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1997-12-29
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From: Dale <cdb@inficad.com>
Subject: (cww) New info on non-functioning 3dFX card
Date: 22 Dec 1997 21:18:16 -0700
Newsgroups: comp.sys.mac.games.flight-sim
Crew:
Here is the latest update on my 3dFX card debacle:
Today, I spoke with Brian, the chief Tech Support weenie @ TechWorks,
and he happily informed me that the manufacturers of the 3dFX chip-set
have sent him models of code to write new drivers for the 3dFX card
which will drive the aforementioned cards at higher (read: normal,
66.5hz or higher) Mac resolutions. They should be ready soon, and will
be in some sort of testing phase shortly. This means that the 3dFX card
will be supporting the Hornet 3.0 Korea game (amongst other things)
before long (that's assuming that Graphic Simulations can accurately
estimate a REALISTIC shipping date; now, they're saying it will be the
25th of December :@) ). When the system gets functional, I will report
on its success. Hoo-ahh!
--
Nick
MERRY CHRISTMAS, BABY!
Come visit my home page @ http://www.concentric.net/~greek/
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) IRC Client
Date: 25 Dec 1997 12:50:12 -0700 (MST)
Taken from the ShadowIRC page at http://www.glue.umd.edu/%7Edshadow/shadowirc/
ShadowIRC 0.5.3 is now available. This version has several new features and
behind the scenes tweaks. Among the most
visible additions are:
mIRC color support
Full Ircle color set support
Cursor focusing (like in Homer)
Recent channels popup
Better support for userlist plugins (one will be entering
alpha stage next week; see
the comment about them below)
*******************************************************
Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb-
ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
Visit the Cyber Wings of the World
http://www.inficad.com/~cdb/CWW/CWW.html
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
*******************************************************
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) #macflightsims
Date: 25 Dec 1997 20:15:48 -0700 (MST)
Due to an unfortunate set of circumstances, I have banned myself from
#hornet with no prospect of reversing that in the near future. I will not
get into personalities and for those of you that know the details, I
discourage you from discussing the details in this list. I bring up the
matter to point out that I can be found primarily on #macflightsims using a
DalNet server.
I have been told that some of you that haven't been flying Hornet would
like to resume it. But that there is no way you're going to go back to
#hornet. This puts a bit of a crimp in arranging matches.
As I see it, the people that feel this way have three choices. You can use
Kali and KaliChat and meet on the "flight" server and arrange matches (some
PC people do this). You can also start a new #hornet. Or you can stop by
#macflightsims.
I am in this for the long haul. Any time I am on, #macflightsims will be
there. And I am looking to set up a bot there for URL and social purposes.
I sometimes wonder if interest is dying in Hornet because of #hornet. Or if
it is the other way around. But to help Hornet along (and promote
#macflightsims a bit:)), I have been told of an ARNS site that I have
checked that is up and running. Perhaps we could christen the channel and
kickstart some new interest by using this server for a tournament. I
connected to it and the connect was FAST.
Dale
-------------------------------------------------------------------------------
From: Jakob Schmidt <jakob@plannine.demon.co.uk>
Subject: (cww) [Fwd: ParSoft closed rumor is false]
Date: 27 Dec 1997 02:18:00 +0000
This is a multi-part message in MIME format.
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Ok..for anyone who heard the rumour in the first place..
(from c.s.m.g.f-s)
Daffy
Paul Morton wrote:
> To all....
>
> It's come to our attention that rumors of our "closing our
> doors" have
> surfaced. This information was provided by an employee of a competing
> flight sim developer who was incorrect.
>
> Without even so much as a phone call to ParSoft Interactive
> for
> confirmation, this individual posted a damaging rumor as fact. The
> lack
> of responsiblity this individual has displayed is utterly astounding.
> We'll address this issue directly with their company, as well as the
> individual in question as soon as the holiday season has subsided.
>
> In the mean time...
>
> We'd like to state in a very clear and undeniable fashion
> that PARSOFT
> INTERACTIVE HAS NOT CLOSED. We're still very much in business, and
> we're
> planning to deliver SDOE in the 2nd Quarter of 1998.
>
> While we have undergone a shuffling of resources and a few
> schedule
> changes, the company is still completely functional and working hard
> on
> the development of "Fighter Squadron: The Screamin' Demons over
> Europe".
