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ADynasty
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DATA.Z
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ASSIGN0.TXT
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Text File
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1996-10-22
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8KB
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503 lines
;
; Referenz für die Viertel-Texturen
; OBJEKT-TEXTUREN
;
; gesuchte Textur (IB0) -> Ziel (IB1, ST1)
;
; mod_0?? sind die 16Mb-Version-Texturen
; mod_0?? sind die 8Mb-Version-Texturen mit mehreren Paletten
; mod_2?? sind die 8Mb-Version-Texturen mit EINER gemeinsamen Palette
;
; MAPID:
; +---+---+
; | 0 | 1 |
; +---+---+
; | 2 | 3 |
; +---+---+
;
[Transformation0] ; guntow
IB0 = mod_000
IB1 = mod_113
ST1 = mod_113
MAPID = 0
[Transformation1] ; an1
IB0 = mod_001
IB1 = mod_100
ST1 = mod_100
MAPID = 0
[Transformation2] ; expl1
IB0 = mod_002
IB1 = mod_104
ST1 = mod_104
MAPID = 0
[Transformation3] ; expl2
IB0 = mod_003
IB1 = mod_104
ST1 = mod_104
MAPID = 1
[Transformation4] ; debris
IB0 = mod_004
IB1 = mod_109
ST1 = mod_109
MAPID = 1
[Transformation5] ; expl3
IB0 = mod_005
IB1 = mod_104
ST1 = mod_104
MAPID = 2
[Transformation6] ; muell
IB0 = mod_006
IB1 = mod_109
ST1 = mod_109
MAPID = 2
[Transformation7] ; torptext
IB0 = mod_007
IB1 = mod_109
ST1 = mod_109
MAPID = 3
[Transformation8] ; hiob
IB0 = mod_008
IB1 = mod_113
ST1 = mod_113
MAPID = 1
[Transformation9] ; at
IB0 = mod_009
IB1 = mod_114
ST1 = mod_114
MAPID = 3
[Transformation10] ; an2
IB0 = mod_010
IB1 = mod_100
ST1 = mod_100
MAPID = 1
[Transformation11] ; geb01
IB0 = mod_011
IB1 = mod_105
ST1 = mod_105
MAPID = 0
[Transformation12] ; geb02
IB0 = mod_012
IB1 = mod_105
ST1 = mod_105
MAPID = 1
[Transformation13] ; geb03
IB0 = mod_013
IB1 = mod_105
ST1 = mod_105
MAPID = 2
[Transformation14] ; geb04
IB0 = mod_014
IB1 = mod_107
ST1 = mod_107
MAPID = 0
[Transformation15] ; graveyrd
IB0 = mod_015
IB1 = mod_109
ST1 = mod_109
MAPID = 0
[Transformation16] ; panz01
IB0 = mod_016
IB1 = mod_100
ST1 = mod_100
MAPID = 3
[Transformation17] ; panz02
IB0 = mod_017
IB1 = mod_113
ST1 = mod_113
MAPID = 2
[Transformation18] ; pan03
IB0 = mod_018
IB1 = mod_114
ST1 = mod_114
MAPID = 1
[Transformation19] ; geb05
IB0 = mod_019
IB1 = mod_105
ST1 = mod_105
MAPID = 3
[Transformation20] ; gator
IB0 = mod_020
IB1 = mod_114
ST1 = mod_114
MAPID = 2
[Transformation21] ; mogh
IB0 = mod_021
IB1 = mod_102
ST1 = mod_102
MAPID = 3
[Transformation22] ; succubus
IB0 = mod_022
IB1 = mod_107
ST1 = mod_107
MAPID = 3
[Transformation23] ; an3
IB0 = mod_023
IB1 = mod_100
ST1 = mod_100
MAPID = 2
[Transformation24] ; seacore1
IB0 = mod_024
IB1 = mod_110
ST1 = mod_110
MAPID = 2
[Transformation25] ; seacore2
IB0 = mod_025
IB1 = mod_110
ST1 = mod_110
MAPID = 3
[Transformation26] ; pirates1
IB0 = mod_026
IB1 = mod_110
ST1 = mod_110
MAPID = 0
[Transformation27] ; pirates2
IB0 = mod_027
IB1 = mod_110
ST1 = mod_110
MAPID = 1
[Transformation28] ; shogun1
IB0 = mod_028
IB1 = mod_106
ST1 = mod_106
MAPID = 3
[Transformation29] ; shogun2
IB0 = mod_029
IB1 = mod_108
ST1 = mod_108
MAPID = 3
[Transformation30] ; bionten1
IB0 = mod_030
IB1 = mod_101
ST1 = mod_101
MAPID = 2
[Transformation31] ; bionten2
IB0 = mod_031
IB1 = mod_101
ST1 = mod_101
MAPID = 3
[Transformation32] ; infrcht1
IB0 = mod_032
IB1 = mod_106
ST1 = mod_106
MAPID = 0
[Transformation33] ; infrcht2
IB0 = mod_033
IB1 = mod_106
ST1 = mod_106
MAPID = 1
[Transformation34] ; infrcht3
IB0 = mod_034
IB1 = mod_106
ST1 = mod_106
MAPID = 2
[Transformation35] ; entrox
IB0 = mod_035
