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4. Other Configurations |
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Almost everything
in Tilerama is customizable : besides the 'Game Configuration'
described in the Chapter 3, you can
choose the graphics, sounds
and music of the game. Read the next topics
to know about these and other features. |
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4.1 General
Options |
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To open the 'General
Options' window, you have to press the Cfg
button of the menu bar (see topic 2.1)
and then the Options button of
the configuration menu, or directly press the F3
key. The Figure 27 shows this
window:
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Figure
27 : 'General Options' window
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Here are the details :
- Player Name : The
name entered here is used in all the instances of the game
to denominate the human player, including the Top
10 Scores. With this name is also created the Log
File of the player.
Note : You can't modify the player's name when you're
already playing a game, so in that situation this option
will be disabled.
- Write Player's Log File
: Select this option if you want to update your Log File.
More details in the topic 5.2.
- Auto-Load Board's
Recommended Tile Set : As mentioned in the topic 3.2.1,
the Board Files may recommend the use of a specific Tile
Set File. Selecting this option, the board's
recommended TS will be automatically loaded.
- Move Tiles Using Mouse
Wheel : As described in the topic 2.3,
the game allows you to use the Mouse Wheel to move
the tiles, if this option is selected. During a game,
you can use the short-cut key (W) to
enable or not this option.
- Highlight Used Flow
Elements : Selecting this option the Flow
Elements of the game will be highlighted, when used.
This feature could be distracting, and that's why it's
optional.
- Show Invalidations
: Selecting this option the IMI
(Invalid Move Indicators) of the game will be shown. This
feature could be also distracting.
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4.2 Graphics
Configuration |
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In Tilerama, the
graphics of the Board (also used for the borders of all the
windows of the game, called 'GUI') and Tiles can be customized
individually, using different .JPG or .BMP images. These
images are located in the
'Graphics' folder of the installation directory of Tilerama.
The images that contain the information to draw the boards are
called 'GB Files' and the files that
contain the tile set are called 'TS Files'.
If the current Pattern includes
tiles from the 'Picture Set', these can be replaced by any external .JPG or .BMP
image. Read the full details in the next topics.
To open the 'Graphics
Configuration' window, you have to press the Cfg
button of the menu bar (see topic 2.1)
and then the Graphics button of
the configuration menu, or directly press the F4
key. The Figure 28 shows this
window:
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Figure 28 : 'Graphics Configuration'
window
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In this window you
can directly choose the wanted file for the board or tile set
in the corresponding combo. The board will be automatically
updated after every selection, even if you're already playing
a game. Press the Button 'Custom Picture' to
open the 'Custom Picture' window. 4.2.1
GUI + Board (GB) Files
As said before, the graphics to draw the elements of the
board, including the bottom ('Info'
zone) and the Menu Bar, are
extracted from certain files located in the 'Graphics' folder,
called 'GB'. The names of these
files (JPG or BMP) begin with the letters 'GB' to
differentiate them from the other graphic files. The Figure 29
shows an example of this kind of image :
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Figure 29 :
Example of a GB File : GB - Default.BMP
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If you want to
make your own GB Files, you should read the skin tutorial of
Tilerama's Web Site, not
included in this document. If you don't, simply choose which
graphics want to use in the game, or get more from the
mentioned web site.
4.2.2 Tile
Set (TS) Files
From these files are extracted the graphics to draw the
tiles of Tilerama. The names of these
files (JPG or BMP) begin with the letters 'TS' and they
are also located in the 'Graphics' folder. The Figure 30
shows an example of this kind of image :
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Figure 30 :
Example of a TS File : TS - Default.BMP
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As you can see,
the right half of the image is reserved for the 'Picture
Tiles' of the set. This portion of the image can be replaced
with any external image, as described in the next
topic.
Some TS Files may not include this 'Picture' portion. In those
cases, the 'Picture Tiles' of the default TS, shown in the
Figure 30, will be used to replace them (if there's no Custom
Picture selected).
The same things mentioned in the previous topic
about making custom skins can be applied in TS Files. 4.2.3
Using Custom Pictures
To open the 'Custom Picture' window press the 'Custom
Picture' button from the 'Graphics Configuration'
window or directly the P key.
The Figure 31 shows this window :
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Figure 31 :
'Custom Picture' window
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As
said in the previous topic, you can replace the portion of the
TS file that contains the tiles used for
'picture' puzzles, with any .JPG or .BMP
image located in your hard disc.
- Use the 'Custom
Picture Enabled' checkbox to enable or not the use of this feature.
- To choose the wanted
picture, press the button 'Browse'. An 'Open Image' dialog
box will appear, allowing you to search in your hard disc
(or any drive) and select the image file.
- Use the 'up-down' buttons
to define which portion of your image will be used, and
which portion of the current picture will be replaced.
With the 'X' and 'Y' up-down buttons you can define the
position (X = Left, Y = Top) of your image, relative to
the first tile of the replaced picture. With the 'W' and
'H' up-down buttons you can define the dimension (W =
Width, H = Height) of your image, relative to the
dimension of the replaced picture (5x5 tiles).
These changes will be
automatically updated in the actual board (be sure to have
some 'Picture Tiles' in the current
pattern) and also in the 'Preview' image, next to the up-down
buttons. The best way to set these values is try until the
result satisfies
you.
Press 'Ok' to set these options or 'Cancel' to close this
window without changes. |
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4.3 Sounds
Configuration |
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To open the 'Sounds
Configuration' window, you have to press the Cfg
button of the menu bar (see topic 2.1)
and then the Sounds button of
the configuration menu, or directly press the F5
key. The Figure 32 shows this
window:
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Figure 32 :
'Sounds Configuration' window |
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In this window you
can select the .WAV files to use in the different sound events
of the game. These .WAV files must be located in the 'Sounds'
folder of the installation directory of Tilerama, otherwise
they won't be included in the 'Sounds' combos.
Use the 'Sounds Enabled' checkbox to enable or not the
sounds events of the game. You can listen the sound files
selected using the 'Play' buttons next to the combos.
- General Click :
This sound is used when the user presses any button of the
application.
- Tile Move : This
sound is played when the user moves a tile.
- Puzzle Solved :
This is used only when the puzzle becomes solved.
- Game Over : This
sound can be played when the player reaches the time or
moves limit or when he aborts the game.
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4.4 Music
Configuration |
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To open the 'Music Configuration' window, you have to press the Cfg
button of the menu bar (see topic 2.1)
and then the Music button of
the configuration menu, or directly press the F6
key. The Figure 33 shows this
window:
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Figure 33 :
'Music Configuration' window
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In this window you
can select the .MID files to use during the game. These .MID files must be located in the
'Music'
folder of the installation directory of Tilerama, otherwise
they won't be included in the 'Music File' combo.
Use the 'Music Enabled' checkbox to enable or not the
music during the game. You can listen the music file
selected using the 'Play', 'Pause', and 'Stop'
buttons next to the combo. There are three options regarding the
order of the music files to play when the game start or when the
actual song has ended:
- Play Selected Music
File : If this option is selected, always the same
music file (selected in the combo) will be played.
- Play All Music Files
Randomly : If this option is enabled, all the music
files located in the 'Music' folder will be played, in
random order.
- Play All Music Files in
Alphabetic Order : If this option is enabled, all the
music files located in the 'Music' folder will be played,
in alphabetic order.
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