home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ftp.xmission.com
/
2014.06.ftp.xmission.com.tar
/
ftp.xmission.com
/
pub
/
lists
/
cww
/
archive
/
cww.9803
< prev
next >
Wrap
Internet Message Format
|
1998-03-29
|
66KB
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) another warbird question
Date: 02 Mar 1998 09:23:31 +0000
Hey chaps
In WB pressing f12 off line centres the mouse cursor (which is still
visible in flight) but however on line, pressing f12 centres the mouse
cursor l to r ok but places it one third down screen from top, ie not
centre.
This seems to correspond with a 'feeling' i have that I am applying too
much forward pressure on line on the stik all the time to keep bird level.
I dont believe this is a trim question. Altho I can trim this tendency to
ascend out, doing so is not good for when I want to dive. I believe in
real life at an average to slow speed the plane should only have a slight
tendency to ascend, but in WB if i let go of my stik she reaches for the
stars and stalls in moments without corrective input.This is just about any
plane btw except the big bombers which I havent really tried
In any case this cursor centring difference between on line and off cant be
right can it? Is this another mac bug in WB?
Im using a TM btw, no rudders, and using sprockets but the centring thing
is the same with sprockets or with tm direct so that aint the cause
C
Nick Harman of
Stuart.Harman Creative
17, Carlisle Street, Soho, London
Tel: 0171.734.8787
Mobile:0850 296102
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) Open letter to Bllx re Dircon
Date: 02 Mar 1998 10:44:17 +0000
Hey mate, hope you get this as I dont have your e mail address, sorry to
other cww users:-)
I just used a friends account details to log on to Dircon and do ping tests
from my mac at home innit
Using both PPP and Freeppp I found no ping times to icigames lower than 325
on any route in, mostly 350 ms av. Hops about 14 on average. Im using
Suprafax 33.6 on a cable telephone line (not cable modem)
Based on that you might not want to get a dircon acount after all . this
test was done at 10:30 am so it can only get worse as traffic builds up as
the usa comes awake later innit
In fact, my demon ping tests got consistently better results than dircon as
did Virginnet. I dont know what the answer is, probably a) we need cable
modems and b) icigames should give us a euro server
Cheers
Nick (cockney)
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Rob Muscoby <muscobyr@cadvision.com>
Subject: Re: (cww) WB2 H2H Mac<->PC
Date: 03 Mar 1998 13:45:51
At 09:33 AM 2/28/98 +0000, Nick Harman wrote:
>We can fly against each other, and I can see, hit and, kill him
>>with out a problem. It's not quite as smooth the other way around though.
>>A good chunk of the time when he hits my plane, a message comes up on
>>his screen stating 'hit invalid player slot zero'.
>>he lays into me enough, my plane will die sooner or later, but I don't think
>>all the hits are registering (at least my machine doesn't make the 'got hit'
>>sound when the invalid message comes up)
I believe this is a major bug in the software, possibly due to lag.
I have found that whomever is hosting has a clear advantage in H2H, because
they do not seem to suffer near as many (or any) invalid hits.
I ran some tests flying against Nash (who is back, and flying, BTW). I was
hosting, and in the first 8 or so flights, he did not land one ping,
despite his seeing flashes of pings. So to test further, I flew straight,
and let him make an easy 6 shot. He loaded me up with ammo before he over
shot, but I only recorded 3 pings, while he got a ton of "invalid hits". I
did not die, which is ludicrous.
Likewise, last night, I had some really prime shots in the zeke, with
cannons blazing. I landed at least 50 rounds of ammo into him, and he
suffered no ill effects. In the arena, landing half that amount would
result in an immediate kill. I had a bunch of invalid hit messages, also.
Nash was hosting.
Nash had mentioned that he thought I didn't have a good guns solution at
all, but from my perspective, I had some really prime shots. In all, 3
occasions of about 50 rounds of cannon fire.
Scoob
-------------------------------------------------------------------------------
From: dan@navnet.net (Dan Champagne)
Subject: (cww) Top Gun
Date: 03 Mar 1998 22:45:09 -0400
Glad to see software makers devoloping and porting over flight sims for the
Mac. Has anyone tried Top Gun, if so how is it, flight model wise, fun wise
and graphically? Thanks in advance.
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) New Sq Listings
Date: 04 Mar 1998 00:44:03 -0800
The squadron listings in the CWW ladders will be updated soon. If you have
a squadron that has begun within the last 3 months and your sq wants to be
listed, please send me the sq name and the URL for the sq page.
For those of you with Hornet sq's, I will forward the info to GSC for
listing on their links page
Thanks,
Dale
-------------------------------------------------------------------------------
From: Jakob Schmidt <jakob@plannine.demon.co.uk>
Subject: Re: (cww) Open letter to Bllx re Dircon
Date: 04 Mar 1998 19:19:47 +0000
Nick Harman wrote:
>
> Hey mate, hope you get this as I dont have your e mail address, sorry to
> other cww users:-)
>
> I just used a friends account details to log on to Dircon and do ping tests
> from my mac at home innit
>
> Using both PPP and Freeppp I found no ping times to icigames lower than 325
> on any route in, mostly 350 ms av. Hops about 14 on average. Im using
> Suprafax 33.6 on a cable telephone line (not cable modem)
>
Hmm I tried similar recently and got 8-9 hops & >250 ms pings on a dircon
account and
have only heard good about dircons service lately.
Daffy
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) another warbird question
Date: 04 Mar 1998 20:13:52 -0800
>Date: Wed, 4 Mar 1998 14:14:00 +0100
>To: cww@lists.xmission.com, nharman@copycom.demon.co.uk
>From: Bart Van Put <bart@www.imagebuilding.be>
>Subject: Re: (cww) another warbird question
>
>Hi Nick,
>
>My experience exactly ditto. I really should make a list of mac specific
>stuff i found out after trial and error, and start posting to people like
>Krod.
>
>(Mac 9500/180MP with 96MB, azerty kb : flemish key layout reconfigured to
>my specs, no stick or pedals yet, so just kb)
>
>Anybody at IMOL ?
>---------------------------
>Bart Van Put
>Image Building
>(Digital Prepress)
>Antwerp
>T+F: 00 32 3 248 48 78 (private)
>Belgium
>
>bartbe in WB
>@@@= bart@www.imagebuilding.be
>(and student glider pilot)
>
>---------------------------------------------------------------
>
>
>>Hey chaps
>>
>>In WB pressing f12 off line centres the mouse cursor (which is still
>>visible in flight) but however on line, pressing f12 centres the mouse
>>cursor l to r ok but places it one third down screen from top, ie not
>>centre.
>>
>>This seems to correspond with a 'feeling' i have that I am applying too
>>much forward pressure on line on the stik all the time to keep bird level.
>>I dont believe this is a trim question. Altho I can trim this tendency to
>>ascend out, doing so is not good for when I want to dive. I believe in
>>real life at an average to slow speed the plane should only have a slight
>>tendency to ascend, but in WB if i let go of my stik she reaches for the
>>stars and stalls in moments without corrective input.This is just about any
>>plane btw except the big bombers which I havent really tried
>>
>>In any case this cursor centring difference between on line and off cant be
>>right can it? Is this another mac bug in WB?
