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Volume Number: 13 (1997)
Issue Number: 7
Column Tag: develop
Mixed Up Threads
by Andy Bachorski and George Warner
See if you can solve this puzzle in the form of a dialog between a pseudo KON (Andy Bachorski) and BAL (George Warner). The dialog gives clues to help you. Keep guessing until you're done; your score is the number to the left of the clue that gave you the correct answer. Even if you never run into the particular problems being solved here, you'll learn some valuable debugging techniques that will help you solve your own programming conundrums. And you'll also learn interesting Macintosh trivia.
KON So, BAL, I've run into a weird problem. I crash when I try to compile and execute a script using the AppleScript Open Scripting Architecture component from within a native PowerPC(tm) application.
BAL What's so weird about that? AppleScript hasn't been touched in years. It's bound to be showing its age by now.
KON Yeah, sure. Anyway, I've got an application that creates several threads.
BAL Now you're throwing the Thread Manager into the mix?
KON Look, can I just explain the problem? As I said, several threads are created, and inside each thread a string containing a valid AppleScript script is passed to the AppleScript component to be compiled and executed.
BAL This one's easy. You're using a single AppleScript component instance for all the threads. You need to have a separate instance for each thread for this scheme to work.
100
KON Wrong. Why don't you let me finish? Inside each thread we ask for and get an AppleScript component instance. Next we call OSACompileExecute to tell AppleScript to compile the script text. The thread terminates when OSACompileExecute returns.
BAL Hmm. If all you're doing in each thread is calling OSACompileExecute, how are the other threads getting time before the first one terminates?
90
KON Well, the AppleScript component lets you install an active function that gets called periodically during the compilation and execution of a script. Normally you'd call WaitNextEvent to give time to other processes, but here we call YieldToAnyThread to give the other threads time.
BAL D'oh! I'll bet when you install the active function, you're passing a ProcPtr, and not a UniversalProcPtr.
80
KON I don't think so. I create a new routine descriptor by calling NewOSAActiveProc before installing the active function.
BAL Well, then, the routine descriptor is getting disposed of before the AppleScript component uses it.
KON Get a life.
BAL I've got it! The AppleScript component is 68K code, and since threads must be created and yielded from the same instruction set architecture, you crash when yielding from the active function.
70
KON No, I've installed a PowerPC routine as the active function, so I am creating and yielding the threads from the same ISA.
BAL Sounds as if the AppleScript component just doesn't like to be threaded.
60
KON No, that's not it, because I can run as many threads as I like with a 68K application. The crash happens only when the application is compiled as a native PowerPC application. I told you it was weird.
BAL I guess that means AppleScript and the Thread Manager aren't compatible on Power Macs.
50
KON Nope. As long as I create only a single thread in the native application it works just fine. But with two or more threads, I crash with a bus error.
BAL Maybe it would help if we knew where it's actually crashing. Set a breakpoint just before calling YieldToAnyThread in the active function.
45
KON After setting the breakpoint, I see that it's crashing when the second thread resumes after its first yield.
BAL That's a strange place to crash. Let's see what's going on inside the thread. I'm going to assume that you're opening a valid component instance.
KON Good call, since the thread would bail if it didn't.
BAL OK, so set a breakpoint on the call to OSACompileExecute.
40
KON Now we see that when the first thread resumes after its first yield, OSACompileExecute returns immediately with errOSAScriptError (-1753). If I continue and let the second thread resume, I crash with a bus error upon entering the second thread.
BAL But you say everything is fine if there's only a single thread. I'll bet the AppleScript component's A5 world is getting trashed. Why don't you save and restore A5 around the call to YieldToAnyThread?
35
KON After I add a call to SetCurrentA5 before yielding and a call to SetA5 after yielding, there's no change. Still crashing, same place, same way. Now what?
BAL Must be an internal flaw in AppleScript. It was written before either the Thread Manager or Power Macintosh systems existed. I don't think it's up to the task.
KON And I say you're wrong. But it sure seems like someone is getting confused whenever our active function is called.
BAL I thought you seemed a little dazed.
KON And confused!
BAL Let's see what the AppleScript component looks like before and after it calls the active function. Does the application still have the DebugStr calls in it?
KON Yes, but that won't do us any good. By the time we hit the breakpoint, the active function has already been called.
BAL Then it's time to get our hands dirty with MacsBug.
KON I'll go get the protective gear.
BAL Very funny. Let's start by seeing if the stack is getting munged by the call to the active function.
KON I'm yours to command.
BAL OK, run the application until the first thread is ready to return from the active function; then step until we're back in the AppleScript component.
