|
Volume Number: | 7 | |
Issue Number: | 2 | |
Column Tag: | Pascal Procedures |
Related Info: Menu Manager Script Manager Window Manager
Menu Bar Hide & Seek
By D. Grant Leeper, Buena Park, CA
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
[Grant has been programming the Mac since the original 128K model back in 1984. He is currently working on a 3D graphics library for MacApp and a set of HyperCard XFCNs that allow HyperCard users to access the Script Manager 2.0 extended date, geographic location, and number formatting facilities. He is also available for contract programming work and can be contacted on CompuServe at 70157,1670 or on AppleLink at D0428.]
The Disclaimer
The techniques described in this article should work on any current Macintosh computer with the 128K ROMs or newer (512KE, Plus, SE series, II series) using system 6.0.4 or less, with or without MultiFinder running. However several of the steps described violate Apple’s rules for future compatibility and could break in the future. Take this into account when implementing these techniques. These techniques are not supported by Apple, if they break don’t blame Apple (or me), you were warned!
Now, having said all that, on with the story.
The Introduction
So, in spite of all you’ve heard about future compatibility you have a case where you just absolutely, positively have to hide the menu bar in your application. This is the story of how you can do it.
The accompanying Pascal unit which I have called ShowHideMBar provides the basic tools required to hide and redisplay the menu bar. When the menu bar is hidden command key equivalents to items in the menu bar will still work. In addition, you can detect a mouse click in the hidden menu bar and react to it by displaying the menu bar, or just the menus, long enough to issue a single menu command.
I have also provided a sample application to demonstrate the use of this unit. It is similar to sample applications provided by Apple’s own MacDTS and so it is rather sparsely commented. For the most part the only comments in the code are those that apply to hiding the menu bar. It is probably simpler for readers to apply the techniques I describe to an existing application of their own rather than typing in the entire example.
The Warning
A warning is appropriate here. Under MultiFinder, it is an extremely bad idea to allow an application to become suspended or worse to quit while the menu bar is hidden. If an application gets suspended without redisplaying the menu bar the new foreground application will not have a menu bar visible. The user could end up trapped in an application with no menu bar and no way out but to quit or reboot. The situation is worse if an application exits without redisplaying the menu bar. The unit ShowHideMBar saves the menu bar height as it existed before hiding the menu bar. It uses this to restore the menu bar and desktop when the menu bar is to be made visible again. If the application exits this information is lost.
Note that this warning does not apply to what Apple calls “minor switching” and “update switching” (Tech Note #180, revised June 1989). Minor switching is when a foreground application goes to sleep and background tasks receive null events to perform background processing. Null events do not affect the menu bar so this is not a problem. Update switching is when background applications get a chance to update their windows. Since the disappearance of the menu bar can make previously hidden portions of background windows visible as well as our own, we actually want this to happen.
Without MultiFinder the desktop is currently rebuilt when an application exits. But since there’s no approved way for an application to tell if MultiFinder is running it’s best to just assume it will be and code for it.
The sample application shows how to deal with this properly for a finished application. It is important to be careful though when debugging an application because the menu bar may not be visible when entering a debugger. For low level debuggers like MacsBug this means you don’t want to issue an exit to shell or restart the application command from the debugger if the menu bar is hidden. For high level debuggers like SADE which use menu bars of their own you will not be able to access the menu bar with the mouse if you enter it with the menu bar hidden.
The Tools
There are five public routines defined in this unit, they are declared as follows:
PROCEDURE HideMenuBar;
You call HideMenuBar when you want to make the menu bar invisible. You can call it as soon as you have done the standard toolbox initializations if you want the menu bar to be initially (or always) hidden. Or you can call it in response to a request from the user. Calling it with the menu bar already hidden will have no effect.
PROCEDURE ShowMenuBar;
Call ShowMenuBar to display the menu bar if it is hidden, usually in response to a request from the user, but also when suspending or quitting. Calling it with the menu bar already showing will have no effect.
FUNCTION MenuBarVisible: BOOLEAN;
This function allows the application to determine if the menu bar is currently visible.
FUNCTION PtInMenuBar(pt: Point): BOOLEAN;
Call this to find out if a point would be in the menu bar if it were visible. If FindWindow returns inDesk and this function returns TRUE you could display the menu bar long enough for the user to issue a single menu command.
FUNCTION HiddenMenuSelect(startPt: Point): LONGINT;
This routine is equivalent to the toolbox trap MenuSelect except that it can be called when the menu bar is hidden. If in response to a mouse down event FindWindow returns inDesk and PtInMenuBar returns TRUE, you can call this function to allow the user to issue a menu command. It does not make the menu bar visible but only draws individual menus as they are selected. If you want to display the entire menu bar at this time call ShowMenuBar first then HiddenMenuSelect followed by HideMenuBar.
The Way It All Works
The Mac keeps track of the desktop and the menu bar by using low-memory global variables. In order to hide the menu bar we have to modify some of these variables (which are usually considered read only at best, this is why these techniques are subject to breaking. Remember these techniques break some of the rules! Use them cautiously.
