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SUPERYOT.TXT
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1989-06-21
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4KB
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78 lines
|A╔══════════════╗════════════════════════════════════════════════╔══════════════╗
|A║ |6Fun 'n Games |A║═══════════════════ ^1Super Yot^0 |A══════════════════║ |6Fun 'n Games |A║
|A╚══════════════╝════════════════════════════════════════════════╚══════════════╝
^Cby
^CGeorge Leritte
^1Super Yot^0 is a variation of the dice game Yacht for one to five human or
computer players.
You begin your turn by rolling all five dice. If you like, you can re-roll
any or all the dice twice more before selecting your scoring category. Players
score in the following manner. Each of the thirteen categories has a rule for
scoring. They are:
Category
A - Ones : sum of all `ones'.
B - Twos : sum of all `twos'.
C - Threes : sum of all `threes'.
D - Fours : sum of all `fours'.
E - Fives : sum of all `fives'.
F - Sixes : sum of all `sixes'.
G - 4 of a kind : if you have 4 of a kind, you total all the dice.
H - Full House : if you have 3 of one dice and 2 of another, score 25 pts.
I - Flush : if you have 5 dice of one color, score 30 pts.
J - Straight : if you have a sequence of 5 dice, score 40 pts.
K - Straight Flush: if you have a sequence of 5 dice, all in the same color,
score 60 pts.
L - Yacht : if you have 5 of a kind, score 50 points.
M - Chance : sum of all dice.
Bonus Rolls : points scored for unused bonus rolls.
Up to five times in each game, a player may elect to roll the dice a fourth
time by using a bonus roll. A player may only use one bonus roll per turn.
Each player gets 10 points for each unused bonus roll.
After each turn, a player must choose one of the categories, even if it
scores a zero.
A note on the dice and the categories: The positions of the dice on the
screen are fixed. The colors on each die are fixed. The 1st and 4th dice are
identical, as are the 2nd and 5th. Due to the nature of the dice, there are
only two possible straight flushes, one red and one blue. There are NO green
straight flushes. The key is the center die. The only possible straight
flushes use a red three or a blue four on the center die.
The computer will advise you of the possible scoring choices; i.e. which
category(ies) would score points for a given roll. It also keeps track of
your bonus rolls by listing (in the bonus section) the number of points you
would get if you used no more bonus rolls; i.e. if you have 3 bonus rolls
left, the bonus section would say "30". If you wish to roll again after
entering the scoring routine, press the letter `Z'.
The game continues until all categories are filled. The scoring ends after
six games have been completed or whenever you request.
The game starts by asking each player to enter his or her name, using no
more than 10 letters. If you wish the computer to play, enter a name
beginning with 'comp' for one or more of the player's names. When you have
finished entering names, press <Enter> for the next player's name if less than
five players play. Then each player rolls the dice, with the high roller
going first.
During play, press the space bar to roll for your first try. After each
roll, press the number corresponding to the dice you wish to re-roll. It will
be enclosed by a box on screen. If you change your mind on any of the dice,
simply press that number again. If you are satisfied with that roll, press
<Enter> with no dice numbers enclosed and the computer will ask you which
category to score. Enter the letter corresponding to the category you wish to
score. The computer will then ask you to verify your choice. You enter the
scoring routine automatically after the third roll. If you have any bonus
rolls left and you wish to use one, press 'Z' and you will return to the
rolling routine.
To run this program outside ^1Big Blue Disk^0, type ^1SUPERYOT^0.
DISK FILES THIS PROGRAM USES:
^FSUPERYOT.EXE