30
KON We're in the component, and here's what you see when you disassemble around the PC:
00725C18 MOVE.L A4,-(A7) | 2F0C 00725C1A JSR *+$1228 ; 00726E42 | 4EBA 1226 00725C1E SUBQ.L #$2,A7 | 558F 00725C20 MOVE.L D6,-(A7) | 2F06 00725C22 JSR (A3) | 4E93 00725C24 *MOVE.W (A7)+,D7 | 3E1F 00725C26 MOVE.L A4,-(A7) | 2F0C 00725C28 JSR *+$11BA ; 00726DE2 | 4EBA 11B8 00725C2C EXT.L D7 | 48C7 00725C2E BEQ.S *+$0010 ; 00725C3E | 670E
BAL The JSR to the address in A3 is where the active function is being called. We need to break just before it's called.
KON Great, I'll set a breakpoint at the JSR instruction.
BAL Not so fast. We've already returned from the function, so we'll need to restart the application to be able to check the stack before and after the active function is called.
KON And?
BAL And after we restart the application, the AppleScript component might not be loaded at the same place. We need the offset of this instruction in the component.
25
KON I'll use the thing dcmd to find out where the AppleScript component is loaded. After entering thing "osa " in MacsBug, we see this:
Displaying Registered Components Cnt tRef# ThingName Type SubT Manu Flags EntryPnt #1 050009 (Not yet load... osa ascr appl 000001FE 007059A0
BAL This gives us the location of the AppleScript component, and if we subtract the caller address from stack frame, we have the offset we need to find the instruction again.
KON OK, I've got its offset. I've restarted the application and, after locating the AppleScript component again, I've set a breakpoint before the active function is called.
BAL Go until you hit the breakpoint; then dump memory from the stack pointer before and after the JSR to the active function.
KON Except for the return value from the function, the stack looks untouched. Now what?
BAL So the stack is untouched. OK, let's restart and take a look at the registers.
KON Which ones?
BAL Let's start with the PowerPC registers and make sure the Thread Manager is doing the right thing.
20
KON We do a register dump at the breakpoints set in the active function before and after YieldToAnyFunction is called, and the registers look the same. The Thread Manager is doing the right thing.
BAL This time we'll check the emulated registers. Set the breakpoint at the active function call, and check the 68K registers around the call.
15
KON Restarted the application, set the breakpoint...we're there. Here's the registers display before the active function is called:
68020 Registers D0 = 00000000 A0 = 0212E630 D1 = 00000005 A1 = 007275DE D2 = 00000004 A2 = 022253E0 D3 = 00000001 A3 = 021674A0 D4 = 00000000 A4 = 0212E63C D5 = 0000006B A5 = 02265520 D6 = 00000000 A6 = 02156C9C D7 = 00070000 A7 = 02156C82
And here it is after the active function returns:
68020 Registers D0 = 00000100 A0 = 002E20D2 D1 = 0000200D A1 = 00000017 D2 = FFFFF1F0 A2 = 0221C080 D3 = 00000001 A3 = 021674D0 D4 = 00000000 A4 = 0212E61C D5 = 0000006B A5 = 02265520 D6 = 00000000 A6 = 02156C9C D7 = 00070000 A7 = 02156C86
It doesn't look good.
BAL Well, we can ignore D0 through D2, A0, and A1, because they're scratch registers and don't need to be saved. And we know that A6 and A7 will change as the application runs. That still leaves a lot of registers that aren't what they should be.
KON So who's twiddling our registers?
BAL Let's do the drill one more time, but this time we'll look at the registers around the call to the active function for both threads.
KON I've stepped through the calls to the active function, again.
BAL And?
10
KON When we return to the AppleScript component in the first thread, the emulated 68K registers contain the second thread's values.
BAL That would explain why AppleScript is crashing. It gets back after the call to the active function, but when it tries to pick up where it left off, someone has changed its world.
KON Now we know what's happening, but not why it's happening. We need someone to pin this on.
BAL So far we know that everything's fine in a 68K application. And we're OK with a single thread in a PowerPC application, but when there's a second thread we've got problems.
KON Right. And since we know that the emulated 68K registers are changing behind AppleScript's back, it must be the Mixed Mode Manager's fault.
BAL I'm not so sure. The Mixed Mode Manager is only responsible for transitioning between ISAs and RTAs (runtime architectures). It's up to the emulator to maintain the emulated registers, which are stored in a single emulator context block. I think this is causing problems for the Thread Manager.
KON What are you talking about? The Thread Manager doesn't have anything to do with the emulated 68K registers. Besides, the application works just fine when it's compiled as 68K code.
