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Big Blue Disk 56
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ZIG.TXT
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1991-04-10
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6KB
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106 lines
|E╔══════════════╦════════════════════════════════════════════════╦══════════════╗
|E║ |5Fun 'N Games|E ║ ^1 Zig Zag Flag Shag |E ║ |5Fun 'N Games|E ║
|E╚══════════════╩════════════════════════════════════════════════╩══════════════╝
^Cby
^CJohn Besnard
Did you ever play "Capture the Flag" in your youth? In this issue
we present a new version of the game. Instead of one team of friends
competing against another, it's just you and your wits pitted against
a computer-generated puzzle. Each puzzle is a maze containing blank
blocks, stop signs, and arrow icons. Your goal is to navigate a path
through the puzzle and capture your flag on the other side. Have fun!
^1MAKING YOUR MOVE
Each puzzle contains 7 rows and 13 columns. You decide which row
to start on by pressing a number between 1 and 7. If you have a mouse
just click on the row number where you want to begin. After making
this initial decision, you must navigate your way through the maze by
choosing one of the eight possible directions:
Direction Key to Press
---------- ----------------
UP Up Arrow or 8
DOWN Down Arrow or 2
LEFT Left Arrow or 4
RIGHT Right Arrow or 6
UP-RIGHT Pg Up Key or 9
DOWN-RIGHT Pg Dn Key or 3
UP-LEFT Home Key or 7
DOWN-LEFT End Key or 1
If you have a mouse, you may click on one of the arrow icons at the
bottom of the puzzle to choose a direction.
^1THE ZIG ZAG DRAG
To make the game challenging, a limit is placed on the number of
times you are allowed to move in a particular direction. At the
bottom of the playing screen you will see arrow icons for each
direction. Below these icons you will see a "^1MOVES LEFT^0" counter
for that direction.
Keep an eye on how many moves you have left. If you're just one
block to the left of the flag, but you don't have any more moves to
the RIGHT remaining, then you will not be able to capture the flag.
The move counter is color-coded to help you keep tabs on your moves:
Green -- 5 or more moves available
Yellow -- 2 to 4 moves available
Red -- 0 or 1 move available
NOTE: If you have CGA, the entire game will be in black and white,
so the color coding for the move counter will not show up.
^1THE GAME BOARD
Each puzzle is a maze containing some combination of BLANK blocks,
STOP signs, and ARROW icons. Land on a BLANK block, and the program
will await your next move. Land on a STOP sign, and you'll have to
start the puzzle over. If you land on an ARROW icon, then the program
will automatically advance you in the appropriate direction. For
instance, if you land on an UP arrow, then you will advance to the
block above the arrow icon. To win the game you must land on the spot
containing the flag.
^1CHANGE THE CHALLENGE
If you get tired of a puzzle or just can't determine the solution,
then you can use the <F2> key to load a new puzzle file. There are
ten different puzzles to choose from. You may either ^1START NEXT GAME^0
and get the next puzzle file or ^1RESTART PRACTICE^0 to go back to the
very first puzzle. A name for each puzzle appears above the maze.
Perhaps the puzzles are too easy or too difficult for you. If this
is the case, just use the <F4> key to change the level of difficulty.
You may choose from EASY, MEDIUM, HARD, REALLY HARD. The harder the
level chosen, the fewer number of moves allowed. Good luck!
^1ACTIVE KEYS
The following function keys are active:
<F1> - Display HELP screens.
<F2> - Load a new puzzle FILE.
<F3> - Toggle the SOUND and speech on or off.
<F4> - Choose the LEVEL of difficulty.
<ESC> - Exit a menu without change or QUIT program.
If you have a mouse, the cursor on the screen looks like a small
flag. Place it on the function keys listed at the top of the screen,
and click it to activate the function. You may also use the mouse to
answer Yes-or-No questions. The left button is YES. The right is NO.
^1OUTSIDE OF BBD
To run this program outside the ^1Big Blue Disk^0 menu,
type ^1ZIG^0.
To run this program in ^1SILENT^0 mode,
type ^1ZIG S^0.
Disk files this program uses:
^FZIG.EXE
^FBEZ.SEZ
^FSHAPES.BEZ
^FALPHA.BEZ