Everything you create in gmax is located in a three-dimensional world. You have a variety of options for viewing this enormous stage-like space, from the details of the smallest object to the full extent of your scene.
Using the view options discussed in this section you move from one view to another, as your work and imagination require. You can fill your screen with a single, large viewport, or set multiple viewports to track various aspects of your scene. For exact positioning, flat drawing views are available, as are 3D perspective and axonometric views.
You navigate 3D space by adjusting the position, rotation and magnification of your views. You have full control over how objects are rendered and displayed on the screen.
This section presents these brief topics designed to help you quickly start learning how to organize viewports and navigate through 3D space:
Home Grid: Views Based on the World Coordinate Axes
Understanding Axonometric Views
Understanding Perspective Views
Controlling Viewport Rendering
Controlling Display Performance
Using Standard View Navigation
Zooming, Panning, and Rotating Views
Navigating Camera and Light Views
See Viewports and Viewport Controls for details about viewport commands.