The variables we are concerned with are MBarHeight and GrayRgn. MBarHeight is the height, in pixels, of the menu bar at the top of the main screen. GrayRgn is a handle to a region that defines the desktop. If there are multiple monitors in use on a Mac the desktop will include them all. GrayRgn includes all of the normally gray area on an empty desktop. It does not include the menu bar or the area outside the rounded corners at the four corners of the desktop’s bounding box .
In order to hide the menu bar we first set the low-memory variable MBarHeight to 0 while saving its existing value for when we want to make it visible again. Next we add the area occupied by the menu to GrayRgn. Then we repaint the menu bar as part of the desktop, generating update events for any windows that intersect the menu bar. And finally, again for any windows that intersect the menu bar, we add the overlap with the menu bar to their visRgn fields. The first two steps are easy, the last two are done for us by calling the two low-level window manager routines PaintBehind and CalcVisBehind which I’ll describe shortly.
In order to redisplay a hidden menu bar we follow a similar procedure. First we restore the variable MBarHeight to its previous value. Then we remove the area occupied by the menu bar from GrayRgn. Next we remove the area that overlaps the menu bar from the visRgn fields of any windows that intersect the menu bar, again using CalcVisBehind. And, finally we redraw the menu bar.
Accessing MBarHeight and GrayRgn is simple. On machines with the 128K or larger ROMs the menu bar height is stored as a word at low-memory location $0BAA. The variable MBarHeight is not present on machines with the original 64K ROM. On these machines the menu bar height is always 20 pixels and cannot be changed. We can’t hide the menu bar on old ROM machines. GrayRgn is stored in the long word at location $09EE on all Macintoshes.
The Script Manager provides the following Pascal inline function to read the menu bar height:
FUNCTION GetMBarHeight: INTEGER; INLINE $3EB8, $0BAA; { MOVE MBarHeight,(SP) }
The Window Manager provides a similar function for getting the contents of GrayRgn:
FUNCTION GetGrayRgn: RgnHandle; INLINE $2EB8, $09EE; { MOVE.L GrayRgn,(SP) }
We will use the following inline function to change the menu bar height (writing to low memory global variables is bad programming practice, we do it here only because there is no other way):
PROCEDURE SetMBarHeight(height: INTEGER); INLINE $31DF, $0BAA; { MOVE (SP)+, MBarHeight }
We don’t need a SetGrayRgn routine, since it’s a handle we can manipulate it in place where necessary. Modifying GrayRgn is also bad programming, again we do it only because there’s no other way.
I provide the routine GetMBarRgn to determine the area to add to and subtract from GrayRgn when we hide and show the menu bar respectively. The menu bar is always drawn with both of its top corners rounded. When we expand GrayRgn, however, we want the added area to be contiguous with the existing GrayRgn. For this reason we will only round a corner of the menu bar region if that corner coincides with a corner of GrayRgn’s bounding box. This will look better on systems with multiple monitors. It’s possible for example to have two monitors with one stacked on top of the another. The menu bar can be at the top of the bottom monitor, dividing the total screen area in two. When we remove the menu bar we don’t want to leave the menu bar’s round corners poking into the middle of the screen.
GetMBarRgn starts by unioning the menu bar rectangle (the top MBarHeight lines of screenBits.bounds) with the bounding box of GrayRgn. This is always the total screen area no matter how many monitors are in use. It then creates a round cornered region out of this and intersects it with the menu bar rectangle. This intersection is the region we will add to or subtract from GrayRgn.
After setting the menu bar height to zero and expanding the desktop region it is necessary to redraw the menu bar as part of the desktop, and to add any window overlap with the menu bar to the visRgn fields of the affected windows. For this we use the low-level Window Manager traps PaintBehind and CalcVisBehind. These traps are declared as follows:
PaintBehind(startWindow: WindowPeek; clobberedRgn: RgnHandle); CalcVisBehind(startWindow: WindowPeek; clobberedRgn: RgnHandle);
PaintBehind redraws the intersection of clobberedRgn and the desktop, including the window frames of startWindow and all the windows behind it, and for any of these windows whose content regions intersect clobberedRgn it generates the needed update events.
CalcVisBehind recalculates the visRgn fields of all windows on the desktop, behind and including startWindow, that intersect clobberedRgn.
When we call either of these traps we pass them the result of FrontWindow for startWindow and the result of GetMBarRgn for clobberedRgn. We call these two traps in sequence to reconstruct the desktop after it has been expanded. We call CalcVisBehind followed by DrawMenuBar to reconstruct the desktop after it has been reduced.
The Way You Use It
You only need to make a few parts of your application “menu bar aware.”
If your application is to be compatible with old ROM machines (64K ROM or Macintosh XL) make all calls to ShowHideMBar routines conditional on the presence of the 128K ROM. Otherwise just check for it once in your initialization routine and exit gracefully if it is not available.
Call HideMenuBar in your initialize routine to have the menu bar initially hidden. Call it after initializing the toolbox and checking that the 128K ROM or newer is available.
Anywhere you call ExitToShell first call ShowMenuBar. If this is in a failure handler that could be called because the 128K ROM is unavailable check for the ROM first.
