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Volume Number: | 5 | ||
Issue Number: | 4 | ||
Column Tag: | ABC's of Macintosh |
Related Info: Control Manager
Designer CDEFs
By Kirk Chase, Assistant Editor, MacTutor
Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.
Designer CDEFs
I was hunting around the office for software goodies a while back when I came across Prototyper™. I stuck the disk in to see what it was and was pleasantly surprised. Those hours spent getting the interface just right seemed over. Here was an environment where I could draw my windows, set up my menus and controls, and then let it generate the code for the interface.
Prototyper™ wasn’t everything I wanted it to be, though. For example, it would generate code for things I didn’t need. But it served my purpose of getting an interface/shell running quickly. (I hear version 2.0 is a lot better, but they haven’t sent MacTutor an upgrade yet.) Anyway, I decided to test Prototyper™ out on graphic research question--Yahtzee (relaxation is important to mental health).
Well, after a bit, I had it up and running. I took it home and stuck it in my Mac for my recently married bride to look at. She took the mouse and started playing the game. Not as skilled in the mouse as I, whenever she went to click the checkbox beside each die to re-roll, she kept on missing or resetting it.
She asked me why she couldn’t just click on the dice themselves instead of those little, tiny boxes. I was about to say that they weren’t controls when I thought, “Why not? The user is always right.” And so I went on thinking about the problem. CDEFs sounded like a lot of work, but they weren’t for what I wanted. I just wanted a variation of the checkboxes. I decided just to alter the drawing routine of my checkboxes so that they just put a rounded rectangle around the die picture when selected. I found that this was quite easy to do and wrote up a small demonstration.
Figure 1. Designer CDEF
The Demo
The demo puts up five altered buttons (figure 1). The one in the middle is an altered checkbox made to look like a light switch. It is used to deactivate the controls on the left or right side. There are three radio buttons on the left which take on the appearance of a traffic light. The last button on the right is an altered button that cycles through the faces on a die (pictures taken from my Yahtzee application).
The CDEF
A CDEF is called through a function of the form:
{1} function myCDEFProc(varCode : integer; theControl : ControlHandle; message : integer; param : longint) : longint;
It returns a longint telling what part of the control was pressed or zero if not pressed. The parameter varCode contains the variation code of the control. It lets you write one CDEF for a variety of controls. I chose though to use the RefCon field of the control, theControl, to switch between routines. The message parameter tells the CDEF function what it needs to do. The last parameter, param, varies in meaning depending on message.
The unit that held my designer CDEF is called “myCDEF”. A CDEF is supposed to handle a lot of tasks. It must take care of drawing the control according to it’s value and hilighting, as well as determining if the control was actually pressed. Therefore the main routine of our CDEF function is one where we check the message parameter that was passed, and do one of three routines: drawing, testing for a hit, and calculating the region. Other routines such as initializing or dragging the indicator are either done for us or not needed.
calcRgns
One message our altered CDEF needs to handle is calculating the region of the control. Param for this message is interpreted as a handle to a region. This is quite simple to do if your control is rectangular, you just make a call to RectRgn passing the region handle and the control’s rectangle. To be honest, a rounded button is not really a strict rectangle, but the corners are generally too small to really matter.
testCntl
The next message we need to handle is whether or not the user pressed the mouse button while in our control. We first check to see if our control is active and then whether or not it was in the indicator (we have none). Finally we call PtinRect on param, typecasted now to be a point, to see if we are actually in the control.
If we are in the control’s rectangle, we switch on contrlRfCon to see which type of control was pressed. Then we might want to do some further testing to see what part of the control was pressed, such as the page up or page down regions. Our CDEF has only one region so we send back the message inButton, if it is an altered button, or inCheckbox, if it was an altered checkbox or radio button.
drawCntl
I saved the largest routine for last. When we respond to a drawCntl message, we must draw the control with the appropriate value and hilighting. When we come in, we first check to see if the control is visible (no need to draw something that is invisible). Then we switch off the contrlRfCon field to handle each control type separately.
The Button
A normal button only shows it’s state when pressed, i.e. hilighted. Then is goes back to normal. In my demo, I alter the button to not draw the title and draw a dark or light border around the control depending on whether it was hilighted or not. Then I dim the control if it is deactivated.
You may ask yourself, where are the faces of the die? They are not handled by the CDEF. I did this for two reasons. The first was to make a semi-generic control that put up a dark outline when pressed and a lighter one when not. The second reason was to show the effects of the picture when the control is deactivated.
The Checkbox
This simple drawing routine puts up the control’s title and the On/Off title, in my case Left/Right. I might want to mention a nice routine, TextBox. If TextEdit is initialized, this routine saves the hastle of left/center/right justifying by passing it the title, the rectangle the title is to be drawn in, and the justification (teJustLeft, teJustCenter, teJustRight). Next, I see if the checkbox is on or off and draw the switch in that position with a thick pen or thin depending whether or not it is hilighted.
