Viewports

When you start gmax, the main screen contains four equal-sized viewports. The one in the lower right is a perspective view, and the others correspond to the three views: top, front, left. By default, the perspective view is Smooth and Highlights. You can choose different views to display in these four viewports as well as different layouts from the viewport right-click.

Viewport Layouts

You can choose from other layouts different from the default configuration. To choose a different layout, right-click on the viewport label and click Configure. Choose the layout tab of the Viewport Configuration dialog to see and select the alternative layouts.

Typical viewport layout

Active Viewport Borders

One viewport, marked with a highlighted border, is always active. This is where commands and other actions take effect. Only one viewport at a time can be active. Other viewports are set for observation only; unless disabled, they simultaneously track actions taken in the active viewport. When the Animate button is on, the active viewport border changes from white to red.

In general, a viewport becomes active as you work in it. You can move an object in one viewport, then drag the same object in another viewport to continue the move.

Viewport Labels

Viewports are labeled in the upper-left corner. You can control many aspects of a viewport by right-clicking the viewport label to display the viewport right-click menu.

Dynamic Resizing of Viewports

You can resize the four viewports. so they are not of equal proportions. To resize the viewports, press and drag in the center of the four viewports on the splitter bars. Move the center to change the proportions. To return to the original layout, right-click the intersection of the dividing lines and click Reset Layout from the right-click menu.

These proportions are saved in the scene however, they will reset when you change the viewport layout.

World Space Tripod

The three-color world space tripod is visible in the lower-left corner of each viewport. The colors correspond to the three axes of world space: red=X, green=Y, and blue=Z. The axes are labeled in these same colors. The tripod always refers to world space, regardless of the current reference coordinate system.

The world space tripod is on by default. To turn off this feature, see ôTo turn off the world space tripod in all viewportsö in the following procedures.

Viewport Tooltips for Object Names

When youÆre working with objects in a viewport and pause the cursor over any unselected object, a tooltip appears with the name of that object. These tooltips are disabled when you work in sub-object mode.

Tooltips are on by default. To turn off this feature, see ôTo turn off object name tooltipsö in the following procedures.

See also

Procedures

To make a viewport active, do one of the following:

To switch between single and multiple viewports:

Activate the viewport you want to minimize or maximize, and do one of the following:

To resize the viewports:

  1. Press and drag at the center of the four viewport on the intersection of the horizontal and vertical splitter bars.

  2. Move the center to any new location.

To change the number of viewports and their arrangement:

  1. Right-click any viewport label. Select Configure from the right-click menu.

  2. In the Viewport Configuration dialog, click the Layout tab.

  3. Select a layout from the 14 choices at the top of the dialog.

  4. Assign what each viewport will display in the lower window of the dialog.

  5. Click OK to make the change.

To turn off the world space tripod in all viewports:

  1. Choose Customize menu > Preferences to display the Preferences dialog.

  2. Click the Viewports tab.

  3. In the Viewport Parameters group, turn off Display World Axis.

  4. Click OK to make the change.

To turn off object name tooltips:

  1. Choose Customize menu > Preferences to display the Preferences dialog.

  2. Click the General tab.

  3. In the UI Display group, turn off Enable Viewport Tooltips.

  4. Click OK to make the change.