comments on this topic can only but improve everyone's
>>"basic airmanship".
>>
>>
>>1. AIRMANSHIP
>>~~~~~~~~~~~~
>>
>>Airmanship can be defined as the common sense precautions we take in the
>>air in addition to observing the rules which are not only set down by law
>>but also by our training to keep ourselves (and those in our flight) safe.
>>
>>In the air we rely on the traditional culture practised by the Squadron yo=
u
>>are based with, and learnt over many hours/years of experience to help us
>>follow guidelines which have stood the test of time. Some examples of good
>>airmanship are:
>>
>> a) Never lower landing gear while engaged in a/a combat,
>> b) Ensuring relevant switches are engaged (ie, master arm switch
>>"ON" when
>> attacking enemy A/C)
>> c) Not lowering Flaps in excess of recommended maximum safe airspeed
>> d) When diving never pull negative G's. Always roll inverted then pull
>> back on the stick.
>> e) Stay with your wingman, never get separated as a separated pilot
>>is an
>> easy kill.
>> f) Keep your fingers away from the trigger, especially in EF2000 as
>>there
>> are no safety's, and so on......
>>
>>As you can see the underlying factor in the above examples is "COMMON
>>SENSE". See how many other "examples" of good airmanship you can come up
>>with.
>>
>>DO NOT BE THE PILOT THAT DOES SOMETHING STUPID AS ITS MORE THAN LIKELY
>>GOING TO KILL SOMEONE ELSE!!!
>>
>>
>>THINK AND ACT LIKE A PROFESSIONAL
>>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>
>>You have an obligation to yourself and your fellow airmen to fly safely.
>>Rather than just learning the mechanics of being able to control an
>>aircraft, it will help if you think and act like a professional pilot.
>>
>>The three things that distinguish you as a learner and a professional pilo=
t
>>are:
>>
>> 1) Think ahead of the A/C. Anticipate what will be required next.
>> 2) Always have choices. Always have a way out if difficulties arise
>>or if
>> your attacked by enemy aircraft. During quiet moments play the
>>"what if"
>> game (ie, what if I have an engine failure - what will I do?) A
>>PILOT WITH
>> NO CHOICES IN A/A COMBAT IS A DEAD PILOT!!!!
>> 3) When flying your A/C you have the same authority as the Flight
>>Leader,
>> although considerably less to worry about. Learn to act as a
>>pilot in
>> command. Act with authority to ensure the safety of your A/C. If the
>> Flight Leader fails to see an enemy flight that you believe
>>constitutes a
>> threat to your safety bring it to his attention and request other
>> alternatives to his original order.
>>
>>
>>EMERGENCIES
>>~~~~~~~~~~~~
>>
>>These occur in flying just as in everyday life. There can be minor ones,
>>such as an overshoot or major ones like working out what your going to do
>>now that half your A/C has been destroyed by a SAM
>>
>>Whatever the situation, the basic pilot should always remember:
>>
>> *AVIATE - Fly the A/C. Loss of control because your talking on the
>> radio, looking at your map or to busy shitting
>>yourself because
>> your FBW system has been shot out is inexcusable!
>> *NAVIGATE - Work out where you want to go and point the
>>aircraft in
>> that direction.
>> *COMMUNICATE -Tell someone what you've decided to do if your
>>actions are
>> a departure from what you have previously
>>intended to do, or been
>> cleared for. This someone will often be your
>>Flight Leader or the
>> AWACS A/C but regardless of who it is ensure
>>that you at least tell
>> someone.
>>
>> NEVER CHANGE THE ORDER - AVIATE, NAVIGATE, COMMUNICATE
>>
>>
>> ------------ END RANT---------
>>
>>So there we have it people. Hopefully this little rant of mine will have
>>made you all realise that regardless of what A/C we fly the above applies
>>to each and every one of us.
>>
>>Feedback and comments would be appreciated.
>>
>>Regards
>>
>>Scott "Mailman" Boswell
>>Squadron Leader
>>76 "Flying Kiwi" Squadron
>>89th (New Zealand) Fighter Wing
>>
>>"Even the Lions appeared to be scared of the
>>cornered christians"
>>
>>Ludinum Octavius, 12AD (Roman Scribe).
>>
>>e-mail: bgates@voyager.co.nz
>>WWW Address: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html
>>ICQ UIN 5947761
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>>
-------------------------------------------------------------------------------
From: Duncan <duncan@aus.Stanford.EDU>
Subject: (cww) warbirds 2.0
Date: 13 Jan 1998 17:00:51 -0800 (PST)
Greetings.
I've been having alot of fun during the betatest of Warbirds 2.0.
Can anyone recommend a venue where people are discussing their
adventures? I know of no IRC channels etc., where I can find
more information. Any pointers?
-obispo
-------------------------------------------------------------------------------
From: jim lee <jjlee@concentric.net>
Subject: Re: (cww) warbirds 2.0
Date: 13 Jan 1998 17:05:41 -0800
>Can anyone recommend a venue where people are discussing their
>adventures? I know of no IRC channels etc., where I can find
>more information. Any pointers?
WB -is- irc with something to do. Hang out there, its free for the
moment.
jmbo (or, I guess its -jmbo- now.)
-------------------------------------------------------------------------------
From: Hobbes <hobbes@cybertron.com>
Subject: Re: (cww) warbirds 2.0
Date: 13 Jan 1998 19:04:01 +0000
>Greetings.
>
>I've been having alot of fun during the betatest of Warbirds 2.0. =
>
>Can anyone recommend a venue where people are discussing their
>adventures? I know of no IRC channels etc., where I can find more
>information. Any pointers?
>
>-obispo
>
Umm well a few of my Squad, The Flying Tigers, have it... so if you wanna
talk to me, [Hobbes], or Flash... we could discuss a bit... we haven't
tried net flight, we got connected tho, but I had to switch res, and
forgot it didn't have on the fly switching and screwed up
_______________
Hobbes
hobbes@cybertron.com
Commanding Officer of the VFA-420th Flying Tigers "Ready on Arrival"
http://www.cybertron.com/~hobbes
_______________
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Australian Hornet Players
Date: 16 Jan 1998 12:02:52 -0700
>X-Sender: speedy@powerup.com.au
>Mime-Version: 1.0
>Date: Thu, 15 Jan 1998 23:35:37 +1100
>To: cdb@inficad.com
>From: Bradley Marsh <speedy@powerup.com.au>
>Subject: Australian Hornet Players
>
>Would you please ask the players in AU on your list to LMK if they are
>interested in forming a SQN for Hornet. We are starting TFG-75 SQN 'Redbacks"
>
>Regards and thank You for your efforts.
>Bradley
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Date: 16 Jan 1998 12:47:35 -0700
MacOS 8.1 update - To be announced this week! The update will be
available for download for free from apple's ftp servers at that time.
Info on what MacOS 8.1 gives you: Apples Description
(http://www.apple.com/macos/8.1/) of course, for a better description
you have to go elsewhere, try ZDnet's review of what MacOS 8.1 update
is and isn't
(http://www5.zdnet.com/zdnn/content/macw/1201/268140.html)
HFS+ with OS8.1 - will only reduce block sizes, the 255 file names,
and other features of HFS+ will not be usable until later OS (and
right now there aren't any utilities to repair/optomize/defrag HFS+
volumes),as for the speed increase from HFS+ that some have been
talking about, from personaly observation, and talking with others,
it's about the same speed as regular HFS
Work is in progress by several companies to update their products for
HFS+, and should be ready (hopefully at least) for the official
roll-out of MacOS 8.1 (with HFS+ options for Hard drives) See the
above Review of MacOS 8.1 by ZDnet for a pretty good description of
HFS+ features
-------------------------------------------------------------------------------
From: "Robert J. Richardson" <rrichardson@eurekanet.com>
Subject: (cww) Warbirds beta bug
Date: 16 Jan 1998 18:00:00 -0500
Hope this list is geared to flight simulators. Question: I have the
Warbirds 2.0 beta version for Macintosh and would like to know why ordnance
is unavailable in training missions? In the 1.1.1 version I could specify
ord loads 1,2 or 3. But in any of the aircraft I get only machineguns even
though I may specify, say, Ord 3 for the B-17. I use Thrustmaster FCS and
WCS and have them working properly. Is this ord no-load just a bug or are
the various ordnance loads available on in net play?
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Warbirds beta bug
Date: 16 Jan 1998 16:59:41 -0600
At 06:00 PM 1/16/98 -0500, you wrote:
>Hope this list is geared to flight simulators. Question: I have the
>Warbirds 2.0 beta version for Macintosh and would like to know why ordnance
>is unavailable in training missions? In the 1.1.1 version I could specify
>ord loads 1,2 or 3. But in any of the aircraft I get only machineguns even
>though I may specify, say, Ord 3 for the B-17. I use Thrustmaster FCS and
>WCS and have them working properly. Is this ord no-load just a bug or are
>the various ordnance loads available on in net play?
>
It's just a bug. It should be fixed in the next release, which hopefully
will come next week.
Wade
Wade Williams "Put your message in a modem, and throw
Systems Engineer it in the cyber sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
-------------------------------------------------------------------------------
From: jtgolfer@daknet.com
Subject: (cww) Warbirds and flight controllers
Date: 17 Jan 1998 02:48:08 -0500
I've been flying Warbirds 2.0 in the Mac Beta Arena but have had no
success changing keystroke commands in my CH Products controllers - F16
Fighterstick and Pro Throttle.
No matter what I do (alter keystrokesin control panels or in Warbirds) all
i get is views when i activate hat switches while flying Warbirds.
Any suggestions?
Thanks.
Slicer
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Warbirds and flight controllers
Date: 17 Jan 1998 17:42:51 -0600
At 02:48 AM 1/17/98 -0500, jtgolfer@daknet.com wrote:
>I've been flying Warbirds 2.0 in the Mac Beta Arena but have had no
>success changing keystroke commands in my CH Products controllers - F16
>Fighterstick and Pro Throttle.
