5. Records and Log Files
5.1 Top 10 Scores
The Records in Tilerama are stored in the same files described in the topic 3.2; each board, puzzle or campaign have its own 'top 10 scores' list. Besides, records are managed depending on the Game Mode selected:
  • In 'Single Games' :

    If you're using a board file with random IP, your score (time and moves needed to solve the puzzle) will be compared with the Top 10 Scores of the Board File, and the name defined in the general options will be included in the corresponding category ('Fastest Times' or 'Fewest Moves') of this file. Of course, you have to beat any of the Top 10 Scores to be included in that list.

    If you're using a puzzle file with its IP and OP (limitations doesn't matter in the records), your score will be compared with the Top 10 Scores of the Puzzle File, and the name defined in the general options will be included in the corresponding category ('Fastest Times' or 'Fewest Moves') of this file.

  • In 'Games Against Computer' :

    In this case your score will be also compared with the records of the Board File used, but they aren't the same of the described in 'Single Games' records. When both players (you and the computer) have been solved the puzzle, the difference of scores will be used to compare (and include if required) in the Top 10 Scores of this file, in two categories : 'Highest Time Difference' and 'Highest Moves Difference'. This list is not only different from the list used in the 'Single Game'; there's a 'Top 10 Scores' list for every combination of computer's speed and accuracy selected.

  • In 'Campaign Games' :

    You have to complete the campaign to have the possibility of achieve a position in the Records. The addition of seconds and moves needed to complete the campaign will be used to
    compare with the Top 10 Scores of the Campaign File, and the name defined in the general options will be included in the corresponding category ('Fastest Total Times' or 'Fewest Total Moves') of this file.

You can see the Top 10 Scores of the actual Game File and Game Mode : To open the 'Top 10 Scores' window, you have to press the Info button of the menu bar (see topic 2.1) and then the Records button of the information menu, or directly press the F8 key. The Figure 34 shows an example of this window:

 

Figure 34 : 'Top 10 Scores' window of a 'Single' or 'Campaign' game

 

In this window you can see the Top 10 Scores (in two categories) that will be used to compare with your score, if you solve the actual board, puzzle or campaign. At the bottom is indicated the name of the file used (the board 'Classic A x3' in this example).

The Figure 35 shows another example of this window:

 

Figure 35 : 'Top 10 Scores' window of a game 'Against Computer'

 

As you can see, when the game mode 'Against Computer' is selected, the 'Top 10 Scores' window is different. The categories are 'Highest Moves and Time Difference' instead of 'Fastest Times and Fewest Moves'. Besides, at the bottom is indicated not only the board file, but also the computer's speed and accuracy selected. 
5.2 Players' Log Files
Tilerama generates a text file every time that a new player's name is introduced in the general options window. This text file, with the same name of the player, is stored in the 'Players' folder of the installation directory of Tilerama. These files are called 'Log Files'. Almost all player's events are included in their log files, such as games played (including game mode and file) and results (even if the puzzle isn't solved).

These files can grow quickly if you play the game very often. Because of this, the update of log files is optional. You can disable this feature in the general options window. Note that log files are not updated constantly, only when the application is terminated, or when the actual player is changed.