The Radio Controls
Although the radio controls are one type of control, each is drawn in a slightly different way. I first put up the title and then switch on contrlRfCon again to draw the traffic light box and set up the shade of the light. Then I draw the light according to the shade or override it with white if the control is not set. Then I dim the control if inactive.
You will notice that there is not a hilighted state, other than inactive. You do not need to put one in if you do not feel it is necessary. For that matter, there is no reason why you need to deactivate your control by dimming it. You could dim just part, dim it with a different pattern, or even draw something entirely different. Just remember not to go overboard and try to stick to the standard interface (I might have drawn a thicker circle). But if it seems natural to draw it in a nonstandard way, go ahead; that is after all the purpose to this article and all those little hooks.
Attaching Your Routine
The code to override the standard definition with yours is quite simple. Make sure your window is invisible to start off with so that you can attach your drawing routine before QuickDraw draws something. Then follow the example:
{2} MyWindow := GetNewWindow(WindowID, NIL, Pointer(-1); CDEFHandle := NewHandle(0); {Get temporary control handle} CDEFHandle := Ptr(@myCDEFProc); {Point it to our routine} CtrlHdl := GetNewControl(ButtonID, MyWindow); HLock(Handle(CtrlHdl)); CtrlHdl^^.contrlDefProc := CDEFHandle; {Set to our proc} HUnLock(Handle(CtrlHdl)); Show(MyWindow); {make it visible} SelectWindow(MyWindow); {bring to front} SetPort(MyWindow); {set the port to our window}
Further Notes
The die pictures are done by changing the min/max of the button to 0/5. When the button is pressed, the value is set accordingly, and the button’s rectangle is invalidated. Then during the update event, the appropriate picture is retrieved according to the button’s value and drawn. Then the controls are drawn, dimming the die face if inactive.
There are a couple notes of warning that you should be aware of. The first is that you must call DisposeWindow to dispose of your controls. Don’t just quit, or you’ll crash. The second has to do with debugging.
I worked this out in Lightspeed Pascal 2.0. Now I usually like to put a few writeln statements to the text window while developing. And I did so in my CDEF to trace it being called. Nothing appeared in my window. My tracing showed that I was indeed going where I should be with all the right values. What was wrong? Well it was those debugging statements. I figured that the writeln statements were setting the port to the text window and not resetting the port. Therefore my control drawing routines were being directed to the wrong port.
That’s about it. Good luck!
Figure 2. LSP Project
UNIT myCDEF; INTERFACE FUNCTION DesignerButtonProc (varCode : integer; theControl : ControlHandle; message : integer; param : longint) : longint; IMPLEMENTATION FUNCTION DesignerButtonProc; {} {Custom controls for our controls} CONST inactive = 255; indicator = 254; regbutton = 3; regcheck = 4; rStop = 5; rCaution = 6; rGo = 7; PROCEDURE DodrawCntl (theButton : integer; ControlHdl : ControlHandle; thePart : longint); VAR cRect, titleRect, designRect, tempRect, dimRect onBox, offBox : Rect; height, width, curve, start, titlewidth : integer; titlestr, tempstr : str255; PROCEDURE DeactiveButton (theRect : rect); {dim the button} BEGIN PenPat(Gray); PenMode(PatBic); PaintRect(theRect); PenNormal; END; BEGIN {of main drawing routines} IF ControlHdl^^.contrlVis <> 0 THEN {visible?} BEGIN HLock(Handle(ControlHdl)); cRect := ControlHdl^^.contrlRect; {get the rectangle of control} CASE ControlHdl^^.contrlRfCon OF {switch on button type} regbutton : {regular button} BEGIN PenSize(2, 2); curve := (cRect.bottom - cRect.top) DIV 2; IF ControlHdl^^.contrlHilite > 0 THEN {hilight button?} PenPat(black) ELSE PenPat(dkgray); FrameRoundRect(cRect, curve, curve); {draw button} PenNormal; IF ControlHdl^^.contrlHilite = inactive THEN {inactive?