home *** CD-ROM | disk | FTP | other *** search
/ Discovering Endangered Wildlife / GSPCD296A.iso / dew / lso / game.dss < prev    next >
Text File  |  1996-01-24  |  23KB  |  616 lines

  1. set inherit=1    ; all parent script objects can be used here!
  2. set subdir=game
  3. set dll=$dew_game.dll
  4. set pzlcount=0
  5. ;----------------------------------
  6. ; START STUFF FOR BELOW
  7.  
  8. ;--- The following text is for the msg box displayed when the
  9. ;--- user selects an animal which has previously been completed...
  10. text _reVisit_Ttl=Are you sure?
  11. text _reVisit_Msg=You've already completed the Interlink for this animal, would you like to see it's picture again?
  12. ;
  13.  
  14. ; Tile Composites
  15. VAR TILEFILE=1000
  16. VAR TILES2=1002
  17. VAR SOLTILES=1005
  18. VAR THREATFILE=1010
  19. VAR VCBUTTS=1015
  20. BITMAP BMP_COLLAGE=1050
  21. rect _rdatalink=48,416,48,48    ; target for flying tiles
  22. rect rIfram=410,30,0,0
  23. rect rYeaMovie=419,39,0,0       ; rIfram + 9
  24. PICTURE p_idaho=rfull,1070      ; Idaho
  25. PICTURE p_intrfram=rIfram,1075  ; Interlink QT frame
  26.  
  27. ; VueClues
  28. BITMAP VCLU01=1101,0,0,624,48   ; Basic Wood Panel
  29. BITMAP VCLU02=1102,0,0,624,48   ; Sky Blue
  30. BITMAP VCLU03=1103,0,0,624,48   ; Wood Panel - Light
  31.  
  32. ; GameBars
  33. BITMAP GBAR01=1201   ; Basic Wood Panel
  34. BITMAP GBAR02=1202   ; Sky Blue
  35. BITMAP GBAR03=1203   ; Green Marble
  36.  
  37. BITMAP GTB01=1211    ; Game Text Bar
  38.  
  39. BITMAP RVW01=1251    ; Review Screen
  40.  
  41. PICTURE p_MainThreat=rfull,1261    ; Threat Background
  42. PICTURE p_2ndThreat=rfull,1261    ; Threat Background
  43. PICTURE p_3rdThreat=rfull,1261    ; Threat Background
  44.  
  45. ; Backgrounds
  46. BITMAP BMP_TIC1=1301          ; Rqd for Game dll
  47. PICTURE p_tic1=rgame,BMP_TIC1 ; 1301 Tic-Tac-Toe Background
  48. PICTURE p_tic1a=rfull,1302    ; Generic Tic Background - Override in pzls.
  49.  
  50. PICTURE p_fnd1=rgame,1401     ; Word Find Background w/ separator
  51. PICTURE p_fnd2=rgame,1402     ; Word Find Background wo/ separator
  52.  
  53. BITMAP GBK05=1602     ; (wood panel) (for Jigsaw)Temp until edits made.
  54. PICTURE p_jigbkgrnd=rgame,1600  ; New white paper panel
  55.  
  56. ; QuickTime Backgrounds
  57. BITMAP QTM01=1651
  58. PICTURE p_movcon=rfull,1651
  59.  
  60. ; Concentration Backgrounds
  61. BITMAP GEN_CON=1851
  62. PICTURE p_unicon=rFull,GEN_CON
  63. PICTURE p_silcon=rFull,GEN_CON
  64. BITMAP EAT_CON=1852
  65. PICTURE p_eatcon=rFull,EAT_CON
  66. BITMAP COM_CON=1853
  67. PICTURE p_comcon=rFull,COM_CON
  68. BITMAP HAB_CON=1854
  69. PICTURE p_hutcon=rFull,HAB_CON
  70.  
  71. ; Fast Facts
  72. BITMAP FACT01=1861            ;(Tan Fact background)
  73. PICTURE p_fact1=rfact,FACT01
  74. BITMAP FACT02=1862            ;(Grey Fact background)
  75. PICTURE p_fact2=rfact,FACT02
  76. BITMAP FACT03=1863            ;(Blue Fact background)
  77. PICTURE p_fact3=rfact,FACT03
  78.  
  79. ; Picture Screens
  80. BITMAP BOK01=2001     ; Books
  81.  
  82. BITMAP LAW01=2201     ; Law Screens
  83.  
  84. BITMAP SCL01=2401     ; Scale Background
  85. PICTURE p_sclbkgd=rfull,SCL01
  86.  
  87. BITMAP PAP1a=2511    ; Paper Single
  88. ;BITMAP PAP1b1=2521   ; Paper double 1
  89. BITMAP PAP1b2=2522   ; Paper double 2
  90. ;BITMAP PAP1c1=2531   ; Paper triple 1
  91. ;BITMAP PAP1c2=2532   ; Paper triple 2
  92. BITMAP PAP1c3=2533   ; Paper triple 3
  93.  