Call HideMenuBar and ShowMenuBar in response to whatever user commands you define for hiding and showing the menu bar. A good suggestion is to use command-space as a toggle command. This is what HyperCard uses and your users will probably be familiar with it.
To determine if the menu bar is currently visible call MenuBarVisible.
Support MultiFinder suspend/resume events. In response to a suspend message save the result of MenuBarVisible in a global variable and call ShowMenuBar. In response to a resume event check this global variable and call HideMenuBar if it is FALSE. If for some reason you are not supporting suspend/resume events then you should respond to deactivate/activate events in this manner instead. But, this will cause the (usually undesirable) side effect of briefly displaying the hidden menu bar whenever a different one of your application’s windows is activated.
You can allow the user to make menu selections even when the menu bar is hidden. To do this call PtInMenuBar with the global coordinates of the mouse in response to a mouse down event when FindWindow returns inDesk. Checking for inDesk avoids confusing mouse downs intended for windows with those intended for the menu bar. If it returns TRUE then call HiddenMenuSelect, optionally bracket by calls to ShowMenuBar and HideMenuBar. Calling the show and hide routines here causes the entire menu bar to be made temporarily visible while the user makes a menu selection. If you do not call these then the menu bar will not be drawn, instead the individual menus will appear magically from nowhere as they are selected.
The Wrap-Up
Well that’s about it. It’s really much simpler to use than to write about. Just have a look at the source code and have fun.
Listing: HideMenuBarExample.make #HideMenuBarExample.make #MPW 3.0 make file for menu bar hiding example #Copyright © 1989 D. Grant Leeper. #All rights reserved. #Publication rights granted to MacTutor. POptions =-r srcs = :Sources: objs = :Objects: objects = {objs}HideMenuBarExample.p.o {objs}ShowHideMBar.p.o {objs} ƒ{srcs} HideMenuBarExample.p.o ƒ ShowHideMBar.p.o HideMenuBarExample ƒƒ{objects} Link {objects} -o {Targ} “{Libraries}”Runtime.o “{Libraries}”Interface.o “{PLibraries}”PasLib.o HideMenuBarExample ƒƒ {srcs}HideMenuBarExample.r Rez {srcs}HideMenuBarExample.r -a -o {Targ} DeRez {targ} -only vers > DeRez.out Rez DeRez.out -a -m -o HideMenuBarExample.make Rez DeRez.out -a -m -o {srcs}ShowHideMBar.p Rez DeRez.out -a -m -o {srcs}HideMenuBarExample.p Rez DeRez.out -a -m -o {srcs}HideMenuBarExample.r Rez DeRez.out -a -m -o {objs}ShowHideMBar.p.o Rez DeRez.out -a -m -o {objs}HideMenuBarExample.p.o Delete DeRez.out
Listing: ShowHideMBar.p { ShowHideMBar.p MPW 3.0 Pascal unit to hide the menu bar Copyright © 1989 D. Grant Leeper. All rights reserved. Publication rights granted to MacTutor. NOTE: The calling application is responsible for insuring that the menu bar is left visible after suspending and quitting! CAUTION: This code violates the guidelines for future compatibility, use it at your own risk. Specifically it modifies the GrayRgn and MBarHeight global variables, and paints and manipulates the window manager port. Also, since it modifies MBarHeight it requires the 128K (or newer) ROMs. } UNIT ShowHideMBar; INTERFACE USES Types, QuickDraw, Events, Controls, Windows, Menus; PROCEDURE HideMenuBar; PROCEDURE ShowMenuBar; FUNCTION MenuBarVisible: BOOLEAN; FUNCTION PtInMenuBar(pt: Point): BOOLEAN; FUNCTION HiddenMenuSelect(startPt: Point): LONGINT; IMPLEMENTATION VAR gSavedMBarHeight: INTEGER; (* CONST GrayRgn =$09EE; MBarHeight = $0BAA; { Defined in Windows.p } FUNCTION GetGrayRgn: RgnHandle; INLINE $2EB8, $09EE; { MOVE.L GrayRgn,(SP) } *) { Defined in Script.p } FUNCTION GetMBarHeight: INTEGER; INLINE $3EB8, $0BAA; { MOVE MBarHeight,(SP) } PROCEDURE SetMBarHeight(height: INTEGER); INLINE $31DF, $0BAA; { MOVE (SP)+,MBarHeight } FUNCTION GetWindowList: WindowPtr; INLINE $2EB8, $9D6; { MOVE.L WindowList,(SP) } {$S ShowHideMBar} FUNCTION