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This is News in October-97


This happened in October:
14.10.97
    ArcEm v0.3 Released. �Dowload
    Changes:
  • Optional (configurable) coloured bands effect.
  • Lunar Rescue is now usable.
  • Ports user configurable
Go
    AmiPet v1.05b Released. �Dowload
Go
    Extra Graphic for AmiPet added to the AddOns
  • Blob
  • Sheep
  • Spider
Go
13.10.97
    CoolNESs v0.46 Released �Download
  • Now remembers the last directory.
  • Small speedup in spriteroutines.
  • Speedup in some Mapper#4 games.
  • Small fixes to memoryhandling (no leaks).
  • New MWB-icons by Tomas Amsrud (Me).
Go
    MySNES Released �Download
    Woooow!!!!!!
    The moment we all have waiting for
    SuperNES emulator for the Amiga

    About it:
  • this first release can only show graphics from some small demos
  • it will not load more than 512 k (even if the rom is bigger)
  • it assumes the rom is in .smc-format, no matter what the extension says
  • it is slow (I have alot of ways to optimize later)
  • it requires an Amiga with 68020, AGA, at least 2.5 Mb of ram and requester.library
Go
12.10.97
    AmiMasterGear v0.3�
    I discovered on AmiEmulator WEB that there was a v0.3� of this MasterSystem/GearGear Emulator. It is acctualy from may but I only had v0.2�. It may have been forgoten to be released cause it's neither on Aminet or on AEC.
    Vell.... Now you got it here :)
Go
    AmiMSX2 v0.51 Pro, Dowload
    Minor update from v2.5
    ONLY FOR REGISTRATED USERS,
    Password and KeyFile required
Go
11.10.97
    M.A.M.E v0.28.2 Released
  • Fixed: The saving of options to icons didn't filter out the existing tooltypes.
Go
10.10.97
    AmiEmulators WEB finaly availiable
    The great programmer Juan Antonio Gomez's Page

    Here you find latest versions of AmiMSX2, AmiGameBoy, AmiMasterGear and AmiNES.
    http://www.arrakis.es/~joanant/
Go
09.10.97
    AmiPet v1.00b.....

    This isn't a Emulator...
    Not even a Simulator...

    But it is a New CyberPet for the Amiga
    It opens in a smal window on the Amiga and Runs very fast. All contolls are in Menus.
    What I missed in "all" the others is what I find here....
    It "lives" while not running. This means that you dosn't have to have the prog opened all the time. This was the Main idea of the Tamagotchi too.... I don't think you were ment to watch it all the time and wait for something to happen.
    Try it out.... It may be worth it :)
Go
08.10.97
    MAME 0.28.1 update features:

  • Fixed: Fixed a bug that cause Rastan to crash on exit.
  • Fixed: Fixed a major typing error in the OpenScreenTags() call.
  • Added: Added the SMR=SCREENMODEREQ option which behaves like the old SCREEN option.
  • Changed: If the SCREEN option is used without DISPLAYID M.A.M.E. will no longer put up a screen mode requester but instead use the best matching screen mode.
  • Fixed: The way the asm drawgfx() handled transparency wasn't compatible with the original version.
  • Fixed: drawgfx() now doesn't create enforcer hits when given an illegal clip rectangle. This cause crashes with among others Rush'n'Attack.
Go
    Arcade Emulator V0.2
    A New Arcade emulator for the Amiga

    Requires:
  • OS 3.0
  • 68020 or better.
    Features:
  • Currently runs Space Invaders (+ derivatives).
  • Very fast Intel 8080 emulation (100% assembler).
  • Freeware.
Go

Interview with Martin Johansson (NOT Morgan), author of an SNES emulator for Amiga computers:
Taken from AmigaEmulatorsCentral

How far is your SNES emu?:
    So far I've implemented 251 of 256 opcodes and got about 10 small demos running (no scroll yet, but some 8x8 sprites like sinescroll and the BG's in mode1 seem ok). Morgan "A/NES" Johansson has given me tips on optimization and some code. Author of SNEeSe (Savoury SNaX) has helped alot by sending me a 65816 manual that he's written. The emulation is rather slow, because snes has many bg-layers and 128 sprites. It requires an Amiga with 68020 and 4 Mb, some of those preferable fastmem.


