Using C++ Objects In A Handle-Based World
ANDY SHEBANOW
Although C++ is a powerful and flexible language, its image of the world inside your computer was shaped by operating systems that were a bit more "traditional" than the Macintosh's. As a result, C++ routines that work fine for MPW tools can cause severe problems when used in a Macintosh application. But there are ways around these problems. This article describes a technique that allows you to use normal C++ objects in your Macintosh applications without undue discomfort.
Using C++ objects in the handle-based world of the Macintosh Memory Manager can get pretty tricky at times. The Apple extension to C++ that solves the memory allocation problems you're bound to run into can create other headaches for you if you need to use one or more of several important C++ features in your program. In this article, you'll learn about the memory allocation problems you can expect to encounter when you create objects in C++. You'll also learn how to get around these problems while still retaining the use of important C++ features, by creating a special class PtrObject
. You'll see a sample program that uses PtrObject
, and you'll learn how to implement the class.
PROBLEMS WITH MEMORY ALLOCATION FOR OBJECTS IN C++
In C++, objects are created dynamically with thenew
operator, and disposed of with the delete
operator when you've finished with them, like this:
TMyObject* aMyObjectRef; aMyObjectRef = new TMyObject; // Create a TMyObject object. aMyObject->AReallyCoolRoutine(); // Do something useful... delete aMyObject; // Delete the object.
When you use these operators, C++ transforms them into calls to operatornew
and operator
delete
. The default versions of operatornew
and operatordelete
provided in the C++ library use
the C Standard Library routines malloc
and free
, respectively, to allocate and deallocate the memory
needed to store the object. (Actually, the calloc
routine is called to allocate the memory,
but calloc
just turns around and calls malloc
to do the real work.)
These routines work fine for MPW tools, but they can cause the following severe problems when used in a Macintosh application:
- Heap fragmentation. Nonrelocatable memory for your objects can be allocated in the middle of your heap, preventing the Mac's Memory Manager from compacting memory properly.
- Heap space permanently wasted. Because calloc and free manage their own list of free
memory blocks and never return unused space to the Mac's Memory Manager, if
you create a lot of C++ objects your program can run out of memory and crash
even though you have plenty of free memory available. (See the sidebar
"Everything You Didn't Want to Know About
malloc
andfree
" for more information on malloc internals.)
operatornew
and operatordelete
in your own
classes to get explicit control over memory allocation. To help you do this, Apple extended C++ to
include a predefined base class called HandleObject
. If classes you define inherit from HandleObject
,
the Mac's NewHandle
and DisposHandlet
raps are called instead of the default operator
new
and operator delete
routines.
While this solves the memory problems just mentioned, it also precludes the use of several important
C++ features. Here is a partial list of the restrictions that apply when classes
you define inherit fromHandleObject
:
- It is an error to declare global variables, local variables, arrays, members, or param- eters of handle-based classes (rather than pointers to them).
- Multiple inheritance cannot be used with handle-based classes.
- Handle-based objects can be created only by the
new
operator. The only use of a dereferenced handle-based class pointer (for example,*x
) is to refer to a field in the class (for example,*x.y
orx
->y
). - It is not possible to allocate an array of handle-based objects--for example,
new->MyObjects[10]
.
HandleObject
. Most
programs should be able to live with these restrictions, but if your program needs to use multiple
inheritance or arrays of objects, a different solution is called for.
EVERYTHING YOU DIDN'T WANT TO KNOW ABOUT MALLOC AND FREE
Why do the malloc
and free
routines wreak so much havoc in a Macintosh application? The main reason
is that these routines were originally written for UNIX systems, which have no built-in memory allocation
facilities. So these library routines ended up doing everything themselves, including free list management.
This isn't all bad, since these routines are simpler and faster than their Macintosh Memory Manager equiva-
lents, but they can cause the severe problems listed earlier in this article for a Macintosh application. The
worst part is that these problems can occur even if your application doesn't callmalloc
directly. In many situ-
ations, C++ callsmalloc
for you, as do many of the other routines in the standard library.