>>
>>Im using a TM btw, no rudders, and using sprockets but the centring thing
>>is the same with sprockets or with tm direct so that aint the cause
>>
>>C
>>
>>
>>Nick Harman of
>>Stuart.Harman Creative
>>17, Carlisle Street, Soho, London
>>Tel: 0171.734.8787
>>Mobile:0850 296102
>>http://freespace.virgin.net/stuart.harman
>
-------------------------------------------------------------------------------
From: <modonne@midcoast.com.au>
Subject: (cww) New Squadron
Date: 07 Mar 1998 13:01:41 +1100
If there are any Aussies out there who would like to join an Aussie
Squadron, email modonne@midcoast.com.au. There are 10 vacancies available
-------------------------------------------------------------------------------
From: R <bad@omen.net.au>
Subject: Re: (cww) New Squadron
Date: 07 Mar 1998 15:32:22 +0800
Yeah I would be interested, but what are you flying first!
hope to hear from you soon.
Deather
-------------------------------------------------------------------------------
From: Justin Madden <jmadden@mail.usyd.edu.au>
Subject: Re: (cww) New Sq Listings
Date: 07 Mar 1998 23:01:49 +1100
Hiya Dale - it is a little inactive at the moment but the vague Aussie
Squad Details are:
Squad Name: TFG-75SQN - Redbacks
Region Australia / Pacific
Type Hornet
Commanding Officer: Zippo
jmadden@mail.usyd.edu.au
squad Memebers: Stratopig Andrew Carr
acarr@rubix.com.au
Zapper Bradley Marsh
speedy@powerup.com.au
Web page: unknown at moment. But there is an old link - the page has not
been updated in a while.
http://www-personal.usyd.edu.au/~jmadden/homepages/Hornet.html
Zippo [Quick as a Light]
\////////////////////////////////////////////////////////////////////////\
Justin Madden
jmadden@mail.usyd.edu.au
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-------------------------------------------------------------------------------
From: <modonne@midcoast.com.au>
Subject: Re: (cww) New Squadron
Date: 08 Mar 1998 08:23:03 +1100
Well here are the details: We are 98th squadron "Shurikens", flying
Hornets, Hornet 2.0.1 at the moment, but Hornet : Korea ASAP. We will be
using IPRemote to fly, but I haven't got a clue which server we are
supposed to use. We are actually a new squadron, formed from 97OCU
Wailing Banchees, so we haven't started playing yet.
We only have the Commanding Officer (Myself) and the Executive Officer
(SASman). Since the other positions are vacant, you can have one of them.
You do have to pass the training program of course, but if you've played
Hornet for a while without cheating you should be fine. Visit our
homepage at http://www.midcoast.com.au/users/modonne/Kane.html to see the
info.
Well, if you want to join, reply and I'll add you name to the training
squadrons roster.
Seeya
Wng. Cmdr. Kane "Gecko" O'Donnell
Commmanding Officer, 98th Squadron
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: Wb Cornering speeds....
Date: 07 Mar 1998 21:16:04 -0800
Newsgroups: comp.sys.mac.games.flight-sim
Organization: @Home Network
Lines: 10
Message-ID: <34FB3F52.56925F34@home.com>
References: <6df1pk$mtg@q.seanet.com>
NNTP-Posting-Host: cx34744-a.escnd1.sdca.home.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 4.03C-AtHome0402 (Macintosh; U; PPC)
Xref: news.inficad.com comp.sys.mac.games.flight-sim:30658
Dave Lang wrote:
>
> Has anybody done the work to determine, and or compile a list of,
> cornering speeds for WWII fighters in WB's?
Before HOOF was an official IMOL employee, he put together the "Bible" of
performance statistics for Warbirds aircraft. Proceed directly to:
http://www.rdrop.com/users/hoofj/
Parson -925 CABS-
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Impressions of the Hornet Korea Demo
Date: 07 Mar 1998 21:18:29 -0800
Content-Type: text/plain; charset=us-ascii
Message-ID: <34FFAFB1.5E72@spam.please>
Sender: news@liverpool.ac.uk (News System)
Nntp-Posting-Host: pc025147.pharm.liv.ac.uk
Reply-To: no@spam.please
Content-Transfer-Encoding: 7bit
Organization: The University of Liverpool
Mime-Version: 1.0
X-Mailer: Mozilla 3.02C-PGMNS (Win16; I)
Lines: 215
Xref: news.inficad.com comp.sys.mac.games.flight-sim:30758
No.VI OCU Squadron, RVAF. "The Rabid Gerbils".
Report: Impressions of the Hornet Korea Demo
Submitted By: Wing Commander N.C. Eastmond
Zulu Time: 1326
So this is my mini-review of Hornet Korea via it's demo version. I must
begin this piece by letting you know my Hornet flying background. I ran
the Hornet 2.0 demo before getting the whole game with the Korea add-on
all in one go. I flew this setup for about a year when Hornet 3.0 came
out. I immediately bought the new version and followed up with a CH
Products F-16 Fighterstick. Flying Hornet 3.0 for a while readied me for
the intensity of the Korea experience. I must also add that in the main,
GSC's sims are the only ones I play. I guess this makes me a groupie.
At this stage I should also let on as to the specs of my Mac system. The
machine is an Apple Macintosh Performa 5300 with 24 Mb of physical RAM,
a 1.2 Gb hard drive and a 4 x CD-ROM player. The machine sports a 100
MHz 603e chip and has no video acceleration of any kind. The system is
augmented by the aforementioned CH Products F-16 Fighterstick and a pair
of Sony MDR-1122 headphones. There is also a Frog Systems 330 Mb
external hard drive and a Personal LaserWriter 4/600 PS which have no
bearing on the playability of Hornet Korea.
After a lengthy download through my phone line (1 hour 17 minutes at
09.00 GMT, Saturday) I had the Korea Demo installed. I quickly
duplicated my Hornet 3.0 stick settings for use with the new software
and fired up the game. My first impression was one of horror. GSC had
seen fit to adulterate the game interface even further by adding in an
active map crew room picture much like that seen in X-Wing, Flying
Nightmares and Flight Unlimited. For my money, this is totally
unnecessary as the only function gained in the crew room, which is not
accessable from the Hornet kneepad interface, is access to the mission
editor. The crew room picture just adds to the sense that Hornet is now
a PC port and that Mac users, used to the elegance of the Mac interface,
now have to put up with PC-features from our favourite sim-maker whom we
once regarded as our own (sniffle).
Once in the cockpit, the kneepad and DDI interface are the same as that
seen in Hornet, only the Quit switch now reads "Exit" as it does not
quit the game, it merely returns you to the aforementioned crew room.
The demo gives you the option to fly but one mission named "Fillet O'
Seoul" which has the ropey premise of you and a bunch of other planes
defending a USO show flight from a horde of maurading MiGs and a
slothful Tu-20 Bear.
