@Database "Warp.guide" @Author Ralf Schwate @Node Main "Warp.guide" @endnode @Node WARP "STCCG.guide/Warp Pack" @{b}@{u}Warp Pack@{ub}@{uu} From the leaflet in the Warp Pack: A @{i}Warp Pack@{ui} will enable game players who purchase Starter Sets and Expansion Sets to start playing at "warp speed." Anyone can get a free @{i}Warp Pack@{ui}, from a retailer or by sending a hand- written, self-addressed stamped envelope to: Decipher Inc. "Free Warp Pack Offer" 253 Granby Street Norfolk, VA 23510-1813 @{"Card List" link WARPCARDS} @{"Warp FAQ" link WARPFAQ} @EndNode @Node WARPCARDS "STCCG.guide/Warp Pack/Card List" @{b}@{u}Card List@{ub}@{uu} The Warp Pack consists of 12 cards, 1 outpost: @{"Neutral Outpost" link "STCCG:outpost.guide/NEOUT"} @{"Outpost" link "STCCG:outpost.guide/OUTP"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"} 7 missions: @{"Excavation" link "STCCG:mission.guide/EXCAVATION"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/@{"Warp Pack" link WARP} @{"Investigate Anomaly" link "STCCG:mission.guide/INVAN"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/Warp Pack @{"Relief Mission" link "STCCG:mission.guide/RELMIS"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/@{"Warp Pack" link WARP} @{"Sensitive Search" link "STCCG:mission.guide/SENSEARCH"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Warp Pack @{"Study Plasma Streamer" link "STCCG:mission.guide/STPLST"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/Warp Pack @{"Study Stellar Collision" link "STCCG:mission.guide/STSTCO"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/Warp Pack @{"Test Mission" link "STCCG:mission.guide/TESMIS"} @{"Mission" link "STCCG:mission.guide/MISSION"} common Original Set/@{"Warp Pack" link WARP} 1 interrupt: @{"Countermanda" link "STCCG:interrupts.guide/COUNTERMANDA"} @{"Interrupt" link "STCCG:interrupts.guide/INT"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"} 1 event: @{"Yellow Alert" link "STCCG:event.guide/YAL"} @{"Event" link "STCCG:event.guide/EVENTS"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"} 2 personnel: @{"Gorta" link "STCCG:nonaligned.guide/GORTA"} @{"Personnel" link "STCCG:stccg.guide/PERS"} common Original Set/Warp Pack @{"Montgomery Scott" link "STCCG:federation.guide/SCOTTY"} @{"Personnel" link "STCCG:stccg.guide/PERS"} common Warp Pack/@{"AU" link "STCCG:au.guide/AU"} @EndNode @Node WARPFAQ "STCCG.guide/Warp Pack/Warp FAQ" @{b}@{u}Warp FAQ@{ub}@{uu} The Warp Pack FAQ is integrated into the normal @{"FAQ" link "STCCG:faq.guide/WHOLEFAQ"}. But some notes from the leaflet: @{"NEUTRAL OUTPOST" link "STCCG:outpost.guide/NEOUT"}: This card meets a player's need for a basic outpost. Personnel and ships from all affiliations may report for duty here, as long as they don't "mix" aboard the outpost at the same time (unless, of course, there is a treaty... see treaty rules on page 30 of the rule booklet). A @{"Neutral Outpost" link "STCCG:outpost.guide/NEOUT"} may be seeded or built only at "space mission locations,"not planet locations. Unlike a normal outpost, it has no facilities to repair ships... but, it has other advantages that make it useful for @{i}all players@{ui}. Other cards in Expansion Sets will refer to @{"Neutral Outposts" link "STCCG:outpost.guide/NEOUT"}. @{"COUNTERMANDA" link "STCCG:interrupts.guide/COUNTERMANDA"} and @{"YELLOW ALERT" link "STCCG:event.guide/YAL"}: These two cards are aimed against tactics which newcomers might otherwise find overwhelming. They help balance the use of some other cards without eliminating any existing strategies. @{"Yellow Alert" link "STCCG:event.guide/YAL"} help mitigate the power of @{"Red Alert" link "STCCG:event.guide/REDAL"} cards, while @{"Countermanda" link "STCCG:interrupts.guide/COUNTERMANDA"} stops @{"Telepathic Alien Kidnappers" link "STCCG:event.guide/TAK"} and "throws a monkey wrench" into a strategy which relies heavily on @{"Res-Q" link "STCCG:event.guide/RESQ"} or @{"Palor Toff" link "STCCG:interrupts.guide/PALOR"}. @{"SCOTTY" link "STCCG:federation.guide/SCOTTY"}: A "bonus" card... a way of saying thank you for your patience as we prepared our @{i}Warp Pack@{ui} solution to your feedback concerning distribution. Note: @{"Scotty's" link "STCCG:federation.guide/SCOTTY"} skill of "Miracle Worker" will come into play via other cards. @{b}@{i}@{ub}@{ui} On page 11 in the black and white rule booklet, it states... "Cards incorrectly seeded are discarded when they are discovered." This should read... "Cards incorrectly seeded are placed out-of-play when they are discovered." This rules clarification prevents someone from intentionally mis-seeding artifacts so they can be illegally rescued from the discard pile. @EndNode