>
>No matter what I do (alter keystrokesin control panels or in Warbirds) all
>i get is views when i activate hat switches while flying Warbirds.
>
Use the InputSprocket for CH Products.
Some tips:
1) If you have InputSprocketJoy on your system, TAKE IT OUT OF THE SYSTEM
FOLDER. It will conflict with WB and hose your control completely.
2) Under rudders, do not choose Rudder, but choose rudder trim instead
(until they fix the bug).
3) In the InputSprockets configuration dialog, to determine which button
corresponds to which icon, click the button/move the hat. The appropriate
icon will hilite.
4) If a function you want to assign is not listed, Option-click on the
icon - this will give you the full list of available functions.
5) It is not currently possible to assign more than one function to a
button or use text macros. Hopefully this will change in the next revision.
Wade
Wade Williams "Put your message in a modem, and throw
Systems Engineer it in the cyber sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Warbirds and flight controllers
Date: 17 Jan 1998 17:42:51 -0600
At 02:48 AM 1/17/98 -0500, jtgolfer@daknet.com wrote:
>I've been flying Warbirds 2.0 in the Mac Beta Arena but have had no
>success changing keystroke commands in my CH Products controllers - F16
>Fighterstick and Pro Throttle.
>
>No matter what I do (alter keystrokesin control panels or in Warbirds) all
>i get is views when i activate hat switches while flying Warbirds.
>
Use the InputSprocket for CH Products.
Some tips:
1) If you have InputSprocketJoy on your system, TAKE IT OUT OF THE SYSTEM
FOLDER. It will conflict with WB and hose your control completely.
2) Under rudders, do not choose Rudder, but choose rudder trim instead
(until they fix the bug).
3) In the InputSprockets configuration dialog, to determine which button
corresponds to which icon, click the button/move the hat. The appropriate
icon will hilite.
4) If a function you want to assign is not listed, Option-click on the
icon - this will give you the full list of available functions.
5) It is not currently possible to assign more than one function to a
button or use text macros. Hopefully this will change in the next revision.
Wade
Wade Williams "Put your message in a modem, and throw
Systems Engineer it in the cyber sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) Warbirds and flight controllers
Date: 18 Jan 1998 00:41:52 -0700
>From: jtgolfer@basec.net
>X-Sender: jtgolfer@daknet.com
>Message-Id: <v01550100b0e750ccb055@[208.128.162.14]>
>Mime-Version: 1.0
>Content-Type: text/plain; charset="us-ascii"
>Date: Sun, 18 Jan 1998 01:27:56 -0500
>To: cww@lists.xmission.com
>Subject: Re: (cww) Warbirds and flight controllers
>
>>At 02:48 AM 1/17/98 -0500, jtgolfer@daknet.com wrote:
>>>I've been flying Warbirds 2.0 in the Mac Beta Arena but have had no
>>>success changing keystroke commands in my CH Products controllers - F16
>>>Fighterstick and Pro Throttle.
>>>
>>>No matter what I do (alter keystrokesin control panels or in Warbirds) all
>>>i get is views when i activate hat switches while flying Warbirds.
>>>
>>
>>Use the InputSprocket for CH Products.
>>
>>Some tips:
>>
>>1) If you have InputSprocketJoy on your system, TAKE IT OUT OF THE SYSTEM
>>FOLDER. It will conflict with WB and hose your control completely.
>>
>>2) Under rudders, do not choose Rudder, but choose rudder trim instead
>>(until they fix the bug).
>>
>>3) In the InputSprockets configuration dialog, to determine which button
>>corresponds to which icon, click the button/move the hat. The appropriate
>>icon will hilite.
>>
>>4) If a function you want to assign is not listed, Option-click on the
>>icon - this will give you the full list of available functions.
>>
>>5) It is not currently possible to assign more than one function to a
>>button or use text macros. Hopefully this will change in the next revision.
>>
>>Wade
>>---------------------------------------------------------------------------
>>Wade Williams "Put your message in a modem, and throw
>>Systems Engineer it in the cyber sea."
>>Cisco Systems, Inc. - N. Peart
>>Brentwood, TN
>>615-221-2918
>>wwilliam@cisco.com
>>---------------------------------------------------------------------------
>
>WADE,
>
>Thanks. Your changes cleared things up.
>
>After obtaining 2.0 I didn't know quite what to do with all the sprockets
>so I put them all in my extensions folder. Now I've taken most of them out,
>including the one you mentioned. I guess I'm too much of a "plug and play"
>person.
>
>JT
>
-------------------------------------------------------------------------------
From: ra@ftn.net (Robert Alexander)
Subject: Re: (cww) (fscombat) Human Factors in Airmanship
Date: 18 Jan 1998 15:52:10 -0500 (EST)
>AVIATE
>NAVIGATE
>COMMUNICATE
Real good advice. Another bit of emergency advice I've always liked, while
more applicable to real-world flying than sims, is : "Skin, Tin, Ticket".
"Skin, Tin, Ticket" is the order of things to be concerned about when
bringing your aircraft down after everything has gone to hell.
SKIN: your absolutely _first_ priority is to get yourself and your
passengers safely to the the ground. Nothing else matters in accomplishing
this goal. Do ANYTHING you need to do.
TIN: If you've got SKIN taken care of, then you can worry about trying to
keep the aircraft -- the Tin -- in one piece. Never jeoprodize the safety
of people in trying to save the plane.
TICKET: The last thing to be concerned about is your licence -- your
Ticket. Or, more generally, the Law. Air Regs and any other legal concepts
simply fall away in an emergency. Ignore them. Do WHATEVER it takes to get
your passengers and vessel safely to the ground.
Actually, this is one of those areas where the Law is very sensible. By
ignoring the Air Regs in an emergency, you are actually in complete
compliance with them. When a pilot formally "Declares an Emergency", the
rule book is closed, and a new rule comes into effect. It can be summed up
as, "The pilot-in-command is God." :> You're not only _allowed_ but
REQUIRED to do whatever it takes to get your passengers down safely. And
the complete resources of Air Traffic Control (ATC) and ground-support
facilities are at your disposal. No questions. No arguments. No bullshit.
Oh, and you don't need to be in communication with ATC to 'Declare'; it can
be done after the fact.
I've had three 'incidents' in my real-world flying, and it's amazing and
wonderful to watch the system spring into action. It sure gives you a warm
feeling, and it allows you to concentrate on what's important -- FLY THE
PLANE.
Flying has lots of pithy sayings, like the above, that relate to
airmanship. There's even one that explains WHY we have all the sayings:
"Learn from the mistakes of others; you won't live long enough to make
them all yourself."
A few others I like:
"There's OLD pilots, and there's BOLD pilots, but there's no OLD, BOLD
pilots."
"It's better to be on the ground wishing you were flying, than to be
flying and wishing you were on the ground."
"Three things that are useless to a pilot: Altitude above you, runway
behind you, and fuel in the truck."
And, of course, as my first instructor said to me, "keep the shiny side up,
and the houses small!" <G>
Best, all. Fly safe.
Ragtime
_ _
|_| /_\ | GUI Designer (Omnis/Oracle/SQL/Web)
| \obert / \lexander | Commercial Pilot...........Musician
WarBirds: rgtm (Ragtime) | Mead & Wine maker............Archer
ra@ftn.net <*> | Bladesmith...........Voting Member,
http://meadery.compus.ca/ra | Canadian Knifemakers Guild
-------------------------------------------------------------------------------
From: Andy Allen <arallen@panix.com>
Subject: Re: (cww) (fscombat) Human Factors in Airmanship
Date: 18 Jan 1998 16:47:37 -0500
At 3:52 PM -0500 1/18/98, Robert Alexander wrote:
> >AVIATE
> >NAVIGATE
> >COMMUNICATE
>
> Real good advice. Another bit of emergency advice I've always liked, while
> more applicable to real-world flying than sims, is : "Skin, Tin, Ticket".
>
[snip some really good info]
> Flying has lots of pithy sayings, like the above, that relate to
> airmanship. There's even one that explains WHY we have all the sayings:
> "Learn from the mistakes of others; you won't live long enough to make
> them all yourself."
>
> A few others I like:
> "There's OLD pilots, and there's BOLD pilots, but there's no OLD, BOLD
> pilots."
> "It's better to be on the ground wishing you were flying, than to be
> flying and wishing you were on the ground."
> "Three things that are useless to a pilot: Altitude above you, runway
> behind you, and fuel in the truck."
>
> And, of course, as my first instructor said to me, "keep the shiny side up,
> and the houses small!" <G>
>
> Best, all. Fly safe.
>
Thanks for the post Robert. As a student pilot (presently in the middle of
my cross-country training) I'm trying to get all these gems of wisdom to
reside in my brain simultaneously, and retain them. There sure is a lot to
learn. For stress relief I shoot at people in Warbirds - sometimes I even
hit them.
-heli-
"People have, on occasion, asked me what it felt like, inside of me, to
shoot down and kill an enemy pilot. To be truthful, I was elated - elated
that I'd shot the bastard down before he could shoot me down."
-- Willian R Dunn - WWII Fighter Pilot
!
Andy Allen !
arallen@panix.com /_\
Warbirds; -heli- <Pale Riders> =====/` - '\=====
Flying for the Glory of GOLD ( ( O ) )
--______-------________/\ - /\_______--------______--
---------____***___/`---'\__***____--------
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Setting up WB2
Date: 18 Jan 1998 21:21:14 -0700
Heyas,
First for an observation, don't try to start up WB2 in any other resolution
then 640x480 or 1024x768. It won't work :)
Now that I have mine working, I need to get it configured. I am using the
following:
7100/66 (601)
CH F16 stick
I have installed the input sprockets and the latest CH software. Does
anyone have any documentation or information to go from here? I want to be
able to play 1v1
Thanks
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) #macflightsims
Date: 18 Jan 1998 21:07:27 -0700
Just a reminder, #macflightsims on Dalnet is there for those of you wanting
a place to go to set up matches for Hornet or WB2 1v1. Skyfighters still
has it's own channel on irc.sandnet.org
#macflightsims is there for people that actually fly the flight sims or
want to discuss them. It's ok to discuss other things in the course of
discussion, but the channel is not there to only promote business
interests. It is also meant to be a social and friendly place where you
don't have to worry about inadvertantly saying something.
