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GLDRAWARRAYS(3G)                                                                            GLDRAWARRAYS(3G)



NAME
       glDrawArrays - render primitives from array data


C SPECIFICATION
       void glDrawArrays( GLenum mode,
                          GLint first,
                          GLsizei count )


PARAMETERS
       mode   Specifies  what  kind  of  primitives to render.  Symbolic constants GL_POINTS, GL_LINE_STRIP,
              GL_LINE_LOOP,  GL_LINES,  GL_TRIANGLE_STRIP,  GL_TRIANGLE_FAN,  GL_TRIANGLES,   GL_QUAD_STRIP,
              GL_QUADS, and GL_POLYGON are accepted.

       first  Specifies the starting index in the enabled arrays.

       count  Specifies the number of indices to be rendered.

DESCRIPTION
       glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of call-ing calling
       ing a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag,  or  color,
       you  can  prespecify  separate  arrays  of  vertices, normals, and colors and use them to construct a
       sequence of primitives with a single call to glDrawArrays.

       When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a
       sequence  of  geometric  primitives, beginning with element first. mode specifies what kind of primi-tives primitives
       tives are constructed, and how the array elements construct those primitives. If  GL_VERTEX_ARRAY  is
       not enabled, no geometric primitives are generated.

       Vertex  attributes  that  are  modified  by glDrawArrays have an unspecified value after glDrawArrays
       returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after
       glDrawArrays executes. Attributes that aren't modified remain well defined.

NOTES
       glDrawArrays is available only if the GL version is 1.1 or greater.

       glDrawArrays is included in display lists. If glDrawArrays is entered into a display list, the neces-sary necessary
       sary array data (determined by the array pointers and enables) is also entered into the display list.
       Because  the array pointers and enables are client-side state, their values affect display lists when
       the lists are created, not when the lists are executed.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if count is negative.

       GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution  of  glBegin  and
       the corresponding glEnd.

SEE ALSO
       glArrayElement(3G),     glColorPointer(3G),     glDrawElements(3G),    glDrawRangeElements(3G),    glEdgeFlagPointer(3G),
       glGetPointerv(3G),    glIndexPointer(3G),    glInterleavedArrays(3G),     glNormalPointer(3G),     glTexCoordPointer(3G),
       glVertexPointer(3G)




                                                                                            GLDRAWARRAYS(3G)

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