Sadly, the demo does not give us a peek at the new Tomcat or the Spirit,
but it does contain the F-16, some newly painted Korean Floggers (23s
and 27s) and your trusty wingmen. There are also boats in the water,
vehicles, and AAA to tussle with. The Hornet model looks much the same
as it did in Hornet 3.0 with a couple of notable exceptions. On the plus
side, there is now an option to choose which squadron you want to fly
for. There is a choice of 8 US Navy and US Marine squadrons, these being
VMFA AW-242 Bats, VFA-106 Gladiators, VFA-113 Stingers, VFA-81
Sunliners, VMFA-451 Warlords, VFA-27 Maces, VMFA-251 Thunderbolts and
VFA-136 Knight Hawks. Picking one of these options causes your Hornet
and those of your wingmen to be painted up in the appropriate
low-visibility scheme, with the correct tail markings and squadron
numbers. On the minus side, you can no longer see your pilot. The canopy
has been replaced with a tan coloured blob which looks a bit like the
aircraft was released from Davis-Monthan AFB before they could get all
the Spraylat off. I am told that this is meant to simulate the gold
"tinge" to the cockpit of the real Hornet, but it is just nothing like
any kind of "tinge" I have ever seen. I am also told that it looks
better with 3Dfx acceleration, but that is no consolation. The
pilot-less Hornet now looks like a faceless target drone - a bit like
Luke Skywalker with the blast-shield on. This effect extends to the
F-16.
The graphical details in the surrounding environment are have been
enhanced in much the same way as they were for the Korean Crisis add-ons
for Hornet 2.01. There are more buildings, the buildings have more
detail, the AAA sit in little bunkers, there are more markings on the
taxi-ways and on the dispersals. The ground clutter is now is the form
of bloody great big trees which look cool out in the countryside but are
a little out of place right beside a modern runway. I can also confirm
the observations of Sqdn Ldr Sanderson who stated that the trees have no
trunks and that they float some ten feet off the ground. This is not
noticable in flight, but beside the runway - well, they look a bit odd.
It is in Hornet Korea where the rolling terrain first encountered in 3.0
really comes into it's own. The hills are not as big as you might have
expected, but the opportunity for ground cover is excellent. All the
Brits among us who revell in the low-level antics of the RAF will relish
the prospect of twisting through the countryside, skimming the tops of
the trees. While this is all great fun, I do bemoan the lack of snow.
Hornet 2.01 Korea had snowy mountains in the North which are now a
monotonous green. It may be that the snow looked cheesy with the new
shaded polygons, but there was nothing cooler than panning around a
brown-painted MiG-23 as is it sat on the icy runway of a snow-bound
airbase. For those with 3Dfx cards, the combination of snow and fog
would have been a real challenge.
One of my major concers was whether my processor (100 MHz 603e) would be
up to the rigours of Hornet Korea. The answer is a resounding "Yes!".
The documantation states that the sim needs a minimum of a 100 MhZ
PowerPC chip, but given that my Mac runs it just fine, I think that some
users could actually get away with less. Sure, lying low over Seoul
gives a slow-down much like Hawaii (only less so), but in the main, the
combat area is slick and smooth at 800 x 600 pixels. GSC can only be
commended for keeping the system requirements of Korea under control.
Taking to the air revealed that the flight model remains essentially
unchanged. I may be totally wrong here but I couldn't see anything that
had obviously been altered. I know that people tend to gripe over the
flight model, but having this consistency between the two games is a
real plus for me.
Controls are predictably the same as for Hornet 3.0 and the incoming
MiGs are a piece of cake for an experienced player (I fly with all the
enemy skill at maximum). In fact, the scenario is sufficiently
straightforward to allow the pilot to sacrifice air-to-air ordinance in
favour of Mavericks and bombs so he can have some fun with those
gunboats! It is possible that this mission is a tweaked version of the
Fillet O' Seoul mission in the full version. There seems to the so much
AAA to shoot at and the MiGs seem so slothful that I get the feeling
that this mission has been cooked up to give the evaluating player the
chance to see Korea without being blown out of the sky.
It is once you start firing missiles and mixing it with the MiGs that
the real differences in the look of the two Hornet versions come to
light. For starters, the missile trails are different. They are no
longer made up of dots, but are instead a series of long ribbons much
like those in Hornet 2.01 - only MUCH longer. The result, while probably
unrealistic, is actually quite pleasing. You can see the Sidewinders
jink for their target and while no-one actually shot at me, I get the
feeling that these missiles are going to be much easier to see when they
are incoming. Anyone who flys Hornet 3.0 will know that the abililty to
see the missiles is crucial to survival. The smoke trails from damaged
aircraft have also changed in much the same way. The effect here really
is very cool indeed. Smoke arcs around the sky in lingering ribbons and
distant dogfights take on the appearance of the skies following a World
War Two aerial battle. I do realize that much of this jiggery-pokery is
intended to look good under 3Dfx acceleration, but even unaccelerated,
it looks pretty nice.
Another visual point I'd like to cover is the apparent ease of visual
detection of the enemy. Now I might be imagining this but it seems to me
that the size of objects on the cusp of visual range is bigger than in
the standard Hornet 3.0. In other words, things are easter to see at
long range. As I say, I might be making this up, but it's definitely the
impression I get from the Korean MiGs. It MAY be because they are darker
against the sky being green, but it may also be that GSC have tweaked
them. Anyway, when you have this, combined with the longer trails, you
have a battle environment with a much greater degree of situational
awareness than ever before.
Situational awareness is also enhanced by the new "SA view" under the
"4" key. In Hornet 3.0, this view gave a target padlock, representation
of the cockpit and a central HUD display. New to Hornet Korea is the
addition of the left and right DDI's displayed over the image. Thus in
SA view, you have access to your HUD, your radar and your stores/EO/HARM
display. Since I was never really a user of the SA view I can't really
comment on the assistance this addition affords.
Moving away from flight now, I'd like to give what little details I have
on the new Mission Editor. Aside from 3Dfx, the Editor really has to be
the biggest change to Hornet in it's new incarnation. After literally
years of hacking raw hex code, the Editor is a sorely needed addition to
Hornet's repertoire, extending the playing longevity of the game
immeasurably. In fact, as has been proven by the famed Su-27 Flanker
sim, a mission editor and a campaign manager (not available for Hornet)
can turn a regular sim into a cult classic.
The new Mission Editor is deadly easy to use but will still require
skill, patience and common sense to get a good, workable mission out of
it. The screen takes the form of a large and beautifully-drawn map
taking up most of the right side of the screen and a control strip down
the left which changes depending of which editing mode you are in
(Mission, Unit or Info) and a button bar consisting of the full range of
military units available in the sim. Placing a unit on the map is
simplicity itself. Select what type you want (plane, tank column, AAA
etc.) choose the correct sub-type from the control strip (MiG-23,
MiG-21, Tomcat etc.) and click it onto the map. A nice little
anti-aliased icon will appear denoting the unit's position. Zooming in
allows the unit to be placed more precisely. If the unit is a plane, you
can set it to start in the air, on the dispersal or on the hold line.
You can program waiting periods, explosions, take-offs and landings too.
Programming waypoints is dead easy and anyone who has tried to do this
with the hex code will want to kiss all the staff of GSC when they see
how WPs are done. You select your unit and then just click anywhere on
the map. Bang - the WP is programmed. Click again and WP 2 is in, a
third time for WP3. It's that easy. Even my wife, who has never flown
Hornet, but has seen me doing the hex with Richard, said "Hey, now
THAT's pretty dudey!". At this stage, I do fail to see how armour and
planes can be placed in precise positions on airfields, but if anyone
can enlighten me, then I'd be grateful (cf. Humvee leading Hornet onto
runway in STRiKE's Black Planet mission set).