GetMBarRgn: RgnHandle; VAR r:Rect; worldRgn:RgnHandle; mBarRgn: RgnHandle; BEGIN { Compute worldRgn, the round cornered rectangle that bounds all screens } r := GetGrayRgn^^.rgnBBox; UnionRect(r, screenBits.bounds, r); worldRgn := NewRgn; OpenRgn; FrameRoundRect(r, 16, 16); CloseRgn(worldRgn); { Compute mBarRgn, the intersection of the menu bar’s rectangle with worldRgn. } r := screenBits.bounds; r.bottom := r.top + gSavedMBarHeight; mBarRgn := NewRgn; RectRgn(mBarRgn, r); SectRgn(worldRgn, mBarRgn, mBarRgn); DisposeRgn(worldRgn); GetMBarRgn := mBarRgn END; { GetMBarRgn } {$S ShowHideMBar} PROCEDURE HideMenuBar; VAR mBarHeight:INTEGER; grayRgn: RgnHandle; menuBarRgn:RgnHandle; startWindow: WindowPeek; BEGIN mBarHeight := GetMBarHeight; IF mBarHeight <> 0 THEN BEGIN grayRgn := GetGrayRgn; { GSavedMBarHeight must be valid when calling GetMBarRgn } gSavedMBarHeight := mBarHeight; menuBarRgn := GetMBarRgn; SetMBarHeight(0); { Add menuBarRgn to GrayRgn. } UnionRgn(grayRgn, menuBarRgn, grayRgn); { Now tell the Window Manager that the desktop has expanded, so the area under the menu bar will get updated correctly. We do this by calling two of the low-level Window Manager routines PaintBehind and CalcVisBehind. } startWindow := WindowPeek(GetWindowList); { PaintBehind redraws the desktop, including window frames, as made necessary by the removal of the menu bar. It also generates the needed window update events. } PaintBehind(startWindow, menuBarRgn); { CalcVisBehind recalculates any window visRgns that need to be changed to allow for the removal of the menu bar. } CalcVisBehind(startWindow, menuBarRgn); DisposeRgn(menuBarRgn) END { IF } END; { HideMenuBar } {$S ShowHideMBar} PROCEDURE ShowMenuBar; VAR grayRgn: RgnHandle; menuBarRgn:RgnHandle; BEGIN IF GetMBarHeight = 0 THEN BEGIN grayRgn := GetGrayRgn; menuBarRgn := GetMBarRgn; SetMBarHeight(gSavedMBarHeight); { Remove menuBarRgn from GrayRgn } DiffRgn(grayRgn, menuBarRgn, grayRgn); { Now tell the Window Manager that the menu bar is no longer part of the desktop. We do this by calling CalcVisBehind again. We do not need to call PaintBehind first because we are not expanding the desktop. } CalcVisBehind(WindowPeek(GetWindowList), menuBarRgn); DisposeRgn(menuBarRgn); { Now redraw the menu bar on the desktop. } DrawMenuBar END { IF } END; { ShowMenuBar } {$S ShowHideMBar} FUNCTION MenuBarVisible: BOOLEAN; BEGIN MenuBarVisible := GetMBarHeight <> 0 END; { MenuBarVisible } {$S ShowHideMBar} FUNCTION PtInMenuBar(pt: Point): BOOLEAN; VAR height:INTEGER; r:Rect; BEGIN height := GetMBarHeight; IF height = 0 THEN { Menu bar is hidden. } height := gSavedMBarHeight; r := screenBits.bounds; r.bottom := r.top + height; PtInMenuBar := PtInRect(pt, r) END; { PtInMenuBar } {$S ShowHideMBar} FUNCTION HiddenMenuSelect (startPt: Point): LONGINT; VAR wasHidden: BOOLEAN; BEGIN wasHidden := GetMBarHeight = 0; IF wasHidden THEN { Change it temporarily. } SetMBarHeight(gSavedMBarHeight); { Now do normal MenuSelect } HiddenMenuSelect := MenuSelect(startPt); IF wasHidden THEN BEGIN { We must unhilite the menu ourselves before setting MBarHeight back to 0. } HiliteMenu(0); { Now change it back. } SetMBarHeight(0) END { IF } END; { HiddenMenuSelect } END. { ShowHideMBar }
Listing: HideMenuBarExample.p { HideMenuBarExample.p MPW 3.0 Pascal source for menu bar hiding example. Copyright © 1989 D. Grant Leeper. All rights reserved. Publication rights granted to MacTutor. } PROGRAM HideMenuBarExample; USES Types, Resources, QuickDraw, Fonts, Events, Controls, Windows, Menus, TextEdit, Dialogs, ToolUtils, OSUtils, SegLoad, Files, Packages, Desk, DiskInit, Memory, OSEvents, Traps, ShowHideMBar; CONST kSysEnvironsVersion = 1; kMinHeap = 7 * 1024; kMinSpace =2 * 1024; kMinDocH = 424; kMinDocV = 70; kScrollBarAdjust =15; kExtremeNeg = -32768; kExtremePos = 32767 - 1; rWindow =128; rMenuBar = 128; rAboutAlert = 128; rFatalAlert = 129; rMessages =128; iSelectApp = 1; iSelectWind = 2; iAltSelectWind =3; iCommandSpace = 4; iAltCommandSpace =5; iClick = 6; iCommandClick = 7; mApple = 128; iAbout = 1; mFile =129; iClose = 1; iQuit =2; mEdit =130; iUndo =1; iCut = 3; iCopy =4; iPaste = 5; iClear = 6; VAR gMac: SysEnvRec; gHasWaitNextEvent:BOOLEAN; gInBackground: BOOLEAN; { This keeps track of when we need to adjust the menus } gDirtyMenus: BOOLEAN; { gHasMenuBar saves the visibility of the menu bar while we’re in the background. } gHasMenuBar: BOOLEAN; { Create these once rather than each time through the event loop. } gOutsideRgn: RgnHandle; gInsideRgn:RgnHandle; {$S Main} FUNCTION IsDAWindow(window: WindowPtr): BOOLEAN; BEGIN IsDAWindow := (window <> NIL) & (WindowPeek(window)^.windowKind < 0) END; { IsDAWindow } {$S Main} FUNCTION IsAppWindow(window: WindowPtr): BOOLEAN; BEGIN IsAppWindow := (window <> NIL) & (WindowPeek(window)^.windowKind = userKind) END; { IsAppWindow } {$S Main} PROCEDURE DoToAllAppWindows( PROCEDURE DoThis(window: WindowPtr)); VAR window:WindowPeek; BEGIN window := WindowPeek(FrontWindow); WHILE window <> NIL DO BEGIN IF window^.windowKind = userKind THEN DoThis(WindowPtr(window)); window := window^.nextWindow END { WHILE } END; { DoToAllAppWindows } {$S Main} PROCEDURE FatalError; VAR itemHit: INTEGER; BEGIN SetCursor(arrow); itemHit := CautionAlert(rFatalAlert, NIL); { Be sure the menu bar is visible at exit time, but check first for the 128K ROM since we may have been called because it’s not available. } IF gMac.machineType >= 0 THEN ShowMenuBar; ExitToShell END; { FatalError } {$S Main} FUNCTION DoCloseWindow(window: WindowPtr): BOOLEAN; BEGIN DoCloseWindow := TRUE; IF IsAppWindow(window) THEN BEGIN CloseWindow(window); DisposPtr(Ptr(window)) END { IF } ELSE IF IsDAWindow(window) THEN CloseDeskAcc(WindowPeek(window)^.windowKind) END; { DoCloseWindow } {$S Initialize} PROCEDURE BringAppToFront; VAR count: INTEGER; event: EventRecord; BEGIN FOR count := 1 TO 3 DO IF EventAvail(everyEvent, event) THEN ; { Ignore it } END; { BringAppToFront } {$S Initialize} PROCEDURE Initialize; VAR bIgnore: BOOLEAN; event: EventRecord; ignore:OSErr; total: LONGINT; contig:LONGINT; storage: Ptr; window:WindowPtr; menuBar: Handle; BEGIN InitGraf(@thePort); InitFonts; InitWindows; InitMenus; TEInit; InitDialogs(NIL); InitCursor; BringAppToFront; { SysEnvirons must be called before calling FatalError. } ignore := SysEnvirons(kSysEnvironsVersion, gMac); { Need 128K ROMS to change menu bar height. } IF gMac.machineType < 0 THEN FatalError; { The menu bar can be hidden now if desired. } HideMenuBar; IF ORD(GetApplLimit) - ORD(ApplicZone) < kMinHeap THEN FatalError; PurgeSpace(total, contig); IF total < kMinSpace THEN FatalError; gHasWaitNextEvent := GetTrapAddress(_Unimplemented) <> NGetTrapAddress(_WaitNextEvent, ToolTrap); gInBackground := FALSE; storage := NewPtr(SizeOf(WindowRecord)); IF storage = NIL THEN FatalError; IF gMac.hasColorQD THEN window := GetNewCWindow(rWindow, storage, Pointer(-1)) ELSE window := GetNewWindow(rWindow, storage, Pointer(-1)); IF window = NIL THEN FatalError; menuBar := GetNewMBar(rMenuBar); IF menuBar = NIL THEN FatalError; SetMenuBar(menuBar); DisposHandle(menuBar); AddResMenu(GetMHandle(mApple), ‘DRVR’); DrawMenuBar; gDirtyMenus := TRUE; gOutsideRgn := NewRgn; gInsideRgn := NewRgn END; { Initialize } {$S Main} PROCEDURE Terminate; VAR window:WindowPtr; BEGIN window := FrontWindow; WHILE window <> NIL DO IF DoCloseWindow(window) THEN window := FrontWindow ELSE Exit(Terminate); { Must restore menu bar before quitting } ShowMenuBar; ExitToShell END; { Terminate } {$S Main} PROCEDURE AdjustMenus; VAR window:WindowPtr; appWind: BOOLEAN; daWind:BOOLEAN; redraw:BOOLEAN; menu: MenuHandle; wasEnabled:BOOLEAN; BEGIN window := FrontWindow; appWind := IsAppWindow(window); daWind := IsDAWindow(window); redraw := FALSE; menu := GetMHandle(mFile); IF daWind THEN EnableItem(menu, iClose) ELSE DisableItem(menu, iClose); menu := GetMHandle(mEdit); wasEnabled := Odd(menu^^.enableFlags); IF daWind THEN BEGIN EnableItem(menu, 