} BEGIN tempRect := cRect; InsetRect(tempRect, 2, 2); DeactiveButton(tempRect); END; END; regcheck : {checkbox} BEGIN EraseRect(cRect); titleRect := cRect; titleRect.top := titleRect.bottom - 12; designRect := cRect; designRect.bottom := designRect.bottom - 12; width := titleRect.right - titleRect.left; height := designRect.bottom - designRect.top; {draw control title} TextFont(systemFont); titlewidth := StringWidth(ControlHdl^^ .contrlTitle); titlestr := ControlHdl^^.contrlTitle; TextBox(Pointer(ord(@titlestr) + 1), length(titlestr), titleRect, teJustLeft); {draw ON/OFF, or LEFT/RIGHT, titles} tempRect := designRect; tempRect.left := tempRect.left + 20; tempRect.bottom := tempRect.top + 12; tempstr := ‘LEFT’; TextBox(Pointer(ord(@tempstr) + 1), length(tempstr), tempRect, teJustRight); tempRect.bottom := designRect.bottom; tempRect.top := tempRect.bottom - 12; tempstr := ‘RIGHT’; TextBox(Pointer(ord(@tempstr) + 1), length(tempstr), tempRect, teJustRight); TextFont(applFont); {start drawing switch} tempRect := designRect; tempRect.right := tempRect.left + 40; WITH tempRect DO {draw Switch} BEGIN width := right - left; height := bottom - top; onBox.top := top + (height DIV 2) - 10; onBox.bottom := onBox.top + 20; onBox.left := left + (width DIV 2) - 10; onBox.right := onBox.left + 20; IF ControlHdl^^.contrlHilite > 0 THEN {Hilite?} PenSize(2, 2) ELSE PenSize(1, 1); IF ControlHdl^^.contrlValue > 0 THEN BEGIN {draw on} FrameArc(onBox, 0, -270); MoveTo(left + (width DIV 2), onBox.top); Line(20, -20); Line(10, 10); LineTo(onBox.right, top + (height DIV 2)); END ELSE BEGIN {draw off} FrameArc(onBox, 90, -270); MoveTo(onBox.right, top + (height DIV 2)); Line(20, 20); Line(-10, 10); LineTo(left + (width DIV 2), onBox.bottom); END; END; { of with} END; rStop, rCaution, rGo : {radio button} BEGIN designRect := cRect; titleRect := designRect; titleRect.left := titleRect.left + 25; titleRect.top := titleRect.top + 3; designRect.right := designRect.left + 20; {draw title of control} TextFont(systemFont); titlestr := ControlHdl^^.contrlTitle; TextBox(Pointer(ord(@titlestr) + 1), length(titlestr), titleRect, teJustLeft); TextFont(applFont); height := designRect.bottom - designRect.top; {switch on RefCon for radio button: stop, caution, and go this is for radio button specific stuff} CASE ControlHdl^^.contrlRfCon OF rStop : BEGIN {draw box} PenSize(2, 2); MoveTo(designRect.left, designRect.bottom); LineTo(designRect.left, designRect.top); LineTo(designRect.right, designRect.top); LineTo(designRect.right, designRect.bottom); PenNormal; PenPat(dkgray); {light color} END; rCaution : BEGIN {draw box} PenSize(2, 2); MoveTo(designRect.left, designRect.bottom); LineTo(designRect.left, designRect.top); MoveTo(designRect.right, designRect.top); LineTo(designRect.right, designRect.bottom); PenNormal; PenPat(ltgray); {light color} END; rGo : BEGIN {draw box} PenSize(2, 2); MoveTo(designRect.left, designRect.top); LineTo(designRect.left, designRect.bottom); LineTo(designRect.right, designRect.bottom); LineTo(designRect.right, designRect.top); PenNormal; PenPat(gray); {light color} END; OTHERWISE ; END; { of case } {draw light} onBox := designRect; InsetRect(onBox, 4, 4); onBox.left := onBox.left + 1; onBox.right := onBox.right + 1; IF ControlHdl^^.contrlValue = 0 THEN {override pattern if off} PenPat(white); PaintOval(onBox); PenNormal; FrameOval(onBox); IF ControlHdl^^.contrlHilite = inactive THEN {deactivate control} BEGIN tempRect := cRect; DeactiveButton(tempRect); END; END; END; {of button} HUnLock(Handle(ControlHdl)); END; {of a visible control} END; FUNCTION DotestCntl (theButton : integer; ControlHdl : ControlHandle; thePoint : point) : longint; {Test what part of control} BEGIN DotestCntl := 0; {initial value} IF ControlHdl^^.contrlHilite <> inactive THEN {active control?} BEGIN IF ControlHdl^^.contrlHilite <> indicator THEN {indicator?