#hornet is not what it once was. And the ultimate appeal of IRC is the
ability to "vote with your feet". And for it to effective, all you need is
a place to go is a place to suit your interests. And I am trying to make
#macflightsims into that place.
Due to the press of my job, I don't have all the time I'd like for the
channel. I have set LeadDog up as a Dalnet "superop" so he can op other
people. LD is a good guy, very experienced and depenable and can help with
most anything I could.
So if you're looking for an alternate channel where you arrange Hornet or
WB2 1v1 matches, stop by #macflightsims on a Dalnet irc server. If you have
any questions, please mail me
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Mac WB 1v1 matches
Date: 19 Jan 1998 02:10:25 -0700
For anyone interested, I will be in #macflightsims on Dalnet tomorrow
(Monday) looking to try out WB 1v1 against Mac opponents. You can find the
current ROE at:
http://www.inficad.com/~cdb/CWW/Competition/ROE.html
It's for reference only as tomorrow will be a "free for all" furball where
anything is possible :)
One thing, it's a day off for me so I am not getting up early :))
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: "Ted A. Lucas" <tal@netrax.net>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 07:44:34 -0500
--------------55D15AA23F879FE1E3C72258
Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
Content-Transfer-Encoding: 7bit
Hey Dale,
Got WB2 - H2H to work last evening when Hellman and I went 1 on 1. Be
sure to set flight config at the H2H mode, enter the other guy's IP
address, assuming he'd be the host, (enter nothing there if you're the
host), close that box, go "on-line", then "fly". The opponent will show
up in your HUD.
A problem I'm having which maybe someone could help me with is getting
into the Mac Beta Test area. Everything goes well until I select the
Mac area and then enter....I get a screwy looking dialog box with a "^0"
in it. Then, I hit "OK" and sit there and wait. I'll email tech
support today, but, I haven't gotten into the beta area yet.
See ya Dale,
Ted (aka, "thermo")
CO - Saberdogs Squadron
>>SKYFIGHTERS< still the best!! (no on-line charges - yummy)
========================
Dale wrote:
> Heyas,
>
> First for an observation, don't try to start up WB2 in any other
> resolution
> then 640x480 or 1024x768. It won't work :)
>
> Now that I have mine working, I need to get it configured. I am using
> the
> following:
>
> 7100/66 (601)
> CH F16 stick
>
> I have installed the input sprockets and the latest CH software. Does
> anyone have any documentation or information to go from here? I want
> to be
> able to play 1v1
>
> Thanks
> Dale
>
> *******************************************************
> Callsign: Skyfighters/Hornet - Dale, Warbirds
> - cdb-
> ICQ# 3351618
> Home Page: http://www.inficad.com/~cdb
>
> Visit the Cyber Wings of the
> World
> http://www.inficad.com/~cdb/CWW/CWW.html
>
> To join the CWW (Mac) or FSCombat (PC)
> listserver:
>
> http://www.inficad.com/~cdb/CWW/Media/listsub.html
> *******************************************************
--------------55D15AA23F879FE1E3C72258
Content-Type: text/html; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
<HTML>
<BODY BGCOLOR="#FFFFFF">
Hey Dale,
<P>Got WB2 - H2H to work last evening when Hellman and I went 1 on 1.
Be sure to set flight config at the H2H mode, enter the other guy's IP
address, assuming he'd be the host, (enter nothing there if you're the
host), close that box, go "on-line", then "fly". The opponent will
show up in your HUD.
<P>A problem I'm having which maybe someone could help me with is getting
into the Mac Beta Test area. Everything goes well until I select
the Mac area and then enter....I get a screwy looking dialog box with a
"<B>^0</B>" in it. Then, I hit "OK" and sit there and wait.
I'll email tech support today, but, I haven't gotten into the beta area
yet.
<P>See ya Dale,
<P>Ted (aka, "thermo")
<BR>CO - Saberdogs Squadron
<BR>>>SKYFIGHTERS< still the best!! (no on-line charges - yummy)
<BR>========================
<BR>Dale wrote:
<BLOCKQUOTE TYPE=CITE>Heyas,
<P>First for an observation, don't try to start up WB2 in any other resolution
<BR>then 640x480 or 1024x768. It won't work :)
<P>Now that I have mine working, I need to get it configured. I am using
the
<BR>following:
<P>7100/66 (601)
<BR>CH F16 stick
<P>I have installed the input sprockets and the latest CH software. Does
<BR>anyone have any documentation or information to go from here? I want
to be
<BR>able to play 1v1
<P>Thanks
<BR>Dale
<P>*******************************************************
<BR>
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
<BR>
ICQ# 3351618
<BR>
Home Page: <A HREF="http://www.inficad.com/~cdb">http://www.inficad.com/~cdb</A>
<P>
Visit the Cyber Wings of the World
<BR>
<A HREF="http://www.inficad.com/~cdb/CWW/CWW.html">http://www.inficad.com/~cdb/CWW/CWW.html</A>
<P>
To join the CWW (Mac) or FSCombat (PC) listserver:
<BR>
<A HREF="http://www.inficad.com/~cdb/CWW/Media/listsub.html">http://www.inficad.com/~cdb/CWW/Media/listsub.html</A>
<BR>*******************************************************</BLOCKQUOTE>
áá
</BODY>
</HTML>
--------------55D15AA23F879FE1E3C72258--
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 06:46:40 -0600
At 09:21 PM 1/18/98 -0700, Dale wrote:
>Heyas,
>
>First for an observation, don't try to start up WB2 in any other resolution
>then 640x480 or 1024x768. It won't work :)
>
>Now that I have mine working, I need to get it configured. I am using the
>following:
>
>7100/66 (601)
>CH F16 stick
>
>I have installed the input sprockets and the latest CH software. Does
>anyone have any documentation or information to go from here? I want to be
>able to play 1v1
Unfortunately, there is no documentation yet. However, once you figure it
out, the ISp setup is pretty self-explanatory.
Go into the ISp setup dialog. On the left is a list of devices you can
configure. On the right are icons which represent the settings of each
button or hat. Choose the device you want to configure. Now, hold down
the button or move the hat. You'll see the icon hilite. Click on that
icon and you can assign a function to that button. In some cases, you may
only see a smaller set of icons. If this is the case, option-click on the
button to bring up the full list of functions.
It is not currently possible to assign two functions to one button and some
functions are not represented. Hopefully, that will change in the next
release.
Wade
Wade Williams wwilliam@cisco.com
WarBirds ID: -au-
4th Fighter Group Squadron
336th Rocketeers Fighter Squadron Commander
(http://home.earthlink.net/~fourthfg/)
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 06:46:40 -0600
At 09:21 PM 1/18/98 -0700, Dale wrote:
>Heyas,
>
>First for an observation, don't try to start up WB2 in any other resolution
>then 640x480 or 1024x768. It won't work :)
>
>Now that I have mine working, I need to get it configured. I am using the
>following:
>
>7100/66 (601)
>CH F16 stick
>
>I have installed the input sprockets and the latest CH software. Does
>anyone have any documentation or information to go from here? I want to be
>able to play 1v1
Unfortunately, there is no documentation yet. However, once you figure it
out, the ISp setup is pretty self-explanatory.
Go into the ISp setup dialog. On the left is a list of devices you can
configure. On the right are icons which represent the settings of each
button or hat. Choose the device you want to configure. Now, hold down
the button or move the hat. You'll see the icon hilite. Click on that
icon and you can assign a function to that button. In some cases, you may
only see a smaller set of icons. If this is the case, option-click on the
button to bring up the full list of functions.
It is not currently possible to assign two functions to one button and some
functions are not represented. Hopefully, that will change in the next
release.
Wade
Wade Williams wwilliam@cisco.com
WarBirds ID: -au-
4th Fighter Group Squadron
336th Rocketeers Fighter Squadron Commander
(http://home.earthlink.net/~fourthfg/)
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 06:56:24 -0600
At 07:44 AM 1/19/98 -0500, Ted A. Lucas wrote:
<excerpt>A problem I'm having which maybe someone could help me with is
getting into the Mac Beta Test area. Everything goes well until I select
the Mac area and then enter....I get a screwy looking dialog box with a
"<bold>^0</bold>" in it. Then, I hit "OK" and sit there and wait. I'll
email tech support today, but, I haven't gotten into the beta area yet.
</excerpt>
Ok, let's clarify a few things:
1. The first dialog that pops up when you choose Open Connection is
asking for your login ID, not a handle. You only have one login-ID, and
that's the same in 2.0 as it was in 1.11 - it's what you log into the
UNIX host with, and is usually unreleated to your arena handle. (You're
apparantly getting this correct as you get the menu of available
arenas)
2. Once you choose an arena, it may pop up a dialog box asking you to
choose an new arena handle. This is apparantly where you're getting. In
2.0, handles must be exactly 6 characters in length and must not contain
anything except letters or dashes.
(That's your problem, you're either trying to enter a 4-character ID, or
you're entering one with numbers in it)
3. All ID's will be reset at some point in the future. If you were a
1.11 player, your old ID enclosed by dashes will be reserved for you,
should you choose to take it. For example, my 1.11 ID was -au-. The ID
--au-- will be reserved for me and me alone. I can accept that ID, or I
can choose a new one. Note that on the day of the reset, it will be
first come, first served for all ID's other than your reserved one, so
you better have a few choices in mind.
Wade
Wade Williams wwilliam@cisco.com
WarBirds ID: -au-
4th Fighter Group Squadron
336th Rocketeers Fighter Squadron Commander
(http://home.earthlink.net/~fourthfg/)
-------------------------------------------------------------------------------
From: Craig W Morgan <craigm@getaway.net>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 10:27:16 -0600
Wade Williams wrote:
>
>
> 2. Once you choose an arena, it may pop up a dialog box asking you to
> choose an new arena handle. This is apparantly where you're getting.