0); EnableItem(menu, iUndo); EnableItem(menu, iCut); EnableItem(menu, iCopy); EnableItem(menu, iPaste); EnableItem(menu, iClear) END { IF } ELSE BEGIN DisableItem(menu, 0); DisableItem(menu, iUndo); DisableItem(menu, iCut); DisableItem(menu, iCopy); DisableItem(menu, iClear); DisableItem(menu, iPaste) END; { ELSE } IF Odd(menu^^.enableFlags) <> wasEnabled THEN redraw := TRUE; IF redraw THEN DrawMenuBar END; { AdjustMenus } {$S Main} PROCEDURE DoMenuCommand(menuResult: LONGINT); VAR menu: INTEGER; item: INTEGER; ignore:INTEGER; name: Str255; window:WindowPtr; bIgnore: BOOLEAN; BEGIN menu := HiWrd(menuResult); item := LoWrd(menuResult); CASE menu OF mApple: CASE item OF iAbout: ignore := Alert(rAboutAlert, NIL); OTHERWISE BEGIN GetItem(GetMHandle(mApple), item, name); ignore := OpenDeskAcc(name); gDirtyMenus := TRUE END { OTHERWISE } END; { CASE } mFile: CASE item OF iClose: BEGIN window := FrontWindow; IF IsDAWindow(window) THEN CloseDeskAcc(WindowPeek(window)^.windowKind); gDirtyMenus := TRUE END; { iClose } iQuit: Terminate END; { CASE } mEdit: bIgnore := SystemEdit(item - 1) END; { CASE } HiliteMenu(0) END; { DoMenuCommand } {$S Main} PROCEDURE DrawWindow(window: WindowPtr); VAR str: Str255; BEGIN SetPort(window); EraseRect(window^.portRect); DrawGrowIcon(window); { We display different messages here depending on our foreground/background and activate/inactivate states. } IF gInBackground THEN BEGIN GetIndString(str, rMessages, iSelectApp); MoveTo(10, 32); DrawString(str) END { IF } ELSE IF window <> FrontWindow THEN BEGIN IF MenuBarVisible THEN GetIndString(str, rMessages, iSelectWind) ELSE GetIndString(str, rMessages, iAltSelectWind); MoveTo(10, 32); DrawString(str) END { ELSE IF } ELSE IF MenuBarVisible THEN BEGIN MoveTo(10, 32); GetIndString(str, rMessages, iCommandSpace); DrawString(str) END { IF } ELSE BEGIN MoveTo(10, 16); GetIndString(str, rMessages, iAltCommandSpace); DrawString(str); MoveTo(10, 32); GetIndString(str, rMessages, iClick); DrawString(str); MoveTo(10, 48); GetIndString(str, rMessages, iCommandClick); DrawString(str) END { ELSE } END; { DrawWindow } {$S Main} PROCEDURE InvalContentRgn(window: WindowPtr); VAR r:Rect; BEGIN SetPort(window); r := window^.portRect; r.bottom := r.bottom - kScrollBarAdjust; r.right := r.right - kScrollBarAdjust; InvalRect(r) END; { InvalContentRgn } {$S Main} PROCEDURE InvalAppWindContents; { Since our window may be behind some DA windows we must check all the windows in our layer. } BEGIN DoToAllAppWindows(InvalContentRgn) END; { InvalAppWindContents } {$S Main} PROCEDURE InvalGrowRgn(window: WindowPtr); VAR r:Rect; BEGIN SetPort(window); r := window^.portRect; r.top := r.bottom - kScrollBarAdjust; InvalRect(r); r := window^.portRect; r.left := r.right - kScrollBarAdjust; InvalRect(r) END; { InvalGrowRgn } {$S Main} PROCEDURE DoGrowWindow(window: WindowPtr; event: EventRecord); VAR tempRect:Rect; growResult:LONGINT; BEGIN WITH screenBits.bounds DO SetRect(tempRect, kMinDocH, kMinDocV, right, bottom); growResult := GrowWindow(window, event.where, tempRect); IF growResult <> 0 THEN BEGIN InvalGrowRgn(window); SizeWindow(window, LoWrd(growResult), HiWrd(growResult), TRUE); InvalGrowRgn(window) END { IF } END; { DoGrowWindow } {$S Main} PROCEDURE DoZoomWindow(window: WindowPtr; part: INTEGER); BEGIN SetPort(window); EraseRect(window^.portRect); ZoomWindow(window, part, FALSE) END; { DoZoomWindow } {$S Main} PROCEDURE DoUpdate(window: WindowPtr); BEGIN IF IsAppWindow(window) THEN BEGIN BeginUpdate(window); IF NOT EmptyRgn(window^.visRgn) THEN DrawWindow(window); EndUpdate(window) END { IF } END; { DoUpdate } {$S Main} PROCEDURE DoActivate(window: WindowPtr; becomingActive: BOOLEAN); BEGIN IF IsAppWindow(window) THEN BEGIN { Message to user changes when activated or deactivated. } InvalContentRgn(window); DrawGrowIcon(window); gDirtyMenus := TRUE END { IF } END; { DoActivate } {$S Main} PROCEDURE DoDisk(message: LONGINT); CONST kDILeft =70; kDITop = 50; VAR where: Point; BEGIN IF HiWrd(message) <> noErr THEN BEGIN SetPt(where, kDILeft, kDITop); IF