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Amigaguide Document  |  1996-11-05  |  5KB  |  70 lines

  1. @Database "Warp.guide"
  2. @Author Ralf Schwate
  3. @Node Main "Warp.guide"
  4. @endnode
  5. @Node WARP "STCCG.guide/Warp Pack"
  6.     @{b}@{u}Warp Pack@{ub}@{uu}
  7. From the leaflet in the Warp Pack:
  8. A @{i}Warp Pack@{ui} will enable game players who purchase Starter Sets and
  9. Expansion Sets to start playing at "warp speed."
  10. Anyone can get a free @{i}Warp Pack@{ui}, from a retailer or by sending a hand-
  11. written, self-addressed stamped envelope to:
  12. Decipher Inc.
  13. "Free Warp Pack Offer"
  14. 253 Granby Street
  15. Norfolk, VA 23510-1813
  16.     @{"Card List" link WARPCARDS}
  17.     @{"Warp FAQ" link WARPFAQ}
  18. @EndNode
  19. @Node WARPCARDS "STCCG.guide/Warp Pack/Card List"
  20.     @{b}@{u}Card List@{ub}@{uu}
  21. The Warp Pack consists of 12 cards,
  22. 1 outpost:
  23.   @{"Neutral Outpost" link "STCCG:outpost.guide/NEOUT"}                      @{"Outpost" link "STCCG:outpost.guide/OUTP"}     common     Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
  24. 7 missions:
  25.   @{"Excavation" link "STCCG:mission.guide/EXCAVATION"}                           @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Original Set/@{"Warp Pack" link WARP}
  26.   @{"Investigate Anomaly" link "STCCG:mission.guide/INVAN"}                  @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Original Set/Warp Pack
  27.   @{"Relief Mission" link "STCCG:mission.guide/RELMIS"}                       @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Original Set/@{"Warp Pack" link WARP}
  28.   @{"Sensitive Search" link "STCCG:mission.guide/SENSEARCH"}                     @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Warp Pack
  29.   @{"Study Plasma Streamer" link "STCCG:mission.guide/STPLST"}                @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Original Set/Warp Pack
  30.   @{"Study Stellar Collision" link "STCCG:mission.guide/STSTCO"}              @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Original Set/Warp Pack
  31.   @{"Test Mission" link "STCCG:mission.guide/TESMIS"}                         @{"Mission" link "STCCG:mission.guide/MISSION"}     common     Original Set/@{"Warp Pack" link WARP}
  32. 1 interrupt:
  33.   @{"Countermanda" link "STCCG:interrupts.guide/COUNTERMANDA"}                         @{"Interrupt" link "STCCG:interrupts.guide/INT"}   common     Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
  34. 1 event:
  35.   @{"Yellow Alert" link "STCCG:event.guide/YAL"}                         @{"Event" link "STCCG:event.guide/EVENTS"}       common     Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
  36. 2 personnel:
  37.   @{"Gorta" link "STCCG:nonaligned.guide/GORTA"}                                @{"Personnel" link "STCCG:stccg.guide/PERS"}   common     Original Set/Warp Pack
  38.   @{"Montgomery Scott" link "STCCG:federation.guide/SCOTTY"}                     @{"Personnel" link "STCCG:stccg.guide/PERS"}   common     Warp Pack/@{"AU" link "STCCG:au.guide/AU"}
  39. @EndNode
  40. @Node WARPFAQ "STCCG.guide/Warp Pack/Warp FAQ"
  41.     @{b}@{u}Warp FAQ@{ub}@{uu}
  42. The Warp Pack FAQ is integrated into the normal @{"FAQ" link "STCCG:faq.guide/WHOLEFAQ"}.
  43. But some notes from the leaflet:
  44. @{"NEUTRAL OUTPOST" link "STCCG:outpost.guide/NEOUT"}: This card meets a player's need for a basic
  45. outpost. Personnel and ships from all affiliations may report for duty here,
  46. as long as they don't "mix" aboard the outpost at the same time (unless,
  47. of course, there is a treaty... see treaty rules on page 30 of the rule
  48. booklet). A @{"Neutral Outpost" link "STCCG:outpost.guide/NEOUT"} may be seeded or built only at "space mission
  49. locations,"not planet locations. Unlike a normal outpost, it has no
  50. facilities to repair ships... but, it has other advantages that make it useful
  51. for @{i}all players@{ui}. Other cards in Expansion Sets will refer to @{"Neutral Outposts" link "STCCG:outpost.guide/NEOUT"}.
  52. @{"COUNTERMANDA" link "STCCG:interrupts.guide/COUNTERMANDA"} and @{"YELLOW ALERT" link "STCCG:event.guide/YAL"}: These two cards are
  53. aimed against tactics which newcomers might otherwise find
  54. overwhelming. They help balance the use of some other cards without
  55. eliminating any existing strategies. @{"Yellow Alert" link "STCCG:event.guide/YAL"} help mitigate the power
  56. of @{"Red Alert" link "STCCG:event.guide/REDAL"} cards, while @{"Countermanda" link "STCCG:interrupts.guide/COUNTERMANDA"} stops @{"Telepathic Alien Kidnappers" link "STCCG:event.guide/TAK"}
  57. and "throws a monkey wrench" into a strategy which relies heavily on
  58. @{"Res-Q" link "STCCG:event.guide/RESQ"} or @{"Palor Toff" link "STCCG:interrupts.guide/PALOR"}.
  59. @{"SCOTTY" link "STCCG:federation.guide/SCOTTY"}: A "bonus" card... a way of saying thank you for your patience
  60. as we prepared our @{i}Warp Pack@{ui} solution to your feedback concerning
  61. distribution. Note: @{"Scotty's" link "STCCG:federation.guide/SCOTTY"} skill of "Miracle Worker" will come into play
  62. via other cards.
  63. @{b}@{i}@{ub}@{ui}
  64. On page 11 in the black and white rule booklet, it states... "Cards
  65. incorrectly seeded are discarded when they are discovered." This should
  66. read... "Cards incorrectly seeded are placed out-of-play when they are
  67. discovered." This rules clarification prevents someone from intentionally
  68. mis-seeding artifacts so they can be illegally rescued from the discard pile.
  69. @EndNode
  70.