} BEGIN IF PtInRect(thePoint, ControlHdl^^ .contrlRect) THEN {in control’s rect} BEGIN CASE ControlHdl^^.contrlRfCon OF {switch on control type here is where you send a code back as to what type of control and what part of that control was pressed. We only have controls with one part, so no further testing is needed} regbutton : DotestCntl := inButton; regcheck, rStop, rCaution, rGo : DotestCntl := inCheckBox; OTHERWISE ; END; END; END ELSE DotestCntl := indicator; END; END; PROCEDURE DocalcCRgns (theButton : integer; ControlHdl : ControlHandle; RegionHdl : RgnHandle); {calculate region of control} BEGIN {easy as pie if rectangular} RectRgn(RegionHdl, ControlHdl^^.contrlRect); END; BEGIN {main proc routine} DesignerButtonProc := 0; {initialize the result} {switch on what we are to do} CASE message OF drawCntl : DodrawCntl(varCode, theControl, param); {draw} testCntl : DesignerButtonProc := DotestCntl(varCode, theControl, Point(param)); {test} calcCRgns : DocalcCRgns(varCode, theControl, RgnHandle(param)); {region} OTHERWISE ; END; {of case} END; END. PROGRAM DesignerButtons; {Program name:DesignerButtons.Pas } {Function: This is the main module for this program. } {History: 12/19/88 Original by Prototyper. } { Modified 1/6/89 } USES AboutDialog, ExampleWindow, InitTheMenus, HandleTheMenus; CONST sleep = 10; mBarHeightGlobal = $BAA; sBarWidth = 16; SuspendEvt = 15; VAR {Main variables} myEvent: EventRecord; {Event record for all events} doneFlag: boolean; {Exit program flag} code: integer; {Determine event type} whichWindow, MainWindow: WindowPtr; mResult: longint; theMenu, theItem: integer; chCode: integer; {Key code} ch: char; {Key pressed in Ascii} doIt: Boolean; {Event Loop bolean} tempPort: GrafPtr; DragArea, screen: rect; mBarHeight: integer; MemoryPtr: ^Integer; HiByte: byte; bit0: LongInt; sysresult: boolean; ResumePeek: WindowPeek; SuspendPeek: WindowPeek; PROCEDURE crash; BEGIN ExitToShell; END; BEGIN {main } MoreMasters; InitGraf(@thePort); {Quickdraw Init} InitFonts; {Font manager init} InitWindows; {Window manager init} InitMenus; {Menu manager init} TEInit; {Text edit init} InitDialogs(@crash); {Dialog manager} FlushEvents(everyEvent, 0); InitCursor; {Make an arrow cursor} doneFlag := FALSE; {Do not exit program yet} MemoryPtr := pointer(mBarHeightGlobal); mBarHeight := MemoryPtr^; screen := ScreenBits.Bounds; {current screen device} SetRect(DragArea, Screen.left + 4, Screen.top + mBarHeight + 4, Screen.right - 4, Screen.bottom - 4); Init_My_Menus; {Initialize menu bar} Init_ExampleWindow; {Initialize the window } Open_ExampleWindow(MainWindow); {Open the window } REPEAT {main event loop} DoIt := WaitNextEvent(EveryEvent, myEvent, sleep, NIL); {no mouse tracking} IF DoIt THEN BEGIN code := FindWindow(myEvent.where, whichWindow); {Get which window the event happened in} CASE myEvent.what OF MouseDown: {Mouse button pressed} BEGIN {Handle the pressed button} IF (code = inMenuBar) THEN BEGIN {Get menu selection } mResult := MenuSelect(myEvent.Where); theMenu := HiWord(mResult); { menu} theItem := LoWord(mResult); {item} Handle_My_Menu(doneFlag, theMenu, theItem); END; {End of inMenuBar} IF (code = inContent) THEN BEGIN {Handle hit inside a window} IF (whichWindow <> FrontWindow) THEN SelectWindow(whichWindow) ELSE BEGIN {Handle the button} SetPort(whichWindow); Do_ExampleWindow(myEvent); END; {End of else} END; {End of inContent} IF (code = inSysWindow) THEN {See if a DA selection} SystemClick(myEvent, whichWindow); IF (code = inDrag) THEN DragWindow(whichWindow, myEvent.Where, DragArea); IF (code = inGoAway) THEN IF TrackGoAway(whichWindow, myEvent.Where) THEN BEGIN HideWindow(whichWindow); doneFlag := true; END; END; {End of MouseDown} KeyDown, AutoKey: {Handle key inputs} BEGIN {Get the key and handle it} WITH myevent DO BEGIN {} chCode := BitAnd(message, CharCodeMask); {Get character} ch := CHR(chCode); {Change to ASCII} IF (Odd(modifiers DIV CmdKey)) THEN BEGIN {} mResult := MenuKey(ch); theMenu := HiWord(mResult); theItem := LoWord(mResult); IF (theMenu <> 0) THEN {See if a list was