U OS @{"Alien Probe" link ALPROBE} Both Players Both players continue game with hands exposed
R OS @{"Anti-Time Anomaly" link ATANOMALY} All personnel Kills all personnel on table at end of third full turn
C OS @{"Athmospheric Ionization" link ATMIO} Planet Location Max. 3 personnel can beam up or down per turn at location
U QC @{"Barber Pole" link BARPOLE} - Plays on table
C AU @{"Baryon Buildup" link BARYBUI} Ship Range reduced by 2 (cumulative), remove by returning to outpost and evacuating ship
R QC @{"Brainwash" link BRAINWASH} Captured Personnel Use captured personnel as your own regardless affiliation
R OS @{"Bynars Weapon Enhancement" link BWE} Your Ships WEAPONS+2 on all your ships
R QC @{"Calamarain" link CALAMARAIN} Location/Ship Place at location, moves like a ship (Range=6), may damage one ship or nullify Mortal Q
U AU @{"Captain's Log" link CAPLOG} Your Ships If personnel aboard a ship he/she commanded SHIELDS+3,WEAPONS+3 (not cumulative)
U QC @{"Discommendation" link DISCOM} Klingon after battle Play on Klingon surviving loosing battle, Klingon is now non-aligned, no Honor and -5points
U OS @{"Distortion Field" link DISFLD} Planet Location Prevents beam down every other turn
R QC @{"Doppelganger" link DOPPEL} Unique Personal A Plays on table. If unique personnel moves to location of other unique personnel, that personnel is discarded
R QC @{"Drag Net" link DRAGNET} Q-Net Plays on table. End of your turn, you may move one Q-Net one location.
C QC @{"Drought Tree" link DROTRE} completed mission A Score 7 points if seeding this event on completed planet mission. Nullified by unopposed away team
U AU @{"Engage Shuttle Operations" link ESO} Your Ships If Tractor Beams and ENGINEER present, ship may carry and launch Shuttles
C OS @{"Espionage: Federation on Klingon" link ESPFK} Klingon Mission Allows Federation Personnel to attempt Klingon missions
C OS @{"Espionage: Klingon on Federation" link ESPKF} Federation Mission Allows Klingon Personnel to attempt Federation missions
C OS @{"Espionage: Romulan on Federation" link ESPRF} Federation Mission Allows Romulan Personnel to attempt Federation missions
C OS @{"Espionage: Romulan on Klingon" link ESPRK} Klingon Mission Allows Romulan Personnel to attempt Klingon missions
U OS @{"Gaps in Normal Space" link GINS} Between Mission Cards Creates gap with span of 4. Stopping in gap kills one personnel
U OS @{"Genetronic Replicator" link GENREPL} Away Team Members Keep from being killed if 2 MEDICAL present
R OS @{"Goddess of Empathy" link GODEMP} All Players Cannot play interrupt cards until end of your next turn
U QC @{"Heisenberg Compensators" link HEICOM} Alien Probe/Heis.Com. Plays on Table. Nullifies Alien Probe, all draw decks are faced up OR Nullify other Heisenberg Compensator
U OS @{"Holo-Projectors" link HOLOPR} Your Ships Allows Holographic Creations to beam down to planet
R QC @{"I am not a Merry Man!" link IANAMM} Klingon Play on Klingon. Klingon may nullify one Q-icon dilemma/event/interrupt
U QC @{"Immortal again" link IMMAGA} Mortal Q/Calamrain/Q2 Nullifies Mortal Q and Calamarain (Q-Continuum active again, immune to Kevin) OR exchange for Q2 or Amanda
R AU @{"Interrogations" link INTRG} One captured personnel If opponent says "Five" score 10 points, return personnel to outpost, otherwise score 1 point
U AU @{"Intruder Force Field" link INTRFF} TAK/Rogue Borg While in play, reverses Telepathic Alien Kidnappers and Rogue Borg must be 3 or mor to be effective
U OS @{"Kivas Fajo - Collector" link KFC} Any Player Draw 3 cards
U AU @{"Klim Dokachin" link KLIM} Opponent's Play If opponent reports unique personnel for duty, draws no cards at end of his turn
R QC @{"Klingon Civil War" link KLICIVWAR} Klingon Battle Winner scores WEAPON+SHIELD points from looser
R OS @{"Lore Returns" link LORERET} Borg-infested Ship Allows Borg to take control of ship
R OS @{"Lore's Fingernail" link LOREFIN} Soong-type Androids All Soong-type Androids (incl Data) become Non-Aligned
U AU @{"Lower Decks" link LOWDECK} Your Personnel All your non-holographic, universal personnel each CUNNING+2, INTEGRITY+2, STRENGTH+2
U OS @{"Masaka Transformations" link MASTRANS} Any Player Makes player place cards at bottom of deck and re-draw
U OS @{"Methaphasic Shields" link METASHLD} Your Ships SHIELDS+2 for each SCIENCE aboard
U AU @{"Mot's Advice" link MOTAD} Any Personnel While in play, personnel gains skill of barbering
U OS @{"Neural Servo Device" link NSD} Non-aligned Ship Use ship and crew as your own unless 2 SECURITY aboard
U OS @{"Nutational Shields" link NUTSHLD} Your Ships SHIELDS+2 for each ENGINEER aboard