> In 2.0, handles must be exactly 6 characters in length and must not
> contain anything except letters or dashes.
>
Also all lowercase letters fior your warbirds 6 letter arena ID.
--'s are ok.
BTW has anyone gotten H2H to work correctly? When I tried it it
would not show any damage from gunshots. You could see and hear the
pings but you would get a message from the host saying simething like
"Hit Player ID 0 incorrect" or something like that. I can't remember.
Cmala
-------------------------------------------------------------------------------
From: Rob Muscoby <muscobyr@cadvision.com>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 10:52:42
At 10:27 AM 1/19/98 -0600, Craig W Morgan wrote:
>BTW has anyone gotten H2H to work correctly? When I tried it it
>would not show any damage from gunshots. You could see and hear the
>pings but you would get a message from the host saying simething like
>"Hit Player ID 0 incorrect" or something like that. I can't remember.
>
>
>Cmala
did you have lethality set to something other than zero in the h2h options?
I've never tried h2h, yet, but I'd like to.
Scoob
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 11:28:03 -0700
>Heyas,
>
>First for an observation, don't try to start up WB2 in any other resolution
>then 640x480 or 1024x768. It won't work :)
>
>Now that I have mine working, I need to get it configured. I am using the
>following:
>
>7100/66 (601)
>CH F16 stick
>
>I have installed the input sprockets and the latest CH software. Does
>anyone have any documentation or information to go from here? I want to be
>able to play 1v1
Dunno about input sprockets, made me go all 'floaty'with a TM.
1v1 follows the SF tcp/ip model doesnt it?
Cockney (cancel in WB2)
Nick Harman of
Stuart.Harman Creative
17, Carlisle Street, Soho, London
Tel: 0171.734.8787
Mobile:0850 296102
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: "William Helm" <billyh@bogo.co.uk>
Subject: Re: (cww) Mac WB 1v1 matches
Date: 19 Jan 1998 18:40:52 +0100
<SMALLER><FIXED>Dale, Incase you hadnt heard, Mach2h dosnt quite
work, We've been able to get it to connect, tho hiting the
oponent, reguardless of damadge setting does no damadge, tho Iv had
definate reports of Mac-PC h2h working, but Mac-Mac is a no no
Cheers
Billy</FIXED></SMALLER>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) WB2 Rudder control from stick
Date: 19 Jan 1998 12:25:54 -0700
To everyone that responded....thank you. Especially Wade.
I have configured everything and gone flying. But I have a problem with
steering myself onto the runway. I don't have rudders and had been using
the thumb rocker on my F16 stick to control rudders. This worked great for
WB 1.11, but with 2.0 it sucks.
I have used both rudder functions, trim and full, to try and control it.
But both seem to act like the trim function as I have to keep rocking the
switch to change direction. Using the keys from the keyboard works fine and
is as responsive as I want. From the stick is not responsive at all.
I do have the CH input sprocket in place
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) Mac WB 1v1 matches
Date: 19 Jan 1998 12:03:41 -0700
At 6:40 PM +0100 1/19/98, William Helm wrote:
<excerpt><smaller>Dale, Incase you hadnt heard, Mach2h dosnt quite
work, We've been able to get it to connect, tho hiting the
oponent, reguardless of damadge setting does no damadge, tho Iv had
definate reports of Mac-PC h2h working, but Mac-Mac is a no no
Cheers
Billy
</smaller></excerpt><smaller>
</smaller>I've heard of it the other way around....Mac vs Mac,
yes....Mac vs PC no. I had known of the difficulties and read all the
material that people have posted to this list and the newsgroup. But if
we don't keep trying Cal won't have anything to read:)
With the process of working with WB2, one thing I have always wondered
about is how much difference CPU's make. Are the bugs the same for each
CPU or do they have their own particular problems?
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds -
cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the
World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC)
listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) WB2 Rudder control from stick
Date: 19 Jan 1998 13:47:31 -0600
At 12:25 PM 1/19/98 -0700, Dale wrote:
>To everyone that responded....thank you. Especially Wade.
>I have used both rudder functions, trim and full, to try and control it.
>But both seem to act like the trim function as I have to keep rocking the
>switch to change direction. Using the keys from the keyboard works fine and
>is as responsive as I want. From the stick is not responsive at all.
If you don't have pedals, I think your best bet is to use the keyboard
until Cal fixes the "Rudder" function in ISp.
Wade
Wade Williams "Put your message in a modem, and throw
Systems Engineer, CCIE #3373 it in the cyber sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
-------------------------------------------------------------------------------
From: Wade Williams <wwilliam@cisco.com>
Subject: Re: (cww) WB2 Rudder control from stick
Date: 19 Jan 1998 13:47:31 -0600
At 12:25 PM 1/19/98 -0700, Dale wrote:
>To everyone that responded....thank you. Especially Wade.
>I have used both rudder functions, trim and full, to try and control it.
>But both seem to act like the trim function as I have to keep rocking the
>switch to change direction. Using the keys from the keyboard works fine and
>is as responsive as I want. From the stick is not responsive at all.
If you don't have pedals, I think your best bet is to use the keyboard
until Cal fixes the "Rudder" function in ISp.
Wade
Wade Williams "Put your message in a modem, and throw
Systems Engineer, CCIE #3373 it in the cyber sea."
Cisco Systems, Inc. - N. Peart
Brentwood, TN
615-221-2918
wwilliam@cisco.com
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) WB2 1v1....airborne?
Date: 19 Jan 1998 14:17:15 -0700
Hiyas,
Cockney and I tried to mix it up with 1v1. And while we able to connect to
one another, but we did have problems coordinating.
For the record, I have a 7100 and he has a G3
In the ROE for the CWW WB 1v1 ladder, it states that each pilot is to take
off from the same base. But for test purposes Cockney and I tried to start
from different bases
We tried flying twice as the first time I didn't know what all to select as
the host. From what I determined, each person chooses their own plane and
field. But this doesn't quite work. In the selections, I had choosen the
'38J and field 21. Cockney choose the 'cane and field 4. He got his choices
and I wound up with the defaults, the F6F and field 1. I'm sure that I
chose the '38 cause it said so in the loadout box.
After making our choices and getting ready to fly, the text box displayed
the following:
-HOST-: system moved to field F4
Invalid plane type in nwSetPlaneType s= 0 pt =0
Invalid plane type in nwSetPlaneType s= 0 pt =0
Plane->Object is NULL for Slot 0
This information appeared both the first and second time. But on the first
time Cockney's system crashed and it froze me, too. But I have Macsbug to
escape but it wouldn't let me. I had to force restart with cmd-contrl-power.
This is also being forwarded to Cal which is why it's here and to see what
other people are running into. Aside from this I want to determine what
choices the host makes for both players and what choices each player makes
for themself.
Does each player select the starting altitude and lethality? Is there
anything only the host selects? At the start, the text box lists the other
persons loadout. But doesn't say anything about altitude or lethality. Is
there anyway to verify this? People that cheat are few and far between but
they do happen along.
Suggested change:
Lethality - Have numbers on the sliding scale to insure each side knows
what it is set at
Dale
(At the request of a member of the PC FSCombat list, I am posting this to
their list, too. Hopefully we will be mixing it up with them soon)
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) H3 Missions for Europe
Date: 19 Jan 1998 14:45:39 -0700
From the GSC Discussion Board:
Missions for Europe
Posted by GSCEric on Thursday, 15 January 1998, at
1:49 p.m.
Hey, guys.
Shortly we're to be pressing new CDs for distribution in Europe. We
thought it might be cool to put in a few more missions for use with the
editor, so I'm putting out a call for missions.
Make up a cool mission complete with briefing and title and email it to me
at support@graphsim.com with European Mission as the subject. Be sure to
put your name as the Author under the Notes section.
We're looking for about twenty so missions received after Monday morning
won't be considered.
Email me if you have any qyestions. I don't make it to the board very
often (as you probably have noticed) so emailing me is the fastest way to
get in touch.
Thanks!
--Eric / GSC
(You can mail Eric at support@graphsim.com)
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Duncan <duncan@aus.Stanford.EDU>
Subject: Re: (cww) WB2 Rudder control from stick
Date: 19 Jan 1998 15:14:54 -0800 (PST)
Anyone who uses a TM rudder in WB2 is advised to adjust the rudder
calibration in their strokes file. Specifically, reset the response
curve and the dead zone. Tinker with different values, and I
am sure you will improve your gunnery and fine-control quite abit.
-obi
-------------------------------------------------------------------------------
From: "Ted A. Lucas" <tal@netrax.net>
Subject: Re: (cww) Setting up WB2
Date: 19 Jan 1998 22:29:45 -0500
Wade,
Your suggestions worked fine. All I have to do know is to learn how to
fly the planes! Having trouble with non-responsive TM rudder in
particular. Thanks agn!
Ted
=======
Wade Williams wrote:
> At 07:44 AM 1/19/98 -0500, Ted A. Lucas wrote:
>
> A problem I'm having which maybe someone could help me with is
> getting into the Mac Beta Test area. Everything goes well until I
> select the Mac area and then enter....I get a screwy looking dialog
> box wit
>
> Ok, let's clarify a few things:
>
> 1. The first dialog that pops up when you choose Open Connection is
> asking for your login ID, not a handle. You only have one login-ID,
> and that's the same in 2.0 as it was in 1.11 - it's what you log into
> the UNIX host with, and is usually unreleated to your arena handle.
> (You're apparantly getting this correct as you get the menu of
> available arenas)
>
> 2. Once you choose an arena, it may pop up a dialog box asking you to
> choose an new arena handle. This is apparantly where you're getting.
> In 2.0, handles must be exactly 6 characters in length and must not
> contain anything except letters or dashes.
