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2. How to Play |
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2.1 The Menu Bar |
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Before the topics
about how to play the game, here is a brief introduction to
the buttons of the 'Menu Bar' and their function:
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Figure 10 :
Menu Bar
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- Control Buttons :
The first two buttons of this zone doesn't need too much
explanation; they have the same function of the 'Minimize'
and 'Exit' buttons of any standard window.
The 'arrow' button hides the menu bar. To restore this bar
press Esc.
- Play Button :
Pressing this button will start the game. After that, it
becomes the Stop Button. The shortcut for this
button (Play or Stop) is F10.
- Configuration Button
: This button bring access to the 'Configuration Menu'
described in the chapters 3 and
4. The corresponding
shortcut is F11.
- Information Button
: This button bring access to the 'Information Menu',
which includes this help, the shortcut list, the records
and the 'about' box. The corresponding shortcut is F12.
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2.2 Starting a
Game |
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As mentioned in the topic 2.1, to
begin a new game you have to press the Play
button, or the F10 key. Then, the 'Previous Information' window will appear. The
information provided by this window will depend on the Game
Mode selected. Here are the different windows and their
info:
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Figure 11 :
Information Window previous to a 'Single Game'
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The Figure 11 shows
the window that appears before a single game:
- Before any game, no
matter which game mode has been selected, the IP (Initial
Pattern) and OP (Objective Pattern) will be shown at the
top of the window. This zone also indicates from where the
patterns have been taken. Read the topic 3.3
for more details.
- Moves and Time Limitations
: This zone indicates the limitations of the 'Puzzle' file
selected. Read the topic 3.4
for more details.
- Play Button : Click here
to start playing.
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Figure 12 :
Information Window previous to a game 'Against Computer'
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The Figure
12 shows
the window that appears before a game against computer (read
the topic 3.5 for more details
about this game mode):
- Idem last figure.
- This zone shows the
opponent's score. In this game mode, you and the computer
play in turns, so before the game of the first player
(when there's no opp. score) this zone stays disabled.
This is the case of the example.
- When is the turn to play
of the computer, this zone indicates the speed and
accuracy selected, otherwise it stays disabled.
- This zone indicates who
have to play next.
- Press this button to watch
the computer's game or start playing yourself, depending
on the turn.
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Figure 13 :
Information Window previous to a 'Campaign' Game
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The Figure
13 shows
the window that appears before a campaign game.
- Idem last figure.
- This zone indicates the limitations of the
campaign level that you're about to play.
- Here are shown the name of
the current campaign and the progress to its completion.
- This zone indicates the
next level and the total number of levels.
- Play Button : Click here
to start playing the next level.
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2.3 How to Move Tiles |
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In Tilerama, the
only way to move the tiles is using the mouse; there's no
keyboard support for this function.
You can still choose to use the 'Mouse Wheel' (where
available) or not, setting the corresponding option.
In this topic both methods are described.
2.3.1 Moving tiles without the
mouse wheel
When the mouse wheel option is disabled, the
cursor is represented by a hand (as shown in the Figure 14).
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Figure 14 :
Example of a move without using the mouse wheel |
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Follow the
next steps to make a movement:
- Place the cursor over the
tile you want to move.
- Click any mouse button
(the cursor changes to a 'grabbing' hand).
- Move the cursor in the
wanted direction. If the movement is not valid, the
corresponding IMI will
appear, otherwise the move will be performed.
- Repeat the step 3 until
you want to move other tile or simply stop the movement.
- Release the button (the
cursor changes to the original hand).
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2.3.2 Moving tiles using the
mouse wheel
When the mouse wheel option is enabled, the
cursor is represented by a couple of arrows (as shown in the Figure
15 .. the words 'up' and 'down' aren't part of the cursor).
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Figure 15 :
Examples of moves using the mouse wheel |
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In
this case, follow the
next steps to make a movement:
- Place the cursor over the
tile you want to move.
- If you want to move the
tile UP or DOWN, move the wheel in that
direction (as shown at the left of the figure 15).
If you want to move the tile to the LEFT or RIGHT,
first click any mouse button (the cursor changes to
another couple of arrows, but oriented horizontally), and
then move the mouse wheel up for a move to the left, or
down for a move to the right (as shown at the right of the
figure 15).
If the movement is not valid, the
corresponding IMI will
appear, otherwise the move will be performed.
- If you've pressed a button
in the step 2, release it (the
cursor changes to the original couple of arrows,
vertically oriented).
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A final
comment about tile's control : The use of the mouse wheel is
highly recommended in boards without empty spaces, that is,
boards where movements are performed only by flow
elements (i.e. Classic A xx , Atom X xc, etc.), but it
becomes useless in boards with empty spaces (i.e. Classic B
xx). |
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2.4
Information During a Game |
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Once the
game start, at the bottom of the board you'll see the next
information:
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Figure 16 :
Information during the game.
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- At the left is shown the
player's name (defined in the options
window) and the game mode selected. If you're playing a
campaign game, in this zone is also indicated the current
level.
- At the right is shown the
number of moves performed and the time elapsed at the
moment (189 moves and 109 seconds in this example).
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When you're not
playing any game, in this zone is indicated the name of the
board, puzzle or campaign and its author.
Another information
that you may need during the game is the OP. To show or hide
the 'Objective' window press the Space
Bar. A window like this will
appear in the upper-left corner of the board:
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Figure 17 :
'Objective' Window.
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As you can see, in
this window are also indicated the moves and/or time
limitations of the current game. |
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2.5 Pause -
Abort Game |
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When
you're playing a game, is
possible to pause the action by pressing the Stop
button (see topic 2.1)
or the F10 key. Then, the
timer will be stopped and the tiles will disappear, leaving
the board completely empty (in order to avoid the possibility
to 'think' a solution without time elapsing, which would be
cheating). The next window will appear:
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Figure 18 :
'Game Paused' Window
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To go back to the game, select the
option 'Back to Game' and click on the 'Ok' Button, or directly
press the B key. To abort the game,
select the option 'Abort Game' and click on the 'Ok' Button, or
directly press the A key.
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2.6 Game Results |
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There are three
possible game endings:
- Abort the Game (as
described in the previous topic).
- Reach the Moves or Time
Limits.
- Solve the Puzzle.
When you finish a game without
aborting (that is, excepting the first possibility) a 'Game
Results' window will appear, and, similar to the 'Previous
Information' windows described in the topic 2.2,
the information provided will depend on the game
mode selected.
- If you're playing a 'single
game', all the information provided will be the
total moves and time used (if you solve the puzzle) or the
moves or time reached (if you've lost the game because of
the limitations).
- If you're playing a 'game
against computer' the information provided will be the
same, but also a 'Game Results' window will appear:
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Figure 19 :
'Game Results' Window after a game against computer
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In this window is indicated
both human and computer scores, their difference, and the
winners in the categories 'Fewest Moves' and 'Fastest Time'.
- If you're playing a 'campaign
game' the information provided will be the
same, and the next window will appear:
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Figure 20 :
'Game Results' Window after a campaign game
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In this example the campaign
has not been completed. The window indicates the total
progress, time and moves performed.
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Finally, after the corresponding
'Game Results' window, another window will possibly appear if
some record has been made, informing about the position
achieved:
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Figure 21 : 'Records
Obtained' Window
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Click on 'See Records' to open the
'Top 10 Scores' window, or press 'OK' to close this window. Read the
topic 5.1 for more details about
records.
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