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Apple II Q&A
Apple II DEVELOPER TECHNICAL SUPPORT
Q When I write an Apple II GS TextEdit keyFilter procedure and put its address in my TextEdit control
template, I get funny little pieces of garbage drawn on the screen in my TextEdit record, and sometimes
TextEdit crashes. Doesn't the keyFilter mechanism work?
A The keyFilter mechanism in TextEdit works, but there's no space for a keyFilter address in a TextEdit control template. The only filter procedure in the control template is the generic filter procedure, which does not take the same parameters as the keyFilter procedure. If you include a filterProc address in a TextEdit control template, it must be to a generic filter procedure. Generic filter procedures are defined on pages 49-16 through 49-18 of Apple IIGS Toolbox Reference Volume 3.
If you want to use TextEdit's keystroke filter, word wrap hook, or word break hook, you must modify the TERecord directly to put your procedure's address in the appropriate place.
Q While linking my Apple IIGS® application, LinkIIGS does a system death: "ExpressLoad error 1301." What am I doing wrong?
A Believe it or not, LinkII GS has dynamic segments. ExpressLoad has the annoying habit of taking error codes it's not expecting, adding $1100 to them, and calling SysFailMgr. Why is this habit annoying? Well, it works just fine for what the author had in mind, which was GS/OS errors (all of the form $00xx), but it causes problems with Toolbox errors.
You've probably figured out the rest by now: $1301 - $1100 = $0201 = Memory Manager "unable to allocate handle" error. ExpressLoad ran out of memory trying to load a dynamic segment in LinkIIGS.
The best solution is to get more memory. If you can't make enough memory to link it, you might consider having some of your code in code resources instead of in dynamic segments in the data fork, to create separate links for those segments and make the big link even smaller.
Q What is the correct procedure for installing system software on an Apple II GS?
A Always use the Installer application. The Installer scripts provided by Apple on the Apple II GS system disks will put everything you need on the startup disk. If you attempt to install system software without using the Installer, there's a good chance you'll forget to copy a needed file or delete an obsolete file. Because SCSI hard disk drivers are not included on System.Disk, you'll need to do the following to install System 5.0.4 on a hard disk:
- Make backup copies of System.Disk and System.Tools, making sure they keep the same names.
- Launch the Installer from System.Tools (backup) and install SCSI Driver on the backup of System.Disk. The Installer script will delete a couple of fonts as well as the tutorial folder to make room for the SCSI information on a 3.5-inch disk.
- Boot the backup of System.Disk and install System 5.0.4 onto your hard drive. If you want Shaston 16 and Times 12 fonts, install "Additional Fonts" last.
The Installer knows how to make the software fit on a floppy disk. It can also update your system without requiring you to trash your existing System Folder.
Apple IIGS Technical Note #64, Apple IIGS Installer and Installer Scripts, describes how the Apple IIGS Installer executes Installer script files and how to write Installer script files.
Q In some of my recent work, I've found it necessary to patch the Apple II GS GS/OS vectors in order to monitor OS calls. My patch works without interfering, but it disappears when the user switches to ProDOS 8 and back to GS/OS. I tried unsuccessfully to fix this by using the notification queue, asking GS/OS to notify me when the user was coming back from ProDOS 8. How can I safely and reliably patch GS/OS on a permanent basis?
A You should be able to patch GS/OS ® with System 5.0.4. Two observations may help:
- If you ask for all notification events, you'll get at least one disk-insert event before you get any restart events, since the device driver for the startup disk will "fake" a disk insert to get the appropriate disk-switched statuses set before doing any real work.
- Your procedure may not be the first notification procedure called at restart time. For example, the Resource Manager inserts a procedure so that it can reopen the system resource file on return from ProDOS®
- If this mechanism was broken as you say, the Resource Manager's notification procedure wouldn't work either.
Q Why does a dialog box without a Cancel button come up from an Apple II GS Loader call when the volume is not on-line?
A The loaders always set the preferences to "dialog, no Cancel button" when trying to load a dynamic segment indirectly (because you passed control to it). The loaders must do this because they have no way to report errors. For example, if your code does a JMP DynSegLabel, the Loader must load the dynamic segment. Should it get an error, it has no way to report an error and no place to pass control back to if your program does a JMP and the Loader has no place to return to. In earlier systems, inability to load a dynamic segment was a fatal system error. Today, the Loader will not give up until you insert the disk because it has no other choice. However, if you call LoadSegName yourself, the Loader should not change the preferences; because that's a call, the Loader can return from it gracefully. Indirect dynamic segment loading doesn't have that luxury. The current Loader documentation is in the Addison-Wesley version of GS/OS Reference .
Q What are longStatText2 items, mentioned in the "Dialog Manager" chapter of the Apple II GS Toolbox Reference?
A A longStatText2 item is similar to a longStatText item except that the text is drawn with LETextBox2. A longStatText2 item allows you to embed formatting codes so that you can change fonts, font styles, sizes, colors, and justification. The longStatText2 capability is built into the Dialog Manager to support formatting flexibility in standard dialogs. To use longStatText2 items, the Apple IIGS QuickDraw Auxiliary and Font Manager tools must be started.
Q Where do I find a current list of the MessageCenter message types that have been registered with DTS?
A Message types that are assigned to individual developers are treated confidentially. We have very few of these, as most developers now use MessageByName to get an assignment dynamically.
Q Where do I find technical documentation on the messages written by the Finder to tell an Apple II GS application which files to open as it starts up?
A The only truly public message types are #1 (the files message from the Finder or other program launchers) and #2 (the desktop pattern message).