>
> (That's your problem, you're either trying to enter a 4-character ID,
> or you're entering one with numbers in it)
>
> 3. All ID's will be reset at some point in the future. If you were a
> 1.11 player, your old ID enclosed by dashes will be reserved for you,
> should you choose to take it. For example, my 1.11 ID was -au-. The ID
> --au-- will be reserved for me and me alone. I can accept that ID, or
> I can choose a new one. Note that on the day of the reset, it will be
> first come, first served for all ID's other than your reserved one, so
> you better have a few choices in mind.
>
> Wade
> ----
> ------------------------------------------------------------------
> Wade Williams wwilliam@cisco.com
> WarBirds ID: -au-
> 4th Fighter Group Squadron
> 336th Rocketeers Fighter Squadron Commander
> (http://home.earthlink.net/~fourthfg/)
> -
> ---------------------------------------------------------------------
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: AAM/SAM Avoidance in H3?
Date: 21 Jan 1998 20:58:25 -0700
Newsgroups: comp.sys.mac.games.flight-sim
Organization: All USENET -- http://www.Supernews.com
Lines: 56
Message-ID: <duma-1901981837120001@ppp-ftl1-29.netrox.net>
References: <jcast144-1601981947350001@user-37kbni8.dialup.mindspring.com>
NNTP-Posting-Host: 18005@204.253.4.74
Xref: news.inficad.com comp.sys.mac.games.flight-sim:29959
In article <jcast144-1601981947350001@user-37kbni8.dialup.mindspring.com>,
jcast144@boinkers.mindspring.com (John E. Castasus) wrote:
> I'm having a hell of a time avoiding AAM/SAM fire in H3. I've tried two
> techniques. One is to go stage 6 and put the missile on 3/9 and dive for
> the deck. I use the "4" (virtual cockpit) or "3" (external) view modes to
> locate the inbound, and then turn towards it while kicking out flares and
> chaff. Sometimes it works, other times, it doesn't
>
> I've also tried pulling a 180 and trying to run away at stage 6 on the
> deck. That's been inconsistent as well.
>
> What's giving me fits is H3's realistic RWR. In H2, the RWR would give you
> bearing and range, which made missile avoidance a lot easier. Now, in H3,
> I have a general idea where the damn thing is coming from, but by the time
> the missile is close enough to see, it's too late.
>
> Any of you H3 jockeys have any helpful suggestions?
>
> --
> Cordially,
> John E. Castasus
>
Hi John.
9 months ago, when I first bought H3, I knew virtually NOTHING about
military aviation and technology. Now I can complete most missions (enemy
level 3/4/5) thanks to the knowledge I've gleaned from this group.
Here's what I've learned - hopefully some of the more experienced pilots
will chime in and refine my suggestions:
If you turn in the direction of your RWR warning,you can usually see the
launch (if you look close enough) as a small yellow speck in the sky. I
often clean up the HUD for a better look. The best way to avoid the
incoming missile is to head straight for it and break away just in time so
that it it cannot follow your turning radius. I usually break left or
right for 4 or 5 seconds and then turn back to a path that would put me
parallel to the trajectory of the launch. If you can time it just right
this is fail-safe. The problem (as you've noted) is that you just don't
know the range of the incoming missile. If you perform this maneuver too
early, the missile can turn with you, too late - well, you know. If you
try this enough times (and be sure to note the range of the launch) you
may get a feel for when to maneuver. As you make your break, release chaff
bundles or flares about once every 5 seconds. If you know the range of the
offending bogey you can decide whether it's radar-guided (I think the
SAM's in Hornet are always radar guided) or a heat-seeker and dispense
accordingly. I've also tried running at a right angles from the launch and
have had some success. The trick is not to fly level. I'll do a sort of
roller-coaster up and down while dispensing countermeasures. Also, if you
suspect a heat-seeker, sustained afterburners may not be such a good idea.
I hope this helps.
Good luck.
Vinny
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: What are your handles in warbirds?
Date: 21 Jan 1998 20:59:15 -0700
Newsgroups: comp.sys.mac.games.flight-sim
I suggest looking at http://luckyluke.kth.se/wbreg/index.shtml It's the home
of the WarBirds Player Registry, where you can publish your email, ICQ etc.
/ Mike
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 22 Jan 1998 02:33:19 -0700
Recently I have been neglecting warbirds for playing Quake online (mostly
because my warbirds beta keeps crashing)
As most of you know I expect, with Quakefinder an updated list of all
servers running the game is shown together with the ping times. I can never
find a server with a ping time of less than 257ms.
At this ping Quake is barely playable. Key input is lagged so that while
other players literally run rings round me I stab keys and nothing happens.
Then of course the game catches up and off I run in a direction I no
longer want to go in. Aiming is tricky because I cant move in tiny
increments like I do offline but in sudden jerks.
My point is that my ping time to ICIgames is never less than 350ms. Now,
one doesn't notice it so much in flight because sky and ground dont move
much:-) However on saddling up for a shot I find I seesaw wildly in the aim
and cant get a hit except by hosing. I always felt this was down to my
joysticks null zone being incorrectly set but I now reckon its that ping
time.
What do others get to ICIgames? Id be interested. I know other foreign
players do well in warbirds so I dont reckon its necesarily cause Im in the
UK (In fact a local Quake server not 10 miles away in London gives me never
less than 350ms ping! Go figure)
Oh, its a 33.6 modem btw. Any suggestions about ctr on/off etc?
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: "Ted A. Lucas" <tal@netrax.net>
Subject: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 09:20:25 -0500
I'm very new to WB's, and am now
regularly getting shot down in the WB2
Mac Beta arena :-)........I have a
problem that might make me a more
competitive target.
I am configured using the sprockets area
of the joystick selection window.
Everything works as it should except the
rudder controls.
I use Thrustmaster pedals and they are
very ineffective. I have yet to takeoff
in a single engine plane of any type due
to, I assume, the torque effects of the
engine.
How can I make the rudder more
effective? BTW, I have already tried
advancing the throttle slowly in order
to increase rudder effectiveness with
speed.
Thanks for any help,
Ted (aka, thermo, CO of the Saberdogs)
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 09:58:38 -0700
Hmmm sprockets eh? They make my TM FCS very floppy in feel, dont like em at all
Rudders? I use keys. The only plane I cant taxi is the spit which only has
to smell grass to tip over. Odd when u consider how many WW2 fields over
here were grass only!
Cockney
>I'm very new to WB's, and am now
>regularly getting shot down in the WB2
>Mac Beta arena :-)........I have a
>problem that might make me a more
>competitive target.
>
>I am configured using the sprockets area
>of the joystick selection window.
>Everything works as it should except the
>rudder controls.
>
>I use Thrustmaster pedals and they are
>very ineffective. I have yet to takeoff
>in a single engine plane of any type due
>to, I assume, the torque effects of the
>engine.
>
>How can I make the rudder more
>effective? BTW, I have already tried
>advancing the throttle slowly in order
>to increase rudder effectiveness with
>speed.
>
>Thanks for any help,
>
>Ted (aka, thermo, CO of the Saberdogs)
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: "Robert J. Richardson" <rrichardson@eurekanet.com>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 12:22:52 -0500
At 9:20 AM -0500 1/22/98, Ted A. Lucas wrote:
>I'm very new to WB's, and am now
>regularly getting shot down in the WB2
>Mac Beta arena :-)........I have a
>problem that might make me a more
>competitive target.
>
>I am configured using the sprockets area
>of the joystick selection window.
>Everything works as it should except the
>rudder controls.
>
>I use Thrustmaster pedals and they are
>very ineffective. I have yet to takeoff
>in a single engine plane of any type due
>to, I assume, the torque effects of the
>engine.
>
>How can I make the rudder more
>effective? BTW, I have already tried
>advancing the throttle slowly in order
>to increase rudder effectiveness with
>speed.
>
>Thanks for any help,
>
>Ted (aka, thermo, CO of the Saberdogs)
If you have TM rudder peddles, I assume you also have the WCS. Try
programming the WCS with the thumb button as center rudder and the top and
bottom buttons forward of the thumb button as left rudder and right rudder
(rocker switch up). Line up on the runway and hold the stick back until you
reach 50 mph. This locks the tailwheel. Bring the tail up with forward
stick and deftly control torque steering with the rudder buttons.
-------------------------------------------------------------------------------
From: "Ted A. Lucas" <tal@netrax.net>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 12:24:19 -0500
Thanks, Nick!
If you don't use sprockets, do you have a set of Thrustmaster prefs made up for
WB2? I could, of course, do that, but, I don't know the keyboard commands for the
game as yet. I should be able to find them though. Thanks for the idea!
Ted (aka Therm-)
=========
Nick Harman wrote:
> Hmmm sprockets eh? They make my TM FCS very floppy in feel, dont like em at all
>
> Rudders? I use keys. The only plane I cant taxi is the spit which only has
> to smell grass to tip over. Odd when u consider how many WW2 fields over
> here were grass only!
>
> Cockney
>
> >I'm very new to WB's, and am now
> >regularly getting shot down in the WB2
> >Mac Beta arena :-)........I have a
> >problem that might make me a more
> >competitive target.
> >
> >I am configured using the sprockets area
> >of the joystick selection window.
> >Everything works as it should except the
> >rudder controls.
> >
> >I use Thrustmaster pedals and they are
> >very ineffective. I have yet to takeoff
> >in a single engine plane of any type due
> >to, I assume, the torque effects of the
> >engine.
> >
> >How can I make the rudder more
> >effective? BTW, I have already tried
> >advancing the throttle slowly in order
> >to increase rudder effectiveness with
> >speed.
> >
> >Thanks for any help,
> >
> >Ted (aka, thermo, CO of the Saberdogs)
>
> nick_harman copywriting UK
> Tel: 0181 677 3356
> Fax: 0181 769 7839
> Mobile 0850 296102.
> virtually a portfolio:
> http://www.copycom.demon.co.net
> stuart.harman freelance creative team:
> http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: jim lee <jjlee@concentric.net>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 09:26:55 -0800
>>I use Thrustmaster pedals and they are
>>very ineffective. I have yet to takeoff
>>in a single engine plane of any type due
>>to, I assume, the torque effects of the
>>engine.