Here's how it all works (in MPW, at least):
When you request some memory frommalloc
, it rounds the size up to the nearest power of 2 (8-byte mini-
mum, ID checked at the door). If you ask for more than 2048 bytes, malloc
just calls NewPtr
to allocate the
memory, and DisposPtr
to get rid of it. Otherwise,malloc
checks its internal free list looking for blocks of
the specified size. If it doesn't find any blocks of that size, it allocates a chunk of memory with NewPtr
big
enough to hold 2K worth of blocks (plus 2 bytes overhead per block), and adds the new blocks to the free list
for that size. It then returns you the first block off of the free list.
When you dispose of memory with the free
routine, it looks at the block header to determine which free list
to put the block in, and inserts it into the list (sorted by block address to allow for more intelligent freestore
management in the future). Here's what a small free list looks like:
MPW (and other Mac development systems) provides versions of these routines to make life easier for people
who are porting code from UNIX systems (or MS-DOS, OS/2, etc.). However, since the malloc
routine calls NewPtr
rather indiscrimately, it can cause blocks to be allocated in very inconvenient places inside your
heap, and once these blocks have been allocated, they are never disposed of.
In just one possible scenario, the user opens a large document with your program SuperOOPWrite and cre-
ates 1000 standard C++ objects (each allocated by malloc
) to represent the elements of the document, each
about 100 bytes long. malloc
asks NewPtr
to create 63 blocks of memory (about 2K each), and you have
about 100K less free memory than you used to. Now the user closes the document, and you dutifully dispose
of all of your objects. Guess what? You still have 100K less memory available to you as far as the Mac's
Memory Manager is concerned, your heap is chock full of 2K nonrelocatable blocks, and you don't have any
way to preflight memory for the next time the user wants to open a document.
By the way, if this algorithm sounds familiar to you, it's because the MPW code is based on a public domain
version of malloc
written by Chris Kingsley.
THE SOLUTION: CREATING A SPECIAL CLASS PTROBJECT
The solution to memory allocation problems when you can't useHandleObject
is to create a special
class PtrObject
analogous to the HandleObject
class. This class overrides both operatornewand
operatordelete
, so that real Memory Manager pointers are used instead of the pointers returned by
the default operatornew
. PtrObject
also supports the allocation of objects into a separate heap,
which further reduces memory fragmentation.
The method functions of the class PtrObject
are as follows:
AllocHeap | This function creates a separate heap. All descendants of class PtrObject cre-
ated after calling this function will use this heap. If you do not call this function
in your program, the default (application) heap will be used.
|
DisposeHeap | This function disposes of the heap allocated by a previous call to AllocHeap .
You should call this function before quitting your application. Any PtrObject s
created inside the heap will be invalid, so make sure that you aren't using any of
those objects anymore (neither operatordelete nor the destructor for these
objects will be called).
|
FreeMemory | This function returns the amount of free space in the PtrObject heap, as
returned by the trap FreeMem . If no
separate heap exists, this function will return the amount of free memory in the
default (application) heap.
|
MaxMemory | This function returns the size of the largest free block in
the PtrObject heap, as returned by the trap MaxMem . If no separate heap exists,
this function will return the amount of free memory in the default (application)
heap.
|
operator new | This function is called by the C++ compiler to allocate memory for PtrObject s.
You never need to call it directly.
|
operator delete | This function is called by the C++ compiler to deallocate memory used by PtrObject s. You never need to call it directly.
|
Here is the class declaration for PtrObject
, which would normally be found in the header file
PtrObject.h.
class PtrObject { public: static OSErr AllocHeap(size_t heapSize); // Create a heap heapSize bytes long to allocate // objects in. static void DisposeHeap(); // Free up the heap allocated by a previous call // to AllocHeap. static long FreeMemory(); // Return the total amount of free space in the heap. static Size MaxMemory(); // Return the size of the largest free block in the heap. void* operator new(size_t size); void operator delete(void* p); // These are our special allocation and // deallocation operators. private: static THz fZone; // Our private zone pointer. };
Notice that the AllocHeap
, DisposeHeap
, FreeMemory
, and MaxMemory
calls are all static member functions, and that the fZone
variable is a static
data member . In C++, static members are shared across all instances of
a class. You should use static members in place of global variables and
functions whenever possible, since they have limited scope (which
means fewer name conflicts) and they are logically tied to the class in
which they are declared (which means more readable source code). To
call a static member function, the syntax is
ClassName::StaticFunctionName(/* parameters, if any */);
A SAMPLE PROGRAM USING PTROBJECT
Now that you've seen the interface to thePtrObject
class, here is a
small sample application that uses it. This program isn't very useful--
all it does is define a subclass of PtrObject
, create an instance of that
object, and call one of its methods.
