; ; Referenz fr die Viertel-Texturen ; OBJEKT-TEXTUREN ; ; gesuchte Textur (IB0) -> Ziel (IB1, ST1) ; ; mod_0?? sind die 16Mb-Version-Texturen ; mod_0?? sind die 8Mb-Version-Texturen mit mehreren Paletten ; mod_2?? sind die 8Mb-Version-Texturen mit EINER gemeinsamen Palette ; ; MAPID: ; +---+---+ ; | 0 | 1 | ; +---+---+ ; | 2 | 3 | ; +---+---+ ; [Transformation0] ; guntow IB0 = mod_000 IB1 = mod_113 ST1 = mod_113 MAPID = 0 [Transformation1] ; an1 IB0 = mod_001 IB1 = mod_100 ST1 = mod_100 MAPID = 0 [Transformation2] ; expl1 IB0 = mod_002 IB1 = mod_104 ST1 = mod_104 MAPID = 0 [Transformation3] ; expl2 IB0 = mod_003 IB1 = mod_104 ST1 = mod_104 MAPID = 1 [Transformation4] ; debris IB0 = mod_004 IB1 = mod_109 ST1 = mod_109 MAPID = 1 [Transformation5] ; expl3 IB0 = mod_005 IB1 = mod_104 ST1 = mod_104 MAPID = 2 [Transformation6] ; muell IB0 = mod_006 IB1 = mod_109 ST1 = mod_109 MAPID = 2 [Transformation7] ; torptext IB0 = mod_007 IB1 = mod_109 ST1 = mod_109 MAPID = 3 [Transformation8] ; hiob IB0 = mod_008 IB1 = mod_113 ST1 = mod_113 MAPID = 1 [Transformation9] ; at IB0 = mod_009 IB1 = mod_114 ST1 = mod_114 MAPID = 3 [Transformation10] ; an2 IB0 = mod_010 IB1 = mod_100 ST1 = mod_100 MAPID = 1 [Transformation11] ; geb01 IB0 = mod_011 IB1 = mod_105 ST1 = mod_105 MAPID = 0 [Transformation12] ; geb02 IB0 = mod_012 IB1 = mod_105 ST1 = mod_105 MAPID = 1 [Transformation13] ; geb03 IB0 = mod_013 IB1 = mod_105 ST1 = mod_105 MAPID = 2 [Transformation14] ; geb04 IB0 = mod_014 IB1 = mod_107 ST1 = mod_107 MAPID = 0 [Transformation15] ; graveyrd IB0 = mod_015 IB1 = mod_109 ST1 = mod_109 MAPID = 0 [Transformation16] ; panz01 IB0 = mod_016 IB1 = mod_100 ST1 = mod_100 MAPID = 3 [Transformation17] ; panz02 IB0 = mod_017 IB1 = mod_113 ST1 = mod_113 MAPID = 2 [Transformation18] ; pan03 IB0 = mod_018 IB1 = mod_114 ST1 = mod_114 MAPID = 1 [Transformation19] ; geb05 IB0 = mod_019 IB1 = mod_105 ST1 = mod_105 MAPID = 3 [Transformation20] ; gator IB0 = mod_020 IB1 = mod_114 ST1 = mod_114 MAPID = 2 [Transformation21] ; mogh IB0 = mod_021 IB1 = mod_102 ST1 = mod_102 MAPID = 3 [Transformation22] ; succubus IB0 = mod_022 IB1 = mod_107 ST1 = mod_107 MAPID = 3 [Transformation23] ; an3 IB0 = mod_023 IB1 = mod_100 ST1 = mod_100 MAPID = 2 [Transformation24] ; seacore1 IB0 = mod_024 IB1 = mod_110 ST1 = mod_110 MAPID = 2 [Transformation25] ; seacore2 IB0 = mod_025 IB1 = mod_110 ST1 = mod_110 MAPID = 3 [Transformation26] ; pirates1 IB0 = mod_026 IB1 = mod_110 ST1 = mod_110 MAPID = 0 [Transformation27] ; pirates2 IB0 = mod_027 IB1 = mod_110 ST1 = mod_110 MAPID = 1 [Transformation28] ; shogun1 IB0 = mod_028 IB1 = mod_106 ST1 = mod_106 MAPID = 3 [Transformation29] ; shogun2 IB0 = mod_029 IB1 = mod_108 ST1 = mod_108 MAPID = 3 [Transformation30] ; bionten1 IB0 = mod_030 IB1 = mod_101 ST1 = mod_101 MAPID = 2 [Transformation31] ; bionten2 IB0 = mod_031 IB1 = mod_101 ST1 = mod_101 MAPID = 3 [Transformation32] ; infrcht1 IB0 = mod_032 IB1 = mod_106 ST1 = mod_106 MAPID = 0 [Transformation33] ; infrcht2 IB0 = mod_033 IB1 = mod_106 ST1 = mod_106 MAPID = 1 [Transformation34] ; infrcht3 IB0 = mod_034 IB1 = mod_106 ST1 = mod_106 MAPID = 2 [Transformation35] ; entrox IB0 = mod_035 IB1 = mod_113 ST1 = mod_113 MAPID = 3 [Transformation36] ; contfrt1 IB0 = mod_036 IB1 = mod_102 ST1 = mod_102 MAPID = 0 [Transformation37] ; contfrt2 IB0 = mod_037 IB1 = mod_102 ST1 = mod_102 MAPID = 1 [Transformation38] ; contfrt3 IB0 = mod_038 IB1 = mod_102 ST1 = mod_102 MAPID = 2 [Transformation39] ; kuppel1 IB0 = mod_039 IB1 = mod_107 ST1 = mod_107 MAPID = 2 [Transformation40] ; expl4 IB0 = mod_040 IB1 = mod_104 ST1 = mod_104 MAPID = 3 [Transformation41] ; eltopo1 IB0 = mod_041 IB1 = mod_103 ST1 = mod_103 MAPID = 0 [Transformation42] ; eltopo2 IB0 = mod_042 IB1 = mod_103 ST1 = mod_103 MAPID = 1 [Transformation43] ; eltopo3 IB0 = mod_043 IB1 = mod_103 ST1 = mod_103 MAPID = 2 [Transformation44] ; sschiff1 IB0 = mod_044 IB1 = mod_111 ST1 = mod_111 MAPID = 0 [Transformation45] ; sschiff2 IB0 = mod_045 IB1 = mod_111 ST1 = mod_111 MAPID = 1 [Transformation46] ; sschiff3 IB0 = mod_046 IB1 = mod_111 ST1 = mod_111 MAPID = 2 [Transformation47] ; sschiff4 IB0 = mod_047 IB1 = mod_111 ST1 = mod_111 MAPID = 3 [Transformation48] ; sschiff5 IB0 = mod_048 IB1 = mod_112 ST1 = mod_112 MAPID = 0 [Transformation49] ; sschiff6 IB0 = mod_049 IB1 = mod_112 ST1 = mod_112 MAPID = 1 [Transformation50] ; sschiff7 IB0 = mod_050 IB1 = mod_112 ST1 = mod_112 MAPID = 2 [Transformation51] ; sschiff8 IB0 = mod_051 IB1 = mod_112 ST1 = mod_112 MAPID = 3 [Transformation52] ; mama1 IB0 = mod_052 IB1 = mod_108 ST1 = mod_108 MAPID = 0 [Transformation53] ; mama2 IB0 = mod_053 IB1 = mod_108 ST1 = mod_108 MAPID = 1 [Transformation54] ; mama3 IB0 = mod_054 IB1 = mod_108 ST1 = mod_108 MAPID = 2 [Transformation55] ; zorn IB0 = mod_055 IB1 = mod_114 ST1 = mod_114 MAPID = 0 [Transformation56] ; biokrzr1 IB0 = mod_056 IB1 = mod_101 ST1 = mod_101 MAPID = 0 [Transformation57] ; biokrzr2 IB0 = mod_057 IB1 = mod_101 ST1 = mod_101 MAPID = 1 [Transformation58] ; biokrzr3 IB0 = mod_058 IB1 = mod_103 ST1 = mod_103 MAPID = 3 [Transformation59] ; geb06 IB0 = mod_059 IB1 = mod_107 ST1 = mod_107 MAPID = 1 ; ; Referenz fr die Viertel-Texturen ; BODEN-TEXTUREN ; ; gesuchte Textur -> Ziel ; ; s000_0?? sind die 16Mb-Version-Texturen ; s001_0?? sind die 8Mb-Version-Texturen mit EINER gemeinsamen Palette ; ; die mit einem Komma abgetrennte Zahl bezieht sich auf das ; Viertel in der jeweiligen Textur: ; ; +---+---+ ; | 1 | 2 | ; +---+---+ ; | 3 | 4 | ; +---+---+ ; [Transformation60] IB0 = s000_000 IB1 = s001_000 ST1 = s001_000 MAPID = 0 [Transformation61] IB0 = s000_001 IB1 = s001_000 ST1 = s001_000 MAPID = 1 [Transformation62] IB0 = s000_002 IB1 = s001_000 ST1 = s001_000 MAPID = 2 [Transformation63] IB0 = s000_003 IB1 = s001_000 ST1 = s001_000 MAPID = 3 [Transformation64] IB0 = s000_004 IB1 = s001_001 ST1 = s001_001 MAPID = 0 [Transformation65] IB0 = s000_005 IB1 = s001_001 ST1 = s001_001 MAPID = 1 [Transformation66] IB0 = s000_006 ; not used IB1 = s001_001 ST1 = s001_001 MAPID = 1 [Transformation67] IB0 = s000_007 IB1 = s001_001 ST1 = s001_001 MAPID = 2 [Transformation68] IB0 = s000_008 IB1 = s001_001 ST1 = s001_001 MAPID = 3 [Transformation69] IB0 = s000_009 IB1 = s001_002 ST1 = s001_002 MAPID = 0 [Transformation70] IB0 = s000_010 IB1 = s001_002 ST1 = s001_002 MAPID = 1 [Transformation71] IB0 = s000_011 IB1 = s001_002 ST1 = s001_002 MAPID = 2 [Transformation72] IB0 = s000_012 IB1 = s001_003 ST1 = s001_003 MAPID = 3 [Transformation73] IB0 = s000_013 IB1 = s001_003 ST1 = s001_003 MAPID = 0 [Transformation74] IB0 = s000_014 IB1 = s001_003 ST1 = s001_003 MAPID = 1 [Transformation75] IB0 = s000_015 IB1 = s001_003 ST1 = s001_003 MAPID = 2 [Transformation76] IB0 = s000_016 IB1 = s001_003 ST1 = s001_003 MAPID = 3