I use The TM stuff in WB 2.0 no troubles. I don't use the sprocket
gadgetes. I use the same old setup from 1.1 WB. WB has TM code already.
Under the "flight control" menue Tell WB to use TM controls.
One other thing you can check is to fire up your TM calabration app and
see what the rudder petals are actually doing. If there not working
properly it'll show up on the little calabration screen.
good luck!
-jmbo-
-------------------------------------------------------------------------------
From: Ed Agoff <goadeff@pcisys.net>
Subject: Re: (cww) Re: AAM/SAM Avoidance in H3?
Date: 21 Jan 1998 11:27:45 -0700
Here's my two cents on the subject:
The best way to out-maneuver missiles in H3 is to face them with a steep climb
or dive. At least 45 degrees, while dropping chaff and flare, and use AB only as
necessary to keep your speed up. I use the ctrl-4 padlock view to keep track of
bogey and missile. A climb is safer, because you usually have more altitude to
work with going up rather than down. A sustained climb usually isn't necessary
past 30k, because by then you've usually got enough altitude difference that
flying straight and level actually changes angles between you and missile source
faster.
For some good (Mac) sources of reference, visit
http://www.pcisys.net/~goadeff/SBM/Hornet/Camera
All missions are flown at max settings; all boxes are checked, and all
difficulty levels are at 9. Check out my favorites, "Night Threat" and "Turkey
Shoot".
Ed
-------------------------------------------------------------------------------
From: Steve Zygmunt <zygmunts@uwyo.edu>
Subject: (cww) Mac Apache Longbow
Date: 22 Jan 1998 12:08:46 -0600
Hello, I was wondering if anyone knew of ANY mac apache sites. My searches
through Yahoo, InfoSeek, and altavista have all turned up nothing. The
main reason for my search is that a friend gave me a copy of the demo
without the readme that has all of the keyboard commands. Also is there
any way to calibrate the controls(CH Flightstick Pro) within the game?
Ever time I try flying with the joystick it automatically begins ascending
until I hit the ceiling(about 9999ft) and I have NO control over the
throttle, it just stays locked on max up. Is this a bug or did I get a
busted demo? Any help would be appreciated. Thanks,
-Steve
-------------------------------------------------------------------------------
From: Duncan <duncan@aus.Stanford.EDU>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 11:13:31 -0800 (PST)
Um, if you're using TM rudders in Warbirds forget about InputSprocket altogether.
Don't even load it (also, nuke any Kodak Precision color gunk from your system
folder). Use the 2.0 driver from TM, and make sure your WB strokes file
specifies
'DIRECT' input. At one point I had my Rudder sending k/b equivalents, but
that will bog down very badly.
Then, once everything works more or less go back to Rudder calibration
and experiment with different response curves until you find one you like.
Then you should be all set.
-obi
-------------------------------------------------------------------------------
From: Keith <kch@hooked.net>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 13:11:27 -0800
I think your problem might be solved if you go into the sprocket setup
within WBs. Select the pedals from the left. You have to switch the
rudder settings from "Rudder"(default) to "Rudder Trim".
I am using CH gear, but I assume that this is the same. I was having
the exact same problem until somebody posted this fix.
Wicked
-------------------------------------------------------------------------------
From: Hobbes <hobbes@cybertron.com>
Subject: Re: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 22 Jan 1998 16:42:16 -0600
Well the General focus of Quake was the fact that Adrian Carmack had Dual t1s
out of his house, which was not really very nice to all us Modem users... .But
you are right, you can't really find under 300ms, But I beleive that 300-500
is Playable from here, I have a USRobotics 28.8 Sportster, and it does fine in
the States... I"m not sure if it is london, The invention of QuakeWorld for
the PCers was a good idea... it drasticly reduces all speeds... There is a
petition for QuakeWorld for mac, but you'll have to look around the Mac
Gamer's Ledge old news... <http://www.macledge.com> but I signed it, and I
hope QW comes back soon, cause the difference is just unbeleivable, But I do
know that a few of us from #hornet play Future vs. Fantasy quake, at
fvf.warzone.com
I've never had many speed problems, Except on servers that are running 3
different servers on one machine, that is hella lagged... But either way
You'll probably have to deal with the lag, it happens...
As for your CTR? well try it either way :)
Hobbes
Commanding Officer of NCSC's VFA-420th Flying Tigers "Ready on Arrival"
Nick Harman wrote:
> Recently I have been neglecting warbirds for playing Quake online (mostly
> because my warbirds beta keeps crashing)
>
> As most of you know I expect, with Quakefinder an updated list of all
> servers running the game is shown together with the ping times. I can never
> find a server with a ping time of less than 257ms.
>
> At this ping Quake is barely playable. Key input is lagged so that while
> other players literally run rings round me I stab keys and nothing happens.
> Then of course the game catches up and off I run in a direction I no
> longer want to go in. Aiming is tricky because I cant move in tiny
> increments like I do offline but in sudden jerks.
>
> My point is that my ping time to ICIgames is never less than 350ms. Now,
> one doesn't notice it so much in flight because sky and ground dont move
> much:-) However on saddling up for a shot I find I seesaw wildly in the aim
> and cant get a hit except by hosing. I always felt this was down to my
> joysticks null zone being incorrectly set but I now reckon its that ping
> time.
>
> What do others get to ICIgames? Id be interested. I know other foreign
> players do well in warbirds so I dont reckon its necesarily cause Im in the
> UK (In fact a local Quake server not 10 miles away in London gives me never
> less than 350ms ping! Go figure)
>
> Oh, its a 33.6 modem btw. Any suggestions about ctr on/off etc?
>
> Cockney
>
> nick_harman copywriting UK
> Tel: 0181 677 3356
> Fax: 0181 769 7839
> Mobile 0850 296102.
> virtually a portfolio:
> http://www.copycom.demon.co.net
> stuart.harman freelance creative team:
> http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: John Dille <jdille@neo.lrun.com>
Subject: Re: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 22 Jan 1998 20:22:45 -0500
257ms isn't really a bad ping when it comes to network gaming. Check to see
that you have error correction and compression turned off for your modem and
you can leave tcp header compression on. Other than that I would think you're
probably just getting a bad internet connection rather than the ping times
making games unplayable.
Nite
Nick Harman wrote:
> Recently I have been neglecting warbirds for playing Quake online (mostly
> because my warbirds beta keeps crashing)
>
> As most of you know I expect, with Quakefinder an updated list of all
> servers running the game is shown together with the ping times. I can never
> find a server with a ping time of less than 257ms.
>
> At this ping Quake is barely playable. Key input is lagged so that while
> other players literally run rings round me I stab keys and nothing happens.
> Then of course the game catches up and off I run in a direction I no
> longer want to go in. Aiming is tricky because I cant move in tiny
> increments like I do offline but in sudden jerks.
>
> My point is that my ping time to ICIgames is never less than 350ms. Now,
> one doesn't notice it so much in flight because sky and ground dont move
> much:-) However on saddling up for a shot I find I seesaw wildly in the aim
> and cant get a hit except by hosing. I always felt this was down to my
> joysticks null zone being incorrectly set but I now reckon its that ping
> time.
>
> What do others get to ICIgames? Id be interested. I know other foreign
> players do well in warbirds so I dont reckon its necesarily cause Im in the
> UK (In fact a local Quake server not 10 miles away in London gives me never
> less than 350ms ping! Go figure)
>
> Oh, its a 33.6 modem btw. Any suggestions about ctr on/off etc?
>
> Cockney
>
> nick_harman copywriting UK
> Tel: 0181 677 3356
> Fax: 0181 769 7839
> Mobile 0850 296102.
> virtually a portfolio:
> http://www.copycom.demon.co.net
> stuart.harman freelance creative team:
> http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Scott McGinn <scotty@mcginn.com>
Subject: Re: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 22 Jan 1998 18:49:30 -0800
>Recently I have been neglecting warbirds for playing Quake online (mostly
>because my warbirds beta keeps crashing)
>
>As most of you know I expect, with Quakefinder an updated list of all
>servers running the game is shown together with the ping times. I can never
>find a server with a ping time of less than 257ms.
>
>At this ping Quake is barely playable. Key input is lagged so that while
>other players literally run rings round me I stab keys and nothing happens.
>Then of course the game catches up and off I run in a direction I no
>longer want to go in. Aiming is tricky because I cant move in tiny
>increments like I do offline but in sudden jerks.
>
>My point is that my ping time to ICIgames is never less than 350ms. Now,
>one doesn't notice it so much in flight because sky and ground dont move
>much:-) However on saddling up for a shot I find I seesaw wildly in the aim
>and cant get a hit except by hosing. I always felt this was down to my
>joysticks null zone being incorrectly set but I now reckon its that ping
>time.
>
>What do others get to ICIgames? Id be interested. I know other foreign
>players do well in warbirds so I dont reckon its necesarily cause Im in the
>UK (In fact a local Quake server not 10 miles away in London gives me never
>less than 350ms ping! Go figure)
>
>Oh, its a 33.6 modem btw. Any suggestions about ctr on/off etc
Sounds normal...needs tuning.
What you are experiencing in Quake is known as "Skating" or when it really
bad "Drunken Skating". There are many ways to fix this but a sure fire way
is to use a Quake Server Browser utliity such as QuakeFinder and only join
the best games.
Quake and Warbirds use different ping (packet) sizes. You cannot compare
the two ping rates larger packets = longer time, if im not mistaken. This
is not usually something users have control of.
Router Hops are also a good "lag" indicator. I find 7-8 hops to be
optimal/acceptable, when combined with a decent ping rate and no packet
loss.
ICI on the otherhand doesnt have a thousand servers from which to choose
from..my reccomendation is find an ISP that gives you the least ammount of
hops to icigames.com and trim out all the extensions you possibly can.