Is there any date line where the first beta could be out?:
    I was planning on releasing a beta of it soon, maybe including my built-in debugger so people can spot bugs easy (and learn alot about snes-programming). But it will go slower if it has to check for breakpoints all the time so I don't know yet.


Whats working right now? Any game?
    One of the first working demos was "Intro-2.smc" with sinescrolltext and background starscroller (both 8x8 sprites) and the logo "Arcadia". Two PD games startup but one uses mode0 and the other uses scrolling of BG1 and 16x16 sprites (none of those implemented yet). Super Mario world gets stuck in a loop somewhere (I think it's the statusflags fault).


Who are you, anyway ? :D
    I'm a student at Chalmers University of Technology (Gothenburg, Sweden) and have much to do during the days (coding at night). It's just a sparetime hobby project. I already own a SNES with Superwildcard and have a PC with Snes9x running at decent speed. But I like programming on Amiga.


Thanks alot for info!
05.10.97
    M.A.M.E v0.28 Released
  • Now supports 225 games.
  • All options selectable from GUI.
Go
    Added GameBoy Developer's Kit to the Add On's
    It is a full environment for developing software for GameBoy
Go
04.10.97

    A Last Interview with Juan Antonio Gomez
    The briliant coder of AmiMSX2, AmiGameBoy, AmiMasterGear and AmiNES

    He has now the opportunity to work in a PC software company,
    and his time programing the Amiga is over.
    It's sad... but true :/

    Here is what He had to tell me:


    I guess that you are working on AmiGameBoy v0.9 now... :)
    Will v0.9 be the final version with Perfect emulation?
      Yes, but finally I decided spread v0.87 like my last version. It will be ready next end-week. (freeware) I need abandon the Amiga for job reasons, i will work like a PC Programmer soon, and i need ALL my time for learn a lot of things.


    When do you expect it to be finished?
      I don't know. v0.87 will be spreaded next end-week.


    How about AmiMasterGear....
    ...will you continiue on it after finishing AmiGameBoy?
      No, I abandon the Amiga, maybe in 1998...


    Have you though anymore about a AmiPC-Engine?
      I send you my actual compilation of AmiPC-Engine, it is a Alpha version and don't work, but some games like Gradious, Xevious and others you can look some graphics.


    When will you release the AmiMSX2 v2.5 demo to the Public?
      Finally i decided NOT make demo version of AmiMSX2, this is ONLY an upgrade for Registered users.


    Anyway... How is it going with your HomePage.....?
      It will be ready next week.


    thanks for informing us :)
      Ok!

      Some notes about my life:

      I failed in my students some years ago and currently i am working like a coffeour of a lorrie. Now i CAN learn about tree months for work like a PC programmer in a software company. I cannot lost this opportunity.

      I am sorry VERY MUCH for the Amiga, but i need buy a PC and dedicate all my time for him.

      I will include all my last version of my emulators in my web:
      http://www.arrakis.es/~joanant/

03.10.97
    Added DREaM v1.0� - A Dragon 32 Emulator
Go
02.10.97
    Some Changes on Emulator section

  • Fixed ColEm Download. Works again :) �Go
  • Added Amiga VGB - GameBoy Emulator �Go
  • Added A4 - Commodore16 Emulator �Go
  • Added four Sinclair Spectrum Emulators �Go
Go

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This site can never be perfect, If you have anything of information or programs that you think I could have use of, then send it to me. Anyway, I hope you had use of my page. Do you have any questions, mail me on gdwarf@applausenett.no


This page was made by Tomas "Gigant Dwarf" Amsrud 28.Oct.1997