BAL It does, but when you have a 68K application, you have 68K threads and a 68K AppleScript component. In this environment, the registers all get properly protected.
5
KON The Thread Manager saves registers regardless of the ISA or RTA of the application.
BAL Right, but I think what we have here is a nasty interaction between the Thread Manager and the 68K Emulator. The root of the problem is the single emulator context block where the emulated 68K registers live.
KON Let's see. Inside the thread the AppleScript component (68K) calls the active function (PPC code) which causes a mode switch. Now we're in native mode with the emulated registers lying dormant in the emulator context block. At this point the AppleScript component is assuming that the active function it just called will preserve any nonvolatile registers it touches.
BAL Next the active function calls YieldToAnyThread; the Thread Manager saves a PowerPC thread context and goes to the next thread. But the Thread Manager doesn't know anything about the AppleScript component needing the emulated 68K registers preserved during the thread switch.
KON So now the second thread gets control, and it fills the emulated 68K registers with its own values. Another yield happens, and we get back to the first thread. But the single emulator context block now contains register values from the previous thread.
BAL And since that's not what the first thread is expecting, it dies a terrible death. Let's throw together a little hack that we can use to test your theory. First create a couple of inline 68K routines that save and restore the registers.
static UInt16 SaveRegisterHack[] = { 0x48d0, 0x1cf8, // movem.l d3-d7/a2-a4,(a0) 0x4e75 // rts }; static UInt16 RestoreRegisterHack[] = { 0x4cd0, 0x1cf8, // movem.l (a0),d3-d7/a2-a4 0x4e75 // rts }; KON That's really skanky. I like it! BAL Now we need some procedure information, so we can call these routines. enum { uppRegisterHackProcInfo = kRegisterBased | REGISTER_ROUTINE_PARAMETER(1, kRegisterA0, SIZE_CODE(sizeof(Ptr))) };
KON Check.
BAL Now in the active function add a call to SaveRegisterHack before calling YieldToAnyThread and a call to RestoreRegisterHack after the yield call.
long reg68K[8]; CallUniversalProc((UniversalProcPtr) &SaveRegisterHack, uppRegisterHackProcInfo, reg68K); YieldToAnyThread(); CallUniversalProc((UniversalProcPtr) &RestoreRegisterHack, uppRegisterHackProcInfo, reg68K);
KON Don't we need to create a UniversalProcPtr before calling the register hack routines?
BAL No. Remember, a 68K ProcPtr is a valid routine descriptor. Just call that sucker!
KON Cool!
BAL Here's where the rubber meets the road. Let's run the application now that we've got the registers protected.
KON Bingo. It ran all the way through without a crash. That proves our theory. You know, the problem is really that the Thread Manager was designed to function in a homogenous application context, but in a case like this we're abusing it with cross-ISA/RTA callback functions it doesn't expect. So it needs our help to keep everything straight.
BAL Too bad the hack we put together is so ugly. I'd never want to use something like that in my code.
KON You don't have to! Through special arrangements, BalKon Industries is able to offer on this issue's CD not one, but two, library routines you can link into your application to work around the active function problem, as well as a similar problem when installing send functions in a native application using the AppleScript component.
BAL Nasty.
KON Yeah.
SCORING:
- 80-100
- And I'll bet your code compiles and runs the first try.
- 45-70
- You're an asset to your company; ask for a raise.
- 25-40
- Not too bad, but keep your resumé updated just in case.
- 5-20
- At least you're honest.
Thanks to Eric Anderson, Bo3B Johnson, Jon Pugh, Quinn "The Eskimo!", KON (Konstantin Othmer), and BAL (Bruce Leak) for reviewing this column.
Andy Bachorski (andyb@apple.com) works in Apple's Developer Technical Support answering questions about Apple events, AppleScript, and the Thread Manager. In previous lives he worked as a Mac consultant and system integrator, sold insurance door to door, was a used-car salesman, wore almost every hat while working at an Apple dealer, programmed CNC machining centers, walked the high iron as an iron worker, and wrenched on cars at Sears. Lifetime highlights include marrying his wife Linda and being present for the birth of their children Andrea and Colin.
George Warner (geowar@apple.com) spends too much time searching for his wandering robot in the halls of Apple's R&D campus. He suspects the robot is jealous of his way-too-beautiful-to-marry-a-computer-nerd (but did) wife. Otherwise he's kept busy answering questions from developers about CFM and the Mixed Mode Manager in Developer Technical Support. Prior to his life at Apple, George shoved mainframes around at TRW and Digital and jumped out of perfectly good aircraft in the Air Force. Now he has a life (and a cute wife!).
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