>
> We apologise for any inconvenience this may have caused and
> wish you
> all the very best Holiday Season.
>
> Paul Morton
> ParSoft Interactive
> 710 E. Park Blvd. suite 100
> Plano, TX 75074
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Newsgroups: comp.sys.mac.games.flight-sim
Organization: ParSoft Interactive
Message-ID: <34A42D56.7D77@parsoft.com>
Reply-To: tech@parsoft.com
NNTP-Posting-Host: littleboy.parsoft.com
Mime-Version: 1.0
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Xref: news.demon.co.uk comp.sys.mac.games.flight-sim:31844
To all....
It's come to our attention that rumors of our "closing our doors" have
surfaced. This information was provided by an employee of a competing
flight sim developer who was incorrect.
Without even so much as a phone call to ParSoft Interactive for
confirmation, this individual posted a damaging rumor as fact. The lack
of responsiblity this individual has displayed is utterly astounding.
We'll address this issue directly with their company, as well as the
individual in question as soon as the holiday season has subsided.
In the mean time...
We'd like to state in a very clear and undeniable fashion that PARSOFT
INTERACTIVE HAS NOT CLOSED. We're still very much in business, and we're
planning to deliver SDOE in the 2nd Quarter of 1998.
While we have undergone a shuffling of resources and a few schedule
changes, the company is still completely functional and working hard on
the development of "Fighter Squadron: The Screamin' Demons over Europe".
We apologise for any inconvenience this may have caused and wish you
all the very best Holiday Season.
Paul Morton
ParSoft Interactive
710 E. Park Blvd. suite 100
Plano, TX 75074
--------------BE3B319A45FF3789DB0135E3--
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Re: SD Status??
Date: 26 Dec 1997 22:39:55 -0700 (MST)
>Subject: Re: SD Status??
>Date: Fri, 26 Dec 97 14:17:54 -0500
>x-sender: paul@mail.parsoft.com
>From: Paul Morton <paul@parsoft.com>
>To: "Dale" <cdb@inficad.com>
>Mime-Version: 1.0
>
>>>Ah dudes, Parsoft closed their doors last week, they are, like, out of
>>>business. At least for now.
>
>
>This is NOT true. ParSoft interactive is still quite well and in the
>business of developing SDOE. I've attempted to contact Steve Evens
>directly but I'm afraid due to the holiday rush there has been no answer
>at I-Magic. It was an irresponsible if not liable statement that had been
>made, we will resolve this with I-Magic directly.
>
>To clarify:
>
>ParSoft has not, nor does it plan, to close it's doors. SDOE is scheduled
>for release in the 2nd Quarter of 1998.
>
>
>
>
>--------------------------------------------------------------------------
>Paul Morton | Parsoft Interactive
>Technical Support | 710 East Park Blvd, Suite 100
>tech@parsoft.com | Plano, TX 75074
> | 972-379-4462, 972-379-4463 (fax)
>--------------------------------------------------------------------------
>
> "The best way to predict the future is to invent it"
>
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) (fscombat) FYI: Excellent aritcle in Flying magazine
Date: 28 Dec 1997 00:22:17 -0700
>X-Sender: wtarnette@mailhost.pagesz.net
>Date: Sat, 27 Dec 1997 23:31:59 -0500
>To: fscombat@lists.xmission.com
>From: Bill Arnette <wtarnette@pagesz.net>
>Subject: (fscombat) FYI: Excellent aritcle in Flying magazine
>Mime-Version: 1.0
>Sender: owner-fscombat@lists.xmission.com
>Precedence: bulk
>Reply-To: fscombat@lists.xmission.com
>
>The January issue of "Flying" magazine has an excellent article about a
>Navy student pilot's first traps in a T-45A Goshawk aboard the Ike. Makes
>my palms sweat just reading it!
>
>Cheers,
>Bill
>--
>Bill Arnette
>wtarnette@pagesz.net
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-------------------------------------------------------------------------------
From: Jakob Schmidt <jakob@plannine.demon.co.uk>
Subject: (cww) [Fwd: Mac H2H]
Date: 28 Dec 1997 12:46:15 +0000
This is a multi-part message in MIME format.