  94. ; THREATS ANIMATIONS -------------------------------------
  95. ; Threat Animations
  96. BMPLOOP AMAN01=4201,33,0,0,104,104,6,6  ;set to full speed
  97. BMPLOOP AMAN02=4202,18,0,0,104,104,6,3  ;set to full speed
  98. BMPLOOP AMAN03=4203,24,0,0,104,104,6,4  ;set to full speed
  99. BMPLOOP AMAN04=4204,36,1,0,104,104,6,6  ;set to half speed
  100. BMPLOOP AHDS01=4101,24,1,0,104,104,6,4  ;set to half speed
  101. BMPLOOP AHDS02=4102,16,1,0,104,104,6,3  ;set to half speed
  102. BMPLOOP AHDS03=4103,30,0,0,104,104,6,5  ;set to full speed
  103. BMPLOOP AHDS04=4104,11,0,0,104,104,6,2  ;set to full speed
  104. BMPLOOP AHDS05=4105,30,0,0,104,104,6,5  ;set to full speed
  105. BMPLOOP AHDS06=4106,36,1,0,104,104,6,6  ;set to half speed
  106. BMPLOOP AHDS07=4107,24,0,0,104,104,6,4  ;set to full speed
  107. BMPLOOP AHDS08=4108,12,1,0,104,104,6,2  ;set to half speed
  108. BMPLOOP APOL01=4301,22,1,0,104,104,6,4  ;set to half speed
  109. BMPLOOP APOL02=4302,22,1,0,104,104,6,4  ;set to half speed
  110. BMPLOOP AGLB01=4501,16,1,0,52,52,8,2    ;set to half speed
  111. ;==================================
  112. ; Threat Tiles - Large
  113. BITMAP TMAN01=4201,0,0,104,104
  114. BITMAP TMAN02=4202,0,0,104,104
  115. BITMAP TMAN03=4203,0,0,104,104
  116. BITMAP TMAN04=4204,0,0,104,104
  117. BITMAP THDS01=4101,0,0,104,104
  118. BITMAP THDS02=4102,0,0,104,104
  119. BITMAP THDS03=4103,0,0,104,104
  120. BITMAP THDS04=4104,0,0,104,104
  121. BITMAP THDS05=4105,0,0,104,104
  122. BITMAP THDS06=4106,0,0,104,104
  123. BITMAP THDS07=4107,0,0,104,104
  124. BITMAP THDS08=4108,0,0,104,104
  125. BITMAP TPOL01=4301,0,0,104,104
  126. BITMAP TPOL02=4302,0,0,104,104
  127. ;==================================
  128. ;-------- Tile bmp defs
  129. ; Grid Tiles
  130. var ts=52
  131. var g3=104
  132. var g4=156
  133. var g5=208
  134. var g6=260
  135. var g7=312
  136. var g8=364
  137. var g9=416
  138. var g10=464
  139. var g11=499
  140. var g12=534
  141. var g13=569
  142. var g14=604
  143. ;
  144. ;VueClue Buttons
  145. bitmap bvctup=VCBUTTS,ts,0,ts,48   ; VueClue Direction Toggle Button
  146. bitmap bvctdn=VCBUTTS,0,0,ts,48
  147. bitmap bvcxup=VCBUTTS,g4,0,ts,48   ; VueClue Exit Button
  148. bitmap bvcxdn=VCBUTTS,g3,0,ts,48
  149. bitmap bvcRvwUp=VCBUTTS,g6,0,ts,48   ; VueClue Review Button
  150. bitmap bvcRvwDn=VCBUTTS,g5,0,ts,48
  151. ;
  152. ;Up Bitmaps
  153. bitmap tbU_bok1=TileFile,0,g4,ts,ts      ;Book
  154. bitmap tbU_eat1=TileFile,ts,g4,ts,ts     ;Eat
  155. bitmap tbU_tic1=TileFile,g3,g4,ts,ts     ;Tic Tac Toe
  156. bitmap tbU_fnd1=TileFile,g4,g4,ts,ts     ;Wordfind
  157. bitmap tbU_law1=TileFile,g5,g4,ts,ts     ;Law Scroll
  158. bitmap tbU_scl1=TileFile,g6,g4,ts,ts     ;Scale - Ruler
  159. bitmap tbU_snd1=TileFile,g7,g4,ts,ts     ;Sound - Disc
  160. bitmap tbU_cls1=TileFile,0,g5,ts,ts      ;Close Up1
  161. bitmap tbU_hut1=TileFile,ts,g5,ts,ts     ;Hut
  162. bitmap tbU_scr1=TileFile,g3,g5,ts,ts     ;Scramble1
  163. bitmap tbU_com1=TileFile,g4,g5,ts,ts     ;Com
  164. bitmap tbU_jig1=TileFile,g5,g5,ts,ts     ;Jig Saw1