Modem settings for me are CTR off, TCP header compression on. and a simple
init string (at&f1) for my Supra Sonic 33.6
A faster modem will not help WB..It actually smooths out the slower you can
get modem to transmit. I've heard 9600 baid will actually work fine. I ran
19200 in 1.11r2 with a serial connect.
Tally Ho
-Gryphon
---------------------
VMFA-333 TRES EQUIS
=<XXX>=
"ANYTIME BABY!"
Warbirds: gryi
---------------------
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 22 Jan 1998 20:32:20 -0700
At 12:22 PM -0500 1/22/98, Robert J. Richardson wrote:
>If you have TM rudder peddles, I assume you also have the WCS. Try
>programming the WCS with the thumb button as center rudder and the top and
>bottom buttons forward of the thumb button as left rudder and right rudder
>(rocker switch up). Line up on the runway and hold the stick back until you
>reach 50 mph. This locks the tailwheel. Bring the tail up with forward
>stick and deftly control torque steering with the rudder buttons.
I tried programming my thumb rocker like this and it doesn't work....there
is a rudder bug. The only effect you can get is rudder trim. I do have a CH
stick tho
Dale
-------------------------------------------------------------------------------
From: Craig W Morgan <craigm@getaway.net>
Subject: (cww) warbirds rudders
Date: 22 Jan 1998 22:55:21 -0600
I have Thrustmaster FCS & WCS. I use the index and middle fingers for
rudder and the ring finger to center rudder. Works great for me. I
don't think I am using the sprockets. I have never set it up. I have a
TM stroke set for warbirds. Also someone mentioned that you need
version 2.0 or better for the TM software.
Also someone talked about how to taxi. I know it is probably correct to
hold up elevator while taxing. We did that with R/C planes. Forces the
tailwheel down and you just bump the rudder to correct. However, I like
to push down elevator forcing the tail up so I can see the runway :)
As soon as I start engines I hit WEP and bring the tail up.
Did the real pilots do anything like stand up when they were coming in
for a landing? I don't like not seeing the runway. Especially in the
B17...YOW...
Cmala
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 23 Jan 1998 01:17:31 -0700
> There are many ways to fix this but a sure fire way
>is to use a Quake Server Browser utliity such as QuakeFinder and only join
>the best games.
yeh i do, and only go for under 300ms
>
>Quake and Warbirds use different ping (packet) sizes. You cannot compare
>the two ping rates larger packets = longer time, if im not mistaken. This
>is not usually something users have control of.
Actually pc quake players talk of locking speeds and fiddling with the
packet by using the console. I have a large doc all about it
>
>
.my reccomendation is find an ISP that gives you the least ammount of
>hops to icigames.com and trim out all the extensions you possibly can.
Extensions? isnt that just to increase processor speed?
>
>Modem settings for me are CTR off, TCP header compression on. and a simple
>init string (at&f1) for my Supra Sonic 33.6
Ahhhhh.... btw I use freeppp cos it seems a little faster than ppp
>
>A faster modem will not help WB..It actually smooths out the slower you can
>get modem to transmit. I've heard 9600 baid will actually work fine. I ran
>19200 in 1.11r2 with a serial connect.
>
Ah well Ill try that.
Thanks for all that info!
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 23 Jan 1998 01:19:19 -0700
Thanks to all for their thoughts on the above.
I guess my modem set up may need tuning, the problem seems severe. The
expression someone used 'drunken skating' sums up the effect in quake
perfectly.
BTW just flew some wb2 again and was dogfightin in and out of rising
ground. Now that is fun. Never had a really good low level tussle before,
sneaking around a hill and then popping out on someone is a laugh and a
half!
What is it with FW190s. Filled him fulla lead and he still flew on:-(
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Scott McGinn <scotty@mcginn.com>
Subject: Re: (cww) Quake?Warbirds? Victory is a function of ping?
Date: 23 Jan 1998 02:45:16 -0800
>> There are many ways to fix this but a sure fire way
>>is to use a Quake Server Browser utliity such as QuakeFinder and only join
>>the best games.
>
>yeh i do, and only go for under 300ms
>>Quake and Warbirds use different ping (packet) sizes. You cannot compare
>>the two ping rates larger packets = longer time, if im not mistaken. This
>>is not usually something users have control of.
>Actually pc quake players talk of locking speeds and fiddling with the
>packet by using the console. I have a large doc all about it
I'd like to get a looksie at that doc...any chance of posting or sending a
copy?
As far as I know any "console commands" are usable by all clients..unless
your reffereing to QuakeWorld.
>.my reccomendation is find an ISP that gives you the least ammount of
>>hops to icigames.com and trim out all the extensions you possibly can.
>
>Extensions? isnt that just to increase processor speed?
It NEVER hurts to trim up your OS.. just killing Appletalk ext alone
helps Quake ..also setiing sound to 22mhz and Colors to thousands seems to
help
>>Modem settings for me are CTR off, TCP header compression on. and a simple
>>init string (at&f1) for my Supra Sonic 33.6
>Ahhhhh.... btw I use freeppp cos it seems a little faster than ppp
FreePPP 2.5.2 was smoother than OT/PPP ..IMHO ARA 3.0 smokes them
both..thats what im using ;)
---------------------
VMFA-333 TRES EQUIS
=<XXX>=
"ANYTIME BABY!"
Warbirds: gryi
---------------------
-------------------------------------------------------------------------------
From: Ed Agoff <goadeff@pcisys.net>
Subject: Re: (cww) warbirds rudders
Date: 22 Jan 1998 16:17:23 -0700
>Also someone talked about how to taxi. I know it is probably correct to
>hold up elevator while taxing. We did that with R/C planes. Forces the
>tailwheel down and you just bump the rudder to correct. However, I like
>to push down elevator forcing the tail up so I can see the runway :)
>As soon as I start engines I hit WEP and bring the tail up.
>
>Did the real pilots do anything like stand up when they were coming in
>for a landing? I don't like not seeing the runway. Especially in the
>B17...YOW...
This is an interesting point of realism, actually. I don't know about the B-17
in particular, but I do know that pilots of tail-dragging fighters did in fact
not have a good view of the runway directly in front of them during taxi,
take-off, and landing. "Zeno's Drive-In" (I forget the URL) had a P-47 training
film, in which it was recommended the new pilot weave a little during taxiing,
for best view of what was in front of him.
Ed
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: BOUNCE cww@lists.xmission.com: Non-member submission from
Date: 24 Jan 1998 15:18:11 -0700
>X-Sender: mf26141@flora.swip.net
>Message-Id: <v03130300b0ef42946767@[130.244.153.6]>
>In-Reply-To: <199801232315.QAA08597@kramer.pcisys.net>
>Mime-Version: 1.0
>Content-Type: text/plain; charset="us-ascii"
>Date: Sat, 24 Jan 1998 09:24:08 +0200
>To: cww@lists.xmission.com
>From: Pedro Johansson <pedro@transit.jcd.se>
>Subject: Re: (cww) warbirds rudders
>
>>>Also someone talked about how to taxi. I know it is probably correct to
>>>hold up elevator while taxing. We did that with R/C planes. Forces the
>>>tailwheel down and you just bump the rudder to correct. However, I like
>>>to push down elevator forcing the tail up so I can see the runway :)
>>>As soon as I start engines I hit WEP and bring the tail up.
>>>
>>>Did the real pilots do anything like stand up when they were coming in
>>>for a landing? I don't like not seeing the runway. Especially in the
>>>B17...YOW...
>>
>>This is an interesting point of realism, actually. I don't know about the
>>B-17
>>in particular, but I do know that pilots of tail-dragging fighters did in
>>fact
>>not have a good view of the runway directly in front of them during taxi,
>>take-off, and landing. "Zeno's Drive-In" (I forget the URL) had a P-47
>>training
>>film, in which it was recommended the new pilot weave a little during
>>taxiing,
>>for best view of what was in front of him.
>>
>>Ed
>
>All this is intresting, since it's so basic. I know a little about
>tail-wheel aeroplanes, since im a glider-pilot (practically all have
>tail-wheels), and i have a touring motorglider-rating. I frequently fly a
>german motorglider, called SF-25 'Tandemfalke', made by Scheibe '74, with a
>tailwheel.
>
>The normal procedure for takeoff in this motorglider (and im pretty shure,
>for all tailwheel airplanes), is to line up, neutral ailerons, a little
>forward with the elevator, a little rudder to compensate the torque, and
>slowly give full throttle. When the speed increases, (and this is the
>important part), the tail of the aeroplane will raise. This will give lower
>angle of attach, wich will 1: give lower induced drag (wich will help you
>faster gain speed), 2: It will not let you take off to early (with to low
>speed). If you take off to early, you will take off in stall = not very
>god, you will hurt your self.
>
>For landing, its even more tricky, but once you know it, it's pretty easy.
>In all tailwheel aeroplanes have a very poor line of sight straight ahead
>when landing , since the tail will be low due to the lower speed when
>landing (and higher angle of attack) What you have to do in the approach,
>is to look at the sides, about 45 degrees to the left and right,
>alternating. This way, you still know how far the ground is away, and how
>you're doing in the glideslope.
>
>It is possible to land tailwheel planes with the tail not so low, ie, with
>a faster air-speed. This is more difficult, becouse, if youre not gently
>enough when touching down, the aircraft will bounce up again. When it does,
>the plane will raise it's nose a little bcouse of the position of the main
>wheels. This will increase the angle of attack, giving you a little ride
>upwards again. Then most pilots will give elevator forwards, dropping the
>nose. The plane will bounce.... and start all over.
>
>What i've done in warbirds mostly, is to use the wheelbreaks when touching
>down. This is in reallife really dangerous, since you can drop the nose and
>the propeler will touch the ground. But in warbirds, what happens is that
>the speed drops very fast at the same time as the angle of attack decreases
>= the plane stops at the ground.
>
>What i've written here, except for bouncing, i'e seen the only P51 mustang
>do in sweden. Im lucky enough to live in the same town.