DIBadMount(where, message) = 0 THEN { Ignore it } END { IF } END; { DoDisk } {$S Main} PROCEDURE DoSuspendResume(suspend: BOOLEAN); BEGIN gInBackground := suspend; IF suspend THEN { Save menu bars visibility for when we resume then force the menu bar to be displayed. } BEGIN gHasMenuBar := MenuBarVisible; ShowMenuBar END { IF } ELSE IF NOT gHasMenuBar THEN { Resuming, hide the menu bar if it was hidden prior to our suspension. } HideMenuBar; DoActivate(FrontWindow, NOT suspend); { Change message to user when suspended or resumed. } InvalAppWindContents END; { DoSuspendResume } {$S Main} PROCEDURE AdjustCursor(mouse: Point; cursorRgn: RgnHandle); VAR window:WindowPtr; insideRect:Rect; BEGIN window := FrontWindow; IF NOT gInBackground & NOT IsDAWindow(window) THEN BEGIN SetRectRgn(gOutsideRgn, kExtremeNeg, kExtremeNeg, kExtremePos, kExtremePos); IF IsAppWindow(window) THEN BEGIN insideRect := window^.portRect; insideRect.bottom := insideRect.bottom - kScrollBarAdjust; insideRect.right := insideRect.right - kScrollBarAdjust; SetPort(window); LocalToGlobal(insideRect.topLeft); LocalToGlobal(insideRect.botRight); RectRgn(gInsideRgn, insideRect) END; { IF } DiffRgn(gOutsideRgn, gInsideRgn, gOutsideRgn); IF PtInRgn(mouse, gInsideRgn) THEN BEGIN SetCursor(GetCursor(plusCursor)^^); CopyRgn(gInsideRgn, cursorRgn) END { IF } ELSE BEGIN SetCursor(arrow); CopyRgn(gOutsideRgn, cursorRgn) END; { ELSE } SetEmptyRgn(gOutsideRgn); SetEmptyRgn(gInsideRgn) END { IF } END; { AdjustCursor } {$S Main} PROCEDURE DoEvent(event: EventRecord); CONST kOSEvent = app4Evt; kSuspendResumeMessage = 1; kResumeMask = 1; VAR part: INTEGER; window:WindowPtr; key: CHAR; BEGIN CASE event.what OF mouseDown: BEGIN part := FindWindow(event.where, window); CASE part OF inDesk: IF PtInMenuBar(event.where) THEN { User clicked in hidden menu bar. Lets show off some tricks. } BEGIN { Show menu bar first if command key pressed, else just show menus without the bar. } IF BAnd(event.modifiers, cmdKey) <> 0 THEN ShowMenuBar; DoMenuCommand(HiddenMenuSelect(event.where)); { If we showed the menu bar here we must be sure HiliteMenu(0) is called before we hide it again. In our case DoMenuCommand calls it for us. } IF BAnd(event.modifiers, cmdKey) <> 0 THEN HideMenuBar END; { IF } inMenuBar: DoMenuCommand(MenuSelect(event.where)); inSysWindow: SystemClick(event, window); inContent: IF window <> FrontWindow THEN SelectWindow(window); inDrag: DragWindow(window, event.where, screenBits.bounds); inGrow: DoGrowWindow(window, event); inZoomIn, inZoomOut: IF TrackBox(window,event.where, part) THEN DoZoomWindow(window, part) END { CASE } END; { mouseDown } keyDown, autoKey: BEGIN key := Chr(BAnd(event.message, charCodeMask)); IF BAnd(event.modifiers, cmdKey) <> 0 THEN IF event.what = keyDown THEN IF key = ‘ ‘ THEN { User typed command-space so toggle the menu bar. } BEGIN IF MenuBarVisible THEN HideMenuBar ELSE ShowMenuBar; { Change message to user when menu is hidden or made visible. } InvalAppWindContents END { IF } ELSE DoMenuCommand( MenuKey(key)) END; { keyDown, autoKey } activateEvt: DoActivate(WindowPtr(event.message), BAnd(event.modifiers, activeFlag) <> 0); updateEvt: DoUpdate(WindowPtr(event.message)); diskEvt: DoDisk(event.message); kOSEvent: CASE BAnd(BRotL(event.message, 8), $FF) OF kSuspendResumeMessage: DoSuspendResume(BAnd(event.message, kResumeMask) = 0) END { CASE } END { CASE } END; { DoEvent } {$S Main} FUNCTION GlobalMouse: Point; CONST kNoEvents =0; VAR ignore:BOOLEAN; event: EventRecord; BEGIN ignore := OSEventAvail(kNoEvents, event); GlobalMouse := event.where END; { GlobalMouse } {$S Main} PROCEDURE EventLoop; VAR cursorRgn: RgnHandle; gotEvent:BOOLEAN; event: EventRecord; BEGIN cursorRgn := NewRgn; WHILE TRUE DO BEGIN IF gDirtyMenus THEN BEGIN AdjustMenus; gDirtyMenus := FALSE END; { IF } AdjustCursor(GlobalMouse, cursorRgn); IF gHasWaitNextEvent THEN gotEvent := WaitNextEvent(everyEvent, event, 30, cursorRgn) ELSE BEGIN SystemTask; gotEvent := GetNextEvent(everyEvent, event) END; { ELSE } IF gotEvent THEN AdjustCursor(event.where, cursorRgn); DoEvent(event) END { WHILE } END; { EventLoop } PROCEDURE _DataInit; EXTERNAL; BEGIN UnloadSeg(@_DataInit); MaxApplZone; Initialize; UnloadSeg(@Initialize); EventLoop END. { HideMenuBarExample }