selected} Handle_My_Menu(doneFlag, theMenu, theItem); END; {} END; {End for with} END; {End for KeyDown,AutoKey} UpDateEvt: {Update event for a window} BEGIN {Handle the update} GetPort(tempPort); whichWindow := WindowPtr(myEvent.message); {Get the window the update is for} SetPort(whichWindow); BeginUpdate(whichWindow); {Set the clipping to the update area} Update_ExampleWindow(whichWindow); {Update this window} EndUpdate(whichWindow); {Return to normal clipping area} SetPort(tempPort); END; {End of UpDateEvt} ActivateEvt: {Window activated event} BEGIN {Handle the activation} whichWindow := WindowPtr(myevent.message); {Get the window to be activated} IF odd(myEvent.modifiers) THEN {Activate and not DeActivate} SelectWindow(whichWindow); {Activate the window by selecting it} END; {End of ActivateEvt} SuspendEvt: BEGIN bit0 := 31; {convert 68000 to toolbox} {check for resume event } IF Odd(myEvent.message) THEN BEGIN {resume} whichWindow := FrontWindow; IF whichWindow = MainWindow THEN BEGIN Setport(whichWindow); InvalRect(whichWindow^.portRect); SelectWindow(whichWindow); END; IF FrontWindow <> NIL THEN BEGIN {DA check} ResumePeek := WindowPeek(FrontWindow); IF ResumePeek^.windowKind < 0 THEN {DA} BEGIN {da} myEvent.what := activateEvt; BitSet(@myEvent.modifiers, bit0); sysresult := SystemEvent(myEvent); END; {da} END; {DA check} { end of activate Event} END {of resume} ELSE BEGIN {suspend} {de-activate Event} whichWindow := FrontWindow; IF whichWindow = MainWindow THEN BEGIN SetPort(whichWindow); InvalRect(whichWindow^.portRect); END; IF FrontWindow <> NIL THEN BEGIN {DA check} SuspendPeek := WindowPeek(FrontWindow); IF SuspendPeek^.windowKind < 0 THEN BEGIN {da} myEvent.what := activateEvt; BitClr(@myEvent.modifiers, bit0); sysresult := SystemEvent(myEvent); END; {da} END; {DA check} END; {suspend} END; OTHERWISE BEGIN END; {End of otherwise} END; {End of case} END; {end of waitNextEvent} UNTIL doneFlag; {End of the event loop} DisposeWindow(MainWindow); END. {End of the program} UNIT InitTheMenus; INTERFACE PROCEDURE Init_My_Menus; VAR AppleMenu: MenuHandle; FileMenu: MenuHandle; IMPLEMENTATION PROCEDURE Init_My_Menus; {Initialize the menus} CONST Menu1 = 201; {Apple Menu resource ID} Menu2 = 202; {File Menu resource ID} BEGIN {Start of Init_My_Menus} ClearMenuBar; {Clear any old menu bars} AppleMenu := GetMenu(Menu1); {Get apple menu} AddResMenu(AppleMenu, ‘DRVR’); {Add in DAs} InsertMenu(AppleMenu, 0); FileMenu := GetMenu(Menu2); {File menu} InsertMenu(FileMenu, 0); DrawMenuBar; {Draw the menu bar} END; {End of procedure Init_My_Menus} END. {End of Unit} UNIT AboutDialog; {File name:AboutDialog.Pas } {Function: Handle a dialog} INTERFACE PROCEDURE D_AboutDialog; IMPLEMENTATION CONST {item numbers for controls in Dialog} I_OK = 1; VAR ExitDialog: boolean; {Flag used to exit Dialog} PROCEDURE D_AboutDialog; VAR GetSelection: DialogPtr; {Name of dialog} itemHit: Integer; {Get selection} BEGIN {Start of dialog handler} GetSelection := GetNewDialog(2, NIL, Pointer(-1)); {Bring in the dialog resource} ShowWindow(GetSelection); {Open a dialog box} SelectWindow(GetSelection); {Lets see it} SetPort(GetSelection); ExitDialog := FALSE; {Do not exit loop yet} REPEAT {Start of dialog handle loop} ModalDialog(NIL, itemHit); IF (ItemHit = I_OK) THEN {Handle Button} BEGIN ExitDialog := TRUE; {Exit the dialog} END; {End for this item selected} UNTIL ExitDialog; {Handle until exit selected} DisposDialog(GetSelection); END; {End of procedure} END. {End of unit} UNIT ExampleWindow; {File name: ExampleWindow.Pas} {Function: Handle a Window} INTERFACE USES myCDEF; PROCEDURE Init_ExampleWindow; PROCEDURE Open_ExampleWindow (VAR theWindow: WindowPtr); PROCEDURE Update_ExampleWindow (whichWindow: WindowPtr); PROCEDURE Do_ExampleWindow (myEvent: EventRecord); IMPLEMENTATION CONST I_Buttonx1 = 3; {Button ID} I_Checkboxx2 = 4; {Checkbox ID} I_Radio2 = 6; {Radio ID} I_Radio3 = 7; {Radio ID} I_Radio1 = 5; {Radio ID} VAR MyWindow: WindowPtr; {Window pointer} tempRect: Rect; {Temporary rectangle} CtrlHandle, buttonHdl: controlhandle; sTemp: Str255; {Get text entered, temp holding} R1Control: ARRAY[1..3] OF ControlHandle; { Radio button handles for group 1} PROCEDURE Init_ExampleWindow; BEGIN MyWindow := NIL; {we are not valid yet} END; {Update our window, someone uncovered a part of us} PROCEDURE UpDate_ExampleWindow; CONST picBaseID = 144; VAR SavePort: WindowPtr; {Place to save the last port} pictRect: rect; Pic_Handle: PicHandle; pictindex: integer; BEGIN {Start of Window update routine} IF (MyWindow <> NIL) AND (MyWindow = whichWindow) THEN BEGIN TextFont(systemFont); {Draw a string of text, Static Text } SetRect(tempRect, 266, 100, 312, 116); sTemp := ‘Button’; TextBox(Pointer(ord(@sTemp) + 1), length(sTemp), tempRect, teJustLeft); {Draw a string of text, Static Text } SetRect(tempRect, 151, 100, 217, 116); sTemp := ‘CheckBox’; TextBox(Pointer(ord(@sTemp) + 1), length(sTemp), tempRect, teJustLeft); {Draw a string of text, Static Text } SetRect(tempRect, 36, 100, 77, 116); sTemp := ‘Radio’; TextBox(Pointer(ord(@sTemp) + 1), length(sTemp), tempRect, teJustLeft); {Draw a string of text, Static Text } SetRect(tempRect, 76, 125, 287, 141); sTemp := ‘Designer CDEF by Kirk Chase’; TextBox(Pointer(ord(@sTemp) + 1), length(sTemp), tempRect, teJustLeft); TextFont(applFont); pictRect := buttonHdl^^.contrlRect; InsetRect(pictRect, 2, 2); pictindex := GetCtlValue(buttonHdl); Pic_Handle := GetPicture(picBaseID + pictindex); {Get Picture into memory} IF (Pic_Handle <> NIL) THEN DrawPicture(Pic_Handle, pictRect); DrawControls(MyWindow); {Draw controls} END; {End for if (MyWindow<>nil)} END; {End of procedure} {Open our window and draw everything} PROCEDURE Open_ExampleWindow; VAR CDEFHandle: handle; chkhdl: controlhandle; BEGIN {Start of Window open routine} IF (MyWindow = NIL) THEN BEGIN MyWindow := GetNewWindow(1, NIL, Pointer(-1)); {Get the window from the resource file} theWindow := MyWindow; {get a handle to our CDEF Proc} CDEFHandle := NewHandle(0); CDEFHandle^ := Ptr(@DesignerButtonProc); { Make a button, Button } CtrlHandle := GetNewControl(I_Buttonx1, MyWindow); HLock(Handle(CtrlHandle)); CtrlHandle^^.contrlDefProc := CDEFHandle; HUnLock(Handle(CtrlHandle)); CtrlHandle^^.contrlHilite := 255; buttonHdl := CtrlHandle; { Make a checkbox, Checkbox } CtrlHandle := GetNewControl(I_Checkboxx2, MyWindow); {Make a new checkbox} HLock(Handle(CtrlHandle)); CtrlHandle^^.contrlDefProc := CDEFHandle; HUnLock(Handle(CtrlHandle)); chkhdl := CtrlHandle; { Make a radio button, Radio1 } R1Control[1] := GetNewControl(I_Radio1, MyWindow); HLock(Handle(CtrlHandle)); R1Control[1]^^.contrlDefProc := CDEFHandle; HUnLock(Handle(CtrlHandle)); { Make a radio button, Radio2 } R1Control[2] := GetNewControl(I_Radio2, MyWindow); HLock(Handle(CtrlHandle)); R1Control[2]^^.contrlDefProc := CDEFHandle; HUnLock(Handle(CtrlHandle)); { Make a radio button, Radio3 } R1Control[3] := GetNewControl(I_Radio3, MyWindow); HLock(Handle(CtrlHandle)); R1Control[3]^^.contrlDefProc := CDEFHandle; HUnLock(Handle(CtrlHandle)); ShowWindow(MyWindow); SelectWindow(MyWindow); {window to front} SetPort(MyWindow); {write into our window} UpDate_ExampleWindow(MyWindow); END {End for if (MyWindow<>nil)} ELSE SelectWindow(MyWindow); END; {End of procedure} {Handle action to our window, like controls} PROCEDURE Do_ExampleWindow; CONST HiliteValue = 10; inactive = 255; active = 0; left = 0; right = 1; VAR RefCon: integer; {RefCon for controls} code: integer; {Location of event} theValue: integer; {Current value of a control} whichWindow: WindowPtr; {window for event} myPt, myPtGlobal: Point; theControl: ControlHandle; badRect: rect; PROCEDURE Do_A_Button; BEGIN HiliteControl(theControl, HiliteValue); {Darken the button} RefCon := GetCRefCon(theControl); {get control refcon} CASE RefCon OF {Select correct button} I_Buttonx1: {Button, button} BEGIN {start for this button} theValue := GetCtlValue(theControl); theValue := (theValue + 1) MOD 6; SetCtlValue(theControl, theValue); {Set button to new value} badRect := buttonhdl^^.contrlRect; InvalRect(badRect); END; {end for this button} OTHERWISE {allow other buttons, trap for debug} ; END; {end of case} HiliteControl(theControl, active); END; {Handle a button being pressed} PROCEDURE Do_A_Checkbox; {Handle a checkbox being pressed} VAR Index: integer; {Index used for radios} PROCEDURE Clear1RadioGroup; {Routine to clear radios in group 1} VAR Index: integer; {Index used for radios} BEGIN {Start of the clear routine} FOR Index := 1 TO 3 DO {Step thru all radios} SetCtlValue(R1Control[Index], 0); {Set this radio to zero} END; {End of the clear routine} BEGIN {Handle a checkbox being pressed} RefCon := GetCRefCon(theControl); theValue := GetCtlValue(theControl); theValue := (theValue + 1) MOD 2; {Change value} CASE RefCon OF {Select correct button} I_Checkboxx2: {Checkbox, checkbox} BEGIN {start for this button} SetCtlValue(theControl, theValue); {Set checkbox to new value} badRect := buttonhdl^^.contrlRect; InvalRect(badRect); CASE theValue OF {left or right controls} left: BEGIN HiliteControl(buttonHdl, inactive); HiliteControl(R1Control[1], active); HiliteControl(R1Control[2], active); HiliteControl(R1Control[3], active); END; right: BEGIN HiliteControl(buttonHdl, active); HiliteControl(R1Control[1], inactive); HiliteControl(R1Control[2], inactive); HiliteControl(R1Control[3], inactive); END; OTHERWISE ; END; END; {end for this checkbox} I_Radio1, I_Radio2, I_Radio3: {radio buttons} BEGIN {start for this radio button} Clear1RadioGroup; SetCtlValue(theControl, 1); END; {end for this radio button} OTHERWISE ; END; {end of case} END; {Handle a checkbox being pressed} BEGIN {Start of Window handler} IF (MyWindow <> NIL) THEN BEGIN code := FindWindow(myEvent.where, whichWindow); IF (myEvent.what = MouseDown) AND (MyWindow = whichWindow) THEN BEGIN myPt := myEvent.where; {Get mouse position} myPtGlobal := myPt; GlobalToLocal(myPt); END; IF (MyWindow = whichWindow) AND (code = inContent) THEN {for our window} BEGIN code := FindControl(myPt, whichWindow, theControl); {Get type of control} IF (code <> 0) THEN {Check type} code := TrackControl(theControl, myPt, NIL); {Track the control} IF code = inButton THEN Do_A_Button; {Do buttons} IF code = inCheckBox THEN Do_A_Checkbox; {Do checkboxes} END; {End for if (MyWindow=whichWindow)} END; {End for if (MyWindow<>nil)} END; {End of procedure} END. {End of unit} UNIT HandleTheMenus; INTERFACE USES AboutDialog, ExampleWindow, InitTheMenus; PROCEDURE Handle_My_Menu (VAR doneFlag: boolean; theMenu, theItem: integer); {Handle menu selection} IMPLEMENTATION PROCEDURE Handle_My_Menu; CONST L_Apple = 201; {Menu list} C_About = 1; L_File = 202; {Menu list} C_Quit = 1; VAR DNA: integer; {For opening DAs} BoolHolder: boolean; {For SystemEdit result} DAName: Str255; {For getting DA name} SavePort: GrafPtr; {Save current port} BEGIN CASE theMenu OF {Do selected menu list} L_Apple: BEGIN IF theItem = C_About THEN D_AboutDialog {Call a dialog} ELSE {Handle the DAs} BEGIN GetPort(SavePort); {Save port} GetItem(AppleMenu, theItem, DAName); DNA := OpenDeskAcc(DAName); {Open DA } SetPort(SavePort); {Restore port} END; END; {of L_Apple} L_File: BEGIN IF theItem = C_Quit THEN doneFlag := true; END; OTHERWISE BEGIN END; END; HiliteMenu(0); {Turn menu selection off} END; {End of procedure Handle_My_Menu} END. {End of unit}
**************************** * * RMaker resource file sources. * File: DesignerButtons.R * History: 12/19/88 Original by Prototyper. * DesignerButtons.RSRC ????KCBx Type KCBx = STR ID ,0 CDEF Demo \0D© by Kirk Chase \0Dver 19 DEC 1989 * Multifinder Menu for Quit Cmd Type mstr = STR File ,100 File * Multifinder Quit name Type mstr = STR Quit ,101 Quit Type FREF CDEF,128 APPL 0 Type BNDL Bundle,128 KCBx 0 ICN# 0 128 FREF 0 128 Type SIZE = GNRL MultiFinder ,-1 .H 4800 ;; $4800 = bits 14 & 11 set .L 80000 ;; ( recomended) .L 50000 ;; ( minimum) .I Type vers = GNRL , 1 .H 01 ;; byte vers # in BCD 10 ;; byte vers part 2 & 3 50 ;; byte release stage $50=release 00 ;; byte stage of non-release 