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From Warbirds.general
Daffy
Doug "Pyro" Balmos wrote:
> David Rimmer wrote:
> >
> > Steve:
> >
> > This is what was promised (h2h) sometime ago before cal got pretty
> sick. But
> > since its been sometime since h2h has been mentioned I have begun to
> wonder
> > if this feature has been sacrifieced. Anyone know if h2h for mac
> will be
> > forthcoming in the soon to be released version?
> >
>
> The TCP/IP H2H was part of the WB2 core code and was ported into the
> Mac version.
> This feature should be operational in Mac 2.0, but hasn't been tested
> yet.
>
> --
> Doug "Pyro" Balmos
> WarBirds Project Manager
> IMagic Online
> http://www.imagiconline.com
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Path: www.icigames.com!Admin@icigames.com
Newsgroups: warbirds.general
Organization: IMagic Online
Message-ID: <349DE68E.1A35@cris.com>
References: <3499552C.55696352@earthlink.net> <3499ABC9.C130B1C3@mindspring.com> <3499783D.37334A76@earthlink.net>
NNTP-Posting-Host: ts001d23.ftw-tx.concentric.net
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David Rimmer wrote:
>
> Steve:
>
> This is what was promised (h2h) sometime ago before cal got pretty sick. But
> since its been sometime since h2h has been mentioned I have begun to wonder
> if this feature has been sacrifieced. Anyone know if h2h for mac will be
> forthcoming in the soon to be released version?
>
The TCP/IP H2H was part of the WB2 core code and was ported into the Mac version.
This feature should be operational in Mac 2.0, but hasn't been tested yet.
--
Doug "Pyro" Balmos
WarBirds Project Manager
IMagic Online
http://www.imagiconline.com
--------------9E1520091334DFB6446E8A4F--
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: (cww) Falcon 4
Date: 29 Dec 1997 21:00:58 -0700
Newsgroups: comp.sys.mac.games.flight-sim
Nate postulated thusly...
> We hope to have Falcon IV out in 1998. We _will_ be porting it, but we
> have no definite timeline at the moment. I'll be sure to keep everyone
> up-to-date as I get more info.
>
> --
> Nate Birkholz
> Technical Coordinator/Webvangelist
> MacSoft
There we have it, the offical word...many thanks Nate (and Brian Nesse)
for taking the time to reply.
Robey
-------------------------------------------------------------------------------
From: dan@navnet.net (Dan Champagne)
Subject: (cww) comanche
Date: 30 Dec 1997 00:26:48 -0400
Was looking at the graphics for comanche at
http://www.novalogic.com/comanche.htm and it looks good. Does anyone have
it? Is it any good, net playable, does it run at 800 x 600 or whatever?
Flightmodel any good? Thanks in advance to all those who answer this. Zorro
out.
-------------------------------------------------------------------------------
From: Dale <cdb@inficad.com>
Subject: Re: (cww) comanche
Date: 29 Dec 1997 22:24:38 -0700
At 0:26 -0400 12/30/97, Dan Champagne wrote:
>Was looking at the graphics for comanche at
>http://www.novalogic.com/comanche.htm and it looks good. Does anyone have
>it? Is it any good, net playable, does it run at 800 x 600 or whatever?
>Flightmodel any good? Thanks in advance to all those who answer this. Zorro
>out.
Comanche is really, really lame
Dale
-------------------------------------------------------------------------------
From: Elton Aguilar <eeagle@teleport.com>
Subject: Re: (cww) comanche
Date: 29 Dec 1997 21:29:43 +0000
Zorro.... One word in regards to Comanche: SUCKS
Echo out!
Dan Champagne wrote:
> Was looking at the graphics for comanche at
> http://www.novalogic.com/comanche.htm and it looks good. Does anyone
> have
> it? Is it any good, net playable, does it run at 800 x 600 or
> whatever?
> Flightmodel any good? Thanks in advance to all those who answer this.
> Zorro
> out.
--
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Elton Aguilar eeagle@teleport.com
Captain, VFMA-323rd Cougars
http://www.tstonramp.com/~kahuna/index2.html
Aguilar Family Home Page
http://www.teleport.com/~eeagle/AguilarFamHome.html
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::