SAMs are fun to program too. The SAM's icon appears on the map with it's
range circled around it. This varies for the different types of SAM now
available in Hornet Korea (SA-8 Gecko, SA-6 Gainful, SA-3 Goa, SA-2B
Guidline, SA-2E Guidline, MIM-23 HAWK and MIM-104 Patriot). So you can
program broad coverage of the Korean border or provide a narrow corridor
of safe flight into the enemy territory.
Sadly (and sensibly for GSC) any missions you create in the demo cannot
be saved and flown, but you get a good idea as to how to program a
mission, and GSC provide seven files to look at which show a mission
being developed from scratch.
So there we have it. This is my impression of Hornet korea via it's
demo. There were a couple of minor disappointments, but they hardly
detract from the fact that Korea is a cracking simulation, and once it
makes it over the Atlantic, GSC will definitely be getting a customer in
me - and that's with no 3Dfx and only a 100 MHz processor.
Wingco Eastmond.
--
Nigel C. Eastmond, Dept. Pharmacology, University of Liverpool.
http://www.liv.ac.uk/~nce/ nce at liv stop ac stop uk
"If" is Formula One spelt backwards.
- Murray Walker, October 1997.
Newsgroups: comp.sys.mac.games.flight-sim
Organization: All USENET -- http://www.Supernews.com
Lines: 35
Message-ID: <duma-0603980624000001@ppp-ftl1-24.netrox.net>
References: <34FFAFB1.5E72@spam.please>
NNTP-Posting-Host: 3499@204.253.4.74
Xref: news.inficad.com comp.sys.mac.games.flight-sim:30759
In article <34FFAFB1.5E72@spam.please>, no@spam.please wrote:
> No.VI OCU Squadron, RVAF. "The Rabid Gerbils".
>
> Report: Impressions of the Hornet Korea Demo
> Submitted By: Wing Commander N.C. Eastmond
> Date: 1st March 1998
> Zulu Time: 1326
For my money, this is totally
> unnecessary as the only function gained in the crew room, which is not
> accessable from the Hornet kneepad interface, is access to the mission
> editor.
Actually, the Mission Editor is accessable from the Theater selection in
the Hornet interface. I agree the Ready Room was totally unecessary. But
it's added the "unique" feature of forcing us to exit twice prior to
quitting!
>Sadly, the demo does not give us a peek at the new Tomcat or the Spirit
I've flown most of the missions by now and have yet to see a Spirit or
Tomcat. At first I was a bit disappointed, but the mission editor more
than makes up for it. Once you start scripting your own (with B-2's and
F-14's) you may not fly any of the 28 CD missions again! Actually, (and
don't tell GSC this) the mission editor alone was worth the purchase
price. Check out the missions at the Fourth Horseman's Mission Exchange
site: http://www.xmission.com:80/~horseman/korea/
Vinny
--
To Correspond via e-mail, please delete spamfree from our e-mail address.
"Everybody got to deviate from the norm" - Peart 1981
-------------------------------------------------------------------------------
From: "Robert D. Campbell" <rcampbel@nvinet.com>
Subject: Re: (cww) Impressions of the Hornet Korea Demo
Date: 09 Mar 1998 18:30:48 -0800
Dale,
What 3Dfx card is best for Power Mac. I'm using Power Center Pro from
Power Computing 180MHz?
Thinking of installing one for Hornet Korea. What do you recommend?
Like the Korea Demo. Must get the real thing.
Thanks,
Robert
--
-------------------------------------------------------------------------------
From: "Mark Eastwold " <marke@knology.net>
Subject: Re: (cww) Impressions of the Hornet Korea Demo
Date: 09 Mar 1998 21:20:42 -0600
My advise is to wait until a card becomes available that has more
memory and more features. And faster.
The only card officially available for the Mac is the TechWorks card.
Other (PC) cards can be used - but probably won't be supported on the
Mac. i.e., The Diamond Monster 3D is being used by various Mac users.
Currently, 3Dfx has poor frame rate at 800x600. TechWorks & GSC blames
the low memory (4meg). But Mac drivers with other than the TechWorks
cards with 8 megs have similar problems.
The card works peachy keen at 640x480 - but the eye candy isn't as
good. Nor is the resolution (obviously!). View the difference in the
cockpit between 640x480 and 800x600 with whatever version Hornet you
have without a 3Dfx card. The Cockpit just doesn't look as nifty at the
lower resolution. Much less what you'll be seeing outside the cockpit.
From what all have experienced - the problems isn't so much the card as
it is with the drivers. PC users have not complained about poor frame
rate at 800x600 no matter what card they've been using. Mac users have
poor resolution at 800x600 no matter what card they've been using - and
no matter how much memory the card has.
It's pretty much common knowledge (at least with us Mac drivers) that a
PC vs Mac with the same speed processor - the Mac will process faster
than a PC. Mediocre speed PCs - no 3Dfx problems. Speedy Macs (250 Mhz
604e or G3 boxes) - crummy frame rate.
This leaves the only thing being left - the drivers. 3Dfx writes the
drivers - Mac & PC versions, and the various card manufacturers
distribute the drivers.
The current card by TechWorks is <bold>not</bold> upgradeable. And from
my conversations with them they have no plans to offer trade-ins or any
other upgrade path.
Unless 3Dfx optimizes the current drivers, I'd probably wait for the
next generation of 3Dfx.
By mid year the next generation of VooDoo should be out (for the Mac) -
cards with much more speed, memory, and other nifty features.
btw - TechWorks advises the thrifty Mac driver to buy the PC version of
the card and download the Mac drivers. The PC version doesn't include
all the games & demos that the Mac version does and so has a much lower
price tag.
me
p.s. There is a freeware utility - The Tweeker - that allow one to
modify the 3Dfx card settings. It doesn't help the Hornet problem
Rats...
>Dale,
>
>What 3Dfx card is best for Power Mac. I'm using Power Center Pro
from
>Power Computing 180MHz?
>Thinking of installing one for Hornet Korea. What do you recommend?
>Like the Korea Demo. Must get the real thing.
>Thanks,
>
>Robert
>--
>
>
-------------------------------------------------------------------------------
From: "Mark Eastwold " <marke@knology.net>
Subject: Re: (cww) Power3d card
Date: 09 Mar 1998 22:39:34 -0600
Nope. All 3Dfx cards are PCI.
Mark
>Hi,
> For chrismas I was gong to get a 3dfx card for my Powerbook 5300c, I
>found that the Power3d company required a PCI Slot, I only have those pc
>card slots... or an unknown slot in my puter. is there a 3dfx
>manufacturer that sells cards compatable with my mac?
> Thanx,
> Spector (Jon Norton (jonn@usaor.net (3...(4...))))
>
>P.S. EEmail me also at jonn@usaor.net, I like personal emails!
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ | _/
_/ Mark Eastwold | Internet: marke@knology.net _/
_/ Montgomery, AL | _|_ _/
_/ | -o-o-( )-o-o- _/
_/ | _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
-------------------------------------------------------------------------------
From: <modonne@midcoast.com.au>
Subject: (cww) New Squadron
Date: 14 Mar 1998 05:59:57 +1100
98th Squadron Shurikens are extending the welcome to anyone who would
like to be part of our squadron. Contact modonne@midcoast.com.au. Many
positions available.