Message type #1 is documented in Apple IIGS Toolbox Reference Volume 2, with the description of the MessageCenter tool call. The documentation implies that there are both filenames and full pathnames (such as Standard File returns) in the message, but, in fact, each Pascal string indicates a totally separate file. Message type #2 is documented in Apple IIGS Toolbox Reference Volume 3, in the "Window Manager Update" chapter (page 52-4).
Q How does an Apple II GS New Desk Accessory (NDA) obtain its ID?
A Each Apple IIGS NDA has two IDs: a Memory Manager ID and a Menu ID. If you want the Memory Manager ID, simply call MMStartup from your DA. The NDA ID for the OpenNDA call can easily be obtained from your menu string. The Desk Manager replaces the ** of your \H** at the end of your menu string with your Menu ID, which is also your NDA number. A note of caution: Please be sure you're running in the 16-bit environment before using the NDA ID to call OpenNDA. If you try this while ProDOS 8 is running, nothing good comes of it!
Q I'm creating an Apple IIGS list control from a resource. How can I update my listRef resource dynamically, if my list grows dynamically?
A To modify the content of a resource and to grow it, load the resource, make any changes you want to the handle (such as change the data inside or call SetHandleSize to make it bigger), and then use the MarkResourceChange call to tell the Resource Manager your resource's content has been changed. The Resource Manager then updates the contents of your file when you call UpdateResourceFile. The Resource Manager even recognizes handle size and content changes (actually, it just assumes the contents have changed).
Q Why is there no GS-only version of HyperMover?
A HyperMoverTM is actually implemented as a pair of HyperCard ® stacks: HyperMover.mac, which runs under Macintosh HyperCard and disassembles Macintosh stacks; and HyperMover.GS, which runs under HyperCard II GS and reassembles the stacks into HyperCard IIGS stacks. Although there are a few XCMDs to handle tricky stuff like sounds and paint files, the majority of the work is done by simple HyperTalk scripts. It may seem like a disadvantage to require two computers to do the translation, but in fact there are a number of tremendous advantages:
- HyperMover doesn't need to know anything about the internal binary format of stacks. This makes it somewhat immune to stack format changes. For example, you can convert a Macintosh HyperCard 1.2.5 stack to HyperCard 2.0 format, but HyperMover will still translate it because the HyperCard program takes care of reading data from the stack.
- The interchange format is simple--a file containing a complete textual description of the stack. After disassembly, you can open and even edit this file using any text editor (such as MPW or APW), before reassembling the file on the GS side. This provides an easy way to browse scripts, looking for potential machine dependencies, and you can actually perform global modifications on your stack using the find-and-replace capabilities of your text editor.
- When small-font painted text is used to label objects, it often shrinks to unreadability when converted to the Apple IIGS screen resolution. You'll need a Macintosh to view all the graphics and decide what they're supposed to look like, before you can redraw them in 16- color Apple IIGS graphics.
- You'll also need a Macintosh to perform side-by-side comparisons and testing of your new stack.
Having a Macintosh available is important at all phases of the stack translation process. You'll find it makes the entire process much smoother.
Q Which versions of Macintosh HyperCard are compatible with HyperMover?
A The HyperMover stack will execute in the 1.2.5 and 2.0 Macintosh HyperCard environments. However, stacks that are translated should be either 1.2.5 stacks, or 1.2.5 stacks converted to 2.0 but not modified . There are two reasons for this:
- The graphics converters are designed to start from a Macintosh HyperCard 1.2.5-sized card only, because stacks with other card sizes may have objects and graphics improperly aligned.
- HyperCard IIGS uses a version of the HyperTalk ® scripting language derived from Macintosh HyperCard 1.2.5, so if a stack uses language elements that were not present in Macintosh HyperCard 1.2.5, it may translate correctly but report script errors when the script is executed.
Q How can I perform error trapping in a script?
A Normally, most errors interrupt script execution and immediately present a dialog to the user. Advanced scripters may want to intercept these errors and deal with them more "aggressively." Two new HyperCard properties, lockErrors and lastError, have been provided to control error handling:
- lockErrors is a Boolean property that has a simple effect: it prevents the display of errors. The errors, however, are still there, and stop execution of the current handler.
- lastError is a string property that always contains the text of the most recent error dialog, whether displayed or not. Because errors cause handlers to terminate, you'll probably wind up checking lastError from an idle handler.
How do you use lockErrors and lastError? To activate an "error catcher" you can use the following scripts:
on CatchErrors errorSource -- Begin handling errors. global gErrorSource set the lastError to empty set lockErrors to true put errorSource into gErrorSource end CatchErrors on ClearErrors -- Handle errors normally. global gErrorSource set the lastError to empty set lockErrors to false put empty into gErrorSource end ClearErrors on idle -- Check for error occurrence. global gErrorSource if gErrorSource is not empty then -- Error-handling code goes here. -- gErrorSource = where in your code the error happened. -- The lastError = what the error was. end if pass idle end idle
If you have a button that does something dangerous, you can surround the dangerous portions of the handler with
on mouseUp -- normal error handling out here CatchErrors “dangerous operation #1” -- Do things that might not work. ClearErrors -- Now we’re back to normal error handling. end mouseUp
For more information, be sure to see the HyperCard IIGS Script Language Guide , published by Addison-Wesley.
Kudos to our readers who care enough to ask us terrific and well thought-out questions. The answers are supplied by our teams of technical gurus; our thanks to all. Special thanks to Matt Deatherage, C. K. Haun, Jim Luther, and Jim Mensch for the material in this Q & A column.
*Have more questions? Need more answers? Take a look at the developer technical library on AppleLink (updated weekly) or the Q & A stack on the Developer Essentials disc. *
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