>
>
>Roger out,
> Pedro ' Yoshua ' Johansson
>
><-Pedro Johansson------------------------------------------------------>
>I Home is where the heart is ; never leave home - wherever you go. I
><---------------------------------------------------------------------->
>< VSFK: http://www.tango.jcd.se/vsfk/ |
>< WWW: http://home5.swipnet.se/~w-54263/ |
>< ICQ: 4817194 |
><---------------------------------------------------------------------->
>I Email : pedro@mail.jcd.se I
>I Phone : +46 21 342329 I
>I Fax : +46 21 342403 I
><---------------------------------------------------------------------->
>
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: "Ted A. Lucas" <tal@netrax.net>
Subject: Re: (cww) Rudder Ineffectiveness
Date: 24 Jan 1998 18:52:30 -0500
ATTENTION!! This solution works!!!!!! Thanks a bunch, Keith. Am
having fun learning the ropes.
Therm-
=================
Keith wrote:
> I think your problem might be solved if you go into the sprocket setup
>
> within WBs. Select the pedals from the left. You have to switch the
> rudder settings from "Rudder"(default) to "Rudder Trim".
>
> I am using CH gear, but I assume that this is the same. I was having
> the exact same problem until somebody posted this fix.
>
> Wicked
-------------------------------------------------------------------------------
From: Robert M DeLorenzo <rmdtech@swbell.net>
Subject: (cww) Bad Stick??
Date: 25 Jan 1998 10:25:06 -0600
Greetings Gentlemen,
<PowerMac 7500, 604e - 233 with 64 meg's physical RAM>
I am at my wits end and in desperate need of some help/advice. I have
both H2 and H3, in H2 I have sucessfully flown every mission with all
difficulty levels at the max.....I can beat them 85 to 90 percent of the
time, many missions are beaten 100% of the time. In H3 I have yet been
able to avoid even "ONE" missile. ( I did see the recent posts on this
same matter) I think part of the porblem is my stick.....Gravis
MouseStick II...(yes I have the new set from Gravis for H3, and yes I
know I should get a better one..:-)
While the new set for H3 did help, there is still a boat like feeling
during some manuvers (similiar to but not as severe as having one engine
out in H2). If I put the incoming on my 3 or 9 and then try the "roller
coaster" manuver the sensation is exactly like being in a boat....slow
and sluggish to respond, regardless if I'm moving at 250 knt's at 80%
thrust or 600 knt's at full A/B. Likewise, if I put the incoming on my
nose and try to jink hard L or R (full rudder and stick) at the last
minute I don't even induce a blackout......again at 600 knt's at full
A/B ..etc.... ( and get smacked every time)
This just cant be right.......An F/A - 18 moving at 600 knts in full A/B
thrown into a hard turn with full rudder should, if it didn't rip the
wings off, at least induce a blackout for the pilot...no? This among
other reasons is why I think part of the problem is with my stick.
I have flown literally 100's of missions in H3, (real, practice, and red
flag) and still cant get past the first missile......surely some of the
skills I learned in H2 would have transferred.
I would appreciate hearing from both those with the same stick as mine
and those with different sticks. If what I am experiencing is normal
then I'll just live with it ...somehow I don't think it is.
TIA
Bob D.
--
I don't know
but I've been told
if you never slow down
you never grow old...
"Tom Petty"
Robert M DeLorenzo
rmdtech@swbell.net
FWISD
-------------------------------------------------------------------------------
From: Ed Agoff <goadeff@pcisys.net>
Subject: Re: (cww) Bad Stick??
Date: 25 Jan 1998 15:21:52 -0700
I have a MouseStick II. I set the stick control to "custom"; null zone to 45,45;
direct zone to 400,400; and screen output to 256, 256. Screen output was
128,128 in H2. Screen output is what H3 is looking for - don't change those
values; it ignores any output over 256, and setting the output to anything under
will limit the throw of your controls. You can change the null zone and/or
decrease the direct zone to change stick sensitivity. I've noticed it's harder
to black-out in H3, none the less. As long as you're pulling +9Gs at 600 knots,
don't worry about it.
Deff
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) New CMAW Sq
Date: 25 Jan 1998 12:46:13 -0700
Heyas,
Effective immediately, I'd like to welcome a new squadron to the 1st
Group of CMAW, the VFA-430 EYES OF WOLF. This sq will be international
in nature, Hornet in organization and will be led by Wolfgang
"Airwolf-D" Kern of Germany.
A squadron web page has yet to be created, but Airwolf will be assisted
in his endeavors by his friend and our old buddy, FW-190.
Many details are still pending, but as Airwolf resolves them I will
leave it to him to post the information that others need to know.
I have informed Airwolf that I will be sharing the member profiles that
I recieve to help him build up his squadron
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds -
cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the
World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC)
listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) New CMAW Sq
Date: 25 Jan 1998 12:46:13 -0700
Heyas,
Effective immediately, I'd like to welcome a new squadron to the 1st
Group of CMAW, the VFA-430 EYES OF WOLF. This sq will be international
in nature, Hornet in organization and will be led by Wolfgang
"Airwolf-D" Kern of Germany.
A squadron web page has yet to be created, but Airwolf will be assisted
in his endeavors by his friend and our old buddy, FW-190.
Many details are still pending, but as Airwolf resolves them I will
leave it to him to post the information that others need to know.
I have informed Airwolf that I will be sharing the member profiles that
I recieve to help him build up his squadron
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds -
cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the
World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC)
listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: Fwd: Korean vs 3Dfx?
Date: 26 Jan 1998 21:14:31 -0700
>>Envelope-to: thon@xmission.com
>>Date: Sun, 25 Jan 1998 20:14:21 -0500
>>From: Lynn Monroe <lmonroe@stn.net>
>>Reply-To: lmonroe@stn.net
>>MIME-Version: 1.0
>>To: thon@xmission.com
>>Subject: Korean vs 3Dfx?
>>
>>I need some help????
>> Not sure if your able to help out with this question, but I'm
>>having difficulty getting an answer (of any kind).
>>
>> I'm considering purchasing the newest version of Korean which uses
>>3Dfx. I currently have a Power Mac 7200/90 with 32 mg of RAM. Can you
>>tell me what "3D card" is the better one for my particular computer, and
>>is there really that much difference, warranting the purchase of a 3Dfx
>>card?
>>
>> Any assistance, would be very helpful.
>>
I forwarded your note to the CWW list for a greater variety of responses
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: Korean vs 3Dfx?
Date: 25 Jan 1998 20:04:38 -0700
For those of you with advice, please respond directly as this was not
specifically addressed to the CWW list
>Envelope-to: thon@xmission.com
>Date: Sun, 25 Jan 1998 20:14:21 -0500
>From: Lynn Monroe <lmonroe@stn.net>
>Reply-To: lmonroe@stn.net
>MIME-Version: 1.0
>To: thon@xmission.com
>Subject: Korean vs 3Dfx?
>
>I need some help????
> Not sure if your able to help out with this question, but I'm
>having difficulty getting an answer (of any kind).
>
> I'm considering purchasing the newest version of Korean which uses
>3Dfx. I currently have a Power Mac 7200/90 with 32 mg of RAM. Can you
>tell me what "3D card" is the better one for my particular computer, and
>is there really that much difference, warranting the purchase of a 3Dfx
>card?
>
> Any assistance, would be very helpful.
>
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: jpm@netscape.com (Jussi-Pekka Mantere)
Subject: (cww) A few interesting web sites
Date: 28 Jan 1998 02:28:59 -0800
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Two interesting web sites on military aviation:
Fighter Tactics Academy: http://www.sci.fi/~fta/
Check out the "Latest Topic" link; leads to an article about WW II-era
fighter tactics and training.
Finnish Air Force's Hornet Training Center:
http://www.mil.fi/ftrsqn21/HTC.htm
For the price of an Indigo and the controls, could just anyone have a
home Operational Flight Program Trainer? ;-)
Both of the sites have quite a few photos by Neville Dawson of the Air
Force Today magazine.
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-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) New CMAW Sq
Date: 25 Jan 1998 12:46:13 -0700
Heyas,
Effective immediately, I'd like to welcome a new squadron to the 1st
Group of CMAW, the VFA-430 EYES OF WOLF. This sq will be international
in nature, Hornet in organization and will be led by Wolfgang
"Airwolf-D" Kern of Germany.
A squadron web page has yet to be created, but Airwolf will be assisted
in his endeavors by his friend and our old buddy, FW-190.
Many details are still pending, but as Airwolf resolves them I will
leave it to him to post the information that others need to know.
I have informed Airwolf that I will be sharing the member profiles that
I recieve to help him build up his squadron
Dale
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds -
cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the
World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC)
listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Andy Allen <arallen@panix.com>
Subject: Re: (cww) A few interesting web sites
Date: 28 Jan 1998 19:53:42 -0500
At 2:28 AM -0800 1/28/98, Jussi-Pekka Mantere wrote:
> Two interesting web sites on military aviation:
>
> Fighter Tactics Academy: http://www.sci.fi/~fta/
>
> Check out the "Latest Topic" link; leads to an article about WW II-era
> fighter tactics and training.
>
> Finnish Air Force's Hornet Training Center:
> http://www.mil.fi/ftrsqn21/HTC.htm
>
> For the price of an Indigo and the controls, could just anyone have a
> home Operational Flight Program Trainer? ;-)
>
> Both of the sites have quite a few photos by Neville Dawson of the Air
> Force Today magazine.
Nice sites, thanks for passing them on.
-heli-
"People have, on occasion, asked me what it felt like, inside of me, to
shoot down and kill an enemy pilot. To be truthful, I was elated - elated
that I'd shot the bastard down before he could shoot me down."
-- Willian R Dunn - WWII Fighter Pilot
!
Andy Allen !
arallen@panix.com /_\
Warbirds; -heli- <Pale Riders> =====/` - '\=====
Flying for the Glory of GOLD ( ( O ) )
--______-------________/\ - /\_______--------______--
---------____***___/`---'\__***____--------