Gecko
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: (cww) wb bug
Date: 15 Mar 1998 11:49:40 +0000
As I have mentioned, f12 offline results in mouse cursor centering in gun
sight. On line it centres l to r ok, but is far too high on screen. Of
course the fact that we can see the cursor at all is a bug, but in this
case it draws our attention to another error in the Mac FE - one which
affects on line fighting.
One might as well lean out the window and shout as submit mac bug reports
to IMOL. I dont think they care about mac users and just hope that we'll go
away (and buy a pc, presumably)
If anybody else has this bug and feels it oughta be straightened out sooner
rather than post millenium, could they also e mail IMOL?
Ta
Cockney
"I piss on your Pentium, all Intel bunnies must die!"
-------------------------------------------------------------------------------
From: Jakob Schmidt <jakob@plannine.demon.co.uk>
Subject: Re: (cww) wb bug
Date: 16 Mar 1998 23:08:43 +0000
:As I have mentioned, f12 offline results in mouse cursor centering in gun
sight. On line it centres l to r ok, but is far too high on screen. Of
course the fact that we can see the cursor at all is a bug, but in this
case it draws our attention to another error in the Mac FE - one which
affects on line fighting.
Do you need to center the stick at all? Isnt it just a question of
calibrating the stick before hand?
As for the cursor appearing on the FE, it is annoying..but I'm used to it
now and it only
really bothers me on straight 6 shots
:One might as well lean out the window and shout as submit mac bug reports
to IMOL. I dont think they care about mac users and just hope that we'll go
away (and buy a pc, presumably)
If anybody else has this bug and feels it oughta be straightened out sooner
rather than post millenium, could they also e mail IMOL?
They know about the cursor one..in fact Cal said that he "forgot" to remove
it,
as he uses the cursor for testing (or somethign like that)..why he hasnt
fixed it,
I dont know.
But..Imol arent answering anything in the moment by the looks of it..neither
mac or pc.
Most likely they hope to fix some of these bugs in 2.01 (due mid-april
according to the last posts)
Daffy
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) wb bug
Date: 17 Mar 1998 19:21:43 +0000
>Do you need to center the stick at all? Isnt it just a question of
>calibrating the stick before hand?
If f12 produces diff results off to on line it is reasonable to suppose (I
think) that all calibrations are affected.
the 'net'result is that off line i fly level, online I need to maintain a
near constant forward pressure on stik. this has a knock on effect when
manouvering ie running out of stick travel
C
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: David Christoffersen <davidchr@psych.purdue.edu>
Subject: Re: (cww) WB2 H2H Mac<->PC
Date: 19 Mar 1998 02:08:53 -0500
Hey folks, Mental here.
I'm new to the Warbirds sim, and I must say that I love it. I only
fly the H2H, cuz I can't afford the arena. I'm also flying on a
Pentium for now..till the PPC appears.
Thought I'd add some thoughts to the Mac to PC discussion.
I've been flying for oh..a week or so, and I noticed that all my
hits showed the "invalid player slot 0" thing...and I was worried
that I wasn't registering hits.
So..being the good scientist that I am :) I counducted some tests.
Thanks Nash, Leaddog, Zeek, shale, and Smeater. Here's what I've
come up with.
I always get "invalids" no matter what..but I do seem to score
damage...and it seems to be about the same damage as my Mac
opponent.
When doing a straight 6 shot into the tail..I can unload a ton
of ammo into the tail and score very little damage, even though
I see tons of pings, and see lots of "invalids"...but...
my Mac opponent doing the same move..also can ping me a ton with
little to no damage.
With a slight off angle..damage increases dramatically, and I can
score some major damage..and this too seems consistent with my
Mac counterpart.
When I start flying...my mouse cursor never seems to be in the
same place, but since I'm using the TM FCS..doesn't seem to matter,
I just have to move it off the screen so it doesn't bother the
view.
Overall, it seems that we are fairly evenly matched. The "invalids"
seem to have little to no impact on actual damage. Well,
those are my $0.02..and I look forward to flying you all
in the future :)
David Christoffersen
AKA "Mental"
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: Parsoft, i read you might be dead, are you?
Date: 19 Mar 1998 23:07:42 -0800
Newsgroups: comp.sys.mac.games.flight-sim
Organization: gte.net
On Thu, 19 Mar 1998 07:44:48 +0000, brad hitz <hitz@mediaone.net>
wrote:
>No news or discussions from you, whats going on?
No, we're still here. Still working on SDOE. Where'd you read we
were dead? (recently that is... if you're thinking back to Dec-Jan,
you could think of us as having been intensive care after getting run
over by a truck. We're out now and doing better every day).
I've been letting usenet handle itself lately and only jumping in when
necessary.
We haven't been putting much out because we've been extremely busy
working on SDOE. Here's a bit of news though...
Eric and I are hard at work on the game engine. We've got one other
person finishing up the mission editor (she's pretty much done a
rewrite and it's looking really good) and another who's handling the
scheduling and management of the project (and coding when he has the
time). We have two new artists that have come up to speed very
quickly and are doing excellent work. We've got a new producer at
Activision who is a real flight-sim junkie and is really into the
game.
In short, we now have a small tightly focused group of people all
working on putting SDOE on the shelves of your local store.
If we're kinda quiet, it's just because we're all d**n busy. We had
some press in yesterday so I expect they'll be writing about what they
saw soon.
Michael S. Harrison
Software Engineer
Parsoft Interactive
www.parsoft.com
michaelh@(see previous line)
* The opinions expressed here are those of my iguana
* and I never know what he's going to say next.
* His opinions don't necessarily represent the opinions
* of me or my employer.
-------------------------------------------------------------------------------
From: Oz Trad <kahuna@tstonramp.com>
Subject: (cww) FWD: Information for a college student about marine aviator life
Date: 20 Mar 1998 02:19:40 -0800
Hi all, got this today, anyone who can help this chap? Gabe, maybe you can
forward this to USMC Maj. Dave Putze? Thanks- Kahuna
>From: PSliderWVU <PSliderWVU@aol.com>
>Date: Thu, 19 Mar 1998 21:42:09 EST
>To: kahuna@tstonramp.com
>Mime-Version: 1.0
>Subject: Information for a college student about marine aviator life
>
>Content-ID: <0_890361729@inet_out.mail.aol.com.1>
>Content-type: text/plain; charset=US-ASCII
>
>Sir,
>
> Please read the attached file. Thank You for your time.
>
>Sir
>
> My name is Paul Slider and I am currently enrolled at West Virginia
>University majoring in Chemistry. My grades are great and I just applied
>to OCS for USMC. I have already successfully passed my flight aptitude
>battery.
>
> I would like very much to speak with a USMC pilot to see how he/she
>feels about the USMC overall. I didn't want to arrange this through my
>OSO because they are likely to sugarcoat the facts; if you know what I
>mean.
>
> Please foward this letter to any active duty married USMC pilot that
>would be glad to speak with me. If you can't do this please put me in the
>right direction.
>
>PSliderWVU@aol.com
-------------------------------------------------------------------------------
From: <modonne@midcoast.com.au>
Subject: (cww) Impressions of Hornet Korea full version
Date: 20 Mar 1998 21:28:02 +1100
Impressions of Hornet:Korea, from Kane O'Donnell.