IB1 = mod_113
ST1 = mod_113
MAPID = 3
[Transformation36] ; contfrt1
IB0 = mod_036
IB1 = mod_102
ST1 = mod_102
MAPID = 0
[Transformation37] ; contfrt2
IB0 = mod_037
IB1 = mod_102
ST1 = mod_102
MAPID = 1
[Transformation38] ; contfrt3
IB0 = mod_038
IB1 = mod_102
ST1 = mod_102
MAPID = 2
[Transformation39] ; kuppel1
IB0 = mod_039
IB1 = mod_107
ST1 = mod_107
MAPID = 2
[Transformation40] ; expl4
IB0 = mod_040
IB1 = mod_104
ST1 = mod_104
MAPID = 3
[Transformation41] ; eltopo1
IB0 = mod_041
IB1 = mod_103
ST1 = mod_103
MAPID = 0
[Transformation42] ; eltopo2
IB0 = mod_042
IB1 = mod_103
ST1 = mod_103
MAPID = 1
[Transformation43] ; eltopo3
IB0 = mod_043
IB1 = mod_103
ST1 = mod_103
MAPID = 2
[Transformation44] ; sschiff1
IB0 = mod_044
IB1 = mod_111
ST1 = mod_111
MAPID = 0
[Transformation45] ; sschiff2
IB0 = mod_045
IB1 = mod_111
ST1 = mod_111
MAPID = 1
[Transformation46] ; sschiff3
IB0 = mod_046
IB1 = mod_111
ST1 = mod_111
MAPID = 2
[Transformation47] ; sschiff4
IB0 = mod_047
IB1 = mod_111
ST1 = mod_111
MAPID = 3
[Transformation48] ; sschiff5
IB0 = mod_048
IB1 = mod_112
ST1 = mod_112
MAPID = 0
[Transformation49] ; sschiff6
IB0 = mod_049
IB1 = mod_112
ST1 = mod_112
MAPID = 1
[Transformation50] ; sschiff7
IB0 = mod_050
IB1 = mod_112
ST1 = mod_112
MAPID = 2
[Transformation51] ; sschiff8
IB0 = mod_051
IB1 = mod_112
ST1 = mod_112
MAPID = 3
[Transformation52] ; mama1
IB0 = mod_052
IB1 = mod_108
ST1 = mod_108
MAPID = 0
[Transformation53] ; mama2
IB0 = mod_053
IB1 = mod_108
ST1 = mod_108
MAPID = 1
[Transformation54] ; mama3
IB0 = mod_054
IB1 = mod_108
ST1 = mod_108
MAPID = 2
[Transformation55] ; zorn
IB0 = mod_055
IB1 = mod_114
ST1 = mod_114
MAPID = 0
[Transformation56] ; biokrzr1
IB0 = mod_056
IB1 = mod_101
ST1 = mod_101
MAPID = 0
[Transformation57] ; biokrzr2
IB0 = mod_057
IB1 = mod_101
ST1 = mod_101
MAPID = 1
[Transformation58] ; biokrzr3
IB0 = mod_058
IB1 = mod_103
ST1 = mod_103
MAPID = 3
[Transformation59] ; geb06
IB0 = mod_059
IB1 = mod_107
ST1 = mod_107
MAPID = 1
;
; Referenz für die Viertel-Texturen
; BODEN-TEXTUREN
;
; gesuchte Textur -> Ziel
;
; s000_0?? sind die 16Mb-Version-Texturen
; s001_0?? sind die 8Mb-Version-Texturen mit EINER gemeinsamen Palette
;
; die mit einem Komma abgetrennte Zahl bezieht sich auf das
; Viertel in der jeweiligen Textur:
;
; +---+---+
; | 1 | 2 |
; +---+---+
; | 3 | 4 |
; +---+---+
;
[Transformation60]
IB0 = s000_000
IB1 = s001_000
ST1 = s001_000
MAPID = 0
[Transformation61]
IB0 = s000_001
IB1 = s001_000
ST1 = s001_000
MAPID = 1
[Transformation62]
IB0 = s000_002
IB1 = s001_000
ST1 = s001_000
MAPID = 2
[Transformation63]
IB0 = s000_003
IB1 = s001_000
ST1 = s001_000
MAPID = 3
[Transformation64]
IB0 = s000_004
IB1 = s001_001
ST1 = s001_001
MAPID = 0
[Transformation65]
IB0 = s000_005
IB1 = s001_001
ST1 = s001_001
MAPID = 1
[Transformation66]
IB0 = s000_006 ; not used
IB1 = s001_001
ST1 = s001_001
MAPID = 1
[Transformation67]
IB0 = s000_007
IB1 = s001_001
ST1 = s001_001
MAPID = 2
[Transformation68]
IB0 = s000_008
IB1 = s001_001
ST1 = s001_001
MAPID = 3
[Transformation69]
IB0 = s000_009
IB1 = s001_002
ST1 = s001_002
MAPID = 0
[Transformation70]
IB0 = s000_010
IB1 = s001_002
ST1 = s001_002
MAPID = 1
[Transformation71]
IB0 = s000_011
IB1 = s001_002
ST1 = s001_002
MAPID = 2
[Transformation72]
IB0 = s000_012
IB1 = s001_003
ST1 = s001_003
MAPID = 3
[Transformation73]
IB0 = s000_013
IB1 = s001_003
ST1 = s001_003
MAPID = 0
[Transformation74]
IB0 = s000_014
IB1 = s001_003
ST1 = s001_003
MAPID = 1
[Transformation75]
IB0 = s000_015
IB1 = s001_003
ST1 = s001_003
MAPID = 2
[Transformation76]
IB0 = s000_016
IB1 = s001_003
ST1 = s001_003
MAPID = 3