C AU @{"Particle Scattering Field" link PSF} Ship No beaming toor from planet allowed, where ship with Particle Scattering Device
C OS @{"Pattern Enhancers" link PATENH} Your Personnel Negates effects of Atmospheric Ionization or Distortion Field
C OS @{"Plasma Fire" link PLASFIRE} Any Ship (exc. Borg) Damage ship at end of next turn. SECURITY puts it out
C OS @{"Q-Net" link QNET} Between Locations No ship may pass unless 2 Diplomacy aboard
U OS @{"Raise the Stakes" link RAISESTAKE} Opponent Opponent forfeits game or winner of game gets one random card from loser's deck
C OS @{"Red Alert!" link REDAL} You Play ships, personnel and equipment as desired each turn
C OS @{"Res-Q" link RESQ} Discard Pile Exchange Res-Q for discarded card
R AU @{"Revolving Door" link REVDOOR} Doorway/Ic.Ga./Rev.Door Close Doorway or Iconian Gateway OR nullify antoher Revolving Door
C AU @{"Rishon Uxbridge" link RISHON} Event A Protects Event from Kevin Uxbridge
C OS @{"Spacedock" link SPDOCK} Outpost Instantly repairs damaged ships
C OS @{"Static Warp Bubble" link STWPBB} Opponent Opponent must discard one card before ending turn
C OS @{"Subspace Warp Rift" link SSWR} Any Location Ship must stop at location or be damaged
R OS @{"Supernova" link NOVA} Any Location All cards at location are destroyed
U OS @{"Telepathic Alien Kidnappers" link TAK} Opponent Guess card type and point, opponent discard if correct
C OS @{"Tetryon Field" link TETFLD} Any Location All ships must stop at location unless Navigation aboard
U AU @{"The Charybdis" link TCHBD} Completed Missions Artifacts may only be acquired if Archaeology present
C AU @{"The Mask of Korgano" link TMOK} Your Personnel Changes personnel from normal to AU icon or vice versa
U OS @{"The Traveller: Transcendence" link TRAVTRANS} Any Player Draw extra card at end of turn, nullifies Static Warp Bubble
U AU @{"Thermal Deflectors" link THERDEFL} Specific Cards Nullifies Firestorm, Thought Fire, Plasma Fire, Fire Sculptor and Phaser Burns
U QC @{"Transfiguration" link TRANSFIG} John Doe After John doe has prevented death, he may nullify each turn an event card where present
C OS @{"Treaty: Federation/Klingon" link TRFK} You Federation and Klingon ships/personnel can cooperate
C OS @{"Treaty: Federation/Romulan" link TRFR} You Federation and Romulan ships/personnel can cooperate
C OS @{"Treaty: Romulan/Klingon" link TRRK} You Romulan and Klingon ships/personnel can cooperate
R OS +@{"Warp Core Breach" link WCB} Any Ship Ship explodes unless ENGINEER aboard
R AU @{"Wartime Conditions" link WARCND} Federation A If ship is/was attacked, Federation may attack other affiliation at will
C OS @{"Where No One Has Gone Before" link WNOHGB} Your Ships Ships can leave one end of spaceline and enter at other end
C WP/AU @{"Yellow Alert" link YAL} Red Alert/Your Pers. Cancels/Prevents Red Alert AND all your personnel CUNNING+1
R QC @{"Zalkonian Storage Capsule" link ZASTCA} Hand Card Play on table. Store hand card, return to hand any time. Destroyed shuffle cards and place on/under draw deck
For a description of terms used see @{"Legend" link LEGEND}.
C QC @{"Aldebaran Serpent" link ALDSER} Mission Q unless number Away Team>lowest attribute place on mission. Away Team stopped until different mission tried
C QC @{"Amanda's Parents" link AMAPAR} Amanda Rogers Q until Q-Flash Opponent may remove played Amanda and 2 other cards from game
C QC @{"Door-Net" link DOORNET} Doorway Q one doorway closed until Q-Flash, Alternate Universe Door or 2 Diplomacy in hand
U QC @{"Frigid" link FRIGID} Security Personnel Q on interrupt one security is put into stasis until Q-Flash
C QC @{"Into the Breach" link INTBRE} Warp Core Breach/Ship Q until Q-Flash nullifies WCB and repairs all damaged ships immediately
C QC @{"Jealous Amanda" link JEAAMA} Dilemma Q if Love Interest/Parallel Romance/Alien Groupie opponent may relocate personnel to any planet
C QC @{"Military Privilege" link MILPRI} Personnel Q until Q-Flash all Fed/Non-Aligned OFFICER/CIVILIAN swap classification
U QC @{"Penalty Box" link PENBOX} Personnel Q place one personnel in penalty box, move personnel already there then out-of-play
C QC @{"Scottish Setter" link SCOSET} Personnel Q unless ANIMAL turn one personnel into ANIMAL until next Q-Flash
C QC @{"Tijuana Crass" link TIJCRA} Flute/Data Laughing Q Ressikan Flute applies to all players, Data Laughing of opponent is now Event card
C QC @{"You will in time" link YOWITI} Personnel Q Away Team=1 personnel put one unique personnel into stasis until an opponent's request is complied
For a description of terms used see @{"Legend" link LEGEND}.