  165. bitmap tbU_mov1=TileFile,g6,g5,ts,ts     ;Mov1
  166. bitmap tbU_map1=TileFile,g7,g6,ts,ts     ;MAP 1
  167. bitmap tbU_fac1=TileFile,g7,g5,ts,ts     ;FAC 1
  168. bitmap tbU_fac2=TileFile,0,g6,ts,ts      ;FAC 2
  169. bitmap tbU_fac3=TileFile,ts,g6,ts,ts     ;FAC 3
  170. bitmap tbU_fac4=TileFile,g6,g6,ts,ts     ;FAC 4
  171. bitmap tbU_snp1=TileFile,g3,g6,ts,ts     ;SNP 1
  172. bitmap tbU_snp2=TileFile,g4,g6,ts,ts     ;SNP 2
  173. bitmap tbU_snp3=TileFile,g5,g6,ts,ts     ;SNP 3
  174. ;***
  175. ;Down Bitmaps
  176. bitmap tbD_bok1=TileFile,0,0,ts,ts      ;Book
  177. bitmap tbD_eat1=TileFile,ts,0,ts,ts     ;Eat
  178. bitmap tbD_tic1=TileFile,g3,0,ts,ts     ;Tic Tac Toe
  179. bitmap tbD_fnd1=TileFile,g4,0,ts,ts     ;Wordfind
  180. bitmap tbD_law1=TileFile,g5,0,ts,ts     ;Law Scroll
  181. bitmap tbD_scl1=TileFile,g6,0,ts,ts     ;Scale - Ruler
  182. bitmap tbD_snd1=TileFile,g7,0,ts,ts     ;Sound - Disc
  183. bitmap tbD_cls1=TileFile,0,ts,ts,ts      ;Close Up1
  184. bitmap tbD_hut1=TileFile,ts,ts,ts,ts     ;Hut
  185. bitmap tbD_scr1=TileFile,g3,ts,ts,ts     ;Scramble1
  186. bitmap tbD_com1=TileFile,g4,ts,ts,ts     ;Phone
  187. bitmap tbD_jig1=TileFile,g5,ts,ts,ts     ;Jig Saw1
  188. bitmap tbD_mov1=TileFile,g6,ts,ts,ts     ;Movie 1
  189. bitmap tbD_map1=TileFile,g7,g3,ts,ts     ;MAP 1
  190. bitmap tbD_fac1=TileFile,g7,ts,ts,ts     ;FAC 1
  191. bitmap tbD_fac2=TileFile,0,g3,ts,ts      ;FAC 2
  192. bitmap tbD_fac3=TileFile,ts,g3,ts,ts     ;FAC 3
  193. bitmap tbD_fac4=TileFile,g6,g3,ts,ts     ;FAC 4
  194. bitmap tbD_snp1=TileFile,g3,g3,ts,ts     ;SNP 1
  195. bitmap tbD_snp2=TileFile,g4,g3,ts,ts     ;SNP 2
  196. bitmap tbD_snp3=TileFile,g5,g3,ts,ts     ;SNP 3
  197. ;***
  198. ;Small Tile Bitmaps - for vueclue display (smaller)
  199. var tsb=40
  200. var tsbw=44
  201. var g1b=5
  202. var g2b=57
  203. var g3b=109
  204. var g4b=161
  205. var g5b=213
  206. var g6b=265
  207. var g7b=317
  208. var g8b=369
  209. ;
  210. ;Threat Tiles
  211. ;Concentration (Pieces of Paper)
  212. ;Main Threat
  213. bitmap tbD_MainT=ThreatFile,g3,0,ts,ts
  214. bitmap tbU_MainT=ThreatFile,g7,0,ts,ts
  215. bitmap tbs_MainT=ThreatFile,g3b,g1b,tsbw,tsb
  216. ;2nd Threat
  217. bitmap tbD_2ndT=ThreatFile,ts,0,ts,ts
  218. bitmap tbU_2ndT=ThreatFile,g6,0,ts,ts
  219. bitmap tbs_2ndT=ThreatFile,g2b,g1b,tsbw,tsb
  220. ;3rd Threat
  221. bitmap tbD_3rdT=ThreatFile,0,0,ts,ts
  222. bitmap tbU_3rdT=ThreatFile,g5,0,ts,ts
  223. bitmap tbs_3rdT=ThreatFile,g1b,g1b,tsbw,tsb
  224.  
  225. ;Threat screen message
  226. wave3 w_1of3=$w1of3.wav
  227. wave3 w_2of3=$w2of3.wav
  228. wave3 w_1of2=$w1of2.wav
  229. group g_1of3=w_1of3
  230. group g_2of3=w_2of3
  231. group g_1of2=w_1of2
  232.  
  233. ;Threat Screens
  234. bitmap bmp_t3t=SolTiles,0,0,80,55
  235. bitmap bmp_t2t=SolTiles,80,0,80,55
  236. bitmap bmp_tmt=SolTiles,160,0,80,55
  237. rect rttxtpos=27,110,210,130
  238. rect rticonpos=243,147,80,55
  239.  
  240. text x_gmt=The solution to this threat has been lost in time, discover 3 fragments~that look like this:
  241. showtext st_gmt=rttxtpos,