The first thing we have to do is the standard setup for a Macintosh application, which in this case means including all of the needed header files for the Macintosh Toolbox and the C Standard Library:
// TestPtrObject.cp #include <Types.h> #include <QuickDraw.h> #include <Fonts.h> #include <SegLoad.h> #include <Events.h> #include <Windows.h> #include <Menus.h> #include <TextEdit.h> #include <Dialogs.h> #include <Memory.h> #include <OSUtils.h> #include <stdio.h> #include <string.h> #include <stddef.h>
Next we include the header file for the PtrObject
class (just shown), and define a
new class TLout
that is derived from it:
#include "PtrObject.h" // A small class that contains some data and a constructor, // but spends all of its time on street corners cadging // cigarettes instead of doing useful work. class TLout : public PtrObject { public: TLout() { DoCadge(); }; // Our constructor. virtual void DoCadge(); // A rude member function. private: char fArray[256]; }; void TLout::DoCadge() { strcpy(fArray,"Hey buddy, spare a cig?"); }
That's all it takes to define a class with the correct memory management behavior. Here is the main
program, which uses our newly defined TLout
class:
void InitToolbox(); // Forward declaration. main() { // We need this much space to store the objects // we're going to initialize - in this case, 16KBytes. const size_t kDefaultHeapSize = 0x4000; InitToolbox(); // Initialize Mac Toolbox (ho hum). // Create a heap for PtrObjects to live in. OSErr heapErr = PtrObject::AllocHeap(kDefaultHeapSize); // If we got an error, quit - this isn't a real // application, so we don't need error handling, right? if (heapErr != noErr) ExitToShell(); // Create an object - will go in separate heap automatically. TLout* aLout = new TLout; // Do that voodoo that TLouts do... if (aLout != nil) { aLout->DoCadge(); delete aLout; // Delete our object now that we have finished with it. } // Dispose of the heap. PtrObject::DisposeHeap(); ExitToShell(); }
One important thing needs to be pointed out here: you need to call
PtrObject::AllocHeap
as early in
your program as possible, or the newly created heap may fragment your application heap.
Finally, just for completeness, here's the implementation of the InitToolbox
routine, which makes
sure that all of the necessary pieces of the Mac Toolbox are initialized:
voidInitToolbox() { //StandardMacintoshinitialization. InitGraf((Ptr)&qd.thePort); InitFonts(); InitWindows(); InitMenus(); TEInit(); InitDialogs(nil); InitCursor(); MaxApplZone(); }
THE SAMPLE PROGRAM'S MAKEFILE
# TestPtrObject.make # by Andrew Shebanow (with some help from the CreateMake script) OBJECTS = ð PtrObject.cp.o ð TestPtrObject.cp.o SymOptions = -sym on CPlusOptions = {SymOptions} {OBJECTS} ƒƒ PtrObject.h TestPtrObject ƒƒ {OBJECTS} Link -w {SymOptions} -mf {OBJECTS} ð "{CLibraries}"CSANELib.o ð "{CLibraries}"Math.o ð "{CLibraries}"CPlusLib.o ð "{CLibraries}"StdCLib.o ð "{CLibraries}"CInterface.o ð "{CLibraries}"CRuntime.o ð "{Libraries}"Interface.o ð -o TestPtrObject PtrObject.cp.o ƒ PtrObject.cp PtrObject.h TestPtrObject.cp.o ƒ TestPtrObject.cp PtrObject.h
IMPLEMENTING PTROBJECT
Now that we've seen how to use classPtrObject
, we need to implement it. We must first include all
the necessary header files and allocate our static member data:
// PtrObject.cp #include <Memory.h> #include <Errors.h> #include <stdio.h> #include <stddef.h> #include "PtrObject.h" // Static data members actually need to be declared outside of the // class definition in order to have space allocated. THz PtrObject::fZone = nil;
Next we have the AllocHeap
function.