Listing: HideMenuBarExample.r /* HideMenuBarExample.r MPW 3.0 Rez source for menu bar hiding example. Copyright © 1989 D. Grant Leeper. All rights reserved. Publication rights granted to MacTutor. */ #include “Types.r” #include “SysTypes.r” #define kMinSize 24 #define kPrefSize32 #define rWindow 128 #define rMenuBar 128 #define rAboutAlert128 #define rFatalAlert129 #define rMessages128 #define mApple 128 #define mFile 129 #define mEdit 130 resource ‘WIND’ (rWindow, preload, purgeable) { {30, 80, 100, 504}, zoomDocProc, visible, noGoAway, 0x0, “Menu Bar Hiding Example” }; resource ‘MBAR’ (rMenuBar, preload) { { mApple, mFile, mEdit }; }; resource ‘MENU’ (mApple, preload) { mApple, textMenuProc, 0x7FFFFFFF & ~0b10, enabled, apple, { “About HideMenuBarExample ”, noicon, nokey, nomark, plain; “-”, noicon, nokey, nomark, plain } }; resource ‘MENU’ (mFile, preload) { mFile, textMenuProc, 0b10, enabled, “File”, { “Close”, noicon, “W”, nomark, plain; “Quit”, noicon, “Q”, nomark, plain } }; resource ‘MENU’ (mEdit, preload) { mEdit, textMenuProc, 0, enabled, “Edit”, { “Undo”, noicon, “Z”, nomark, plain; “-”, noicon, nokey, nomark, plain; “Cut”, noicon, “X”, nomark, plain; “Copy”, noicon, “C”, nomark, plain; “Paste”, noicon, “V”, nomark, plain; “Clear”, noicon, nokey, nomark, plain } }; resource ‘ALRT’ (rAboutAlert, purgeable) { {60, 40, 184, 340}, rAboutAlert, { /* array: 4 elements */ /* [1] */ OK, visible, silent, /* [2] */ OK, visible, silent, /* [3] */ OK, visible, silent, /* [4] */ OK, visible, silent } }; resource ‘DITL’ (rAboutAlert, purgeable) { { /* array DITLarray: 5 elements */ /* [1] */ {92, 110, 112, 190}, Button { enabled, “OK” }, /* [2] */ {4, 78, 20, 222}, StaticText { disabled, “HideMenuBarExample” }, /* [3] */ {24, 37, 40, 262}, StaticText { disabled, “Copyright © 1989 D. Grant Leeper.” }, /* [4] */ {44, 86, 60, 214}, StaticText { disabled, “All rights reserved.” }, /* [5] */ {64, 19, 80, 281}, StaticText { disabled, “Publication rights granted” “ to MacTutor.” } } }; resource ‘ALRT’ (rFatalAlert, purgeable) { {40, 20, 144, 312}, rFatalAlert, { /* array: 4 elements */ /* [1] */ OK, visible, silent, /* [2] */ OK, visible, silent, /* [3] */ OK, visible, silent, /* [4] */ OK, visible, silent } }; resource ‘DITL’ (rFatalAlert, purgeable) { { /* array DITLarray: 2 elements */ /* [1] */ {72, 180, 92, 260}, Button { enabled, “OK” }, /* [2] */ {10, 60, 58, 276}, StaticText { disabled, “HideMenuBarExample - An “ “unexpected error has occurred. “ “(Probably out of memory.)” } } }; resource ‘STR#’ (rMessages, purgeable) { { /* array stringArray: 7 elements */ /* [1] */ “Bring application to front to hide “ “menu bar.”, /* [2] */ “Bring window to front to hide menu bar.”, /* [3] */ “Bring window to front to show menu bar.”, /* [4] */ “Press Command-Space to hide menu bar.”, /* [5] */ “Press Command-Space to show menu bar, “ “or try clicking on the “, /* [6] */ “desktop where a menu title should be, “ “or try command-clicking “, /* [7] */ “on the desktop where the menu bar “ “should be.” } }; /* We are MultiFinder aware and friendly. We are probably 32 bit compatible as well but have not been tested in a 32 bit environment. */ resource ‘SIZE’ (-1) { dontSaveScreen, acceptSuspendResumeEvents, enableOptionSwitch, canBackground, multiFinderAware, backgroundAndForeground, dontGetFrontClicks, ignoreChildDiedEvents, not32BitCompatible, /* Not tested */ reserved, reserved, reserved, reserved, reserved, reserved, reserved, kPrefSize * 1024, kMinSize * 1024 }; resource ‘vers’ (1) { 0x1, 0x0, release, 0x0, verUs, “1.0”, “1.0 © 1989 D. Grant Leeper\n” “All rights reserved.” }; resource ‘vers’ (2) { 0x1, 0x0, release, 0x0, verUs, “1.0”, “Hiding The Menu Bar” };
- SPREAD THE WORD:
- Slashdot
- Digg
- Del.icio.us
- Newsvine