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GLENABLECLIENTSTATE(3G)                                                              GLENABLECLIENTSTATE(3G)



NAME
       glEnableClientState, glDisableClientState - enable or disable client-side capability


C SPECIFICATION
       void glEnableClientState( GLenum array )


PARAMETERS
       array  Specifies  the  capability  to enable.  Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY,
              GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted.

C SPECIFICATION
       void glDisableClientState( GLenum array )


PARAMETERS
       array  Specifies the capability to disable.

DESCRIPTION
       glEnableClientState and glDisableClientState enable or disable individual  client-side  capabilities.
       By   default,   all   client-side   capabilities   are   disabled.    Both   glEnableClientState  and
       glDisableClientState take a single argument, array, which can assume one of the following values:

       GL_COLOR_ARRAY           If enabled, the color array is enabled for writing and used during rendering
                                when  glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is
                                called. See glColorPointer.

       GL_EDGE_FLAG_ARRAY       If enabled, the edge flag array is enabled for writing and used during  ren-dering rendering
                                dering     when     glArrayElement,    glDrawArrays,    glDrawElement,    or
                                glDrawRangeElements is called. See glEdgeFlagPointer.

       GL_INDEX_ARRAY           If enabled, the index array is enabled for writing and used during rendering
                                when  glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is
                                called. See glIndexPointer.

       GL_NORMAL_ARRAY          If enabled, the normal array is enabled for writing and used during  render-ing rendering
                                ing when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements
                                is called. See glNormalPointer.

       GL_TEXTURE_COORD_ARRAY   If enabled, the texture coordinate array is enabled  for  writing  and  used
                                during   rendering  when  glArrayElement,  glDrawArrays,  glDrawElement,  or
                                glDrawRangeElements is called. See glTexCoordPointer.

       GL_VERTEX_ARRAY          If enabled, the vertex array is enabled for writing and used during  render-ing rendering
                                ing when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements
                                is called. See glVertexPointer.

NOTES
       glEnableClientState is available only if the GL version is 1.1 or greater.

       If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active
       client texture unit.  The active client texture unit is controlled with glClientActiveTextureARB.

ERRORS
       GL_INVALID_ENUM is generated if array is not an accepted value.

       glEnableClientState  is not allowed between the execution of glBegin and the corresponding glEnd, but
       an error may or may not be generated. If no error is generated, the behavior is undefined.

SEE ALSO
       glArrayElement(3G),    glClientActiveTextureARB(3G),    glColorPointer(3G),     glDrawArrays(3G),     glDrawElements(3G),
       glEdgeFlagPointer(3G),  glEnable(3G),  glGetPointerv(3G),  glIndexPointer(3G),  glInterleavedArrays(3G), glNormalPointer(3G),
       glTexCoordPointer(3G), glVertexPointer(3G)




                                                                                     GLENABLECLIENTSTATE(3G)

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