00 00 ;; integer country 0=US .P V1.1 (US) .P CDEF Demo 1.1, © by Kirk Chase for MacTutor 1989 Type vers = GNRL , 2 .H 05 ;; byte vers # in BCD 30 ;; byte vers part 2 & 3 50 ;; byte release stage $50=release 00 ;; byte stage of non-release 00 00 ;; integer country 0=US .P V5.3 .P MacTutor Volume 5 Number 3 * This is the definition for the DIALOG. * Type DLOG About ,2 ;;Resource ID About Dialog ;;Dialog title 186 87 313 411 ;;Top Left Bottom Right Visible NoGoAway ;;Visible GoAway 1 ;;ProcID, dialog def ID 2 ;;Refcon, reference value 2 ;;ID of item list * This is the DIALOG or ALERT item list. * Type DITL About Items ,2 ;;Resource ID 3 ;;Number of controls in list Button Enabled ;;Push button 75 181 111 247 ;;Top Left Bottom Right OK ;;message StaticText ;;Static text 40 11 56 297 ;;Top Left Bottom Right Portions of code developed by Prototyper StaticText ;;Static text 15 6 36 307 ;;Top Left Bottom Right Designer CDEF by Kirk Chase For MacTutor\0D * This is the definition for the MENU. * Type MENU Apple ,201 ;;Resource ID \14 ;;APPLE menu title About Designer CDEF ... (- File ,202 ;;Resource ID File ;;menu title Quit/Q ;;item title * This is the definition for the WINDOW. * Type WIND Kirk Chase ,1 ;;Resource ID Example Window ;;Window title 55 17 210 373 ;;Top Left Bottom Right InVisible GoAway ;;Visible GoAway 4 ;;ProcID, Window def ID 1 ;;Refcon, reference value * This is the CONTROL item list. * Type CNTL Button ,3 ;;Resource ID Button ;;Title for a Button 5 246 81 332 ;;Top Left Bottom Right Visible ;;Initially visible 0 ;;ProcID (Control definition ID) 3 ;;RefCon (reference value) 0 5 0 ;;Min Max Value Checkbox ,4 ;;Resource ID Deactivate ;;Title for a Checkbox 5 136 80 221 ;;Top Left Bottom Right Visible ;;Initially visible 1 ;;ProcID (Control definition ID) 4 ;;RefCon (reference value) 0 1 0 ;;Min Max Value Radio Caution ,6 ;;Resource ID Caution 25 21 45 106 Visible 2 6 0 1 0 Radio Go ,7 ;;Resource ID Go 45 21 65 106 Visible 2 7 0 1 0 Radio Stop ,5 ;;Resource ID Stop 5 21 25 106 Visible 2 5 0 1 1 * PICTs for button Type PICT = GNRL ,149 .H 008B 0007 0007 0068 0068 1101 A000 82A0 008C 0100 0A00 0700 0700 6800 680A 0000 0000 0000 0000 0B00 1B00 1B44 0009 0009 0066 0066 0700 0200 0248 0AFF FFFF FFFF FFFF FF54 0015 0015 0027 0027 0700 0100 0158 5400 2F00 1400 4200 2758 5400 1400 4A00 2700 5D58 5400 2F00 4A00 4200 5D58 5400 4A00 4A00 5D00 5D58 5400 4A00 1400 5D00 2758 A000 8DA0 0083 FF Type PICT = GNRL ,148 .H 0081 0007 0007 0068 0068 1101 A000 82A0 008C 0100 0A00 0700 0700 6800 680A 0000 0000 0000 0000 0B00 1B00 1B44 0009 0009 0066 0066 0700 0200 0248 0AFF FFFF FFFF FFFF FF54 004B 0015 005D 0027 0700 0100 0158 5400 4A00 4A00 5D00 5D58 5400 1400 1400 2700 2758 5400 1400 4A00 2700 5D58 5400 2F00 2F00 4200 4258 A000 8DA0 0083 FF Type PICT = GNRL ,147 .H 0077 0007 0007 0068 0068 1101 A000 82A0 008C 0100 0A00 0700 0700 6800 680A 0000 0000 0000 0000 0B00 1B00 1B44 0009 0009 0066 0066 0700 0200 0248 0AFF FFFF FFFF FFFF FF54 0015 0015 0027 0027 0700 0100 0158 5400 1400 4A00 2700 5D58 5400 4A00 1400 5D00 2758 5400 4A00 4A00 5D00 5D58 A000 8DA0 0083 FF Type PICT = GNRL ,146 .H 006D 0007 0007 0068 0068 1101 A000 82A0 008C 0100 0A00 0700 0700 6800 680A 0000 0000 0000 0000 0B00 1B00 1B44 0009 0009 0066 0066 0700 0200 0248 0AFF FFFF FFFF FFFF FF54 0015 0015 0027 0027 0700 0100 0158 5400 2F00 2F00 4200 4258 5400 4A00 4A00 5D00 5D58 A000 8DA0 0083 FF Type PICT = GNRL ,145 .H 0063 0007 0007 0068 0068 1101 A000 82A0 008C 0100 0A00 0700 0700 6800 680A 0000 0000 0000 0000 0B00 1B00 1B44 0009 0009 0066 0066 0700 0200 0248 0AFF FFFF FFFF FFFF FF54 004B 004B 005D 005D 0700 0100 0158 5400 1400 1400 2700 2758 A000 8DA0 0083 FF Type PICT = GNRL ,144 .H 0059 0007 0007 0068 0068 1101 A000 82A0 008C 0100 0A00 0700 0700 6800 680A 0000 0000 0000 0000 0B00 1B00 1B44 0009 0009 0066 0066 0700 0200 0248 0AFF FFFF FFFF FFFF FF54 0030 0030 0042 0042 0700 0100 0158 A000 8DA0 0083 FF Type ICN# = GNRL ,128 (0) .H include MyIconFile
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