OSErr PtrObject::AllocHeap(size_t heapSize) { // By default, the heap gets kNumDfltMasters master pointers. // A small number, but it shouldn't matter, since we will only // be allocating Ptrs in this heap and Ptrs don't use master // pointers. const short kNumDfltMasters = 16; // This magic number from Inside Mac, vol. II, chapter 1, is // the amount of space required for the zone header and trailer, // and the master pointer block. We add this to the requested // heap size to compensate. const size_t kZoneOverhead = 64 + 8 + (sizeof(long) * kNumDfltMasters); heapSize += kZoneOverhead; // Factor in overhead. // Allocate space for the zone. Ptr zonePtr = NewPtr(heapSize); if (!zonePtr) // if alloc fails, return error return MemError(); // Get a pointer to the end of the heap. Ptr limitPtr = (Ptr) (((ptrdiff_t) zonePtr) + heapSize); // Initialize the zone. InitZone(nil, kNumDfltMasters, limitPtr, zonePtr); // Save the zone pointer in our static class variable. fZone = (THz) zonePtr; return noErr; }
The DisposeHeap
member function is much simpler. It just checks to see if we allocated a zone in the
past, and if so, it disposes of the heap's memory. This will destroy any objects that were allocated
inside the heap, which could be dangerous, so be careful when you call this routine.
void PtrObject::DisposeHeap() { // If zone actually exists, dispose of it. if (fZone) { DisposPtr((Ptr) fZone); fZone = nil; } }
Next we have the FreeMemory and MaxMemory
functions. We'll show them together, since they are
almost identical. The only thing of note here is the way we switch in our special heap if it exists.
long PtrObject::FreeMemory() { THz savedZone; // Before we can return the amount of free // memory, we need to switch to the correct zone. if (fZone) { savedZone = GetZone(); // Save current zone. SetZone(fZone); // Make our zone current. } long free = FreeMem(); // Get total free space. if (fZone) SetZone(savedZone); // Restore previous zone. return free; } Size PtrObject::MaxMemory() { THz savedZone; // Before we can return the maximum block size, // we need to switch to the correct zone. if (fZone) { savedZone = GetZone(); // Save current zone. SetZone(fZone); // Make our zone current. } Size tSize; // We know the heap can't grow, // but we have to have a temp // variable to satisfy the Toolbox. Size max = MaxMem(&tSize); // Get size of biggest block. if (fZone) SetZone(savedZone); // Restore previous zone. return max; }
Now we get to the heart of the class, the operator new
function. Like the FreeMemory
call, operator
new
switches to our private heap before it actually allocates memory, and restores the previous heap
when it is done.
The actual memory allocation is done by a call to everyone's favorite Macintosh trap, NewPtr
.
void* PtrObject::operator new(size_t size) { THz savedZone; // before we can allocate memory, we need to switch to the // correct zone if (fZone) { savedZone = GetZone(); // Save current zone. SetZone(fZone); // Make our zone current. } Ptr p = NewPtr(size); // Allocate memory for object. if (fZone) SetZone(savedZone); // Restore previous zone. return p; }
Last, we have the operator delete
function. All it does is dispose of the memory occupied by the
object. We don't need to swap in the private heap here, since the Memory Manager keeps track of the
heap that the pointer belongs to for us.
void PtrObject::operator delete(void* p) { DisposPtr((Ptr) p); // This works regardless of the zone // the pointer was allocated in. }
That's all there is to the PtrObject
class. If you wish to explore the stranger side of C++ (multiple
inheritance and so on), you should use it, since it allows your creations to live in the complicated world of the
Macintosh Memory Manager.
ANDY SHEBANOW , a DTS engineer, wrote this article for the best of reasons: "The beer people had their say in the last
issue, and it's about time the Mountain Dew people spoke up." His highly developed personal skills have earned him the
affectionate nickname "The Shebanator." After working for a medical imaging company, he joined Apple twenty-odd
months ago. It's been so long since he was outside that he's forgotten what his hobbies are; he vaguely remembers some-
thing about driving cars at excessive and/or illegal speeds.*Consult the MPW C++ Reference , available
from APDA as part of the MPW C++ package, for a full list of restrictions on C++ features in effect when classes you
define inherit from HandleObject
.*
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