I purchased the game only a week ago. The differences between it and the
demo are immediately obvious - GSC has scaled down the enemy skill in the
demo. The skill of the enemy in HK is very good - especially the MiG-21s
BFMs.
The '21s are new, and they can pose quite a challenge in close combat.
They are fairly weak at a distance.
Both the '23s and the '27s are more skilled, but no real difference.
The SU-27s are VERY difficult to defeat. I created a mission with only
myself at 50 000 feet, a SU-27 at 50 000 feet and both of us armed with
only guns. After a long time on full AB, I managed to shoot down the
Flanker, having lost 40000 feet and most of my fuel, without sustaining
damage. This was when the Flanker was set to high aggressiveness.
Missile avoidance is definately easier. Flying 90 degrees to the missile
while releasing chaff/flares and you have a 85-90% chance of defeating
it. This is probable because of a combonation of advanced missile
algorithms, the Situational Awareness missile padlock view (Control '4')
and the long missile trails. Unfortunately this extends to your missiles
as well, and hitting enemies is harder now.
One annoying thing is that you don't save changes to your pilot file - it
is a no-chances pilot file where if you get MIAed you have to reset. This
prevents cheating, but is very annoying when you are on a record score on
your 7th mission.
The mission editor is as-described in other reviews. It is very helpful
for making your own training missions, pitting yourself against the MiGs.
I do not have 3Dfx acceleration, so I can't see the textures, but they
look fantastic on the box (and what a nice box it is too!). :)
My computer is a PPC 5500/250 with 64 megs of RAM, 2 megs of VRAM, and
4.5 gigs hard disk. HK runs silky smooth, which I was very impressed with.
The network arena is good, but the terrain is a bit wierd - the skyline
almost blends in with the ground, so you can't see the horizon. Otherwise
the missions are good.
The theatre missions are hard, but with the instant action feature you
can practice them so you know where everything happens, which is good for
some of the harder missions, but bad for the first few. The theatre is
more realistic - there are more aeroplanes than just the Hornet and
wingman. F-16s, AWACS, A-10s and choppers all fly in the same mission,
but doing different things, for example, the F-16s will often perform
SEAD duties for you in a mission.
The training missions are the same as H3, except the Air-to-Air practice
mission is weird because if you do not take off the carrier fast enough
the drones crash into the sea?!
Well, thats all I have to say about HK. It is definately the best Hornet
sim out there, and if you have a Mac you should get it.
Wing Commander Kane O'Donnell
98th Squadron "Shurikens", 1 CMAG.
-------------------------------------------------------------------------------
From: Elton Aguilar <eeagle@teleport.com>
Subject: Re: (cww) FWD: Information for a college student about marine aviator life
Date: 20 Mar 1998 05:22:04 +0000
Hi Dave and Mo,
I'm passing this on to you with the hope that you can pass this on to
Lee (if he has email). If not, no prob.
Thx, Elton
Oz Trad wrote:
> Hi all, got this today, anyone who can help this chap? Gabe, maybe you
> can
> forward this to USMC Maj. Dave Putze? Thanks- Kahuna
> --------------------------------------
> >From: PSliderWVU <PSliderWVU@aol.com>
> >Date: Thu, 19 Mar 1998 21:42:09 EST
> >To: kahuna@tstonramp.com
> >Mime-Version: 1.0
> >Subject: Information for a college student about marine aviator life
> >
> >Content-ID: <0_890361729@inet_out.mail.aol.com.1>
> >Content-type: text/plain; charset=US-ASCII
> >
> >Sir,
> >
> > Please read the attached file. Thank You for your time.
> >
> >Sir
> >
> > My name is Paul Slider and I am currently enrolled at West
> Virginia
> >University majoring in Chemistry. My grades are great and I just
> applied
> >to OCS for USMC. I have already successfully passed my flight
> aptitude
> >battery.
> >
> > I would like very much to speak with a USMC pilot to see how
> he/she
> >feels about the USMC overall. I didn't want to arrange this through
> my
> >OSO because they are likely to sugarcoat the facts; if you know what
> I
> >mean.
> >
> > Please foward this letter to any active duty married USMC pilot
> that
> >would be glad to speak with me. If you can't do this please put me
> in the
> >right direction.
> >
> >PSliderWVU@aol.com
--
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Elton Aguilar eeagle@teleport.com
Captain, VFMA-323rd Cougars
http://www.tstonramp.com/~kahuna/index2.html
Aguilar Family Home Page
http://www.teleport.com/~eeagle/AguilarFamHome.html
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-------------------------------------------------------------------------------
From: Tabookster <Tabookster@aol.com>
Subject: Re: (cww) Impressions of Hornet Korea full version
Date: 20 Mar 1998 13:06:13 EST
>One annoying thing is that you don't save changes to your pilot file - it
>is a no-chances pilot file where if you get MIAed you have to reset. This
>prevents cheating, but is very annoying when you are on a record score on
>your 7th mission.
Back up your pilot file.
Tactical Officer, ThunderDogs
-Tabookie
-------------------------------------------------------------------------------
From: Daniel Julicher <julichdp@Rose-Hulman.Edu>
Subject: Re: (cww) FWD: Information for a college student about marine aviator
Date: 20 Mar 1998 14:31:05 -0500
TalonDJ here,
My older sister is the second of two women USMC aviators, I will forward
this to her. (she is about to start AV-8B wepsys training)
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) ARNS site
Date: 20 Mar 1998 12:51:58 -0800
For those of you suffering Hornet withdrawal, I have made available the
information to an alternate ARNS site. I told a few people on #hornet what
it is. If you;re interested in learning what it is, drop me a line.
But, it seems, more people are discovering the benefits of TCP/IP
connections with Skyfighters and WB H2H and moving from Hornet. And I do
still have #macflightsims on Dalnet :)
Also, the WB H2H ladder is up and running as it has been all along and
actually has both Mac and PC people on it and there are a couple cross
platform challenges in progress now
Dale
-------------------------------------------------------------------------------
From: "Ryan Stanley" <rayns@blarg.net>
Subject: Re: (cww) ARNS site
Date: 20 Mar 1998 12:22:55 +0000
i'm interested in an alternate ARNS. what is it???
----------
>From: Dale <cdb@inficad.com>
>To: cww@xmission.com
>Subject: (cww) ARNS site
>Date: Fri, Mar 20, 1998, 8:51 PM
>
>For those of you suffering Hornet withdrawal, I have made available the
>information to an alternate ARNS site. I told a few people on #hornet what
>it is. If you;re interested in learning what it is, drop me a line.
>
>But, it seems, more people are discovering the benefits of TCP/IP
>connections with Skyfighters and WB H2H and moving from Hornet. And I do
>still have #macflightsims on Dalnet :)
>
>Also, the WB H2H ladder is up and running as it has been all along and
>actually has both Mac and PC people on it and there are a couple cross
>platform challenges in progress now
>
>Dale
>
>
>
-------------------------------------------------------------------------------
From: bgreen@dmci.net (Green, Billy)
Subject: Re: (cww) ARNS site
Date: 20 Mar 1998 15:24:55 -0400
How do i get off the LIST SERVE?
