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GLCLIENTACTIVETEXTUREARB(3G)                                                    GLCLIENTACTIVETEXTUREARB(3G)



NAME
       glClientActiveTextureARB - select active texture unit


C SPECIFICATION
       void glClientActiveTextureARB( GLenum texture )


PARAMETERS
       texture  Specifies  which  texture unit to make active. The number of texture units is implementation
                dependent, but must be at least two. texture must be one of GL_TEXTUREi_ARB where 0 <=  i  <
                GL_MAX_TEXTURE_UNITS_ARB,  which is an implementation-dependent value.  The initial value is
                GL_TEXTURE0_ARB.

DESCRIPTION
       glClientActiveTextureARB selects  the  vertex  array  client  state  parameters  to  be  modified  by
       glTexCoordPointer,  and enabled or disabled with glEnableClientState or glDisableClientState, respec-
       tively, when called with a parameter of GL_TEXTURE_COORD_ARRAY.

NOTES
       glClientActiveTextureARB is supported only if GL_ARB_multitexture is included in the string  returned
       by glGetString when called with the argument GL_EXTENSIONS.

       glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit.

ERRORS
       GL_INVALID_ENUM   is   generated  if  texture  is  not  one  of  GL_TEXTUREi_ARB,  where  0  <=  i  <
       GL_MAX_TEXTURE_UNITS_ARB.

SEE ALSO
       glActiveTextureARB(3G), glDisableClientState(3G), glEnableClientState(3G), glMultiTexCoordARB(3G), glTexCoordPointer(3G)





                                                                                GLCLIENTACTIVETEXTUREARB(3G)

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