*DO to problems with F/A-18 Hornet and my Joystick I cannot fly...at ALL =
:(*
ED
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) CWW Ladder and Database
Date: 20 Mar 1998 13:45:52 -0800
The CWW WB H2H ladder now has some Mac members and a couple cross platform
challenges are in progress. The ladder is nothing fancy, strictly
functional. But it is there for anyone that wants to use it. The idea is to
get some idea of the ratio of PC to Mac users while helping bring people
together
And on the matter of bringing people together, I finally figured out why
some of you were having problems viewing the database as I had made it
"compress proof" in the first place if the page was not opened to it's full
width. The page has been designated and set to be a Times font and should
be viewed in no more then 12 point, 9 being closer to ideal
The ladder is at http://www.xmission.com/~thon/CWW/Competition/fsgc.html
The database is at http://www.inficad.com/~cdb/CWW/Members/database.html
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) ARNS site
Date: 20 Mar 1998 13:51:26 -0800
At 3:24 PM -0400 3/20/98, Green, Billy wrote:
>How do i get off the LIST SERVE?
>
>*DO to problems with F/A-18 Hornet and my Joystick I cannot fly...at ALL :(*
>
>ED
What sort of problems?
-------------------------------------------------------------------------------
From: bgreen@dmci.net (Green, Billy)
Subject: Re: (cww) ARNS site
Date: 20 Mar 1998 15:54:52 -0400
I try to fly, using a Que Stick, and my plane is SOOOO jumpy I cannot
control it, at all. Even taking off is NEAR IMPOSSIBLE.
COMPUTER TPYE: Macintosh 6500/250mhz, 96 megs EDO DRAM, 2 meg VRAM.
Not a problem with my computer, something to do with the game and the
stick, you know what?
ED
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) ARNS site
Date: 20 Mar 1998 14:04:04 -0800
At 3:54 PM -0400 3/20/98, Green, Billy wrote:
>I try to fly, using a Que Stick, and my plane is SOOOO jumpy I cannot
>control it, at all. Even taking off is NEAR IMPOSSIBLE.
>
>COMPUTER TPYE: Macintosh 6500/250mhz, 96 megs EDO DRAM, 2 meg VRAM.
>
>Not a problem with my computer, something to do with the game and the
>stick, you know what?
>
>ED
Just guessing here....but Hornet is uncontrollable? Go to the Hornet
settings and make sure you have it set to the stick setting and when you
first enter Hornet, use cntrl -j to calibrate the stick
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Fwd: Korea
Date: 23 Mar 1998 23:07:06 -0700 (MST)
Anyone care to reply to this? I still can't fly H3K due it crashing 6
minutes (every time) into the game (some bad code according to macsbug)
Dale
>Date: Mon, 23 Mar 1998 14:33:35 -0800
>From: "Robert D. Campbell" <rcampbel@nvinet.com>
>Reply-To: rcampbel@nvinet.com
>MIME-Version: 1.0
>To: Dale <cdb@inficad.com>
>Subject: Korea
>X-Priority: 3 (Normal)
>
>Dale,
>I have been enjoying Hornet Korea, but have noticed Tower commands do
>not tell you to "wait for traffic." You can call Tower when an
>approaching aircraft is near landing and receive a "clear to take off"
>clearance. You also can get clearance when someone is preparing to take
>
>off on the runway just ahead of you. Is anyone having this trouble
>too? There is no preference setting that I know of that would set
>this. Any ideas?
>
>I have wondered also about the following.
>
>=95 How do you read the runway and taxi blue and white lights in the
>pitch dark? Is there any way to identify where you are?
>
>=95 Has anyone suggested to GSC that running lights would really be
>helpful for night taxiing. It shouldn't be impossible to include it in
>an upgrade.
>
>=95 What about a refueling aircraft being available for longer missions=
,
>at least in the Mission Editor? It would test your flying skills
>wouldn't it?
>
>Other than that, I'm really enjoying all the Hornet games. BTW, is the
>new Power 3D card really worth the money? I'm debating whether to get
>it or not. Happy flying
>Cheers,
>Bob
>--
>--
>
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - c=
db-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserve=
r:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Justin Madden <jmadden@mail.usyd.edu.au>
Subject: (cww) - forms
Date: 24 Mar 1998 18:57:57 +1100
A general question:
How do i get forms to work on my web pages? - I have set a form and got
it all so it LOOKs like it is working, and I set the method of submission
so it should send email back to me...... do i need some program set up on
the sever so it redirects the mail to me?
If you can help please email me.
TIA
Zipp
\////////////////////////////////////////////////////////////////////////\
Justin Madden
jmadden@mail.usyd.edu.au
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-------------------------------------------------------------------------------
From: bgreen@dmci.net (Green, Billy)
Subject: Re: (cww) - forms
Date: 22 Mar 1998 15:08:35 -0400
You have to check with whatever server you are running through and see if
they ACTUALLY support CGI forms, if they do MOST likely they will have a
help page on how to set it up. If they DO NOT SUPPORT CGI forms, go to
http://www.excite.com and search for 'cut and paste javascript', you will
find a few things, make sure there is a link pointing to infohwy..... and
go there, get to the main page of javascript on infohwy, go through the
list on the right side of the window listing lavascripts, scroll down =
until
you see No CGI - Forms, click on it and hit the buttoin select and go, it
will tell you how to set it all up, follow directions and it should work.
BTW: You can find a javascript to do everything better than CGI...and the
server DON'T EVEN hafta know about it for it to work.
ED
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Fwd: Korea
Date: 24 Mar 1998 07:55:07 +0000
>
>>I have been enjoying Hornet Korea, but have noticed Tower commands do
>>not tell you to "wait for traffic." You can call Tower when an
>>approaching aircraft is near landing and receive a "clear to take off"
>>clearance. You also can get clearance when someone is preparing to take
>>off on the runway just ahead of you.
Yeh I noticed this, the controllers must be all kicking back and having a
spliff in the tower " Hey look! there are two planes on the runway Carl"
"Yeh yeh, pass the donuts wilya"
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) - forms
Date: 24 Mar 1998 10:36:02 +0000
>A general question:
>
>How do i get forms to work on my web pages? - I have set a form and got
>it all so it LOOKs like it is working, and I set the method of submission
>so it should send email back to me...... do i need some program set up on
>the sever so it redirects the mail to me?
>
>If you can help please email me.
>
You need a cgi at the server and some perl too I shouldnt wonder
Nick
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman
-------------------------------------------------------------------------------
From: "Mark Eastwold " <marke@knology.net>
Subject: Re: (cww) Fwd: Korea
Date: 24 Mar 1998 09:55:57 -0600
It's a known problem. Not necessarily a bug.
The guy at GSC who made the missions forgot to checkoff the Request
Clearance box. Checking the box causes Tower to make you wait if anyone is
on final.
What's so infuriating about this oversight is that it was discovered soon
after the PC version came out. GSC made no attempt at the 30 minutes it
would have taken to fix the problem for the Mac version.
Grrrrr...
me
ps - fwiw - Some (most) of the Red Hazard missions need some additional
editing/tweeking. Some missions don't have the "victory" condition set
correctly - so you will always get a "mission unsuccessful". Some,
i.e.,193, depends on the survival of an aircraft working on a mission
totally unrelated to yours.
Also, on the redhzxxx.msn files that take off on the Enterprise - you might
want to set it so you take off on some other cat than #1 (starboard cat).
Use cat #2 or #3. Many, if not all, Macs using 3Dfx cards hang up just
after brakes are applied on the starboard cat.
Looking at the Red Hazard missions in the mission editor will provide you
with a better mission briefing - more in line to what you would actually
get in the real world. - Where the other players are coming from/going to,
better feel for SAM site locations i.e., you might just be able to ignore
that SA-6 off to starboard - it's well out of the way of everybody. (A
"sucker sam" - put there to distract you from your mission & use up your
HARMS. Some of the other missions have aircraft unrelated to your mission
buzzing around - distractions from the mission at hand.)
>>
>>>I have been enjoying Hornet Korea, but have noticed Tower commands do
>>>not tell you to "wait for traffic." You can call Tower when an
>>>approaching aircraft is near landing and receive a "clear to take off"
>>>clearance. You also can get clearance when someone is preparing to take
>>>off on the runway just ahead of you.
>
>Yeh I noticed this, the controllers must be all kicking back and having a
>spliff in the tower " Hey look! there are two planes on the runway Carl"
>
>"Yeh yeh, pass the donuts wilya"
>
>
>
>
>
>nick_harman copywriting UK
-------------------------------------------------------------------------------
From: Ed Agoff <goadeff@pcisys.net>
Subject: Re: (cww) - forms
Date: 24 Mar 1998 11:10:53 -0700
>How do i get forms to work on my web pages?
A good reference on how CGI works, along with sample C and Perl code:
"The Common Gateway Interface" - http://hoohoo.ncsa.uiuc.edu/cgi/
Deff
-------------------------------------------------------------------------------
From: <modonne@midcoast.com.au>
Subject: Re: (cww) Fwd: Korea
Date: 25 Mar 1998 07:20:47 +1100
The taxi problem is a known problem, but it doesn't matter, since you can
see aircraft on finals anyway. With taking off, the idea is you are
scrambling to take off - I always take off with my wingman beside me.
An air-to-air refueler is not really necessary - you can fly from one end
of Korea to the other without one, with fuel tanks. Refuelers would only
be used in real life for extended CAP missions, of which there aren't any
in Korea.
I haven't got a Power 3D card, but at the moment reports have said that
no Voodoo card really brings home the bacon at 800x600, so I would
suggest you wait for RUSH II cards to come out.
Gecko
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) Fwd: Korea
Date: 24 Mar 1998 20:10:21 -0700 (MST)
>Date: Tue, 24 Mar 1998 20:41:23 +0100
>To: cww@lists.xmission.com
>From: Robert =?iso-8859-1?Q?Engstr=F6m?= <Robert.Engstroem@rhein-neckar.de>
>Subject: Re: (cww) Fwd: Korea
>
>>>
>>>>I have been enjoying Hornet Korea, but have noticed Tower commands do
>>>>not tell you to "wait for traffic." You can call Tower when an
>>>>approaching aircraft is near landing and receive a "clear to take off"
>>>>clearance. You also can get clearance when someone is preparing to take
>>>>off on the runway just ahead of you.
>>
>>Yeh I noticed this, the controllers must be all kicking back and having a
>>spliff in the tower " Hey look! there are two planes on the runway Carl"
>>
>>"Yeh yeh, pass the donuts wilya"
>>
>
>Nope the tower is struck by the Y2K problem as they aren't using Macs and
>the date is after 2000 (well it is suppose to happen in the future right?).
>;-)
>
>Anyway I have also noticed the propblem with the Tower but Dale howcome you
>crash after 6 min? Everybody else flies without any serious problems.
>Except me crashing with the plane when using a swedish/german keyboard
>setup as the plane goes into a spin when hitting the ~ key (\ key on US
>layout, hard to designate targets without that key).
>
>//Rob
>
>To be is to do. - Socrates
>To do is to be. - Sartre
>Do be do be do. - Sinatra
>
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Mac Voodoo2
Date: 26 Mar 1998 15:09:56 -0700
From the game zine "Tikkabik":
Micro Conversions announces Game Wizard- Voodoo 2 for Mac
Micro Conversions Inc. has announced Game Wizard, a PCI-based video
board based on 3Dfx's Voodoo 2 graphics technology. Game Wizard is the
first firm product announcement of a Mac product based on 3Dfx's new
hardware. Micro Conversions indicates the card will be ready in April
for a suggested retail price of $299.
Micro Conversions, Inc. has been a player in the Mac hardware industry
since 1985- for the first decade, they were primarily a manufacturer of
OEM products for other companies. Since 1995, they've diversified with
products branded under their own marque. (thanks, Adam Dluzniewski)
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: CMAW Profile Submission
Date: 29 Mar 1998 11:41:32 -0700
At 10:46 AM -0500 3/29/98, Hal/Barbara Barnes wrote:
>Dale
>
>Why can't i connect with #Hornet? Past 2 days get a "invite only" msg!! any
>advice u can give?? HELP!!! Hal in Atlanta
>
>Hal/Barbara Barnes
For those of that don't know, #hornet has been taken over and everyone is
locked out by the Invite only mode.
If you want to find the refuge site, use either #hornet2 on EFNet or
#macflightsims on Dalnet
Dale
-------------------------------------------------------------------------------
From: <modonne@midcoast.com.au>
Subject: Re: (cww) Re: CMAW Profile Submission
Date: 30 Mar 1998 06:48:47 +1000
>At 10:46 AM -0500 3/29/98, Hal/Barbara Barnes wrote:
>>Dale
>>
>>Why can't i connect with #Hornet? Past 2 days get a "invite only" msg!! any
>>advice u can give?? HELP!!! Hal in Atlanta
>>
>>Hal/Barbara Barnes
>
>For those of that don't know, #hornet has been taken over and everyone is
>locked out by the Invite only mode.
>
>If you want to find the refuge site, use either #hornet2 on EFNet or
>#macflightsims on Dalnet
>
>Dale
Wait a minute - I got in on Sunday no problems and so did the Tick!
Gecko
(by the way Dale - I still can't do anything on the ladders page - could
someone just delete my name PLEASE! I didn't have any score anyway.)
-------------------------------------------------------------------------------
From: Nick Harman <nharman@copycom.demon.co.uk>
Subject: Re: (cww) Re: CMAW Profile Submission
Date: 30 Mar 1998 08:31:44 +0100
>>At 10:46 AM -0500 3/29/98, Hal/Barbara Barnes wrote:
>>>Dale
>>>
>>>Why can't i connect with #Hornet? Past 2 days get a "invite only" msg!! any
>>>advice u can give?? HELP!!! Hal in Atlanta
>>>
>>>Hal/Barbara Barnes
>>
>>For those of that don't know, #hornet has been taken over and everyone is
>>locked out by the Invite only mode.
>>
>>If you want to find the refuge site, use either #hornet2 on EFNet or
>>#macflightsims on Dalnet
>>
>>Dale
>
>Wait a minute - I got in on Sunday no problems and so did the Tick!
>
>Gecko
>
Hmmm you must have friends in low places :-)
Cockney
nick_harman copywriting UK
Tel: 0181 677 3356
Fax: 0181 769 7839
Mobile 0850 296102.
virtually a portfolio:
http://www.copycom.demon.co.net
stuart.harman freelance creative team:
http://freespace.virgin.net/stuart.harman